rec.games.trading-cards.jyhad

Flesh of Marble & Flak Jacket

3 messages from 3 participants · 16 May 1996 – 21 May 1996
original thread on Google Groups

Brian E. Wellington

From: aa...@cats.ucsc.edu (Thomas R Wylie) Newsgroups: rec.games.trading-cards.jyhad Subject: Rules Team Rulings: 11/10/95 Date: 12 Nov 1995 00:34:44 GMT Message-ID: <483ff4$9...@darkstar.UCSC.EDU> 1) Damage prevention cards may only be played during a Check Damage step of combat (sometimes referred to as "strike resolution"). However, permanents that prevent damage and lasting effects (such as Flesh of Marble) can be applied outside of this step. While you can't play Skin of Rock to prevent the damage from Pulled Fangs, the damage could be prevented if you had superior Flesh of Marble in effect, or an unused Flak Jacket. This ruling seems to indicate to me that a Flak Jacket can be applied at any time, not just the Check Damage phase. Therefore, could Flesh of Marble be used to reduce all damage from a round to 1, and then the Flak Jacket applied to prevent the final 1? Or must the Flak Jacket be used before the effects of the Flesh of marble? Brian

L. Scott Johnson

[ quoted text not captured ] The latter. Flesh of Marble has errata (aka Baggage) saying that it only reduces damage /that wasn't prevented/ to one. Curiously, of course, the superior talks about /preventing/ damage, not reducing it, so requires the baggage I was talking about earlier - and as long as WotC is adding all this baggage, they may as well add enough to make the card work sensibly in the face of a mix of damage. -- L. Scott Johnson (sjoh...@math.sc.edu) | "The Borg assimilated my race and http://www.math.sc.edu/~sjohnson | all I got was this lousy T-shirt" Graphics Specialist and V:tES Rulemonger. |

Thomas R Wylie

L. Scott Johnson <sjoh...@math.scarolina.edu> wrote: >The latter. Flesh of Marble has errata (aka Baggage) saying that it >only reduces damage /that wasn't prevented/ to one. Curiously, of >course, the superior talks about /preventing/ damage, not reducing it, >so requires the baggage I was talking about earlier - and as long as >WotC is adding all this baggage, they may as well add enough to make >the card work sensibly in the face of a mix of damage. No, it has an *interpretation* that it prevents damage that wasn't prevented by other means. We don't need to issue errata every time you misinterpret a card. Tom Wylie rec.games.trading-cards.* Network Representative for aa...@cats.ucsc.edu Wizards of the Coast, Inc.