rec.games.trading-cards.jyhad

Q: Self Contest

17 messages from 10 participants · 10 June 1996 – 28 June 1996
original thread on Google Groups

George Fink

A few questions on self-contesting: 1. Is it possible? 2. Can you yield one copy at the start of your turn and then gain the use of the other copy for that turn, or do you have to wait a full time around the table? 3. When you yield to yourself, do you play 1 blood for the copy you keep? --George

L. Scott Johnson

In article <GFINK.96J...@avalon.cs.ucdavis.edu>, George Fink <gf...@avalon.cs.ucdavis.edu> wrote: > >A few questions on self-contesting: > >1. Is it possible? Yes. (Errata to the VtES Rulebook). >2. Can you yield one copy at the start of your turn and then gain the >use of the other copy for that turn, or do you have to wait a full >time around the table? If, during your untap (after you've yielded/contested all of your contested cards) you have the only reaining copy of a contested card, then you gain control of that card. You do not have to wait for another trip around the table. >3. When you yield to yourself, do you play 1 blood for the copy you >keep? Yes. (Or you could yield both copies).

Eric Pettersen

lsc...@crl.com (L. Scott Johnson) wrote: > In article <GFINK.96J...@avalon.cs.ucdavis.edu>, > George Fink <gf...@avalon.cs.ucdavis.edu> wrote: > > > >A few questions on self-contesting: > > [deleted] > > >2. Can you yield one copy at the start of your turn and then gain the > >use of the other copy for that turn, or do you have to wait a full > >time around the table? > > If, during your untap (after you've yielded/contested all of your > contested cards) you have the only reaining copy of a contested card, > then you gain control of that card. You do not have to wait > for another trip around the table. > As I recall, according to Tom's answer to this same question on this thread, you _do_ have to wait until the following untap to gain access to the card. I can see arguments either way -- it's really a timing question. One could say that since the card hadn't been yielded at the start of the untap phase then it remains face down until the following untap. On the other hand, one could argue that since the contesting card is yielding at the start of the untap, the other card should become available at the same time, since it is still the "start" of the untap. What I really suggest is that you and Tom agree on what the correct answer is! :-) --- Eric Pettersen pe...@cgl.ucsf.edu (NeXTmail capable)

Thomas R Wylie

The rules state that if all but one copy of a contested card is yielded, the remaining copy comes back during its controller's *next* untap phase. Whether it's currently that player's untap phase is unimportant; the card still can't come back until the next untap phase. Tom Wylie rec.games.trading-cards.* Network Representative for aa...@cats.ucsc.edu Wizards of the Coast, Inc.

Zaphod Beeblebrox

L. Scott Johnson (lsc...@crl.com) wrote: : In article <GFINK.96J...@avalon.cs.ucdavis.edu>, : George Fink <gf...@avalon.cs.ucdavis.edu> wrote: : > : >A few questions on self-contesting: : > : >3. When you yield to yourself, do you play 1 blood for the copy you : >keep? : Yes. (Or you could yield both copies). Why? The moment the first copy is yielded, the second is no longer contested. In addition, except for a few cases, and in Jyhad at least, you can order the events in any given phase however you wish, yielding one card and then another, for instance, rather than dealing with both simultaneously. Under these assumptions, then, one copy would be yielded and the second would be instantly usable with no cost. -Dave Green

L. Scott Johnson

pe...@cgl.ucsf.edu (Eric Pettersen) writes: >lsc...@crl.com (L. Scott Johnson) wrote: >> In article <GFINK.96J...@avalon.cs.ucdavis.edu>, >> George Fink <gf...@avalon.cs.ucdavis.edu> wrote: >> > >> >A few questions on self-contesting: >> > >[deleted] >> >> >2. Can you yield one copy at the start of your turn and then gain the >> >use of the other copy for that turn, or do you have to wait a full >> >time around the table? >> >> If, during your untap (after you've yielded/contested all of your >> contested cards) you have the only reaining copy of a contested card, >> then you gain control of that card. You do not have to wait >> for another trip around the table. >> >As I recall, according to Tom's answer to this same question on this >thread, you _do_ have to wait until the following untap to gain access to >the card. I can see arguments either way -- it's really a timing question. >One could say that since the card hadn't been yielded at the start of the >untap phase then it remains face down until the following untap. On the >other hand, one could argue that since the contesting card is yielding at >the start of the untap, the other card should become available at the same >time, since it is still the "start" of the untap. >What I really suggest is that you and Tom agree on what the correct answer >is! :-) Hopefully, Tom and I already agree. You have to wait until all other copies are yielded. If you are contesting with yourself (only), then this should be at your next untap. When you yield (and pay one for the other), you do *not* have to wait for yet another untap to come around before you get control of the card you just wrested from yourself. Your turn T1: influence phase: contest a card with yourself. Your next turn T2: untap: pay one contest and yield the other. At the end of your untap phase, turn the copy you paid to contest face-up and place it in your controlled area. You do not have to wait until the following untap (of turn T3) to regain control of the vampire. I interpretted Tom's "next untap phase" statement to refer to the untap phase of T2. If this is not the case, and it is easy to interpret it the other way, the I appologize for the confusion. TOM? -- L. Scott Johnson (sjoh...@math.sc.edu) | Surly to bed, http://www.math.sc.edu/~sjohnson | surly to rise. Graphics Specialist and V:tES Rulemonger. |

Thomas R Wylie

Zaphod Beeblebrox <dc...@faraday.clas.Virginia.EDU> wrote: >Why? The moment the first copy is yielded, the second is no >longer contested. In addition, except for a few cases, and in >Jyhad at least, you can order the events in any given phase >however you wish, yielding one card and then another, for >instance, rather than dealing with both simultaneously. Under >these assumptions, then, one copy would be yielded and the >second would be instantly usable with no cost. That would work if the rule about recently-contested cards was "If a card is no longer contested during your untap, it returns to play." But the rule is actually "When a card is no longer contested, it returns to play during its controller's next untap phase." If you're currently in your untap phase, then the card doesn't return until the untap of your next turn. [ quoted text not captured ]

Phaedrus

In article <4ptkm8$3...@darkstar.UCSC.EDU>, aa...@cats.ucsc.edu (Thomas R Wylie) wrote: > > That would work if the rule about recently-contested cards was "If a > card is no longer contested during your untap, it returns to play." > But the rule is actually "When a card is no longer contested, it > returns to play during its controller's next untap phase." If you're > currently in your untap phase, then the card doesn't return until the > untap of your next turn. > > > Tom Wylie rec.games.trading-cards.* Network Representative for > aa...@cats.ucsc.edu Wizards of the Coast, Inc. I've been searching the rule book high and low and cannot find any text that states exactly when one must give up contestion. The second paragraph of chapter 15. states, ".... Each turn the cards are contested, you lose one blood from your blood pool during your untap phase. ... However you have the option of discarding your contested cards to avoid losing any further blood. It seems the assumption from Tom's responses(es) is that one can only yield during their untap phase and that once you do yield it is to late to regain the contested card but not to late to avoid paying pool. That's seem o.k., if the assumption is true but the rule book does not support the assumption. I'm inclined to believe that I've simple missed an errat of some sorts and if so could someone reprint it. If there has'nt been errat then the assumption needs some kind of support in order to hold. -- Phaedrus *Deep in the human unconsciousness is a *pervasive need for a logical universe that e-mail: *makes sence. But the real universe is always Herbe...@osu.edu *one step beyond logic. * *Shit happens is deeper than it sounds.

Thomas R Wylie

page 37, Vampire rulebook: "If a previously contested card ceases to be contested, you return the card to the active region, face up and untapped, during your next untap phase." Note "at the end of an untap phase", but during one. No exception for the card being yielded during your untap phase. If a card stops being contested, you *must* wait until your *next* untap phase; if you're currently in your untap phase, that means the untap phase of your next turn. [ quoted text not captured ]

George Fink

>In article <4q6tj0$n...@darkstar.UCSC.EDU> aa...@cats.ucsc.edu (Thomas R Wylie) writes: > page 37, Vampire rulebook: > "If a previously contested card ceases to be contested, you return the card > to the active region, face up and untapped, during your next untap phase." Ah, but I can't find anywhere in the rulebook that says the only time you may yield is your untap phase. If you yield one copy during your predator's turn, then couldn't you get the use of the other copy for free during your next turn, without waiting all the way around the table? --George

Scoundrel (Chuck Kallenbach II)

sjoh...@math.scarolina.edu (L. Scott Johnson) wrote: >pe...@cgl.ucsf.edu (Eric Pettersen) writes: >>lsc...@crl.com (L. Scott Johnson) wrote: >>> In article <GFINK.96J...@avalon.cs.ucdavis.edu>, >>> George Fink <gf...@avalon.cs.ucdavis.edu> wrote: >>> > >>> >A few questions on self-contesting: >>> > Hate to show up late for this dance, but I understood that it was not only silly but illegal to contest your own cards. LIke I have a Sarah Cobbler in play with a nasty master card (like Vampiric Disease or something) so I want to get rid of that one. I have another Sarah in my crypt and bring her into play. Since "controlling" the vampires in your crypt is like recruiting and there is only _one_ Sarah, how can I recruit her twice? This is like saying, "Yes, I know you play for the St. Louis Cardinals, but we want you to play for the St. Louis Cardinals!" I understand the process of bringing a vampire from your uncontrolled region to your controlled region to be the application of a certain amount of influence of the Methuselah to a particular individual. I further understand how another Methuselah may use her influence to give that individual doubts and make the individual "working for nobody." I fail to understand how I can convince somebody working for me that they should work for me...again. And thereby actually work for nobody. If this isn't cloning, I don't know what is. ------------------------------- --------------------------------------- Scoundrel "Omni mutantur, nihil interit." a.k.a. Chuck Kallenbach II Everything changes, scou...@inlink.com but nothing is truly lost. http://www.inlink.com/~scoundrl --"Exiles," Neil Gaiman, Sandman #74 =============================== =======================================

Bastet

On Sun, 23 Jun 1996, Scoundrel wrote: > Date: Sun, 23 JUN 1996 14:18:08 GMT > From: Scoundrel <scou...@inlink.com> > Newgroups: rec.games.trading-cards.jyhad > Subject: Re: Q: Self Contest -- Tom? [ quoted text not captured ] That is typical Methuselah behavior in my opinion. If you knew how powerful 4th generation vamps (Methuselahs) were you would think so too. ********************************************************************** "...I'm just a hard-working girl trying to make it in a man's world." -Catwoman (Issue #30) *************************************** Dharia McGrew damc...@mhc.mtholyoke.edu and of course.....(in other words, LOOK AT IT!!!!) http://www.mtholyoke.edu/~damcgrew **********************************************************************

Bastet

[ quoted text not captured ] You have to remember that in this game you are playing the role of a vampire that is , quite possibly, over a thousand years old. Say Sarah Cobbler had a vampiric disease. Say you, the methuselah had a cure for it but she wouldn't take it because she didn't trust you anymore after you sent her to block that brujah that ended up putting her in torpor. So now you play with you influence and pose as ANOTHER Methuselah and start giving her a little gift here a little power there and offer her a cure much better than THAT Methuselah can give her because you know much better than him. Can you see where this is going? In V:tM 4th generation vampires (Methuselahs) have access to abilities of subversion and subtlety that allow them to pull these kind of games with younger vampires on a regular basis. I remember the first time I read the V:tM players guide and saw what high level disciplines can do. There are some vampires that can simply say a persons name and where ever that person is anywhere in the world they will do thier damndest to get to the vampire no matter what. even if they don't know who the vampire is! [ quoted text not captured ]

The Corrupter

On Sun, 23 Jun 1996, Scoundrel wrote: > Hate to show up late for this dance, but I understood that it was not > only silly but illegal to contest your own cards. Its legality has already been answered. It's silliness is something I disagree with. > LIke I have a Sarah Cobbler in play with a nasty master card (like > Vampiric Disease or something) so I want to get rid of that one. I > have another Sarah in my crypt and bring her into play. > Since "controlling" the vampires in your crypt is like recruiting and > there is only _one_ Sarah, how can I recruit her twice? This is like > saying, "Yes, I know you play for the St. Louis Cardinals, but we want > you to play for the St. Louis Cardinals!" I see influence as just that, influence. You, as a mighty Methuselah, directly step into the affairs or sets into motion events that effect that minion. If you want to consider the idea of self-contestment, your Methuselah is paying _especially_close_attention_ to a particular card. In the case of the Vampirically Diseased Sarah Cobbler, the Methuselah perhaps spent personal attention making sure that Sarah would be cured. In the case of controlling a vampire for the first time, the Methuselah embroils that vampire into its plots. [snip] > I fail to understand how I can convince somebody working for me that > they should work for me...again. And thereby actually work for nobody. > If this isn't cloning, I don't know what is. I consider it more like what it is called, influence. If you look at it in this way, it makes sense. @ The Corrupter - Adrian Lee Sullivan @ GAT/CS/WS R+++* r(+)>++ # Gamer Coffee-Addict Scripter Author # C(+++)$ USX+$ N++ e+* @#$ Comments ? sull...@cslab.uwlax.edu $#@ tv(+)> X++ b++(+++) @#$ <http://cslab.uwlax.edu/~sulli_al/jyhad> $#@ PS+&-+ PE&-&++ z*+?

Brian Kallenbach

**I think you folks know what this thread is about by now...** Come on people, vampires in your crypt are "minions who you hope to control" (from Darkness Unveiled.) As a Methuselah I highly think it would be utterly stupid and completely daft to think "Hmm, Sarah Cobbler has a Vampiric Disease. Maybe, I'll go out and use my Dominate powers again, and get a Sarah Cobbler without a disease." Or, "Hmm, Sarah Cobbler has a Vampiric Disease, maybe I'll go ask her to join me again, that oughta get rid of her disease." Or, "Hmm, Sarah Cobbler has a Vampiric Disease, she doesn't want this miracle cure I can give her, so I'll pose as another Methuselah, because I need her to kill off all these other Methuselahs." As a Methuselah, if a pawn of theirs contracted or came into the posession of something that would harm the Methuselah, that Methuselah would probably say: "Hmm, Sarah Cobbler has a Vampiric Disease, well, she can't do me much good, now, better send her off to Alamut to stir up some trouble with them Assamite fellas," and go about his business as Sarah was slaughtered. Point being, Methuselahs are vampires with tremendous resources (as vampires go). And, when one of their minions becomes a liability, they don't go out of their way to help them, they send them on a suicide mission on which they have no chance of coming back. Then go out and find a suitable replacement for Sarah. It ain't that important people, why don't we just drop it and move on to bigger and better things? -- +-------------------------------------------------------+ | Assamite | | (assa...@inlink.com) | +-------------------------------------------------------+ | http://www.angelfire.com/pages0/assamite/index.html | +-------------------------------------------------------+ | If there were a Cell Z, I'd be a member of it... | +-------------------------------------------------------+

The Corrupter

On Thu, 27 Jun 1996, Brian Kallenbach wrote: > Point being, Methuselahs are vampires with tremendous resources (as vampires go). And, > when one of their minions becomes a liability, they don't go out of their way to help > them, they send them on a suicide mission on which they have no chance of coming back. > Then go out and find a suitable replacement for Sarah. If the Methuselah felt Sarah was important, it would use its influence on her to make her better. Influence doesn't necessarily mean recruitment. In a Jyhad game-world sense, Influence has nothing to do with recruiting. These vampires might not even believe you exist, so how do you recruit them? Simple. You don't. You put into play mechanizations so that they do what you want, whether they know you are their puppetmaster or (more likely) not. One of those mechanizations (contesting your own) means, in game terms, that you are taking a much more serious interest in that minion. If your interest result in the curing of a vampiric disease, this is not a big surprise. When talking about game balance, this too is not a problem. You are spending to bring out the card (whether in pool, influence, master phases, or actions), do not have use of the card for a full turn, and then have to spend a pool on your next untap to keep it. There is no way this can be considered abusive. [ quoted text not captured ]

Bastet

On Thu, 27 Jun 1996, Brian Kallenbach wrote: > Date: Thu, 27 JUN 1996 22:14:30 -0700 > From: Brian Kallenbach <assa...@inlink.com> > Newgroups: rec.games.trading-cards.jyhad > Subject: Re: Game World Justification of Self-Contesting (was Q: Self Contest...) > > **I think you folks know what this thread is about by now...** > > Come on people, vampires in your crypt are "minions who you hope to control" (from > Darkness Unveiled.) As a Methuselah I highly think it would be utterly stupid and > completely daft to think "Hmm, Sarah Cobbler has a Vampiric Disease. Maybe, I'll go out > and use my Dominate powers again, and get a Sarah Cobbler without a disease." Or, "Hmm, > Sarah Cobbler has a Vampiric Disease, maybe I'll go ask her to join me again, that > oughta get rid of her disease." Or, "Hmm, Sarah Cobbler has a Vampiric Disease, she > doesn't want this miracle cure I can give her, so I'll pose as another Methuselah, > because I need her to kill off all these other Methuselahs." As a Methuselah, if a pawn > of theirs contracted or came into the posession of something that would harm the > Methuselah, that Methuselah would probably say: "Hmm, Sarah Cobbler has a Vampiric > Disease, well, she can't do me much good, now, better send her off to Alamut to stir up > some trouble with them Assamite fellas," and go about his business as Sarah was > slaughtered. > > Point being, Methuselahs are vampires with tremendous resources (as vampires go). And, > when one of their minions becomes a liability, they don't go out of their way to help > them, they send them on a suicide mission on which they have no chance of coming back. > Then go out and find a suitable replacement for Sarah. > > It ain't that important people, why don't we just drop it and move on to bigger and > better things? > > -- > +-------------------------------------------------------+ > | Assamite | > | (assa...@inlink.com) | > +-------------------------------------------------------+ > | http://www.angelfire.com/pages0/assamite/index.html | > +-------------------------------------------------------+ > | If there were a Cell Z, I'd be a member of it... | > +-------------------------------------------------------+ > > The simple fact is Methuselahs DON'T have huge enough resources to simply dispose of vampires whenever they get screwed up. What you described is more like Antediluvian behavior. Finding a suitable replacement isn't always as easy (or as quick) as just fixing the problem in whatever roundabout way the methuselah decides. Observing (drawing from your crypt) and recruiting (influence) a brand new vampire is slow, wasteful, and expensive. An efficient and prudent Meth. would either take the time to resolve the condition of a useful vampire that has been victimized by your rival or would find a way to make the most of the situation if nothing could be done. [ quoted text not captured ]