LSJ#
Current as of: 03 March 1998
Action Modifiers/Reactions
Rulings
* The cost for action modifiers is paid even if the
action is blocked. [RTR 951110]
Allies
* Ignore all "burn blood" effects entirely. :A01:
[TOM 960326]
Assamites
* Assamites cannot commit diablerie because of card
text. If an Assamite changes clans, he still cannot
commit diablerie. An assamite without such text
would be able to Diablerize. [TOM 960618]
Combat
* Going to torpor/ash heap ends the combat. [RTR]
* If both minions play Strike: Combat Ends, then the
strikes resolve simultaneously (as per rules)
[RTR 961113]
* Dodges are always strikes, even if a (Jyhad) card
forgets to say so. [RTR 941109]
* Only maneuvering with a weapon commits you to
striking with that weapon. Other effects can be
used without striking with the weapon. [LSJ 971215]
Contesting
* If a previously contested card ceases to be
contested, it is returned to the active region face
up and untapped (if appropriate). :T01:
[RTR 960124]
Controlled Cards
* If control of a card is returned to a player who
has been ousted, the card is burned. [RTR 950905]
Damage (Combat)
* Hand damage: damage from a hand strike. e.g. Damage
from a Bastard Sword is *not* hand damage.
[LSJ 970224]
Equipments which are Locations (Loquipment)
* If the equipping minion cannot pay for the
locquipment, the locquipment is simply burned with
no effect. (Only applies to changes in the ability
to pay - such as paying for an action modifier or
pulling locquipment during a Vast Wealth action.
The standard equip attempt cannot be made by a
vampire who cannot afford the equipment.)
[TOM 951215]
Inner Circle members
* Inner Circle members don't qualify for
Prince/Justicar-only cards. [RTR 960114]
Master Cards
* All master cards are single use unless they say
"put this card into play" or are locations. Playing
cards "on" other cards qualifies as putting into
play. [TOM 951217]
* Discipline cards may be played on any controlled
vampire, not just your own. [TOM 960630]
Minion cards
* A discipline-based card that is put into play is
put into play at either basic or superior level.
Once in play, you can't change which level it was
played at, even if you give the vampire that played
it a better ability. [TOM 960403]
Non-Camarilla vampires
* Non-Camarilla vampires can call any votes not
listed (in rulings) as Camarilla-specific (and not
restricted in card text, of course). [TOM 960102]
[TOM 960102]
* Non-Camarilla vampires suffer the effects of
blocking an Archon or Camarilla Exemplary.
[RTR 960112]
Play Area
* There are three regions in front of each player:
the inactive region, the torpor region, and the
ready region. The last two regions are collectively
called the active region. :T01: [RTR 960124]
Playing Cards
* You cannot play a card whose cost cannot be paid.
[TOM 960514]
Priscus (Prisci vote)
* Prisci are *not* prohibited from voting in the main
vote if they have votes. [LSJ 970224]
* Only Methuselahs who control Prisci may vote in the
Prisci Vote. [Sabbat]
* Only Prisci votes can be cast in the Prisci sub
vote (i.e., the vote received for being a Priscus
plus any vote that says it is used in the Prisci
Vote). Other votes sources, including the Edge and
Political Action cards, cannot be used. [Sabbat]
Retainers
* Retainers can only be targeted by a strike if
combat is at long range. [Rulebook]
Torpor and Diablerie
* The entire action of rescuing or diablerizing
(including the target of the action) must be
announced when the action is declared. [LSJ 970826]
* If the rescuing action is successful, the rescued
vampire leaves torpor and is placed in the ready
region. :T01: [RTR 960114]
* If a vampire in torpor takes more damage than he
has blood, he loses whatever blood it has left, but
is otherwise unaffected (unless the damage was
aggravated). :V01: [TOM 960423]
Vampires/Crypt/Uncontrolled Region
* Pander is a clan (while Caitiff still is not).
[Sabbat]
Voting
* You receive extra votes for each "ready" titled
vampire you control. :T01: [RTR 960124]
Acquired Ventrue Assets [DS] - Master (Gio) (2)
* Can be used during any master phase, not just its
controller's. [RTR 960124]
Alexandra [DS] - Vampire (Tor) (11)
* Can use her untap ability at any point during the
minion phase, including during a poilitical action.
[TOM 960214]
Arson - Action
* Cannot be attempted against a location which is
Contested. [RTR 940923]
Bang Nakh [AH] - Equipment Melee Weapon (2)
* Strikes with Bang Nakh are not hand strikes.
[TOM 960630]
Banishment [DS] - Political Action
* The phrase "from the controlling Methuselah's
active region" is redundant, and should be removed
:T01: [RTR 960124]
* A banished vampire will return to play when it
again has blood >= capacity on it at the end of its
Methuselah's influence phase. [TOM 951209]
Bauble [SAB] - Action (vis) (2)
* Bauble will not retrieve equipment cards that are
locations. [LSJ 971211]
Betrayer - Master
* Is cumulative. A player can be damaged by multiple
Betrayers each turn. A Methuselah targeted by more
than one Betrayer would have to pay 1 pool for each
Betrayer in order to burn them, even if the same
vampire is the betrayer in each case. [RTR 941109]
Black Cat - Vampire (Bru) (5)
* If she is equipped with something and that
equipment is transferred to another minion, then it
regains its normal pool value. Conversely, if a
piece of equipment moves onto her, its effective
pool cost is lowered by 1. [RTR 941109]
Blood Doll - Master
* Multiple Blood Dolls are cumulative. [TOM 950726]
* The ability to play multiple Master cards in no way
affects the use of the Blood Doll. [TOM 950726]
Blood to Water [AH] - Combat (tha) (2)
* The "otherwise" refers to the opposing minion
*being* an Ally. Blood to Water won't burn
vampires. [TOM 960607]
Body of Sun - Combat (pro) (4)
* The damage done to the striker is not prevented by
a dodge. :C01: [RTR 960221]
Bomb - Equipment (1)
* The damage done to the weilder is not prevented by
a dodge. :C01: [RTR 950509]
Bonding - Action Modifier (dom)
* The superior form of Bonding cannot be used if you
do not need the stealth at the time you play
Bonding. [TOM 951109]
Brainwash - Master
* Transfers may not be made to the vampire - neither
to put blood on nor to move blood off. [RTR 950413]
* Multiple brainwashes may be played on a single
vampire. [SFC 960819]
Brujah Frenzy - Master Out-of-Turn
* There is no time to play further action modifiers
or reactions before combat begins. [TOM 950829]
* Brujah Frenzy only causes the affected Brujah to
enter combat with a second minion; that minion is
not considered to be blocking the Brujah in any
way. [RTR 950906]
Bureaucratic Overload [DS] - Master
* Only vampires must burn an extra blood to attempt
political actions. :A01: [RTR]
Burst of Sunlight - Combat (tha)
* The damage done to the striker is not prevented by
a dodge. :C01: [RTR 960221]
Carlotta [DS] - Vampire (Gio) (7)
* The card being retrieved is announced when the
action is declared. [LSJ 970821]
Catatonic Fear [SAB] - combat (pre)
* The damage from Catatonic Fear is only dealt if the
strike was resolved at close range. [LSJ 970904]
Change of Target - Action Modifier
* Is governed by the "same action" rulings. :T02:
[RTR 950509]
Chantry - Master: Unique Location (Tre)
* Moves the Tremere from torpor to his or her
controller's ready region. :T01: [RTR 960124]
Charnas the Imp - Retainer (Tre) (1)
* Does nothing to an empty vampire which untaps in
torpor. :V01: [RTR 941109]
Cloak the Gathering - Action Modifier (obf)
* The superior ability can be used to aid another
minion even while the modifying vampire is tapped.
[RTR 941109]
* Multiple vampires can use its superior version
during a single action. [RTR 941109]
Code of Milan Suspended [SAB] - political action
* The "Methuselah with the edge" is not determined
until the vote is successful. If the Meth with the
edge burns it for a vote, then a successful Code of
Milan vote will have no effect. [RTR 970306]
Communal Haven: Temple [SAB] - master (1)
* The Sabbat vampire targetted by a (D) action
doesn't get the +1 intercept bonus from Communal
Haven: Temple. [LSJ 970224]
Corpse Minion [DS] - Retainer (Tre) (1)
* Corpse Minion may be used any number of times
during a single action. [TOM 960109]
Cryptic Mission - Action (tha)
* It doesn't damage vampires, so cannot send a
vampire to torpor. [RTR 941109]
* The superior version will always give a blood to
the acting vampire even if the victim has no blood.
[RTR 941109]
* Is able to target a vampire in torpor. [RTR 970425]
Darius Styx [DS] - Vampire (Rav) (9)
* Darius' ability cannot be used to pull a card from
his controller's hand. (Self-directing (D) actions
is not allowed by default) [TOM 960302]
Day Operation - Action Modifier (for)
* May be played on an action that would cause agg
damage. [TOM 950205]
* Can only be played when the action is announced or
(at superior) when a block is attempted.
[LSJ 971113]
Democritus - Vampire (Ven) 10
* Does not affect the cost to contest titles, since
the cost to contest is paid in vampire blood, not
pool. [RTR 950509]
Derange [SAB] - action (dem)
* Derange cannot be moved to a Malkavian Antitribu
vampire. [LSJ 970224]
Direct Intervention [SAB] - master: out-of-turn (1)
* If Direct Intervention is used to cancel a card
during a political action, neither card is replaced
until the political action is ended. [LSJ 970224]
Dirty Little Secrets [SAB] - action modifier (NosA)
* If the methuselah you are bleeding doesn't burn any
pool (if she calls in a Major Boon, for example),
then she doesn't burn any cards from her library
for Dirty Little Secrets, either. [LSJ 970224]
Disarming Presence - Action Modifier (pre)
* Tapping is a side effect, not a cost; tapped
vampires can still vote. [RTR 941109]
Donal O'Connor [DS] - Vampire (Bru) (8)
* An empty blocking vampire may still block (and will
simply try and fail to burn a blood if the block is
successful). [TOM 951215]
Elder Intervention - Reaction (2)
* Can be used during any bleed attempt made against
you, not just ones declared against you.
[RTR 960530]
Embrace, The - Action (2)
* This card is considered a Vampire only while in
play. [LSJ 970410]
Escaped Mental Patient [SAB] - Ally (MalA) (2)
* "He or she" refers to the Mental Patient. The
Mental Patient can strike for +1 aggravated hand
damage (and will be burned at the end of combat if
so). [LSJ 980223]
Ethan Locke [SAB] - vampire (TreA) (9)
* Ethan's (D) action is directed at the controller of
the skill card, not the controller of the vampire.
[LSJ 970224]
Fast Reaction - Reaction (aus)
* If someone tries to Fast Reaction when the opposing
minion has gone into torpor, the Fast Reaction does
not start a combat. [TOM 951201]
Fire Dance [SAB] - action
* Fire Dance's target vampire is chosen when the
action is announced. [RTR 970425]
* Fire Dance is undirected even if you do not control
the target. [RTR 970425]
Fleshcraft [SAB] - combat (vis)
* The action to burn fleshcraft suffers the -1
stealth penalty as well, so is usually at zero
stealth to start (or -1 stealth if superior).
[LSJ 970224]
Forest of Shadows [DS] - Master: Unique Location (Mal)
(3)
* May be used anytime it is untapped, even if it has
been used previously during the same action (it
must be untapped by some method, of course).
[TOM 960109]
Form of Mist - Combat (pro)
* If the superior form is used to continue an action,
then all action modifiers, including stealth and
Dawn Operation, are still in effect. [RTR 941109]
* The superior form cannot be used by the acting
vampire unless he needs the stealth :B01:
[RTR 970630]
* The superior form cannot continue an action if
played during combat resulting from a successful
action. This is because the results of an action
are considered to take effect after that action is
successful [and because the acting minion doesn't
need the stealth -lsj]. [RTR 970630]
Fractured Armament [SAB] - combat (pot)
* The inferior version of Fractured Armament is not a
damage-dealing strike; the superior version is (so
Increased Strength will affect the superior, but
not the inferior, for example). [LSJ 970225]
Frenzy - Master: Out-of-Turn
* May be played even if you have no minions involved
in combat. [RTR 950509]
* Only prevents the use of equipment after it is
played - it will not cancel the effects of
equipment used before it is played. [TOM 960326]
Gird Minions - Master
* May be used on a vampire in torpor. [RTR 941109]
Goodnight, Sweet Prince [DS] - Master (Rav) (2)
* You may kiss your own Crypt goodnight. [TOM 960419]
Gratiano [SAB] - vampire (Las) (8)
* Gratiano can cast his extra Prisci vote if his
controller controls a Priscus, even if Gratiano
himself is no longer a Priscus. [RTR 970425]
Haven Uncovered - Master
* Does not allow its victim to be attacked while its
victim is in torpor. [RTR 941109]
Heidelburg Castle, Germany [DS] - Master: Unique
Location (2)
* Heidelburg Castle may not be tapped "in response"
to any instant effect (because all effects in VtES
are instantaneous except for actions and certain
combat effects). [LSJ]
* May not be tapped "during" paying some cost -must
be tapped before or after. [SFC 960830]
Hidden Strength [SAB] - combat (for) (X)
* The 'X' on Hidden Strength is the cost of the card.
[LSJ 970224]
Horrid Reality [DS] - Combat (chi) (2)
* If no weapon can be found, the two blood (cost) is
simply burned. [TOM 951212]
Incriminating Videotape [DS] - Equipment (1)
* If the tape is stolen, then the chosen minion is
unable to block the new possessor of the tape (and
can now block whoever used to have it). If the tape
is removed from play, its effect ends. [TOM 960114]
Infernal Pursuit - Combat (cel)
* The card you discard (with superior) need not be
one of the cards that you just drew. [TOM 950924]
Inverary, Scotland [DS] - Equipment (1)
* The blood that a minion may place on this card is
placed as an undirected action, at zero stealth.
[TOM 951215]
Jar the Soul [DS] - Action (nec)
* Jar the Soul's effect doesn't damage vampires; an
empty vampire will simply attempt to burn blood and
fail. [TOM 951212]
* If an Ally is targetted, it will only be tapped -
it will not lose a blood (life) even if the
superior version is used. :A01: [RTR]
Kalinda [AH] - Vampire (Ass) (6)
* Burning two blood is not a cost for her +1 bleed +1
stealth action, it is simply an effect of the
completed action. [LSJ 970327]
Kindred Society Games - Master (Tor)
* If a vampire has two copies of Kindred Society
Games played on it, each copy exerts its own effect
on the vampire. Thus, untapping the vampire
normally would require the vampire to burn a total
of 2 blood. If the vampire does not untap normally,
then both Games are moved to other vampire(s),
although the vampire could burn 1 blood to prevent
one of the Games from moving on. [RTR 951017]
Kiss of Ra [AH] - Action Modifier (for) (3)
* Kiss of Ra can be played by an acting vampire in
torpor. [LSJ 970325]
Laptop Computer - Equipment (1)
* Only modifies a bleed action while in the
possession of the acting minion. Won't modify a
bleed if the acting minion loses possession of it,
or if the acting minion changes. :E01: [RTR 960221]
Leandro [DS] - Vampire (Mal) (11)
* The victim Methuslah decides (during her untap)
whether to lose a pool or all transfers.
[TOM 951208]
Legacy of Caine [SAB] - master
* When hunting under Legacy of Cain, the hunting
vampire can target a vampire in torpor.
[RTR 970425]
* If the vampire with Lecacy of Cain hunts, he must
still take the (D) action vs. a vampire, even if
there are no vampires with blood to steal.
[LSJ 970224]
* When hunting on a target that has no blood to
steal, a successful Legacy of Cain hunt action will
simply have no effect (stealing zero blood).
[LSJ 970224]
Legacy of Pander [SAB] - Political Action
* Legacy of Pander is cumulative. [LSJ 971118]
Living Manse [SAB] - Equipment Location (Tzi) (1)
* Living Manse can be burned at any point in combat,
including after strike declaration but before
strike resolution. [LSJ 971204]
Madness Network - Unique Master (Mal)
* Malkavians do not have to be Ready to take an
action via the Network. (i.e., a Torpored Malk
could rescue himself from Torpor) [RTR 950509]
Magic of the Smith - Action (tha) (1)
* You do not search your library until the action is
successful. [TOM 951107]
Major Boon - Master Out-of-Turn
* May not be played after Spying Mission.
[TOM 960309]
Malkavian Dementia - Master
* You lose control of that Malkavian when you start
your untap phase. This is not an untap effect that
you order among your other untap effects; it
happens when the phase begins. You do not untap the
Malkavian [RTR 951017]
* If you are ousted while you have control of a
Demented Malkavian, the Malkavian is burned as
normal. [FAQ]
March Halcyon [SAB] - vampire (Pan) (1)
* A Blood/Wild Hunt *can* be called on a vampire that
diablerizes March Halcyon when he (the diabolist)
is not the acting vampire (e.g., blocking a leave
torpor action, w/ Amaranth, etc.) [LSJ 970224]
Mask of 1000 Faces - Action Modifier (obf)
* All action modifiers remain in effect, but inherent
modifiers (a minion's inherent +1 bleed, e.g.) do
not. Effects applied to a minion (e.g., Backways)
also do not carry over to the new (masking)
vampire. [RTR 951110]
Masquerade Enforcement - Political Action
* Is cumulative. [TOM 960413]
Mind Rape [SAB] - action (dom) (2)
* Control of the vampire reverts to his former
controller when the last ego counter on Mind Rape
is removed. [LSJ 970224]
Mind of a Child [SAB] - action (dem) (3)
* The action to burn Mind of a Child is undirected.
:D01: [LSJ 970224]
Minion Tap - Master
* May be used on a vampire in torpor. [RTR 941109]
Minor Boon - Master Out-of-Turn
* Is played after the combat ends, keeping the
vampire out of Torpor. [RTR 950509]
Monocle of Clarity - Unique Equipment
* Questions can only pertain to the current game.
[RTR 950530]
Muaziz, Archon of Ulugh Beg [AH] - Vampire (Tre) (7)
* Muaziz's ability does not apply to the Blood Hunt
card, since it is not a vote, and only votes are
"called". [TOM 960604]
Murder of Crows - Retainer (ani) (1)
* Follows all Wolf Companion rulings, except that the
damage can happen when the combat is at range.
[RTR 941109]
Obedience - Reaction (dom)
* Is governed by the "same action" rulings. :T02:
[RTR 950509]
* Cannot be used to avoid combat with a non-acting
minion. [LSJ 970326]
Of Noble Blood - Action
* The target is chosen when the action is announced.
[RTR 970425]
Pentex(TM) Loves You! [SAB] - master (2)
* Pentex's +bleed ability is treated as an action
modifier (it can be done at any time during the
action). [LSJ 970718]
Political Seizure [SAB] - Master (Las) (2)
* If you yield the Political Seizure, the location it
was contesting doesn't come into play under your
control. The Seizure is not a copy of the location,
so yielding it won't trigger the "When the last
copy of that location is yieled" clause.
[LSJ 980223]
Propaganda [SAB] - action (pre) (2)
* The Methuselah being bled with Propaganda can
choose a tapped minion to tap if the action is
successful. [RTR 970306]
Protected Resources - Master (2)
* All cards which modify the bleed amount (Telepathic
Counter, Threats, etc.) are applied before
Protected Resources' effect. [TOM 960413]
Pulled Fangs - Combat
* Counts up damage successfully inflicted during the
round by the minions (retainers, etc. don't count).
:C02: [TOM 950304]
* The actions to burn this card may be taken by
different vampires, and may be taken on different
turns. [RTR 941109]
Quickness [SAB] - combat (cel) (1)
* Superior Quickness should read: "As above, but this
additional strike card (quickness) does not count
against this vampire's additional strike effect
limit for this round." [LSJ 970224]
Rack, The - Master: Unique Location
* May not select a new target just for falling out of
contention. [RTR 960112]
Reform Body [SAB] - combat+reaction (vis)
* Reform Body cannot be played from Torpor, since it
is a reaction card. [LSJ 970224]
Renegade Garou - Ally (Gan) (5)
* His innate strike is considered to be a hand
strike. [RTR 960530]
Return to Innocence [AH] - action (4)
* Can be deflected. The "Bleed your prey" part is
only a restriction on who you can target with the
bleed when it is announced. This text is necessary
because of the ruling on the (D) symbol (the symbol
somehow allowing an action to be directed at any
player). [LSJ 980220]
Riposte [DS] - Combat (cel) (1)
* The damage is only dealt if the strike was resolved
at close range. [LSJ 970904]
Rotschreck - Master Out-Of-Turn
* Cannot be played in response to aggravated damage
done from "environmental" sources. :C02:
[RTR 961113]
Rutor's Hand [DS] - Action (tha) (1)
* Multiple Rutor's Hands are cumulative. [LSJ 970328]
Sabbat Threat - Political Action P/J
* If the threat counters are lost during the untap
phase, then no pool need be burned for the
counters' effect. [TOM 951214]
Scorn of Adonis - Action Modifier (Tor)
* Each Scorn played may only cause the loss of one
pool to a given Methuselah, regardless of how may
'no' votes that Methuselah casts. [RTR 951110]
Secure Haven [DS] - Master: Unique Location (1)
* All Methuselahs (including the target vampire's
controller) must pay one extra pool when playing
Master cards on the target minion. [TOM 951208]
* Secure Haven will be burned when the target minion
is burned. [TOM 951215]
Shackles of Enkindu [DS] - Equipment (Gan) (2)
* An Ally does not suffer the "burn 2 blood" effect
from being shackled. :A01: [RTR]
Shadow of the Wolf [AH] - Combat (pro) (2)
* The +1 damage only applies to the additional
strike. [LSJ 970331]
Skin of Steel - Combat (for) (1)
* Cannot be played except when damaged by a strike.
[TOM 960109]
Soul Burn [SAB] - combat (tha) (1)
* If the opposing minion's strike is a weapon strike,
that strike is unaffected by the Soul Burn, since
Solu Burn only affects the "remainder" of this
round. [LSJ 980213]
Spiritual Protector [DS] - Retainer (Gio) (3)
* Spiritual Protector will not restrict the opposing
minion if no block occured. [TOM 951208]
Spying Mission - Action Modifier (obf)
* After successfully being played, it must be burned
on the next unblocked bleed against the same
Methuselah, provided the bleed is not reduced to
zero by other modifiers. [TOM 950620]
Succubus Club - Master
* You can make as many trades during each untap phase
as you like. :T03: [RTR 970630]
Sword of Judgment [SAB] - equipment (BruA) (2)
* Sword of Judgment cannot be used by a
non-Brujah-Anti (card text). [LSJ 970224]
Taste of Vitae - combat
* The blood is gained immediately, and can be used to
heal damage from future strikes, even in the same
round. [TOM 951217]
Telepathic Counter - reaction (aus)
* Bleeds can be reduced to negative values. A
successful negative bleed is treated as a bleed of
zero (and is unsuccessful). [TOM 960419]
[TOM 960419]
Tereza Rotas [DS] - Vampire (Rav) (8)
* Tereza Rotas cannot steal the Edge if it is
uncontrolled, and if the controller of the Edge
loses the edge between the time Tereza begins her
action to steal it and the time the action
resolves, then the action fizzles. [TOM 951214]
* Tereza Rotas must pay 2 blood for the attempt. This
cost is paid even if the action is blocked or
otherwise fails. [RTR 960112]
Thoughts Betrayed [DS] - Combat (dom) (2)
* If the acting vampire uses Thoughts Betrayed, then
the Blocking minion is prohibited from doing so.
[TOM 951214]
Tomb of Ramses III - Master Unique Location (3)
* The Tomb puts blood onto the target vampire whether
the transfer was to that same vampire or another
vampire. [TOM 960618]
* The blood placed by the Tomb of Ramses is not a
"transfer". [LSJ 970814]
Toreador Grand Ball [DS] - Master (Tor) (1)
* The same vampire can serve as the "second Toreador"
for multiple Toreador Grand Balls. [TOM 960528]
Treatment, The [DS] - Master (1)
* The action to burn The Treatment is not directed,
as printed. [RTR 960112]
* The Treatment does nothing to the target Prince if
the Prince is in Torpor with zero blood. :V01:
[TOM 960423]
* The Treatment will cease functioning if the vampire
it is on loses his Prince title. It will resume
working if the vampire again becomes a Prince.
[LSJ 980209]
Undead Persistence - combat (for)
* Provides only one optional press. Any further
pressing must come from other cards. [TOM 951224]
Uriah Winter - Vampire (Cai) (1)
* Can still defect if in torpor, and will remain in
torpor if he does so. [RTR 941109]
Vast Wealth - Master
* Grants the ability to take an action, namely: to
search through the Library for an equipment card.
[TOM 950119]
* You only search your library if the action is
successful. [TOM 951107]
Veiled Sight [DS] - Reaction (chi) (2)
* The strike given by the superior version of Veiled
Sight is not ranged. [TOM 951215]
Victoria [DS] - Vampire (Mal) (5)
* Victoria's special ability can only be used during
her controller's master phase. [SFC 960819]
Wake with Evening's Freshness - Reaction
* May be played by your tapped vampire if you are not
the acting Minion's controller. The vampire need
not attempt to block nor play further reaction
cards; that is merely an option. [TOM 951129]
War Ghoul [SAB] - Ally (Tzi) (3)
* If you have no other allies and no retainers in
play when War Ghoul is recruited, then you burn War
Ghoul to satisfy card text. [RTR 961113]
Weather Control - Combat (tha)
* Multiple Weather Controls are cumulative.
[TOM 950710]
* Weather Control's damage will occur even if combat
is subsequently ended before range (by Mariel or
Elysium: Arboretum, e.g.) [LSJ 971110]
Wolf Companion - Retainer (ani) (1)
* The damage is not a strike, so cannot be prevented
by a dodge. [RTR 941109]
* The damage is done during normal damage dealing, so
a Combat Ends will stop it, as will sending its
controller to torpor during first strike.
[RTR 941109]
* As with any retainer, the number of lives is set
when it is recruited, and will not change if its
controller's level of Animalism changes.
[RTR 941109]
Wooden Stake - Equipment
* Interacts with hand damage modifiers in the same
way as a Sengir Dagger. [TOM 960510]
Zip Gun - Combat
* The damage done to the bearer is not prevented by a
dodge. :C01: [TOM 960405]
Zombie [DS] - Retainer (Gio) (1)
* Follows all Wolf Companion rulings. [TOM 951216]
--
L. Scott Johnson (vte...@wizards.com)
Official VtES Net.Rep for Wizards of the Coast.
(*) - Subject to review by Rules Team