rec.games.trading-cards.jyhad

Playtesting

8 messages from 6 participants · 21 June 2006 – 23 June 2006
original thread on Google Groups

ASJ

Ok i am hoping this generates somethign positive in my life(since i dont have much) I was wondering if someone on this list culd help me break into the playtesting business. I know weird question I apologize. Jeremy

pd...@lightlink.com

ASJ wrote: > Ok i am hoping this generates somethign positive in my life(since i > dont have much) > I was wondering if someone on this list culd help me break into the > playtesting business. I don't think that WW takes applications to playtest, or whatever. Generally, from what I understand, groups get invited to playtest based on unknown qualifications. I suspect that hanging out around here and generating a bunch of interesting/insightful/rational discussion about the game is probably a good place to start. -Peter

Ben Peal

ASJ wrote: > Ok i am hoping this generates somethign positive in my life(since i > dont have much) > I was wondering if someone on this list culd help me break into the > playtesting business. I don't know if there's any truth to the notion, but it's been said that diligently writing a clan newsletter can help one become a playtester. At the very least, it's a way to contribute to the V:TES community. As such, it might help you demonstrate to the development team that you have a solid understanding of the game and have the time an energy to contribute as a playtester. I think either Peter Bakija or Lasombra is keeping track of what clan newsletters are looking for writers. - Ben Peal

The Lasombra

On 21 Jun 2006 18:19:30 -0700, "Ben Peal" <ni...@ofdoom.com> wrote: > I think either Peter Bakija or Lasombra is keeping track of what > clan newsletters are looking for writers. No, neither of us is really keeping track. However, at a quick glance, the following clans have never had newsletters written for them: Ishtarri Guruhi Osebo The following clans have not had newsletters written in the last 3+ months: Baali - March 2005 Blood Brothers - January 2003 Brujah - August 2004 Brujah Antitribu - February 2004 Caitiff - July 2004 Followers of Set - February 2005 Gangrel - February 2006 Gangrel Antitribu - August 2005 Giovanni - February 2006 Kiasyd - December 2004 Lasombra - August 2004 Malkavian - November 2003 Nagaraja - September 2003 Nosferatu Antitribu - July 2004 Pander - July 2004 Ravnos - December 2005 Salubri - April 2004 Salubri Antitribu - December 2002 Samedi - November 2005 Toreador Antitribu - November 2005 Tremere - May 2005 Tremere Antitribu - January 2005 Tzimisce - October 2005 Ventrue - December 2004 Ventrue Antitribu - October 2005 Clearly, lots of help could be provided to the players of the game by new newsletter creators for any of these clans. http://www.thelasombra.com/ClanPages/ http://www.thelasombra.com/newsletter.htm http://games.groups.yahoo.com/group/VTES-Newsletters/

pd...@lightlink.com

The Lasombra wrote: > No, neither of us is really keeping track. However, at a quick > glance, the following clans have never had newsletters written for > them: It really was just too much work, as the list was constantly changing, and really, the best way to keep track is to see who wrote one in the last few months. For those feeling dubious about writing clan newsletters, in the sense of "Eh, I really got nothing new to say...", here is why Clan Newsletters are good, regardless of whether or not they are discovering amazing new ideas or not. Clan Newsletters are very easy to access, easy to find, concentrated strategy information that does not require duking it out on usenet or whatever. That TheLasombra archives all these things is both awsome (thanks again, Jeff!) and incredibly useful, as new players, or not new but non usenet inclined players can find acres of easy to follow, easy to digest, concentrated strategy ideas for their favorite clans. White Wolf has a bunch archived (or did last I checked), but seems to have stopped picking them up (Oscar, is there a way I could, I dunno, be enabled to put new ones up there?). But in eaither case, archived Newsletters are a valuable resource for the game community as a whole. Even if they aren't wildly innovative. -Peter

Fabio 'Sooner' Macedo

Ben Peal escreveu: > I don't know if there's any truth to the notion, but it's been said > that diligently writing a clan newsletter can help one become a > playtester. At the very least, it's a way to contribute to the V:TES > community. Well, I know at least one former clan newsletter editor who got to start a playtesting group and one playtester that did the other way round - i.e., became a newsletter editor *after* a couple of playtesting opportunities. With that in mind, I'd say writing a newsletter certainly helps to attract attention. But participating in this group and demonstrating knowledge and interest seems to be key; it doesn't matter that much in what form (writing a newsletter or just plain work, such as helping new players, commenting rules, suggesting new cards etc.) Fabio "Sooner" Macedo

Fabio 'Sooner' Macedo

Fabio 'Sooner' Macedo escreveu: > it doesn't matter that much in > what form (writing a newsletter or just plain work, such as helping new > players, commenting rules, suggesting new cards etc.) Just so it's clear, I don't know if this is 100% accurate. That's just what it seems from where I stand. The only ones who could say "that's it, sure" would be the members of the Design Team. Fabio "Sooner" Macedo

LSJ

[ quoted text not captured ] What you and others have said in this thread is fairly accurate. Playtesters are chosen from the online community (this NG, the WW forum, &c.) based on their ability to demonstrate critical thought on the rules and cards and to demonstrate the excess of free time to build and analyze decks necessary to playtesting, to a degree that attracts my attention. Writing a series of good newsletters is certainly a big plus in the qualifications column, but it is not a requirement.