In a fit of madness All of us wrote:
: We are going mad.
: The question is: When combat is pressed into a second round,
: where the first round was at long range,
: does range automatically reset to close? This is really
: important for gangrel going up against brujah
: with machine guns,eh?
: Tom, anyone, help! The rules dance quite madly
: around this one.
It seems that everyone has a blind spot about this subject in the
newsgroup... After all, my initial querey (and request for the latest
FAQ) was completely ignored and so was your first post. Oh well. Try
mailing ques...@wizards.com, they might help...
We are going mad.
The question is: When combat is pressed into a second round,
where the first round was at long range,
does range automatically reset to close? This is really
important for gangrel going up against brujah
with machine guns,eh?
Tom, anyone, help! The rules dance quite madly
around this one.
Thanks,
'Nis
ti...@is.dal.ca
In article <elysium-30...@hfx-p20.isisnet.com>, ely...@ra.isisnet.com
says...
[ quoted text not captured ]
From Jyhad rules, pages 31 & 34:
Example: You are blocking Tiberius with Cassandra. Cassandra has a handgun
that gives 1 ranged damage, and the handgun gives one maneuver per entire
combat. You choose to maneuver, making the combat at long range. Cassandra
deals one damage and Tiberius, not being able to attack, deals none.
Example: In the preceding combat Tiberius has a motorcycle, which gives one
press a turn. He uses the press to extend combat another round. Cassandra and
Tiberius now exchange blows at close range, since Cassandra has already used
the maneuver on her handgun.
I can't find it in the rules, but the example makes it seem pretty clear that
combat resets to close range each round.
-Dave Gausebeck
aa...@ccn.cs.dal.ca (Joseph William Dixon) writes:
>In a fit of madness All of us wrote:>: We are going mad.>: The question is: When combat is pressed into a second round,
>: where the first round was at long range,
>: does range automatically reset to close? This is really
>: important for gangrel going up against brujah
>: with machine guns,eh?
>: Tom, anyone, help! The rules dance quite madly
>: around this one.> It seems that everyone has a blind spot about this subject in the>newsgroup... After all, my initial querey (and request for the latest
>FAQ) was completely ignored and so was your first post. Oh well. Try
>mailing ques...@wizards.com, they might help...
Maybe it fell off of your server too quickly, but Tom did answer it:
From: aa...@cats.ucsc.edu (Thomas R Wylie)
Newsgroups: rec.games.trading-cards.jyhad
Subject: Re: Maneuvering
Date: 25 Nov 1995 21:21:04 GMT
Message-ID: <4981c0$q...@darkstar.UCSC.EDU>
Joseph William Dixon <aa...@ccn.cs.dal.ca> wrote:
> Question - the rulebook for V:TES is rather unrevealing about whether
>or not range is reset to close for each round of combat...
Each round of combat begins at close range. This is errata
to the rulebook :(
--
L. Scott Johnson (sjoh...@math.sc.edu) | These opinions are mine and
http://www.math.sc.edu/~sjohnson | are subject to card text.
Graphics Specialist and V:tES Rulemonger. |
All of us (ely...@ra.isisnet.com) wrote:
: We are going mad.: The question is: When combat is pressed into a second round,
: where the first round was at long range,
: does range automatically reset to close? This is really
: important for gangrel going up against brujah
: with machine guns,eh?: Tom, anyone, help! The rules dance quite madly
: around this one.
Range is determined before combat begins. So for as long as combat
lasts, the range chosen at the start is the only range there is. The
start of a new round is not the start of combat.
Here's another stumper. The Basic rules say you can immediately heal
damage with stolen blood. The Advanced rules never override this, but
give an example where it asserts you cannot. (This is when no First
Strike is up, btw.)
J. Andrew Lipscomb <ew...@chattanooga.net, them...@delphi.com>
PGP keys by request
Don't blame me, I voted Libertarian.
In article <elysium-30...@hfx-p20.isisnet.com>, ely...@ra.isisnet.com
spammed:
#We are going mad.
#
#The question is: When combat is pressed into a second round,
#where the first round was at long range,
#does range automatically reset to close?
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
YES.
#This is really
#important for gangrel going up against brujah
#with machine guns,eh?
YUP.
--
Greg Zuvich |gzu...@symantec.com
All of us wrote:
>
> We are going mad.
>> The question is: When combat is pressed into a second round,> where the first round was at long range,> does range automatically reset to close? This is really> important for gangrel going up against brujah> with machine guns,eh?
>
> Tom, anyone, help! The rules dance quite madly
> around this one.
>> Thanks,
>
> 'Nis
> ti...@is.dal.ca
I believe in the original Jyhad rules that they said the second and
subsequent rounds are redetermined just as if it were a new combat.
Paul David Osborne wrote:
"Range is determined before combat begins. So for as long as combat
lasts, the range chosen at the start is the only range there is. The
start of a new round is not the start of combat."
This is incorrect. Range is chosen at the beginning of each round, not
once at the very beginning of combat.
Paul David Osborne (osb...@wpi.edu) wrote:
: All of us (ely...@ra.isisnet.com) wrote:
: : We are going mad.: : The question is: When combat is pressed into a second round,
: : where the first round was at long range,
: : does range automatically reset to close? This is really
: : important for gangrel going up against brujah
: : with machine guns,eh?: : Tom, anyone, help! The rules dance quite madly
: : around this one.: Range is determined before combat begins. So for as long as combat: lasts, the range chosen at the start is the only range there is. The
: start of a new round is not the start of combat.
Not true. Range is determined before each round of combat.
-James
Yes. This question has been asked and answered a number of times already
(which is probably why anyone is so slow to answer now). New rounds of combat
start at close.
ew...@chattanooga.net (J. Andrew Lipscomb) writes:
>Here's another stumper. The Basic rules say you can immediately heal
>damage with stolen blood. The Advanced rules never override this, but
>give an example where it asserts you cannot. (This is when no First
>Strike is up, btw.)
The Golden Rule of Examples:
Where the example differs from the rules, the rules have precedence.
:-)
Examples are notorious for being out of synch with the latest revision
of the rulebook.
Stolen blood *can* be used to heal damage later the same round (including
the "heal" step immediately following the "resolve strike" step).
[ quoted text not captured ]
In article <4a0eg7$6...@bigboote.WPI.EDU>, osb...@wpi.edu (Paul David Osborne) writes:
>
> All of us (ely...@ra.isisnet.com) wrote:
> : We are going mad.
>
> : The question is: When combat is pressed into a second round,
> : where the first round was at long range,
> : does range automatically reset to close? This is really
> : important for gangrel going up against brujah
> : with machine guns,eh?
>
> : Tom, anyone, help! The rules dance quite madly
> : around this one.
>
> Range is determined before combat begins. So for as long as combat
> lasts, the range chosen at the start is the only range there is. The
> start of a new round is not the start of combat.
This is rather loosely reasoned, as well as being wrong. Each new
round has a new choose range phase, so range resets to close each round.
Ritaxis
--
In article <4a9e2l$i...@redwood.cs.sc.edu>, sjoh...@math.scarolina.edu (L.
Scott Johnson) wrote:
[ quoted text not captured ]
Come to think of it, the basic rules for Steal Blood say that if you steal
more blood from a vamp than it has, it is burned. This is not changed in
the advanced rules (by omission). Is this the same as in Jyhad? or is this
new??
-scott
"Lord God, war is a beautiful thing, but I want to fight for my own pleasure and not because my adversary eats meat on Friday."
-- Monsieur de Saint-Savin, _The_Island_of_the_Day_Before_
Sco...@javanet.com (Scott A DiBerardino) writes:
>In article <4a9e2l$i...@redwood.cs.sc.edu>, sjoh...@math.scarolina.edu (L.
>Scott Johnson) wrote:
>: Stolen blood *can* be used to heal damage later the same round (including
>: the "heal" step immediately following the "resolve strike" step).>Come to think of it, the basic rules for Steal Blood say that if you steal>more blood from a vamp than it has, it is burned. This is not changed in
>the advanced rules (by omission). Is this the same as in Jyhad? or is this
>new??
This is a change from Jyhad, and an error of omission in VtES.
The vampire is only burned in the basic game. In the advanced (full)
game, he is simply left empty, needing to hunt.
Errata to the VtES rulebook:
From: aa...@cats.ucsc.edu
Subject: [VtES][PR] Full Rulebook, 1 of 2
Date: 28 Sep 1995 09:18:37 +0100
Message-ID: <44dlot$1...@acorn.acorn.co.uk>
Section 21, Advanced combat/check damage
In the advanced game, if a vampire steals more blood from a vampire
than it has blood to give, do not burn the second vampire. Simply transfer
all of its blood to the first vampire.
[ quoted text not captured ]
Scott A DiBerardino <Sco...@javanet.com> wrote:
>Come to think of it, the basic rules for Steal Blood say that if you steal
>more blood from a vamp than it has, it is burned. This is not changed in
>the advanced rules (by omission). Is this the same as in Jyhad? or is this
>new??
This is only new to the basic game. Stealing the last blood from a vampire
in the advanced game leaves the vampire empty but otherwise okay (errata
to rulebook).
Tom Wylie rec.games.trading-cards.* Network Representative for
aa...@cats.ucsc.edu Wizards of the Coast, Inc.