rec.games.trading-cards.jyhad

Jyhad?

12 messages from 10 participants · 17 August 1995 – 22 August 1995
original thread on Google Groups

Mark Rehbein

There are no messages in this news group. Is no one interested in jyhad anymore. Anyway ill ask some questions for anyone to answer. 1. If combat is at long range (ranged) then a press is played, does the next round of combat start at long range?

Phi

Mark Rehbein <eng...@jcu.edu.au> wrote: !There are no messages in this news group. Is no one interested in jyhad !anymore. !Anyway ill ask some questions for anyone to answer. !1. If combat is at long range (ranged) then a press is played, does the !next round of combat start at long range? No range will have to be determined again

James R. McClure Jr.

Mark Rehbein <eng...@jcu.edu.au> wrote: >There are no messages in this news group. Is no one interested in jyhad >anymore. Peace Mark, There aren't? Could've fooled me. >1. If combat is at long range (ranged) then a press is played, does the >next round of combat start at long range? No. Combat rounds always begin at short range, even if following a long range round. Nil carborundum illigitimi, James R. McClure Jr. The OS/2 Apostle <insert disclaimer here>

Michael Whitbread

Mark Rehbein <eng...@jcu.edu.au> wrote: > >There are no messages in this news group. Is no one interested in jyhad >anymore. > >Anyway ill ask some questions for anyone to answer. > [ quoted text not captured ]

Mark Rehbein

On Thu, 17 Aug 1995, jAMES e. lIN wrote: > That's odd. We've been getting many messages a day. Maybe your server is > blocking the postings, or even this newsgroup. As for your question, no. > The second combat after the press is used to continue starts off with > close range. > > ---jAMES--- thanks James but i have another question. Could you please answer this one? My strike is a zip gun (one damage) played with dragon breath rounds(add two aggravated). At the strike resolution my apponent plays a skin of rock which prevents two damage. Which two damage does it prevent? Thank you. Mark

jAMES e. lIN

In article <Pine.ULT.3.91.950818...@groper.jcu.edu.au>, Mark Rehbein <eng...@jcu.edu.au> wrote: >thanks James but i have another question. Could you please answer this one? > >My strike is a zip gun (one damage) played with dragon breath rounds(add two >aggravated). At the strike resolution my apponent plays a skin of rock >which prevents two damage. Which two damage does it prevent? ... You're welcome Mark. As for your question, unless under certain circumstances, your opponent gets to decide which two damage he/she wants to prevent. I will assume he/she will pick to prevent the two agg damage, unless there's a Fame involved...*grin* ---jAMES--- .

J. Andrew Lipscomb

Say that Basilia, who has had Drawing Out the Beast played on her and therefore does 2 hand aggravated, is fighting Merrill Molitor, who can change 1 per (combat? round? irrelevant in this case) from aggravated to normal, and who has no blood. When he receives the strike, the net damage is 1 normal and 1 aggravated. Which comes first? (If the normal is first, he's burned, but if the aggravated is first, he's merely put in torpor.) J. Andrew Lipscomb <ew...@chattanooga.net, them...@delphi.com> PGP keys by request Don't blame me, I voted Libertarian.

Stephen Beaulieu

In article <Pine.ULT.3.91.950818...@groper.jcu.edu.au>, Mark Rehbein <eng...@jcu.edu.au> wrote: : My strike is a zip gun (one damage) played with dragon breath rounds(add two : aggravated). At the strike resolution my apponent plays a skin of rock : which prevents two damage. Which two damage does it prevent? : : Thank you. : : Mark The player playing the damage prevention card chooses whcih damage to prevent. Hope this helps stephen

Shane Travis

J. Andrew Lipscomb (ew...@chattanooga.net) wrote: : Say that Basilia, who has had Drawing Out the Beast played on her and : therefore does 2 hand aggravated, is fighting Merrill Molitor, who can : change 1 per (combat? round? irrelevant in this case) from aggravated to : normal, and who has no blood. When he receives the strike, the net damage : is 1 normal and 1 aggravated. Which comes first? All damage is assessed in the following order: 1. Steal Blood 2. Normal Damage 3. Aggravated Damage : (If the normal is : first, he's burned, but if the aggravated is first, he's merely put in : torpor.) This, however, is not the case. The amount of aggravated damage required to burn a vampire outright is X+2 from a single source. In this case, 2 Aggravated damage would have been needed (and without this special ability, the vampire would indeed have been burned). A single point of Aggravated damage cannot ever burn a vampire, even one which is already on its way to torpor: it simply (redundantly) sends it to torpor again. Also, several points of aggravated damage from different sources (i.e. Basilia followed by Pulled Fangs) will not burn a vampire, but will again redundantly send it to torpor. Shane H.W. Travis | When a stupid man is doing something he is tra...@duke.usask.ca | ashamed of, he always declares that it is his duty. Saskatoon, Saskatchewan | -- George Bernard Shaw

L. Scott Johnson

tra...@duke.usask.ca (Shane Travis) writes: >J. Andrew Lipscomb (ew...@chattanooga.net) wrote: >: Say that Basilia, who has had Drawing Out the Beast played on her and >: therefore does 2 hand aggravated, is fighting Merrill Molitor, who can >: change 1 per (combat? round? irrelevant in this case) from aggravated to >: normal, and who has no blood. When he receives the strike, the net damage >: is 1 normal and 1 aggravated. Which comes first? >All damage is assessed in the following order: >1. Steal Blood Point of Order - stolen blood is not damage (and cannot be prevented). >2. Normal Damage >3. Aggravated Damage To simplfy things, I'd order strike resolution as follows: 1. Resolve strike. One of: a. Assign damage counters (do not heal yet) b. Steal blood (transfer blood immediately) c. End combat (Jyhad- this resolves in the announce strike phase; V:tES- it resolves now). d. Dodge (negating/cancelling the opposing offensive strike) e. Destroy equipment/weapon (burn equipment immediately) f. Steal equipment/weapon (transfer equipment immediately) 2. Heal damage. Heal normal damage first. Then spend one blood for every point of aggravated damage beyond the first point of aggravated damage to prevent destruction. -- L. Scott Johnson (sjoh...@math.sc.edu) | These opinions are mine and http://www.math.sc.edu/~sjohnson | are subject to card text. Graphics Specialist and Jyhad Rulemonger. |

Algustas

On 19 Aug 1995, Shane Travis wrote: > > All damage is assessed in the following order: > > 1. Steal Blood > 2. Normal Damage > 3. Aggravated Damage > Hi Shane, This is the way my group plays, but when challenged to find this in writing I could not do so. Is it printed in the incomplete little white book or is this a design team ruling? Algustas *****On this tenth day of June, 1940, the hand that held the dagger has struck it into the back of its neighbor.***** Franklin D. Roosevelt

Shane Travis

Algustas (cfr...@gladstone.uoregon.edu) wrote: : > All damage is assessed in the following order: : > : > 1. Steal Blood : > 2. Normal Damage : > 3. Aggravated Damage : > : : This is the way my group plays, but when challenged to find this : in writing I could not do so. Is it printed in the incomplete little : white book or is this a design team ruling? This is the ruling of Tom Wylie about 3 months ago; the topic was the usual 'which resolves first, agg or normal damage' when someone euddenly made it interesting by adding the question about stealing blood. He checked with the DT (IIRC) and this was the response he came up with. [ quoted text not captured ]