rec.games.trading-cards.jyhad

Mask of 1 K Faces vs Mandatory actions

8 messages from 4 participants · 21 January 2011 – 27 January 2011 · boardgamegeek.com/vtes
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floppyzedolfin

Hello, Just checking that a ruling given 10 years ago still applies: http://groups.google.com/group/rec.games.trading-cards.jyhad... (http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/11fc9f6c59838351) My Infernal_guy plays Chain of Command on The Horde, and untaps. The Horde declares a bleed action. Can my Infernal_guy play a Mask of a Thousand Faces on this action? Per the previous ruling, my guess is that he can. The Horde can then be used to increase the bleed - or they can bleed the classic and mandatory way. Thanks ~~ Chain of Command Cardtype: Action Cost: X blood Discipline: Dominate +1 stealth action. [dom] Put X younger vampires from your uncontrolled region in play with 1 blood from the blood bank each (and with any blood they already have). You cannot choose any unique vampires already in play. Those vampires must bleed. When one of them bleeds successfully, or when all that can bleed have, move them all to the bottom of your crypt. [DOM] As above, but move X+1 younger vampires. Mask of a Thousand Faces Cardtype: Action Modifier Discipline: Obfuscate [obf] Only usable by a ready, untapped vampire other than the acting minion who is capable of performing the action. Not usable if any action modifiers or other effects have been used that could not have been used if this vampire were the acting vampire. Untap the acting minion and tap this vampire instead. The action continues with this vampire as the acting minion. [OBF] As above, with +1 stealth. The Horde Cardtype: Vampire Clan: Baali Group: 6 Capacity: 3 Discipline: dai obf pre Independent: Non-unique. The Horde may tap to give another infernal minion +1 bleed for the current action. Infernal.

L. Scott Johnson (Rulemonger)

> floppyzedolfin wrote: > Hello, > > Just checking that a ruling given 10 years ago still applies: > http://groups.google.com/group/rec.games.trading-cards.jyhad... (http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/11fc9f6c59838351) You can use [ q="http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/11fc9f6c59838351" ]quoted bit[ /q ] (without the spaces) to quote contexual bits, BTW. > My Infernal_guy plays Chain of Command on The Horde, and untaps. > The Horde declares a bleed action. > > Can my Infernal_guy play a Mask of a Thousand Faces on this action? > > Per the previous ruling, my guess is that he can. No need to guess, yeah. > The Horde can then be used to increase the bleed - or they can bleed the classic and mandatory way. Yeah. Note that if the Horde taps to increase the bleed (and that Horde is the only yet-to-bleed guy from CoC), then, since is no longer one that "can bleed" (tapped minions cannot take a bleed action), he moves immediately to the bottom of the crypt, per CoC's text (without waiting for the end of the action. The +1 bleed from the Horde sticks, of course.

floppyzedolfin

> Rulemonger wrote: > Note that if the Horde taps to increase the bleed (and that Horde is the only yet-to-bleed guy from CoC), then, since is no longer one that "can bleed" (tapped minions cannot take a bleed action), he moves immediately to the bottom of the crypt, per CoC's text (without waiting for the end of the action. > > The +1 bleed from the Horde sticks, of course. This sounds strange. We have this ruling: (trying new stuff with the quotes !) > [url=http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/cb0f770f0738ac65 wrote: > Rulemonger[/url]"] > CoC doesn't take effect until after the action is concluded. > DtD's window is at the end of the action. CoC is right after that. Isn't your answer here contradictory with the answer given earlier on the NG? In one case, I read you as "CoC's cardtext is applied constantly, and would burn a vampire during an action", and in the other I read you as "CoC doesn't trigger during the action, it waits until after the action has ended" However, there might be some sort of a twist regarding who's acting.

L. Scott Johnson (Rulemonger)

> floppyzedolfin wrote: > However, there might be some sort of a twist regarding who's acting. Exactly. He's still bleeding in that example.

Juggernaut1981

I assume this is only the case (immediate removal from play) when there is only 1 minion brought out with Chain of Command. If there were others, then only when all of the Hordes had made a bleed attempt or been 'forced to be unable to bleed' (by being tapped or having more than 1 mandatory action) do they all go back to the crypt?

floppyzedolfin

I understand it (immediate removal from play of the vampires who were CoC'd) happens when CoC's cardtext says it does. When all that can bleed have ( == when none of the brought vampires can bleed & none is bleeding), they go back under the crypt. Examples: Arika plays Chain of Command on 3 Tupdogs. Arika's controller has no !Tremere, the Tupdogs go back at the bottom of her crypt (probably even before Arika gets to play a Freak Drive, but that doesn't really matter).

salemchrist

so someone with DOM and the ankara citadel, and 16 Horde in my uncontrolled region, plays Chain of command for 16 (paying 8). Horde 1 bleeds, Hordes 2-16 tap to give him +1 bleed each. Horde 1 still gets to finish his bleed. Correct?

floppyzedolfin

Horde 2-16 are tapped but remain in play. Horde 1 gets to finish his bleed, after what they all return under the crypt.