Gomi no Sensei#
In article <35b29...@news.ip.pt>, Luis P. Duarte <Luis....@ip.pt> wrote:
>I've heard some different answers for the next questions,
>and now i'm confused... :(
>1. Wolf Claws is played Before or After the strike?
Wolf Claws may be played at any time during the round; it will only affect
the current strike if it is played *before the strikes resolve*. That is,
one can wait until after the opposing minion declares strike (assuming the
Claw is to be played by the acting minion) to play Claws. Once damage
is being resolved (i.e., damage prevention used or blood expended to heal)
it's too late.
>2. Can Wolf Claws be played After the strike to turn the
>damage "done" to aggravated?
Yes, providing it's done before the strike resolves.
>3. By the new rules (7/7), what happens in the follow/ situation:
> - Minion A has 2 blood on him.
> - Minion B inflicts 3 aggravated damage on minion A.
Normal damage is healed by burning one blood for each point of damage.
If no blood is available to be burned, the vampire has unhealed damage (and
goes to torpor). Aggro damage bypasses this -- the first point of aggro
inflicts unhealed damage (no blood is burnt, and the vampire goes to torpor).
Aggro in excess of the first point demands the burning of a blood to avoid
destruction of the vampire.
In the example above:
Minion A (a vampire) takes 3 aggravated.
The first point bypasses the normal healing system and inflicts unhealed
damage; no blood is burnt, but the vampire is slated for torpor.
The second and third points each demand the burning of a blood to avoid
destruction.
Minion A goes to torpor, empty.
Under the Jyhad aggro rules, X+2 damage, at least 2 of which were aggravated,
was required to burn a vampire. There were additional 'packeting' issues
relevant to the source(s) of the damage that I won't go into here.
The VtES aggro rules required X+1 damage, at least 1 of which must be
aggravated, to burn a vampire.
The 7/7 aggro rules require X+2 damage, at least 1 of which must be
aggravated, to burn a vampire.
In the three cases above, X is the amount of blood on the vampire in question.
>4. What happens if Minion A prevents all the damage?
Nothing, as usual.
>5. What happens if Minion A prevents 1 point of damage?
Minion A takes 2 aggravated, the first of which inflicts unhealed damage
(and requires no blood to be burnt), the second of which requires a blood
to be burnt to prevent destruction; Minion A goes to torpor with 1 blood.
>6. the same, but prevents 2 points of damage?
Minion A takes 1 point of aggravated damage, which inflicts unhealed damage.
Minion A goes to torpor with 2 blood.
>7. When i play a Political Action card (as an action), can i play
>another political card to gain an additional vote?
No.
gomi
hope this helps