rec.games.trading-cards.jyhad

HELP! TOM! ANYONE! BRAIN! DYING!

16 messages from 14 participants · 30 November 1995 – 12 December 1995
original thread on Google Groups

Joseph William Dixon

In a fit of madness All of us wrote: : We are going mad. : The question is: When combat is pressed into a second round, : where the first round was at long range, : does range automatically reset to close? This is really : important for gangrel going up against brujah : with machine guns,eh? : Tom, anyone, help! The rules dance quite madly : around this one. It seems that everyone has a blind spot about this subject in the newsgroup... After all, my initial querey (and request for the latest FAQ) was completely ignored and so was your first post. Oh well. Try mailing ques...@wizards.com, they might help...

All of us

We are going mad. The question is: When combat is pressed into a second round, where the first round was at long range, does range automatically reset to close? This is really important for gangrel going up against brujah with machine guns,eh? Tom, anyone, help! The rules dance quite madly around this one. Thanks, 'Nis ti...@is.dal.ca

David Gausebeck

In article <elysium-30...@hfx-p20.isisnet.com>, ely...@ra.isisnet.com says... [ quoted text not captured ] From Jyhad rules, pages 31 & 34: Example: You are blocking Tiberius with Cassandra. Cassandra has a handgun that gives 1 ranged damage, and the handgun gives one maneuver per entire combat. You choose to maneuver, making the combat at long range. Cassandra deals one damage and Tiberius, not being able to attack, deals none. Example: In the preceding combat Tiberius has a motorcycle, which gives one press a turn. He uses the press to extend combat another round. Cassandra and Tiberius now exchange blows at close range, since Cassandra has already used the maneuver on her handgun. I can't find it in the rules, but the example makes it seem pretty clear that combat resets to close range each round. -Dave Gausebeck

L. Scott Johnson

aa...@ccn.cs.dal.ca (Joseph William Dixon) writes: >In a fit of madness All of us wrote: >: We are going mad. >: The question is: When combat is pressed into a second round, >: where the first round was at long range, >: does range automatically reset to close? This is really >: important for gangrel going up against brujah >: with machine guns,eh? >: Tom, anyone, help! The rules dance quite madly >: around this one. > It seems that everyone has a blind spot about this subject in the >newsgroup... After all, my initial querey (and request for the latest >FAQ) was completely ignored and so was your first post. Oh well. Try >mailing ques...@wizards.com, they might help... Maybe it fell off of your server too quickly, but Tom did answer it: From: aa...@cats.ucsc.edu (Thomas R Wylie) Newsgroups: rec.games.trading-cards.jyhad Subject: Re: Maneuvering Date: 25 Nov 1995 21:21:04 GMT Message-ID: <4981c0$q...@darkstar.UCSC.EDU> Joseph William Dixon <aa...@ccn.cs.dal.ca> wrote: > Question - the rulebook for V:TES is rather unrevealing about whether >or not range is reset to close for each round of combat... Each round of combat begins at close range. This is errata to the rulebook :( -- L. Scott Johnson (sjoh...@math.sc.edu) | These opinions are mine and http://www.math.sc.edu/~sjohnson | are subject to card text. Graphics Specialist and V:tES Rulemonger. |

Paul David Osborne

All of us (ely...@ra.isisnet.com) wrote: : We are going mad. : The question is: When combat is pressed into a second round, : where the first round was at long range, : does range automatically reset to close? This is really : important for gangrel going up against brujah : with machine guns,eh? : Tom, anyone, help! The rules dance quite madly : around this one. Range is determined before combat begins. So for as long as combat lasts, the range chosen at the start is the only range there is. The start of a new round is not the start of combat.

J. Andrew Lipscomb

Here's another stumper. The Basic rules say you can immediately heal damage with stolen blood. The Advanced rules never override this, but give an example where it asserts you cannot. (This is when no First Strike is up, btw.) J. Andrew Lipscomb <ew...@chattanooga.net, them...@delphi.com> PGP keys by request Don't blame me, I voted Libertarian.

Greg Zuvich

In article <elysium-30...@hfx-p20.isisnet.com>, ely...@ra.isisnet.com spammed: #We are going mad. # #The question is: When combat is pressed into a second round, #where the first round was at long range, #does range automatically reset to close? ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ YES. #This is really #important for gangrel going up against brujah #with machine guns,eh? YUP. -- Greg Zuvich |gzu...@symantec.com

Corack

All of us wrote: > > We are going mad. > > The question is: When combat is pressed into a second round, > where the first round was at long range, > does range automatically reset to close? This is really > important for gangrel going up against brujah > with machine guns,eh? > > Tom, anyone, help! The rules dance quite madly > around this one. > > Thanks, > > 'Nis > ti...@is.dal.ca I believe in the original Jyhad rules that they said the second and subsequent rounds are redetermined just as if it were a new combat.

THeerm

Paul David Osborne wrote: "Range is determined before combat begins. So for as long as combat lasts, the range chosen at the start is the only range there is. The start of a new round is not the start of combat." This is incorrect. Range is chosen at the beginning of each round, not once at the very beginning of combat.

James Puzzo

Paul David Osborne (osb...@wpi.edu) wrote: : All of us (ely...@ra.isisnet.com) wrote: : : We are going mad. : : The question is: When combat is pressed into a second round, : : where the first round was at long range, : : does range automatically reset to close? This is really : : important for gangrel going up against brujah : : with machine guns,eh? : : Tom, anyone, help! The rules dance quite madly : : around this one. : Range is determined before combat begins. So for as long as combat : lasts, the range chosen at the start is the only range there is. The : start of a new round is not the start of combat. Not true. Range is determined before each round of combat. -James

Mike Kelly

Yes. This question has been asked and answered a number of times already (which is probably why anyone is so slow to answer now). New rounds of combat start at close.

L. Scott Johnson

ew...@chattanooga.net (J. Andrew Lipscomb) writes: >Here's another stumper. The Basic rules say you can immediately heal >damage with stolen blood. The Advanced rules never override this, but >give an example where it asserts you cannot. (This is when no First >Strike is up, btw.) The Golden Rule of Examples: Where the example differs from the rules, the rules have precedence. :-) Examples are notorious for being out of synch with the latest revision of the rulebook. Stolen blood *can* be used to heal damage later the same round (including the "heal" step immediately following the "resolve strike" step). [ quoted text not captured ]

rit...@cruzio.com

In article <4a0eg7$6...@bigboote.WPI.EDU>, osb...@wpi.edu (Paul David Osborne) writes: > > All of us (ely...@ra.isisnet.com) wrote: > : We are going mad. > > : The question is: When combat is pressed into a second round, > : where the first round was at long range, > : does range automatically reset to close? This is really > : important for gangrel going up against brujah > : with machine guns,eh? > > : Tom, anyone, help! The rules dance quite madly > : around this one. > > Range is determined before combat begins. So for as long as combat > lasts, the range chosen at the start is the only range there is. The > start of a new round is not the start of combat. This is rather loosely reasoned, as well as being wrong. Each new round has a new choose range phase, so range resets to close each round. Ritaxis --

Scott A DiBerardino

In article <4a9e2l$i...@redwood.cs.sc.edu>, sjoh...@math.scarolina.edu (L. Scott Johnson) wrote: [ quoted text not captured ] Come to think of it, the basic rules for Steal Blood say that if you steal more blood from a vamp than it has, it is burned. This is not changed in the advanced rules (by omission). Is this the same as in Jyhad? or is this new?? -scott "Lord God, war is a beautiful thing, but I want to fight for my own pleasure and not because my adversary eats meat on Friday." -- Monsieur de Saint-Savin, _The_Island_of_the_Day_Before_

L. Scott Johnson

Sco...@javanet.com (Scott A DiBerardino) writes: >In article <4a9e2l$i...@redwood.cs.sc.edu>, sjoh...@math.scarolina.edu (L. >Scott Johnson) wrote: >: Stolen blood *can* be used to heal damage later the same round (including >: the "heal" step immediately following the "resolve strike" step). >Come to think of it, the basic rules for Steal Blood say that if you steal >more blood from a vamp than it has, it is burned. This is not changed in >the advanced rules (by omission). Is this the same as in Jyhad? or is this >new?? This is a change from Jyhad, and an error of omission in VtES. The vampire is only burned in the basic game. In the advanced (full) game, he is simply left empty, needing to hunt. Errata to the VtES rulebook: From: aa...@cats.ucsc.edu Subject: [VtES][PR] Full Rulebook, 1 of 2 Date: 28 Sep 1995 09:18:37 +0100 Message-ID: <44dlot$1...@acorn.acorn.co.uk> Section 21, Advanced combat/check damage In the advanced game, if a vampire steals more blood from a vampire than it has blood to give, do not burn the second vampire. Simply transfer all of its blood to the first vampire. [ quoted text not captured ]

Thomas R Wylie

Scott A DiBerardino <Sco...@javanet.com> wrote: >Come to think of it, the basic rules for Steal Blood say that if you steal >more blood from a vamp than it has, it is burned. This is not changed in >the advanced rules (by omission). Is this the same as in Jyhad? or is this >new?? This is only new to the basic game. Stealing the last blood from a vampire in the advanced game leaves the vampire empty but otherwise okay (errata to rulebook). Tom Wylie rec.games.trading-cards.* Network Representative for aa...@cats.ucsc.edu Wizards of the Coast, Inc.