I'm starting a new thread because I know the announcement thread is
just going to keep filling up with both complaints and praise, and I
want to take the discussion in another (less argumentative) direction.
I'm also thinking about a reason given by LSJ on the Conclave list and
bringing it here because that's not the place for ongoing discussion.
Specifically, he said that DU and KR violate the fundamental structure
of the game: the predator/prey relationship. Now in my mind, V:TES is
about much more than this relationship - it has always been and will
continue to be a game about table balance because of its multi-player
nature. Table balance as a game structure does not go away because of
the banning of table-switch cards, but it does change SIGNIFICANTLY
(or at least I think so). So I want to hear discussion about how
table-balancing strategy changes.
Here are some initial thoughts to spark discussion:
In a 5-player game, if you can survive and oust your prey before time,
you can still come in 2nd as opposed to 1st, but there are now fewer
ways for this to happen. A 3/2 split only occurs if you allow your
prey to run away with the table (and if you do, you're not likely to
split 3/2), and there are just a couple of ways to end up with 1.5
while someone else has 2 or 2.5. How much less will people worry
about really strong decks across the table? Does deal-making become
more formulaic? (e.g. - always favoring your grandpredator over your
grandprey because of the point spread)
Because of the more pressing need to specifically slow down your prey
more than you slow down others, I wonder if we'll see a resurgence in
Life Boon. And perhaps this even makes Extremis Boon a more viable
prayer card. Or does it? Were those cards more often tied to
table-switching?
Does this update redeem or make worse some of the classic "bad play"
styles (such as irresponsible bleed)? I can see arguments both ways,
so I'm curious what others think.
What are some of the other strategies that change or improve because
of this new environment?
Eric Simon
Prince of Chicago
On 4 Dec 2004 06:09:20 -0800, Eric Simon <vol...@yahoo.com> wrote:
> I'm also thinking about a reason given by LSJ on the Conclave list and
> bringing it here because that's not the place for ongoing discussion.
> Specifically, he said that DU and KR violate the fundamental structure
> of the game: the predator/prey relationship.
That's a good argument. I think however that the next step will be to
allow the targets of political actions to block those actions instead
of the neighbors, because having a meat shield in between also violates
the predator-prey relationship (basically a crippled prey cannot and
will not defend against actions directed against his or her current
prey, even if he or she no longer has a chance of winning said game).
--
Bye,
Daneel
"Daneel" <dan...@eposta.hu> a écrit dans le message de
news:opsihmfm...@news.chello.hu...
[ quoted text not captured ]
sorry but i think it's one of the worst argument ever.
so many things already break the predator / prey relationship.
Why penalize politics, rather than bum's rush or kindred spirits ?
i'm curious to know.
i like politics because it requires skill and timing and not just the
consecutive slapping of 4 obf cards to make a bleed through.
Reyda wrote:
> "Daneel" <dan...@eposta.hu> a écrit dans le message de
> news:opsihmfm...@news.chello.hu...>>>>That's a good argument. I think however that the next step will be to
>>allow the targets of political actions to block those actions instead
>>of the neighbors, because having a meat shield in between also violates
>>the predator-prey relationship (basically a crippled prey cannot and
>>will not defend against actions directed against his or her current
>>prey, even if he or she no longer has a chance of winning said game).>
>
> sorry but i think it's one of the worst argument ever.
> so many things already break the predator / prey relationship.
> Why penalize politics, rather than bum's rush or kindred spirits ?
> i'm curious to know.
>
Huh?
In what way is a Parity Shift/Kine/Conservative crossable less
crossable than Bum's/Nose/Ambush crossable?
To make it worse, how much more often don't we see pool-damaging
votes go crossable than rushes? Main reason being too many titles
hitting the table creating the need for dealing with those votes.
"Two in your prey and two in mine." Been there, done that, got the
Game Win.
Sten During
Sten During wrote:
> votes go crossable than rushes? Main reason being too many titles
> hitting the table creating the need for dealing with those votes.
> "Two in your prey and two in mine." Been there, done that, got the
> Game Win.
>
> Sten During
And my spell checker sucks :)
Sten
On Sat, 4 Dec 2004 15:57:20 +0100, Reyda <true_...@hotmail.com> wrote:
> sorry but i think it's one of the worst argument ever.
Well, that's something, at least. ;)
> so many things already break the predator / prey relationship.
> Why penalize politics, rather than bum's rush or kindred spirits ?
> i'm curious to know.
Theoretical reason:
You can block Bum's Rush. You can also block Kindred Spirits. You
cannot block a cross-table vote even if it kills your game or ousts you.
Practical reason:
Because rush decks still belong to the weakest group of the trinity
(bleed, vote, combat). You seldom have excess capacity when playing
rush. Kindred Spirits concerns a single discipline (of the two dozen)
whereas political actions in general still present the second best
winning deck alternative.
> i like politics because it requires skill and timing and not just the
> consecutive slapping of 4 obf cards to make a bleed through.
I like stealth bleed because it requires careful deck construction
(maintain cycling), tactical playing (how much to bleed, where it might
end up, does prey have Archon Investigation, do I look strong, how many
cards do I have left, etc.) and a straightforward mentality. Instead of
just screwing someone crosstable with a single political action card.
I'm sure we could go on with this. ;)
--
Bye,
Daneel
Reyda wrote:
> sorry but i think it's one of the worst argument ever.
> so many things already break the predator / prey relationship.
> Why penalize politics, rather than bum's rush or kindred spirits ?
> i'm curious to know.
Those do not circumvent predator/prey.
You still have the same players for your prey and predator after
a Bum's Rush.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
"Tetragrammaton" <nos...@none.com> ha scritto nel messaggio
news:xRlsd.26712$C94....@tornado.fastwebnet.it...
>
> "LSJ" <vte...@white-wolf.com> ha scritto nel messaggio
> news:2Olsd.89500$7i4....@bgtnsc05-news.ops.worldnet.att.net...> > Reyda wrote:
> > > sorry but i think it's one of the worst argument ever.
> > > so many things already break the predator / prey relationship.
> > > Why penalize politics, rather than bum's rush or kindred spirits ?
> > > i'm curious to know.
> >
> > Those do not circumvent predator/prey.
> > You still have the same players for your prey and predator after
> > a Bum's Rush.
> >> You can have the same player as your prey even
> after a DU or a KR, you know
After a KR i mean (not DU of course), my fault
"LSJ" <vte...@white-wolf.com> ha scritto nel messaggio
news:2Olsd.89500$7i4....@bgtnsc05-news.ops.worldnet.att.net...
> Reyda wrote:
> > sorry but i think it's one of the worst argument ever.
> > so many things already break the predator / prey relationship.
> > Why penalize politics, rather than bum's rush or kindred spirits ?
> > i'm curious to know.
>
> Those do not circumvent predator/prey.
> You still have the same players for your prey and predator after
> a Bum's Rush.
>
You can have the same player as your prey even
after a DU or a KR, you know
Emiliano
vol...@yahoo.com (Eric Simon) wrote in message news:<6f81fa2c.04120...@posting.google.com>...
> What are some of the other strategies that change or improve because
> of this new environment?
One of the most significant random factors in V:tES is table seating.
Good or bad seating often decides a game, and with the exception of
the final round of a tournament, players now have no control over it.
I know that a lot of top-notch tourney players liked to include
table-switching votes as a way of reducing the impact of this random
factor. Perhaps we'll see more toolbox decks played now, since those
decks seem to be less affected by seating than focused decks.
Sorry Eric, I'm still in the "I can't believe that just happened"
phase and am not really ready to make a reasoned assessment of the
impact of this change on the game, but I do have one
observation/question.
Why would you ever use Kindred Spirits to bleed anyone but your prey
now? Maybe you can get the pool for the successful bleed easier by
bleeding someone other than your prey, but I think that's probably a
poor reason. Kindred Spirits seems like it was intentionally designed
to take advantage of seat-switching, so now that seat-switching is
gone, is KS just another boring bleed card?
It seems like V:EKN is trying to lock us into the predator-prey
relationship and turn VTES into a series of 2-player duels instead of
the multiplayer balancing act that I loved.
David "Aramis" Buerger
Daneel <dan...@eposta.hu> wrote in message news:<opsihqu4...@news.chello.hu>...
> Theoretical reason:
> You can block Bum's Rush.
And then there is no combat? Are we playing a different game?
> You can also block Kindred Spirits.
And the Kindred Spirits has no stealth? Weird deck. And i have enough
wakes for my predator and the crosstable KS?
> You
> cannot block a cross-table vote even if it kills your game or ousts you.
You can play Eagle Sight. You can have more votes from titles. You can
play vote reaction cards. You can play Delaying tactics.
> I like stealth bleed because it requires careful deck construction
> (maintain cycling), tactical playing (how much to bleed, where it might
> end up, does prey have Archon Investigation, do I look strong, how many
> cards do I have left, etc.) and a straightforward mentality. Instead of
> just screwing someone crosstable with a single political action card.
But Stealth Bleed cannot be intercepted by your predator who wants to
kill you. In the name of all wall decks make that possible. The game
is broken because no one (except the target) can block bleeds.
Tetragrammaton wrote:
> You can have the same player as your prey even
> after a DU or a KR, you know
If it doesn't change anyone's pred/prey, what's the point?
If it does, then there you go.
[ quoted text not captured ]
"Tetragrammaton" <nos...@none.com> wrote in message news:aTlsd.26713$C94....@tornado.fastwebnet.it...
[ quoted text not captured ]
Um, I think you're kind of ignoring his obvious point. He's saying that
the type of issue that they care about was cards that allow players to
specifically effect a _change_ of the predator/prey releationship. A
simple ability to interact with players besides one's predator or prey
was not deemed sufficiently problematic. If you Bum's Rush a player
who isn't your neighbor, you have to deal with the fact that you've used
an action (and potentially other resources) that don't directly get you
an oust or prevent you from being ousted. I would speculate that the
assumption is that it's OK for players to make that judgement, as long
as they're truly playing to win. However, allowing players the
(potential) ability to change seats in pursuit of victory was what was
deemed too disruptive.
YMMV - but at least respond to the point Scott is making and not a
straw man.
Fred
Daneel <dan...@eposta.hu> wrote in message news:<opsihqu4...@news.chello.hu>...
> On Sat, 4 Dec 2004 15:57:20 +0100, Reyda <true_...@hotmail.com> wrote:
>
> > sorry but i think it's one of the worst argument ever.
>
> Well, that's something, at least. ;)
>
> > so many things already break the predator / prey relationship.
> > Why penalize politics, rather than bum's rush or kindred spirits ?
> > i'm curious to know.
>
> Theoretical reason:
> You can block Bum's Rush. You can also block Kindred Spirits. You
> cannot block a cross-table vote even if it kills your game or ousts you.
>
>
You can block a vote crosstable, granted you have to have AUS. But
usually you need that against a Kindred Spirits too. So you will need
a Deflection/Telep. Misdirection vs. the bleed. You need an Obedience
vs. the Rush. AND YOU NEED A DElAYING TACTICS (or similar) VS. A VOTE.
There is nothing special in that. You don't have to weaken votedecks.
They are no bigger threat or weapon than other decktypes.
(First they tried just to ban PTO, now they're even trying to make
votes blockable to all? Ah come on.)
vol...@yahoo.com (Eric Simon) wrote in message news:<6f81fa2c.04120...@posting.google.com>...
> I'm starting a new thread because I know the announcement thread is
> just going to keep filling up with both complaints and praise, and I
> want to take the discussion in another (less argumentative) direction.
>
> I'm also thinking about a reason given by LSJ on the Conclave list and
> bringing it here because that's not the place for ongoing discussion.
> Specifically, he said that DU and KR violate the fundamental structure
> of the game: the predator/prey relationship. Now in my mind, V:TES is
> about much more than this relationship - it has always been and will
> continue to be a game about table balance because of its multi-player
> nature. Table balance as a game structure does not go away because of
> the banning of table-switch cards, but it does change SIGNIFICANTLY
> (or at least I think so). So I want to hear discussion about how
> table-balancing strategy changes.
>
I don't think the changes will be so great. Votedefence is not that
vital anymore because two of the strongest votes are gone (although
there are still PS and PTO to worry). Maybe combat decks don't have to
worry that much anymore, that their weakened prey gets eaten by some
Bigcapvoter. If that is for good or bad we shall see. I just dislike
limiting the possibilities of the game without real need (IMHO of
course).
Maybe I missed it but was there any complaints over losing the
predator/prey relationship at this Group? Nobody who I know was ever
in favour of banning DU/KR. Actually these cards were somewhere in the
middle of most-annoying-card lists. And that discussion of weakening
the votedecks altogether is ridiculous (again of course only in my
opinion!) Hi Daneel ;o)
News flash:
Eagle's sight:
Reaction
[aus] blabla +1 intercept
[AUS] This reacting vampire attempts to block (...) ignoring the
normal prey, predator or target restrictions for blocking actions.
IS THIS GOING TO BE BANNED TO ???
Aramis wrote:
> Why would you ever use Kindred Spirits to bleed anyone but your prey
> now? Maybe you can get the pool for the successful bleed easier by
> bleeding someone other than your prey, but I think that's probably a
> poor reason. Kindred Spirits seems like it was intentionally designed
> to take advantage of seat-switching, so now that seat-switching is
> gone, is KS just another boring bleed card?
I never though coupling KS with DU or KR was a notable part of its
strength. The main thing is being able to instantly give any deck
besides your prey two predators, and oust it, if you think it stands
between you and the game win. It's not that far off from the same tools
rush decks use, when you look at the overall effect.
Less significantly, it gives an otherwise one dimensional deck something
to work deals around and make threats with.
--
David Cherryholmes
In message <75bdf7ed.04120...@posting.google.com>, Emmit
Svenson <emmits...@hotmail.com> writes:
>One of the most significant random factors in V:tES is table seating.
>Good or bad seating often decides a game, and with the exception of
>the final round of a tournament, players now have no control over it.
I'm not sure that this line of argument is entirely productive.
The problem is - a lot of deck styles simply can't pass those votes
without a hell of a lot of good-will from the table. Obviously, some
can - but I'm completely adrift in a stealth-bleed deck, a combat deck,
a breed-and-bleed deck and so on. I basically can't ever rely on
passing either, even slightly.
--
James Coupe
PGP Key: 0x5D623D5D Who's ever heard of that, though!
EBD690ECD7A1FB457CA2 Designing a deck that just calls votes.
13D7E668C3695D623D5D That's crazy talk, there.
In message <31e1sbF...@individual.net>, Sten During <ya...@netg.se>
writes:
>In what way is a Parity Shift/Kine/Conservative crossable less
>crossable than Bum's/Nose/Ambush crossable?
If I Bum's Rush you (say, you're my grand-prey), you can defend against
it.
A number of common defences aren't available against a cross-table
Parity Shift (e.g. intercept), or aren't things people typically do
(e.g. a cross-table rush to take out your voter to stop him calling the
vote) to a cross-table person but which would be perfectly reasonable
for a predator or prey to do.
Of course, other defences are available (Delaying Tactics, anti-vote).
Delaying Tactics needs to be in your hand right now, however, and anti-
vote generally seems to be much weaker than pro-vote.
I'm not sure what I think of the change, but I can see the reasoning
behind it.
[ quoted text not captured ]
Joscha Duell wrote:
> Daneel <dan...@eposta.hu> wrote in message news:<opsihqu4...@news.chello.hu>...
>>>On Sat, 4 Dec 2004 15:57:20 +0100, Reyda <true_...@hotmail.com> wrote:
>>
>>>>>sorry but i think it's one of the worst argument ever.>>
>>Well, that's something, at least. ;)
>>
>>>>>so many things already break the predator / prey relationship.
>>>Why penalize politics, rather than bum's rush or kindred spirits ?
>>>i'm curious to know.>>
>>Theoretical reason:
>>You can block Bum's Rush. You can also block Kindred Spirits. You
>>cannot block a cross-table vote even if it kills your game or ousts you.
>>
>>>
> You can block a vote crosstable, granted you have to have AUS. But
> usually you need that against a Kindred Spirits too. So you will need
> a Deflection/Telep. Misdirection vs. the bleed. You need an Obedience
> vs. the Rush. AND YOU NEED A DElAYING TACTICS
delaying tactics doesn´t burn the vote it just postpones it.
stefan
came...@hotmail.com (Aramis) wrote in message news:<d9925496.04120...@posting.google.com>...
> Sorry Eric, I'm still in the "I can't believe that just happened"
> phase and am not really ready to make a reasoned assessment of the
> impact of this change on the game, but I do have one
> observation/question.
Understood. And thank you for one of the calmer negative responses
I've seen, Dave.
> Why would you ever use Kindred Spirits to bleed anyone but your prey
> now? Maybe you can get the pool for the successful bleed easier by
> bleeding someone other than your prey, but I think that's probably a
> poor reason. Kindred Spirits seems like it was intentionally designed
> to take advantage of seat-switching, so now that seat-switching is
> gone, is KS just another boring bleed card?
>
> It seems like V:EKN is trying to lock us into the predator-prey
> relationship and turn VTES into a series of 2-player duels instead of
> the multiplayer balancing act that I loved.
>
> David "Aramis" Buerger
I actually think you're addressing the critical issue quite
reasonably. When I posted, I had a sense that we would be seeing
exactly this kind of concern - that removing seat-switch takes away
from the need to table balance. Myself, I'm not sure it does. The
game win conditions still require you to make sure no one else is
running away with the table, and ideally that you're setting
everything up for a sweep. Perhaps Kindred Spirits becomes less
important as a balancing tool because you're not really going to take
DIRECT advantage of someone else's pool loss, but it can still be an
excellent carrot or stick to try to set the table up for yourself.
I think what I'm getting at here is that a lot of what we've seen in
the past has been OFFENSIVE table balance. This can still be useful
in keeping an individual deck from overpowering everyone. However,
maybe what we'll start to see now is more DEFENSIVE table balance,
such as boons.
I'm not sure, of course, and I think it'll take time to see how this
affects play, but this is certainly a possibility.
[ quoted text not captured ]
"sorry but i think it's one of the worst argument ever.
so many things already break the predator / prey relationship.
Why penalize politics, rather than bum's rush or kindred spirits ?
i'm curious to know."
Because these kinds of cards don't quarentee a VP quite as securely as
DU and KR. Duh.
How many people KS cross table? How many people BR across table? Ok...
now of those people, how many times has it DIRECTLY led them to a VP?
~SV
"Why would you ever use Kindred Spirits to bleed anyone but your prey
now? Maybe you can get the pool for the successful bleed easier by
bleeding someone other than your prey, but I think that's probably a
poor reason. Kindred Spirits seems like it was intentionally designed
to take advantage of seat-switching, so now that seat-switching is
gone, is KS just another boring bleed card?"
You've just supported the fact that KS is NOT a card that severly
wrecks pred/prey relationships.
Furthermore, don't knock the versatility of the card (KS). Want to
bleed? Do it? Need to gain pool, but know its not going to happen on
your prey? Sorry pred or Xtable buddy... you're taking one for the ME
team.
~SV
> Why would you ever use Kindred Spirits to bleed anyone but your prey
> now?
If someone who isn't your prey has a deck that is slowly killing you,
you can put them on the ropes our oust them just to stay in the game
(I've been killed cross table by a vote deck just because he needed my
predators votes, I have also been ousted cross-table by an Anarch
Revolt deck).
You can bleed your grandprey to make it easier to set up a 1-2 oust
with cards like Smiling Jack or Anarch Revolt (prey's at one pool,
there's a Revolt in front of your predator, and your grandprey's at
three).
Spite. Sweet, sweet spite.
KS doesn't seem any less powerful to me.
The only real difference I percieve in the game with these changes is
that gameplay speeds up because we don't have to stop for five minutes
while everybody shuffles around their stuff.
kelly
"Stefan Ferenci" <a95+NO+58+NO+60no@SP+.unet.univie.+AM+.ac.at> wrote in
message news:41b23397$0$11352$3b21...@usenet.univie.ac.at...
[ quoted text not captured ]
Well, you could use a Vox Domini cross-table. For that matter, you can
just vote against it and if you have enough votes, that'll kill it.
I think the essence of the guy's point is clear enough - I really don't
think that fact you can block a cross-table Bum's Rush vs. what you can
or can't do against a vote called by someone across the table makes a
good argument for differentiating between the two. (But I think there
are clearly other good arguments, OTOH.)
Fred
James Coupe wrote:
> In message <31e1sbF...@individual.net>, Sten During <ya...@netg.se>
> writes:
>>>In what way is a Parity Shift/Kine/Conservative crossable less
>>crossable than Bum's/Nose/Ambush crossable?>
>
> If I Bum's Rush you (say, you're my grand-prey), you can defend against
> it.
>
> A number of common defences aren't available against a cross-table
> Parity Shift (e.g. intercept), or aren't things people typically do
> (e.g. a cross-table rush to take out your voter to stop him calling the
> vote) to a cross-table person but which would be perfectly reasonable
> for a predator or prey to do.
>
Eh, that was kind of what I was after. The previous poster tried to
make as if Bum's etc were more efficient for going cross table compared
to any remaining political cards after the ban on two cards. As if
Kine couldn't be used cross table *shake head*
Sten During
In message <31fa76F...@individual.net>, Sten During <ya...@netg.se>
writes:
<comparison of (D) actions vs political actions, cross-table>
>Eh, that was kind of what I was after.
Sorry, I wasn't 100% sure if the question was rhetorical or not, even
going back to your post.
It was on a Saturday night though.
[ quoted text not captured ]
Stefan Ferenci <a95+NO+58+NO+60no@SP+.unet.univie.+AM+.ac.at> wrote in message news:<41b23397$0$11352$3b21...@usenet.univie.ac.at>...
[ quoted text not captured ]
Look, I know that. It is a stand in for anticards. If you Tel.
Misdirect a bleed on somebody, who can deflect it back to you you are
having the same problems. If you are rushed by Beast, one Obedience
might not be enough. Maybe the delaying tactic gives you enough time
to get rid of the minion with votes. Otherwise play with DI, Dread
Gaze, Vox Domini, Esgrima (not that good), or voty minions. Or even
more DTs, to delay once more.
All I want to say is there are already plenty of ways to defend
against all types of decks. No single decktype has any real advantage
above the others until now (thanks to the good work of LSJ and the
others). Let's keep that up!
And stop that "make votes blockable by all"-thing.
> I don't think the changes will be so great. Votedefence is not that
> vital anymore because two of the strongest votes are gone (although
> there are still PS and PTO to worry). Maybe combat decks don't have to
> worry that much anymore, that their weakened prey gets eaten by some
> Bigcapvoter. If that is for good or bad we shall see. I just dislike
> limiting the possibilities of the game without real need (IMHO of
> course).
>
How is allowing combat decks to earn their VPs "limiting" the
possibilities of the game?? As far as i understand it, what the new
rule actually does is allowing combat decks to win tournaments,
something that does not happen that much. AFAIK, bleed and vote are
the two best options to win, setting aside the
warghoul-"i.have.10.minions.that.can.rush.for.free"-decks that cost a
helluva lot in $ or €. Giving a bit more options to the weakest of the
three basic strategies (bleed, vote, combat) makes the game less
limiting, imho. Now you can have 3 reliable options instead of two.
OTOH, votes STILL can oust their preys easily. It is just that they
cant get "free VP" from other people's preys. KRC +bewitching orations
in a vote deck is, often the same than govern the unaligned +faceless
knight in a bleed deck. three pool to your prey with +1 stealth.
Bleeding has the adventage that can do more damage in a single turn
(with, say, conditioning), but has the disventage that your minion can
be burned (archon investigation), or your bleed can be bounced (so you
may give your prey 1 VP and six pool instead of ousting him), while
the vote has de disventage that can be blocked by both your prey or
your predator, and the adventage that cant be reduced, or bounced, and
has an inherent +1 stealth, plus often better pool gain through voter
captivations.
joscha...@gmx.de (Joscha Duell) wrote in message news:<8b87b6c9.04120...@posting.google.com>...
> I don't think the changes will be so great. Votedefence is not that
> vital anymore because two of the strongest votes are gone (although
> there are still PS and PTO to worry). Maybe combat decks don't have to
> worry that much anymore, that their weakened prey gets eaten by some
> Bigcapvoter.
Yes, and playing big combat monsters does become now more
uninteresting. It was always an argument to have bigg vampires with
votes, because even if you didnt play political you had some defence
against politics.
The bad part is, that you now need fewer crosstable defence and this
is bad.
My 1 cap Computer Hacking deck has only lost his first VP, if there
was a table change. It really needed a rule change.
A ruling that with a succesful DU and KR you automatically lose your
turn had been absolutely enough to stop VP snipping.
And remember: DU and KR are votes. They have to pass two steps
(blocking and referendum) to have an effect.
James Coupe <ja...@zephyr.org.uk> wrote in message news:<$COMewO3...@gratiano.zephyr.org.uk>...
> In message <75bdf7ed.04120...@posting.google.com>, Emmit
> Svenson <emmits...@hotmail.com> writes:
> >One of the most significant random factors in V:tES is table seating.
> >Good or bad seating often decides a game, and with the exception of
> >the final round of a tournament, players now have no control over it.
>
> I'm not sure that this line of argument is entirely productive.
It wasn't meant as an arguement, really. I thought this thread was
about how the environment is likely to change due to the ban. I was
saying I think the tourney scene might become more toolboxy at the
highest levels to compensate for the now unmitigated randomness of
seating.
I've been using another thread for discussing the necessity of the ban
and possible card revisions.
How do you think the environment will change?
On 4 Dec 2004 11:14:16 -0800, Decebalus <x5m...@gmx.de> wrote:
> Daneel <dan...@eposta.hu> wrote in message
> news:<opsihqu4...@news.chello.hu>...>> Theoretical reason:
>> You can block Bum's Rush.>
> And then there is no combat? Are we playing a different game?
You can usually choose to sacrafice a 2-cap when a 10-cap is
rushed. And the rusher needs more than a rush card to screw you.
>> You can also block Kindred Spirits.>
> And the Kindred Spirits has no stealth? Weird deck. And i have enough
> wakes for my predator and the crosstable KS?
Kindres spirits is still one card. Plus, you might expect to get
bled every now and then - every deck bleeds once in a while. Even
a vote or combat deck. Bleed defence is always useful.
>> You
>> cannot block a cross-table vote even if it kills your game or ousts you.>
> You can play Eagle Sight. You can have more votes from titles. You can
> play vote reaction cards. You can play Delaying tactics.
That is a very populat yet ultimately inane argument. I mean, based
on it the single most powerful card in the game is currently Port
Authority. Right? Of course not.
>> I like stealth bleed because it requires careful deck construction
>> (maintain cycling), tactical playing (how much to bleed, where it might
>> end up, does prey have Archon Investigation, do I look strong, how many
>> cards do I have left, etc.) and a straightforward mentality. Instead of
>> just screwing someone crosstable with a single political action card.>
> But Stealth Bleed cannot be intercepted by your predator who wants to
> kill you. In the name of all wall decks make that possible. The game
> is broken because no one (except the target) can block bleeds.
Dumbass. I'm not gonna reply "but there is eagle's sight". Instead, I'll
say that I'd be pretty cool if every action that directly affects someone
could only be blocked by the target. Think about it... Block, target...
Ring a bell?
--
Bye,
Daneel
On 4 Dec 2004 11:59:31 -0800, Joscha Duell <joscha...@gmx.de> wrote:
>> Theoretical reason:
>> You can block Bum's Rush. You can also block Kindred Spirits. You
>> cannot block a cross-table vote even if it kills your game or ousts you.>
> You can block a vote crosstable, granted you have to have AUS.
See my reply to the other like-minded poster.
> But usually you need that against a Kindred Spirits too.
Not necessarily. I mean, ANI and CHI are both decent blocking disciplines.
Plus there are locations and stuff. Lots of options.
> So you will need a Deflection/Telep. Misdirection vs. the bleed.
Not necessarily. You can have Intercept if it's at stealth, you can
reduce the stealth, reduce the bleed, bounce, play AI, but you are
basically reacting to something that is perhaps the most fundamental
part of the game - being bled.
> You need an Obedience vs. the Rush.
Not necessarily. You can have prevent, S:CE, obedience, maneuver,
you could block with a weenie, etc.
> AND YOU NEED A DElAYING TACTICS (or similar) VS. A VOTE.
> There is nothing special in that. You don't have to weaken votedecks.
> They are no bigger threat or weapon than other decktypes.
The problem is that you are denied the ability to block it. Sure, a
SB deck might have lots of stealth, but then you might have lots of
Intercept. Not so with politics. You can have a zillion Intercept if
you don't have Anneke, Superior Auspex or Superior Spiritus. Meaning,
by virtue of politics you can shove your wall deck up your ass because
someone calls a vote az +1 stealth to screw you. Intercept is designed
to allow you to prevent actions that harm or meddle with you (all
actions directed at you), whereas politics simply escapes that.
Not good, IMHO.
> (First they tried just to ban PTO, now they're even trying to make
> votes blockable to all? Ah come on.)
Not by all. Just the targets. Is that sooo much problematic?
Like this:
I call KRC. You (prey) burn 3 pool and you (predator) burn 1 pool. Do
either of you block?
Sure, you told the terms in advance but,
I call PTO on your 10-cap (grandprey with 10 Intercept). <- I'm not sure
this is fun.
--
Bye,
Daneel
Reyda wrote:
> so many things already break the predator / prey relationship.
> Why penalize politics, rather than bum's rush or kindred spirits ?
> i'm curious to know.
'Cause using Bum's Rush and Kindred Spirits cross table DOESN'T MAKE YOU
WIN. In fact, it usually makes you not win. Cross table shenanigins, like
Rushing or KRCing or Kindred Spiriting the guy across the table usually:
A) Weakens your own position, as you are using your resources and actions to
negatively effect someone who is not directly related to you via standard
table relationships.
B) Strengthens someone elses position, as you are harming their predator or
prey.
Yes, yes. Sometimes, due to table politics or whatever, that cross table
Rush/KRC/Whatever does the exact right thing and wins you the game. But
usually this just isn't going to happen. As a result, there is built in
disincentive to partake in cross table shenanigins. It is usually a bad idea
to Rush cross table. That is what prevents people from doing it (assuimg
that they are interested in winning the game, as opposed to, like, just
screwing around and pissing off their friends).
Looking at the new banned table switching cards, these, more often than not
(as opposed to, say, a cross table Rush) result in someone doing something
specifically related to winning the game and specifically strengthening
their position--it steals a VP (specifically getting you closer to winning
the game) and gets you 6 pool (strengthening your position), by switching
seats and VP sniping.
Do you see where the difference lies?
A) Cross table Rush. Usually not a good idea. Usually weakens your position.
Usually strengthens someone elses position. Usually works *against* you
actually winning the game.
B) Cross table VP sniping. Usually a good idea. Usually strengthens your
position. Usually works directly in favor of you winning the game.
This strikes me as incredibly easy to differentiate. Can we move past the
faulty comparisions between DU and a Bum's Rush? I mean, yeah, ok, I can see
people argiung that table switch votes weren't a problem and shouldn't have
been banned for whatever reason, but trying to draw a parallel between DU
and Bum's Rush is just stupid. So let's all stop and come up with a rational
reason why you think that DU and KR shouldn't have been banned.
Peter D Bakija
pd...@lightlink.com
http://www.lightlink.com/pdb6
"How does this end?"
"In fire."
Emperor Turhan and Kosh
Joscha Duell wrote:
> I don't think the changes will be so great.
Well, why don't we just play and see?
If it turns out that the game is suffering wildly from the lack of table
switch cards, they can always be unbanned. Or replaced by different cards
with a similar effect.
The environment has just changed significantly. Rather than freaking out, we
could just try it for a while and see how it works. Heck, we might even like
it better.
No, wait, again, more crazy talk.
[ quoted text not captured ]
Fernando Costa wrote:
> IS THIS GOING TO BE BANNED TO ???
Umm, no. 'Cause playing an Eagle's Sight doesn't change who your prey or
predator is.
Why are people continually drawing incredibly faulty comparisions in an
attempt to defend their standpoint?
If you are unhappy that DU and KR are banned, fine. I can understand that.
But if you are going to argue about it, at least have a valid argument to
make. I'm sure they exist.
[ quoted text not captured ]
In message <fb7de752.04120...@posting.google.com>, Decebalus
<x5m...@gmx.de> writes:
>Yes, and playing big combat monsters does become now more
>uninteresting. It was always an argument to have bigg vampires with
>votes, because even if you didnt play political you had some defence
>against politics.
You still do.
Horrendous votes that you really need to fail now are not just limited
to DU and KR.
[ quoted text not captured ]
In message <75bdf7ed.04120...@posting.google.com>, Emmit
Svenson <emmits...@hotmail.com> writes:
>I've been using another thread for discussing the necessity of the ban
>and possible card revisions.
>
>How do you think the environment will change?
For a while, a lot of the vote decks generated from "Ooh, I can switch
the tables around when I do badly against my prey" vote decks will
disappear. Just as any "Oooh, that's shiny" tends to attract magpies, I
believe that a number have been attracted to such simply for that.[0]
So in some circles, vote decks may well become relegated to a few
players trying them every now and then, or whatever. At least for a
while, and assuming that KMW doesn't bring its own magpie cards. In
such circles, this may allow for some kick-ass vote decks to be formed
when they suddenly find that "everyone" has dumped their DTs and so on.
The decks that are left will have to up their game somewhat - they can't
rely on a "lucky"[1] vote pass putting them into a good position.
However, between Banishment, KRC and PTO, there are still some
*extremely* powerful votes left. Voting also has some significant pool-
gain options. Okay, pool gain/bloat isn't as sexy as uber-damage and
table-switching but it's still very useful. Rumors of Gehenna still has
a lot of mileage - even if a number of its primary uses are
trick/master-heavy decks, or subsumed by (say) Anson.
Brinksmanship seems to have its fans - though it's not a card I
personally like, as I think I've mentioned before. (I believe - like
the predator/prey relationship - that the push/pull of pool/defence was
also a fundamental facet of the game.)
For specific decks (hybrid vote/rush, usually) there are things like
Alastor, Templar and Archon have uses, as does Anathema.
The First Tradition used to be quite popular, but its time seems to have
passed. I'd quite like to see it come back.
And there are a random assortment of other vote cards that are still
usable in lots of decks, even if not "primary" cards. (Cue someone
saying "But you missed out how useful Regaining the Upper Hand is in
this deck! How could you?")
I don't think vote is dead by any stretch. It will go into a lull in
places, but I think this will discourage some of the players who were
really only playing it for Dramatic Upheaval's power.
[0] See also, say, new players being attracted to stealth bleed because
it looks easy and powerful - which it is, when playing against other new
players.
[1] Lucky in the sense that it requires a bit of luck to ensure that
other players aren't about to throw down Lords knows what, rather than
casting any doubt on the vote-deck player's skill.
[ quoted text not captured ]
Peter D Bakija <pd...@lightlink.com> wrote in message news:<BDD8F1DC.1B6C1%pd...@lightlink.com>...
> Reyda wrote:
>
> > so many things already break the predator / prey relationship.
> > Why penalize politics, rather than bum's rush or kindred spirits ?
> > i'm curious to know.
>
> 'Cause using Bum's Rush and Kindred Spirits cross table DOESN'T MAKE YOU
> WIN. In fact, it usually makes you not win. Cross table shenanigins, like
> Rushing or KRCing or Kindred Spiriting the guy across the table usually:
>
> A) Weakens your own position, as you are using your resources and actions to
> negatively effect someone who is not directly related to you via standard
> table relationships.
Yes, in fact it would SEEM that you're wasting your resources. The
truth is dealing to splith table VP are pretty much based on this type
of deal.
As we all know!
> B) Strengthens someone elses position, as you are harming their predator or
> prey.
And rushing cross table ? or even predator ?
> Yes, yes. Sometimes, due to table politics or whatever, that cross table
> Rush/KRC/Whatever does the exact right thing and wins you the game. But
> usually this just isn't going to happen.
as USUALLY a KR or DU does not suceed at all.
(...)
I mean, yeah, ok, I can see people argiung that table switch votes
weren't a problem and shouldn't have
> been banned for whatever reason, but trying to draw a parallel between DU
> and Bum's Rush is just stupid. So let's all stop and come up with a rational
> reason why you think that DU and KR shouldn't have been banned.
POLITICAL deck.
Politics=make/change the laws ?
Daneel wrote:
Meaning,
> by virtue of politics you can shove your wall deck up your ass
because
> someone calls a vote az +1 stealth to screw you. Intercept is
designed
> to allow you to prevent actions that harm or meddle with you (all
> actions directed at you), whereas politics simply escapes that.
Daneel, obviously you want to have politics like bleed. All your
argument about targets and so on point in these direction. But politics
in VTES is not bleed. The most important thing in politics is, that
every player is involved. If your mentioned wall deck has enough titles
it will be able to vote every vote down.
On 6 Dec 2004 02:37:57 -0800, <x5m...@gmx.de> wrote:
> Daneel, obviously you want to have politics like bleed.
No. Bleed is completely direct (starts at 0 stealth and its target
can be altered). Politics can start at +1 stealth, but it still
should be blockable by those whom it affects. That is important for
a competitive multiplayer game.
> All your argument about targets and so on point in these direction.
If that is the case, I did not realize it.
> But politics in VTES is not bleed. The most important thing in politics
> is, that
> every player is involved. If your mentioned wall deck has enough titles
> it will be able to vote every vote down.
Yeah, and there is DT and shit.
To phrase it nice and simple, I see no reason why a cross-table PTO
should be blockable by the prey and predator instead of the target.
If you need VOTES with your wall deck, then your wall deck obviously
fails to do its purpose in protecting you from avtions that harm you.
It is your vampire that gets PTOed. It is your Pool that gets shifted.
Etc. You cannot base the argument on "why would anyone want to go
crosstable" because frankly that is inane. People do it time to time
for reasons of misjudgement, dealing or (veiled) collusion, to name
just a few. If you want to play competitively than you need to reconsider
the implications of having a whole mechaninc in the game that can
unblockably screw any meth cross-table if for some reason its player
chooses to do so.
--
Bye,
Daneel
Fernando Costa wrote:
> Yes, in fact it would SEEM that you're wasting your resources.
'Cause, ya know, you are.
> The
> truth is dealing to splith table VP are pretty much based on this type
> of deal.
Uh, yeah. Ok.
> As we all know!
If you say so.
> And rushing cross table ? or even predator ?
What are you talking about?
> as USUALLY a KR or DU does not suceed at all.
Again, what are you talking about? Why does a KR or DU not succeed? 'Cause
vote decks have trouble calling votes? Arika with a Forgotten Labyrinth and
an Awe is going to have trouble passing a Dramatic Upheval? Uh, yeah. Ok.
> POLITICAL deck.
> Politics=make/change the laws ?
You are totally losing me here. Still.
[ quoted text not captured ]
I wrote:
> Arika with a Forgotten Labyrinth and
> an Awe is going to have trouble passing a Dramatic Upheval? Uh, yeah. Ok.
Ya know, unless DU is the one that Arika can't 'call 'cause she is not a
Prince or Justicar, but the point still stands...
[ quoted text not captured ]
I think that the only thing we can do is:
"we just play and see"
Because the change will take effect from jan 2005 and we can't do
nothing about this fact.
But if the change is to avoid affecting predator-prey relationship
during a game there is another change that must happen:
BAN table splitting pacts! Particularly between nearby players.
(and it' s against my way of playing.... because I like to make those
deals if I'm not in a "winning position")
Andrea "RavATwoFaces" RAVERA
I regard the new banlist as a rejection of table balance manipulation
as an ousting strategy. Manipulation is a Tom Sawyer strategy, and has
been the most effective strategy in the game. Table balance will
improve after removing this strategy, as the manipulators are forced to
focus on their prey to acquire VP.
It is false to say the 2005 banlist has killed voting. I believe those
that offer that opinion weren't playing real vote decks in the first
place, and were instead using votes to implement the manipulation
strategy.
> The only real difference I percieve in the game with these changes is
> that gameplay speeds up because we don't have to stop for five
minutes
> while everybody shuffles around their stuff.
Hear, hear!
To post on topic, I think the biggest impact this change will have on
gameplay is to make combat decks more viable. Frequently combat decks
destroy their prey's vampires, but their prey still has several turns
worth of pool. Removing DU and KR allows the combat deck to actually
get the VP that it earned.
Ira, who had been playing with a personal banned list of SC, DU, and KR
for years.
Daneel wrote:
> To phrase it nice and simple, I see no reason why a cross-table PTO
> should be blockable by the prey and predator instead of the target.
Requiring Methuselahs to declare the terms of a referendum before
blocking attempts are declared would be a pretty major change that hurt
all voting decks.
[ quoted text not captured ]
"Change" is absolutely adequate. "Hurt" is not necessarily. Especially
since I've seen countless issues of calling a damaging/hurting vote and
promising not to damage/hurt one's prey or predator (if he or she has
intercept). So you lose the uncertainty of knowing exact terms before
blocking (which is a strong mood element, yes, but hardly a surprise in
most cases - ever heard of 3-1?), but for it you can gain the option to
tune the game towards a more balanced multiplayer environment. Worth the
trouble? Undecided. Worth to consider? I think so.
--
Bye,
Daneel
In message <opsivy0a...@news.chello.hu>, Daneel <dan...@eposta.hu>
writes:
>"Change" is absolutely adequate. "Hurt" is not necessarily. Especially
>since I've seen countless issues of calling a damaging/hurting vote and
>promising not to damage/hurt one's prey or predator (if he or she has
>intercept).
Some people lie about things like this. They negotiate to do one thing,
then backtrack on the deal a few seconds later - once the block
declaration gaps have all gone.
[ quoted text not captured ]
On Sun, 12 Dec 2004 21:19:05 +0000, James Coupe <ja...@zephyr.org.uk>
wrote:
> In message <opsivy0a...@news.chello.hu>, Daneel <dan...@eposta.hu>
> writes:>> "Change" is absolutely adequate. "Hurt" is not necessarily. Especially
>> since I've seen countless issues of calling a damaging/hurting vote and
>> promising not to damage/hurt one's prey or predator (if he or she has
>> intercept).>
> Some people lie about things like this. They negotiate to do one thing,
> then backtrack on the deal a few seconds later - once the block
> declaration gaps have all gone.
Ah, I always forget, the beauty of the game. ;)
Anyway, that does not rule out the consideration. People wishing for
their daily dose of dishonesty can still lie about "not calling any
offensive votes" and then calling them anyway, kind of like it works
for bleed. However, there would also be a gain for vote decks - after
setting the terms, only those could make the attempt who were targeted.
Meaning in the extreme case that a completely helpless Methuselah could
be pummeled further (to reduce blockers), by say the 1 of the KRC.
--
Bye,
Daneel
In message <opsiw001...@news.chello.hu>, Daneel <dan...@eposta.hu>
writes:
>Anyway, that does not rule out the consideration. People wishing for
>their daily dose of dishonesty can still lie about "not calling any
>offensive votes" and then calling them anyway, kind of like it works
>for bleed.
Erm...
The point here is that they can negotiate not being blocked, and then
backtrack on this. This has *always* been possible, and the very
explicit way in which this was set up in the original rules suggests it
was entirely intentional.
Being able to lie about not calling an offensive vote is... strangely
bizarre. They see you call it, they block it. Nothing like the current
situation.
Please bear in mind that your personal dislike of people lying and back-
stabbing is not a reason to change the rules in a way that disadvantages
such tactics, whether overtly or covertly, intentional or accidental.
These were fundamental facets of the game. One tangential example is
Richard Garfield's example of a (real) playtest game where two people
supporting a vote threw down political backlash when it failed. (So
yeah, they were using sucky cards but that's not quite the point.)
>However, there would also be a gain for vote decks - after
>setting the terms, only those could make the attempt who were targeted.
>Meaning in the extreme case that a completely helpless Methuselah could
>be pummeled further (to reduce blockers), by say the 1 of the KRC.
Who is the target of Rumors of Gehenna? (The people not getting MPAs
will probably want to block!)
Who is the target of Autarkis Persecution? (Everyone gets pool -
everyone can block?)
Who is the target of Political Flux? (No-one is targeted - no-one can
block?)
This also seriously, seriously affects the ability of intercept decks to
move forward. 3-1 on a KRC very commonly goes prey/predator - but you
also see it go prey, grand-prey and prey/myself when necessary. That
the intercept deck now cannot intercept what were previously undirected
actions by its prey weakens it a great deal, both in terms of forward
momentum and bargaining power. "I'll block that PTO vote[0] for you, if
you rush his other vampire next turn" etc. are perfectly reasonable
bargaining chips that are currently available.
I've certainly seen a predator and prey negotiate about who should
block, whilst they're in the "Is my prey blocking?" step of the action.
(I've been one of those people, for example.)
Ditto, intercept/wall decks often use such tactics to prevent an ousting
vote or 'control' their prey in other ways. I can't see that weakening
non-Auspex decks (Animalism, Chimerstry, equipment, locations etc.) in
this regard is valid.
[0] Or any other single target vote that is almost certain to go on your
prey, or any vote that isn't going to kill me etc.
[ quoted text not captured ]
On Sun, 12 Dec 2004 22:27:53 +0000, James Coupe <ja...@zephyr.org.uk>
wrote:
> In message <opsiw001...@news.chello.hu>, Daneel <dan...@eposta.hu>> writes:>> Anyway, that does not rule out the consideration. People wishing for
>> their daily dose of dishonesty can still lie about "not calling any
>> offensive votes" and then calling them anyway, kind of like it works
>> for bleed.>
> Erm...
>
> The point here is that they can negotiate not being blocked, and then
> backtrack on this. This has *always* been possible, and the very
> explicit way in which this was set up in the original rules suggests it
> was entirely intentional.
No change is possible without actually *changing* something. ;)
Alas, the net results seem balanced to me.
> Please bear in mind that your personal dislike of people lying [...]
...is of no relevance here. Yes, true, I approached this issue from
a strictly "competitive multiplayer game" angle.
> Who is the target of Rumors of Gehenna? (The people not getting MPAs
> will probably want to block!)
>
> Who is the target of Autarkis Persecution? (Everyone gets pool -
> everyone can block?)
>
> Who is the target of Political Flux? (No-one is targeted - no-one can
> block?)
My original post said something about "votes directly affecting someone".
There would be a line drawn somewhere, with cards like KRC and PTO
falling on the "target may block" side. The necessity of consideration
does not eliminate the possibility of implementation, IMHO.
> This also seriously, seriously affects the ability of intercept decks to
> move forward.
That is perhaps an issue. Though the very same Intercept decks would now be
at an edge when they would be targetted cross-table. I say, this is a fair
trade-off, having myself been on the recieving end of a technically cross-
table PTO once too often when I had like 6+ Intercept available. Also note
that with this proposed alteration intercept decks would not be any worse
off with political decks, than with say bleed decks.
> 3-1 on a KRC very commonly goes prey/predator - but you
> also see it go prey, grand-prey and prey/myself when necessary. That
> the intercept deck now cannot intercept what were previously undirected
> actions by its prey weakens it a great deal, both in terms of forward
> momentum and bargaining power.
I feel a bit of conservative agitation here... In all sincerity, I'm quite
against change, but I really see this issue as something that is perhaps
worthy of consideration. I know the current target system does not support
multiple targets, but I'm not sure that's impossible.
> "I'll block that PTO vote[0] for you, if
> you rush his other vampire next turn" etc. are perfectly reasonable
> bargaining chips that are currently available.
But in return a well-played intercept deck gains almost complete immunity
from votes.
> I've certainly seen a predator and prey negotiate about who should
> block, whilst they're in the "Is my prey blocking?" step of the action.
> (I've been one of those people, for example.)
Non-sequitur. The necessity to negotiate because the rules deny one the
option to block an action targeting him (but not in the rules-defined
way of being the (D) target) is perhaps less intrinsic to the game than
convention would let us believe.
> Ditto, intercept/wall decks often use such tactics to prevent an ousting
> vote or 'control' their prey in other ways. I can't see that weakening
> non-Auspex decks (Animalism, Chimerstry, equipment, locations etc.) in
> this regard is valid.
Non-Auspex decks are weakened because by the current system to begin with,
because they cannot block votes that affect them. You can basically oust a
wall grandprey, burn/banish his vampires, without him being able block
without AUS/SPI/Ann. An Intercept deck is theoretically about preventing
things; I'm not sure it should not be best at preventing things that harm
it directly.
--
Bye,
Daneel
[Daneel]
> Non-Auspex decks are weakened because by the current
> system to begin with, because they cannot block votes
> that affect them.
Not true. *Most* votes that detrimentally effect (especially oust) a
particular deck will have been called by their predator or prey. These
are easily blockable by any intercept deck.
> You can basically oust a wall grandprey,
> burn/banish his vampires, without him
> being able block without AUS/SPI/Ann.
Do you mean to say that a "wall" is a weak strategy, especially without
AUS? Who would have thought?
Anyway, not all non-auspex decks are wall decks, some are rush and / or
vote decks themselves. Such decks can do something about hostile
votes. Blocking is not the only solution to a hostile cross-table
vote. Just goes to show that it's always a good idea to include rush
in an intercept deck?
If your particular deck implodes under the pressure of cross-table
votes, then I guess that's just bad luck.
Or possibly it's a crap deck.
* lehrbuch
As already pointed by others, yours is a faulty comparison. You can
play a KRC crosstable to do pool damage to someone just like a kindred
spirit does, and you can protect thine own crosstable to burn a vampire
just like you do with a bum rush. What you cant do now is to win
another people VP, or change who is your predator or prey. That is what
DU did, and that is what BROKE the predator/prey relationship.
in article 1102908703.2...@c13g2000cwb.googlegroups.com,
gustavo....@eresmas.net at gustavo....@eresmas.net wrote on
12/12/04 7:31 PM:
[ quoted text not captured ]
The predator prey relationship still exists after a DU or KR. Simply
because it is not the original order does not "break" the predator/prey
relationship. I choose to believe that Scott either had nothing to do with
this decision and is simply echoing the rational given to him by edict, or
he lost his mind for a moment. I am not alone in feeling this is a slippery
slope of dumbing down the game. I regret that we have no joined the ranks
of several games before this one in this error. Several methods of dealing
with this supposedly "game breaking" dynamic were already in place (IE
block, DI, delaying tactics, etc etc etc.). It is truly a sad day to see
the squeaky desires of the masses caved into.
On 12 Dec 2004 17:18:29 -0800, lehrbuch <lehr...@gmail.com> wrote:
> [Daneel]>> Non-Auspex decks are weakened because by the current
>> system to begin with, because they cannot block votes
>> that affect them.>
> Not true. *Most* votes that detrimentally effect (especially oust) a
> particular deck will have been called by their predator or prey. These
> are easily blockable by any intercept deck.
Indeed. My (sort-of) proposed alteration would not address that; in
fact, the bright news would be that any detrimental vote (regardless
of who called it) could now be blocked by a deck.
>> You can basically oust a wall grandprey,
>> burn/banish his vampires, without him
>> being able block without AUS/SPI/Ann.>
> Do you mean to say that a "wall" is a weak strategy, especially without
> AUS? Who would have thought?
I'm not necessarily saying that. I've seen good Ravnos walls after FN,
for example.
> Anyway, not all non-auspex decks are wall decks, some are rush and / or
> vote decks themselves. Such decks can do something about hostile
> votes. Blocking is not the only solution to a hostile cross-table
> vote. Just goes to show that it's always a good idea to include rush
> in an intercept deck?
Blocking is the inherent option present in the game to thwart a malevolent
effect. The ability to block is very important, especially since a lot of
decks pack at least casual Intercept, like, in the form of 2nd Traditions.
Such a deck would in a fair share of the cases be better off by blocking
than by allowing politics to decide the issue (except, of course, if they
have a DT or similar card in hand).
> If your particular deck implodes under the pressure of cross-table
> votes, then I guess that's just bad luck.
> Or possibly it's a crap deck.
Or maybe it's just that a brain-eater bug just dies in your skull after
being starved to death. You could study more from your books instead of
posting, if you can only echo this inane argument. This can be replied to
anything (I mean, why did they ban DU or KR? Decks whose preys and VPs
were stolen were crap decks, anyway. Why did they ban RTI? Decks that
would fall for it were crap decks. Duh, I said it, you can thank me for
my contribution later.) Anyway, that's not the point.
--
Bye,
Daneel
> Several methods of dealing with this supposedly "game breaking" dynamic
> were already in place (IE block, DI, delaying tactics, etc etc etc.).
> It is truly a sad day to see the squeaky desires of the masses caved
> into.
>
Note that none of those cards actually deal with the game breaking
dynamic.
scott christofersen wrote:
> The predator prey relationship still exists after a DU or KR. Simply
> because it is not the original order does not "break" the predator/prey
> relationship. I choose to believe that Scott either had nothing to do with
It undermines the predator-prey mechanism on which the game is founded.
> this decision and is simply echoing the rational given to him by edict, or
> he lost his mind for a moment. I am not alone in feeling this is a slippery
I support the V:EKN's position on this. If I had lost my mind, it is a
state that continues through today at least, not just a momentary slip.
> slope of dumbing down the game.
I am not alone (as long as we're inflating our "IMO"s) in realizing that
this is not the case.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
In message <opsiw5ek...@news.chello.hu>, Daneel <dan...@eposta.hu>
writes:
>On Sun, 12 Dec 2004 22:27:53 +0000, James Coupe <ja...@zephyr.org.uk>
>wrote:>> Please bear in mind that your personal dislike of people lying [...]>
>...is of no relevance here. Yes, true, I approached this issue from
>a strictly "competitive multiplayer game" angle.
Jyhad has an inherent social element - which includes the ability to
lie.
Changes which detract from that possibly disrupt that element. That
this would suit you is certainly relevant. You may care to re-read what
I wrote, particularly the "intentional or accidental" line. People may
support changes for reasons that suit them, without realising it.
>> "I'll block that PTO vote[0] for you, if
>> you rush his other vampire next turn" etc. are perfectly reasonable
>> bargaining chips that are currently available.>
>But in return a well-played intercept deck gains almost complete immunity
>from votes.
If nothing else in your post set alarm bells ringing, this should.
Why should a well-played intercept deck suddenly gain "immunity from
votes"? What's balanced about that? Why is that needed?
>> Who is the target of Rumors of Gehenna? (The people not getting MPAs
>> will probably want to block!)
>>
>> Who is the target of Autarkis Persecution? (Everyone gets pool -
>> everyone can block?)
>>
>> Who is the target of Political Flux? (No-one is targeted - no-one can
>> block?)>
>My original post said something about "votes directly affecting
>someone".
>There would be a line drawn somewhere, with cards like KRC and PTO
>falling on the "target may block" side. The necessity of consideration
>does not eliminate the possibility of implementation, IMHO.
This is a *lot* of change, for a very low tangible benefit (if any).
If large swathes of votes requires errata to determine who the 'target'
is, that's a problem. This is particularly the case in very nebulous
votes like Rumors of Gehenna and Autarkis Persecution.
Who is targeted by Consanguineous Boon? Why should they want to block
if it's giving them pool? Isn't it more likely that their predators or
prey will want to block?
Do I have to reveal/give details of what vampires I have before I can
block Honor the Elders? You don't know anything about my uncontrolled
region at the moment.
Archon? That directly affects me - or another Methuselah. But other
people will want to block.
Reinforcements - just like Rumors of Gehenna. It's not the people who
are targeted who will typically want to block. (Since "up to" can mean
"zero", so they can just ignore it if they need to for whatever reason.)
And so on, and so on, and so on.
I can't see any of this meeting the threshold required for such
upheaval.
>> I've certainly seen a predator and prey negotiate about who should
>> block, whilst they're in the "Is my prey blocking?" step of the action.
>> (I've been one of those people, for example.)>
>Non-sequitur. The necessity to negotiate because the rules deny one the
>option to block an action targeting him (but not in the rules-defined
>way of being the (D) target) is perhaps less intrinsic to the game than
>convention would let us believe.
Predator and prey always have the option to block.
You appear to be thinking that by "predator and prey" I am talking about
"not predator and not prey", as your comment only applies to cross-table
votes.
[ quoted text not captured ]
On Mon, 13 Dec 2004 22:45:45 +0000, James Coupe <ja...@zephyr.org.uk>
wrote:
> In message <opsiw5ek...@news.chello.hu>, Daneel <dan...@eposta.hu>
> writes:>> On Sun, 12 Dec 2004 22:27:53 +0000, James Coupe <ja...@zephyr.org.uk>
>> wrote:>>> Please bear in mind that your personal dislike of people lying [...]>>
>> ...is of no relevance here. Yes, true, I approached this issue from
>> a strictly "competitive multiplayer game" angle.>
> Jyhad has an inherent social element - which includes the ability to
> lie.
Jyhad is also a multiplayer game. it is also played competitively.
These two points are more important than the social aspect of the
game for competitive play (which social element, by the way, would
probably lose less than you believe).
> Changes which detract from that possibly disrupt that element. That
> this would suit you is certainly relevant. You may care to re-read what
> I wrote, particularly the "intentional or accidental" line. People may
> support changes for reasons that suit them, without realising it.
And oppose them too for similar reasons. Guess we've discussed that
in depth... ;)
>>> "I'll block that PTO vote[0] for you, if
>>> you rush his other vampire next turn" etc. are perfectly reasonable
>>> bargaining chips that are currently available.>>
>> But in return a well-played intercept deck gains almost complete
>> immunity
>> from votes.>
> If nothing else in your post set alarm bells ringing, this should.
How about a post saying "A well-played wall deck is completely immune
to its predator"? Is that alarming? Or "prey"?!?
I mean, why is it more logical for a blocking deck to block an action
of his predator that does not affect it in any way, than to block a
cross table effect that affects it significantly? I'd say even directly,
except for the (D) game term directedness?
> Why should a well-played intercept deck suddenly gain "immunity from
> votes"? What's balanced about that? Why is that needed?
And lose the ability to block its predator or prey if they directly harm
someone else. Kind of balanced.
>>> Who is the target of Rumors of Gehenna? (The people not getting MPAs
>>> will probably want to block!)
>>>
>>> Who is the target of Autarkis Persecution? (Everyone gets pool -
>>> everyone can block?)
>>>
>>> Who is the target of Political Flux? (No-one is targeted - no-one can
>>> block?)>>
>> My original post said something about "votes directly affecting
>> someone".
>> There would be a line drawn somewhere, with cards like KRC and PTO
>> falling on the "target may block" side. The necessity of consideration
>> does not eliminate the possibility of implementation, IMHO.>
> This is a *lot* of change, for a very low tangible benefit (if any).
The perception of the benefit is subjective. I'd value it highly (for
the "multiplayer" and "competitive" angles).
> If large swathes of votes requires errata to determine who the 'target'
> is, that's a problem. This is particularly the case in very nebulous
> votes like Rumors of Gehenna and Autarkis Persecution.
I'd say... Without getting too harshly into it, that there could be two
kinds of votes.
"Harmless" votes would include most votes that do not directly affect
anyone,
or whose effects are not detrimental (as defined by another set of votes).
This
would be an excluded set, as no special definition would be needed. Any
vote
would be "harmless" (or "general", "generic", "undirected", etc.), unless
it
was indicated otherwise. The rules for these votes could remain.
Harmful votes could be indicated and be blockable by their targets. Even
the
(D) symbol could be used, with the special rulebook provision that the (D)
symbol indicated on a vote card means that every methuselah who is
directly
affected may block (but in return the predator and prey may not, unless
they
are also targetted).
Like:
rev. Kine Resources Contested
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
(D) Allocate 4 points between two or more Methuselahs. Successful
referendum
means each Methuselah burns 1 pool for each point assigned.
Sure, you'd need to specify the targets before getting to the block
opportunities window, for what it's worth. That's mostly a bad thing,
probably, but it can also serve as a benefit (you won't be blocked
"just in case"; you can also choose targets who cannot block).
[snip examples]
These would probably all fall under "Harmless".
> And so on, and so on, and so on.
Indeed.
> I can't see any of this meeting the threshold required for such
> upheaval.
You induced much of the hype yourself. If you stay reasonable at least
long enough to sincerely ponder the idea you might contribute some
constructive criticism. Understand that my primary concern is a shifting
emphasis onto competitive play. You need more "fair" rules for that kind
of thing. You will never eliminate the ability to collude and/or play
poorly, and for a multiplayer game such issues probably warrant
consideration.
This is so far a hypothetical change. Not as if LSJ or anyone would be
considering it. It's just something to ponder with the limitless freedom
the lack of responsibility places on one.
>>> I've certainly seen a predator and prey negotiate about who should
>>> block, whilst they're in the "Is my prey blocking?" step of the action.
>>> (I've been one of those people, for example.)>>
>> Non-sequitur. The necessity to negotiate because the rules deny one the
>> option to block an action targeting him (but not in the rules-defined
>> way of being the (D) target) is perhaps less intrinsic to the game than
>> convention would let us believe.>
> Predator and prey always have the option to block.
Undirected actions, yes.
> You appear to be thinking that by "predator and prey" I am talking about
> "not predator and not prey", as your comment only applies to cross-table
> votes.
I was referring to the reference you referred to (in which I referred to
your prior reference).
--
Bye,
Daneel
[Daneel]
> ...why is it more logical for a blocking deck to block> an action of his predator that does not affect it in
> any way, than to block a cross table effect that
> affects it significantly?
*Everything* my predator does effects me, as it is advancing their
game. If they are advancing their game they are closer to ousting me -
especially now since DU/KR are banned. Thus it is logical for a
blocking deck to consider blocking anything that its predator does.
It's also logical for the reason that blocking and
torporing/burning/hurting the acting minion is (generally) advancing
the blocking deck's game.
A blocking deck doesn't block actions because the actions affect it,
that's incidental and irrelevant. A blocking deck blocks actions
because it effects the Methuselah whose minions are trying to act
(normally prey or predator of the blocking deck).
> And lose the ability to block its predator or prey
> if they directly harm someone else. Kind of
> balanced.
I call Disputed Territority to steal a cross table hunting ground. Who
does this directly harm? Who do you think should be able to block
this? Why should it be different to who can block KRC (if you think it
is)?
> rev. Kine Resources Contested
> ...(D) Allocate 4 points between two or
> more Methuselahs.
So I call a KRC that will oust my prey and do one point of damage to,
say my grand-predator, and my predator can't block it? I'd say me
getting an oust will directly effect my predator.
* lehrbuch
[Daneel]
> Blocking is the inherent option present in the game to
> thwart a malevolent effect. The ability to block is very
> important, especially since a lot of decks pack at least
> casual Intercept, like, in the form of 2nd Traditions.
>
> Such a deck would in a fair share of the cases be better
> off by blocking than by allowing politics to decide the
> issue (except, of course, if they have a DT or similar
> card in hand).
A deck with casual intercept will never have the intercept when it
wants it anyway.
However, a wall deck, that is a deck that blocks "offensively" will in
fact be screwed by your proposal. For example, I am a wall deck and my
prey is a vote deck. Under your proposal the vote deck can go ahead
and carefully call many KRCs that do not cause damage to me (their
predator), but do cheerfully oust their prey. There is nothing I do
about this. The wall deck is fucked *unless* it includes Eagles Sight.
Exactly the situation you were purporting to avoid.
Being able to block a prey that advances by voting is much more
important to an intercept based deck than worrying about being hit by
the odd wildly aimed PTO.
* lehrbuch
On 13 Dec 2004 17:43:14 -0800, lehrbuch <lehr...@gmail.com> wrote:
>> Such a deck would in a fair share of the cases be better
>> off by blocking than by allowing politics to decide the
>> issue (except, of course, if they have a DT or similar
>> card in hand).>
> A deck with casual intercept will never have the intercept when it
> wants it anyway.
True, luck plays a very significant role in this game (as it is a
card game).
But that is possible with tons of intercept anyway, so assuming at
least a decent draw, a good player will skillfully use any card to
his or her advantage, regardless of quantity. I'm not one and I
still manage to wreak havoc with carefully played casual intercept.
> However, a wall deck, that is a deck that blocks "offensively" will in
> fact be screwed by your proposal. For example, I am a wall deck and my
> prey is a vote deck.
For example consider a wall deck with a bleeder prey under the current
system.
'Nuff said.
--
Bye,
Daneel
On 13 Dec 2004 17:27:18 -0800, lehrbuch <lehr...@gmail.com> wrote:
> [Daneel]>> ...why is it more logical for a blocking deck to block
>> an action of his predator that does not affect it in
>> any way, than to block a cross table effect that
>> affects it significantly?>
> *Everything* my predator does effects me, as it is advancing their
> game. If they are advancing their game they are closer to ousting me -
I see the merit of this statement. In fact, I agree that it is technically
true.
However, scratching under the surface we find that it is not true in
reality. As the game rules fall short of identifying subtle collusion,
and as no rule can prevent poor play, plus given the abundance of
deals we end up with a situation where it is quite debatable.
Especially given how this is a competitively played multiplayer game.
So no, I do not believe in that statement.
> A blocking deck doesn't block actions because the actions affect it,
> that's incidental and irrelevant. A blocking deck blocks actions
> because it effects the Methuselah whose minions are trying to act
> (normally prey or predator of the blocking deck).
That is an interesting, if somewhat odd point. It is even true as long
as your previous statement stands (which is, as long as everyone is
being a good boy and going forward).
>> And lose the ability to block its predator or prey
>> if they directly harm someone else. Kind of
>> balanced.>
> I call Disputed Territority to steal a cross table hunting ground. Who
> does this directly harm? Who do you think should be able to block
> this? Why should it be different to who can block KRC (if you think it
> is)?
Attributing exact cards is a long and tiresome process I do not wish to
take upon me. I do not want to change the system, I merely point out
something I percieve sooner or later will evolve into necessity. In fact,
that may be sooner than later.
>> rev. Kine Resources Contested
>> ...(D) Allocate 4 points between two or
>> more Methuselahs.>
> So I call a KRC that will oust my prey and do one point of damage to,
> say my grand-predator, and my predator can't block it? I'd say me
> getting an oust will directly effect my predator.
Not any more than you bleeding for three. But, your grandpredator can
instead block. I see little problem with this, as your prey will
probably want to block it anyway.
To sum it up: none of your arguments seem to escape the "but the predator
won't be able to block" issue (already there for bleeds and other (D)
stuff like rushes), or go beyond the "but you did not present me with a
comprehensive list of all affected political cards" strawman. You have
some good points but neither of them address the real problem I refer to
- that in the case of a competitive multiplayer game it is highly
beneficial if all players can directly interact with things that directly
interact with them.
Note that in casual play I don't mind the current system at all. It works
fine and any change won't bring about enough benefit. However, we're also
talking about tournaments here - and that's a different issue.
--
Bye,
Daneel
In message <opsizp28...@news.chello.hu>, Daneel <dan...@eposta.hu>
writes:
>On 13 Dec 2004 17:27:18 -0800, lehrbuch <lehr...@gmail.com> wrote:>> *Everything* my predator does effects me, as it is advancing their
>> game. If they are advancing their game they are closer to ousting me ->
>I see the merit of this statement. In fact, I agree that it is
>technically true.
>
>However, scratching under the surface we find that it is not true in
>reality. As the game rules fall short of identifying subtle collusion,
>and as no rule can prevent poor play, plus given the abundance of
>deals we end up with a situation where it is quite debatable.
>Especially given how this is a competitively played multiplayer game.
>So no, I do not believe in that statement.
Rules are not just made for bad players. Bear in mind that - for
example - many bad players will not be able to abuse the possibilities
that NRA (and the new NRA-style rules) address, or that Return to
Innocence presented.
Everything a *good* player does advances their position in some fashion.
And the game is designed to be balanced so that good players can be
dealt with, just as much as bad players.
>Attributing exact cards is a long and tiresome process I do not wish to
>take upon me. I do not want to change the system, I merely point out
>something I percieve sooner or later will evolve into necessity. In fact,
>that may be sooner than later.
Why?
It may also be worthwhile pointing out that "Here's a controversial idea
but I'm not going to put in the effort to support it when it comes
across significant problems" generally doesn't work out well, for a
variety of reasons.
[ quoted text not captured ]
On 14 Dec 2004 14:11:35 -0800, lehrbuch <lehr...@gmail.com> wrote:
> This argument makes no sense.
>
> Are you suggesting that players collude often and hence are not always
> advancing their own game? Or that players are frequently so crap that
> they are only advancing their game by accident?
Trying to put words in my mouth, are you?
The subtle table dynamic can be disrupted by minor misjudgements or
secondary considerations of preference. Not to mention the more blatant
possibilities. Given how a judge decides upon limited information, in a
limited way and based on limited experience, I'd rather have the rules
support my game than the judges.
> Surely, if you think these are problems then they are a consequence of
> *casual* play not *competitive* play?
In casual I can choose whom I sit down to play with. There is also no
stake. In competitive play both are quite different.
> I'd say it's more because there is no equitable way of attributing the
> cards that is better than: "Votes are undirected actions". Which is a
> reason I'm saying the proposed change is useless.
There are probably many. I suggested one.
> You seem to want to make votes and bleeds more equivalent. How is this
> helping the game?
You seem to forget that only the announcing of the terms would change.
Otherwise, a KRC played in a "logical" way would still be blockable by
predator and prey. Of course, if we are getting near "illogical" play
(either due to misjudgement or other factors) we are left with two
options: either go with the current system whose idealist motto is
"why would anyone not optimize their chances to win", and instead go
with the more realistic it is against you, you can block it".
>> "but you did not present me with a comprehensive
>> list of all affected political cards" strawman.>> You can't even present us with a single card that is unequivocally
> better under your proposed system.
rev. Protect Thine Own
Cardtype: Political Action
Cost: 1 blood
Political Card - Worth 1 Vote. Called by any justicar or Inner Circle
member at +1 stealth.
(D) Choose a non-Camarilla vampire with a capacity below 6. If the acting
vampire is a member of the Inner Circle, you may choose any non-Camarilla
vampire instead. If this referendum is successful, burn that vampire.
--
Bye,
Daneel
On Tue, 14 Dec 2004 20:30:45 +0000, James Coupe <ja...@zephyr.org.uk>
wrote:
> Rules are not just made for bad players. Bear in mind that - for> example - many bad players will not be able to abuse the possibilities
> that NRA (and the new NRA-style rules) address, or that Return to
> Innocence presented.
I see. But even the top ranking players make mistakes. Not to mention
newbies. The rules should - IMHO - at least allow players to "defend"
themselves. I'm not necessarily trying to promote defensive play though.
> Everything a *good* player does advances their position in some fashion.
Unless it is based on misjudgement, is itself a mistake, or is
influenced by out of game considerations (or something).
> And the game is designed to be balanced so that good players can be
> dealt with, just as much as bad players.
No. The game is balanced so that the good, honest and unerring players
are perfectly dealt with. Which kind of leaves a lot of mist here and
there... ;)
The rules IMHO should take into consideration both the unskilled, unfair
and absent minded player _and_ the good, honest and unerring one.
> It may also be worthwhile pointing out that "Here's a controversial idea
> but I'm not going to put in the effort to support it when it comes
> across significant problems" generally doesn't work out well, for a
> variety of reasons.
I can't take the developers' work. I've suggested enough cornerstones to
set the idea in place. My "job" is done after I have successfully
illustrated my point.
--
Bye,
Daneel
[Me]
> > *Everything* my predator does effects me, as it
> > is advancing their game. If they are advancing
> > their game they are closer to ousting me -
[Daneel]
> However, scratching under the surface we find that
> it is not true in reality. As the game rules fall
> short of identifying subtle collusion, and as no
> rule can prevent poor play, plus given the abundance
> of deals we end up with a situation where it is
> quite debatable. Especially given how this is a
> competitively played multiplayer game. So no, I
> do not believe in that statement.
This argument makes no sense.
Are you suggesting that players collude often and hence are not always
advancing their own game? Or that players are frequently so crap that
they are only advancing their game by accident?
Surely, if you think these are problems then they are a consequence of
*casual* play not *competitive* play?
[Daneel]
> Attributing exact cards is a long and tiresome
> process I do not wish to take upon me.
I'd say it's more because there is no equitable way of attributing the
cards that is better than: "Votes are undirected actions". Which is a
reason I'm saying the proposed change is useless.
> To sum it up: none of your arguments seem to escape> the "but the predator won't be able to block" issue
> (already there for bleeds and other (D) stuff like> rushes)...
That's a major difference between bleeds and votes. Votes are not
meant to be effectively just crappy bleeds.
Votes have the advantages of: being at + 1 stealth, being more flexible
than bleeding, and *occasionally* highly interested parties are unable
to block them. These are balanced by the disadvantages: that a
referendum needs to pass to be effective, and that two *normally*
highly interested parties have the opportunity to block them.
You seem to want to make votes and bleeds more equivalent. How is this
helping the game?
> "but you did not present me with a comprehensive> list of all affected political cards" strawman.
You can't even present us with a single card that is unequivocally
better under your proposed system.
* lehrbuch
[Me]
> > *Everything* my predator does effects me, as it
> > is advancing their game. If they are advancing
> > their game they are closer to ousting me -
[Daneel]
> However, scratching under the surface we find that
> it is not true in reality. As the game rules fall
> short of identifying subtle collusion, and as no
> rule can prevent poor play, plus given the abundance
> of deals we end up with a situation where it is
> quite debatable. Especially given how this is a
> competitively played multiplayer game. So no, I
> do not believe in that statement.
This argument makes no sense.
Are you suggesting that players collude often and hence are not always
advancing their own game? Or that players are frequently so crap that
they are only advancing their game by accident?
Surely, if you think these are problems then they are a consequence of
*casual* play not *competitive* play?
[Daneel]
> Attributing exact cards is a long and tiresome
> process I do not wish to take upon me.
I'd say it's more because there is no equitable way of attributing the
cards that is better than: "Votes are undirected actions". Which is a
reason I'm saying the proposed change is useless.
> To sum it up: none of your arguments seem to escape> the "but the predator won't be able to block" issue
> (already there for bleeds and other (D) stuff like> rushes)...
That's a major difference between bleeds and votes. Votes are not
meant to be effectively just crappy bleeds.
Votes have the advantages of: being at + 1 stealth, being more flexible
than bleeding, and *occasionally* highly interested parties are unable
to block them. These are balanced by the disadvantages: that a
referendum needs to pass to be effective, and that two *normally*
highly interested parties have the opportunity to block them.
You seem to want to make votes and bleeds more equivalent. How is this
helping the game?
> "but you did not present me with a comprehensive> list of all affected political cards" strawman.
You can't even present us with a single card that is unequivically
[ quoted text not captured ]
[Daneel]
> Trying to put words in my mouth, are you?
No.
I still have no idea what you are saying here.
You still seem to be arguing that the current system doesn't work
because players are not playing to win?
[lehrbuch]
> > You can't even present us with a single card that
> > is unequivocally better under your proposed
> > system.
[Daneel]
> rev. Protect Thine Own...
> (D) Choose a non-Camarilla vampire ...
What values of "unequivocal" and "better" are you using? I thought you
were concerned about PTO being overpowered already.
This makes Protect Thine Own *more* powerful as typically only one
player can now block it. Whereas under the old system usually two
players could block it, one of whom typically controlled the selected
vampire, anyway.
Nice one.
* lehrbuch
In message <1103071114.6...@z14g2000cwz.googlegroups.com>,
lehrbuch <lehr...@gmail.com> writes in response to Daneel:
>> rev. Protect Thine Own...
>> (D) Choose a non-Camarilla vampire ...>
>What values of "unequivocal" and "better" are you using? I thought you
>were concerned about PTO being overpowered already.
>
>This makes Protect Thine Own *more* powerful as typically only one
>player can now block it. Whereas under the old system usually two
>players could block it, one of whom typically controlled the selected
>vampire, anyway.
This will most likely be even more "typically" now, given the lack of
DU/KR - unless someone spends the entire time looking like the threat,
which is a skill you should be working against, so far as is possible.
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