rec.games.trading-cards.jyhad

This Aggravated Damage makes my head spin

5 messages from 5 participants · 16 December 2025 – 09 May 2026 · boardgamegeek.com/vtes
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Voy_tak

Hello fellow Blood-drinkers! We are planning to play our first game tonight. Super excited! However, how the Aggravented Damage works confuses me and the example in the rulebook does not really help. It says: Tamoszius is ready and has 2 blood when he receives 3 points of aggravated damage. He cannot mend any of it (check! because aggraveted damage can not be mended. at all. never.) He becomes wounded by 1 point (wait, what? what does that mean? wounded by 1 point? that is nowhere else mentioned in the rules. I thouhgt he gets 3 pts. of dmg., so he is wounded by 3 pts.?), and so he must burn 2 blood to prevent destruction from the other 2 points (1 blood per point) (does that mean that the first point of damage is "used up" to damage him? and doesn't need to be handled?), leaving him empty and in torpor. Maybe I am overthinking something here.... But, by only reading it, it "reads" counter-intuitive.

jozxyqk

"He becomes wounded by 1 point" means "the first point of aggravated damage causes him to become wounded". The other two points of aggravated damage need to be handled by burning blood if possible. If you have further questions you are going to get more attention on a place like the official Black Chantry discord (https://discord.com/invite/vampire-the-eternal-struggle-official-887471681277399091) or the forums on vekn.net (https://www.vekn.net/)

Talonz

First agg point = go to torpor. X excess agg = burn x blood excess agg after burning blood? burn vamp

L. Scott Johnson (Rulemonger)

If it helps, think of handling the damage via TheDamageHandlingProgram(tm), whose pseudocode is: ApplyDamageToVampire ( vampire v, unsigned int normal, unsigned int aggravated ) { while( normal > 0) { if (v.blood > 0) v.blood-- else v.wounded = true normal-- } while( aggravated > 0) { if( not v.wounded ) v.wounded = true else if (v.blood > 0) v.blood-- else v.burned = true aggravated-- } if (v.burned) Burn(v) else if(v.wounded) SendToTorpor(v) }

Ameranth

I'm a bit late to this thread, but hopefully this simplifies things. With aggravated damage the first point is always used up for "go directly to torpor", and anything after that is applied like regular damage. With aggravated damage, excess damage also kills the vamp. Regular Damage: Get hit for 1, lose 1 blood. Get hit for 4, lose 4 blood. If damage reduces you to -1 blood, go to torpor. Aggravated Damage: Get hit for 1 aggro, lose no blood and go to torpor. Get hit for 4 aggro, lose 3 blood and go to torpor. If damage reduces you to -1 blood, die.