rec.games.trading-cards.jyhad

JYHAD QUESTIONS

15 messages from 13 participants · 20 August 1994 – 26 August 1994 · rec.games.deckmaster
source archive

Nancy L Feldman

1. In a two-player game, how many transfers does the first player start with? They seem to differentiate a "multi-player game" from a "two-player" game in this respect, so we couldn't tell if you all (or rather, both) started with 4 transfers, or if the first player started with 1 and you worked your way toward 4. 2. Several Jyhad cards indicate that you can "attack" any of your prey's or predator's vampires. Does attack in this instance refer to initiating combat, or are we missing something? 3. A very strange question. Can someone describe the Clan symbol for the Malkavians, and the picture on Malkavian Time Auction. Both have defeated my visual interpreter (the person who describes uite well the picture on "Effective Management."d we like |q Thanks in advance. I'm sure we'll have more questions soon. Nancy

Doug DeJulio

In article <3340uc$lf5@pith.uoregon.edu>, Nancy L Feldman <nfeldman@oregon.uoregon.edu> wrote: >1. In a two-player game, how many transfers does the first >player start with? They seem to differentiate a "multi-player game" >from a "two-player" game in this respect, so we couldn't tell if you >all (or rather, both) started with 4 transfers, or if the first >player started with 1 and you worked your way toward 4. 1) Normally you get 4 transfers per turn. 2) In a multiplayer game, the first 3 turns are different. So, in a 2-player game, you get all 4 transfers on the first turns. >2. Several Jyhad cards indicate that you can "attack" any >of your prey's or predator's vampires. Does attack in this instance >refer to initiating combat, or are we missing something? Yeah, "attacking" someone means initiating combat. If it's not stealthy enough though, this action can be blocked by any other. Then the attacker would enter combat with the blocking Minion, instead of the original chosen target. The "Muddled Vampire Hunter" is like this, and it's a KILLER card. I traded mine away last night (because I only had two Malkavians). >3. A very strange question. Can someone describe the Clan symbol >for the Malkavians, and the picture on Malkavian Time Auction. >Both have defeated my visual interpreter (the person who describes >uite well the picture on "Effective Management."d we like |q The Malkavian Clan symbol is supposed to be a cracked hand mirror. -- Doug DeJulio ddj@zardoz.elbows.org http://www.pitt.edu/~ddj/

Randall P.

Nancy L Feldman (nfeldman@oregon.uoregon.edu) wrote: : 1. In a two-player game, how many transfers does the first : player start with? They seem to differentiate a "multi-player game" : from a "two-player" game in this respect, so we couldn't tell if you : all (or rather, both) started with 4 transfers, or if the first : player started with 1 and you worked your way toward 4. Everyone gets four at all times. There is no differentiation between a 2-player and multi-player game in this respect. : 2. Several Jyhad cards indicate that you can "attack" any : of your prey's or predator's vampires. Does attack in this instance : refer to initiating combat, or are we missing something? Nope, you got it. Attacking is starting combat, unless it specifies otherwise. : 3. A very strange question. Can someone describe the Clan symbol : for the Malkavians, and the picture on Malkavian Time Auction. : Both have defeated my visual interpreter (the person who describes : uite well the picture on "Effective Management."d we like |q The symbol represents a cracked mirror, indicative of the strange perceptions of these poor souls. The MTA card is more evocative than literal. The children of Malkav have the ability to affect time in strange ways, and communicate in ways fathomable only to their twisted minds. But try to get THEM to admit that! THEY refuse to even acknowledge that they are a clan! (This is paraphrasing some of the info from White Wolf's Clan Book: Malkavian) : Thanks in advance. I'm sure we'll have more questions soon. : Nancy

Doug DeJulio

In article <336e0j$i9a@rain.org>, Randall P. <randallp@rain.org> wrote: >Nancy L Feldman (nfeldman@oregon.uoregon.edu) wrote: >: 1. In a two-player game, how many transfers does the first >: player start with? They seem to differentiate a "multi-player game" >: from a "two-player" game in this respect, so we couldn't tell if you >: all (or rather, both) started with 4 transfers, or if the first >: player started with 1 and you worked your way toward 4. > > Everyone gets four at all times. There is no differentiation between a >2-player and multi-player game in this respect. Uhm... Section 12.4, "Phase 3 - Influence" [...] At the beginning of a multi-player game, the first few turns Methuselahs will have less than four transfers. On the first, second and third turn, a Methuselah gets one, two or three transfers respectively; for example, the Methuselah who goes third gets three transfers on that turn. After this, players will get the usual four transfers. [....] -- Doug DeJulio ddj@zardoz.elbows.org http://www.pitt.edu/~ddj/

Brian Wilson

Before I could do anything to stop it, Randall P. wrote: > Everyone gets four at all times. There is no differentiation between a > 2-player and multi-player game in this respect. Review the rules, section 12.4: Phase 3 - Influence At the beginning of a multi-player game, the first few turns Methuselahs will have less than four transfers. On the first, second, and third turn, a Methusela gets one, tow, or three transfers respectively; for example, the Methuselah who goes third gets three transfers on that turn. I read it like this: Player 1, turn 1: 1 transfers Player 2, turn 1: 2 transfers Player 3, turn 1: 3 transfers Player 4, turn 1: 4 transfers Player 1, turn 2: 4 transfers Player 2, turn 2: 4 transfers... -- There be that can pack the cards and yet cannot play | a-Henh! well; so there are some that are good in canvasses and | Brian Wilson factions, that are otherwise weak men. | Francis Bacon |

Chad Ray McDaniel

In article <336e0j$i9a@rain.org>, randallp@rain.org (Randall P.) wrote: > Nancy L Feldman (nfeldman@oregon.uoregon.edu) wrote: > : 1. In a two-player game, how many transfers does the first > : player start with? They seem to differentiate a "multi-player game" > : from a "two-player" game in this respect, so we couldn't tell if you > : all (or rather, both) started with 4 transfers, or if the first > : player started with 1 and you worked your way toward 4. > > Everyone gets four at all times. There is no differentiation between a > 2-player and multi-player game in this respect. >

Cerebus the Aardvark

randallp@rain.org (Randall P.) writes: >Nancy L Feldman (nfeldman@oregon.uoregon.edu) wrote: >: 1. In a two-player game, how many transfers does the first >: player start with? They seem to differentiate a "multi-player game" >: from a "two-player" game in this respect, so we couldn't tell if you >: all (or rather, both) started with 4 transfers, or if the first >: player started with 1 and you worked your way toward 4. > Everyone gets four at all times. There is no differentiation between a >2-player and multi-player game in this respect. Read the manual. You start with one, the second player gets two, the third gets three, the fourth gets four. All others get four. Now, there is very little point in limiting the transfers in a 2 player game since you are each others prey/predator... but you're milage may vary... >: 3. A very strange question. Can someone describe the Clan symbol >: for the Malkavians, and the picture on Malkavian Time Auction. >: Both have defeated my visual interpreter (the person who describes >: uite well the picture on "Effective Management."d we like |q -- | kreme@netcom.com \ 1015 South Gaylord, Denver, CO 80209 #100 | | PGP Fingerprint \ 1D 5E F7 C8 7E C2 F9 87 0F 86 C9 B0 D2 63 9C B2 | | [303/722-2009] Vox \ I haven't seen anything like that since the | | [303/777-2911] Data \ Pin~ata death duels on Nuevo Tiajuana!! |

Tom Wylie

Doug DeJulio <ddj@zardoz.elbows.org> wrote: >>3. A very strange question. Can someone describe the Clan symbol >>for the Malkavians, and the picture on Malkavian Time Auction. >>Both have defeated my visual interpreter (the person who describes >>uite well the picture on "Effective Management."d we like |q >The Malkavian Clan symbol is supposed to be a cracked hand mirror. For some reason my brain refuses to interpret this symbol properly. When I saw the symbol in the Vampire rulebook I thought it was a water bottle, and when I saw it on the cards I thought it was supposed to be a thistle or something. Guess that's the Malkavians for you ;) Tom Wylie rec.games.deckmaster Network Representative for aahz@hal.com Wizards of the Coast, Inc.

...Paul

In article <33ehof$paq@perv.hal.com>, Tom Wylie <aahz@hal.COM> wrote: >Doug DeJulio <ddj@zardoz.elbows.org> wrote: >>>3. A very strange question. Can someone describe the Clan symbol >>>for the Malkavians, and the picture on Malkavian Time Auction. >>>Both have defeated my visual interpreter (the person who describes >>>uite well the picture on "Effective Management."d we like |q >>The Malkavian Clan symbol is supposed to be a cracked hand mirror. > >For some reason my brain refuses to interpret this symbol properly. >When I saw the symbol in the Vampire rulebook I thought it was a water >bottle, and when I saw it on the cards I thought it was supposed to >be a thistle or something. Guess that's the Malkavians for you ;) Isn't it supposed to be a cracked hand mirror? Because they're ugly? ...Paul -- + + + + + + + + + + + Paul, cleggp@aol.com. yIlImQo'qu' Don't Panic! alt.galactic-guide yIlaD "When doth life leave the weary? 'Tis not death I fear, but the end of living." -- Paul

Bobby Warren

...Paul (cleggp@marcus.its.rpi.edu) wrote: <stuff about Malkavian symbol deleted> : Isn't it supposed to be a cracked hand mirror? Because they're ugly? I thought it was a cracked mirror which represented their insanity.... -- ########################################################################## ## Bobby Warren comedy@primenet.com ## ## Glendale, Arizona 8872@ef.gc.maricopa.edu ## ## (Television) is a medium of entertainment which permits millions ## ## of people to listen to the same joke at the same time, and yet ## ## remain lonesome. ## ## --T. S. Eliot ## ##########################################################################

Cerebus The Aardvark

boardman@sun33.cs.wisc.edu (Daniel Boardman) writes: > Read the example. I think its flawed in that it contradicts the > rules... You and the book state you get 1 transfer for your first > turn, then 2 the next, etc, up till 4.. Heres the example: > Nora goes first in a 3 player game. She spends one transfer on > the card of a vampire, with, a six-point blood capacity. (1st turn) > On her next turn, she realizes she made a mistake for some reason, > in putting influence on that vampire, (2nd turn, uses 2 to remove > the 1 blood back to her pool) and as she, on her next turn, > (turn 3, should have 3 transfers, correct?) recieves FOUR (!!) > transfers, <etc, etc> No, you misunderstood. The first player to go gets one transfer, the second player to go gets two, the third player to go gets three. On Nora's second turn, she is the fourth player to go, so she gets four transfers. This is spelled out in the example text: "On her next turn receives four transfers" > I dont think they proofread these things.. It's quite clear, you just misread it. Re-read the whole example text. On Nora's SECOND turn she uses four transfers (two to remove a blood, two to influence another vampire) OK, I admit that they left the phrase "on her next turn" in twice, but still. It's her SECOND turn that she uses four transfers. Otherwise the example text would have her doing nothing on her second turn.. -- | kreme@netcom.com \ 1015 South Gaylord, Denver, CO 80209 #100 | | PGP Fingerprint \ 1D 5E F7 C8 7E C2 F9 87 0F 86 C9 B0 D2 63 9C B2 | | [303/722-2009] Vox \ Maximum Aisle: "State of the art in long-term | | [303/777-2911] Data \ incarceration." Convicts Union Local #2134 |

Gary Smith

Randall P. (randallp@rain.org) wrote: : Nancy L Feldman (nfeldman@oregon.uoregon.edu) wrote: : : 1. In a two-player game, how many transfers does the first : : player start with? They seem to differentiate a "multi-player game" : : from a "two-player" game in this respect, so we couldn't tell if you : : all (or rather, both) started with 4 transfers, or if the first : : player started with 1 and you worked your way toward 4. : Everyone gets four at all times. There is no differentiation between a : 2-player and multi-player game in this respect. Hold it. I don't believe that's true. According to the small rule booklet (I don't have it on me), the first player starts with 1 transfer, the second with 2 transfers, the third (or first in two player) starts with 3 transfers, and finally everyone goes to four transfers per turn. --Gary (mage@jimmy.harvard.edu)

Mark A Biggar

In article <33c9go$ivl@news.doit.wisc.edu> boardman@sun33.cs.wisc.edu (Daniel Boardman) writes: > Read the example. I think its flawed in that it contradicts the > rules... You and the book state you get 1 transfer for your first > turn, then 2 the next, etc, up till 4.. Heres the example: > Nora goes first in a 3 player game. She spends one transfer on > the card of a vampire, with, a six-point blood capacity. (1st turn) > On her next turn, she realizes she made a mistake for some reason, > in putting influence on that vampire, (2nd turn, uses 2 to remove > the 1 blood back to her pool) and as she, on her next turn, > (turn 3, should have 3 transfers, correct?) recieves FOUR (!!) > transfers, <etc, etc> > I dont think they proofread these things.. No, the first Player get 1 transfer, the second player gets 2, the third 3 and every subsequent player gets 4. So Nora going first get 1 transfer on her first turn and (if in a multiplayer game) will get 4 on her next turn. In a 2 player game between A & B I think is goes: A gets 1 on A's first turn B then gets 2, then A get 3 and then they both get 4 from then on. The idea is to keep the player who go first form overwhelming the others due to have ing more minons earlier and so getting more actions. -- Mark Biggar mab@wdl.loral.com

paul@morat.demon.co.uk

In article <33ei46$dad@usenet.rpi.edu> cleggp@marcus.its.rpi.edu (...Paul) writes: >Isn't it supposed to be a cracked hand mirror? Because they're ugly? That's the Nosferatu. The Malkavians are just cracked. Paul K.

Cerebus The Aardvark

mage@PROBLEM_WITH_INEWS_GATEWAY_FILE (Gary Smith) writes: >Randall P. (randallp@rain.org) wrote: >: Nancy L Feldman (nfeldman@oregon.uoregon.edu) wrote: >: : 1. In a two-player game, how many transfers does the first >: : player start with? They seem to differentiate a "multi-player game" >: : from a "two-player" game in this respect, so we couldn't tell if you >: : all (or rather, both) started with 4 transfers, or if the first >: : player started with 1 and you worked your way toward 4. >: Everyone gets four at all times. There is no differentiation between a >: 2-player and multi-player game in this respect. >Hold it. I don't believe that's true. According to the small rule booklet >(I don't have it on me), the first player starts with 1 transfer, the >second with 2 transfers, the third (or first in two player) starts with >3 transfers, and finally everyone goes to four transfers per turn. We had a clarificationfrom Tom. Multi-player means =>3. In a two player game you start with 4 transfers right off... -- | kreme@netcom.com \ 1015 South Gaylord, Denver, CO 80209 #100 | | PGP Fingerprint \ 1D 5E F7 C8 7E C2 F9 87 0F 86 C9 B0 D2 63 9C B2 | | [303/722-2009] Vox \ Maximum Aisle: "State of the art in long-term | | [303/777-2911] Data \ incarceration." Convicts Union Local #2134 |