1. In a two-player game, how many transfers does the first
player start with? They seem to differentiate a "multi-player game"
from a "two-player" game in this respect, so we couldn't tell if you
all (or rather, both) started with 4 transfers, or if the first
player started with 1 and you worked your way toward 4.
2. Several Jyhad cards indicate that you can "attack" any
of your prey's or predator's vampires. Does attack in this instance
refer to initiating combat, or are we missing something?
3. A very strange question. Can someone describe the Clan symbol
for the Malkavians, and the picture on Malkavian Time Auction.
Both have defeated my visual interpreter (the person who describes
uite well the picture on "Effective Management."d we like |q
Thanks in advance. I'm sure we'll have more questions soon.
Nancy
In article <3340uc$lf5@pith.uoregon.edu>,
Nancy L Feldman <nfeldman@oregon.uoregon.edu> wrote:
>1. In a two-player game, how many transfers does the first
>player start with? They seem to differentiate a "multi-player game"
>from a "two-player" game in this respect, so we couldn't tell if you
>all (or rather, both) started with 4 transfers, or if the first
>player started with 1 and you worked your way toward 4.
1) Normally you get 4 transfers per turn.
2) In a multiplayer game, the first 3 turns are different.
So, in a 2-player game, you get all 4 transfers on the first turns.
>2. Several Jyhad cards indicate that you can "attack" any
>of your prey's or predator's vampires. Does attack in this instance
>refer to initiating combat, or are we missing something?
Yeah, "attacking" someone means initiating combat. If it's not
stealthy enough though, this action can be blocked by any other. Then
the attacker would enter combat with the blocking Minion, instead of
the original chosen target.
The "Muddled Vampire Hunter" is like this, and it's a KILLER card. I
traded mine away last night (because I only had two Malkavians).
>3. A very strange question. Can someone describe the Clan symbol
>for the Malkavians, and the picture on Malkavian Time Auction.
>Both have defeated my visual interpreter (the person who describes
>uite well the picture on "Effective Management."d we like |q
The Malkavian Clan symbol is supposed to be a cracked hand mirror.
--
Doug DeJulio
ddj@zardoz.elbows.org
http://www.pitt.edu/~ddj/
Nancy L Feldman (nfeldman@oregon.uoregon.edu) wrote:
: 1. In a two-player game, how many transfers does the first
: player start with? They seem to differentiate a "multi-player game"
: from a "two-player" game in this respect, so we couldn't tell if you
: all (or rather, both) started with 4 transfers, or if the first
: player started with 1 and you worked your way toward 4.
Everyone gets four at all times. There is no differentiation between a
2-player and multi-player game in this respect.
: 2. Several Jyhad cards indicate that you can "attack" any
: of your prey's or predator's vampires. Does attack in this instance
: refer to initiating combat, or are we missing something?
Nope, you got it. Attacking is starting combat, unless it specifies
otherwise.
: 3. A very strange question. Can someone describe the Clan symbol
: for the Malkavians, and the picture on Malkavian Time Auction.
: Both have defeated my visual interpreter (the person who describes
: uite well the picture on "Effective Management."d we like |q
The symbol represents a cracked mirror, indicative of the strange
perceptions of these poor souls. The MTA card is more evocative than
literal. The children of Malkav have the ability to affect time in
strange ways, and communicate in ways fathomable only to their twisted
minds. But try to get THEM to admit that! THEY refuse to even acknowledge
that they are a clan!
(This is paraphrasing some of the info from White Wolf's Clan Book:
Malkavian)
: Thanks in advance. I'm sure we'll have more questions soon.: Nancy
In article <336e0j$i9a@rain.org>, Randall P. <randallp@rain.org> wrote:
>Nancy L Feldman (nfeldman@oregon.uoregon.edu) wrote:
>: 1. In a two-player game, how many transfers does the first
>: player start with? They seem to differentiate a "multi-player game"
>: from a "two-player" game in this respect, so we couldn't tell if you
>: all (or rather, both) started with 4 transfers, or if the first
>: player started with 1 and you worked your way toward 4.
>
> Everyone gets four at all times. There is no differentiation between a
>2-player and multi-player game in this respect.
Uhm...
Section 12.4, "Phase 3 - Influence"
[...]
At the beginning of a multi-player game, the first few turns
Methuselahs will have less than four transfers. On the first, second
and third turn, a Methuselah gets one, two or three transfers
respectively; for example, the Methuselah who goes third gets three
transfers on that turn. After this, players will get the usual four
transfers.
[....]
--
Doug DeJulio
ddj@zardoz.elbows.org
http://www.pitt.edu/~ddj/
Before I could do anything to stop it, Randall P. wrote:
> Everyone gets four at all times. There is no differentiation between a
> 2-player and multi-player game in this respect.
Review the rules, section 12.4: Phase 3 - Influence
At the beginning of a multi-player game, the first few turns Methuselahs
will have less than four transfers. On the first, second, and third turn,
a Methusela gets one, tow, or three transfers respectively; for example,
the Methuselah who goes third gets three transfers on that turn.
I read it like this:
Player 1, turn 1: 1 transfers
Player 2, turn 1: 2 transfers
Player 3, turn 1: 3 transfers
Player 4, turn 1: 4 transfers
Player 1, turn 2: 4 transfers
Player 2, turn 2: 4 transfers...
--
There be that can pack the cards and yet cannot play | a-Henh!
well; so there are some that are good in canvasses and | Brian Wilson
factions, that are otherwise weak men. |
Francis Bacon |
In article <336e0j$i9a@rain.org>, randallp@rain.org (Randall P.) wrote:
> Nancy L Feldman (nfeldman@oregon.uoregon.edu) wrote:
> : 1. In a two-player game, how many transfers does the first
> : player start with? They seem to differentiate a "multi-player game"
> : from a "two-player" game in this respect, so we couldn't tell if you
> : all (or rather, both) started with 4 transfers, or if the first
> : player started with 1 and you worked your way toward 4.
>
> Everyone gets four at all times. There is no differentiation between a
> 2-player and multi-player game in this respect.
>
randallp@rain.org (Randall P.) writes:
>Nancy L Feldman (nfeldman@oregon.uoregon.edu) wrote:
>: 1. In a two-player game, how many transfers does the first
>: player start with? They seem to differentiate a "multi-player game"
>: from a "two-player" game in this respect, so we couldn't tell if you
>: all (or rather, both) started with 4 transfers, or if the first
>: player started with 1 and you worked your way toward 4.> Everyone gets four at all times. There is no differentiation between a
>2-player and multi-player game in this respect.
Read the manual. You start with one, the second player gets two, the third
gets three, the fourth gets four. All others get four. Now, there is very
little point in limiting the transfers in a 2 player game since you are each
others prey/predator... but you're milage may vary...
>: 3. A very strange question. Can someone describe the Clan symbol
>: for the Malkavians, and the picture on Malkavian Time Auction.
>: Both have defeated my visual interpreter (the person who describes
>: uite well the picture on "Effective Management."d we like |q
--
| kreme@netcom.com \ 1015 South Gaylord, Denver, CO 80209 #100 |
| PGP Fingerprint \ 1D 5E F7 C8 7E C2 F9 87 0F 86 C9 B0 D2 63 9C B2 |
| [303/722-2009] Vox \ I haven't seen anything like that since the |
| [303/777-2911] Data \ Pin~ata death duels on Nuevo Tiajuana!! |
Doug DeJulio <ddj@zardoz.elbows.org> wrote:
>>3. A very strange question. Can someone describe the Clan symbol
>>for the Malkavians, and the picture on Malkavian Time Auction.
>>Both have defeated my visual interpreter (the person who describes
>>uite well the picture on "Effective Management."d we like |q>The Malkavian Clan symbol is supposed to be a cracked hand mirror.
For some reason my brain refuses to interpret this symbol properly.
When I saw the symbol in the Vampire rulebook I thought it was a water
bottle, and when I saw it on the cards I thought it was supposed to
be a thistle or something. Guess that's the Malkavians for you ;)
Tom Wylie rec.games.deckmaster Network Representative for
aahz@hal.com Wizards of the Coast, Inc.
In article <33ehof$paq@perv.hal.com>, Tom Wylie <aahz@hal.COM> wrote:
>Doug DeJulio <ddj@zardoz.elbows.org> wrote:>>>3. A very strange question. Can someone describe the Clan symbol
>>>for the Malkavians, and the picture on Malkavian Time Auction.
>>>Both have defeated my visual interpreter (the person who describes
>>>uite well the picture on "Effective Management."d we like |q>>The Malkavian Clan symbol is supposed to be a cracked hand mirror.>
>For some reason my brain refuses to interpret this symbol properly.
>When I saw the symbol in the Vampire rulebook I thought it was a water
>bottle, and when I saw it on the cards I thought it was supposed to
>be a thistle or something. Guess that's the Malkavians for you ;)
Isn't it supposed to be a cracked hand mirror? Because they're ugly?
...Paul
--
+ + + + + + + + + + +
Paul, cleggp@aol.com. yIlImQo'qu' Don't Panic! alt.galactic-guide yIlaD
"When doth life leave the weary?
'Tis not death I fear, but the end of living." -- Paul
...Paul (cleggp@marcus.its.rpi.edu) wrote:
<stuff about Malkavian symbol deleted>
: Isn't it supposed to be a cracked hand mirror? Because they're ugly?
I thought it was a cracked mirror which represented their insanity....
--
##########################################################################
## Bobby Warren comedy@primenet.com ##
## Glendale, Arizona 8872@ef.gc.maricopa.edu ##
## (Television) is a medium of entertainment which permits millions ##
## of people to listen to the same joke at the same time, and yet ##
## remain lonesome. ##
## --T. S. Eliot ##
##########################################################################
boardman@sun33.cs.wisc.edu (Daniel Boardman) writes:
> Read the example. I think its flawed in that it contradicts the
> rules... You and the book state you get 1 transfer for your first
> turn, then 2 the next, etc, up till 4.. Heres the example:> Nora goes first in a 3 player game. She spends one transfer on
> the card of a vampire, with, a six-point blood capacity. (1st turn)
> On her next turn, she realizes she made a mistake for some reason,
> in putting influence on that vampire, (2nd turn, uses 2 to remove
> the 1 blood back to her pool) and as she, on her next turn,
> (turn 3, should have 3 transfers, correct?) recieves FOUR (!!)
> transfers, <etc, etc>
No, you misunderstood. The first player to go gets one transfer, the
second player to go gets two, the third player to go gets three. On Nora's
second turn, she is the fourth player to go, so she gets four transfers.
This is spelled out in the example text:
"On her next turn receives four transfers"
> I dont think they proofread these things..
It's quite clear, you just misread it. Re-read the whole example text. On
Nora's SECOND turn she uses four transfers (two to remove a blood, two to
influence another vampire)
OK, I admit that they left the phrase "on her next turn" in twice, but
still. It's her SECOND turn that she uses four transfers. Otherwise the
example text would have her doing nothing on her second turn..
--
| kreme@netcom.com \ 1015 South Gaylord, Denver, CO 80209 #100 |
| PGP Fingerprint \ 1D 5E F7 C8 7E C2 F9 87 0F 86 C9 B0 D2 63 9C B2 |
| [303/722-2009] Vox \ Maximum Aisle: "State of the art in long-term |
| [303/777-2911] Data \ incarceration." Convicts Union Local #2134 |
Randall P. (randallp@rain.org) wrote:
: Nancy L Feldman (nfeldman@oregon.uoregon.edu) wrote:
: : 1. In a two-player game, how many transfers does the first
: : player start with? They seem to differentiate a "multi-player game"
: : from a "two-player" game in this respect, so we couldn't tell if you
: : all (or rather, both) started with 4 transfers, or if the first
: : player started with 1 and you worked your way toward 4.: Everyone gets four at all times. There is no differentiation between a
: 2-player and multi-player game in this respect.
Hold it. I don't believe that's true. According to the small rule booklet
(I don't have it on me), the first player starts with 1 transfer, the
second with 2 transfers, the third (or first in two player) starts with
3 transfers, and finally everyone goes to four transfers per turn.
--Gary (mage@jimmy.harvard.edu)
In article <33c9go$ivl@news.doit.wisc.edu> boardman@sun33.cs.wisc.edu (Daniel Boardman) writes:
> Read the example. I think its flawed in that it contradicts the
> rules... You and the book state you get 1 transfer for your first
> turn, then 2 the next, etc, up till 4.. Heres the example:
> Nora goes first in a 3 player game. She spends one transfer on
> the card of a vampire, with, a six-point blood capacity. (1st turn)
> On her next turn, she realizes she made a mistake for some reason,
> in putting influence on that vampire, (2nd turn, uses 2 to remove
> the 1 blood back to her pool) and as she, on her next turn,
> (turn 3, should have 3 transfers, correct?) recieves FOUR (!!)
> transfers, <etc, etc>
> I dont think they proofread these things..
No, the first Player get 1 transfer, the second player gets 2, the third
3 and every subsequent player gets 4. So Nora going first get 1 transfer
on her first turn and (if in a multiplayer game) will get 4 on her next turn.
In a 2 player game between A & B I think is goes: A gets 1 on A's first turn
B then gets 2, then A get 3 and then they both get 4 from then on.
The idea is to keep the player who go first form overwhelming the others
due to have ing more minons earlier and so getting more actions.
--
Mark Biggar
mab@wdl.loral.com
In article <33ei46$dad@usenet.rpi.edu> cleggp@marcus.its.rpi.edu (...Paul)
writes:
>Isn't it supposed to be a cracked hand mirror? Because they're ugly?
That's the Nosferatu. The Malkavians are just cracked.
Paul K.
mage@PROBLEM_WITH_INEWS_GATEWAY_FILE (Gary Smith) writes:
>Randall P. (randallp@rain.org) wrote:
>: Nancy L Feldman (nfeldman@oregon.uoregon.edu) wrote:
>: : 1. In a two-player game, how many transfers does the first
>: : player start with? They seem to differentiate a "multi-player game"
>: : from a "two-player" game in this respect, so we couldn't tell if you
>: : all (or rather, both) started with 4 transfers, or if the first
>: : player started with 1 and you worked your way toward 4.>: Everyone gets four at all times. There is no differentiation between a
>: 2-player and multi-player game in this respect.>Hold it. I don't believe that's true. According to the small rule booklet
>(I don't have it on me), the first player starts with 1 transfer, the
>second with 2 transfers, the third (or first in two player) starts with
>3 transfers, and finally everyone goes to four transfers per turn.
We had a clarificationfrom Tom. Multi-player means =>3. In a two player
game you start with 4 transfers right off...
--
| kreme@netcom.com \ 1015 South Gaylord, Denver, CO 80209 #100 |
| PGP Fingerprint \ 1D 5E F7 C8 7E C2 F9 87 0F 86 C9 B0 D2 63 9C B2 |
| [303/722-2009] Vox \ Maximum Aisle: "State of the art in long-term |
| [303/777-2911] Data \ incarceration." Convicts Union Local #2134 |