rec.games.trading-cards.jyhad

Atlanta's Rise of the Imperator Storyline Deck

26 messages from 14 participants · 06 May 2009 – 08 May 2009
original thread on Google Groups

The Lasombra

Deck Name : The Imperator's Deck Author : V:TES Atlanta Description : This is the deck that will be used at Atlanta's Rise of the Imperator Storyline tournament. Five copies of the deck have been built and are ready for simultaneous play. Join us May 9, 2009 at 1 pm at White Wolf Headquarters! http://games.groups.yahoo.com/group/VTES-Atlanta/ http://www.thelasombra.com/tournaments.htm http://www.thelasombra.com/tournaments/atl-roti.pdf Library [70 cards] ------------------------------------------------------------ Action [3] 1x Blood Hunt 1x Of Noble Blood 1x Will of the Council Action Modifier [3] 1x Bribes 1x Clan Loyalty 1x Cryptic Rider Action Modifier/Reaction [1] 1x Mob Rule Ally [3] 1x Gregory Winter 1x Procurer 1x Walks-With-Might Combat [9] 1x Botched Move 1x Dead-End Alley 1x Lucky Blow 1x Mercy for the Weak 1x Nosferatu Putrescence 1x Open Grate 1x Save Face 1x Trap 1x Zip Gun Equipment [2] 1x Argent Baton 1x Gran Madre di Dio, Italy Event [1] 1x Port Authority Master [24] 1x Absolution of the Diabolist 1x Anachronism 1x Antediluvian Awakening 1x Arcanum Chapterhouse, Alexandria 1x Brainwash 1x Brujah Frenzy 1x Bureaucratic Overload 1x Cultivated Blood Shortage 1x Extremis Boon 1x Haven Uncovered 1x House of Sorrow 1x Lesser Boon 1x Letter from Vienna 1x Life Boon 1x Major Boon 1x Malkavian Derangement: Alternate Personality 1x Minor Boon 1x Path of the Void 1x Retribution 1x Slave Auction 1x Subdued by the Blood 1x Sudden Reversal 1x Tragic Love Affair 1x Two Wrongs Political Action [19] 1x Anarchist Uprising 1x Ancient Influence 1x Ancilla Empowerment 1x Camarilla Exemplary 1x Command of the Harpies 1x Consanguineous Boon 1x Consanguineous Condemnation 1x Disputed Territory 1x Imperator 1x Justicar Retribution 1x Lextalionis 1x Masquerade Enforcement 1x National Guard Support 1x Peace Treaty 1x Political Stranglehold 1x Praxis Solomon 1x Reinforcements 1x Rumors of Gehenna 1x Year of Fortune Reaction [4] 1x Forced Awakening 1x Irregular Protocol 1x On the Qui Vive 1x Wake with Evening's Freshness Retainer [1] 1x Robert Carter

Jozxyqk

The Lasombra <TheLa...@hotmail.com> wrote: > Deck Name : The Imperator's Deck > Author : V:TES Atlanta > Description : > This is the deck that will be used at Atlanta's Rise of the Imperator > Storyline tournament. Five copies of the deck have been built and are > ready for simultaneous play. > Library [70 cards] The rules state that the Imperator deck should be between 20 and 50 cards.

The Lasombra

On Wed, 6 May 2009 01:08:21 +0000 (UTC), Jozxyqk wrote: >> Library [70 cards] >The rules state that the Imperator deck should be between 20 and 50 cards. And? It also tells you that no Imperator deck is required. It also tells you to put in 2 clan hosers for each clan. Every game in this event will be very different, because the same cards won't come up all the time. Enjoy your event. Carpe noctem. The Lasombra http://www.TheLasombra.com Your best source of V:TES information. Now also selling boxes and individual cards.

James Coupe

The Lasombra <TheLa...@hotmail.com> wrote: >On Wed, 6 May 2009 01:08:21 +0000 (UTC), Jozxyqk wrote: > >>> Library [70 cards] > >>The rules state that the Imperator deck should be between 20 and 50 cards. > >And? > >It also tells you that no Imperator deck is required. Correct. >It also tells you to put in 2 clan hosers for each clan. Incorrect - that's just a suggested implementation. The rules do state, however, that if there is an Imperator deck in use, it should be 20-50 cards. -- James Coupe PGP Key: 0x5D623D5D YOU ARE IN ERROR. EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING. 13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.

Rehlow

On May 6, 12:35 am, James Coupe <ja...@zephyr.org.uk> wrote: > The Lasombra <TheLasom...@hotmail.com> wrote: > >On Wed, 6 May 2009 01:08:21 +0000 (UTC), Jozxyqk wrote: > > >>> Library [70 cards] > > >>The rules state that the Imperator deck should be between 20 and 50 cards. > > >And? > > >It also tells you that no Imperator deck is required. > > Correct. > > >It also tells you to put in 2 clan hosers for each clan. > > Incorrect - that's just a suggested implementation. > > The rules do state, however, that if there is an Imperator deck in use, > it should be 20-50 cards. > Before each round shuffle all 70 cards and randomly remove 20 cards. Play the round with the "new" 50 card Imperator deck. If you want your players to know what is in the Imperator deck, let them look at what 20 cards were removed. If you like more mystery, don't let them look. Later, ~Rehlow

Peter D Bakija

On May 5, 9:08 pm, Jozxyqk <jfeue...@eecs.tufts.edu> wrote: > The rules state that the Imperator deck should be between 20 and 50 cards. While I realize that the rules say that, what difference does it make? If Jeff wants to use 70 cards in his imperator deck, does it matter at all? -Peter

pallando

On May 6, 8:16 pm, Peter D Bakija <p...@lightlink.com> wrote: > While I realize that the rules say that, what difference does it make? > If Jeff wants to use 70 cards in his imperator deck, does it matter at > all? > > -Peter I completely agree with you. It doesn't matter at all. It is a game after all. Kind regards, Marcus

Peter D Bakija

On May 6, 5:15 pm, pallando <marcus.m...@gmail.com> wrote: > I completely agree with you. It doesn't matter at all. It is a game > after all. I mean, even in the sense that "this is how the game works and what the rules are and this will have an impact on how the event plays out", the size of the Imperator deck seems to be *soooooo* completely irrelevant, in terms of how things happen in the game--the Imperator deck could be 500 cards big, and what difference will it make to how the game plays out? The Imperator deck never runs out, and has no limits on what it can have in it. Yeah, the designers of the event certainly envisioned a deck that is between, what, 30-50 cards with X, Y, and Z in it. But if the deck gets bigger (or smaller or whatever), it won't change how the event plays out remotely. -Peter

John Flournoy

On May 6, 4:35 pm, Peter D Bakija <p...@lightlink.com> wrote: > Yeah, the designers of the event certainly envisioned a deck that is > between, what, 30-50 cards with X, Y, and Z in it. But if the deck > gets bigger (or smaller or whatever), it won't change how the event > plays out remotely. Agreed. However, this is just a little disconcerting given that it's for the tournament being held at _the White Wolf company headquarters_. Yet doesn't even bother to follow the rules format that they themselves are telling everyone else to use. If it was just some random tournament event somewhere, it'd be trivially important. But why bother to have the rules in the first place if the closest you'll get to an official company-run event doesn't use them? > -Peter -John Flournoy

The Lasombra

On Wed, 6 May 2009 14:47:10 -0700 (PDT), John Flournoy wrote: >However, this is just a little disconcerting given that it's for the >tournament being held at _the White Wolf company headquarters_. Yet >doesn't even bother to follow the rules format that they themselves >are telling everyone else to use. There are no White Wolf employees involved in this event. >If it was just some random tournament event somewhere, it'd be >trivially important. But why bother to have the rules in the first >place if the closest you'll get to an official company-run event >doesn't use them? That's a good question. Next time we'll simply skip the storyline event. Thanks for the suggestion!

James Coupe

The Lasombra <TheLa...@hotmail.com> wrote: >Next time we'll simply skip the storyline event. Why not just play the event by the stated rules, given it's trivially easy to do so? [ quoted text not captured ]

Kevin M.

John Flournoy wrote: > Peter D Bakija <p...@lightlink.com> wrote: >> Yeah, the designers of the event certainly envisioned a deck that is >> between, what, 30-50 cards with X, Y, and Z in it. But if the deck >> gets bigger (or smaller or whatever), it won't change how the event >> plays out remotely. > > Agreed. > > However, this is just a little disconcerting given that it's for the > tournament being held at _the White Wolf company headquarters_. > Yet doesn't even bother to follow the rules format that they themselves > are telling everyone else to use. Given thefact that Storyline tournaments are totally fun and essentially meaningless, I tend to think that this "rules" issue you're having could be more directed at Ben Swainbank, in asking him to use more open-ended language in his rules write-ups. Kevin M., Prince of Las Vegas "Know your enemy and know yourself; in one-thousand battles you shall never be in peril." -- Sun Tzu, *The Art of War* "Contentment...Complacency...Catastrophe!" -- Joseph Chevalier Please visit VTESville daily! http://vtesville.myminicity.com/

jwnew...@bellsouth.net

[ quoted text not captured ] They looked more like guidelines to me. YMMV. -witness1

LSJ

John Flournoy wrote: > If it was just some random tournament event somewhere, it'd be > trivially important. But why bother to have the rules in the first > place if the closest you'll get to an official company-run event > doesn't use them? Well, they're all equally close to the official company-run event. That is, they all aren't, and just as much "aren't" as each other.

Peter D Bakija

On May 6, 7:40 pm, James Coupe <ja...@zephyr.org.uk> wrote: > Why not just play the event by the stated rules, given it's trivially > easy to do so? It is trivially easy to do, yes. But as noted, as it makes exactly zero difference to how the game is intended to run, why would anyone care? Playing with a 2 or 4 card Imperator hand? That would change how the game works, if only a little bit. Playing so you could not use an MPA to move an Imperator card would change how the game works. Not allowing reshuffles of the Imperator deck? Would change how the game works. But having a deck that is too big, when the deck has no limits or restrictions at all as to what is in the deck? Isn't going to have any impact *at all* on how the game was intended to be run. I can see that someone would not want an arbitrary change to the rules for the event if they change the intent of the game (like, say, having an Imperator tournament where you can use Sabbat clans, or don't need 75% of your crypt be a single clan--these also would change how the game runs compared to the intent of the design). But really. a 70 (or 100 or 1000) card Imperator deck will have exactly zero impact on the game play as envisioned by the designers. Unless there is something I'm missing. -Peter

John Flournoy

On May 6, 5:15 pm, The Lasombra <TheLasom...@hotmail.com> wrote: > On Wed, 6 May 2009 14:47:10 -0700 (PDT), John Flournoy wrote: > >However, this is just a little disconcerting given that it's for the > >tournament being held at _the White Wolf company headquarters_. Yet > >doesn't even bother to follow the rules format that they themselves > >are telling everyone else to use. > > There are no White Wolf employees involved in this event. Fair enough; I assumed that since it was being held at their HQ that there was some sort of direct involvement. If that's not the case, I'll stand by the sentence immediately below: > >If it was just some random tournament event somewhere, it'd be > >trivially important. i.e. it doesn't matter, correction noted. > >But why bother to have the rules in the first > >place if the closest you'll get to an official company-run event > >doesn't use them? > > That's a good question. > > Next time we'll simply skip the storyline event. Which is likely to effect the storyline almost exactly as much as playing the event either by the rules or only mostly by them, as it turns out. So do whatever you like. > Thanks for the suggestion! No problem - I've got plenty more suggestions for you when you get tired of making them up on your own! -John

John Flournoy

[ quoted text not captured ] As noted elsewhere in the thread, I mistakenly assumed that "run at WW's HQ" implied a degree of officiality (or official involvement) that clearly doesn't exist. And since it's not anything particularly special, I agree that there's no real reason to care if the rules are bent a bit. -John Flournoy

brandons...@yahoo.com

On May 6, 6:03 pm, Peter D Bakija <p...@lightlink.com> wrote: > On May 6, 7:40 pm, James Coupe <ja...@zephyr.org.uk> wrote: > > > Why not just play the event by the stated rules, given it's trivially > > easy to do so? > > It is trivially easy to do, yes. But as noted, as it makes exactly > zero difference to how the game is intended to run, why would anyone > care? The only thing I can think of that would change is that if you have a small Imperator deck, you may cycle through it and back to the same card faster. It would make a difference to me in deciding what do play if I thought Fear of Mekhet would show up more than once, aside from copies the players are playing.... On the other hand, clan hosers and other junk are annoying, so putting useful cards in the deck can only help! Brandon

Jozxyqk

The Lasombra <TheLa...@hotmail.com> wrote: > On Wed, 6 May 2009 01:08:21 +0000 (UTC), Jozxyqk wrote: > >> Library [70 cards] > >The rules state that the Imperator deck should be between 20 and 50 cards. > And? Sorry, I didn't intend a thread to blow up out of this comment. I was just pointing it out in case you didn't know you were violating the suggested rules. Being a non-rated event, you can do whatever you want. You can have an Imperator deck with crypt cards in it, or Bella Sara horses, if you really want to.

LSJ

Jozxyqk wrote: > The Lasombra <TheLa...@hotmail.com> wrote: >> On Wed, 6 May 2009 01:08:21 +0000 (UTC), Jozxyqk wrote: > >>>> Library [70 cards] > >>> The rules state that the Imperator deck should be between 20 and 50 cards. > >> And? > > Sorry, I didn't intend a thread to blow up out of this comment. > I was just pointing it out in case you didn't know you were violating > the suggested rules. That's what email is for. :-)

Peter D Bakija

On May 7, 2:26 am, brandonsantac...@yahoo.com wrote: > The only thing I can think of that would change is that if you have a > small Imperator deck, you may cycle through it and back to the same > card faster. Sure, but you could also just have more of that card in there--if someone who was building an Imperator deck *really* wanted, say, Fear of Mekhet to hit the table over and over again, they could: -Make a 20 card deck with 1 Fear of Mekhet in it, and assume it will cycle a lot. -Make a 100 card deck with 5 Fear of Mekhet in it. Yeah, clumping will have an impact (especially on JOL :-), but the end result is very similar (and if you are planning on going "But it is unique!", just replace "Fear of Mekhet" with "Haven Uncovered" in your head). > It would make a difference to me in deciding what do play > if I thought Fear of Mekhet would show up more than once, aside from > copies the players are playing.... On the other hand, clan hosers and > other junk are annoying, so putting useful cards in the deck can only > help! The deck could (under the rules as printed) contain 20 Fear of Mekhet and nothing else. -Peter

Chris Berger

On May 7, 7:54 am, Peter D Bakija <p...@lightlink.com> wrote: > On May 7, 2:26 am, brandonsantac...@yahoo.com wrote: > > > The only thing I can think of that would change is that if you have a > > small Imperator deck, you may cycle through it and back to the same > > card faster. > > > The deck could (under the rules as printed) contain 20 Fear of Mekhet > and nothing else. > Could you imagine the fit someone (probably at least 1 per table) would throw if the Imperator hand came up with 3 Fear of Mekhets on the opening draw. I imagine cards being thrown - possibly tables... ;-)

Peter D Bakija

On May 7, 1:49 pm, Chris Berger <ark...@ugcs.caltech.edu> wrote: > Could you imagine the fit someone (probably at least 1 per table) > would throw if the Imperator hand came up with 3 Fear of Mekhets on > the opening draw. I imagine cards being thrown - possibly > tables... ;-) Well, they certainly wouldn't influence out any justicars :-) -Peter

librarian

[ quoted text not captured ] Which brings up the point - how about an Imperator deck of 5 cards, with 5 Fear of Mekhet in it? best - chris

Peter D Bakija

On May 7, 5:43 pm, librarian <aucti...@superfuncards.com> wrote: > Which brings up the point - how about an Imperator deck of 5 cards, with > 5 Fear of Mekhet in it? That doesn't fundementally change how the game works. I mean, yeah, it is contrary to probably what the designers envisioned, but it isn't really different than a 30 card Imperator deck with 30 Fear of Mekhets in it (which is completely legal, by the wording of the rules). I mean, probably not a great idea (as kind of boring, but would *really* encourage people not to use ICs or Justicars), but possible. -Peter

Blooded Sand

[ quoted text not captured ] What could be interesting is going the Society, anarch revolt and similar pool burning effects into play. No time outs....