"Rachel & Chris" <reei...@midway.uchicago.edu> wrote:
> Normally if you use a maneuver from a weapon you must strike with that
> weapon as your next strike. Can Primal Instincts be used to allow you to
> choose a strike other than a weapon whose maneuver you have already used?
No. It will cancel the chosen strike and allow you to choose a new strike,
but that new strike still cannot be anything except the weapon strike.
Revised Rulebook, 6.4.3:
1. Choose Strike. Each minion chooses his strike. The strike can be from
a combat card, from a weapon the minion possesses, or (the default) a
hand strike. If a minion has used a maneuver from a strike (either a
strike card or a weapon) this round, then he cannot choose any other
strike for his initial strike of the round. For additional strikes,
any strike can be chosen, even if a maneuver had been used.
Just like Primal Instincts cannot be used during an Immortal Grapple to
change from a required hand strike to some other non-hand strike, since
Grapple still requires a hand strike.
> Vast Wealth is worded (more or less) as follows:
> "...the minion can now equip with the first piece of equipment you find in
> your library..."
> Is the action being taken to search your library, or to equip with the
> equipment found? In other words, is blocking declared before or after the
> equipment is located. This difference is very important to the use of the
> card.
Vast Wealth - Master
* Grants the ability to take an action, namely: to search through the
Library for an equipment card. [TOM 950119]
* You only search your library if the action is successful. [TOM 951107]
--
L. Scott Johnson (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast.
Links to revised rulebook, rulings, errata, and DCI (tournament) rules:
http://www.wizards.com/VTES/VTES_Rules.html
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