Trophy: Bleed
Master Trophy
The vampire with this card has +1 bleed. Once each bleed action, this
vampire may burn 1 blood for 1 stealth.
Trophy: Strength
Master Trophy
The vampire with this card has +1 strength. This vampire with this
card may enter combat with a ready minion controlled by another
Methuselah as a (D) action which costs 1 blood.
Trophy: Awe
Master Trophy
Allies and younger vampires may not block the vampire with this card.
Trophy: Tithe
Master Trophy
During your untap phase, your prey moves 1 blood from a ready vampire
he or she controls to this vampire or else burns 1 pool.
Trophy: Fame
Master Trophy
During your minion phase, another ready vampire you control may burn 1
blood to untap this vampire.
[ quoted text not captured ]
The one I'd really like to see would be
Trophy: Hunter
Master Trophy
The vampire with this card may enter combat with another ready minion
as a Directed action (at +1 stealth?).
Any time I've gotten VP's with a trophy deck it has been through rush,
using fame, and putting a permanent rush on the minion doing the work
would really help card economy.
I'm not sure how many people want to see the trophy mechanic
revisited, though.
-Dave Clooney
[ quoted text not captured ]
Nice ideas but I think trophies need to aviod using existing card
names such as Fame
or Awe to avoid confusion, specially when the effects are dissimmilar.
IMO Bleed should give +2 bleed but no stealth option
Strength should give +2 stength but no rush option
(then create a trophy that gives the rush action)
Or maybe you've hit on the reason that trophies have not widely caught
on -
they just do not do enough and this type of dual purpose trophy is
needed.
Or make them trifles or something.
Trophy: Bounce
Master Trophy.
Once during each turn, while this vampire is ready you may redirect
a bleed targeting you to your prey.
Trophy:Fear
Master: Trophy
Attempting to block this vampire cost 1 blood/life.
-John P.
> I'm not sure how many people want to see the trophy mechanic
> revisited, though.
I'd really like to see that, tbh.
Trophy: Cache
Master Trophy
The Methuselah controlling this vampire gets +1 hand size. This card
may be tapped to draw two cards from your library. Discard to maximum
handsize afterwards.
Trophy: Faithful Sidekick
Master Trophy
After combat, you may move a combat card the Vampire with this trophy
played during that combat from your ash heap to the top of your
library.
Trophy: Death Mark
Master Trophy
The vampire with this trophy may tap it to place a Death Mark upon any
minion controlled by another Methuselah. Any minion who acts while a
Methuselah controls a Marked minion must burn 1 blood or enter combat
with the Marked minion as a [D] action. Burn all Death Marks and this
Trophy during your next untap phase.
On Feb 28, 3:07 pm, "Jeff Kuta" <kut...@gmail.com> wrote:
[ quoted text not captured ]
Trophy: Scourge
Master Trophy
During your untap phase, you may burn a blood off of a vampire
controlled by another Methuselah.
Trophy: Fire-Eater
Master Trophy
This vampire is no longer affected by Frenzy cards.
Trophy: Weapon
Place this trophy on the minion. The minon with this trophy gets +1
strength and can prevent 1 damage each combat
Trophy: Ritual
Place this trophy on this minion. Once per turn, The minion with this
trophy may burn one blood to place a card requiring Thaumaturgy from
your library into your hand.
Comments Welcome,
Norman S. Brown, Jr
XZealot
Archon of the Swamp
Trophy: Bowling
The vampire with this trophy may tap it to make a ranged strike
to send the opposing minion to torpor, only usable at long range.
Trophy: Bass Fishing
The vampire with this trophy may tap it before range is determined
to set the range in combat to close and skip the Determine Range
step.
Trophy: Golf
The vampire with this trophy inflicts an extra point of damage with
long-range strikes.
Trophy: Hockey
The vampire with this trophy may use melee weapons to strike at close
range, even if his strikes would otherwise be restricted.
Trophy: Spelling Bee
The vampire with this trophy gets 2 additional votes.
Trophy: Wife
The vampire with this trophy may burn it before range is determined
to end combat. The vampire with this trophy may burn it during his
or her controller's untap phase to gain 4 blood.
[ quoted text not captured ]
Good, but not quite as good as Heart I think.
best -
chris
Trophy: T-Ball
Master Trophy
The vampire with this trophy can take an action each turn to create a 1
capacity Tupdog Vampire with superior Potence and Visceratika.
Visceratika cards cost Tupdog 1 less blood to play. Tupdog may enter
combat with any minion as a (D) action. Tupdogs are not unique. At the
end of your minion phase, burn Tupdog and move the top card from your
crypt to your uncontrolled region. Flight.
--
Super Fun Cards
http://myworld.ebay.com/superfuncards/
auct...@superfuncards.com
I personally don't think there is anything wrong with the current
trophies, many of them give quite strong effects. The problem is more
in how difficult it is to acquire a trophy.
<Klai...@gmail.com> wrote in message
news:1172985109....@30g2000cwc.googlegroups.com...
>I personally don't think there is anything wrong with the current
> trophies, many of them give quite strong effects. The problem is more
> in how difficult it is to acquire a trophy.
Its two sides of the same coin. The power of the Trophies
are either
a) worth the effort to get or
b) not worth the effort
If you think it is too difficult to get a trophy then what I think you are
really saying it "the benefit is not worth the cost". Making trophies
stronger
or making easier to collect a trophy accomplishes the same goal.
-John P.
Trophy: Wife
Master Trophy
Place a marriage counter on this vampire. If this card would be moved
to a non-sterile vampire, that vampire's controller takes control of
it instead, and it becomes a non-unique vampire of the same clan as
that vampire with 1 capacity. Move 1 blood from the blood bank to this
new vampire. The Wife may ( go shopping ) search your library for an
equipment and equip it or move it to the vampire with the marriage
counter as a +2 stealth action. The Wife does not hunt as normal,
must hunt off vampire with the marriage counter. Any vampire with
more blood then the vampire with the Marriage counter may take an
action to steal the Wife, and more the marriage counter to himself.
The vampire with the marriage counter may choose to burn the counter,
but must move 1 blood each untap to the Wife.
Trophy: Congeniality
Master Trophy
Once each combat, this vampire may move 2 blood from him or herself to
the opposing vampire to end combat before range is determined.
Trophy: Trophy Hunter
Master Trophy
This vampire may steal a Trophy as a +1 stealth (D) action.
Alternatively, burn this trophy to move a trophy from any Methsulah's
ash heap to this vampire.
Trophy: Sour Loser
Master Trophy
Once each combat, if this vampire is going to torpor inflict 2
unpreventable damage to the opposing minion.
Trophy: Frenzied
Master Trophy
This vampire is frenzied, and immuned to all other frenzy effects.
During his or her minion phase, the vampire with this card must enter
combat with a ready minion controlled by his or her prey as a (D)
action (unless the minion must hunt). The vampire with this card has
+1 strength with an optional additional strike each round.
Trophy: Sharpshooter
Master Trophy
This vampire may take a (D) action to inflict X damage on a minion
controlled by another Methuselah where X equal the damage of a gun
controlled by this vampire.
Once each combat you may tap this card to make a gun strike
undodgable.
Trophy: False Accusation
Master Trophy
During your untap, choose a minon controlled by another Methuselah.
That minion is considered Red-Listed to the end of your minion phase.
Trophy: Influence
Master Trophy
This vampire may take an +1 stealth action to move a blood to a
younger vampire in your uncontrolled region. Alternatively, this
vampire may take an action to move a vampire from your crypt to your
uncontrolled region.
On Mar 1, 5:14 am, librarian <aucti...@superfuncards.com> wrote:
> benp...@gmail.com wrote:
> > Trophy: Oust Your Prey
> > Master Trophy
> > You may burn this trophy to oust your prey.
>
> Good, but not quite as good as Heart I think.
>
> best -
>
> chris
>
> Trophy: T-Ball
> Master Trophy
> The vampire with this trophy can take an action each turn to create a 1
> capacity Tupdog Vampire with superior Potence and Visceratika.
> Visceratika cards cost Tupdog 1 less blood to play. Tupdog may enter
> combat with any minion as a (D) action. Tupdogs are not unique. At the
> end of your minion phase, burn Tupdog and move the top card from your
> crypt to your uncontrolled region. Flight.
>
New fill in the blank competition:
Trophy: Earth
Trophy: Fire
Trophy: Wind
Trophy: Water
Trophy: When your powers combine...
Trophy: Holdings
Type: Master
Master. Trophy.
When this card is moved to a vampire you control, search your library
(shuffle afterward) for a location (requirements, if any, must be met)
and put it in play. Pay cost as normal. Once each turn, this vampire
may take an action, at +1 stealth, to search your library (shuffle
afterward) or ash heap for a piece of equipment that represents a
location while in play and equip it (requirements, if any, must be
met). Pay cost as normal.
Trophy: Status
Type: Master
Master. Trophy.
While the vampire with this card is acting, younger vampires cannot
play reaction cards. Reaction cards cost vampires the same age or
older one additional blood to play. Any vampire who successfully
blocks this vampire burns one blood before combat begins.
Trophy: Reputation
Type: Master
Master. Trophy.
When this card is placed on a vampire, put three Reputation counters
on it. Each time this vampire sends an opposing vampire to torpor (in
combat) or burns a minion (in combat), add a reputation counter to
this card. This vampire may burn a Reputation counter to enter combat
with another minion as a D action, untap at the end of your turn, gain
1 vote during a referendum, or leave torpor as an action at +1 stealth
that costs 0 blood.
Hey, what about "spite trophies"?
Let's say you're playing a Mata Hari deck, and you're worried about
people Red-list-rushing/diablerizing her.
So you pack something like this in the deck, and put them in play
to "protect" Mata:
Trophy: Disease
The vampire with this Trophy burns 1 blood each time he or she untaps.
Trophy: Conspicuous
The vampire with this Trophy has -1 stealth.
Trophy: Gluttony
The vampire with this Trophy has -1 intercept.
etc, etc etc.
(These are pretty awful examples, but you get the idea)
Trophy: Death to all
A vampire may have more than one Trophy:Death to all. If a vampire has
less than three Trophy: Death to all cards, they have no effect.
A vampire with 3 death to all gains the following: 1 optional
manuever, press and additional strike each combat. He may rush any
minion as a +1 stealth D action. He gains +1 bleed. He prevents 1
damage each combat. He has 2 addiotional votes. He pays 1 less for
cards he plays
The boost is huge, but getting three trophies is gonna be hell.......
On Feb 28, 7:45 pm, Jozxyqk <jfeue...@eecs.tufts.edu> wrote:
> Trophy: Wife
> The vampire with this trophy may burn it before range is determined
> to end combat. The vampire with this trophy may burn it during his
> or her controller's untap phase to gain 4 blood.
Lemme guess at the flavor text on this one.
"Sorry guys, I have to go home..."
Seriously, though, some great ideas!
~m
[ quoted text not captured ]
Why would it be any more difficult? You only need two trophies
in play prior to dunking the red list, then can go get the third
from your deck. Or are you thinking that you could only collect
one Trophy per Red List victim?
-John P.
In message <KZSdnbqV_9Eh1WzY...@comcast.com>, Jozxyqk
<jfeu...@eecs.tufts.edu> writes:
>Hey, what about "spite trophies"?
>
>Let's say you're playing a Mata Hari deck, and you're worried about
>people Red-list-rushing/diablerizing her.
>
>So you pack something like this in the deck, and put them in play
>to "protect" Mata:
>
>Trophy: Disease
>The vampire with this Trophy burns 1 blood each time he or she untaps.
Well. LSJ has made it so that Trophy: Chosen isn't awardable in spite.
(You can, but they can burn it instead.) Which makes me wonder if he
was against spite trophies. Now, this isn't a solid base from which to
extrapolate, because that would be multi-functional spite - get it
yourself for good stuff, or give it to someone else to make them Sabbat
and lose access to their Prince title, or whatever. But, well, it's
interesting.
I'm also not sure that Mata really needs protection. Most of the Red
List vampires are pretty good, and Mata is especially interesting. I'm
not sure we need a way to mitigate the Red List penalty.
--
James Coupe
PGP Key: 0x5D623D5D YOU ARE IN ERROR.
EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING.
13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.
James Coupe wrote:
> In message <KZSdnbqV_9Eh1WzY...@comcast.com>, Jozxyqk
> <jfeu...@eecs.tufts.edu> writes:>> Hey, what about "spite trophies"?> Well. LSJ has made it so that Trophy: Chosen isn't awardable in spite.> (You can, but they can burn it instead.) Which makes me wonder if he
> was against spite trophies.
Spite is anathema to trophies.