rec.games.trading-cards.jyhad

Damage Prevention

5 messages from 5 participants · 22 August 1996 – 23 August 1996
original thread on Google Groups

were...@power2.snu.ac.kr

I was wondering: Would "unpreventable" aggravated damage received outside of combat (Force of Will, for example) be converted into non-aggravated by using Skin of Night? I think it should, since damage conversion is not "preven- tion" per se. Would it be any different if the damage was dealt during combat? Does Flesh of Marble "prevent" damage or just reduce it? Is it possible to play damage prevention cards when you don't have any damage to prevent? (for example, Hidden Strength just for the press) Does Scorpion Sting considered to inflict hand damage, thus being modified by Wolf Claws and the like? (My group play it that way, and Celerity combat goes to hell when a Gangrel Rush'es with Uncontrollable Rage) Thanks, Sungil Kim were...@power2.snu.ac.kr

L. Scott Johnson

were...@power2.snu.ac.kr () writes: >I was wondering: >Would "unpreventable" aggravated damage received outside of combat >(Force of Will, for example) be converted into non-aggravated by using >Skin of Night? I think it should, since damage conversion is not "preven- >tion" per se. No, because you cannot play Skin of Night outside of combat (because it is a combat card). >Would it be any different if the damage was dealt during combat? Yes. It could convert the unpreventable damage done by Weather Control during a Dawn Operation, for example. >Does Flesh of Marble "prevent" damage or just reduce it? It prevents it (after all other prevention effects have been played). The card text was changed to reflect this in the VtES printing. >Is it possible to play damage prevention cards when you don't have any >damage to prevent? (for example, Hidden Strength just for the press) No. >Does Scorpion Sting considered to inflict hand damage, thus being modified >by Wolf Claws and the like? (My group play it that way, and Celerity combat >goes to hell when a Gangrel Rush'es with Uncontrollable Rage) Currently, No. This is currently receiving the attention of the Rules Team. -- L. Scott Johnson (sjoh...@math.sc.edu) | A one-bit brain with a http://www.math.sc.edu/~sjohnson | parity error. Graphics Specialist and V:tES Rulemonger. |

Michel BRIAND

were...@power2.snu.ac.kr wrote in article <4vgfrc$l...@snunews.snu.ac.kr>... > I was wondering: > Would "unpreventable" aggravated damage received outside of combat > (Force of Will, for example) be converted into non-aggravated by using > Skin of Night? I think it should, since damage conversion is not "preven- > tion" per se. > > Would it be any different if the damage was dealt during combat? > > Does Flesh of Marble "prevent" damage or just reduce it? > > Is it possible to play damage prevention cards when you don't have any > damage to prevent? (for example, Hidden Strength just for the press) > > Does Scorpion Sting considered to inflict hand damage, thus being modified > by Wolf Claws and the like? (My group play it that way, and Celerity combat > goes to hell when a Gangrel Rush'es with Uncontrollable Rage) > > Thanks, > Sungil Kim > were...@power2.snu.ac.kr Responses : 1°) Damages dealt by Force of Will are ouside combat thus Skin of Night could not be used ( "Aggravated dam. [...] for the remaider of the round" ). But you can use the Serpentis card called Heart of Darkness to convert damage from aggravated to normal. Your vampire will not go into torpor. 2°) Flesh of Marble prevent damage. Thus it could not be used to prevent damage unpreventable : Blood Sweat, Rutor's Hand (inferior), ... 3°) I think and this rule is applied in Toulouse, France, since the beginning : that no one can play a card if there is no need : i.e. to discard and flush useless cards. "No need" means that you can't incease your stealth (by action modifier cards and masters) if the opposing minion doesn't increase is intercept. And you can't play damage prevention cards if there is no damage. Hidden Strength is written as : "Prevent X+1 damage. Sup: As above, ..." . "As above" means that you must use the inferior level before use the superior one. 4°) Scorpion Sting is a hand strike. I think that if your hand damage is aggravated by using claws you can use any hand strike except weapons to do aggravated damage. Because the weapon cannot pull out claws. You can use Shadow of the Wolf, Wolf Claws and Scorpion Sting to inflict 3 aggravated damage in the strike and 3 in the additionnal strike. Or, more evil, you can grow claws only in the additionnal strike. Note: we have a convention (or rule I don't know) concerning the claws. The claws must be announced before the strike determination phase : i.e. before the acting minion choses his strike. -- Michel BRIAND Toulouse, FRANCE media...@calva.net

The Corrupter

On 23 Aug 1996, Michel BRIAND wrote: > 4=B0) Scorpion Sting is a hand strike. A the very least, Scorpion Sting is a strike whose damage is based on the= =20 vampire base hand strike, but it is not necessarily a hand strike (the=20 Rules Team is deciding this). > I think that if your hand damage is aggravated by using claws you can=20 > use any hand strike except weapons to do aggravated damage. Weapons aren't hand strikes. They are strikes based on hand strikes. > Because the weapon cannot pull out claws. > You can use Shadow of the Wolf, Wolf Claws and Scorpion Sting to inflict = 3 > aggravated > damage in the strike and 3 in the additionnal strike. Each set of strikes is resolved before the others are even announced. =20 Thus, if you _did_ do aggravated damage in the first strike, if they=20 don't somehow avoid or prevent the damage, the combat ends as the=20 opposing vampire is in torpor. > Or, more evil, you can grow claws > only in the additionnal strike. Likely a better idea (unless you don't want _them_ to have additional=20 strikes (useful against Brujah, etc...)) =20 > Note: we have a convention (or rule I don't know) concerning the claws. T= he > claws must be announced before the strike determination phase : i.e.=20 > before the acting minion choses his strike. That would be a convention. Wolf Claws (or Claws of the Dead) can be=20 used any time until damage is resolved, even _AFTER_ the other minion has= =20 declared its strikes. Thus, it _can_ be played as a bluff ("Chandler=20 strikes with his hands... How do _you_ strike?"... fearing claws, the=20 other minion dodges.). @ The Corrupter - Adrian Lee Sullivan @ GAT/CS/WS R+++* r(+)>++ # Gamer Coffee-Addict Scripter Author # C(+++)$ USX+$ N++ e+* @#$ Comments ? sull...@cslab.uwlax.edu $#@ tv(+)> X++ b++(+++) @#$ <http://cslab.uwlax.edu/~sulli_al/jyhad> $#@ PS+&-+ PE&-&++ z*+?

Alec Chang

In article <4vgfrc$l...@snunews.snu.ac.kr>, were...@power2.snu.ac.kr says... > >I was wondering: >Would "unpreventable" aggravated damage received outside of combat >(Force of Will, for example) be converted into non-aggravated by using >Skin of Night? I think it should, since damage conversion is not "preven- >tion" per se. The ruling is that cards like Skin of night and Merill Molitor's ability can only be used to alter damage from ags to normal if the damage is preventable. Basically, 'preventable' seems to translate into 'treat this damage as if it was done during combat'. I'm under the impression that since Heart of Darkness does not mention combat in it's text, a vampire using Force of will would take the damage as normal, however. >Would it be any different if the damage was dealt during combat? Hmm. I'd say no. Non-preventable means non-preventable, after all. Although damage conversion isn't prevention per se... Have to think about this one, but the only cards which do this are blood rage and blood fury in combination with dawn ops, right? In the cases of those two cards, I'd say no, but the ruling might go the other way. >Does Flesh of Marble "prevent" damage or just reduce it? Read text. Whichever word it uses, that's what it does. >Is it possible to play damage prevention cards when you don't have any >damage to prevent? (for example, Hidden Strength just for the press) No. >Does Scorpion Sting considered to inflict hand damage, thus being modified >by Wolf Claws and the like? (My group play it that way, and Celerity combat >goes to hell when a Gangrel Rush'es with Uncontrollable Rage) That's being debated right now. Wait for the rules team ruling, or just decide on your own. The argument gets pretty confusing at times, even for players who've been on the group for a while. Alec Chang