rec.games.trading-cards.jyhad

JYHAD voting cleared up (?)

3 messages from 3 participants · 30 August 1994 – 02 September 1994 · rec.games.deckmaster
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trozycki@maroon.tc.umn.edu

After reading the rules several times, and seeing how many people have trouble with the Voting rules both on-line and in local games, I've decided to offer my input. If I were In Charge, here's how I would rewrite section 17.1 on voting: I have highlighted my changes to the text with [brackets.] The word count is approximately the same as the original, and with a little more editing, it could probably be brought down even more. I'd be interested in your reactions to my changes. 17.1 Voting When a political card is played as an action or a call made for bloodhunt against a vampire committing diablerie, a vote is called. A vote is always yes or no. [ When a vampire plays a political card as an action, that vampire's Methuselah always gets one vote.] [Political cards can also be used by any Methuselah to gain one vote for each political card.] The actual effects of these cards are ignored. Cards used this way are discarded to the ash heap, but [] not replaced until the voting is finished. [ In addition to any votes provided by political cards, each player gets the following votes for vampires under his or her control:] 1 for each ready Primogen 2 for each ready Prince 3 for each ready Justicar If you have the Edge, you may relinquish the Edge to the center of the table in return for the right to cast one extra vote. [The vote is run by the player who played the vote card or called for the vote.] People call out votes freely, for or against. Once a vote has been cast, it cannot be changed. After fifteen seconds have gone by with no new votes (give a three-second warning,) the vote is closed, and the results are tallied. If a vote comes to a tie, it is merely treated as a lost vote. A vote either passes or it doesn't. There is no obligation to vote. [ Note that it is possible for a player to have no votes at all.] Political actions can be blocked as any other action can,[ but players must decide whether to block before the acting player makes any choices about the exact terms of the vote.] Political actions are never directed against specific players and so may be blocked by the acting player's predator and prey.

Brian Scearce

<trozycki@maroon.tc.umn.edu> writes: > [ In addition to any votes provided by political cards, each player > gets the following votes for vampires under his or her control:] > 1 for each ready Primogen > 2 for each ready Prince > 3 for each ready Justicar Something that your rewrite didn't clear up (and that isn't clear in the original rules, either) is whether or not you have to vote with all of your vampires if you vote with any of them, and if all your votes have to agree. Why is this relevant? Suppose a vote is close -- everyone else has voted but you haven't, and you are going to be the tiebreaker. You throw in two YES votes with your prince. Someone opposed to the vote offers you some kind of bribe to change it ("I won't bleed you next turn"). You can't change your already-voted minion, but maybe you can then vote NO with your Justicar, or throw in three NO political action cards. Is that allowed or not? I suspect it isn't. But what about more subtle cases: A vote has been called, and Bribes are out (you get a blood to your pool from the bank if you vote in favor). You don't want the vote to pass, but you do want that blood. There are a number of NO votes already on the table, the current indication is that the vote will fail, as you hoped, and one more YES isn't going to change that. Can you: 1) Vote YES with a single Primogen, and leave the rest of your vampires out of it? 2) Vote YES with a single political action card, and leave *all* of your vampires out of it? Brian -- Brian Scearce bls@sector7g.eng.sun.com The entire software industry runs on coffee just as much as it runs on electricity. -- Dan Sorenson

Tom Wylie

Brian Scearce <bls@Eng.Sun.COM> wrote: >Something that your rewrite didn't clear up (and that isn't clear in >the original rules, either) is whether or not you have to vote with all >of your vampires if you vote with any of them, and if all your votes >have to agree. You don't have to vote with all of them, and their votes don't have to agree. >pool from the bank if you vote in favor). You don't want the vote to >pass, but you do want that blood. There are a number of NO votes >already on the table, the current indication is that the vote will >fail, as you hoped, and one more YES isn't going to change that. Can you: > 1) Vote YES with a single Primogen, and leave the rest of your > vampires out of it? Sure. > 2) Vote YES with a single political action card, and leave > *all* of your vampires out of it? Sure. Tom Wylie rec.games.deckmaster Network Representative for aahz@hal.com Wizards of the Coast, Inc.