rec.games.trading-cards.jyhad

Jyhad: Blood Rage

8 messages from 6 participants · 31 October 1994 – 07 November 1994 · rec.games.deckmaster
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Bob Ellison

Blood Rage is a Fortitude strike card, causing 1 damage at close range that cannot be prevented with Fortitude cards, and preventing the opponent's use of a weapon. My opponent maneuvered for a ranged strike with a gun. I choose Blood Rage for my strike. My strike does no damage against my opponent (it's not ranged) - but is my opponent also prevented from doing damage with the weapon? papillo the lunatic

Doug Dejulio

In article <3940aq$nbu@tadpole.fc.hp.com>, Bob Ellison <papillo@fc.hp.com> wrote: >Blood Rage is a Fortitude strike card, causing 1 damage at close range >that cannot be prevented with Fortitude cards, and preventing the >opponent's use of a weapon. > >My opponent maneuvered for a ranged strike with a gun. I choose >Blood Rage for my strike. My strike does no damage against my >opponent (it's not ranged) - but is my opponent also prevented from >doing damage with the weapon? My first instict is to say that since it's not a ranged strike, it can't have any effect at all if you're at long range. How would this ruling interact with "Majesty"? At first, I thought it led to an obviously incorrect result (Majesty only works at close range), but now I'm not sure that's obviously incorrect. *Should* you be able to end a combat by pure power of charisma if you're not close enough for the other person to hear what you're saying? What do you think? -- Doug DeJulio mailto:ddj+@pitt.edu http://www.pitt.edu/~ddj/

L. Scott Johnson

ddj+@pitt.edu (Doug Dejulio) writes: >In article <3940aq$nbu@tadpole.fc.hp.com>, >Bob Ellison <papillo@fc.hp.com> wrote: >>Blood Rage is a Fortitude strike card, causing 1 damage at close range >>that cannot be prevented with Fortitude cards, and preventing the >>opponent's use of a weapon. >> >>My opponent maneuvered for a ranged strike with a gun. I choose >>Blood Rage for my strike. My strike does no damage against my >>opponent (it's not ranged) - but is my opponent also prevented from >>doing damage with the weapon? >My first instict is to say that since it's not a ranged strike, it >can't have any effect at all if you're at long range. Blood range text: "Can only be used at close range" You can't play the card at all at long range, and therefore you must choose a different strike and your opponent gets to shoot you. >How would this ruling interact with "Majesty"? >At first, I thought it led to an obviously incorrect result (Majesty >only works at close range), but now I'm not sure that's obviously >incorrect. *Should* you be able to end a combat by pure power of >charisma if you're not close enough for the other person to hear what >you're saying? Majesty: "strike - end combat" At close or long range, your strike ends combat. Period. End combat is not a ranged attack, nor a close attack, it simply is not an attack at all, but a strike which ends the combat. >What do you think? >-- >Doug DeJulio >mailto:ddj+@pitt.edu >http://www.pitt.edu/~ddj/

Tom Wylie

The "only usable at close range" is not just restating the rules about damage not marked as being ranged. It means that the card cannot be used at all if the combat is at long range. Tom Wylie rec.games.deckmaster Network Representative for aahz@hal.com Wizards of the Coast, Inc.

Tom Wylie

"combet ends" and "dodge" are not effects that have to worry about range. They just do something, and the latter happens to always count as a strike (so you can't dodge and deal damage in a strike, can't dodge an additional strike unless you use an additional strike to do so, etc). Tom Wylie rec.games.deckmaster Network Representative for aahz@hal.com Wizards of the Coast, Inc.

MEUNIER Fredrick

Tom Wylie (aahz@hal.COM) wrote: : "combet ends" and "dodge" are not effects that have to worry about range. : They just do something, and the latter happens to always : count as a strike (so you can't dodge and deal damage in a strike, can't : dodge an additional strike unless you use an additional strike to do so, etc). : Tom Wylie rec.games.deckmaster Network Representative for : aahz@hal.com Wizards of the Coast, Inc. Does this also apply to the card "Read Intentions" which as the major effect says simply "dodge", not "Strike: dodge". As long as I'm asking a question, if a vampire is forced to hunt as they have 0 blood, and the hunt action is blocked, but the combat is prevented by an obedience card, can the acting vampire now take an action *other* than hunt? If a vampire is recued from torpor untapped with zero blood, do they *have* to hunt (the rules say a vampire with zero blood must hunt, and that hunt must be taken *before* any other minion actions). Thanks, Fred

Tom Wylie

MEUNIER Fredrick <s8923108@titanic.mpce.mq.edu.au> wrote: >: "combet ends" and "dodge" are not effects that have to worry about range. >: They just do something, and the latter happens to always >: count as a strike (so you can't dodge and deal damage in a strike, can't >: dodge an additional strike unless you use an additional strike to do so, etc >Does this also apply to the card "Read Intentions" which as the major effect >says simply "dodge", not "Strike: dodge". Yes. All dodges are strikes, even if a card forgets to say so. >As long as I'm asking a question, if a vampire is forced to hunt as they have >0 blood, and the hunt action is blocked, but the combat is prevented by an >obedience card, can the acting vampire now take an action *other* than hunt? I believe the metarule is that the only action an empty vampire may take is to hunt, so the answer would be no. But I'll check on that; it could be that the one attempt is enough for the turn. I find that unlikely, though. >If a vampire is recued from torpor untapped with zero blood, do they *have* >to hunt... Definitely. Tom Wylie rec.games.deckmaster Network Representative for aahz@hal.com Wizards of the Coast, Inc.

matthews@utdallas.edu

Tom Wylie (aahz@hal.COM) wrote: > >If a vampire is recued from torpor untapped with zero blood, do they *have* > >to hunt... > Definitely. Tom... The way our group has been playing is thus: If you have a ready vampire with no blood, he must either hunt or take no action for the turn. And he must hunt before any other actions are taken by any _other_ vampire. Also, we have played that if a vampire is rescued from torpor, it cannot hunt this turn (since other actions have already been taken). Is any of this correct? -ben -- "I've seen things you wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tann- hauser gate. All these moments will be lost in time, like tears in the rain."