rec.games.trading-cards.jyhad

Mercy for Seth + Target Retainer

20 messages from 6 participants · 31 May 2009 – 02 June 2009
original thread on Google Groups

Malone

What happens if Mercy for Seth is played with Target Retainer (MfS at superior and TR chooses to hit the retainer)? 1) MfS is placed on the retainer and the retainer takes 1 damage (or is burned if mortal). After combat, MfS does not read the retainer as a minion, so its text has no further effect. 2) Like (1), but the *minion* with MfS on its retainer is effected by MfS text. 3) Like (1), but the retainer with MfS is effected by its text (takes one damage during its untap). 4) The retainer takes one damage but the "put this card on the opposing minion" portion is ignored. 5) TR cannot be played with MfS. Mercy for Seth [nec] Strike: put this card on the opposing minion. If this minion is a mortal, he or she is burned. During his or her untap phase, the minion with this card takes 1 unpreventable damage. The minion with this card may burn it as a +1 stealth action. [NEC] As above, and this strike inflicts 1 damage as well. Target Retainer Aim. Play when choosing a strike. You may target a retainer on the opposing minion with this strike (instead of the opposing minion). Or you may target him or her directly as usual, but if any damage from this strike is successfully inflicted, this strike inflicts an additional damage. The opposing minion may discard two combat cards [COMBAT] to cancel this card. A minion may play only one aim each strike.

LSJ

Malone wrote: > What happens if Mercy for Seth is played with Target Retainer (MfS at > superior and TR chooses to hit the retainer)? > > 1) MfS is placed on the retainer and the retainer takes 1 damage (or > is burned if mortal). After combat, MfS does not read the retainer as > a minion, so its text has no further effect. > This. [ quoted text not captured ]

The Lasombra

On Sun, 31 May 2009 08:40:35 -0700 (PDT), Malone wrote: >What happens if Mercy for Seth is played with Target Retainer (MfS at >superior and TR chooses to hit the retainer)? The world implodes. >4) The retainer takes one damage but the "put this card on the >opposing minion" portion is ignored. This one. Mercy for Seth [nec] Strike: put this card on the opposing minion. If this minion is a mortal, he or she is burned. During his or her untap phase, the minion with this card takes 1 unpreventable damage. The minion with this card may burn it as a +1 stealth action. [NEC] As above, and this strike inflicts 1 damage as well. Target Retainer Aim. Play when choosing a strike. You may target a retainer on the opposing minion with this strike (instead of the opposing minion). Or you may target him or her directly as usual, but if any damage from this strike is successfully inflicted, this strike inflicts an additional damage. The opposing minion may discard two combat cards [COMBAT] to cancel this card. A minion may play only one aim each strike. Carpe noctem. The Lasombra http://www.TheLasombra.com Your best source of V:TES information. Now also selling boxes and individual cards.

Malone

On May 31, 2:02 pm, LSJ <vtes...@white-wolf.com> wrote: > Malone wrote: > > What happens if Mercy for Seth is played with Target Retainer (MfS at > > superior and TR chooses to hit the retainer)? > > > 1) MfS is placed on the retainer and the retainer takes 1 damage (or > > is burned if mortal). After combat, MfS does not read the retainer as > > a minion, so its text has no further effect. > > This. If said retainer were, say, a Wolf Companion on Demdemeh and she used her special to turn it into an ally, would the MfS stay on it, and begin to function? [ quoted text not captured ]

LSJ

Malone wrote: > On May 31, 2:02 pm, LSJ <vtes...@white-wolf.com> wrote: > >> Malone wrote: >>> What happens if Mercy for Seth is played with Target Retainer (MfS at >>> superior and TR chooses to hit the retainer)? >>> 1) MfS is placed on the retainer and the retainer takes 1 damage (or >>> is burned if mortal). After combat, MfS does not read the retainer as >>> a minion, so its text has no further effect. >> This. > > If said retainer were, say, a Wolf Companion on Demdemeh and she used > her special to turn it into an ally, would the MfS stay on it, and > begin to function? /blinks. Why, yes. Yes it would. I look forward to the tournament report that includes such an occurrence. :-)

Juggernaut1981

[ quoted text not captured ] Corner-Case Question Scoreboard Malone 1 The Rest of the World 0

jcrossn...@gmail.com

The Lasombra suggested that the following answer was correct: > >4) The retainer takes one damage but the "put this card on the > >opposing minion" portion is ignored. I would have thought something like this as well. Target: Retainer never implies that the retainer in question should be treated as a minion, so it strikes me as very weird that Mercy for Seth would go on it. I would actually think that the combination would simply not be allowed, since it asks you to do something you can't do, or so I would have thought? I'm curious as to why this interpretation is incorrect. LSJ? This also now opens the question as to whether or not I can target a retainer with some kind of off the wall strike that can't affect it at all. Per the ruling given by LSJ in this thread, I could presumably attempt to play Fast Hands or Coma on a retainer, with no effect. This seems weird and wrong to me, given that the above strikes can't be played against a minion without a weapon, or against an ally, respectively. Why does Target: Retainer allow me to target a card that can't be targeted, while other effects in the game do not? Jesse

LSJ

jcrossn...@gmail.com wrote: > The Lasombra suggested that the following answer was correct: >>> 4) The retainer takes one damage but the "put this card on the >>> opposing minion" portion is ignored. > > I would have thought something like this as well. Target: Retainer > never implies that the retainer in question should be treated as a > minion, so it strikes me as very weird that Mercy for Seth would go on > it. I would actually think that the combination would simply not be > allowed, since it asks you to do something you can't do, or so I would > have thought? > > I'm curious as to why this interpretation is incorrect. LSJ? Because it says to target the retainer instead. 6.4.5: "Hand Strike. The default strike is a hand strike. When a minion strikes with a hand strike at close range, he does an amount of damage equal to his strength to the opposing minion." > This also now opens the question as to whether or not I can target a > retainer with some kind of off the wall strike that can't affect it at > all. Per the ruling given by LSJ in this thread, I could presumably > attempt to play Fast Hands No. > or Coma on a retainer, with no effect. Sure, if the retainer is a vampire. In practice, no.

LSJ

LSJ wrote: > jcrossn...@gmail.com wrote: >> or Coma on a retainer, with no effect. > > Sure, if the retainer is a vampire. In practice, no. Ooh. Winged Second. OK, so it's doable in practice.

jcrossn...@gmail.com

LSJ answered my question: > > This also now opens the question as to whether or not I can target a > > retainer with some kind of off the wall strike that can't affect it at > > all. Per the ruling given by LSJ in this thread, I could presumably > > attempt to play Fast Hands > > No. > > > or Coma on a retainer, with no effect. > > Sure, if the retainer is a vampire. In practice, no. I'm confused, so please help me. Mercy for Seth says to do a thing to a minion, while Fast Hands says to do a thing to a weapon. Why can a strike pretend that a retainer is a minion, but not a weapon? Jesse

LSJ

[ quoted text not captured ] Card text: "instead of the opposing minion"

jcrossn...@gmail.com

me vs. LSJ: > > I'm confused, so please help me. Mercy for Seth says to do a thing to > > a minion, while Fast Hands says to do a thing to a weapon. Why can a > > strike pretend that a retainer is a minion, but not a weapon? > > Card text: "instead of the opposing minion" Why does that not apply when the strike in question is Coma?

LSJ

[ quoted text not captured ] It does, if the retainer is a vampire (as required by Coma), as I said.

jcrossn...@gmail.com

On Jun 1, 10:52 am, LSJ <vtes...@white-wolf.com> wrote: [ quoted text not captured ] That's not what I mean. If the relevant portion of text is "instead of the opposing minion", and Coma is directed at the opposing minion, why can't Target: Retainer redirect it to the retainer? Retainers are no less vampires than they are minions (except when they are, but let's leave that aside). Jesse

LSJ

[ quoted text not captured ] A retainer treated as an instead-of-minion target doesn't automagically become vampire, ally, Independnet, anarch, werewolf, or anything else. Just minion.

suolir...@gmail.com

[ quoted text not captured ] Here's how I understand it. Target: Retainer allows you to effectively replace the word "minion" in "put this card on the opposing minion" with "retainer". It does not, however, allow you to replace a specific subclass of "minion" with "retainer".

Malone

[ quoted text not captured ] I think it's not a subclass thing as much as it's a required trait thing. Like, suppose a card said "Strike: opposing unique minion goes to torpor and all copies of that minion in its controller's library, ash heap and crypt are removed from the game." Then you could TR a Tasha Morgan (unique) with this strike but not a Raven Spy (not unique). But I am often wrong...

Malone

[ quoted text not captured ] Wait, that's dumb, change it to "Strike: burn opposing unique minion." Only vampires can go to torpor, duh!

Juggernaut1981

[ quoted text not captured ] > minion." Only vampires can go to torpor, duh!- Hide quoted text - > > - Show quoted text - Okay from what I have read and understand from the card texts... Target Retainer basically allows you to do at "close range" what you could always do at Long Range (shoot the Raven Spy, Theft the Ghoul Retainer, Sniper Rifle Tasha Morgan, etc). The target still needs to meet the requirements for it to be "targeted" (Choose a X, S:Torpor requires a vampire, etc) by the relevant strike. So you play T:R, then check the requirements of the strike... if you can't play it then you can always punch the retainer in the face for 1. Examples follow... Hand Strike + T:R = punch the Retainer Coma + T:R = Target retainer with Coma. Coma checks to see if the retainer is a vampire; not a vampire = can't use strike Mercy for Seth + T:R = Target retainer with Mercy for Seth. MfS checks to see if the target is an opposing minion (yes it is an opposing minion because of T:R), is the target a Mortal (If Yes = Burn target) and if not Mortal it deals 0@[nec] or 1 damage @[NEC]. Untap phase MfS checks to see if it is on a minion (Retainer is NOT a minion, MfS burns) Sword of Nuln + T:R = Stab retainer with SoNuln, it is dealt [strength] damage. SoNuln checks to see if target is a vampire (Retainers are not vampires unless some bizarro retainer-vampire exists... probably begins with Clan Impersonation... like all wierd tricks), if so the target burns 2 blood for each point of damage and if not then pay for damage normally. Hopefully that will un-murky these T:R waters... of course LSJ feel free to shoot this post down if it is horribly wrong.

The Lasombra

On Mon, 1 Jun 2009 18:03:30 -0700 (PDT), Juggernaut1981 wrote: >Mercy for Seth + T:R = Target retainer with Mercy for Seth. MfS >checks to see if the target is an opposing minion (yes it is an >opposing minion because of T:R), is the target a Mortal (If Yes = Burn >target) and if not Mortal it deals 0@[nec] or 1 damage @[NEC]. Untap >phase MfS checks to see if it is on a minion (Retainer is NOT a >minion, MfS burns) Mercy for Seth does not burn unless an action to burn it is taken. http://www.secretlibrary.info/index.php?lib=1439 Mercy for Seth [Combat] [Necromancy] [1 Blood] [nec] Strike: put this card on the opposing minion. If this minion is a mortal, he or she is burned. During his or her untap phase, the minion with this card takes 1 unpreventable damage. The minion with this card may burn it as a +1 stealth action. [NEC] As above, and this strike inflicts 1 damage as well. Artist(s): Steve Ellis Set(s): KMW:C [ quoted text not captured ]