rec.games.trading-cards.jyhad

Questions

5 messages from 4 participants · 09 June 2000
original thread on Google Groups

Jason Mowat

Greets all, I have a few questions, with which I'll be as specific as possible: Master Phase 1.) When you bring out a master card, that counts as your master action. But, say you bring out a master card, but you already have one in play from a previous round (like a unique location). Can you still tap the unique location after you bring out a master card? 2.) Does Blood Doll use up the current master phase? Actions 1.) When performing a bleed action (with or without an action card), and your opponent decides not to block, can you play an action modifier to increase the bleed without fear of the block (since it was declared that a minion was not blocking the action)? This is being brought up because the Complete Rules Reference (2.7) states: III.D.NOTE - Action Modifiers may be played only by the Acting Vampire at any time in the above sequence... Now, sequence III.D.2 - Resolve Action occurs well after the block, so you can apply your modifiers (extra bleeds) there without fear of a block, right? 2.) A vampire with no blood must hunt. But, what if you play an action with one vampire, and play a card that substitutes the acting vampire with another, namely the one with no blood. The vampire with no blood could have started to hunt first before the other actions were resolved. 3.) Leave torpor. How does a vampire leave torpor? When they are damaged and sent to torpor, are they tapped in torpor, or untapped? If they are tapped in torpor, do they untap during the untap phase? Obviously the action of leaving torpor is considered an action. 4.) Is an untapped vampire in torpor considered ready? What happens if they have Talbot's Chainsaw while untapped in torpor? How To Resolve A Combat 1.) When playing a card with an optional maneuver, if the card is a strike, do you play it during the establish range phase, or during the strike phase? Thrown gate is a 1R with an optional maneuver, and is a strike card. During the establish range phase, is that where you would play this card? Also, if you use the range abilities for the card, do you have to use its strike abilities? The Official Errata states that optional maneuvers must be used on the round that they are played. 2.) After strikes are resolved, if the damage inflicted is greater than the vampire's current blood, are they immediately sent to torpor if they can't prevent enough damage to refraim them from reaching a blood deficit? Or, can they play an additional strike with negative blood? 3.) Can you only steal blood with a combat card as a strike, or can all vampires attempt it as a strike? 4.) If a vampire is sent to torpor, are they tapped? 5.) When dealing damage, does a vampire go into torpor when they exceed their blood capacity in damage, or meet it? For example, a 1 strength vampire is struck in combat. Are they torporized? I doubt it, since they would never be able to hunt with no blood. I just want a clarification. Well, hopefully someone can help me with these questions. Thanks in advance for any assistance. Cheers, Jason

Hashi Lebwohl

In article <erX%4.10215$p73....@news2.mts.net>, "Jason Mowat" <jmo...@attglobal.net> wrote: > Greets all, > I have a few questions, with which I'll be as specific as possible: OK, here goes: > Master Phase > 1.) When you bring out a master card, that counts as your master action. > But, say you bring out a master card, but you already have one in play from > a previous round (like a unique location). Can you still tap the unique > location after you bring out a master card? Sure, unless the location's text says "As a master phase action, tap to..." or words to that effect. It costs a master phase action to _play_ a master card (move from the hand to the tabletop/ashheap, as appropriate); once a permanent card is in play (a location or another Master with "Put this card in play" text, like Millicent Smith or Smiling Jack), card text takes over -- these cards don't require a master phase action to use or keep in play. > 2.) Does Blood Doll use up the current master phase? Blood doll has no text saying its use costs a master phase action, so no. During a single Master phase, you can: (a) Play an Ascension (b) Tap a Parthenon location already in play to gain a second MPA (c) Play another Ascension (d-n) Use any number of Blood Dolls already in play, once each > Actions > 1.) When performing a bleed action (with or without an action card), and > your opponent decides not to block, can you play an action modifier to > increase the bleed without fear of the block (since it was declared that a > minion was not blocking the action)? Exactly correct. Note that your prey (or other Methuselah being bled) still has the opportunity to use non-blocking responses to your bleed boost (most commonly, bleed redirection or reduction via the appropriate Dominate or Auspex cards) > 2.) A vampire with no blood must hunt. But, what if you play an action > with one vampire, and play a card that substitutes the acting vampire with > another, namely the one with no blood. The vampire with no blood could have > started to hunt first before the other actions were resolved. If, during your minion phase, you have an untapped vampire with no blood, you cannot attempt any actions other than hunting with that vampire, and you cannot end your minion phase before attempting such an action. > 3.) Leave torpor. How does a vampire leave torpor? A vampire may leave torpor by (a) a successful action costing 2 blood, (b) a successful action by any ready vampire, which burns either 2 blood from either acting or torpid vampire (controller of the acting vampire's choice) or 1 from each vampire, or (c) specific card text, e.g. Chantry, Rapid Healing. Other than as specified above, the actions in (a) and (b) follow all the normal rules for actions -- can be modified, blocked, and so on. Blocking a torpid vampire's action does not result in combat, however; there is instead an opportunity for diablerie given to the blocker (if the blocker is a vampire). > When they are damaged > and sent to torpor, are they tapped in torpor, or untapped? Entering torpor does not alter a vampire's tapped or untapped state. >If they are > tapped in torpor, do they untap during the untap phase? Obviously > the action of leaving torpor is considered an action. Vampires in torpor untap as normal, barring specific cardtext altering such behavior (Mind Numb, Toreador Grand Ball). > 4.) Is an untapped vampire in torpor considered ready? What happens if > they have Talbot's Chainsaw while untapped in torpor? No vampire in torpor is ready. Definitionally, a ready vampire is not in torpor. Talbot's Chainsaw's damage-dealing text is prefaced with "If bearer is ready during your untap phase," so does not apply if the bearer is in torpor. > How To Resolve A Combat > 1.) When playing a card with an optional maneuver, if the card is a strike, > do you play it during the establish range phase, or during the strike phase? Strikes that grant an optional maneuver must be played during the maneuver phase if the maneuver is to be used. The minion is then committed to that strike as his or her first strike that round; any additional strikes gained may use any strike card desired, or none. You cannot gain additional strikes until after the initial strike resolution phase in a round, so you cannot play (say) a Blur during the maneuver phase to play several Thrown Gates for multiple maneuvers. > 2.) After strikes are resolved, if the damage inflicted is greater than the > vampire's current blood, are they immediately sent to torpor if they can't > prevent enough damage to refraim them from reaching a blood deficit? Vampires with damage they cannot heal go to torpor as soon as that damage resolves. Note that damage in excess of currently available blood is only one of several ways of sending a vampire to torpor in combat. > Or, can they play an additional strike with negative blood? Vampires cannot spend blood they do not have, but note that blood is not spent to heal damage until the strike resolution phase, and a vampire with 1 blood may choose to spend it on a Wolf Claws before strikes resolve even if the opposing minion has already declared a hand strike or other damaging strike. > 3.) Can you only steal blood with a combat card as a strike, or can all > vampires attempt it as a strike? Any vampire that has the appropriate Discipline may play a strike card that steals blood, yes. It's not an inherent ability of vampires. > 4.) If a vampire is sent to torpor, are they tapped? Entering torpor does not alter a vampire's tapped/untapped state. > 5.) When dealing damage, does a vampire go into torpor when they exceed > their blood capacity in damage, or meet it? For example, a 1 strength > vampire is struck in combat. Are they torporized? I doubt it, since they > would never be able to hunt with no blood. I just want a clarification. Only unhealed damage sends a vampire to torpor. Each point of blood burned heals one point of damage. So a vampire with 1 blood that takes 1 point of damage burns its 1 blood to heal 1 point of damage, and is not in torpor (but empty). Any additional damage to that vampire will go unhealed, since it has no more blood to burn, and the vampire becomes "wounded" and goes to torpor. gomi Sent via Deja.com http://www.deja.com/ Before you buy.

James Coupe

On Fri, 9 Jun 2000, Hashi Lebwohl wrote: > > 2.) A vampire with no blood must hunt. But, what if you play an > action > > with one vampire, and play a card that substitutes the acting vampire > with > > another, namely the one with no blood. The vampire with no blood > could have > > started to hunt first before the other actions were resolved. > > If, during your minion phase, you have an untapped vampire with no > blood, you cannot attempt any actions other than hunting with that > vampire, and you cannot end your minion phase before attempting such > an action. (An addition, not a contradiction, for fullness.) However, if a vampire must hunt (they have no blood, they are XTC-Laced) but they cannot hunt (they have already hunted that turn under No Repeat Actions (say, they hunted and Freak Drive-d, just to cycle) or they have their Fangs Pulled), then they do nothing. Similar situations exist with strikes - a vampire who must strike (they maneuvered with their gun) but who cannot strike (they got maneuvered back and Immortal Grappled) does not strike at all, for that strike). In the above example, the vampire who was untapped and on 0 blood would have had to have hunted before the other action took place. -- James Coupe | PGP Key 0x5D623D5D "I know my ex-boyfriend lies. Oh, he does it every time. It's just his permanent disguise, yeah, yeah, but he's drop dead gorgeous."

LSJ

Hashi Lebwohl <ha...@my-deja.com> wrote: > "Jason Mowat" <jmo...@attglobal.net> wrote: > > Master Phase > > 1.) When you bring out a master card, that counts as your master > action. > > But, say you bring out a master card, but you already have one in > play from > > a previous round (like a unique location). Can you still tap the > unique > > location after you bring out a master card? > > Sure, unless the location's text says "As a master phase action, tap > to..." or words to that effect. It costs a master phase action to > _play_ a master card (move from the hand to the tabletop/ashheap, > as appropriate); once a permanent card is in play (a location or > another Master with "Put this card in play" text, like Millicent > Smith or Smiling Jack), card text takes over -- these cards don't > require a master phase action to use or keep in play. Right - you can even use the Master Card you just played during the same Master phase (it doesn't have to be one you had in play already). So if you play the Parthenon, you can immediately tap it to gain a Master Phase Action. Note, however, that if you play a unique Master card that is already in play, the controller of the one already in play does not have the opportunity to tap (or otherwise use) that Master card before it becomes contested - it is contested immediately. > > 2.) Does Blood Doll use up the current master phase? > > Blood doll has no text saying its use costs a master phase action, > so no. During a single Master phase, you can: > > (a) Play an Ascension > (b) Tap a Parthenon location already in play to gain a second MPA > (c) Play another Ascension > (d-n) Use any number of Blood Dolls already in play, once each Right. [Card Text], [5] > > Actions > > 1.) When performing a bleed action (with or without an action > > card), and your opponent decides not to block, can you play an > > action modifier to increase the bleed without fear of the block > > (since it was declared that a minion was not blocking the action)? > > Exactly correct. Note that your prey (or other Methuselah being > bled) still has the opportunity to use non-blocking responses > to your bleed boost (most commonly, bleed redirection or reduction via > the appropriate Dominate or Auspex cards) Correct. [6.2.2.1], [6.2] > > 2.) A vampire with no blood must hunt. But, what if you play an > action > > with one vampire, and play a card that substitutes the acting > > vampire with another, namely the one with no blood. The vampire > > with no blood could have started to hunt first before the other > > actions were resolved. > > If, during your minion phase, you have an untapped vampire with no > blood, you cannot attempt any actions other than hunting with that > vampire, and you cannot end your minion phase before attempting such > an action. Right, so long as that unatpped empty vampire is 1) Ready and 2) not otherwise prohibited from hunting (via the No Repeat Actions rule or possession of Talbot's Chainsaw, etc.) [6.1.2] At any rate, an empty ready vampire can take no action other than hunting, so even if he did manage not to hunt for whatever reason, he could not be substituted for the acting vampire (via Mask of a Thousand Faces, e.g.) since he is incapable of taking whatever (non-hunt) action is occuring. [RTR 23-JUN-1998] > > 3.) Leave torpor. How does a vampire leave torpor? > > A vampire may leave torpor by (a) a successful action costing 2 blood, This is the only "leave torpor" action (a form of which is also available from the "Rapid Healing" card). > (b) a successful action by any ready vampire, which burns either > 2 blood from either acting or torpid vampire (controller of the acting > vampire's choice) or 1 from each vampire, This is technically the "Rescue from Torpor" action, which may or may not fall under the poster's question. But your description is correct nonetheless. [6.5.3] > or (c) specific card text, > e.g. Chantry, Rapid Healing. > > Other than as specified above, the actions in (a) and (b) follow all > the normal rules for actions -- can be modified, blocked, and so on. > Blocking a torpid vampire's action does not result in combat, however; > there is instead an opportunity for diablerie given to the blocker (if > the blocker is a vampire). Right. And if an ally blocks the acting vampire in torpor, or if a vampire blocks and chooses not to diablerize, then the acting vampire simply remains in torpor (still tapped from having attempted the action). [6.5.2] > > When they are damaged > > and sent to torpor, are they tapped in torpor, or untapped? > > Entering torpor does not alter a vampire's tapped or untapped state. Correct. > >If they are > > tapped in torpor, do they untap during the untap phase? Obviously > > the action of leaving torpor is considered an action. > > Vampires in torpor untap as normal, barring specific cardtext altering > such behavior (Mind Numb, Toreador Grand Ball). Correct. [6.5] > > 4.) Is an untapped vampire in torpor considered ready? What happens > if > > they have Talbot's Chainsaw while untapped in torpor? > > No vampire in torpor is ready. Definitionally, a ready vampire is not > in torpor. Talbot's Chainsaw's damage-dealing text is prefaced with > "If bearer is ready during your untap phase," so does not apply if > the bearer is in torpor. Correct. [6.5] > > How To Resolve A Combat > > 1.) When playing a card with an optional maneuver, if the card is a > strike, > > do you play it during the establish range phase, or during the strike > phase? > > Strikes that grant an optional maneuver must be played during the > maneuver phase if the maneuver is to be used. The minion is then > committed to that strike as his or her first strike that round; any > additional strikes gained may use any strike card desired, or none. > > You cannot gain additional strikes until after the initial strike > resolution phase in a round, so you cannot play (say) a Blur during > the maneuver phase to play several Thrown Gates for multiple > maneuvers. Correct. [6.4.2] > > 2.) After strikes are resolved, if the damage inflicted is greater > than the > > vampire's current blood, are they immediately sent to torpor if they > can't > > prevent enough damage to refraim them from reaching a blood deficit? > > Vampires with damage they cannot heal go to torpor as soon as that > damage resolves. Note that damage in excess of currently available > blood is only one of several ways of sending a vampire to torpor in > combat. Correct. [6.4.3] > > Or, can they play an additional strike with negative blood? > > Vampires cannot spend blood they do not have, but note that > blood is not spent to heal damage until the strike resolution phase, > and a vampire with 1 blood may choose to spend it on a Wolf Claws > before strikes resolve even if the opposing minion has already > declared a hand strike or other damaging strike. Correct. > > 3.) Can you only steal blood with a combat card as a strike, or can > all > > vampires attempt it as a strike? > > Any vampire that has the appropriate Discipline may play a strike card > that steals blood, yes. It's not an inherent ability of vampires. Correct. The only inherent strike a vampire has by default is "hand strike". [6.4.3.1] > > 4.) If a vampire is sent to torpor, are they tapped? > > Entering torpor does not alter a vampire's tapped/untapped state. Correct. > > 5.) When dealing damage, does a vampire go into torpor when they > exceed > > their blood capacity in damage, or meet it? For example, a 1 > strength > > vampire is struck in combat. Are they torporized? I doubt it, since > they > > would never be able to hunt with no blood. I just want a > clarification. > > Only unhealed damage sends a vampire to torpor. Each point of blood > burned heals one point of damage. So a vampire with 1 blood that > takes 1 point of damage burns its 1 blood to heal 1 point of damage, > and is not in torpor (but empty). Any additional damage to that > vampire will go unhealed, since it has no more blood to burn, and the > vampire becomes "wounded" and goes to torpor. Correct. [6.4.6] -- LSJ (vte...@white-wolf.com) VTES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.white-wolf.com/vtes/ [ quoted text not captured ]

Jason Mowat

Greets, Thanks for all of the clarifications. You have opened my eyes to a number of issues. Thanks, Jason Jason Mowat <jmo...@attglobal.net> wrote in message news:erX%4.10215$p73....@news2.mts.net... > Greets all, > > I have a few questions, with which I'll be as specific as possible: > > Master Phase > 1.) When you bring out a master card, that counts as your master action. > But, say you bring out a master card, but you already have one in play from > a previous round (like a unique location). Can you still tap the unique > location after you bring out a master card? > > 2.) Does Blood Doll use up the current master phase? > > Actions > 1.) When performing a bleed action (with or without an action card), and > your opponent decides not to block, can you play an action modifier to > increase the bleed without fear of the block (since it was declared that a > minion was not blocking the action)? This is being brought up because the > Complete Rules Reference (2.7) states: III.D.NOTE - Action Modifiers may be > played only by the Acting Vampire at any time in the above sequence... Now, > sequence III.D.2 - Resolve Action occurs well after the block, so you can > apply your modifiers (extra bleeds) there without fear of a block, right? > > 2.) A vampire with no blood must hunt. But, what if you play an action > with one vampire, and play a card that substitutes the acting vampire with > another, namely the one with no blood. The vampire with no blood could have > started to hunt first before the other actions were resolved. > > 3.) Leave torpor. How does a vampire leave torpor? When they are damaged > and sent to torpor, are they tapped in torpor, or untapped? If they are > tapped in torpor, do they untap during the untap phase? Obviously the > action of leaving torpor is considered an action. > > 4.) Is an untapped vampire in torpor considered ready? What happens if > they have Talbot's Chainsaw while untapped in torpor? > > How To Resolve A Combat > 1.) When playing a card with an optional maneuver, if the card is a strike, > do you play it during the establish range phase, or during the strike phase? > Thrown gate is a 1R with an optional maneuver, and is a strike card. During > the establish range phase, is that where you would play this card? Also, if > you use the range abilities for the card, do you have to use its strike > abilities? The Official Errata states that optional maneuvers must be used > on the round that they are played. > > 2.) After strikes are resolved, if the damage inflicted is greater than the > vampire's current blood, are they immediately sent to torpor if they can't > prevent enough damage to refraim them from reaching a blood deficit? Or, > can they play an additional strike with negative blood? > > 3.) Can you only steal blood with a combat card as a strike, or can all > vampires attempt it as a strike? > > 4.) If a vampire is sent to torpor, are they tapped? > > 5.) When dealing damage, does a vampire go into torpor when they exceed > their blood capacity in damage, or meet it? For example, a 1 strength > vampire is struck in combat. Are they torporized? I doubt it, since they > would never be able to hunt with no blood. I just want a clarification. > [ quoted text not captured ]