First off - this came up in a tournament yesterday and while it did deny me a
spot in the finals and with it qualification for the EC, it didn't matter
because I needed to leave before the finals anyway, have no intention of going
to Prague and got the T-shirt anyway.
That said, this is not a whine but something that has been bugging me for,
well, probably years.
Game context:
* My predator is crippled with 4 of his 5 minions in torpor and a giovanni
weenie without dominate in his ready region along with a few 0-bleed 0-str
retainers. He is to get ousted in two turns tops.
* My prey has 1 minion with inferior dominate and 1 blood. The rest of his
minions are empty in torpor and he has no way to get them out. He has 11 pool.
* My grandprey just got his one minion Archon'd by his prey (my
grandpredator). He now has 7 pool, no minions and no permanents in play; the
smallest vampire in his uncontrolled region and crypt is capacity 7. There is
no blood on any of the ones in his uncontrolled.
* My grandpredator has a bunch of vic weenies with skillcards and intercept
retainers.and a War Ghoul. He is very low on pool (3 or 4 I think).
* I am on 9 pool, have 4 minions out (two with a .44), a fair amount of bleed
in my hand and some wake/intercept. A fairly standard Auspex-hand, so to
speak.
I'm playing a Black Hand AUS deck and have been trying to keep my grandprey
alive for a while not only so my prey doesn't get 6 more pool for me to bleed
through but also so I can grab his VP before I go heads up with my
grandpredator. So far it's working quite well; between Eagle Sight and Direct
Intervention, I have managed to get to the point where I can oust my prey
before he can oust his as described above.
In my turn I bleed my prey for 3. He knows I can't bleed for more than three
and expect him to have a deflection on hand that I can't stop him from
playing. He indeed has the deflection and sends the bleed to my grandprey,
putting him on 4 pool. It doesn't matter, because he will have to hunt next
turn and will be ousted the turn after. I bleed for 6 more, putting him on 5
pool. Even if he has a another deflection and a wake next turn, I can still
bleed him out in two actions (out of 4 available) and his prey can still
handle a bleed for 3. Yes its close, but I'm on two guaranteed ousts here.
My prey hunts, I fail to block, he discards and ends his turn.
My grandprey says: "well if I'm playing to win, I need to transfer out a new
minion" and promptly transfers himself out of the game, giving my prey 6 pool.
Now of course, under the current rules this is perfectly legal. Said player
had absolutely no way of scoring a VP short of his prey tranfering out, so he
is entitled to do whatever he wants to do. He chose to transfer out, deny me a
VP and virtually hand his prey the gamewin.
I think we all agree that doing this is rather unsportsmanlike. It would be
like rolling over to your dying predator to enforce a 2-2 split on a 4-player
table so nobody gets the gamewin which may give your friend at the other table
a good shot at the finals.
Given that the topic of transfering out has recently surfaced in a different
thread, I wondered what everyone would think about a rule that prevents people
from self-ousting.
I would personally love one, because this is one of many frustrating
situations where someone self-ousting can just completely ruin your
well-played game and it's sometimes even kingmaking.
Thoughts?
"Izaak" <.> a écrit dans le message de
news:48568552$0$7410$ba62...@nova.planet.nl...
> Given that the topic of transfering out has recently surfaced in a
different
> thread, I wondered what everyone would think about a rule that prevents
people
> from self-ousting.
>
> I would personally love one, because this is one of many frustrating
> situations where someone self-ousting can just completely ruin your
> well-played game and it's sometimes even kingmaking.
>
> Thoughts?
I'd love one as well and it would be easy to implement. Something like "a
player is not allowed to self-oust except if he gains a VP in the process.
This includes : using transfers during a given influence phase until the
player has no pool, paying for a card resulting in having no pool, voting in
favor of a referendum that would oust him etc." As usual, judgment would
have to be used for less obvious situations (like entering in combat with
Tension in the Ranks and both minions' controller being at 1 pool, or
something.
Sure, judgment is supposed to be used anyway, but the real net result is
that people get away with transferring out, and I see that very frequently,
these days. They also do it on purpose so that no one gets a GW. At least in
Paris, you won't play in a tournament without having at least one player
threatening to transfer out or to be kingmaker, which definitely ruins much
of the enjoyment most players expect. Cunning players will make the threat
known without hostility if they feel they could be pinned by the judge for
unsportsmanlike conduct, so that it becomes too grey to merit a sanction,
but it's still unsporstmanlike conduct. It's even done on a regular basis in
casual games, which hints at the extent to which poor sportmanship has
become the standard.
Such a rule would be easy to apply and would avoid very lame behaviours, not
to mention one less tool for the kingmakers out there.
Stone
Izaak wrote:
> Now of course, under the current rules this is perfectly legal. Said player
> had absolutely no way of scoring a VP short of his prey tranfering out, so he
> is entitled to do whatever he wants to do. He chose to transfer out, deny me a
> VP and virtually hand his prey the gamewin.
>
> I think we all agree that doing this is rather unsportsmanlike.
Not at all.
The dead-on-his-feet player is under no obligation to help you over helping some
other player.
Any activity or inactivity on his part helps one player or another, and it is
not unsporting to avail himself of one of those options.
> Given that the topic of transfering out has recently surfaced in a different
> thread, I wondered what everyone would think about a rule that prevents people
> from self-ousting.
How, exactly, would that rule be written? What are the exact terms that you
conceive would prevent this sort of activity given reasonably-intelligent players?
The prior discussions of this topic lead to the realization that we all agree is
it not tractable in a meaningful way, if it were desirable in the first place.
On Jun 16, 11:22 am, "Izaak" <.> wrote:
>I wondered what everyone would think about a rule that prevents people
> from self-ousting.
How would you word such a rule that it becomes ironclad? If I'm in a
losing position, and wish to oust myself, but there is a rule saying
"you can't oust yourself", what is to prevent me from tapping what
minion I have, transfering myself to 1 pool, and waiting for my
predator to kill me with no attempt to avoid that death?
-Peter
"LSJ" <vte...@white-wolf.com> wrote in message
news:sVv5k.4249$L_....@flpi150.ffdc.sbc.com...
> Izaak wrote:>> Now of course, under the current rules this is perfectly legal. Said player
>> had absolutely no way of scoring a VP short of his prey tranfering out, so
>> he is entitled to do whatever he wants to do. He chose to transfer out,
>> deny me a VP and virtually hand his prey the gamewin.
>>
>> I think we all agree that doing this is rather unsportsmanlike.>
> Not at all.
So kingmaking is not unsportsmanslike? I honestly think it is. It's nothing
but screwing another player because "you can". That's unsportmanslike.
> The dead-on-his-feet player is under no obligation to help you over helping
> some other player.
I'm not asking him to help me. I really didn't want to move the discussion to
this specific situation, but as was, the fact that he was still in the game
was 100% my doing because I was playing to maximize my VP's and actually
trying to win. I succeeded in doing so until someone thought it would be cool
to self-oust. Again, it didn't matter at all because it was still a fun game
up to that point, but I'd be quite gutted if I *did* really want to qualify.
>> Given that the topic of transfering out has recently surfaced in a
>> different thread, I wondered what everyone would think about a rule that
>> prevents people from self-ousting.>
> How, exactly, would that rule be written? What are the exact terms that you
> conceive would prevent this sort of activity given reasonably-intelligent
> players?
"A Methusalah cannot play cards that cost pool or use transfers if doing so
would result in the Methusalah being ousted" works for me.
What it does is people killing themselves for whatever reason. Could be
because they dont want to be a pool buffer for their prey, or because they
want to give their predator who also happens to be a friend a VP he will
otherwise not get or just because they can. It doesn't prevent dying from
properly playing of the game.
> The prior discussions of this topic lead to the realization that we all
> agree is it not tractable in a meaningful way, if it were desirable in the
> first place.
How is not traceble? Player A uses transfers to kill himself, call judge, undo
it.
"Peter D Bakija" <pd...@lightlink.com> wrote in message
news:7f31ca19-aa69-49ab...@i76g2000hsf.googlegroups.com...
[ quoted text not captured ]
There isn't.
But at the very least it requires your predator to actually actively oust you
by getting a bleed through. Especially in the age of intercept, DI and Xtable
blocking, that's often not as easy as it sounds.
Izaak wrote:
> So kingmaking is not unsportsmanslike? I honestly think it is. It's nothing
> but screwing another player because "you can". That's unsportmanslike.
You seem to have missed the section of my reply that you snipped. It directly
addresses this straw man.
Here it is again:
Any activity or inactivity on his part helps one player or another, and it is
not unsporting to avail himself of one of those options.
>>> The dead-on-his-feet player is under no obligation to help you over helping
>> some other player.>
> I'm not asking him to help me.
Yeah, you are. You're asking him to perform some other useless-to-him activity
instead of the equally-useless-to-him activity which hurts you (the latter
being: make transfers).
> I really didn't want to move the discussion to
> this specific situation, but as was, the fact that he was still in the game
> was 100% my doing because I was playing to maximize my VP's and actually
> trying to win. I succeeded in doing so until someone thought it would be cool
> to self-oust. Again, it didn't matter at all because it was still a fun game
> up to that point, but I'd be quite gutted if I *did* really want to qualify.
Those specifics do nothing to change my case: they conform to the general case
you gave at the start, and the response to them remains the same.
>>> Given that the topic of transfering out has recently surfaced in a
>>> different thread, I wondered what everyone would think about a rule that
>>> prevents people from self-ousting.>> How, exactly, would that rule be written? What are the exact terms that you
>> conceive would prevent this sort of activity given reasonably-intelligent
>> players?>
> "A Methusalah cannot play cards that cost pool or use transfers if doing so
> would result in the Methusalah being ousted" works for me.
Ah. You wish to make some other rule regarding cost payments (but only for
cards, not for in-play optional effects, odd).
Regardless, it still doesn't do much when given reasonably-intelligent players
at a table.
> What it does is people killing themselves for whatever reason. Could be
> because they dont want to be a pool buffer for their prey, or because they
> want to give their predator who also happens to be a friend a VP he will
> otherwise not get or just because they can. It doesn't prevent dying from
> properly playing of the game.
>>> The prior discussions of this topic lead to the realization that we all
>> agree is it not tractable in a meaningful way, if it were desirable in the
>> first place.>
> How is not traceble? Player A uses transfers to kill himself, call judge, undo
> it.
No, not that. The fact that it is so easily circumvented by reasonably
intelligent players makes it intractable.
On Jun 16, 11:40 am, "Izaak" <.> wrote:
>
> "A Methusalah cannot play cards that cost pool or use transfers if doing so
> would result in the Methusalah being ousted" works for me.
>
> What it does is people killing themselves for whatever reason. Could be
> because they dont want to be a pool buffer for their prey, or because they
> want to give their predator who also happens to be a friend a VP he will
> otherwise not get or just because they can. It doesn't prevent dying from
> properly playing of the game.
And apparently what constitutes 'proper playing of the game' is your
decision to impose upon others?
Your grandprey decided to self-oust in a fashion that you admit is
entirely legal, rather than reward you for keeping him in the game
(yet specifically doing so in a fashion that benefitted him in no way
whatsoever.)
Your grandprey opted to play in a fashion to thwart the person who was
clearly going to oust him, and who was clearly focused on that goal.
In a lot of places, trying your best to deny a person the VP for
ousting you is not considered 'unsportsmanlike', it's considered
'standard play'.
In this case, his only avenue of not being ousted by you was to self-
oust - because that's the only option -you- had left him (clearly, his
predator wasn't going to get his VP.)
Most of the people I play with regularly, if faced with someone
setting them up cross-table instead of assisting them, would
definitely start looking for ways to harm that player's game. That's
kind of the risk you run in trying to 'balance the table' in your
favor - that someone might try to unbalance it against you.
-John Flournoy
Izaak <.> wrote:
> "A Methusalah cannot play cards that cost pool or use transfers if
> doing so would result in the Methusalah being ousted" works for me.
What about a 5-player game that is down to you 'A' and player 'B', where
you have 2VP and B has 1VP, you have 1 pool and B has 3 pool. You should
not be allowed to call a KRC on your turn, ousting you both?
etc.
Kevin M., Prince of Las Vegas
"Know your enemy, and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment... Complacency... Catastrophe!" -- Joseph Chevalier
Stone <mc_judg...@yahoo.fr> wrote:
> Sure, judgment is supposed to be used anyway, but the real
> net result is that people get away with transferring out, and
> I see that very frequently, these days. They also do it on purpose
> so that no one gets a GW.
Well, since you get more TPs for being at a table where you lose 5-0-0-0-0
versus 4-1-0-0-0, etc., then it follows that there *are* reasons for
self-ousting.
Don't get me wrong, I totally agree with the concept of players being a
bunch of fucking wankers when they self-oust for spite only. But what are
you going to do to legislate every single possible scenario? You can't.
This has been solved in some respect for the finals of any tournament, in
that, since all non-winners achieve 2nd place, there is the ability for
the judge to rule in some circumstances that self-ousting wouldn't be
legal, but I can still envision circumstances in a final where LSJ (or
whomever judging) would allow a self-oust.
[ quoted text not captured ]
Izaak wrote:
[ quoted text not captured ]
A very similar situation has come up in one of our regular group
games.
I think, at the time we let it pass, but then discussing the game
afterwards we decided that since the game only had a few minutes to
timeout anyway, the logical PTW thing for the low pool/ no minion guy
to do would have been to pass his turn. His predator's turn was
unlikely to come round again before the timeout, so if they wanted to
maximise their game position, then simply sitting tight and holding on
for the 0.5 VPs is still more than self ousting for 0.
I think this is reasonable as a template. No one player can guarantee
the outcome of any other's turn. Even if the game was only half an
hour old, then trying to play for the timeout (all other reasonable
considerations aside) seems to be the best possible application of PTW
in my mind.
ta
John Best, Prince of Manchester
tbz_...@hotmail.com wrote:
> Izaak wrote:>> player
>> had absolutely no way of scoring a VP> A very similar situation has come up in one of our regular group
> games.
>> the game only had a few minutes to
> timeout anyway, the logical PTW thing for the low pool/ no minion guy
> to do would have been to pass his turn. His predator's turn was
> unlikely to come round again before the timeout, so if they wanted to
> maximise their game position, then simply sitting tight and holding on
> for the 0.5 VPs is still more than self ousting for 0.
Note that "a situation in which the player will likely get 0.5 more VPs" is not
"very similar" to "a situation in which the player has no reasonable chance of
getting any more VPs".
> What about a 5-player game that is down to you 'A' and player 'B', where
> you have 2VP and B has 1VP, you have 1 pool and B has 3 pool. You should
> not be allowed to call a KRC on your turn, ousting you both?
Since when does KRC cost pool?
On Jun 16, 12:40 pm, "Izaak" <.> wrote:
> So kingmaking is not unsportsmanslike? I honestly think it is. It's nothing
> but screwing another player because "you can". That's unsportmanslike.
Kingmaking is not unsportsmanlike, no. It isn't always desireable, of
course. But if someone is in a losing position, and they are getting
ousted anyway, how they decide to get ousted is up to them. If they
have some reason to spite someone, (i.e. for example you, their cross
table "buddy" kept hitting them with extra KRC damage, which is why
they are now in a losing position. They could just wait till you oust
them after ousting their predator, or self oust just to spite you, to
deny you a VP. Seems totally reasonable to me).
If someone has no reason to screw you over just 'cause they can, they
probably won't. If they feel they have a reason to do so, there is
probably a reason for it.
-Peter
> And apparently what constitutes 'proper playing of the game' is your
> decision to impose upon others?
No, properly playing the game is just to play the game.
> Your grandprey decided to self-oust in a fashion that you admit is
> entirely legal, rather than reward you for keeping him in the game
> (yet specifically doing so in a fashion that benefitted him in no way
> whatsoever.)
I really want to move away from this specific case as at the time it didn't
matter and I didn't care.
I just thought it was unsportsmanslike and got me thinking. As others have
posted, self-ousting can be used to manipulate a tournament by preventing
someone from getting the gamewin and I think it's stupid that it's possible,
let alone allowed. Clearly I'm fairly lonely in this opinion and I doubt it
will get changed anytime soon.
I still wonder - what, other than griefing other players - does self-ousting
bring to the game? It has NO tactical implications and NO purpose other than
picking who gets to oust you (or, how fast you will get ousted). So far nobody
has convinced me self-ousting is somehow good for the game and I don't see why
it should stay.
> Your grandprey opted to play in a fashion to thwart the person who was
> clearly going to oust him, and who was clearly focused on that goal.
>
> In a lot of places, trying your best to deny a person the VP for
> ousting you is not considered 'unsportsmanlike', it's considered
> 'standard play'.
That argument doesn't fly. Standard play is trying to not get ousted. If
you're self-ousting that's hardly standard play. Besides, you're still giving
away the VP and six pool so not much VP denial there. On top of it, in the
scenario that you're self-oust it's usually not to the guy who actually did
the job of getting you to do so in the first place so in effect you're
punishing someone for playing well. Where I live we call that griefing.
On Jun 16, 5:26 pm, "Izaak" <.> wrote:
> I still wonder - what, other than griefing other players - does self-ousting
> bring to the game? It has NO tactical implications and NO purpose other than
> picking who gets to oust you (or, how fast you will get ousted).
The fact that self-ousting is allowed by the rules has hefty tactical
implications.
The primary among them is that players attempting to control the table
must maintain the illusion that his opponents have a chance at a VP.
>
> > Your grandprey opted to play in a fashion to thwart the person who was
> > clearly going to oust him, and who was clearly focused on that goal.
>
> > In a lot of places, trying your best to deny a person the VP for
> > ousting you is not considered 'unsportsmanlike', it's considered
> > 'standard play'.
>
> That argument doesn't fly. Standard play is trying to not get ousted.
Except when it isn't.
> If
> you're self-ousting that's hardly standard play. Besides, you're still giving
> away the VP and six pool so not much VP denial there. On top of it, in the
> scenario that you're self-oust it's usually not to the guy who actually did
> the job of getting you to do so in the first place so in effect you're
> punishing someone for playing well. Where I live we call that griefing.
The rules allow for self-ousting. If you did not hedge against that
possibility, perhaps you weren't playing as well as you thought.
-witness1
On Jun 16, 4:26 pm, "Izaak" <.> wrote:
> > And apparently what constitutes 'proper playing of the game' is your
> > decision to impose upon others?
>
> No, properly playing the game is just to play the game.
Self-ousting is part of 'playing the game', though - you're making a
distinction between one form of legal play (that you like) and another
form of legal play (that you don't like.) Both are 'playing the game'.
> I really want to move away from this specific case as at the time it didn't
> matter and I didn't care.
Fair enough.
> I just thought it was unsportsmanslike and got me thinking. As others have
> posted, self-ousting can be used to manipulate a tournament by preventing
> someone from getting the gamewin and I think it's stupid that it's possible,
> let alone allowed. Clearly I'm fairly lonely in this opinion and I doubt it
> will get changed anytime soon.
Self-ousting can certainly be used to manipulate a tournament.
Unfortunately, if your goal is to manipulate the tournament so can
intelligently applied game play that isn't as clear-cut as self-
ousting. Smart players can certainly throw games (or kingmake) without
being obvious about it.
> I still wonder - what, other than griefing other players - does self-ousting
> bring to the game? It has NO tactical implications and NO purpose other than
> picking who gets to oust you (or, how fast you will get ousted). So far nobody
> has convinced me self-ousting is somehow good for the game and I don't see why
> it should stay.
Here's a specific example where self-ousting matters in terms of
'tactical implications.'
5-player tournament final. A -> B -> C -> D -> you.
You oust A and B. C ousts D. You reach a position where you cannot
gain further victory points. C is clearly set up to oust D, and then
you.
It is clearly in your interest to self-oust to D (creating a tie
between you and C for the win) instead of letting C oust you both
(making you lose the game.)
Is this good for the game? That's a separate issue.
> > Your grandprey opted to play in a fashion to thwart the person who was
> > clearly going to oust him, and who was clearly focused on that goal.
>
> > In a lot of places, trying your best to deny a person the VP for
> > ousting you is not considered 'unsportsmanlike', it's considered
> > 'standard play'.
>
> That argument doesn't fly. Standard play is trying to not get ousted.
We're discussing a scenario where 'not getting ousted' is specifically
not an option; all that remains is to determine -how- you get ousted,
not if.
> If
> you're self-ousting that's hardly standard play. Besides, you're still giving
> away the VP and six pool so not much VP denial there.
Again, the scenario is one where the VP will be lost no matter what
course of action is taken.
> On top of it, in the
> scenario that you're self-oust it's usually not to the guy who actually did
> the job of getting you to do so in the first place so in effect you're
> punishing someone for playing well. Where I live we call that griefing.
Sure. If your predator has not crippled you himself, it's a result of
someone else crippling you cross-table (or backwards.)
My point is that when you cripple a player who is not your prey, you
shouldn't get angry when that player decides not to roll over and
obligingly wait his turn to give you his VP on a platter as your
presumed 'reward' for your play.
Many players - when facing a deck that is successfully crippling non-
prey opponents in a clear attempt to set up (partial) table sweeps -
will immediately act contrary to the best interests of that player to
the best of their ability. LOTS of times this results in the entire
table making explicit deals to gang up on such a player until he's
ousted, then continue the game.
Self-ousting is obviously a very extreme example of playing to foil a
clearly dominant opponent, but there are occasions where it's the only
option available, and some people (as noted elsewhere in this thread,
even) think that 'good play' is avoiding creating situations where
that self-oust is their only option to retaliate against your choice
of strategy.
For instance, setting someone up with 'I have left you with one minion
that can only bleed for one, and there's just no probable way you can
win before I get around to you' frequently is reacted to less
vehemently than 'I have diablerized all your minions and you get to do
nothing but discard 1 card/turn until I get around to ousting you.'
Both might justify self-ousting, but one is more likely to provoke it
than the other.
-John Flournoy
[ quoted text not captured ]
It doesn't cost pool - 1 pool of the 4 must by card-text be applied to
yourself (since it cannot all be assigned to the only other remaining
player); playing a KRC in this situation both self-ousts and gives you
the game win.
It's hard to write a rule that prevents self-ousting yet still allows
you to legitimately oust yourself for the immediate game win (and
there are other scenarios that accomplish this.)
(also hard: wording a rule that prevents you from self-ousting via a
Brinksmanship.)
-John Flournoy
I agree with Izaak that the game would be more fun without the option
of selfousting/kingmaking.
transfering out is an active decision. Your predator was not good
enough to oust you (in time) but because you will die anyway you might
as well give him the VP. I dont like that attitude, even if it is out
of strategic tournament planning.
Someone else on the table was able to control the table and the
ousting order (apart from selfousting). He should be rewarded for that
in my opinion. Currently the rules do not agree with that point of
view.
So yes, i would like to put my name under "yes it is desirable" which
LSJ was asking "whether it is desirable in the first place".
I can't think of an enforcable rule that would stop it though. But
there might be people out there who can give that some more thought
than i have until now :-)
W
On Jun 16, 8:22 am, "Izaak" <.> wrote:
> I think we all agree that [self-ousting when there's no reasonable chance for move VPs] is rather unsportsmanlike.
I definitely disagree. Obviously several players have also posted
this viewpoint, and I wanted to add my opinion so you realize there
are many people who think that the current rules around self-ousting
are just fine. The sportsmanship rules are specific:
1) If you have a reasonable chance at a GW, you must try to get a GW.
2) If you don't have a reasonable chance at a GW, you must try to
maximize your VPs.
3) If you don't have a reasonable chance at more VPs (or you already
have the GW), you can do whatever you want.
The self-ousting player you described was following rule #3, and it's
a perfectly good rule. Also note that "reasonable chance" can include
risk analysis. Here are a couple a good threads on that topic, if you
want to read more about it:
1) http://groups.google.com/group/rec.games.trading-cards.jyhad/browse_frm/thread/50d82292b37a151f
2) http://tinyurl.com/5zxq9z
In the specific situation you described, you could have only bled for
2 each time, instead of 3, and then it might have been impossible for
your grandprey to self-oust.
Ira
On Jun 16, 7:43 pm, Cooper <wouterkuy...@gmail.com> wrote:
> I agree with Izaak that the game would be more fun without the option
> of selfousting/kingmaking.
Sure--I agree for the most part here. But "self ousting" and
"kingmaking" are two completely different things--one can easily
kingmake (intentionally or otherwise) in VTES very easily without self
ousting. Say I crosstable Parity Shift you in the name of "table
balance" 'cause you are looking really strong. Which makes my prey
lunge forward, which ousts you, and he ends up winning as a result. I
have totally played kingmaker. I did so without self ousting. I see
this sort of thing (cross table shenanagins just making someone else
win) happen *far* more often than people self ousting.
Until you can come up with a rule that keeps people from using cross
table shenanagins to "balance the table" (which, again, I see far more
often than I see self ousting) which more often than not, just makes
someone else win the game (which is as much of a kingmaking as
anything is), which is impossible to do, trying to whack self ousting
in the name of foiling kingmaking is pointless.
> transfering out is an active decision. Your predator was not good
> enough to oust you (in time) but because you will die anyway you might
> as well give him the VP. I dont like that attitude, even if it is out
> of strategic tournament planning.
I don't like the attitude of "Hey! You! Across the table! Even though
me screwing with you is just likely to make my prey win the game, and
hurt my own game in the long run, I'm gonna do it anyway, as I think
you look too strong, and I want to balance the table!" Which is also
the result of strategic tournament planning. But we can't get rid of
that, either. As it is impossible to legislate against.
-Peter
Cooper wrote:
> I agree with Izaak that the game would be more fun without the option
> of selfousting/kingmaking.
>
> transfering out is an active decision. Your predator was not good
> enough to oust you (in time) but because you will die anyway you might
> as well give him the VP. I dont like that attitude, even if it is out
> of strategic tournament planning.
>
> Someone else on the table was able to control the table and the
> ousting order (apart from selfousting). He should be rewarded for that
> in my opinion. Currently the rules do not agree with that point of
> view.
>
I don't like playing a game where I have 2 predators. If my predator
has been neutralized I don't like having to make sure that anyone with
AUS or SPI is also put down because they might play Eagle's Sight or
Falcon's Eye.
If you don't want me to self-oust to someone that is not you than
keeping ousting your prey until you are preying on me. Until I am your
predator or prey don't worry about me.
I used to make decks that tried to lock down the table (a Lunatic
Eruption on everyone or some First Tradition decks), but the game can
still fall apart due to self-ousts, so I stopped trying to tweak those
decks.
Later,
~Rehlow
On Jun 17, 3:22 am, "Izaak" <.> wrote:
> I would personally love one, because this is one of many frustrating
> situations where someone self-ousting can just completely ruin your
> well-played game and it's sometimes even kingmaking.
Given the situation you described I believe you're overstating how
well you were playing your game.
Your prey must also have been playing well (and / or had help) as they
had your grandprey down to 7 pool and no minions which is clearly not
a good situation to be in. You don't describe how this happened and
what you were doing while it happened, but at some point - with the
deck you had in particular - you decided to let this happen (or you
didn't have the cards to stop it happening) which turned out to be a
bad choice.
Propping someone up just to get their VP isn't really good play, you
have to at least look like you're helping them get a VP and clearly
you weren't (or were unable to) in this case. As such I can see why
someone would suicide to give away their VP to the person that did the
most work to oust them as opposed to a cross table "ally" busy
propping them up.
Sure it's annoying and I'm sure a lot of us have been in the situation
you've described or something similar and been so close to victory but
then come away with nothing. The appropriate thing to do when this
happens is not to get annoyed but to go and get yourself another
drink... ;-)
S
In message <d1d42e71-e9ba-4bb0...@k30g2000hse.googlegroup
s.com>, Rehlow <news...@rehlow.com> writes:
>I don't like playing a game where I have 2 predators. If my predator
>has been neutralized I don't like having to make sure that anyone with
>AUS or SPI is also put down because they might play Eagle's Sight or
>Falcon's Eye.
>
>If you don't want me to self-oust to someone that is not you than
>keeping ousting your prey until you are preying on me. Until I am your
>predator or prey don't worry about me.
You can't self-oust simply because someone (your grand-predator or
otherwise) interferes with your game.
If you still have a reasonable chance at the game win or more VPs, you
can't self-oust. And the player interfering with your game may well be
playing to win - he plays Eagle Sight on your Soul Gem, so your turbo
deck doesn't go off just yet, for example.
You cannot use "Don't be a second predator on me, or I'll self-oust" as
a threat and carry it out, unless you have no reasonable chance of
getting more VPs (or winning). As LSJ says, this is a tough criteria to
meet. If nothing else, you may well be able to negotiate with other
players on the table.
--
James Coupe
PGP Key: 0x5D623D5D YOU ARE IN ERROR.
EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING.
13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.
.
>Given the situation you described I believe you're overstating how
>well you were playing your game.>Your prey must also have been playing well (and / or had help) as they
>had your grandprey down to 7 pool and no minions which is clearly not
>a good situation to be in. You don't describe how this happened and
>what you were doing while it happened, but at some point - with the
>deck you had in particular - you decided to let this happen (or you
>didn't have the cards to stop it happening) which turned out to be a
>bad choice.
Again, I really wanted to not discuss this particular table as only 5 players
would properly understand the table.
I''ll try and elaborate a bit then.
My prey is playing Sabbat Setite Duat breed with 20 or so presence masters,
Black Lotus and Ezechiel.
My grandprey is a new player on his first tournament that's playing a toolbox
setite deck with Temptation, Corruption and Khobar towers.
My prey has a first-hand Dreams and from 4th position brings out Black Lotus
in turn 1. He lays heavily into my grandprey who has brought out that setite
primogen by now. Having seen my prey's deck before, I try and control the
amount of weenies he can create which he responds to by just going all-forward
into my grandprey with his two minions (both with dominate now) and I respond
by bleeding for no more than 1 (discarding conditionings) knowing I'll just
get deflected.
A few turns later, my grandprey sacrifices his vampire to Khobar Towers and
brings out Nakthortheb. That puts him on aforementioned 7 pool with still only
1 minion. Another round passes, we skirmish a bit, I manage to block and torp
one of my prey's two minions and look to be in a good position to grab a VP.
My prey doens't manage to land a bleed, but he does get his second vampire
back into the ready region. Now it's my grandprey's turn. He plays blood doll
on Nakthor, giving him some pool gain and bleeds his prey for 4. Nakthor
subsequently gets AI'd. He is now officially fucked and I haven't touched him
once for him to get in that situation.
So that's where the opportunity came up dor a double VP. I spend a few turns
controlling my prey's minions instead of trying to bleed him out, so he
doesn't kill his prey before I kill him. That's when my grandprey decides to
roll over and give away a VP (and practically give my grandpredator the GW at
that point) because he can. I still think it's, albeit within the rules,
unsportmanslike.
>Sure it's annoying and I'm sure a lot of us have been in the situation
>you've described or something similar and been so close to victory but
>then come away with nothing. The appropriate thing to do when this
>happens is not to get annoyed but to go and get yourself another
>drink... ;-)
Well that's what I said. I played a fun game the last 25 minutes of which I
spent with 4 cards in my hand trying to withdraw every turn and I only
realized that this one VP meant the difference between getting to the finals
and not getting to the finals later in the tournament. I didn't get mad or
anything as I still played a nice tournament.
As for enforability; I'd be perfectly happy if players could just not transfer
themselves to deatth. Any other scenario does at least require you to play a
card or do an action. Masters can be washed, self-ousting votes can be
blocked. Transfering? It's not unstoppable. Well, unless you play lots of
brainwash...
Again, it seems to me the issue hangs on what can be deemed a
*reasonable* chance of maximising VPs. Without going too far into
specifics the "mildly similar" :P event we had, this hinged on whether
or not playing to time was viable. Under those circumstances, then it
was completely reasonable to assume that doing nothing would mean
maximisation.
Without perfect knowledge of the other hands at the table, its hard to
define what makes up reasonable. You're minionless, and on one pool.
Looks impossible, sure. Then a cross table ally suddenly pulls off a
successful parity shift, crippling your predator and bringing you back
into the game. Yes, I know its an unlikely example, but if you'd
transferred out under those "hopeless" circumstances, you'd have
missed out on the possibility of maybe getting at least half a VP. In
that example, transferring out seems perfectly *reasonable* but it was
(unbeknownst to the player self-ousting) the wrong thing to do.
I can empathise with the view that transferring out is helping one
player or another (and if you're the other, it can seem
*unreasonable*), since every action you take has an impact on your
predator or prey at least. I've been in situations where it looked
hopeless, and my predator has asked me not to make things "hard for
them" i.e. transferring myself out, as it was AS unsportsmanlike as
self ousting was making it easy for them. I have to play to win, or
maximise my VPs as a rule. Will transferring out EVER achieve this?
No, regardless of how hopeless the situation seems. Indeed to
paraphrase LSJ from a previous thread - a 0.0000001% chance of getting
a VP is not no chance at all.
Ta
John Best
Prince of Manchester
On 17 kesä, 11:06, "Izaak" <.> wrote:
> As for enforability; I'd be perfectly happy if players could just not transfer
> themselves to deatth. Any other scenario does at least require you to play a
> card or do an action. Masters can be washed, self-ousting votes can be
> blocked. Transfering? It's not unstoppable. Well, unless you play lots of
> brainwash...
"1 .Players should not attempt to purposefully oust themselves.
2. Players that do not clearly understand the implications of rule 1
are not mature enough to play V:TES.
3. Players who try to smart ass their way around rule 1 by
purposefully misinterpreting the spirit of the rule may be
disqualified at the judges discretion."
On Jun 17, 2:08 am, James Coupe <ja...@zephyr.org.uk> wrote:
> You can't self-oust simply because someone (your grand-predator or
> otherwise) interferes with your game.
I don't think Matt was trying to articulate the point of "if someone
interferes with my game, I'll self oust." I'm pretty sure he was
trying to articulate the point of "People shouldn't be trying to
control the whole table--they should be trying to oust their prey."
-Peter
"LSJ" <vte...@white-wolf.com> a écrit dans le message de
news:czx5k.4259$L_....@flpi150.ffdc.sbc.com...
> Any activity or inactivity on his part helps one player or another, and it
is
> not unsporting to avail himself of one of those options.
>
what may have been overlooked is the interaction of the quoted statement
with the PTW rule. An ousted player can't get any more VPs. The story about
"cannot _reasonably_ get more VP" is just that - a story. In the real world,
it more often than not just serves as a pretext for a player acting out of
spite. It makes for a lot of grey areas, and we wouldn't have to worry about
some of those if there was a rule preventing someone from transferring out
and from ousting himself via payment of a card (for example). I agree that
"reasonably intelligent" players could still use other means (kingmaking is
inherent to multiplayer anyway), but at least some problems would be solved
without bringing others.
Another way to ask the question, maybe, would be "is it better for the game
to preserve the possibility to self-oust, in order to preserve the reasoning
according to which any action or inaction will benefit anyone anyways ; or
is it better to get rid of the possibility to self-oust, so that it'll be
less easy for spiteful and kingmaking players to achieve their goals ?"
Not to mention it sometimes spoils the fun of victory. In my last casual
game, I had to Wash my prey's Eternals of Sirius or else he would have got
to zero pool by using transfers, just because he was pissed with his prey.
Sure, getting a prey that transfers out brings you one step closer to
victory, so what ? Nothing to feel proud about. Why allowing a player to
self-oust by using transfers or a DI or whatever is beyond me, it really
doesn't bring anything constructive to the game.
Stone
Stone wrote:
> Why allowing a player to
> self-oust by using transfers or a DI or whatever is beyond me, it really
> doesn't bring anything constructive to the game.
Because it is playing the game, and it cannot be meaningfully prohibited, if
playing the game were somehow something to be prohibited in the first place.
The same reason that a player is allowed to "lunge" against seemingly
insurmountable odds, even though that lunge will oust him if he fails by leaving
him defenseless.
In message <f8d200de-e20d-4ec5...@34g2000hsf.googlegroups
[ quoted text not captured ]
He may have meant that. If he did, he's playing a different game to the
rest of us.
LSJ is quite explicit that you should be playing to win, and for the
game win if necessary. Going after your prey and *not* looking cross-
table can screw that up. As in the example I gave, stopping a turbo
deck going off may be essential to retaining a chance at the game win,
because otherwise you suddenly find Arika breathing down your neck
having just taken oodles of bleed actions, and kitted up to screw you
now too. If I just try to oust my prey in such a situation, I'm being
*stupid*.
This then becomes a question of degree. Many players will want to
secure the game win, and may want to stop ousts in the process. Or they
may want to oust cross-table, even though it doesn't help them in terms
of VP or pool. The latter mechanism is explicitly discussed by Garfield
- people might get other benefits, such as securing vote lock or
whatever. The former may be required in order to play for the game win
- though, clearly, a player may not see that, or may have a different
risk assessment, or a greater knowledge of what's left in their deck, or
whatever.
Certainly, I've seen many players over-extend themselves when trying to
control the table when, in that specific situation, I think they should
have ousted their prey and solidified their position. But the game is
not and has never been about solely surviving your predator and ousting
your prey with tunnel vision. Garfield could have created such a game,
but he didn't. There are intentional avenues for cross-table alliances
and cross-table screwing, where appropriate.
Perhaps the best example of such a tactic being flawed comes from a
discussion on rush decks. Some player - I forget who, can't have been
anyone important - suggested that the best way to win with a rush deck
was to oust your first prey, and then oust the rest of the table
backwards. Since that can be, for many such decks, a clear and
resilient strategy, being asked to play with tunnel vision is like being
asked to play with one arm tied behind your back.
Botttom-line: screwing someone other than your prey can be your
tactically strongest moves. Good players will play such moves, when
they benefit them.
[ quoted text not captured ]
On Tue, 17 Jun 2008, Stone wrote:
> Why allowing a player to
> self-oust by using transfers or a DI or whatever is beyond me, it really
> doesn't bring anything constructive to the game.
Banning self-ousting is like trying to treat a broken leg with a shot of
morphine. The real "problem" is that in a game of vtes there are often
events beyond our control that can cause us to lose, or at the very least
make the game a lot more difficult.
Imagine this game:
A->B->C->D->E->
C is playing a rush deck and dunks D's first minion. D responds by not
influencing any more. C threatens B into inactivity. E takes advantage
of a lack of predator by spending most of his pool on vampires to
overwhelm A.
A has tremendous problems with her predator and her prey will not tap any
vampires and only plays defensively. This is a terrible situation to be
in. There is no way to prevent it from happening occasionally. Your
options are: adapt or die.
Never assume your predator won't have free reign to crush you.
Never assume your prey won't be on full defensive mode from go.
Never assume your grandprey won't transfer out.
Never assume your cross-table "buddies" won't harass you and try to get
you ousted.
My point here is that vtes has numerous strategic hurtles. Other players
not playing the way you'd like them to is only one of them. It's a
warzone out there. Be prepared for it.
Matt Morgan
On Jun 17, 10:08 am, James Coupe <ja...@zephyr.org.uk> wrote:
> He may have meant that. If he did, he's playing a different game to the
> rest of us.
I don't know that that is true, in the sense that it is better to
worry about ousting your prey first, and worry about the rest of the
table second, as opposed to the sense of "play with blinders on",
which I also don't think was the intention of the comment. But now I'm
likely reading way more into things than I probably should :-)
> LSJ is quite explicit that you should be playing to win, and for the
> game win if necessary. Going after your prey and *not* looking cross-
> table can screw that up.
Sure. But I have seen *way* too many examples of people spending too
much time looking cross table and not looking at their prey. Which
results in games going very badly. For everyone. Especially, more
often than not, the guy who is going cross table instead of ousting
his prey.
Yes. Once and a while you need to monkey with someone across the tabel
to engineer a game win. But likely a lot less often than people seem
to think.
> There are intentional avenues for cross-table alliances
> and cross-table screwing, where appropriate.
Sure. But "appropriate" is likely much, much less often than it occurs
in real life. And to bring this back on target, is exactly the kind of
kingmaking that folks are trying to eradicate in one area (self
ousting), but in the same discussion, promoting in other areas
(preventing folks from ousting their prey, cross table blocking and
DI).
> Botttom-line: screwing someone other than your prey can be your
> tactically strongest moves. Good players will play such moves, when
> they benefit them.
Sure. But lots and lots of players will play what they *think* are
such moves, when in fact, they are not. And it never hurts to remind
people of this :-)
-Peter
"LSJ" <vte...@white-wolf.com> a écrit dans le message de
news:J_P5k.5383$N87....@nlpi068.nbdc.sbc.com...
[ quoted text not captured ]
Playing with Dramatic Upheaval or Edge Explosion is also playing the game.
It all depends on how one defines what "playing the game" means. Banning
simple effects (transferring out, going to 0 pool by playing a card) that
result in self-ousting would make the game healthier. In contrast, banning
"lunging" wouldn't be doable because it wouldn't be possible to define
equally simple effects.
Stone
On Jun 17, 11:52 am, "Stone" <mc_judge_st...@yahoo.fr> wrote:
> "LSJ" <vtes...@white-wolf.com> a écrit dans le message denews:J_P5k.5383$N87....@nlpi068.nbdc.sbc.com...> Playing with Dramatic Upheaval or Edge Explosion is also playing the game.
> It all depends on how one defines what "playing the game" means. Banning
> simple effects (transferring out, going to 0 pool by playing a card) that
> result in self-ousting would make the game healthier. In contrast, banning
> "lunging" wouldn't be doable because it wouldn't be possible to define
> equally simple effects.
> Stone
Forcing a player with no minions and no way of gaining minions to sit
on their thumbs waiting for someone to oust them may not, in fact,
make the game any healthier.
-witness1
[ quoted text not captured ]
There's no reason to keep him around at that point. The usual solution
is to replace him with a stack of counters that represent his
remaining pool. Seems much better than self-ousting to me.
[ quoted text not captured ]
So how would you apply these rules in the previously-mentioned
circumstance where a self-oust insures a game-win? Forbid the person
from playing to win because it involves "purposefully ousting
themselves"?
-John Flournoy
On Jun 17, 6:25 am, tbz_be...@hotmail.com wrote:
> I have to play to win, or
> maximise my VPs as a rule. Will transferring out EVER achieve this?
> No, regardless of how hopeless the situation seems.
You desperately need a minion, and someone could always play "Life
Boon".
On Jun 17, 9:08 am, James Coupe <ja...@zephyr.org.uk> wrote:
> In message <f8d200de-e20d-4ec5-b025-a46419828...@34g2000hsf.googlegroups> .com>, Peter D Bakija <p...@lightlink.com> writes:
>
> >On Jun 17, 2:08 am, James Coupe <ja...@zephyr.org.uk> wrote:
> >> You can't self-oust simply because someone (your grand-predator or
> >> otherwise) interferes with your game.
>
> >I don't think Matt was trying to articulate the point of "if someone
> >interferes with my game, I'll self oust." I'm pretty sure he was
> >trying to articulate the point of "People shouldn't be trying to
> >control the whole table--they should be trying to oust their prey."
>
> He may have meant that. If he did, he's playing a different game to the
> rest of us.
>
Most people I have played with would agree that I do play a different
game then the rest of us. I cite Turbo Baron as an example. ;)
> LSJ is quite explicit that you should be playing to win, and for the
> game win if necessary. Going after your prey and *not* looking cross-
> table can screw that up. As in the example I gave, stopping a turbo
> deck going off may be essential to retaining a chance at the game win,
> because otherwise you suddenly find Arika breathing down your neck
> having just taken oodles of bleed actions, and kitted up to screw you
> now too. If I just try to oust my prey in such a situation, I'm being
> *stupid*.
>
> This then becomes a question of degree. Many players will want to
> secure the game win, and may want to stop ousts in the process. Or they
> may want to oust cross-table, even though it doesn't help them in terms
> of VP or pool. The latter mechanism is explicitly discussed by Garfield
> - people might get other benefits, such as securing vote lock or
> whatever. The former may be required in order to play for the game win
> - though, clearly, a player may not see that, or may have a different
> risk assessment, or a greater knowledge of what's left in their deck, or
> whatever.
>
I'm alright with someone cross-table doing some interference. I'm not
alright with someone cross-table putting all my vampires in torpor/
removing my ability to play the game. Maybe I'm basing my opinion on
the example too much (prey and grandprey have 1 vampire between
them).
If the cross-table player would have spent more time ousting their
prey instead of putting all my vampires in torpor then they might have
ousted their prey by now.
> Certainly, I've seen many players over-extend themselves when trying to
> control the table when, in that specific situation, I think they should
> have ousted their prey and solidified their position. But the game is
> not and has never been about solely surviving your predator and ousting
> your prey with tunnel vision. Garfield could have created such a game,
> but he didn't. There are intentional avenues for cross-table alliances
> and cross-table screwing, where appropriate.
>
I know all about players over-extending themselves. In my playgroup it
was a common occurance when someone played a Kindred Restructure to
rearrange the table and set themselves up for 2 easy VPs. Many times
it resulted in their new prey getting a VP because they failed to oust
them and then they were setup with a weak prey.
> Perhaps the best example of such a tactic being flawed comes from a
> discussion on rush decks. Some player - I forget who, can't have been
> anyone important - suggested that the best way to win with a rush deck
> was to oust your first prey, and then oust the rest of the table
> backwards. Since that can be, for many such decks, a clear and
> resilient strategy, being asked to play with tunnel vision is like being
> asked to play with one arm tied behind your back.
>
That tactic is fine with me. By the time that combat deck got around
to me it should be either my predator or my prey.
> Botttom-line: screwing someone other than your prey can be your
> tactically strongest moves. Good players will play such moves, when
> they benefit them.
>
Screwing with someone is fine. Removing their ability to play the game
is going to piss them off. Pissed off people rarely do anything
rationally.
Later,
~Rehlow
[ quoted text not captured ]
And before you ask:
"5. Or gain a vp."
If you can come up with some other problem I encourage you to think
about a possible solution before asking.
[ quoted text not captured ]
Since I'm not looking to change the rules, I'm not solving the
problems inherent in trying to create such a rule - I'll leave that
exercise to the people who actually think this needs to be fixed.
However, the 'how do you get around people self-ousting for the win'
was posited elsewhere in the thread by several people prior to your
post, so it's not unreasonable to reiterate it when your suggestion
lacked it.
If you prefer, I can instead point out the problems with making vague
rules about what people 'should' do instead of 'can or cannot' do, as
well as with ones that inherently insult people if they don't think
like you expect them to (saying 'you're not mature enough to play this
game' is absurd, but I expect you knew that when you made the
statement, which is why I didn't point it out the first time.)
-John Flournoy
On Jun 16, 6:43 pm, Cooper <wouterkuy...@gmail.com> wrote:
> Someone else on the table was able to control the table and the
> ousting order (apart from selfousting). He should be rewarded for that
> in my opinion. Currently the rules do not agree with that point of
> view.
To some degree I agree with this sentiment; however as other people
have noted what you're in effect doing is rewarding someone for
actually -failing- to control the ousting order - If they truly
controlled the ousting order, self-ousting wouldn't be an issue
(because they wouldn't have put the other players in a position where
self-ousting was legal.)
It's the difference between 'controlling the table and setting up a
sweep' and 'annihilating someone across table to the point where their
ability to gain VP is demonstrably over well before you get around to
being their predator'.
'Good' decks/players can do the former without putting cross-table
opponents into an absolutely unsalvagable position.
I'd accordingly find self-ousting much more objectionable from a
player who still had a non-zero chance of affecting the game
otherwise.
But 'controlling' a player cross-table by reducing to 'no minions, no
chance to bring more out, and no chance of anyone else helping them'
while you are still neither predator nor prey? That's not something I
find especially worthy of a reward.
If you like, you can view it as 'why should someone be rewarded for
forcing another player to literally have no fun or participation in
the game but still have to keep sitting there playing it?'
-John Flournoy
In message <9f10e53b-7ee7-4a90...@r66g2000hsg.googlegroup
s.com>, Rehlow <news...@rehlow.com> writes:
>On Jun 17, 9:08 am, James Coupe <ja...@zephyr.org.uk> wrote:
>I'm alright with someone cross-table doing some interference. I'm not
>alright with someone cross-table putting all my vampires in torpor/
>removing my ability to play the game. Maybe I'm basing my opinion on
>the example too much (prey and grandprey have 1 vampire between
>them).
>
>If the cross-table player would have spent more time ousting their
>prey instead of putting all my vampires in torpor then they might have
>ousted their prey by now.
Of course they might have done that. That might not be their strongest
move, however. You might be causing the deck more problems such that it
doesn't think it will be able to function reliably with you on the
table, and is more likely to remove you cross-table.
One obvious example is vote-lock - better to 'waste' a few resources
removing you now with your real predator also helping than to wait until
he's gone. I've also seen a few decks that would benefit significantly
from avoiding an intercept wall in this way - call votes cross-table and
it can't be pulling Eagle's Sight all the time. You don't have to waste
so much stealth, so can push the few key votes when you need to.
Using a player who's mostly immobilised (not 100% certain, of course) as
a cushion is a perfectly ordinary tactic.
Much though it may piss you off, I may think it's a better move to get
rid of you (or to tenderize you) than to get rid of my prey.
>Screwing with someone is fine. Removing their ability to play the game
>is going to piss them off. Pissed off people rarely do anything
>rationally.
So it's simply a question of degree. You're happy with cross-table
screwing, but not if it makes you unhappy.
If you were in a situation where you thought you could win by screwing
someone cross-table, would you choose not to play-to-win instead?
[ quoted text not captured ]
ira...@gmail.com wrote:
> The sportsmanship rules are specific:
>
> 1) If you have a reasonable chance at a GW, you must try to get a GW.
Where does it say this anywhere?
Kevin M., Prince of Las Vegas
"Know your enemy, and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment... Complacency... Catastrophe!" -- Joseph Chevalier
[ quoted text not captured ]
But you could at least co-operate enough for me to be able to assume
that I don't have to answer questions which you yourself could easily
answer by sacrificing 2 seconds of time.
> However, the 'how do you get around people self-ousting for the win'
> was posited elsewhere in the thread by several people prior to your
> post, so it's not unreasonable to reiterate it when your suggestion
> lacked it.
>
> If you prefer, I can instead point out the problems with making vague
> rules about what people 'should' do instead of 'can or cannot' do, as
> well as with ones that inherently insult people if they don't think
> like you expect them to (saying 'you're not mature enough to play this
> game' is absurd, but I expect you knew that when you made the
> statement, which is why I didn't point it out the first time.)
>
> -John Flournoy
Please do.
It's pretty simple to arbitrate rules for card interactions because
there isn't room for interpretation there. Most of the discussion here
has focussed on using similar means to control unwanted human behavior
(self-ousting, for example). Those opposed to this approach have
rightfully pointed out the problems with this. The game's internal
logic is just not flexible enough to control external (i.e. human)
factors. This is why I proposed what I did. Instead of trying to make
smart ass-proof rules we should just make a social contract to ban
smart asses.
Kevin M. wrote:
> ira...@gmail.com wrote:>> The sportsmanship rules are specific:
>>
>> 1) If you have a reasonable chance at a GW, you must try to get a GW.>
> Where does it say this anywhere?http://www.white-wolf.com/vtes/?line=veknRules#sec4.8
[ quoted text not captured ]
The problem I see with that is that what is 'a smart ass' or 'mature
enough' or anything like that is a subjective judgement call, and
those are exceedingly hard to legislate and enforce.
The judge can already arbitrate on what counts as 'unsportsmanlike'
behavior. As you can see from this thread, there's a vast difference
of opinion among a number of players as to whether or not self-ousting
even should count as 'unsportsmanlike'.
Lacking a clear, concise rule that expressly forbids (at least some
types of ) self-ousting, you're left with a rule that is open to
personal interpretation among a set of players and judges that don't
agree on what the interpretation should be.
So adding a 'players should not do X' rule is a problem, both because
not everyone agrees that they should indeed not do it and different
judges would rule differently on whether or not the 'spirit of the
rule' is being violated (and different players would complain
regardless of which ruling the judge hands down.)
Making a rule that says something like "You cannot spend your last
pool on a transfer" is something that would be more clear-cut and
enforcable.
However, as LSJ noted early in the thread it's nigh-impossible to
write an enforcable, consistent rule that prevents someone from self-
ousting (or at least engineering a self-oust quickly and indirectly).
Something like "You cannot spend your last pool on a transfer" while
enforcable, doesn't stop things like "I spend all but one and invite
my predator to bleed me freely" or in-play effects or other
circumventions.
As far as the "you are not mature enough to play the game", that's a
ludicrous clause to include, considering the subjectivity of
'maturity' - I think many players know people they regularly play
against that they'd consider immature, and it's hard to justify a
maturity clause when tournament environments include pre-teen players
(especially ones with multiple tournament wins.)
It's also fairly insulting; a judge telling a player 'i'm sorry, I'm
disqualifying you because you're not mature enough to play' is just
inviting a particularly ugly argument (at least.)
Plus, how does such a player convince that same judge that they'll be
'sufficiently mature' next time? Maturity isn't a qualification for
tournament play, so you can't ban a player from future events for it.
And why codify a rule where only one singular violation counts as
'immature'? Wouldn't 'you're not mature enough to play the game' also
apply to such rules violations as 'cheating', collusion, arguing with
the judge, etc etc?
If you're going to make new tournament rules, they need to be clear,
concise, and consistent. Adding rules that rely on personal judgement
is suboptimal.
Unfortunately, self-ousting or other forms of kingmaking is a
subjective issue that is extremely hard to concisely codify, so there
may simply not be a straightforward rule to solve this percieved
problem.
As you say, you could certainly ask players to enter some sort of
social contract; however that's not something that you can easily make
a rule out of. And since there's clearly a decent number of
experienced players who feel such a contract is neither desirable nor
warranted, any unofficial contract you make is going to fail (much
like how some players have a social contract not to deal-break, yet
this does not stop other people from freely breaking deals with
them.)
Similar social contracts that most people abide by already include
stuff like 'Don't contest cards cross-table' or 'Don't diablerize
vampires cross-table _just_ because you have vote lock' or 'Don't
insultingly tell another player how badly they're playing their deck
to their face.' There's lots of players who already refuse to self-
oust if it doesn't give them a victory of some sort. Encouraging
players to continue to do so is great, and I wholly approve of that
(as well as putting social pressure on the people who do so anyway).
Codifying it (or any of the other social contracts) as some sort of
enforcable violation of a rule, however, is not something I'd approve
of.
-John Flournoy
In message <ouT5k.785$Fj5...@newsfe23.lga>, Kevin M.
<you...@imaspammer.org> writes:
>ira...@gmail.com wrote:>> The sportsmanship rules are specific:
>>
>> 1) If you have a reasonable chance at a GW, you must try to get a GW.>
>Where does it say this anywhere?
In the tournament rules. Not quite phrased like that, but equivalent:
http://www.white-wolf.com/vtes/index.php?line=veknRules
4.8. Play to Win
...
For tournaments, playing to win means playing to get a Game Win
if it is reasonably possible, and when a Game Win is not
reasonably possible, then playing to get as many Victory Points
as possible.
It used to be that the Sportsmanlike Conduct clause was
interpreted/ruled/clarified by LSJ to mean much the same thing, but
without the Play to Win aspect being explicitly stated in the rules.
That changed a while back. It's not marked as new in the 2008 rules, so
probably 2007 - maybe earlier.
[ quoted text not captured ]
In message <fd543fee-acec-48c4...@k37g2000hsf.googlegroup
s.com>, suolir...@gmail.com writes:
>It's pretty simple to arbitrate rules for card interactions because
>there isn't room for interpretation there.
This is not always true.
LSJ issues rulings and clarifications regularly to help with this. New
subjects come up, and opinions vary on particular subjects. At the very
least, there is often room for mis-interpretation.
[ quoted text not captured ]
[ quoted text not captured ]
That is a problem with language itself. Language is subjective by it's
nature and requires a degree of co-operation from all involved parties
in order to be meaningful.
> The judge can already arbitrate on what counts as 'unsportsmanlike'
> behavior. As you can see from this thread, there's a vast difference
> of opinion among a number of players as to whether or not self-ousting
> even should count as 'unsportsmanlike'.
I'm just suggesting a way to ban self-ousting, whether there should be
one or not.
> Lacking a clear, concise rule that expressly forbids (at least some
> types of ) self-ousting, you're left with a rule that is open to
> personal interpretation among a set of players and judges that don't
> agree on what the interpretation should be.
'Don't try to oust yourself' seems pretty clear to me. Here's a good
rule of thumb: if you are trying to think of ways to oust yourself
without breaking this rule you are probably breaking it.
> So adding a 'players should not do X' rule is a problem, both because
> not everyone agrees that they should indeed not do it and different
> judges would rule differently on whether or not the 'spirit of the
> rule' is being violated (and different players would complain
> regardless of which ruling the judge hands down.)
Again, the idea seems pretty clear to me.
> Making a rule that says something like "You cannot spend your last
> pool on a transfer" is something that would be more clear-cut and
> enforcable.
>
> However, as LSJ noted early in the thread it's nigh-impossible to
> write an enforcable, consistent rule that prevents someone from self-
> ousting (or at least engineering a self-oust quickly and indirectly).
>
> Something like "You cannot spend your last pool on a transfer" while
> enforcable, doesn't stop things like "I spend all but one and invite
> my predator to bleed me freely" or in-play effects or other
> circumventions.
Exactly, it isn't practical to make rulings on human behavior within
the boundaries of the game's internal logic. For example, you couldn't
make a card that says "burn all green cards" because the game doesn't
recognize the word 'green'. However, if I told you that the green
cards are meant to go to your library you would immediately know what
I meant. This is why I see some kind of an external rule as the most
elegant possible answer to self-ousting.
> As far as the "you are not mature enough to play the game", that's a
> ludicrous clause to include, considering the subjectivity of
> 'maturity' - I think many players know people they regularly play
> against that they'd consider immature, and it's hard to justify a
> maturity clause when tournament environments include pre-teen players
> (especially ones with multiple tournament wins.)
>
> It's also fairly insulting; a judge telling a player 'i'm sorry, I'm
> disqualifying you because you're not mature enough to play' is just
> inviting a particularly ugly argument (at least.)
>
> Plus, how does such a player convince that same judge that they'll be
> 'sufficiently mature' next time? Maturity isn't a qualification for
> tournament play, so you can't ban a player from future events for it.
> And why codify a rule where only one singular violation counts as
> 'immature'? Wouldn't 'you're not mature enough to play the game' also
> apply to such rules violations as 'cheating', collusion, arguing with
> the judge, etc etc?
Sorry if I offended anyone, I only used that to make a point and would
now like to move away from it.
> If you're going to make new tournament rules, they need to be clear,
> concise, and consistent. Adding rules that rely on personal judgement
> is suboptimal.
>
> Unfortunately, self-ousting or other forms of kingmaking is a
> subjective issue that is extremely hard to concisely codify, so there
> may simply not be a straightforward rule to solve this percieved
> problem.
>
> As you say, you could certainly ask players to enter some sort of
> social contract; however that's not something that you can easily make
> a rule out of. And since there's clearly a decent number of
> experienced players who feel such a contract is neither desirable nor
> warranted, any unofficial contract you make is going to fail (much
> like how some players have a social contract not to deal-break, yet
> this does not stop other people from freely breaking deals with
> them.)
I said social contract because it illustrates the nature of my
proposed rule. Following the rule would not be optional.
[ quoted text not captured ]
On 17 kesä, 22:04, James Coupe <ja...@zephyr.org.uk> wrote:
> In message <fd543fee-acec-48c4-94a4-d7a29e90c...@k37g2000hsf.googlegroup>
> s.com>, suoliruse...@gmail.com writes:
> >It's pretty simple to arbitrate rules for card interactions because
> >there isn't room for interpretation there.
>
> This is not always true.
>
> LSJ issues rulings and clarifications regularly to help with this. New
> subjects come up, and opinions vary on particular subjects. At the very
> least, there is often room for mis-interpretation.
>
> --
> James Coupe
> PGP Key: 0x5D623D5D YOU ARE IN ERROR.
> EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING.
> 13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.
Okay, 'pretty simple' was a horrible overstatement. Cards are as
subjective as everything else, it's just not as obvious as in some
other cases.
On Jun 17, 1:48 pm, James Coupe <ja...@zephyr.org.uk> wrote:
> Of course they might have done that. That might not be their strongest
> move, however.
Sure. But experience has shown me that far more often than not,
"killing your prey" is much more likely to work out well for you than
"screwing with people cross table as part of a devious master plan
that looks like it is pure insanity, but actually will result in me
getting a 5VP sweep when all my pieces fall into place..."
And yes. I agree that once and a while, doing something that looks
crazy and arbitrary and seems to randomly screw folks cross table
actually is pure genius and will win you the game in the long run. But
usually? It is just doing something that looks crazy and arbitrary and
randomly screws folks cross table.
> If you were in a situation where you thought you could win by screwing
> someone cross-table, would you choose not to play-to-win instead?
If I did it and it made me win? Clearly, it was genius and the right
move. In the far more likely event that I do it and it makes someone
else win? I'm just a tool who is randomly screwing folks cross table
'cause I think I'm clever, but really I'm a tool. The line between the
two is very, very thin.
-Peter
In message <08ac7912-438a-4cc5...@2g2000hsn.googlegroups.
com>, Peter D Bakija <pd...@lightlink.com> writes:
>On Jun 17, 1:48 pm, James Coupe <ja...@zephyr.org.uk> wrote:>> Of course they might have done that. That might not be their strongest
>> move, however.>
>Sure. But experience has shown me that far more often than not,
>"killing your prey" is much more likely to work out well for you than
>"screwing with people cross table as part of a devious master plan
>that looks like it is pure insanity, but actually will result in me
>getting a 5VP sweep when all my pieces fall into place..."
Absolutely. But that's not the point. People make mistakes in all
aspects of the game - deck construction, metagame judgements, risk
assessments, timing a good play, and so on.
This is no different.
That guy sat at the table with a wacky deck of shit that he can't
control and can't use because he's a tool? He's causing just as many
problems, but we don't prevent that.
>> If you were in a situation where you thought you could win by screwing
>> someone cross-table, would you choose not to play-to-win instead?>
>If I did it and it made me win? Clearly, it was genius and the right
>move.
No, you're an evil person who's just ruined my game. Stop doing that.
I have to be allowed to play my game. Stop torporising my minions.
Stop it, you vile brute. YOU'RE RUINING IT.
[ quoted text not captured ]
On Jun 17, 5:11 pm, James Coupe <ja...@zephyr.org.uk> wrote:
> Absolutely. But that's not the point. People make mistakes in all
> aspects of the game - deck construction, metagame judgements, risk
> assessments, timing a good play, and so on.
>
> This is no different.
>
> That guy sat at the table with a wacky deck of shit that he can't
> control and can't use because he's a tool? He's causing just as many
> problems, but we don't prevent that.
Huh. I'm not quite sure what we are disagreeing about here anymore :-)
I'm not trying to prevent anything--I'm (originally) arguing that you
can't prevent self ousting kingmaking any more than you can prevent
cross table shenanagins kingmaking. Both are a pain in the ass. Both
are not worth trying to outlaw.
In terms of "kill your prey rather than screwing with folks cross
table..." That isn't intended as a decree. It is just good advice.
-Peter
On Jun 17, 3:32 pm, suoliruse...@gmail.com wrote:
> On 17 kesä, 22:16, John Flournoy <carne...@gmail.com> wrote:
>
> I'm just suggesting a way to ban self-ousting, whether there should be
> one or not.
Fair enough.
> > Lacking a clear, concise rule that expressly forbids (at least some
> > types of ) self-ousting, you're left with a rule that is open to
> > personal interpretation among a set of players and judges that don't
> > agree on what the interpretation should be.
>
> 'Don't try to oust yourself' seems pretty clear to me. Here's a good
> rule of thumb: if you are trying to think of ways to oust yourself
> without breaking this rule you are probably breaking it.
We've both already noted that "Don't try to oust yourself" isn't
sufficiently clear, because of the "...unless doing so makes you win"
situation.
> > So adding a 'players should not do X' rule is a problem, both because
> > not everyone agrees that they should indeed not do it and different
> > judges would rule differently on whether or not the 'spirit of the
> > rule' is being violated (and different players would complain
> > regardless of which ruling the judge hands down.)
>
> Again, the idea seems pretty clear to me.
Here's an unclear counter-example. I have six pool. I have no minions.
I transfer four of my pool to an uncontrolled vampire. If a judge
claims I'm transferring out, I'll counter-argue that the uncontrolled
vampire is a 5-cap and I have every intention of trying to make a deal
with my predator to let me finish influencing him and live for a while
before he ousts me - and that trying to bring the vampire into play is
the only viable way I have to not automatically be ousted, and thus I -
have- to do it under 'play to win' rules.
So am I 'trying to self-oust' or not by dropping myself to one pool in
that case? Should I be expressly banned from ever making those
transfers?
> Exactly, it isn't practical to make rulings on human behavior within
> the boundaries of the game's internal logic. For example, you couldn't
> make a card that says "burn all green cards" because the game doesn't
> recognize the word 'green'. However, if I told you that the green
> cards are meant to go to your library you would immediately know what
> I meant. This is why I see some kind of an external rule as the most
> elegant possible answer to self-ousting.
The problem is that it's also not practical to make rulings on human
behavior outside of the boundaries of the game's internal logic,
beyond very broad strokes like 'unsportsmanlike' that are already
inherently subjective.
Yes, a rule that does what you aim for is almost certainly the most
elegant possible answer - I just don't think that 'most elegant' in
this case is likely to include 'reasonable and enforcable'.
> Sorry if I offended anyone, I only used that to make a point and would
> now like to move away from it.
Done. (This is why I didn't comment on it originally.)
> > As you say, you could certainly ask players to enter some sort of
> > social contract; however that's not something that you can easily make
> > a rule out of. And since there's clearly a decent number of
> > experienced players who feel such a contract is neither desirable nor
> > warranted, any unofficial contract you make is going to fail (much
> > like how some players have a social contract not to deal-break, yet
> > this does not stop other people from freely breaking deals with
> > them.)
>
> I said social contract because it illustrates the nature of my
> proposed rule. Following the rule would not be optional.
How could it not be effectively optional, when at the core of the rule
whether or not someone is following it is a matter of opinion and
easily debatable?
Yes, there will be some cases where someone is clearly violating the
rule and should be sanctioned under that rule.
But there will also be cases where someone only -might- be violating
the rule, but might also not be, and it's extremely hard to come up
with a rule that reduces those cases to a non-optional, fair decision
on a judge's part (or even the player's).
-John Flournoy
On Jun 17, 8:06 pm, "Izaak" <.> wrote:
> Again, I really wanted to not discuss this particular table as only 5 players
> would properly understand the table.
Sure.
[snip game discussion]
> on Nakthor, giving him some pool gain and bleeds his prey for 4. Nakthor
> subsequently gets AI'd. He is now officially fucked and I haven't touched him
> once for him to get in that situation.
This would seem to be the point things went wrong for you personally.
> So that's where the opportunity came up dor a double VP. I spend a few turns
> controlling my prey's minions instead of trying to bleed him out, so he
> doesn't kill his prey before I kill him. That's when my grandprey decides to
> roll over and give away a VP (and practically give my grandpredator the GW at
> that point) because he can. I still think it's, albeit within the rules,
> unsportmanslike.
I guess in hindsight you could have gone for the kill, played your
conditionings and hoped for the best. If you had his minions under
control then an extra six pool isn't going to take too long to get
through even if he does manage to get your grand prey. Your grand
predator was the one that played the AI which effectively sealed your
grand preys fate, the subsequent transfer out could have been to spite
him rather than you. If your grand predator won the game then I guess
they knew what they were doing at the time.
> As for enforability; I'd be perfectly happy if players could just not transfer
> themselves to deatth. Any other scenario does at least require you to play a
> card or do an action. Masters can be washed, self-ousting votes can be
> blocked. Transfering? It's not unstoppable. Well, unless you play lots of
> brainwash...
As others have mentioned, how do you stop him or her transfering down
to 1 which isn't a self oust but may as well be? The 1 in a million
lunge that leaves you totally exposed? Occasionally someone will
screw you out of spite - it happens and it's unfortunate but trying to
create a rule to stop it creates more problems than it solves.
Simon
Izaak wrote:
>> What about a 5-player game that is down to you 'A' and player 'B', where
>> you have 2VP and B has 1VP, you have 1 pool and B has 3 pool. You should
>> not be allowed to call a KRC on your turn, ousting you both?>
> Since when does KRC cost pool?
>
>
Ummm, since you have to do split 4 pool damage up among at least 2
meths, and in Kevin's example, there are only 2 meths.
best -
chris
--
Super Fun Cards
www.superfuncards.com *NEW Website!*
auct...@superfuncards.com
librarian wrote:
> Izaak wrote:>>> What about a 5-player game that is down to you 'A' and player 'B', where
>>> you have 2VP and B has 1VP, you have 1 pool and B has 3 pool. You
>>> should
>>> not be allowed to call a KRC on your turn, ousting you both?>>
>> Since when does KRC cost pool?>
> Ummm, since you have to do split 4 pool damage up among at least 2
> meths, and in Kevin's example, there are only 2 meths.
KRC is free. It doesn't cost a pool.
How the terms are set and what effects the successful referendum (conducted
after costs are paid) might have do not change that.
On Jun 17, 12:51 pm, John Flournoy <carne...@gmail.com> wrote:
> On Jun 16, 6:43 pm, Cooper <wouterkuy...@gmail.com> wrote:
>
> > Someone else on the table was able to control the table and the
> > ousting order (apart from selfousting). He should be rewarded for that
> > in my opinion. Currently the rules do not agree with that point of
> > view.
>
> To some degree I agree with this sentiment; however as other people
> have noted what you're in effect doing is rewarding someone for
> actually -failing- to control the ousting order - If they truly
> controlled the ousting order, self-ousting wouldn't be an issue
> (because they wouldn't have put the other players in a position where
> self-ousting was legal.)
>
> It's the difference between 'controlling the table and setting up a
> sweep' and 'annihilating someone across table to the point where their
> ability to gain VP is demonstrably over well before you get around to
> being their predator'.
>
I guess this is what I was trying to get at. You "didn't deserve" to
oust your prey and grandprey in succession unless you also prevent
your grandprey from self-ousting when he/she has no chance to win.
> 'Good' decks/players can do the former without putting cross-table
> opponents into an absolutely unsalvagable position.
>
I have found there are very few people that are this good. Its really
hard to be faster than transfer 4 pool a turn once I have no minions.
> I'd accordingly find self-ousting much more objectionable from a
> player who still had a non-zero chance of affecting the game
> otherwise.
>
Personally I would not self oust if I had the smallest chance of still
being able to oust (if I have a vampire in torpor that's probably
enough to keep me in the game). You have 0% chance to get more VPs
once you are out of the game. Until then who knows. Maybe someone
ousts your prey with an Anarchist Uprising.
> But 'controlling' a player cross-table by reducing to 'no minions, no
> chance to bring more out, and no chance of anyone else helping them'
> while you are still neither predator nor prey? That's not something I
> find especially worthy of a reward.
>
> If you like, you can view it as 'why should someone be rewarded for
> forcing another player to literally have no fun or participation in
> the game but still have to keep sitting there playing it?'
>
Exactly.
Later,
~Rehlow
In message <dfbede79-6e52-4f31...@k37g2000hsf.googlegroup
s.com>, Rehlow <news...@rehlow.com> writes:
>I guess this is what I was trying to get at. You "didn't deserve" to
>oust your prey and grandprey in succession unless you also prevent
>your grandprey from self-ousting when he/she has no chance to win.
Your grandprey can't self-oust when he/she has no reasonable chance to
win.
Your grandprey can self-oust when he/she has no reasonable chance to
win, and has no reasonable chance of improving their VPs. This includes
but is not limited to playing in a timely fashion for a time-out, which
nets 0.5VP. (That is, you can't stall, but you can make play choices
that will probably lead to a time-out - bloating, for example.)
If your grandprey is thinking about it, letting you have the VP may be
better than letting his predator have the win, because it can make the
TPs split better. You're not required to play for TPs, but there's
nothing stopping you - after all, if your position is actually truly
lost, you can choose any of the lost avenues available to you.
[ quoted text not captured ]
> I can't think of an enforcable rule that would stop it though. But
> there might be people out there who can give that some more thought
> than i have until now :-)
> W
Dont have time to read the whole thread, but how about:
instead of PTW:
....blah blah blah when you cannot gain more VP's you can go out
anyway you want
PTW:
when you cannot gain more VP's and have no reasonable chance at the GW
you are obliged to strive to stay alive as long as possible.
But then in lawyer talk so you can stop most difficulties
misinterpreting it ;-)
W
"librarian" <auct...@superfuncards.com> wrote in message
news:BHZ5k.1846$_T7...@newsfe08.phx...
> Izaak wrote:>>> What about a 5-player game that is down to you 'A' and player 'B', where
>>> you have 2VP and B has 1VP, you have 1 pool and B has 3 pool. You should
>>> not be allowed to call a KRC on your turn, ousting you both?>>
>> Since when does KRC cost pool?>
> Ummm, since you have to do split 4 pool damage up among at least 2 meths,
> and in Kevin's example, there are only 2 meths.
Yes I know that. The KRC situation was posted as a reply on my suggestion of
disallowing players to Xfer out or play cards when the cost of them in pool
would oust them.
KRC or any of the other minion phase examples people are currently making up
to illustrate the impossibility of self-ousting have nothing to do with
transferring yourself to zero pool. My only true beef is with self-ousting by
transferring because you can't be arsed to sit out the table properly and
people are spending resources to try and maximize THEIR game.
Who gets the VP of a player with no real chance of a VP, should be decided by
the play and strategy plannig of the other players at the table and not by the
one that gets himself crippled in the first place.
<snip game discussion>
>As others have mentioned, how do you stop him or her transfering down
>to 1 which isn't a self oust but may as well be?
It doesn't. However, it still requires someone to oust you, rather then you
just doing it yourself because you're pissed over fucking up your own game to
get to that point in the first place.
On Jun 18, 1:10 pm, "Izaak" <.> wrote:
> It doesn't. However, it still requires someone to oust you, rather then you
> just doing it yourself because you're pissed over fucking up your own game to
> get to that point in the first place.
Well, to be fair, wasn't the example used to illustrate this one where
*you* fucked up someone else's game cross table to get them to that
point?
-Peter
Peter D Bakija napsal(a):
> On Jun 16, 11:22 am, "Izaak" <.> wrote:>> I wondered what everyone would think about a rule that prevents people
>> from self-ousting.>
> How would you word such a rule that it becomes ironclad? If I'm in a
> losing position, and wish to oust myself, but there is a rule saying
> "you can't oust yourself", what is to prevent me from tapping what
> minion I have, transfering myself to 1 pool, and waiting for my
> predator to kill me with no attempt to avoid that death?
"A player cannot choose to pay a pool cost of a card or an effect if
doing so would oust him without improving his final position in the game."
Please note that this is just an attempt and I am not native speaker.
The only card that I can think of, which might be a bit different with
such a rule is Golconda.
Thoughts?
--
-bur
** Posted from http://www.teranews.com **
>Well, to be fair, wasn't the example used to illustrate this one where
>*you* fucked up someone else's game cross table to get them to that
>point?
Not really. I posted more details elsewhere and I had not touched said player
once. I just kept him alive from my predator to grab the VP myself instead of
letting my pred have it and have to bleed through six more pool.
Regardless, unless there is some table ganging going on, getting to a position
with zero minions and sub-10 pool within 30 minutes it's really your own
fault.
Can be be choice of deck for the metagame, can be poor deck design, can be
poor decision taking or just inexperience.
Izaak wrote:
> My only true beef is with self-ousting by transferring because
> you can't be arsed to sit out the table properly and people are
> spending resources to try and maximize THEIR game.
So, just to make sure I understand:
You're against players being able to **transfer out** but you are OK
with **other methods of self-ousting**, correct?
[ quoted text not captured ]
> So, just to make sure I understand:
> You're against players being able to **transfer out** but you are OK
> with **other methods of self-ousting**, correct?
Correct.
ira...@gmail.com wrote:
> On Jun 16, 8:22 am, "Izaak" <.> wrote:> maximize your VPs.
> 3) If you don't have a reasonable chance at more VPs (or you already
> have the GW), you can do whatever you want.
>
A personal preference of mine would be that if you already have
the GW you MUST maximize your VP. This would remove the last
remnants of the 3/2 table-split deals as the current rule does
allow a winning player to roll over in the duel at the end, provided
of course that said winning player already has 3 VP.
Sten
[ quoted text not captured ]
[ quoted text not captured ]
100% certainty is a tricky thing to achieve in practice. Some even
call it impossible. This applies to every rule in the game, not just
the example above.
Imagine you're a judge and get called to a table. Player A claims that
player B incinerated player A's Arika with a lighter and swallowed the
ashes. Player B denies this and claims that player A is a CIA-agent
trying to set him up. There are no other witnesses and both players
give a different version of the events if you try to reconstruct the
game that lead to the current game state. Should player B be
sanctioned or not?
You could make up a similar scenario concerning any specific rule (and
no need to get stuck on the absurdity, the principle of uncertainty
still applies). We must accept a degree of subjectivity if we want to
have rules at all.