Michael#
Official V:EKN Lasombra Newsletter for April 2001
By Michael Eichler
michael...@ramstein.af.mil
- - - - - - - - - - -
News on Clan Lasombra
Minion Call – A discussion of cards…
Review of an Old Friend – Political Struggle, it’s not just for breakfast
anymore…
Deck – The Balance of Terror
Deck – A Decree for Punishment
Deck – Weak Appearances Provide Time
- - - - - - - - - - -
News on Clan Lasombra
There is good news appearing on the rise of people playing the clan
Lasombra.
This increase has spilled over to competitive Lasombra decks being brought
to
tournaments and that has led to some victories. These victories can be
classified into two areas, victory reaching the finals and victory within
the
finals.
Of the two, victory within the finals is what each of us strives for when we
enter a tournament, but gaining victory by just reaching the finals should
be
congratulated as well. It is never easy to reach the finals and being able
to
stand along side the other 4 top players should instill a sense of pride and
accomplishment.
As of late, Jeffrey Thompson at the Continental Championship Seattle
Qualifier
in Seattle, Washington represented the Lasombra clan. There he fought
amongst
other raging Methuselahs and came out on top. Congratulations!
- - - - - - - - - - -
A discussion of cards…
With the entrance of Sabbat War, the Lasombra clan gained several new cards.
These additions should assist the Lasombra in their drive toward dominance
within the V:TES world. As a whole, the Lasombra gained some outstanding
cards to enhance some of the clan’s inherent disadvantages. In previous
newsletters the cards, “Blanket of the Night”, “Black Metamorphosis” and
“Darkness Within”, have been discussed. The new “Darksight” and “Shadow
Twin”
are the topics within this newsletter.
Darksight – Obtenebration Reaction
Cost 1 blood
Text – Normal – [+1] intercept.
Superior – As above, and if this vampire successfully blocks the acting
minion, put this card on the acting minion. The minion with this card gets
[–1] stealth when attempting to bleed this reacting vampire’s controller.
Any
minion may burn this card as a [+1] stealth action.
This card is a fine addition to the clan’s special discipline,
Obtenebration.
Previously the Lasombra clan has been somewhat hampered by the lack of real
intercept ability. While “Eyes of the Night” is a great card, the inability
to augment an attempted block has forced the clan to move away from
Intercept
as a viable and dependable strategy to other strategies to further their
goals. Now with addition of “Darksight” and the next card to be discussed,
the clan can finally move toward a strategic wall while pushing forward to
demolish their prey.
The card’s extra intercept capability is a welcomed addition to the clan’s
blocking ability. Though the cost of the card, 1 blood, can be viewed as a
deterrent to it’s use can be offset by a few methods. First, with the Path
of
Night on the table your Lasombra can play the card at no cost. Second,
through the efficient use of Taste of Vitae from the resulting combat the
loss
is quickly regained. Third, when coupled with “Slaughtering the Herd” at
superior, the loss is actually paid by your predator.
The card’s use at superior does have a limitation. It is only active
against
future bleed action initiated against you. This means, minions who are
blocked with the use of “Darksight”, will receive a reduction in their
stealth
capability when it attempts to bleed the same Methuselah again. As the card
is cumulative, this could significantly negate a “Sneak and Bleed” deck’s
ability to operate. Thus, the design team added a protective limitation to
the card. That limitation is the ability for any minion to burn the card as
an action at [+1] stealth. It should be noted that if the minion with the
“Darksight” negative stealth attempts the burn action, it is still at [+1]
stealth as it is not a bleed action.
So the high use of “Darksight” would produce two effects:
1) It would burn stealth cards that would normally be used against you.
2) It would allow the placement of more negative modifiers against the
bleeder
for future bleed actions.
The only downfall is the continual cost of 1 blood from the card, but as
noted
above this could be offset or completely negated.
Though the extra [+1] intercept may not seem like much, it is still open to
additional augmentation by a couple of old standbys, “Elder Intervention”
and
“Pack Tactics”. Though these do cost 1 blood for their use, they can bring
up
the interception capability of the Lasombra clan up to [+4] uncontestable
intercept against bleeds. This is not too shabby for a non-Auspex clan,
even
at the cost of 2 blood.
Shadow Twin – Obtenebration Action
Cost 0 blood
Text – [+1] stealth action
Normal – (D) Do 1 damage to any minion or retainer (damage not preventable).
Superior – As above, and put this card on that minion. You still control
this
card. The minion with this card has [–1] stealth. Burn this card during
your
next untap phase.
On the outside this card looks like nothing more than a “Cryptic Mission”
look
alike. It is close. Alone the card is a harassment card. It can be
directed
against any minion and retainer on the table. Thus, based upon current
Errata
it should be able to kill “Charnas the Imp” so long as Charnas’ host minion
is
not the one doing the “Shadow Twin”. As a control to be used against one’s
predator, it should do poor to moderately well alone, especially if used at
superior to allow for more options.
The use of “Shadow Twin” really comes into play when used with “Darksight”
and
“Eyes of the Night”. The superior capability of “Shadow Twin” forcing an
all
encompassing –1 stealth to all actions helps defend the actions to burn any
“Darksight” cards if the affected minion attempts the action. At best, it
serves as a distraction that can give the Lasombra more time to oust his/her
own prey.
Another possible use of the card is to use it with the “Society of Leopold”
like some Giovanni and Tremere decks have done in the past.
- - - - - - - - - - -
Review of an Old Friend – Political Struggle, it’s not just for breakfast
anymore…
Back in July 2000, I wrote a newsletter describing the use of Political
Struggle. The article received a response by Sorrow indicating his dislike
of
the card based upon it’s slow use and implementation. Based upon the
article
and how I identified the way the card could be used, he was correct.
Recently, during a solo 5 deck playtest session to test deck flow of various
decks, I came upon another possible use of my old friend “Political
Struggle”.
I pushed the idea toward LSJ for confirmation and received it.
“Political Struggle” is the Lasombra equalizer against Political decks,
short
and simple. That is easy to identify just based upon the card’s text. It
allows the accumulation of political votes from other minions that are and
have been on the table so long as those minions fall victim to the
“Political
Struggle”. The only way these accumulated political votes can be removed
are:
1) The destruction or torporization of the Lasombra minion who has
accumulated
votes.
2) The re-influencing of the minion that was initially a victim to a
“Political Struggle”.
The method of gaining the votes is by combat. The victim of the “Political
Struggle” must be sent to torpor or removed from the table for the votes to
be
gained by the acting minion. How that victim goes to torpor does not
matter.
That is the key. A Lasombra deck with “Haven Uncovered”, “Bum’s Rush”,
“Ambush”, “Political Struggle” and combat cards can target, neutralize and
counter start countering any political deck on the table. Additionally, a
minion targeted by “Political Struggle” will meet the criteria of the card
even if some other Methuselah’s minion is the one who puts it into torpor.
This opens a new field for the Lasombra. The accumulation of political
votes
enough to allow use of “Amaranth” without fear of later destruction from a
Blood Hunt vote being called.
Thus, an old friend may find some new use out in the world.
- - - - - - - - - - -
Balance of Terror
Created by Michael Eichler
Deck uses small minions to function as it’s combat machine, but uses the
Lasombra minions to guide it to victory. The Lasombra use the Political
Struggles to target selected minions and then launches a assault against it
through either Rush actions or a Haven Uncovered. Once the victim is placed
into torpor the Political Struggle is burned as it’s requirements are met.
Eventual diablerization will take place once the deck achieves political
dominance.
The deck aims for combat as it’s primary strategy, however, with the
Political
Struggle cards the deck has the ability to gain defensive political
strength.
At worst, it can use a Political Struggle to threaten a political deck to
avoid it. The Clan Impersonations are for the non-Lasombra minions to
become
Lasombra. This will open the door for use of Political Struggle action
cards
and to also increase defensive political strength if Power Structure is
played.
Bleed defense relies upon the deck’s inherent combat rush ability and the
few
Deflections it contains.
Deck has been used in two attempted playtests that terminated early each
time
due to circumstances. Each time, however, the deck rolled wonderfully.
Crypt: 12-14 cards (min=10, max=18, avg=3,33)
Lisette 6 DOM POT pro Lasombra Bishop
Ignacio 4 dom obt pot Lasombra
Francesca 4 dom pot nec Giovanni
Jimmy Dunn 4 CEL POT for Pander
Agatha 4 obf POT !Nosferatu
Hugo 4 POT pre vis !Brujah
Shane Grimald 4 dom pot ani !Gangrel
2x Cameron 3 dom pot Lasombra
Raziya 3 pot ani Brujah
KoKo 2 pot Nosferatu
Mitchell 2 obt pot Pander
Possible extras (min=9, max=18, avg=3,21)
Dre 3 cel pot Brujah
Lupo 2 pot Brujah
Library – 90 cards
Master – 17 cards
2x Potence
3x Tribute to the Master
3x Blood Doll
Power Structure
Depravity – 1 pool
Political Seizure – 2 pool
Political Hunting Ground – 2 pool
5x Haven Uncovered
Dominate – 5 cards
Grave Robbing
4x Deflection – 1 blood
Potence – 34 cards
2x Decapitate – 2 blood
Fists of Death – 1 blood
Fractured Armament
8x Immortal Grapple
4x Increased Strength
5x Pushing the Limit – 1 blood
7x Torn Signpost
6x Undead Strength
Other – 34 cards
2x Ambush
6x Bum’s Rush
4x Clan Impersonation – 2 blood
2x IR Goggles
3x Laptop Computer – 1 pool
Leather Jacket
Political Backlash
5x Political Struggle
2x Ritual of the Bitter Rose
4x Taste of Vitae
4x Wake with Evening’s Freshness
- - - - - - - - - - -
A Decree for Punishment
Created by Michael Eichler
This deck started as a variant of my first successful Lasombra deck. This
is
the deck where I realized that Political Struggle did not require the acting
minion to be the individual that torporized or burned the targeted victim to
gain the card’s advantages. The deck is a combat-bleeder deck. The large
size of the deck’s minions forced the necessity of the Information Highway,
Tombs of Ramses III and the use of both Scouting Mission and Govern the
Unaligned to be used at superior. The deck has the potential of
intercepting
either predator or prey actions with both the KRCG and Rumor Mill coupled
with
the few Eyes of the Night and Darksight cards in the deck. After the
release
of Sabbat War expansion, the Rumor Mill has become the Intercept Master card
most likely seen at the table. Therefore, KRCG has been included to help
offset the possible loss of semi-permanent intercept capability, as it was
not
printed in the SW expansion. As more expansions are printed this may change
again.
Crypt – 12 cards (min=11, max=34, avg=6,33)
Lucita 8 cel DOM FOR OBT pot Lasombra
Lisette 6 DOM POT pro Lasombra
Antonio 9 DOM OBT POT tha Lasombra
Alvaro 9 dom OBT POT pre Lasombra
Beast 7 ani cel OBF POT !Nosferatu
Talley 6 aus dom OBT POT Lasombra
Sela 6 cel obt POT PRE !Brujah
Cameron 3 dom pot Lasombra
2x Ignacio 4 dom obt pot Lasombra
Aurora 6 dom for OBT pot Lasombra
Gratiano 8 DOM obf OBT pot Lasombra
Library – 90 cards
Master – 18 cards
Dreams of the Sphinx
Giant’s Blood
Power Structure
Obtenebration
2x Potence
KRCG News Radio
Tomb of Rameses III
Information Highway
Rumor Mill, The
Elysian Fields
Political Hunting Ground
3x Minion Tap
3x Blood Doll
Dominate – 15 cards
6x Deflection
2x Scouting Mission
4x Govern the Unaligned
3x Bonding
Obtenebration – 12 cards
2x Entombment
2x Arms of the Abyss
2x Eyes of the Night
4x Shadow Play
2x Darksight
Potence – 22 cards
7x Torn Signpost
7x Immortal Grapple
2x Increased Strength
3x Undead Strength
3x Pushing the Limit
Others – 23 cards
2x Amaranth
6x Wake with Evening’s Freshness
2x Ambush
4x Bum’s Rush
5x Taste of Vitae
Political Struggle
J.S. Simmons Esq.
Tasha Morgan
Laptop Computer
- - - - - - - - - - -
Weak Appearances Provide Time
Created by Michael Eichler
This deck is experimental, but is designed to illustrate the use of both
Darksight and Shadow Twin operating together in a deck. The large use of
equipment will create a strain on the blood pool, therefore to try and keep
the loss down the crypt does not exceed 6 capacity. I intend to play this
deck within my group the next time we get together just to see how well it
bears out. Any thoughts on how to improve this deck are welcome.
Crypt – 12 cards
2x Talley 6 OBT POT dom aus Lasombra
2x Aurora 6 OBT pot for dom Lasombra
Guido 5 OBT dom obf Lasombra
Ramiro 4 obt dom vis Lasombra
2x Ignacio 4 obt pot dom Lasombra
2x Mitchell 2 obt pot Pander
Cameron 3 pot dom Lasombra
Aaron 2 obt Lasombra
Library – 90 cards
Master – 18 cards
Barrens, The
Political Hunting Ground – 2 pool
2x Path of Night, The – 1 pool
KRCG News Radio – 2 pool
2x Tribute to the Master
4x Blood Doll
Dominate
Pentex Subversion – 2 pool
2x Vast Wealth
2x Obtenebration
Hungry Coyote, The – 2 pool
Dominate – 9 cards
4x Bonding
5x Deflection – 1 blood
Obtenebration – 29 cards
Entombment – 2 blood
2x Shade – 1 blood
6x Shadow Strike – 1 blood
4x Eyes of the Night
5x Darksight – 1 blood
7x Shadow Twin
4x Arms of the Abyss
Potence – 8 cards
4x Thrown Sewer Lid
4x Undead Strength
Other – 26 cards
2x Pack Tactics – 1 blood
4x Taste of Vitae
3x Forced Awakening
5x Wake with Evening’s Freshness
Pier 13 – 2 blood
3x IR Goggles
3x Laptop Computer – 1 pool
3x Gas-Powered Chainsaw – 1 pool
2x Brass Knuckles