rec.games.trading-cards.jyhad

A few suggested cards

3 messages from 3 participants · 11 April 1995 – 12 April 1995
original thread on Google Groups

David Leader

Not that this has anything to do with anything, but I was thinking about a few card ideas... I know they'll never get used or considered, but hey, since the Magic players do it, why can't I ;'>. Take note: I try to keep game balance. Angry Mobs: Master. If a Methusala wishes to allow one of his vampires to hunt, he must pay 1 pool. A Methusala may choose to send a vampire with 0 blood to torpor rather than hunt. This card may be burned as a (D) action. Gehana's Cry: Master. During each Methusala's upkeep, that Methusala loses 1 pool and each of his vampires lose 1 blood. Any kindred may call a vote to burn this card, which would be at +1 stealth. Automatic Rounds: combat modifier. Ammo card. This gives any gun first strike. Only usable first round. Additional strikes are not at first strike. The minion who uses this ammo takes 2 damage, which is not preventable. Camillary segragation: political action, +1 stealth. Justicar restriction. Choose a prince. Successful vote means that this prince loses his political power; however, he may now deablorize without the bloodhunt. Well those are them. I didn't make any more skill-based cards, since all of these come from Vampire: The Masquerade. Thoughts, comments?

Shane Hamish William Travis

David Leader (dle...@curly.cc.emory.edu) wrote: : Angry Mobs: Master. If a Methusala wishes to allow one of his vampires to : hunt, he must pay 1 pool. A Methusala may choose to send a vampire with : 0 blood to torpor rather than hunt. This card may be burned as a (D) action. Makes Hunting Grounds, Blood Dolls and The Rack even more powerful and gives a reason to play Gird Minions. Any rationale behind this? : Gehana's Cry: Master. During each Methusala's upkeep, that Methusala loses : 1 pool and each of his vampires lose 1 blood. Any kindred may call a vote : to burn this card, which would be at +1 stealth. Sure. Just _hand_ the game to Ventrue Gain Blood decks, whydontcha... : Automatic Rounds: combat modifier. Ammo card. This gives any gun first : strike. Only usable first round. Additional strikes are not at first : strike. The minion who uses this ammo takes 2 damage, which is not : preventable. I like this one, but what is the rationale for it causing the 2 unpreventable damage to the weilder? I would think that a pool cost from the Meth would be more reasonable, and maybe not even that if it is usable only on the first strike of the first round. : Camillary segragation: political action, +1 stealth. Justicar restriction. : Choose a prince. Successful vote means that this prince loses his : political power; however, he may now deablorize without the bloodhunt. An interesting card. Another way for Ventrue to whittle down the competition though. Maybe add a +1 stealth to any diablerize attempt to balance it a little more. (Around here, anyway, we don't do that much diablerie.) Shane Travis | Natives who beat drums to drive off evil spirits sht...@duke.usask.ca | are objects of scorn to Americans who blow horns Saskatoon, Saskatchewan | to break up traffic jams. | -- Mary Ellen Kelly

L. Scott Johnson

sht...@duke.usask.ca (Shane Hamish William Travis) writes: >David Leader (dle...@curly.cc.emory.edu) wrote: > >: Automatic Rounds: combat modifier. Ammo card. This gives any gun first >: strike. Only usable first round. Additional strikes are not at first >: strike. The minion who uses this ammo takes 2 damage, which is not >: preventable. >I like this one, but what is the rationale for it causing the 2 >unpreventable damage to the weilder? I would think that a pool cost from >the Meth would be more reasonable, and maybe not even that if it is >usable only on the first strike of the first round. For that matter, what is the rationale for having *ammo* that makes the *gun* fire faster? Surely it doesn't fly significantly faster than a normal bullet (esp. since the speed of the bullet isn't even the question, but rather, how fast you can pull the trigger - I doubt if Canine Hordes move faster than bullets). An automatic weapon could be useful, but it would use whatever ammo was handy. (They built the "auto" modifier into increased damage - cf. Submachine Gun). Sure, it doesn't unbalance the game in any way that I can think of, but it also doesn't pass the reality check (for me, at any rate). L. Scott