rec.games.trading-cards.jyhad

Help wanted with rules ref, on stacking

3 messages from 3 participants · 11 May 1996 – 14 May 1996
original thread on Google Groups

Thomas Doehne

I've started playing with a group that has somehow gotten the idea that you can only play one of a given card during the period that's appropriate for it. Probably by extension from the limits put on action modifiers, reactions, strikes, and additional strike cards. What in the Jyhad/VTES rules or rulings can I point at to convince them that it *is* possible to play more than one Flash or Form of the Ghost during a maneuver phase, or more than one Indomitability or Skin of Rock during damage prevention? Or that it's possible to play 2 Fists of Death during a given combat? (Or have I missed something?) -- Tom Doehne doe...@cse.ogi.edu doe...@agora.rdrop.com

PDB6

Luckily, the rules will save you! :-) Sadly, I don't think that it specificaly says you can stack cards, but it specificaly says what you CAN'T stack. Somewhere in the rule book (I lost mine long ago) there is a section that says "only one of each Action Modifier or Reaction may be played by a minion in each action..." or something like that. Your group mates are correct that only one of each _Action_Modifier_ or _Reaction_ may be played during each action, but it says nothing about combat cards, which you can play as many as you want per combat, with the exception that you can't use manuvers to cancel your own manuvers and you can't use presses to cancel your own presses (i.e. no wasting cards just for the sake of cycling them). You also may only play ONE card that provides aditional strikes each combat round (you may play another one if you press and have another round of combat). As only one of each Action Mod may be played per action, if some Malkavian tries to come bleed you, he can use 1 Lost in Crowds, 1 Faceless Night, and 1 Cloak the Gathering (but that is a weird one, as his friend can also use one to up his stealth, as the same MINION is not using more than one...), but no more of each type in that action. If some Toreador is trying to block, she can use one each of Enhanced Senses and Spirits Touch to try to stop him. If, our Torador friend manages to intercept and they get into combat, she can use flash to manuver to long range, and then use flash again to manuver to long range after the Malk manuvers to close. She could then strike with Undead Strength for 3 hand damage and use 2 or 3 Skin of Rocks to stop all the damage that is hitting her (she is one buff Toreador...), and then Blur (once this round) to strike twice more, each time using Undead Strength again. As to some of the specific cards you pointed out, in combat, you can use all the Flashes or Fake Outs to manuver as you need, you can play 2 or 3 Fists of Death if you want (it is +1/+2 damage, as opposed to Torn Signpost which gives you 2/3 base hand damage. Play Torn Signpost and then stack a Fists of Death on top of it and hit for 5 hand damage every strike! With Undead Strength you can hit for 7! Woo Hoo!), play as many Gleam of Red Eyes to press as you need and you can play as many Skin of Rocks as you need to stop all the damage that is coming at you. On the other hand, you can't use 6 Lost in Crowds to get +12 stealth when you go to bleed someone with Ozmo for 7. Good luck! Peter D Bakija PD...@aol.com "To die by your side Well, the pleasure, the privilege is mine" -The Smiths

Thomas R Wylie

Thomas Doehne <doe...@church.cse.ogi.edu> wrote: >What in the Jyhad/VTES rules or rulings can I point at to >convince them that it *is* possible to play more than one >Flash or Form of the Ghost during a maneuver phase, or >more than one Indomitability or Skin of Rock during >damage prevention? Or that it's possible to play 2 >Fists of Death during a given combat? Unfortunately, there's nothing in particular you can point to, since we tend not to include "yes, you can do this" reminders in the rulebook. Basically, there are special rules for certain card types, such as Action Modifiers, that prevent you from doubling them up. If the rulebook doesn't mention that a card type is restricted, then you can double up the card as appropriate. It might help to point out that there is a rule prohibiting you from stacking additional strike cards/effects, but no such rule mentioned for things like damage prevention. Tom Wylie rec.games.trading-cards.* Network Representative for aa...@cats.ucsc.edu Wizards of the Coast, Inc.