rec.games.trading-cards.jyhad

LSJ as Netrep

16 messages from 13 participants · 25 February 1997 – 09 March 1997
original thread on Google Groups

The Corrupter

Once again, congratulations! While I assume that all posts you give from the WotC account will be official in their capacity, when you do give posts specifically on opinion (for example, on the usefullness of proposed cards etc.), will they be from your own account? It might be useful to change the name you use on the WotC account to "LSJ - Netrep", and leave your personal account "L. Scott Johnson" for clarity when browsing. In any case, some concerns: Floating concerns regarding our previous requests for answers: You had compiled a long list of as-of-yet unmet questions regarding game play. If you can tell us the current status on these, that would be wonderful. DCI rules: Simply put, the new DCI rules might require some modification given the Sabbat, and also with Vote Pushing. After _extensive_ playtesting, my group has found that the new Vote Push rules only moderately hinder Weenie Vote Push. While you or others may disagree, I think it might be worthwhile looking into other solutions to Weenie Vote Push besides current DCI. Secondly, the banned list could possibly be increased to cards that are nearly (though not quite) universally accepted as "problem" cards: Jyhad: None VTES: Archon Investigation, Justicar Retribution, Protrected Resources DS: Thoughts Betrayed AH: Tomb of Ramses, The Return to Innocence Sabbat: Direct Intervention, The Sleeping Mind Vampires: All vampires that are specifically undercosted by 2 or more. While not all of these choices will be necessarily liked by all, investigation into them might be a good idea. Finally, it would be great if you could give us some idea of the scope of your position, so that we can better understand what we should get unhappy with you about. ;) In any case, I look forward to the reign of LSJ. @#$ The Corrupter $#@ @#$ Adrian Lee Sullivan $#@ Truth is as @#$ Game Theory - Coffee - Opinion - Hedonism $#@ subjective as @#$ <http://upl.cs.wisc.edu/~adrian/jyhad> $#@ Reality ... GAT/CS/WS C(+++) USX+ P++ N++ PS++@ PE@ b++(+++) X+++ R+++* r+ z++**?

L. Scott Johnson

The Corrupter wrote: > > Once again, congratulations! > > While I assume that all posts you give from the WotC account will be > official in their capacity, when you do give posts specifically on > opinion (for example, on the usefullness of proposed cards etc.), will > they be from your own account? It might be useful to change the name you > use on the WotC account to "LSJ - Netrep", and leave your personal account > "L. Scott Johnson" for clarity when browsing. I plan on refraining from posting from my "civilian" account for the duration of my stint as Net.Rep, for exactly that reason. > In any case, some concerns: > > Floating concerns regarding our previous requests for answers: > You had compiled a long list of as-of-yet unmet questions regarding > game play. If you can tell us the current status on these, that would be > wonderful. I believe I have answered all of those yesterday, except for damage-dealing S:CE and Goth Band, which I don't understand enough to answer questions about. > DCI rules: > Simply put, the new DCI rules might require some modification given the > Sabbat, and also with Vote Pushing. > After _extensive_ playtesting, my group has found that the new Vote > Push rules only moderately hinder Weenie Vote Push. While you or others > may disagree, I think it might be worthwhile looking into other > solutions to Weenie Vote Push besides current DCI. > Secondly, the banned list could possibly be increased to cards that are > nearly (though not quite) universally accepted as "problem" cards: > Jyhad: None > VTES: Archon Investigation, Justicar Retribution, Protrected Resources > DS: Thoughts Betrayed > AH: Tomb of Ramses, The Return to Innocence > Sabbat: Direct Intervention, The Sleeping Mind > Vampires: All vampires that are specifically undercosted by 2 or more. > > While not all of these choices will be necessarily liked by all, > investigation into them might be a good idea. I'll pass this along. The DCI is a separate unit, and I cannot speak for them. You may reach them directly at d...@wizards.com > Finally, it would be great if you could give us some idea of the scope of > your position, so that we can better understand what we should get > unhappy with you about. ;) I am a messenger. I can pass along rulings made by the Rules Team, and (in the case of questions which have not been addressed) give answers based on precedents set by the Rules Team, as I interpret them. The latter are subject to review by the Rules Team, and may be overturned. But, what's new about that? I cannot issue non-obvious errata, nor change Rules Teams rulings. -- L. Scott Johnson (vte...@regency.wizards.com) Official VtES Net.Rep for Wizards of the Coast. (*) - Subject to review by Rules Team

PHI

On Tue, 25 Feb 1997 14:39:12 -0600, The Corrupter <sull...@cslab.uwlax.edu> wrote: >Once again, congratulations! From me too, do WotC pay you at all? >While I assume that all posts you give from the WotC account will be >official in their capacity, when you do give posts specifically on >opinion (for example, on the usefullness of proposed cards etc.), will >they be from your own account? It might be useful to change the name you >use on the WotC account to "LSJ - Netrep", and leave your personal account >"L. Scott Johnson" for clarity when browsing. > >In any case, some concerns: > >Floating concerns regarding our previous requests for answers: > You had compiled a long list of as-of-yet unmet questions regarding >game play. If you can tell us the current status on these, that would be >wonderful. > >DCI rules: > Simply put, the new DCI rules might require some modification given the >Sabbat, and also with Vote Pushing. > After _extensive_ playtesting, my group has found that the new Vote >Push rules only moderately hinder Weenie Vote Push. While you or others >may disagree, I think it might be worthwhile looking into other >solutions to Weenie Vote Push besides current DCI. In our playgroup Caitiff are now considered Independent, so making them Princes will be a lot harder. But then we never did have that much problems with weenie vote pushing (we always play weird decks :). But anywayz, my question is would it solve the weenie vote problem? Come to think of it, you will still have problems with the cheap 2 cap vamps. > Secondly, the banned list could possibly be increased to cards that are >nearly (though not quite) universally accepted as "problem" cards: > Jyhad: None > VTES: Archon Investigation, Justicar Retribution, Protrected Resources Still haven't played with/against these cards. Though I can imagine the impact they can have. > DS: Thoughts Betrayed Agree strongly with this one. Though I had a very cool game once when my sister played a deck with 6 Thoughts Betrayed in them and I played a combat deck :-( Anyway the fun part was I managed to steal her Monocle of Clarity from her. And yes, every turn I asked the question: 'Do you have a Thoughts Betrayed in your hand?' :-) > AH: Tomb of Ramses, The Return to Innocence Agree. My Lasombra contesting deck hasn't got any problems with the Tomb. Political Seizure is cool. Though we're not sure what to do when the opponent yields > Sabbat: Direct Intervention, The Sleeping Mind Don't see why Direct Intervention is such a big deal. Sleeping Mind helps to avoid Wake-abuse but increases Misdirection-abuse > Vampires: All vampires that are specifically undercosted by 2 or more. But the art is so pretty!!! :-) > While not all of these choices will be necessarily liked by all, >investigation into them might be a good idea. > >Finally, it would be great if you could give us some idea of the scope of >your position, so that we can better understand what we should get >unhappy with you about. ;) Especially curious about Rule Team meetings? I.e. do they occur at all? >In any case, I look forward to the reign of LSJ. > >@#$ The Corrupter $#@ @#$ Adrian Lee Sullivan $#@ Truth is as > @#$ Game Theory - Coffee - Opinion - Hedonism $#@ subjective as > @#$ <http://upl.cs.wisc.edu/~adrian/jyhad> $#@ Reality ... >GAT/CS/WS C(+++) USX+ P++ N++ PS++@ PE@ b++(+++) X+++ R+++* r+ z++**? > Remove * to mail to me personally (avoid SPAM) PHI * j.p.a....@student.utwente.nl * www.cs.utwente.nl/~baalman "ego is beast, ego is evil, but ego knows best, at least he says so" --- The God Machine

Christian S Herro

esm...@unix.amherst.edu (your friendly tax-supported elitist) writes: >The Corrupter (sull...@cslab.uwlax.edu) wrote: >: Once again, congratulations! >Ditto. >: In any case, some concerns: >: Secondly, the banned list could possibly be increased to cards that are >: nearly (though not quite) universally accepted as "problem" cards: >: Jyhad: None >: VTES: Archon Investigation, Justicar Retribution, Protrected Resources >: DS: Thoughts Betrayed >: AH: Tomb of Ramses, The Return to Innocence >: Sabbat: Direct Intervention, The Sleeping Mind >: Vampires: All vampires that are specifically undercosted by 2 or more. Quickly, what ever happened to the debate on Kiss of Ra? >: While not all of these choices will be necessarily liked by all, >: investigation into them might be a good idea. >Proof is always a good thing. >: In any case, I look forward to the reign of LSJ. >As do I. I think everyone will be happy for quite a while now... --Xian

your friendly tax-supported elitist

The Corrupter (sull...@cslab.uwlax.edu) wrote: : Once again, congratulations! Ditto. : In any case, some concerns: : Secondly, the banned list could possibly be increased to cards that are : nearly (though not quite) universally accepted as "problem" cards: : Jyhad: None : VTES: Archon Investigation, Justicar Retribution, Protrected Resources : DS: Thoughts Betrayed : AH: Tomb of Ramses, The Return to Innocence : Sabbat: Direct Intervention, The Sleeping Mind : Vampires: All vampires that are specifically undercosted by 2 or more. This is some really shaky ground here. I sincerely hope that LSJ will not make any directives as to which cards are "abusive" and should be banned. In my view, none (that's right, *none*, particularly "under- costed* vampires) of these cards have been conclusively proven to be "broken". LSJ has admitted that he does not represent DCI, and he has been pretty neutral on the card-banning issue, so I hope he continues to follow this course. I will not argue over the contents of this list here. : While not all of these choices will be necessarily liked by all, : investigation into them might be a good idea. Proof is always a good thing. : In any case, I look forward to the reign of LSJ. As do I. -- Eric Manch (esm...@unix.amherst.edu) http://www.amherst.edu/~esmanch "To learn which questions are unanswerable, and not to answer them: this skill is most needful in times of stress and darkness." -Ursula K. LeGuin, "The Left Hand of Darkness"

Alec Chang

On 25 Feb 1997 22:34:26 -0600, herr...@gold.tc.umn.edu (Christian S Herro) wrote: >esm...@unix.amherst.edu (your friendly tax-supported elitist) writes: > >>The Corrupter (sull...@cslab.uwlax.edu) wrote: >>: In any case, some concerns: > >>: Secondly, the banned list could possibly be increased to cards that are >>: nearly (though not quite) universally accepted as "problem" cards: >>: Jyhad: None Fame, even unique, can be abused rather badly, as can DBR, Pulled Fangs, and Society of Leopold, which is totally cracked. >>: VTES: Archon Investigation, Justicar Retribution, Protrected Resources >>: DS: Thoughts Betrayed >>: AH: Tomb of Ramses, The Return to Innocence I still feel that Seeds of Corruption is overpowered, due to a Tremere Deck abusing it I pulled off. >>: Sabbat: Direct Intervention, The Sleeping Mind >>: Vampires: All vampires that are specifically undercosted by 2 or more. > >Quickly, what ever happened to the debate on Kiss of Ra? Mmm. That too. >>: While not all of these choices will be necessarily liked by all, >>: investigation into them might be a good idea. > >>Proof is always a good thing. Hey, want to meet a fairly unhappy Tremere deck abusing a good number of the cards I just named? It would need to become nastier just to provide proof(I chose not to push the cards too far, as the deck was unfair as it was...), but I'm sure that something could be arranged. >>: In any case, I look forward to the reign of LSJ. > >>As do I. > >I think everyone will be happy for quite a while now... One hopes. Any debate on the brokeness of cards, along with criteria for what is "broken" and what is not? Alec Chang

L. Scott Johnson

your friendly tax-supported elitist wrote: > The Corrupter (sull...@cslab.uwlax.edu) wrote: > > : Secondly, the banned list could possibly be increased to cards that are > : nearly (though not quite) universally accepted as "problem" cards: > : Jyhad: None > : VTES: Archon Investigation, Justicar Retribution, Protrected Resources > : DS: Thoughts Betrayed > : AH: Tomb of Ramses, The Return to Innocence > : Sabbat: Direct Intervention, The Sleeping Mind > : Vampires: All vampires that are specifically undercosted by 2 or more. > > This is some really shaky ground here. I sincerely hope that LSJ will > not make any directives as to which cards are "abusive" and should be > banned. In my view, none (that's right, *none*, particularly "under- > costed* vampires) of these cards have been conclusively proven to be > "broken". LSJ has admitted that he does not represent DCI, and he has > been pretty neutral on the card-banning issue, so I hope he continues > to follow this course. I will not argue over the contents of this list > here. Heh. No card can ever be "proven" broken. Proof of balance is not a commodity of CCGs. Some cards, even obviously broken ones like Tomb of Ramses, cannot be proven "Broken". Uniqueness can always be used to justify it, although the argument isn't valid. It's simply a matter of opinion or taste. The following card cannot be "proven" broken, although it clearly is: Fate: Unique Master: 3 pool. Put 1 fate counter on Fate during each of your untap phases. Tap Fate and burn two Fate counters to have your Prey lose all her pool. Any minion may burn 1 Fate counter from this card as a (D) action. [ quoted text not captured ]

your friendly tax-supported elitist

L. Scott Johnson (vte...@regency.wizards.com) wrote: : Heh. No card can ever be "proven" broken. : Proof of balance is not a commodity of CCGs. My point exactly. I believe that the term "broken" is meaningless. I don't really want proof, just less whining over personal preference. : Some cards, even obviously broken ones like : Tomb of Ramses, cannot be proven "Broken". Obviously broken? Ahhh, never mind. I don't want to get into it. : The following card cannot be "proven" broken, : although it clearly is: : Fate: Unique Master: 3 pool. : Put 1 fate counter on Fate during each of : your untap phases. Tap Fate and burn two : Fate counters to have your Prey lose all : her pool. Any minion may burn 1 Fate : counter from this card as a (D) action. Too true. In fact, *no* theory can truly be proven, only disproven. : -- : L. Scott Johnson (vte...@regency.wizards.com) : Official VtES Net.Rep for Wizards of the Coast. : (*) - Subject to review by Rules Team -- [ quoted text not captured ]

L. Scott Johnson

your friendly tax-supported elitist wrote: > L. Scott Johnson (vte...@regency.wizards.com) wrote: > : Heh. No card can ever be "proven" broken. > : Proof of balance is not a commodity of CCGs. > > My point exactly. I believe that the term "broken" is meaningless. I don't > really want proof, just less whining over personal preference. My point was actually that even the most Broken card cannot be "proven" to be broken. The term "broken" is not meaningless, just as the term "gravity" is not meaningless, even though you can't "prove" that gravity is what keeps me from falling off the Earth. Gravity is just a widely accepted theory that has never been disproven. Asking to have a broken card fixed is not whining. A broken ruling (e.g., A demeted Malkavian can be contested and yielded before being returned) cannot be proven. But pointing out that it is broken can often lead to having the game improved. This improvement comes as errata or new rulings that reverse the old ones (as was the case in the Malk Dementia ruling). The Rules Team has been looking into ways to fix Tomb of Ramses for quite some time. But the nature and degree of its brokeness makes fixing it without banning it or changing the very nature of the card very difficult. [ quoted text not captured ]

Steven Bucy

L. Scott Johnson <vte...@regency.wizards.com> wrote in article <3315BE...@regency.wizards.com>... (snip) > The Rules Team has been looking into ways to fix Tomb of > Ramses for quite some time. But the nature and degree of > its brokeness makes fixing it without banning it or > changing the very nature of the card very difficult. The easiest way IMO to limit Tomb abuse is to state that the Tomb only matches transfers to the vamp with the Tomb on it. This prevents the trick of putting the Tomb on a I.C., and doing transfers to another I.C. to get a an almost free I.C. out quickly. This wouldn't require banning or changing the nature of the card, and would make it much more reasonable. -- Steve Bucy I'd be better off undead... "Hmmm. I notice the number of conditional phrases in there... _seems_ to indicate a weakness, _may_ be vulnerable in theory." - G'Kar

Scott Whittaker

Steven Bucy wrote: > The easiest way IMO to limit Tomb abuse is to state that the Tomb only > matches transfers to the vamp with the Tomb on it. This prevents the trick > of putting the Tomb on a I.C., and doing transfers to another I.C. to get a > an almost free I.C. out quickly. This wouldn't require banning or changing > the nature of the card, and would make it much more reasonable. I feel compelled to voice my agreement, especially after a game I played last night where, due to an unbelievable draw, my predator brought out Stanislava and Alexandra by turn 3 (3 +4 +4 transfers). He then proceeded to play an Art Museum and bring out Francois Villon by turn 5! So here the ToR can be shown to be abusive; I agree with Steven's fix. BTW, I did proceed to get my Brujah/Ravnos deck ready to pound the two Toreador freaks and had some fun with Gwendolyn equipped with Talbot's Chainsaw and a big Mass Reality in play. Did you know that it's possible to do over twenty-five points of damage in one round with a blur and some potence? It torporizes annoying IC members *real* fast... Later, Sean

Scott Shaw

In article <3315BE...@regency.wizards.com>, L. Scott Johnson <vte...@regency.wizards.com> wrote: > >The Rules Team has been looking into ways to fix Tomb of >Ramses for quite some time. But the nature and degree of >its brokeness makes fixing it without banning it or >changing the very nature of the card very difficult. > As a side note, I have a dumb? question. I've seen various posts discussing cards that need to be fixed and I'm curious why Tomb of Ramses is considered to be a "broken" card. I'm not trying to start an argument or anything, I just don't see how it's much worse than Art Museum or Arcane Library. I'm assuming that there's some really nasty use for this card that I'm missing - could someone fill me in? -Scott aum...@io.com

jerb...@aol.com

esm...@unix.amherst.edu wrote: >L. Scott Johnson (vte...@regency.wizards.com) wrote: >: Some cards, even obviously broken ones like >: Tomb of Ramses, cannot be proven "Broken". >Obviously broken? Ahhh, never mind. I don't want to get into it. It looks like I missed this discussion during my extended absence from this group. Could someone please elaborate on the discussion of this "broken" card? A few people in my playgroup have managed to get this card out reliably, and I grant that it is powerful, but I haven't gotten the feeling that it's broken. I hope I'm not opening old wounds or anything! 8-) Bullfrog

PDB6

Bullfrog wrote: "It looks like I missed this discussion during my extended absence from this group. Could someone please elaborate on the discussion of this "broken" card?" (re. Tomb of Ramses) Well, the jist of the problem with the Tomb is that is a card that: A) Improves almost ANY deck it goes in. B) Has absolutely no risk to play. C) Is Rare, and thus hard to get. The Tomb will improve any deck it goes into (arguably even a "weenie" deck, as it can be used for pool gain rather than transfer/vampire production benefits). I am hard pressed to think of a single deck I could build that would not benefit from a Tomb or two, and I cannot think of a single other card that fits that bill ( many people build many decks that do not use a single Wake With Evenings Freshness...). It speeds up the deck just like an Info Highway (but better, as the Highway effectively gives you 6 transfers and the Tomb gives you 8), but also generates pool, often in obscene ammounts ("Hey, Look! Another IC Member!"). No deck cannot benefit from pool gain and speed. The Tomb has no risk to play. Zero. During your Master Phase you pay 3 pool to get it out and during the same turn's Transfer Phase you get 4 pool back on the vampire who has the Tomb on them. Even if on the next players turn they Arson/Rampage/Unatural Disaster it, you still have gained a net of 1 pool. If nothing happens to the Tomb, the net gain increases very quickly. If there was some sort of appreciable risk in playing it (Like you can't use it until the next turn or if it is destroyed you burn the Vamp it is on and all the pool that is on that Vamp), it would be much less offensive, but as it stands the advantages it gives far outweight the almost nonexistant disadvantage (the cost of 3 pool, which again is imediately refunded with no risk of loss). The fact that it is Rare has no bearing on it as a broken card in a game design sense, but it does in a practical sense. It is one of those cards that goes in every deck (ok, maybe only 95% of them), you lose nothing by including it in a deck, and are at a substantial disadvantage if your opponents have them and you do not (Almost every CCG has some of these. Magic has the Lotus. L5R has the Inheritence. Rage has half the cards in the set...). Because it is Rare, not many people are likely to have them (making the Unique aspect even less likely to be important), and the people that do will have an advantage over the people that do not. In our group of Jyhad players of about 8-10 players, there are only 2 Tombs in circulation (one of which is owned by me...), and every game that I get my Tomb out, I do much better than when I do not. Peter D Bakija PD...@aol.com "AHA! I'll bounce off that broad flat surface and be is alot of pain!" -The Tick

Michael Kelly

L. Scott Johnson wrote: > snip! > > The Rules Team has been looking into ways to fix Tomb of > Ramses for quite some time. But the nature and degree of > its brokeness makes fixing it without banning it or > changing the very nature of the card very difficult. > > -- > L. Scott Johnson (vte...@regency.wizards.com) > Official VtES Net.Rep for Wizards of the Coast. > (*) - Subject to review by Rules Team How about not allowing transfers from the vampire with the tomb on it? That makes it a card that is mostly useful in the beginning of the game and only with a large vampire in the uncontrolled region. It does not change the nature of the card either.

Bernard M. Bresnahan

I agree that the Tomb of Ramses can be a difficult card to handle, though it would obviously differ in other play groups. It's suceptible to Sudden Reversal, and the multitude of cards that apply to locations (burning, stealing, etc..). I do agree that the rules team SHOULD investigate all cards determined by many to be "broken", and evaluated without predjudice. Personally I'd like to see Archon Investigation "fixed" by adding a text modifier which would say something like "Vampire targeted can counter this effect by burning X pool equal to half of that vampires capacity rounded up". It's still a painful card, but makes sense to me that the controlling methuselah could spend some of it's influence (represented by pool) to save it's minions from persecution. -- Bernie Bresnahan (snip) > The Rules Team has been looking into ways to fix Tomb of > Ramses for quite some time. But the nature and degree of > its brokeness makes fixing it without banning it or > changing the very nature of the card very difficult. The easiest way IMO to limit Tomb abuse is to state that the Tomb only matches transfers to the vamp with the Tomb on it. This prevents the trick of putting the Tomb on a I.C., and doing transfers to another I.C. to get a an almost free I.C. out quickly. This wouldn't require banning or changing the nature of the card, and would make it much more reasonable. -- Steve Bucy