Ok i am hoping this generates somethign positive in my life(since i
dont have much)
I was wondering if someone on this list culd help me break into the
playtesting business.
I know weird question
I apologize.
Jeremy
ASJ wrote:
> Ok i am hoping this generates somethign positive in my life(since i
> dont have much)
> I was wondering if someone on this list culd help me break into the
> playtesting business.
I don't think that WW takes applications to playtest, or whatever.
Generally, from what I understand, groups get invited to playtest based
on unknown qualifications. I suspect that hanging out around here and
generating a bunch of interesting/insightful/rational discussion about
the game is probably a good place to start.
-Peter
ASJ wrote:
> Ok i am hoping this generates somethign positive in my life(since i
> dont have much)
> I was wondering if someone on this list culd help me break into the
> playtesting business.
I don't know if there's any truth to the notion, but it's been said
that diligently writing a clan newsletter can help one become a
playtester. At the very least, it's a way to contribute to the V:TES
community. As such, it might help you demonstrate to the
development team that you have a solid understanding of the
game and have the time an energy to contribute as a playtester.
I think either Peter Bakija or Lasombra is keeping track of what
clan newsletters are looking for writers.
- Ben Peal
On 21 Jun 2006 18:19:30 -0700, "Ben Peal" <ni...@ofdoom.com> wrote:
> I think either Peter Bakija or Lasombra is keeping track of what
> clan newsletters are looking for writers.
No, neither of us is really keeping track. However, at a quick
glance, the following clans have never had newsletters written for
them:
Ishtarri
Guruhi
Osebo
The following clans have not had newsletters written in the last 3+
months:
Baali - March 2005
Blood Brothers - January 2003
Brujah - August 2004
Brujah Antitribu - February 2004
Caitiff - July 2004
Followers of Set - February 2005
Gangrel - February 2006
Gangrel Antitribu - August 2005
Giovanni - February 2006
Kiasyd - December 2004
Lasombra - August 2004
Malkavian - November 2003
Nagaraja - September 2003
Nosferatu Antitribu - July 2004
Pander - July 2004
Ravnos - December 2005
Salubri - April 2004
Salubri Antitribu - December 2002
Samedi - November 2005
Toreador Antitribu - November 2005
Tremere - May 2005
Tremere Antitribu - January 2005
Tzimisce - October 2005
Ventrue - December 2004
Ventrue Antitribu - October 2005
Clearly, lots of help could be provided to the players of the game by
new newsletter creators for any of these clans.
http://www.thelasombra.com/ClanPages/http://www.thelasombra.com/newsletter.htmhttp://games.groups.yahoo.com/group/VTES-Newsletters/
The Lasombra wrote:
> No, neither of us is really keeping track. However, at a quick
> glance, the following clans have never had newsletters written for
> them:
It really was just too much work, as the list was constantly changing,
and really, the best way to keep track is to see who wrote one in the
last few months.
For those feeling dubious about writing clan newsletters, in the sense
of "Eh, I really got nothing new to say...", here is why Clan
Newsletters are good, regardless of whether or not they are discovering
amazing new ideas or not. Clan Newsletters are very easy to access,
easy to find, concentrated strategy information that does not require
duking it out on usenet or whatever. That TheLasombra archives all
these things is both awsome (thanks again, Jeff!) and incredibly
useful, as new players, or not new but non usenet inclined players can
find acres of easy to follow, easy to digest, concentrated strategy
ideas for their favorite clans. White Wolf has a bunch archived (or did
last I checked), but seems to have stopped picking them up (Oscar, is
there a way I could, I dunno, be enabled to put new ones up there?).
But in eaither case, archived Newsletters are a valuable resource for
the game community as a whole. Even if they aren't wildly innovative.
-Peter
Ben Peal escreveu:
> I don't know if there's any truth to the notion, but it's been said
> that diligently writing a clan newsletter can help one become a
> playtester. At the very least, it's a way to contribute to the V:TES
> community.
Well, I know at least one former clan newsletter editor who got to
start a playtesting group and one playtester that did the other way
round - i.e., became a newsletter editor *after* a couple of
playtesting opportunities.
With that in mind, I'd say writing a newsletter certainly helps to
attract attention. But participating in this group and demonstrating
knowledge and interest seems to be key; it doesn't matter that much in
what form (writing a newsletter or just plain work, such as helping new
players, commenting rules, suggesting new cards etc.)
Fabio "Sooner" Macedo
Fabio 'Sooner' Macedo escreveu:
> it doesn't matter that much in
> what form (writing a newsletter or just plain work, such as helping new
> players, commenting rules, suggesting new cards etc.)
Just so it's clear, I don't know if this is 100% accurate.
That's just what it seems from where I stand. The only ones who could
say "that's it, sure" would be the members of the Design Team.
Fabio "Sooner" Macedo
[ quoted text not captured ]
What you and others have said in this thread is fairly accurate.
Playtesters are chosen from the online community (this NG, the WW
forum, &c.) based on their ability to demonstrate critical thought on
the rules and cards and to demonstrate the excess of free time to build
and analyze decks necessary to playtesting, to a degree that attracts
my attention. Writing a series of good newsletters is certainly a big
plus in the qualifications column, but it is not a requirement.