rec.games.trading-cards.jyhad

Yet another timing question, that integrates the other two...

24 messages from 9 participants · 19 May 1999 – 25 May 1999
original thread on Google Groups

mi...@avana.net

Ok, since I was about two cards away from being able to attempt to pull off the following stunt in a game, I need to know if it was even worth worrying about. An offending minion, with thaumaturgy and an ivory bow, blocks Donal O'Connor (DO/PO/CE). In anticipation of an ag-damage/rotschreck combo, I'd like for Donal to drop a Thoughts Betrayed before combat (negating Burst of Sunlight) and use Fast Hands to steal the Ivory Bow w/ First Strike. T.B. doesn't have a problem, but can Fast Hands prevent the use of the weapon to threaten ag-damage?

Kristyl Meth

mi...@avana.net wrote in article <37426d72...@news.avana.net>... [snip] > T.B. doesn't have a problem, but can Fast Hands > prevent the use of the weapon to threaten ag-damage? If a grenade stolen with first strike is never used (and therefore not burned) (see my previous question answered by LSJ), I would think that the Ivory Bow or any other weapon also gets stolen before it is used. Seems to me that you would successfully prevent the other Meth from attempting to use ag-dam "against a vampire." KM

LSJ

mi...@avana.net wrote: > > Ok, since I was about two cards away from being able to attempt to > pull off the following stunt in a game, I need to know if it was even > worth worrying about. > > An offending minion, with thaumaturgy and an ivory bow, blocks Donal > O'Connor (DO/PO/CE). In anticipation of an ag-damage/rotschreck > combo, I'd like for Donal to drop a Thoughts Betrayed before combat > (negating Burst of Sunlight) and use Fast Hands to steal the Ivory Bow > w/ First Strike. T.B. doesn't have a problem, but can Fast Hands > prevent the use of the weapon to threaten ag-damage? The superior Fast Hands will prevent the use of the weapon, but it doesn't prevent the attempt to use the weapon. The attempt comes when the minion announces that he will strike with the weapon. So Rotschreck can still be played on Donal if the thaumaturgist chooses "Ivory Bow" as his strike. -- LSJ (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast. Links to revised rulebook, rulings, errata, and tournament rules: http://www.wizards.com/VTES/VTES_Rules.html

dhar...@my-dejanews.com

mi...@avana.net wrote: > In anticipation of an ag-damage/rotschreck > combo, I'd like for Donal to drop a Thoughts Betrayed before combat > (negating Burst of Sunlight) and use Fast Hands to steal the Ivory Bow > w/ First Strike. T.B. doesn't have a problem, but can Fast Hands > prevent the use of the weapon to threaten ag-damage? Absolutely. He can't attempt to use the Ivory Bow if he doesn't have it. If it wasn't at First Strike, he could still use the Bow. Noal -- "You can't imagine the extra work I had when I was a god." -Hirohito, Emperor of Japan (1901-1989) --== Sent via Deja.com http://www.deja.com/ ==-- ---Share what you know. Learn what you don't.---

Patrick Harris

> Ok, since I was about two cards away from being able to attempt to pull > off the following stunt in a game, I need to know if it was even worth > worrying about. > > An offending minion, with thaumaturgy and an ivory bow, blocks Donal > O'Connor (DO/PO/CE). In anticipation of an ag-damage/rotschreck combo, > I'd like for Donal to drop a Thoughts Betrayed before combat (negating > Burst of Sunlight) and use Fast Hands to steal the Ivory Bow w/ First > Strike. T.B. doesn't have a problem, but can Fast Hands prevent the > use of the weapon to threaten ag-damage? I'm pretty sure the sequence of combat is close to the following: 1. Determine Range. Use maneuvers to set the range to close or long. 2. Strike. Announce and resolve strikes. (Repeat for additional strikes) 2.1 Announce First Strike 2.2 Announce Strike (non First Strike) 2.3 Resolve First Strike 2.4 Resolve Strike (non First Strike) 3. Press. Use presses to continue into another round or to end combat. Since the Resolve First Strike phase takes place after the Announce Strike phase, the opposing minion did get to attempt the damage, he just didn't get the damage (from the non First Strike) resolved. Thinking about this though, I have a question or three for the older players. Did Resolve First Strike used to be before Announce Strike? Did First Strike used to beat out Dodge or S:CE? Does anyone think that First Strike should beat out Dodge and S:CE? p.

Vince Johnson

>Did Resolve First Strike used to be before Announce Strike? No, announce then first strike resolves, then normal strikes. >Did > First Strike used to beat out Dodge or S:CE? No. >Does anyone think that First > Strike should beat out Dodge and S:CE? NO! Let's not start this again. Some SHOULD and some SHOULDN'T according to just about everything you could sight from the real world to the game world (i.e. Role Playing Game). You can't differentiate from the two in something that should be relatively simpler like this card game. Vince

Patrick Harris

> >>Does anyone think that First Strike should beat out Dodge and S:CE?<< > > NO! Let's not start this again. Some SHOULD and some SHOULDN'T according to > just about everything you could sight from the real world to the game world > (i.e. Role Playing Game). You can't differentiate from the two in something > that should be relatively simpler like this card game. I was just fishing for opinions here. I'm not trying to take from any role-playing games on this issue (non issue really). It's just that we all seem to agree that S:CE is too common in tournament environments. Maybe "all" is too strong, but that's the feeling I get. Anyway, if First Strike beat out Dodge or S:CE, doesn't it seem like that would help a few combat decks in tournament environments? I can't see it hurting any decks, except the S:CE decks. And even those wouldn't be hurt that badly, as First Strike cards that don't deal solely with weapons aren't in abundance. It may also be that those cards are all rare and this would create an unpleasant scene. I'm not positive on any of this by any means. Just throwing out a thought, and wanting to hear opinions. p.

Robert Goudie

Patrick Harris wrote: > > > >>Does anyone think that First Strike should beat out Dodge and S:CE?<< [clip] > I'm not positive on any of this by any means. Just throwing out a thought, and > wanting to hear opinions. I'll make a desperate and probably futile attempt here to try to stave off the debate (re-debate?) of this issue since it was so recently discussed. I'd like to suggest a quick trip to DejaNews to review the many opinions on the subject and then, if you have anything new to add to the debate, start another thread. -- Robert Goudie rrgo...@earthlink.net http://madnessnetwork.hexagon.net

Patrick Harris

> >>>>Does anyone think that First Strike should beat out Dodge and S:CE? > I'm not positive on any of this by any means. Just throwing out a thought, and > wanting to hear opinions.<<<< > > I'll make a desperate and probably futile attempt here to try to stave off the > debate (re-debate?) of this issue since it was so recently discussed. > > I'd like to suggest a quick trip to DejaNews to review the many opinions on the > subject and then, if you have anything new to add to the debate, start another > thread. I checked out DejaNews, but I found the debates to be mainly about whether the creators of Jyhad intended Dodge to beat out First Strike and how the rules could be interpreted either way. I guess what I'm looking for are views on what it would do to gameplay if First Strike did beat out Dodge or S:CE or both. If I missed the thread at DejaNews with the opinions I'm looking for, feel free to give me a nudge. [And if there are no replies to this, I won't linger on it =) ] p.

PDB6

Patrick Harris wrote: >>I guess what I'm looking for are views on what it would do to gameplay if First Strike did beat out Dodge or S:CE or both. If I missed the thread at DejaNews with the opinions I'm looking for, feel free to give me a nudge. [And if there are no replies to this, I won't linger on it =) ]>> What it'll do to game play is in there as well, but to recap: If FS beats dodge, but not S:CE, it fixes nothing, as dodge isn't really a problem for combat decks--between presses and additional strikes, both of which are highly available to all clans who have access to FS (who--the Assamites and Celerity clans?), dodges have little effect on any clans who have access to FS. If FS beats S:CE also, it becomes slightly helpful for the Assamites, but no one else (as the Brujah have access to IG, making the FS plan uneccessary and inferior in any circumstance), but probably not enough to warrant changing the rules--as it is, the Assamites have access to Psyche, which will be pretty much just as efective as FS (if it beat S:CE). Peter D Bakija PD...@aol.com "Sigfreid?" "Roy?" "One of the tigers?" -Willow

Vince Johnson

PDB6 <pd...@aol.comANTISPAM> wrote in message news:19990522110307...@ng50.aol.com... [ quoted text not captured ] As I've mentioned earlier. S:CE doesn't always represent the ability to avoid or evade attacks, it sometimes represents the ability to prevent the attack altogether (or in meaning, that the attack could NEVER have happened). In the case of Majesty, it means that the vampire has such an awesome presence that they could not have been attacked in the first place. The same goes for Staredown in which the vampire's ability to intimidate his opponent causes the opponent to run in fear (at Superior, at inferior it's only powerful enough to prevent one attack). Earth Meld for instance is the ability of a vampire to hide in the ground and Form of Mist similarly turns the vampire into a mostly invulnerable form. Why should First Strike in these cases change anything? Does a surprise attack really mean anything to a vampire that is alread in the ground or who has a strong enough Presence that he couldn't attack? Does the speed of their attack effect this either? No. Ok, so the argument comes down to a game mechanic. As mentioned, some clans are helpless to S:CE and others aren't. I personally don't have a fix for the problem because all of the possibilities I've found cause just as many problems as the current rules. The only thing I think we can hope for is that some of the few cards that are released in this mini-mini set later this year will get around S:CE. Vince

Patrick Harris

> What it'll do to game play is in there as well, but to recap: > > If FS beats dodge, but not S:CE, it fixes nothing, as dodge isn't really a > problem for combat decks--between presses and additional strikes, both of which > are highly available to all clans who have access to FS (who--the Assamites and > Celerity clans?), dodges have little effect on any clans who have access to FS. > > If FS beats S:CE also, it becomes slightly helpful for the Assamites, but no one > else (as the Brujah have access to IG, making the FS plan uneccessary and > inferior in any circumstance), but probably not enough to warrant changing the > rules--as it is, the Assamites have access to Psyche, which will be pretty much > just as efective as FS (if it beat S:CE). Well, it would also help the Toreador combat decks a bit, but not much. I agree though, that it wouldn't be enough help to warrant a rules change. Although if it does help a clan that is hardly effective without the change to be somewhat effective with it, and the change doesn't really hurt any other clan, I can't see that it would be much of a problem either. p.

vtesrep

"Kristyl Meth" <dapa...@riderlaw.com> wrote: > mi...@avana.net wrote: > > [Regarding the usability of Rotschreck] > > T.B. doesn't have a problem, but can Fast Hands > > prevent the use of the weapon to threaten ag-damage? > > If a grenade stolen with first strike is never used > (and therefore not burned) (see my previous question > answered by LSJ), I would think that the Ivory Bow or > any other weapon also gets stolen before it is used. > Seems to me that you would successfully prevent the > other Meth from attempting to use ag-dam "against a > vampire." While in the case of a First Strike steal/destroy weapon (or strike: combat ends), the weapon is not used (so would not self-burn in the case of a grenade), the attempt to use the weapon is still there - the attempt is identified in the "choose strike" phase. Rotschreck could be played on an Ivory Bow strike even if the opposing vamp attempts to steal/destroy the Bow with First Strike (or attempts to strike: combat ends). -- LSJ (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast. Links to revised rulebook, rulings, errata, and tournament rules: http://www.wizards.com/VTES/VTES_Rules.html -- Posted via Talkway - http://www.talkway.com Exchange ideas on practically anything (tm).

Patrick Harris

> As I've mentioned earlier. S:CE doesn't always represent the ability to > avoid or evade attacks, it sometimes represents the ability to prevent the > attack altogether (or in meaning, that the attack could NEVER have happened). > In the case of Majesty, it means that the vampire has such an awesome presence > that they could not have been attacked in the first place. The same goes for > Staredown in which the vampire's ability to intimidate his opponent causes the > opponent to run in fear (at Superior, at inferior it's only powerful enough to > prevent one attack). Earth Meld for instance is the > ability of a vampire to hide in the ground and Form of Mist similarly turns > the vampire into a mostly invulnerable form. Why should First Strike in these > cases change anything? Does a surprise attack really mean anything to a > vampire that is alread in the ground or who has a strong enough Presence > that he couldn't attack? Does the speed of their attack effect this either? > No. Ah, but now you are talking in terms of the RPG, in which Presence doesn't work at all on older vampires. And with all of the powers named, which are at least level 3 powers (5 for Majesty), a little weenie vampire probably wouldn't have the power listed anyway, as it is too young to have learned it. > Ok, so the argument comes down to a game mechanic. As mentioned, some > clans are helpless to S:CE and others aren't. I personally don't have a fix > for the problem because all of the possibilities I've found cause just as many > problems as the current rules. Same here. > The only thing I think we can hope for is that some of the few cards that are > released in this mini-mini set later this year will get around S:CE. We'll see. p.

Kristyl Meth

> Rotschreck could be played on an Ivory Bow strike even > if the opposing vamp attempts to steal/destroy the Bow > with First Strike (or attempts to strike: combat ends). So, if I steal Ivory Bow with first strike and my opponent uses Ivory Bow, then I play Rotz to end combat, who's got the Ivory Bow? Neither strike resolves, so my opponent keeps it, right? KM

dhar...@my-dejanews.com

"vtesrep" <vte...@wizards.com (LSJ)> wrote: > the attempt to use the weapon is still there - the attempt > is identified in the "choose strike" phase. > > Rotschreck could be played on an Ivory Bow strike even > if the opposing vamp attempts to steal/destroy the Bow > with First Strike (or attempts to strike: combat ends). However, your revised rule book contradicts your ruling. 6.4.5. Strike Effects First Strike. If the opposing minion was striking with a weapon that is stolen or destroyed with First Strike, then the opposing minion simply loses his strike altogether. Since the strike is lost altogether, no attempt is actually made. [ quoted text not captured ]

Patrick Harris

> > Rotschreck could be played on an Ivory Bow strike even if the opposing > vamp attempts to steal/destroy the Bow with First Strike (or attempts to > strike: combat ends). > > So, if I steal Ivory Bow with first strike and my opponent uses Ivory Bow, > then I play Rotz to end combat, who's got the Ivory Bow? Neither strike > resolves, so my opponent keeps it, right? Well, you couldn't play Rotschreck because you weren't attempting to use aggravated damage. But if your opponent played it then yes, he'd keep the Ivory Bow and you'd go to torpor from the Rotschreck. p.

Patrick Harris

> However, your revised rule book contradicts your ruling. > > 6.4.5. Strike Effects > First Strike. > If the opposing minion was striking with a weapon that is stolen or > destroyed with First Strike, then the opposing minion simply loses his > strike altogether. > > Since the strike is lost altogether, no attempt is actually made. You lose the strike, but not the attempt. I think that's why you aren't allowed to then choose a different strike if your strike is cancelled in such a way. You're stuck with nothing, rather than being able to choose a replacement strike. I think that shows that the attempt was still made. p.

dhar...@my-dejanews.com

>> 6.4.5. Strike Effects >> First Strike. >> If the opposing minion was striking with a weapon that is stolen or >> destroyed with First Strike, then the opposing minion simply loses >> his strike altogether. >> >> Since the strike is lost altogether, no attempt is actually made. > > You lose the strike, but not the attempt. Actually, according to the wording, I'd say you lose both. You lose the strike altogether means (to me) that you don't get a strike at all, same as with Hidden Lurker, etc. > You're stuck with nothing, rather than being able to choose a > replacement strike. I think that shows that the attempt was still > made. Look at your wording again. "You're stuck with nothing." Nothing doesn't indicate even an attempt. Logically, you can't attempt to strike with a weapon you don't have. To be honest, I would prefer to force the minion whose weapon was being stolen to choose a different strike. It would clear up the timing issue altogether. [ quoted text not captured ]

Patrick Harris

> Actually, according to the wording, I'd say you lose both. You lose the > strike altogether means (to me) that you don't get a strike at all, same > as with Hidden Lurker, etc. The wording may be sketchy, but the difference is that you did get to try to play the card before the strike is taken away (unlike HL where you didn't even get to try). > >>You're stuck with nothing, rather than being able to choose a > replacement strike. I think that shows that the attempt was still > made.<< > > Look at your wording again. "You're stuck with nothing." Nothing > doesn't indicate even an attempt. Logically, you can't attempt to > strike with a weapon you don't have. I agree that you can't strike with a weapon that you don't have. But the ruling that you don't get a different strike leads me to think that you did actually get the attempt to use the weapon. Therefore the Rotschreck can be played. For instance, if you don't intend to use the weapon, and try to strike with something else, your attempt is successful and weapon gets stolen by the opposing minion. If you choose the weapon and it gets stolen, your attempt is not successful. It's not really like Hidden Lurker where you never had a strike attempt of any kind to begin with. I look at it as though, if the weapon were a gun, he takes it as you are firing, but you hit nothing. Same effect. You are stuck with that strike, but there isn't an effect. > To be honest, I would prefer to force the minion whose weapon was being > stolen to choose a different strike. It would clear up the timing issue > altogether. I would prefer it that way as well I think. But then I'd prefer it if FS actually resolved before normal strikes were stated. That's just me though. p.

LSJ

[ quoted text not captured ] You can play Rotschreck on your own vampire, if you're of a mind to. And yes, the steal/destroy strike would not resolve, so the Bow would remain with the other minion. [ quoted text not captured ]

LSJ

Patrick Harris wrote: > > > However, your revised rule book contradicts your ruling. > > > > 6.4.5. Strike Effects > > First Strike. > > If the opposing minion was striking with a weapon that is stolen or > > destroyed with First Strike, then the opposing minion simply loses his > > strike altogether. > > > > Since the strike is lost altogether, no attempt is actually made. > > You lose the strike, but not the attempt. I think that's why you aren't > allowed to then choose a different strike if your strike is cancelled in > such a way. You're stuck with nothing, rather than being able to choose a > replacement strike. I think that shows that the attempt was still made. Correct. There is no contradiction. The attempt is not the strike itself. It is the attempt to strike. The attempt is still made even though the strike would be lost. [ quoted text not captured ]

LSJ

dhar...@my-dejanews.com wrote: > > >> 6.4.5. Strike Effects > >> First Strike. > >> If the opposing minion was striking with a weapon that is stolen or > >> destroyed with First Strike, then the opposing minion simply loses > >> his strike altogether. > >> > >> Since the strike is lost altogether, no attempt is actually made. > > > > You lose the strike, but not the attempt. > > Actually, according to the wording, I'd say you lose both. You'd read something into the wording, then. Something that isn't there. > You lose the strike altogether means (to me) that you > don't get a strike at all, same as with Hidden Lurker, etc. This is unlike Hidden Lurker. You don't lose the strike until the opposing strike (the one that is stealing/destroying your weapon) resolves. Then, during strike resolution, you'd find yourself incapable of performing the strike you were attempting to use. But Rotschreck would be played well before that point - before strike resolution altogether - at a time when your attempt is even still valid (since you still have the weapon). > > You're stuck with nothing, rather than being able to choose a > > replacement strike. I think that shows that the attempt was still > > made. > > Look at your wording again. "You're stuck with nothing." > Nothing doesn't indicate even an attempt. Logically, you But you don't get "stuck" with nothing until the strike resolution. Then the "nothing" you are stuck with is "no strike". You have already passed the attempt step. > can't attempt to strike with a weapon you don't have. You do still have the weapon when you announce the attempt (choose your strike). > To be honest, I would prefer to force the minion whose weapon > was being stolen to choose a different strike. It would clear > up the timing issue altogether. Great. And if the "steal weapon" strike was a "Blood Rage" strike instead, would the minion get to switch to a non-weapon strike? This clears up nothing and would actually complicate things. [ quoted text not captured ]

Patrick Harris

> >>>>Well, you couldn't play Rotschreck because you weren't attempting to use > aggravated damage. But if your opponent played it then yes, he'd keep the Ivory > Bow and you'd go to torpor from the Rotschreck.<<<< > > You can play Rotschreck on your own vampire, if you're of a mind to. If you're of a crazy mind to. =) With Fame changed I can't think of a reason you'd want to do that, except as a last resort way to either ditch the card, save your vampire from being burned outright in combat or gain blood through diablerie. Hmm... or keep the Ivory Bow. Okay, there are reasons. But they're all very risky, I think. I was just thinking in terms of who was attempting the aggravated damage. In this case the opposing vampire was attempting the aggravated, so he couldn't play Rotscreck on the opposing vampire. I see what you mean though, in that he could play it instead on himself if he wanted. > And yes, the steal/destroy strike would not resolve, so the Bow would remain > with the other minion. One of those crazy reasons. =) p.