rec.games.trading-cards.jyhad

KMW Baali Cards: WOW!

14 messages from 8 participants · 23 February 2005 – 24 February 2005
original thread on Google Groups

Frederick Scott

Maybe I'm missing some stuff but I must say, I'm shocked at how much stuff the Baali got with this expansion. This is all first-reaction stuff so with the caveat that things may turn out much differently than I'm thinking now (reality often varies widely from my first reactions about things), I'm looking at a Baali bloodline that may be very competitive and interesting now. Possibly even arguably overpowered with some of this stuff. 1) The new version of the infernal rule. While it may appear to be a very modest change, I think it may be deceptively important in terms of allowing Baali to sit around and defend while the player is going through spells of bad library draws or needs to hold out against an aggressive predator. And it was probably an important change to make the two new Baali reaction cards much more usable. 2) Ruins of Charizel. This card will keep a Baali deck in play against an aggressive bleed predator for a significantly longer time. Good job! And it eloquently becomes non-functional when the Baali player is no longer paying infernal penalties because, for instance, all of his infernal minions have been waxed off the board. I also like the fact that it's both a booster rare and one comes in the Baali precon. I suspect most dedicated Baali decks would want more than one. 3) Bloodstorm of Chorazin. (Why does this card sound like some form of ethnic food I'll never EVER be wanting to try?) Defense against mindless combat usable by younger minions. Nice tool to allow Baali decks a shot at surviving a combat-centered metagame. (At least rush combat. Baali decks can always build decks to avoid intercept combat with mondo stealth.) 4) Undying Thirst. This can be REAL nasty! Put this a blocked vampire and he now has to diablerize if he can diablerize or else do nothing. I notice this INCLUDES the affected minion's own Methuselah's vampires. And there's no way to get rid of the card once played. It's not unique and it doesn't cost anything. I love it! It looks like it could have a real noticable effect on games but at the same time, it's far from overpowered. 5) Condemnation: Mute. Finally, a Condemnation I'd actually use! And here's a Baali defense against the historically-defined third leg of stratetgy choices: vote. (Bleed and combat is covered above.) It's usable at inferior but at superior, it's even nastier! 6) Ignore the Searing Flames. This one probably isn't that important but it's another combat option and it's definitely not wallpaper. The nice thing about all this is that it will also make some other existing Baali/Daimonion cards useful. Things like Sense the Sin, Concordance, and Contagion were not bad cards. They just weren't enough by themselves. Now, they ought to see the daylight from peoples' cardboxes - assuming they hadn't already been thrown away. My compliments to the designers! It all looks like good stuff to me. Fred

jnew...@difsol.com

Frederick Scott wrote: > 3) Bloodstorm of Chorazin. (Why does this card sound like some form of > ethnic food I'll never EVER be wanting to try?) Defense against > mindless combat usable by younger minions. Nice tool to allow > Baali decks a shot at surviving a combat-centered metagame. (At least > rush combat. Baali decks can always build decks to avoid intercept > combat with mondo stealth.) Or with three different "block fails" cards, thanks to Psychomachia, Elder Impersonation, and True Love's Lesbian Porn. John

The_Baital

[ quoted text not captured ] yes, indeed...out infernal lot received great trinckets to play with in this expansion...I can´t wait to put my hands in them, as i´ll most certainly be writing a WHOLE lot about them in the coming months... cheers Luciano de Sampaio VEKN Anarch Baron de Curitiba VEKN Baali Clan Newsletter Editor

Chris Berger

Frederick Scott wrote: > > 1) The new version of the infernal rule. While it may appear to be > a very modest change, I think it may be deceptively important in terms > of allowing Baali to sit around and defend while the player is going > through spells of bad library draws or needs to hold out against an > aggressive predator. And it was probably an important change to make > the two new Baali reaction cards much more usable. > Also helps quite a bit with cards that let you untap at the end of the turn, like Concordance. Also Metro Underground, which now lets you pay the Infernal penalty at the end of the turn and keep them untapped to play reactions. > > 6) Ignore the Searing Flames. This one probably isn't that important > but it's another combat option and it's definitely not wallpaper. > It's incredibly important. Note that most of the new Baali have Thaum, and there's one or two new Settites with Thaum, and of course Valerius Maior. With either Concordance or ItSF, you can set up the Burst of Sunlight combo. The pre-con contains this combo, along with the Concordance/Rutor's Hand combo, but not in great quantity - something that can easily be rectified in a constructed deck. But the nice thing about ItSF is that not only does it set up the Burst of Sunlight combo, but it also makes opposing minions' agg damage worse against you than normal damage. Very good for fighting Gangrel, Tzimisce, or Tremere. > The nice thing about all this is that it will also make some other > existing Baali/Daimonion cards useful. Things like Sense the Sin, > Concordance, and Contagion were not bad cards. They just weren't > enough by themselves. > Yeah, those three were already good cards, but now they're fantastic. Sense the Sin is especially great now that you can leave minions untapped to block. It doubles as both intercept and bleed mod. About 10 of them per deck, I'd say. Brings back hope that Kiasyd or Blood Brothers might get some more loving in the next set, although it's not like Kiasyd weren't already perfectly playable.

salem

On 23 Feb 2005 11:56:31 -0800, jnew...@difsol.com scrawled: [ quoted text not captured ] and psychomachia leaves them tapped! jeebus! sadly, the power of the last one is undermined by the way it completely hoses your powers of concentration when you play it. or maybe that's just me. salem http://www.users.tpg.com.au/adsltqna/VtES/index.htm (replace "hotmail" with "yahoo" to email)

salem

On 23 Feb 2005 13:54:40 -0800, "Chris Berger" <ark...@ugcs.caltech.edu> scrawled: >> 6) Ignore the Searing Flames. This one probably isn't that important >> but it's another combat option and it's definitely not wallpaper. >> >It's incredibly important. Note that most of the new Baali have Thaum, >and there's one or two new Settites with Thaum, and of course Valerius >Maior. With either Concordance or ItSF, you can set up the Burst of >Sunlight combo. The pre-con contains this combo, along with the ok. the burst of sunlight combo. right. you do know your vamp, if it played concordance, has dai? as in, conflagration? >Concordance/Rutor's Hand combo, but not in great quantity - something ok, this one never occurred to me. rockin! [ quoted text not captured ]

Chris Berger

Yeah, but Burst of Sunlight is more fun and can be used by the thaum weenies in the deck as well. Okay, okay, it occurred to me to use Conflagration, but for some reason, when I used Burst of Sunlight (in the pre-release), I felt more fulfilled. But since sup BoS plus superior ItSF is the same result as superior Conflagration (1 blood burned off each vampire, opposing one goes to torp - assuming no prevention), I don't know why. Granted, ItSF is good on its own in other combos and as a pretty sweet damage prevention card against certain clans, but I swear there was a reason that I preferred BoS over Conflagration. Maybe it is the thaum weenies? Or maybe it was the Heart of Darkness + Sahira Siraj that was also in the precon?

Fabio "Sooner" Macedo

On Thu, 24 Feb 2005 12:09:38 +1100, salem <salem_ch...@hotmail.com> wrote: >On 23 Feb 2005 13:54:40 -0800, "Chris Berger" ><ark...@ugcs.caltech.edu> scrawled: > >>It's incredibly important. Note that most of the new Baali have Thaum, >>and there's one or two new Settites with Thaum, and of course Valerius >>Maior. With either Concordance or ItSF, you can set up the Burst of >>Sunlight combo. The pre-con contains this combo, along with the > >ok. the burst of sunlight combo. right. you do know your vamp, if it >played concordance, has dai? as in, conflagration? Yeah, but each method leads to different results, specially at [DAI]. Concordance + Conflagration = *treat* agg damage as normal, deal 1R or 2R agg for 1 blood. Ignore the Searing Flames (at [DAI]) + Burst of Sunlight = get *immune* to agg damage for 1 blood, deal 1R or 2R agg for no cost. Of course, the first involves a permanent card and requires only one discipline. The other is more card-intensive and requires [DAI] to be more effective in protecting your Baali from *any* agg damage. >>Concordance/Rutor's Hand combo, but not in great quantity - something >ok, this one never occurred to me. rockin! >salem >http://www.users.tpg.com.au/adsltqna/VtES/index.htm >(replace "hotmail" with "yahoo" to email) Not to mention Majesty after successfully blocking :) I'm worried about blood costs, though. Everything costs blood, and Baali are not supposed to take time hunting ;) best, Fabio "Sooner" Macedo V:TES National Coordinator for Brazil Giovanni Newsletter Editor ----------------------------------------------------- V:tES Brasil Site (only in Portuguese for now) http://planeta.terra.com.br/lazer/vtesbrasil/

jnew...@difsol.com

[ quoted text not captured ] In the Pre-release, I solved this problem by diablerizing a nearly-full Count Germaine. Oh, and calling the Great Beast. John

Gregory Stuart Pettigrew

> 2) Ruins of Charizel. This card will keep a Baali deck in play > against an aggressive bleed predator for a significantly longer time. > Good job! And it eloquently becomes non-functional when the Baali > player is no longer paying infernal penalties because, for instance, > all of his infernal minions have been waxed off the board. I also > like the fact that it's both a booster rare and one comes in the > Baali precon. I suspect most dedicated Baali decks would want more > than one. > Remember that Maureen/Call the Great Beast Combo everyone was talking about when she was previewed? It gets even better with Ruins of Charizel. As long as your Predator tries to bleed you, you actually *gain* pool with the Combo. And if he doesn't? Too bad...

Chris Berger

That was a question I had at the pre-release - the action to put a counter on the Great Beast is an action that requires a Baali, right? Unfortunately, I never had to worry about it at the tourney, since Maureen got blocked on the initial action.

jnew...@difsol.com

[ quoted text not captured ] I assume so. I called the Great Beast with Cybele. Untapped her with Mylan, and put the 11th counter on it in one turn, hehe. Then he bled for 7. John

Chris Berger

Fabio "Sooner" Macedo wrote: > > Yeah, but each method leads to different results, specially at [DAI]. > Concordance + Conflagration = *treat* agg damage as normal, deal 1R or > 2R agg for 1 blood. > Ignore the Searing Flames (at [DAI]) + Burst of Sunlight = get > *immune* to agg damage for 1 blood, deal 1R or 2R agg for no cost. > > Of course, the first involves a permanent card and requires only one > discipline. The other is more card-intensive and requires [DAI] to be > more effective in protecting your Baali from *any* agg damage. > The thing is, preventing the agg damage might be a little bit cornercase, and perhaps you'd be better off just using the Conflagration (which doesn't require having Concordance or ItSF around - obviously you'd still have some ItSF in the deck, and at inferior dai, it will prevent all damage from an agg strike without having to burn blood). But on the other hand, if you have Thaum weenies in the deck, BoS makes for an excellent little bomb attack. My favorite exchange at the pre-release - Sahira Siraj tries a Temptation, gets blocked, plays Burst of Sunlight. Cohn Rose tries to diab and gets blocked, maneuvers and plays Theft, then untaps with Rutor's Hand and rescues Sahira using stolen blood. Then Maureen, who is at one blood and has an Anathema on her, goes and diablerizes the full-blood vampire in torpor (she burns, but Anathema goes away too). Sweet revenge. That'll teach you to block my actions.

LSJ

"Chris Berger" <ark...@ugcs.caltech.edu> wrote in message news:1109257218.9...@z14g2000cwz.googlegroups.com... > That was a question I had at the pre-release - the action to put a > counter on the Great Beast is an action that requires a Baali, right? Yes. Google: "great beast requires baali author:LSJ" -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. V:TES homepage: http://www.white-wolf.com/vtes/ Though effective, appear to be ineffective -- Sun Tzu