rec.games.trading-cards.jyhad

Create-a-Trophy

21 messages from 16 participants · 28 February 2007 – 10 March 2007
original thread on Google Groups

Jeff Kuta

Trophy: Bleed Master Trophy The vampire with this card has +1 bleed. Once each bleed action, this vampire may burn 1 blood for 1 stealth. Trophy: Strength Master Trophy The vampire with this card has +1 strength. This vampire with this card may enter combat with a ready minion controlled by another Methuselah as a (D) action which costs 1 blood. Trophy: Awe Master Trophy Allies and younger vampires may not block the vampire with this card. Trophy: Tithe Master Trophy During your untap phase, your prey moves 1 blood from a ready vampire he or she controls to this vampire or else burns 1 pool. Trophy: Fame Master Trophy During your minion phase, another ready vampire you control may burn 1 blood to untap this vampire.

quickbeam

[ quoted text not captured ] The one I'd really like to see would be Trophy: Hunter Master Trophy The vampire with this card may enter combat with another ready minion as a Directed action (at +1 stealth?). Any time I've gotten VP's with a trophy deck it has been through rush, using fame, and putting a permanent rush on the minion doing the work would really help card economy. I'm not sure how many people want to see the trophy mechanic revisited, though. -Dave Clooney

John P.

[ quoted text not captured ] Nice ideas but I think trophies need to aviod using existing card names such as Fame or Awe to avoid confusion, specially when the effects are dissimmilar. IMO Bleed should give +2 bleed but no stealth option Strength should give +2 stength but no rush option (then create a trophy that gives the rush action) Or maybe you've hit on the reason that trophies have not widely caught on - they just do not do enough and this type of dual purpose trophy is needed. Or make them trifles or something. Trophy: Bounce Master Trophy. Once during each turn, while this vampire is ready you may redirect a bleed targeting you to your prey. Trophy:Fear Master: Trophy Attempting to block this vampire cost 1 blood/life. -John P.

nood...@iprimus.com.au

> I'm not sure how many people want to see the trophy mechanic > revisited, though. I'd really like to see that, tbh. Trophy: Cache Master Trophy The Methuselah controlling this vampire gets +1 hand size. This card may be tapped to draw two cards from your library. Discard to maximum handsize afterwards. Trophy: Faithful Sidekick Master Trophy After combat, you may move a combat card the Vampire with this trophy played during that combat from your ash heap to the top of your library. Trophy: Death Mark Master Trophy The vampire with this trophy may tap it to place a Death Mark upon any minion controlled by another Methuselah. Any minion who acts while a Methuselah controls a Marked minion must burn 1 blood or enter combat with the Marked minion as a [D] action. Burn all Death Marks and this Trophy during your next untap phase.

XZealot

On Feb 28, 3:07 pm, "Jeff Kuta" <kut...@gmail.com> wrote: [ quoted text not captured ] Trophy: Scourge Master Trophy During your untap phase, you may burn a blood off of a vampire controlled by another Methuselah. Trophy: Fire-Eater Master Trophy This vampire is no longer affected by Frenzy cards. Trophy: Weapon Place this trophy on the minion. The minon with this trophy gets +1 strength and can prevent 1 damage each combat Trophy: Ritual Place this trophy on this minion. Once per turn, The minion with this trophy may burn one blood to place a card requiring Thaumaturgy from your library into your hand. Comments Welcome, Norman S. Brown, Jr XZealot Archon of the Swamp

Jozxyqk

Trophy: Bowling The vampire with this trophy may tap it to make a ranged strike to send the opposing minion to torpor, only usable at long range. Trophy: Bass Fishing The vampire with this trophy may tap it before range is determined to set the range in combat to close and skip the Determine Range step. Trophy: Golf The vampire with this trophy inflicts an extra point of damage with long-range strikes. Trophy: Hockey The vampire with this trophy may use melee weapons to strike at close range, even if his strikes would otherwise be restricted. Trophy: Spelling Bee The vampire with this trophy gets 2 additional votes. Trophy: Wife The vampire with this trophy may burn it before range is determined to end combat. The vampire with this trophy may burn it during his or her controller's untap phase to gain 4 blood.

ben...@gmail.com

Trophy: Oust Your Prey Master Trophy You may burn this trophy to oust your prey.

librarian

[ quoted text not captured ] Good, but not quite as good as Heart I think. best - chris Trophy: T-Ball Master Trophy The vampire with this trophy can take an action each turn to create a 1 capacity Tupdog Vampire with superior Potence and Visceratika. Visceratika cards cost Tupdog 1 less blood to play. Tupdog may enter combat with any minion as a (D) action. Tupdogs are not unique. At the end of your minion phase, burn Tupdog and move the top card from your crypt to your uncontrolled region. Flight. -- Super Fun Cards http://myworld.ebay.com/superfuncards/ auct...@superfuncards.com

Klai...@gmail.com

I personally don't think there is anything wrong with the current trophies, many of them give quite strong effects. The problem is more in how difficult it is to acquire a trophy.

John P.

<Klai...@gmail.com> wrote in message news:1172985109....@30g2000cwc.googlegroups.com... >I personally don't think there is anything wrong with the current > trophies, many of them give quite strong effects. The problem is more > in how difficult it is to acquire a trophy. Its two sides of the same coin. The power of the Trophies are either a) worth the effort to get or b) not worth the effort If you think it is too difficult to get a trophy then what I think you are really saying it "the benefit is not worth the cost". Making trophies stronger or making easier to collect a trophy accomplishes the same goal. -John P.

kula...@gmail.com

Trophy: Wife Master Trophy Place a marriage counter on this vampire. If this card would be moved to a non-sterile vampire, that vampire's controller takes control of it instead, and it becomes a non-unique vampire of the same clan as that vampire with 1 capacity. Move 1 blood from the blood bank to this new vampire. The Wife may ( go shopping ) search your library for an equipment and equip it or move it to the vampire with the marriage counter as a +2 stealth action. The Wife does not hunt as normal, must hunt off vampire with the marriage counter. Any vampire with more blood then the vampire with the Marriage counter may take an action to steal the Wife, and more the marriage counter to himself. The vampire with the marriage counter may choose to burn the counter, but must move 1 blood each untap to the Wife. Trophy: Congeniality Master Trophy Once each combat, this vampire may move 2 blood from him or herself to the opposing vampire to end combat before range is determined. Trophy: Trophy Hunter Master Trophy This vampire may steal a Trophy as a +1 stealth (D) action. Alternatively, burn this trophy to move a trophy from any Methsulah's ash heap to this vampire. Trophy: Sour Loser Master Trophy Once each combat, if this vampire is going to torpor inflict 2 unpreventable damage to the opposing minion. Trophy: Frenzied Master Trophy This vampire is frenzied, and immuned to all other frenzy effects. During his or her minion phase, the vampire with this card must enter combat with a ready minion controlled by his or her prey as a (D) action (unless the minion must hunt). The vampire with this card has +1 strength with an optional additional strike each round. Trophy: Sharpshooter Master Trophy This vampire may take a (D) action to inflict X damage on a minion controlled by another Methuselah where X equal the damage of a gun controlled by this vampire. Once each combat you may tap this card to make a gun strike undodgable. Trophy: False Accusation Master Trophy During your untap, choose a minon controlled by another Methuselah. That minion is considered Red-Listed to the end of your minion phase. Trophy: Influence Master Trophy This vampire may take an +1 stealth action to move a blood to a younger vampire in your uncontrolled region. Alternatively, this vampire may take an action to move a vampire from your crypt to your uncontrolled region.

d

On Mar 1, 5:14 am, librarian <aucti...@superfuncards.com> wrote: > benp...@gmail.com wrote: > > Trophy: Oust Your Prey > > Master Trophy > > You may burn this trophy to oust your prey. > > Good, but not quite as good as Heart I think. > > best - > > chris > > Trophy: T-Ball > Master Trophy > The vampire with this trophy can take an action each turn to create a 1 > capacity Tupdog Vampire with superior Potence and Visceratika. > Visceratika cards cost Tupdog 1 less blood to play. Tupdog may enter > combat with any minion as a (D) action. Tupdogs are not unique. At the > end of your minion phase, burn Tupdog and move the top card from your > crypt to your uncontrolled region. Flight. > New fill in the blank competition: Trophy: Earth Trophy: Fire Trophy: Wind Trophy: Water Trophy: When your powers combine...

Wookie813

Trophy: Holdings Type: Master Master. Trophy. When this card is moved to a vampire you control, search your library (shuffle afterward) for a location (requirements, if any, must be met) and put it in play. Pay cost as normal. Once each turn, this vampire may take an action, at +1 stealth, to search your library (shuffle afterward) or ash heap for a piece of equipment that represents a location while in play and equip it (requirements, if any, must be met). Pay cost as normal. Trophy: Status Type: Master Master. Trophy. While the vampire with this card is acting, younger vampires cannot play reaction cards. Reaction cards cost vampires the same age or older one additional blood to play. Any vampire who successfully blocks this vampire burns one blood before combat begins. Trophy: Reputation Type: Master Master. Trophy. When this card is placed on a vampire, put three Reputation counters on it. Each time this vampire sends an opposing vampire to torpor (in combat) or burns a minion (in combat), add a reputation counter to this card. This vampire may burn a Reputation counter to enter combat with another minion as a D action, untap at the end of your turn, gain 1 vote during a referendum, or leave torpor as an action at +1 stealth that costs 0 blood.

Jozxyqk

Hey, what about "spite trophies"? Let's say you're playing a Mata Hari deck, and you're worried about people Red-list-rushing/diablerizing her. So you pack something like this in the deck, and put them in play to "protect" Mata: Trophy: Disease The vampire with this Trophy burns 1 blood each time he or she untaps. Trophy: Conspicuous The vampire with this Trophy has -1 stealth. Trophy: Gluttony The vampire with this Trophy has -1 intercept. etc, etc etc. (These are pretty awful examples, but you get the idea)

Blooded Sand

Trophy: Death to all A vampire may have more than one Trophy:Death to all. If a vampire has less than three Trophy: Death to all cards, they have no effect. A vampire with 3 death to all gains the following: 1 optional manuever, press and additional strike each combat. He may rush any minion as a +1 stealth D action. He gains +1 bleed. He prevents 1 damage each combat. He has 2 addiotional votes. He pays 1 less for cards he plays The boost is huge, but getting three trophies is gonna be hell.......

obelisk

On Feb 28, 7:45 pm, Jozxyqk <jfeue...@eecs.tufts.edu> wrote: > Trophy: Wife > The vampire with this trophy may burn it before range is determined > to end combat. The vampire with this trophy may burn it during his > or her controller's untap phase to gain 4 blood. Lemme guess at the flavor text on this one. "Sorry guys, I have to go home..." Seriously, though, some great ideas! ~m

John P.

[ quoted text not captured ] Why would it be any more difficult? You only need two trophies in play prior to dunking the red list, then can go get the third from your deck. Or are you thinking that you could only collect one Trophy per Red List victim? -John P.

Blooded Sand

[ quoted text not captured ] Hmmmmmm, true. maybe a restriction of may only gain one DtA per red list toastie

James Coupe

In message <KZSdnbqV_9Eh1WzY...@comcast.com>, Jozxyqk <jfeu...@eecs.tufts.edu> writes: >Hey, what about "spite trophies"? > >Let's say you're playing a Mata Hari deck, and you're worried about >people Red-list-rushing/diablerizing her. > >So you pack something like this in the deck, and put them in play >to "protect" Mata: > >Trophy: Disease >The vampire with this Trophy burns 1 blood each time he or she untaps. Well. LSJ has made it so that Trophy: Chosen isn't awardable in spite. (You can, but they can burn it instead.) Which makes me wonder if he was against spite trophies. Now, this isn't a solid base from which to extrapolate, because that would be multi-functional spite - get it yourself for good stuff, or give it to someone else to make them Sabbat and lose access to their Prince title, or whatever. But, well, it's interesting. I'm also not sure that Mata really needs protection. Most of the Red List vampires are pretty good, and Mata is especially interesting. I'm not sure we need a way to mitigate the Red List penalty. -- James Coupe PGP Key: 0x5D623D5D YOU ARE IN ERROR. EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING. 13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.

LSJ

James Coupe wrote: > In message <KZSdnbqV_9Eh1WzY...@comcast.com>, Jozxyqk > <jfeu...@eecs.tufts.edu> writes: >> Hey, what about "spite trophies"? > Well. LSJ has made it so that Trophy: Chosen isn't awardable in spite. > (You can, but they can burn it instead.) Which makes me wonder if he > was against spite trophies. Spite is anathema to trophies.

librarian

[ quoted text not captured ] We could have a new card type: Spite. best - chris [ quoted text not captured ]