rec.games.trading-cards.jyhad

LSJ - Ambulance and Hidden Lurker timing

6 messages from 6 participants · 28 January 2009 – 30 January 2009
original thread on Google Groups

jaso...@iinet.net.au

Scenario: Minion A has an Ambulance. Minion B has OBF. Minion A is blocked by Minion C. Combat ensues, both minions are still ready afterwards. a) Minion B can enter combat with Minion C via Hidden Lurker. However, at the end of this combat, Minion A cannot tap the Ambulance to continue its original action, as the window to use the Ambulance is closed by playing Hidden Lurker, correct? b) But if minion A taps the Ambulance after the block and continues the action, at the conclusion of this action can Minion B then enter combat with Minion C, or is the window for Hidden Lurker likewise closed by tapping the Ambulance? It's still all one action, right? Apols if you've answered this question, I can't seem to find a ruling on it. Hidden Lurker, Action Modifier, Obfuscate, Only usable by a ready untapped vampire other than the acting minion. Only usable after a combat between the acting minion you control and a blocking minion. [obf] Tap this vampire. This vampire enters combat with the blocking minion. The first round of this new combat, the blocking minion cannot strike. [OBF] As above, with an optional press. Ambulance, Equipment Vehicle. After a combat between this acting minion and a blocking minion, you may tap the Ambulance to continue the action as if unblocked. If the action is blocked again, burn this card. This minion may tap the Ambulance to attempt to burn an incapacitated imbued as a +1 stealth (D) action. A minion may have only one vehicle.

LSJ

jaso...@iinet.net.au wrote: > Scenario: > > Minion A has an Ambulance. > Minion B has OBF. > > Minion A is blocked by Minion C. Combat ensues, both minions are still > ready afterwards. > > a) Minion B can enter combat with Minion C via Hidden Lurker. However, > at the end of this combat, Minion A cannot tap the Ambulance to > continue its original action, as the window to use the Ambulance is > closed by playing Hidden Lurker, correct? Correct. > b) But if minion A taps the Ambulance after the block and continues > the action, at the conclusion of this action can Minion B then enter > combat with Minion C, or is the window for Hidden Lurker likewise > closed by tapping the Ambulance? It's still all one action, right? Hidden Lurker must be played at the conclusion of the block combat. It cannot be played after the continuance and successful resolution of the action. [ quoted text not captured ]

jason...@iinet.net.au

> Hidden Lurker must be played at the conclusion of the block combat. > It cannot be played after the continuance and successful resolution of the action. Ok, thanks. jase

Tetragrammaton

LSJ wrote: > jaso...@iinet.net.au wrote: >> Scenario: >> >> Minion A has an Ambulance. >> Minion B has OBF. >> >> Minion A is blocked by Minion C. Combat ensues, both minions are >> still ready afterwards. >> >> a) Minion B can enter combat with Minion C via Hidden Lurker. >> However, at the end of this combat, Minion A cannot tap the >> Ambulance to continue its original action, as the window to use the >> Ambulance is closed by playing Hidden Lurker, correct? > > Correct. > >> b) But if minion A taps the Ambulance after the block and continues >> the action, at the conclusion of this action can Minion B then enter >> combat with Minion C, or is the window for Hidden Lurker likewise >> closed by tapping the Ambulance? It's still all one action, right? > > Hidden Lurker must be played at the conclusion of the block combat. > It cannot be played after the continuance and successful resolution > of the action. Side answer: has the meth A(ting) the option of choosing first his ambulance effect on the "after a combat between.." window, thus negating the meth B(locking) from playing hidden lurker (that is played on the same window) ? thanks Emiliano, NC Italy

John Flournoy

On Jan 29, 5:01 pm, "Tetragrammaton" <n...@usa.com> wrote: > LSJ wrote: [ quoted text not captured ] The acting Methuselah always has the first option to play any card and/ or effect in any timing window. > thanks > > Emiliano, NC Italy -John Flournoy

Salem

[ quoted text not captured ] also, blocking Meths can't play Hidden Lurker. It's an action modifier. You might be thinking of Fast Reaction. -- salem (replace 'hotmail' with 'gmail' to email)