rec.games.trading-cards.jyhad

Really Strange Situation

3 messages from 3 participants · 03 August 1995 – 04 August 1995
original thread on Google Groups

e Code Control

Ok, I have just played the superior level of Form of Mist. This is played as a Strike: Combat Ends, with the vampire playing the card now getting to continue his original action at a further +1 Stealth. My prey now slaps down a Fast Reactionn. What happens? Does he have to come up with a point of intercept to play the Fast Reaction? After the Fast Reaction combat (if there is one) do I still continue with my original action? Even if I am now in torpor? Any help would be appreciated. -- Terry Wright | "Diplomacy is the art of letting Tww...@cs.usask.ca | someone else have your way." Saskatoon, Saskatchewan | - Danielle Vare Canada

John Bryk jr

tww...@cs.usask.ca (e Code Control) wrote: > > Ok, I have just played the superior level of Form of Mist. >This is played as a Strike: Combat Ends, with the vampire playing >the card now getting to continue his original action at a >further +1 Stealth. > My prey now slaps down a Fast Reactionn. What happens? My answer: I don't think that your opponents are allowed to play the Fast Reaction in this situation, for your vampire becomes untapped and continues with its action as if combat never occurred. Your prey should have just blocked you again with another minion and used a card to increase that minion's intercept so as to block you again. John Bryk, Jr. MBJ...@prodigy.com

L. Scott Johnson

In article <3vrb3k$7...@tribune.usask.ca>, e Code Control <tww...@cs.usask.ca> wrote: > Ok, I have just played the superior level of Form of Mist. >This is played as a Strike: Combat Ends, with the vampire playing >the card now getting to continue his original action at a >further +1 Stealth. > My prey now slaps down a Fast Reactionn. What happens? > Does he have to come up with a point of intercept to play the >Fast Reaction? After the Fast Reaction combat (if there is one) >do I still continue with my original action? Even if I am now >in torpor? The FAQ describes what happens when ^FoM is interrupted by Psyche, and it isn't too hard to extrapolate that to FastReaction: From: aa...@cats.ucsc.edu (Thomas R Wylie) Newsgroups: rec.games.trading-cards.jyhad Subject: DESIGN TEAM RULINGS: 5/9/95 Date: 9 May 1995 07:17:48 GMT 6) "What happens if I play superior Form of Mist to end combat, but the blocking minion plays Psyche?" Psyche forces a new combat, and the effects of Form of Mist are lost. ----- But, just in case the extrapolation isn't intuited: From: aa...@cats.ucsc.edu (Thomas R Wylie) Newsgroups: rec.games.trading-cards.jyhad Subject: Re: Form of Mist vs Psyche? Date: 8 Jun 1995 06:08:21 GMT Message-ID: <3r644l$f...@darkstar.UCSC.EDU> Dennis Jeffery Murphy <ti...@is.dal.ca> wrote: >I have a companion who suggests that psyche counters Form of mist and/ or >Majesty. What do you folks think? His arguement is that combat starts >again, as if for the first time, so combat ends, then continues. Make sense? Psyche and Fast Reaction will interrupt Form of Mist's effect, causing a new combat instead of the action continuing. Both cards can be used at the end of any combat described on the card, including ones ended by Combat Ends cards such as Majesty. -- ----- L. Scott Johnson (lsc...@crl.com) | The opinions expressed are mine Graphics Specialist and Jyhad Rulemonger | and subject to card text