floppyzedolfin#
Hello,
Suppose my vampire is in combat. The opponent plays Immortal Grapple (or any other discipline card).
I have 1 Botched Move and 1 Direct Intervention in my hand.
Can I play Botched Move, wait for it to resolve, and, if it doesn't cancel the discipline card, play Direct Intervention after that?
It seems to be allowed by [LSJ 20100710] (http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/a43954e0e0511005), unless the sequencing rule doesn't apply to the "as played" window.
I guess that, if I can, I don't replace my Botched Move (which give me headaches regarding the Victor question (http://boardgamegeek.com/thread/644398/victor-donaldsons-ability)(*)) before playing the DI.
Thanks,
Pascal
((*): just thought of that: canceled cards might be moved to the ash heap as they are canceled, whereas regular cards would be moved to the ash heap after their resolution..)
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Botched Move
Cardtype: Combat
Only usable as the opposing minion plays a card that requires a Discipline.
The opposing minion's controller reveals the top two cards of his or her library (before drawing to replace). If another copy of the same combat card is revealed, the played card is canceled (cost is still paid), the opposing minion takes 1 unpreventable damage, and all revealed copies are burned. A minion may play only one Botched Move each combat.
Direct Intervention
Cardtype: Master
Cost: 1 pool
Master: out-of-turn.
Cancel a minion card as it is played. No cost is paid. (If it was an action card, the acting minion doesn't tap. If it was a strike card, the minion chooses another strike.)