rec.games.trading-cards.jyhad

Pulled Fangs: Jyhad FAQ

4 messages from 3 participants · 11 November 1994 – 15 November 1994 · rec.games.deckmaster
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Martin Filion

Hi! If there's a card wich is very contested in my neighbourhood, it's this card. Those are my questions... 1. It says on the card that you have to use this card when the vampire has more hand damage than the other vampire, and then PULLED FANGS inflics 1 aggravated damage. Does the other vampire receives 2 normal damages and 1 aggravated damage or just 1 aggravated? 2. It also says on the card explications when the vampire goes in torpor. I can't use my fortitude cards to prevent the damage made by Pulled Fangs and not go in torpor? 3. If I can prevent the agravated damage made by Pulled Fangs, Am I still stuck with the card Pulled Fangs on the vampire? Thanks in advance... And by the way. I'm a french Canadian (Montreal, in the province of Quebec) so I hope my english isn't bad enough to not be understandable. Martin Filion Montreal, Qb (Canada)

Tom Wylie

Martin Filion <mordillo@vircom.com> wrote: >1. It says on the card that you have to use this card when the vampire > has more hand damage than the other vampire, and then PULLED FANGS > inflics 1 aggravated damage. Does the other vampire receives 2 normal > damages and 1 aggravated damage or just 1 aggravated? Actually, which vampire has more hand damage doesn't matter per se; what matters is who inflicted more damage. So if Badger gets bonked upside the head by Bianca but prevents both points of damage, then (assuming Biance can't prevent the damage from Badger) Badger will be able to use Pulled Fangs. Even though Bianca's hand damage is higher, Badger inflicted more damage in this case. The aggravated damage from pulled fangs is in addition to the damage inflicted earlier in the round. Note that the damage is essentially useless if the vampire had been sent to torpor anyway. >2. It also says on the card explications when the vampire goes in > torpor. I can't use my fortitude cards to prevent the damage made > by Pulled Fangs and not go in torpor? If a Fortitude says it prevents damage from strikes, then it may not be used against the Pulled Fangs damage. If it just says it prevents damage, then it can be used. Skin of Rock could be used, but Skin of Steel would be ineffective. >3. If I can prevent the agravated damage made by Pulled Fangs, Am I still > stuck with the card Pulled Fangs on the vampire? Am pretty sure Pulled Fangs doesn't care whether the damage is prevented, but I'll check that. Tom Wylie rec.games.deckmaster Network Representative for aahz@hal.com Wizards of the Coast, Inc.

Brian Wilson

Before I could do anything to stop it, Tom Wylie wrote: > >1. It says on the card that you have to use this card when the vampire > > has more hand damage than the other vampire, and then PULLED FANGS > > inflics 1 aggravated damage. Does the other vampire receives 2 normal > > damages and 1 aggravated damage or just 1 aggravated? It actully just says, "Usable by a minion who inflicts more damage at close range than the victim vampire." I had a guy use Pulled Fangs on my last night after using Blur for some additional strikes. He counted the additional strikes cumulatively as his damage, and I questioned whether or not that works. I let him burn my vamp, but I thought it stank. So what's the word? Do additional strikes mean the vampire does more damage at close range? Or is it based on the single-strike amount? Thanks... Brian -- If he were opened, and you find so much blood in his | a-Henh! liver as will clog the foot of a flea, I'll eat the | Brian Wilson rest of the anatomy. | William Shakespeare |

Tom Wylie

Brian Wilson <bwilson@gate.net> wrote: >I had a guy use Pulled Fangs on my last night after using Blur for some >additional strikes. He counted the additional strikes cumulatively as his >damage, and I questioned whether or not that works. I let him burn my >vamp, but I thought it stank. So what's the word?... Works just fine. Tom Wylie rec.games.deckmaster Network Representative for aahz@hal.com Wizards of the Coast, Inc.