Flux wrote:
>
> Halcyan 2 <halc...@aol.com> wrote in message
> news:20011020031626...@mb-mv.aol.com...
> > >Minion A plays Illusions of the Kindred. Minion B wants to play a
> > >telepathic tracking at superior to continue the combat with minion A.
> > >What happens?
> >
> > Most likely there is no chance to play Telepathic Tracking. See the
> similar
> > ruling for Psyche!:
> >
> > There is no room to play Psyche (superior) between the time Illusions of
> > Kindred ends combat and when the new combat begins. So, when you play
> Illusions
> > of Kindred, Psyche cannot be played. [LSJ 19971003]
>
> Yes, though (AFAIK) there's a fine difference between those two cases:
> Psyche! is played _after_ combat ends, Telepathic Tracking is played
> _before_ it ends. The result is the same only because Illusions of the
> Kindred takes effect immediatelly (like most cards), so once played combat
> is ended and TT can no longer be played (and a new combat has started, so
> Psyche! can't be played either).
Right. Telepathic Tracking can be played when combat is ending (e.g., by
Illusions of the Kindred). The after combat effect (Illusionary combat)
is then put on hold until the combat actually ends.
> In case you're wondering, TT can be played against S:CE effects because
> strike cards don't resolve immediatelly, like when playing Claws of the Dead
> after choosing a hand strike.
>
> ...OTOH, this would mean that TT can't be used against Elysium/Purchase
> Pact... LSJ?
I have no idea why a ruling either way on TT/IotK would affect the
playability of TT vs. Elysium.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/