Joseph William Dixon#
These all came up during games tonight:
1) We know that action modifiers can be played after the decision to
block or not to block is made, but it's also been specifically stated for
bleed modifiers. Q: Does this include bleed modifying cards which are
actions in and of themselves? EG, Computer Hacking and Social Charms. I
say that they must be played as the action taken - IE before the blocking
decisions can be made - but was overruled.
2) Hunting Grounds. What's the final word? I say that an individual HG
can only be used once per turn and that a specific vampire can only gain
the blood from 1 HG per turn, although if multiple HG's are in play then
more than one vamp can gain HG blood. [Say the Asylum and Zoo HG's are
out then 2 vamps can get 1 blood each] The others believe that only 1 HG
can be used per turn - much like the Investments.
3) Is the blood gained from controlling the Edge automatic? IE if you
move on to your master phase without specifically stating that you're
taking the blood do you lose it? I'm of the opinion that it's like an
upkeep event in Magic - you can't forget it and must take the blood. The
others say otherwise. (Admittedly, I'm wavering on this one, but not the
other 2 situations)
I don't mind if anyone else answers these, but I'd definately prefer
Tom to answer - his statements carry quite a bit of weight around here
when I can provide a printout (or just a textfile :) with his headers on
it... :]
--
* Check out this URL for some links I like to use. *
* http://www.cfn.cs.dal.ca/~aa343/Profile.html *