In article <erX%4.10215$p73....@news2.mts.net>,
"Jason Mowat" <jmo...@attglobal.net> wrote:
> Greets all,
> I have a few questions, with which I'll be as specific as possible:
OK, here goes:
> Master Phase
> 1.) When you bring out a master card, that counts as your master
action.
> But, say you bring out a master card, but you already have one in
play from
> a previous round (like a unique location). Can you still tap the
unique
> location after you bring out a master card?
Sure, unless the location's text says "As a master phase action, tap
to..." or words to that effect. It costs a master phase action to
_play_ a master card (move from the hand to the tabletop/ashheap,
as appropriate); once a permanent card is in play (a location or
another Master with "Put this card in play" text, like Millicent
Smith or Smiling Jack), card text takes over -- these cards don't
require a master phase action to use or keep in play.
> 2.) Does Blood Doll use up the current master phase?
Blood doll has no text saying its use costs a master phase action,
so no. During a single Master phase, you can:
(a) Play an Ascension
(b) Tap a Parthenon location already in play to gain a second MPA
(c) Play another Ascension
(d-n) Use any number of Blood Dolls already in play, once each
> Actions
> 1.) When performing a bleed action (with or without an action card),
and
> your opponent decides not to block, can you play an action modifier
to
> increase the bleed without fear of the block (since it was declared
that a
> minion was not blocking the action)?
Exactly correct. Note that your prey (or other Methuselah being
bled) still has the opportunity to use non-blocking responses
to your bleed boost (most commonly, bleed redirection or reduction via
the appropriate Dominate or Auspex cards)
> 2.) A vampire with no blood must hunt. But, what if you play an
action
> with one vampire, and play a card that substitutes the acting vampire
with
> another, namely the one with no blood. The vampire with no blood
could have
> started to hunt first before the other actions were resolved.
If, during your minion phase, you have an untapped vampire with no
blood, you cannot attempt any actions other than hunting with that
vampire, and you cannot end your minion phase before attempting such
an action.
> 3.) Leave torpor. How does a vampire leave torpor?
A vampire may leave torpor by (a) a successful action costing 2 blood,
(b) a successful action by any ready vampire, which burns either
2 blood from either acting or torpid vampire (controller of the acting
vampire's choice) or 1 from each vampire, or (c) specific card text,
e.g. Chantry, Rapid Healing.
Other than as specified above, the actions in (a) and (b) follow all
the normal rules for actions -- can be modified, blocked, and so on.
Blocking a torpid vampire's action does not result in combat, however;
there is instead an opportunity for diablerie given to the blocker (if
the blocker is a vampire).
> When they are damaged
> and sent to torpor, are they tapped in torpor, or untapped?
Entering torpor does not alter a vampire's tapped or untapped state.
>If they are
> tapped in torpor, do they untap during the untap phase? Obviously
> the action of leaving torpor is considered an action.
Vampires in torpor untap as normal, barring specific cardtext altering
such behavior (Mind Numb, Toreador Grand Ball).
> 4.) Is an untapped vampire in torpor considered ready? What happens
if
> they have Talbot's Chainsaw while untapped in torpor?
No vampire in torpor is ready. Definitionally, a ready vampire is not
in torpor. Talbot's Chainsaw's damage-dealing text is prefaced with
"If bearer is ready during your untap phase," so does not apply if
the bearer is in torpor.
> How To Resolve A Combat
> 1.) When playing a card with an optional maneuver, if the card is a
strike,
> do you play it during the establish range phase, or during the strike
phase?
Strikes that grant an optional maneuver must be played during the
maneuver phase if the maneuver is to be used. The minion is then
committed to that strike as his or her first strike that round; any
additional strikes gained may use any strike card desired, or none.
You cannot gain additional strikes until after the initial strike
resolution phase in a round, so you cannot play (say) a Blur during
the maneuver phase to play several Thrown Gates for multiple maneuvers.
> 2.) After strikes are resolved, if the damage inflicted is greater
than the
> vampire's current blood, are they immediately sent to torpor if they
can't
> prevent enough damage to refraim them from reaching a blood deficit?
Vampires with damage they cannot heal go to torpor as soon as that
damage resolves. Note that damage in excess of currently available
blood is only one of several ways of sending a vampire to torpor in
combat.
> Or, can they play an additional strike with negative blood?
Vampires cannot spend blood they do not have, but note that
blood is not spent to heal damage until the strike resolution phase,
and a vampire with 1 blood may choose to spend it on a Wolf Claws
before strikes resolve even if the opposing minion has already
declared a hand strike or other damaging strike.
> 3.) Can you only steal blood with a combat card as a strike, or can
all
> vampires attempt it as a strike?
Any vampire that has the appropriate Discipline may play a strike card
that steals blood, yes. It's not an inherent ability of vampires.
> 4.) If a vampire is sent to torpor, are they tapped?
Entering torpor does not alter a vampire's tapped/untapped state.
> 5.) When dealing damage, does a vampire go into torpor when they
exceed
> their blood capacity in damage, or meet it? For example, a 1
strength
> vampire is struck in combat. Are they torporized? I doubt it, since
they
> would never be able to hunt with no blood. I just want a
clarification.
Only unhealed damage sends a vampire to torpor. Each point of blood
burned heals one point of damage. So a vampire with 1 blood that
takes 1 point of damage burns its 1 blood to heal 1 point of damage,
and is not in torpor (but empty). Any additional damage to that
vampire will go unhealed, since it has no more blood to burn, and the
vampire becomes "wounded" and goes to torpor.
gomi
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