rec.games.trading-cards.jyhad

{DECK} Tremere Blood Drive

16 messages from 10 participants · 12 July 2006 – 19 July 2006
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Thrall of Arika

Deck Name: Tremere Blood Drive Created By: Thrall of Arika Description: Always wanted to play around with draining blood off vampires, and the Tremere seem well equipped to do so. Main idea was to drain blood to force vampires to hunt, catch them and burn with Marisa Fletcher, or torporize. A couple of bad plays on my part hasn't allowed me to really test and try this deck yet, but I think it has some potential. The main problems I've encountered so far are pool gain, and surprisingly, blood gain for the vampires. Rarely seem to draw into my Thefts and such when I could really use them. For some odd reason, I put [DECK] in the subject of my other two posts, but they did not appear when posted. Crypt: (12 cards, Min: 16, Max: 35, Avg: 6.58) ---------------------------------------------- 2 Carna AUS DOM THA 7 Tremere 1 Aisling Sturbridge dom AUS THA 5 Tremere 1 Masika St. John THA 3 Tremere 1 Anastaszdi Zagreb ani cel dom AUS THA8 Tremere 1 Blythe Candeleria aus THA 3 Tremere 1 Lucas Halton qui AUS CEL DOM THA10 Tremere 2 Muaziz aus dom for THA 7 Tremere 1 Cohn Rose aus dom pre THA 5 Tremere 1 Ardan Lane dom obf pre AUS THA8 Tremere 1 Oliver Thrace nec obf pot AUS DOM THA9 Tremere Library: (90 cards) ------------------- Master (14 cards) 1 Academic Hunting Ground 3 Blood Doll 1 Chantry 1 KRCG News Radio 1 Legacy of Caine 1 Minion Tap 1 Mob Connections 2 Strained Vitae Supply 2 Vampiric Disease 1 XTC-Laced blood Action (14 cards) 2 Govern the Unaligned 3 Graverobbing 4 Nose of the Hound 4 Rutor`s Hand 1 Seeds of Corruption Reaction (15 cards) 2 Eagle`s Sight 4 Precognition 2 Spirit`s Touch 6 Forced Awakening 1 Poison Pill Combat (38 cards) 2 Telepathic Tracking 7 Apportation 3 Blood to Water 4 Cauldron of Blood 2 Drain Essence 1 Eldritch Glimmer 2 Movement of the Mind 10 Theft of Vitae 3 Walk of Flame 4 Trap Ally (3 cards) 1 Gregory Winter 1 Neighborhood Watch Commander (Hunter) 1 Procurer Retainer (1 cards) 1 Mr. Winthrop Equipment (1 cards) 1 IR Goggles Event (4 cards) 2 Dr. Marisa Fletcher, CDC 1 Restricted Vitae 1 Torpid Blood This deck was last saved at 10:47:17 AM on 07/12/2006

Hellbent

Thrall of Arika wrote: > Deck Name: Tremere Blood Drive > Created By: Thrall of Arika > Description: > Always wanted to play around with draining blood off vampires, and the > Tremere seem well equipped to do so. Main idea was to drain blood to > force vampires to hunt, catch them and burn with Marisa Fletcher, or > torporize. A couple of bad plays on my part hasn't allowed me to really > test and try this deck yet, but I think it has some potential. The main > problems I've encountered so far are pool gain, and surprisingly, blood > gain for the vampires. Rarely seem to draw into my Thefts and such when > I could really use them. > > For some odd reason, I put [DECK] in the subject of my other two posts, > but they did not appear when posted. > > Crypt: (12 cards, Min: 16, Max: 35, Avg: 6.58) > ---------------------------------------------- > 2 Carna AUS DOM THA 7 Tremere > 1 Aisling Sturbridge dom AUS THA 5 Tremere > 1 Masika St. John THA 3 Tremere > 1 Anastaszdi Zagreb ani cel dom AUS THA8 Tremere > 1 Blythe Candeleria aus THA 3 Tremere > 1 Lucas Halton qui AUS CEL DOM THA10 Tremere > 2 Muaziz aus dom for THA 7 Tremere > 1 Cohn Rose aus dom pre THA 5 Tremere > 1 Ardan Lane dom obf pre AUS THA8 Tremere > 1 Oliver Thrace nec obf pot AUS DOM THA9 Tremere I really think this crypt is too big. You want to take a lot of actions and this crypt is just too large to get enough guys out. It might be a great crypt for a diffrent deck, but for yours you want small caps. anyone with tha and cap >4 is perfect. you don't really have to stick to just tremere. tremere antitribu add some really great vampires for your deck, not to mention Magdelena Schaefer > Library: (90 cards) > ------------------- > Master (14 cards) > 1 Academic Hunting Ground > 3 Blood Doll > 1 Chantry > 1 KRCG News Radio > 1 Legacy of Caine > 1 Minion Tap > 1 Mob Connections > 2 Strained Vitae Supply > 2 Vampiric Disease > 1 XTC-Laced blood this is actualy pretty good. I would drop the minion tap and replace with society of leopold. I might double up on the chantry. I don't really know what you want to do with the legacy of caine. If you could play it on your own guys I would love it. You can't so I don't. > Action (14 cards) > 2 Govern the Unaligned > 3 Graverobbing > 4 Nose of the Hound > 4 Rutor`s Hand > 1 Seeds of Corruption Dude, let me tell you about this little card named cryptic misssion. add 20 and have a very good day. If your idea is to burn blood off of vampires then you are playing a defacto cryptic mission deck. A cryptic mission-less cryptic mission deck I just don't see working out. > Reaction (15 cards) > 2 Eagle`s Sight > 4 Precognition > 2 Spirit`s Touch > 6 Forced Awakening > 1 Poison Pill Sure. Auspex is good. A little bounce wouldn't hurt but if you reduce the capacity of your crypt the extra pool you save is effectivly another layer of defense. > Combat (38 cards) > 2 Telepathic Tracking > 7 Apportation > 3 Blood to Water > 4 Cauldron of Blood > 2 Drain Essence > 1 Eldritch Glimmer > 2 Movement of the Mind > 10 Theft of Vitae > 3 Walk of Flame > 4 Trap ahh, your not a blood burning deck, your a combat deck.... seriously. drop it all except for 5 thefts 5 apportations 2 walk of flame. you'll be amazed. > Ally (3 cards) > 1 Gregory Winter > 1 Neighborhood Watch Commander (Hunter) > 1 Procurer I see gregory winter. good. Add Thadius Zho, Mage. Once you reduce the cost of your crypt you will be able to afford him no problem. > Retainer (1 cards) > 1 Mr. Winthrop Charnas the imp is good too. > Equipment (1 cards) > 1 IR Goggles sure. or a gun. > Event (4 cards) > 2 Dr. Marisa Fletcher, CDC > 1 Restricted Vitae > 1 Torpid Blood 2 of these are very marginal cards for you overall. Restricted vitae is good though.

Dorrinal Blackmantle

Thrall of Arika wrote: > Deck Name: Tremere Blood Drive > Created By: Thrall of Arika > Description: > Always wanted to play around with draining blood off vampires, and the > Tremere seem well equipped to do so. Main idea was to drain blood to > force vampires to hunt, catch them and burn with Marisa Fletcher, or > torporize. A couple of bad plays on my part hasn't allowed me to really > test and try this deck yet, but I think it has some potential. The main > problems I've encountered so far are pool gain, and surprisingly, blood > gain for the vampires. Rarely seem to draw into my Thefts and such when > I could really use them. > > For some odd reason, I put [DECK] in the subject of my other two posts, > but they did not appear when posted. If you're using Google, I think it trims off those tags when displaying. I think the tags still exist. > Crypt: (12 cards, Min: 16, Max: 35, Avg: 6.58) > ---------------------------------------------- > 2 Carna AUS DOM THA 7 Tremere > 1 Aisling Sturbridge dom AUS THA 5 Tremere > 1 Masika St. John THA 3 Tremere > 1 Anastaszdi Zagreb ani cel dom AUS THA8 Tremere > 1 Blythe Candeleria aus THA 3 Tremere > 1 Lucas Halton qui AUS CEL DOM THA10 Tremere > 2 Muaziz aus dom for THA 7 Tremere > 1 Cohn Rose aus dom pre THA 5 Tremere > 1 Ardan Lane dom obf pre AUS THA8 Tremere > 1 Oliver Thrace nec obf pot AUS DOM THA9 Tremere Take Hellbent's advice and reduce the average capacity of this crypt. There's nothing wrong with Hannigan. > Library: (90 cards) > ------------------- > Master (14 cards) > 1 Academic Hunting Ground > 3 Blood Doll > 1 Chantry > 1 KRCG News Radio > 1 Legacy of Caine > 1 Minion Tap > 1 Mob Connections > 2 Strained Vitae Supply > 2 Vampiric Disease > 1 XTC-Laced blood Arcane Library and Society of Leopold should be in here. (snip) > Combat (38 cards) > 2 Telepathic Tracking > 7 Apportation > 3 Blood to Water > 4 Cauldron of Blood > 2 Drain Essence > 1 Eldritch Glimmer > 2 Movement of the Mind > 10 Theft of Vitae > 3 Walk of Flame > 4 Trap Go down to 20-24 combat cards. 10-12 maneuvers and 10-12 Theft ought to work nicely. Change every card freed up in this manner into Cryptic Mission. (snip) Love the blood denial. -- Dorrinal Blackmantle Chronicler of Clan Tremere Chantry Elder of Salt Lake City

Thrall of Arika

Hellbent wrote: > > > > Crypt: (12 cards, Min: 16, Max: 35, Avg: 6.58) > > ---------------------------------------------- > > 2 Carna AUS DOM THA 7 Tremere > > 1 Aisling Sturbridge dom AUS THA 5 Tremere > > 1 Masika St. John THA 3 Tremere > > 1 Anastaszdi Zagreb ani cel dom AUS THA8 Tremere > > 1 Blythe Candeleria aus THA 3 Tremere > > 1 Lucas Halton qui AUS CEL DOM THA10 Tremere > > 2 Muaziz aus dom for THA 7 Tremere > > 1 Cohn Rose aus dom pre THA 5 Tremere > > 1 Ardan Lane dom obf pre AUS THA8 Tremere > > 1 Oliver Thrace nec obf pot AUS DOM THA9 Tremere > > > I really think this crypt is too big. You want to take a lot of > actions and this crypt is just too large to get enough guys out. It > might be a great crypt for a diffrent deck, but for yours you want > small caps. anyone with tha and cap >4 is perfect. you don't really > have to stick to just tremere. tremere antitribu add some really great > vampires for your deck, not to mention Magdelena Schaefer > I do agree with both of you that my crypt is a bit big ... but I'm also no fan of playing weenies. I've looked at Cryptic Mission decks before, but the idea doesn't really grab me. Lucas and Oliver will definitely come out ... Ardan's a tough choice, as I like his special for my deck. Oh, but I so much prefer superior thaumaturgy to inferior ... maybe a Tremere Convocation as well ... hmmm, will see what happens to the updated crypt. Really, the whole idea originally was 'how do I burn blood off vampires', and Tremere are very good at that, but then expanded to adding outside cards to go with the main idea of draining blood and making the best use of doing so. So I wanted combat capable Tremere, draining blood quickly from opponent vampires, ideally to torporize, burn, or just keep in a hunt cycle. So I will trim down the capacity, though think I'll stick with Tremere, to get the best use out of the master cards. > > Library: (90 cards) > > ------------------- > > Master (14 cards) > > 1 Academic Hunting Ground > > 3 Blood Doll > > 1 Chantry > > 1 KRCG News Radio > > 1 Legacy of Caine > > 1 Minion Tap > > 1 Mob Connections > > 2 Strained Vitae Supply > > 2 Vampiric Disease > > 1 XTC-Laced blood > > this is actualy pretty good. I would drop the minion tap and replace > with society of leopold. I might double up on the chantry. I don't > really know what you want to do with the legacy of caine. If you could > play it on your own guys I would love it. You can't so I don't. Dorrinal: I have no idea how I forgot Arcane Library. Definitely going in. And the Society is a good idea too, forgot about that one. I do want Chantry, and has saved me one game. Despite the blood drain, with no real defense beyond Theft, I find the Tremere seem to like torpor too, so being able to pull them out with Chantry is a definitely bonus. I think I will dump the Minion Tap, seeing as I want to keep my vampires pretty full at all times, but maybe another Blood Doll to help with keeping my pool afloat. The Legacy of Caine was just an after thought, partly I hadn't fully read the card and didn't realize I couldn't play it on my own vamps, but also to force an opponent's vampire to go after someone to get blood back, a 0 stealth hunt is easier to block than a +1 stealth one. But yeah, pretty situational, so it's gone. > > Action (14 cards) > > 2 Govern the Unaligned > > 3 Graverobbing > > 4 Nose of the Hound > > 4 Rutor`s Hand > > 1 Seeds of Corruption > > Dude, let me tell you about this little card named cryptic misssion. > add 20 and have a very good day. If your idea is to burn blood off of > vampires then you are playing a defacto cryptic mission deck. A > cryptic mission-less cryptic mission deck I just don't see working out. > I do know about Cryptic Mission, and may try it one day, but as I said above, this wasn't meant to be a Cryptic Mission deck. I just feel weenies are fragile, and Tremere weenies more so. True, I could get most of the Missions off, but I'm likely to be caught once or twice, and with little combat to back things up, my Tremere are going to torpor with little happening to the opposing vampire. Though with superiour Thaum, there is some blood gain to be had there. > > > Reaction (15 cards) > > 2 Eagle`s Sight > > 4 Precognition > > 2 Spirit`s Touch > > 6 Forced Awakening > > 1 Poison Pill > > Sure. Auspex is good. A little bounce wouldn't hurt but if you reduce > the capacity of your crypt the extra pool you save is effectivly > another layer of defense. > Agreed, bounce is always good, but what to take out to put that in? I'll reduce the crypt size, so as you say, that should help keep pool where it belongs. > > > Combat (38 cards) > > 2 Telepathic Tracking > > 7 Apportation > > 3 Blood to Water > > 4 Cauldron of Blood > > 2 Drain Essence > > 1 Eldritch Glimmer > > 2 Movement of the Mind > > 10 Theft of Vitae > > 3 Walk of Flame > > 4 Trap > > ahh, your not a blood burning deck, your a combat deck.... seriously. > drop it all except for 5 thefts 5 apportations 2 walk of flame. you'll > be amazed. I'll work on a separate Cryptic Mission deck and follow this advice. I agree that such a deck would need far less combat. > > Ally (3 cards) > > 1 Gregory Winter > > 1 Neighborhood Watch Commander (Hunter) > > 1 Procurer > I see gregory winter. good. Add Thadius Zho, Mage. Once you reduce > the cost of your crypt you will be able to afford him no problem. > Thadius is an idea ... even Outcast wouldn't be too bad ... just finding the space for them is the problem. > > Retainer (1 cards) > > 1 Mr. Winthrop > > Charnas the imp is good too. > > > Equipment (1 cards) > > 1 IR Goggles > > sure. or a gun. > Charnas is a good idea too ... I often overlook the little guy, but I can see him working well with the deck idea. > > Event (4 cards) > > 2 Dr. Marisa Fletcher, CDC > > 1 Restricted Vitae > > 1 Torpid Blood > > 2 of these are very marginal cards for you overall. Restricted vitae > is good though. With the deck idea, Marisa is a good one. She also helps keep down blood doll bloat, plus with all the other hunt-messing stuff. And if she's topped up enough, you can XTC a vamp that's bothering you, catch and burn them when they're forced to hunt. Really should have another XTC in there too ... Restricted Vitae keep them from trying to keep topped up, and Torpid Blood for when I torporize vamps, makes it all the harder for them, if not impossible, while for me I can use Chantry. Then their big vamps stay in torpor for me to diablerize at my leisure. Perhaps a Dragonbound as well? Thanks for all the help! Chris, Thrall of Arika

invisiblekingdom@gmail.com

Thrall of Arika wrote: > Crypt: (12 cards, Min: 16, Max: 35, Avg: 6.58) > ---------------------------------------------- > 2 Carna AUS DOM THA 7 Tremere > 1 Aisling Sturbridge dom AUS THA 5 Tremere > 1 Masika St. John THA 3 Tremere > 1 Anastaszdi Zagreb ani cel dom AUS THA8 Tremere > 1 Blythe Candeleria aus THA 3 Tremere > 1 Lucas Halton qui AUS CEL DOM THA10 Tremere > 2 Muaziz aus dom for THA 7 Tremere > 1 Cohn Rose aus dom pre THA 5 Tremere > 1 Ardan Lane dom obf pre AUS THA8 Tremere > 1 Oliver Thrace nec obf pot AUS DOM THA9 Tremere As others have said, smallify this a bit. There are definitely some good !Tremere you can work into the mix without screwing up all your clan-requiring cards, as well. Hannigan, Selena and Ladislas Toth are all very solid. > Library: (90 cards) > ------------------- > Master (14 cards) > 1 Academic Hunting Ground > 3 Blood Doll > 1 Chantry > 1 KRCG News Radio > 1 Legacy of Caine > 1 Minion Tap > 1 Mob Connections > 2 Strained Vitae Supply > 2 Vampiric Disease > 1 XTC-Laced blood See my advice on your combat package below as to why you don't need Mob Connections. Strained Vitae supply should just be intercept locations, which have the same effect when someone else is hunting and will also help you stay alive against threats. Vampiric Disease probably isn't worth running if you're not going to be using permanent sources of maneuvers, as it'll come back and bite you in the ass at some point or another. XTC-Laced Blood is essentially a wasted slot and MPA; if you're lucky, another one of your prey's minions will take the action to remove it, and if you can block that, why not just block the guy hunting in the first place? (If you're unlucky, someone will get rid of it crosstable.) Elder Library might be a decent replacement for some of these if you want to keep the events. > Action (14 cards) > 2 Govern the Unaligned > 3 Graverobbing > 4 Nose of the Hound > 4 Rutor`s Hand > 1 Seeds of Corruption I'm not really a fan of Rutor's Hand for a crypt like the one you've got, but if it works for you, go for it. You can probably drop one Graverobbing and the Seeds of Corruption. > Reaction (15 cards) > 2 Eagle`s Sight > 4 Precognition > 2 Spirit`s Touch > 6 Forced Awakening > 1 Poison Pill This should be supplemented with more permanent intercept. > Combat (38 cards) > 2 Telepathic Tracking > 7 Apportation > 3 Blood to Water > 4 Cauldron of Blood > 2 Drain Essence > 1 Eldritch Glimmer > 2 Movement of the Mind > 10 Theft of Vitae > 3 Walk of Flame > 4 Trap Too much going on here, particularly for your deck. The aim of your deck is to strip blood off your prey's minions, so stick with what works for that. You don't need all this second-round nonsense. 10-12 Theft 10-12 Movement of the Mind 2-4 Soul Burn or Blood Fury At the very least, this package will free up 10 slots that can be better used for more useful stuff. > Ally (3 cards) > 1 Gregory Winter > 1 Neighborhood Watch Commander (Hunter) > 1 Procurer With Thaumaturgy combat, Procurer is silly. Get another NWC in there instead. > Retainer (1 cards) > 1 Mr. Winthrop > > Equipment (1 cards) > 1 IR Goggles There should be a .44, Bowl of Convergence, and probably Sport Bike in here as well. > Event (4 cards) > 2 Dr. Marisa Fletcher, CDC > 1 Restricted Vitae > 1 Torpid Blood These are pretty solid, though the handsize restrictions might hurt you more than they're worth. John Eno

Hellbent

what happens if you XTC laced blood a guy with restricted vitae in play? must hunt/can't hunt. do they explose and take all the players at the table with them? or as it seems clear to me as I write this... the XTC forces them to hunt, over riding the restricted vitae's provision of can't hunt until forced to. seems clear once I think about it.

LSJ

Hellbent wrote: > what happens if you XTC laced blood a guy with restricted vitae in > play? > > must hunt/can't hunt. do they explose and take all the players at the > table with them? > > or as it seems clear to me as I write this... the XTC forces them to > hunt, over riding the restricted vitae's provision of can't hunt until > forced to. seems clear once I think about it. Correct.

Azel

LSJ wrote: > Hellbent wrote: >> what happens if you XTC laced blood a guy with restricted vitae in >> play? >> >> must hunt/can't hunt. do they explose and take all the players at the >> table with them? >> >> or as it seems clear to me as I write this... the XTC forces them to >> hunt, over riding the restricted vitae's provision of can't hunt until >> forced to. seems clear once I think about it. > > Correct. > O_o ^.^ new stupid deck trick! Restricted Vitae, XTC, Anarchs w/ Hospital Food and Reformation (for minion steal). throw in Hesha, Temptations, and Truth of 1000 Lies. whee! *runs to collection and digs*

XZealot

Azel wrote: > LSJ wrote: > > Hellbent wrote: > >> what happens if you XTC laced blood a guy with restricted vitae in > >> play? > >> > >> must hunt/can't hunt. do they explose and take all the players at the > >> table with them? > >> > >> or as it seems clear to me as I write this... the XTC forces them to > >> hunt, over riding the restricted vitae's provision of can't hunt until > >> forced to. seems clear once I think about it. > > > > Correct. > > That doesn't make any sense. In the past, you have ruled that "If a minion must do something, but is expressly forbidden from doing soming then they can do nothing." How is this an exception to that? By fiat? Comments Welcome, Norman S. Brown, Jr XZealot Archon of the Swamp

pdb6@lightlink.com

Thrall of Arika wrote: > For some odd reason, I put [DECK] in the subject of my other two posts, > but they did not appear when posted. For reasons that remain mysterious, google groups makes tags in [ ] marks in your subject line invisible, but they still show up on regular newsreaders. I'm kind of at a loss as to why they haven't figured out to fix that yet. -Peter

Daneel

On 17 Jul 2006 05:43:10 -0700, XZealot <xzealot@cox.net> wrote: > > Azel wrote: >> LSJ wrote: >> > Hellbent wrote: >> >> what happens if you XTC laced blood a guy with restricted vitae in >> >> play? >> >> >> >> must hunt/can't hunt. do they explose and take all the players at >> the >> >> table with them? >> >> >> >> or as it seems clear to me as I write this... the XTC forces them to >> >> hunt, over riding the restricted vitae's provision of can't hunt >> until >> >> forced to. seems clear once I think about it. >> > >> > Correct. > > That doesn't make any sense. > > In the past, you have ruled that "If a minion must do something, but is > expressly forbidden from doing soming then they can do nothing." > > How is this an exception to that? By fiat? I assume - no, by virtue of having the "unless forced to" clause on the prohibitive effect. Restricted Vitae Gehenna. Do not replace until a vampire successfully hunts. Vampires cannot hunt unless forced to hunt. A vampire who must hunt may hunt by stealing a blood from a younger vampireas a (D) action instead of performing the usual hunt action. Restricted Vitae has a different effect on vampires who are not forced to hunt (preventing them from hunting) and those who are forced to hunt (allowing them to hunt by stealing a blood from a younger vampire). -- Regards, Daneel

Salem

XZealot wrote: > Azel wrote: >> LSJ wrote: >> > Hellbent wrote: >> >> what happens if you XTC laced blood a guy with restricted vitae in >> >> play? >> >> >> >> must hunt/can't hunt. do they explose and take all the players at the >> >> table with them? >> >> >> >> or as it seems clear to me as I write this... the XTC forces them to >> >> hunt, over riding the restricted vitae's provision of can't hunt until >> >> forced to. seems clear once I think about it. >> > >> > Correct. >> > > > That doesn't make any sense. > > In the past, you have ruled that "If a minion must do something, but is > expressly forbidden from doing soming then they can do nothing." > > How is this an exception to that? By fiat? No, by card text. As Daneel pointed out, it's the texts that matter. It's not a case of simultaneously must hunt and can't hunt. It's a case of Restricted saying they can't hunt _unless forced to_. XTC, by it's explicit card text, forces them to hunt. So there's no contradiction. -- salem http://users.tpg.com.au/adsltqna/vtes/ (replace 'hotmail' with 'yahoo' to email)

XZealot

Salem wrote: > XZealot wrote: > > Azel wrote: > >> LSJ wrote: > >> > Hellbent wrote: > >> >> what happens if you XTC laced blood a guy with restricted vitae in > >> >> play? > >> >> > >> >> must hunt/can't hunt. do they explose and take all the players at the > >> >> table with them? > >> >> > >> >> or as it seems clear to me as I write this... the XTC forces them to > >> >> hunt, over riding the restricted vitae's provision of can't hunt until > >> >> forced to. seems clear once I think about it. > >> > > >> > Correct. > >> > > > > > That doesn't make any sense. > > > > In the past, you have ruled that "If a minion must do something, but is > > expressly forbidden from doing soming then they can do nothing." > > > > How is this an exception to that? By fiat? > > No, by card text. As Daneel pointed out, it's the texts that matter. > It's not a case of simultaneously must hunt and can't hunt. It's a case > of Restricted saying they can't hunt _unless forced to_. XTC, by it's > explicit card text, forces them to hunt. So there's no contradiction. That's what I get for not reading the card. Must get out of "Argue with the Laws of Gravity" mode. Comments Welcome, Norman S. Brown, Jr XZealot Archon of the Swamp

invisiblekingdom@gmail.com

Azel wrote: > LSJ wrote: > > Hellbent wrote: > >> what happens if you XTC laced blood a guy with restricted vitae in > >> play? > >> > >> must hunt/can't hunt. do they explose and take all the players at the > >> table with them? > >> > >> or as it seems clear to me as I write this... the XTC forces them to > >> hunt, over riding the restricted vitae's provision of can't hunt until > >> forced to. seems clear once I think about it. > > > > Correct. > > > O_o > > ^.^ > > new stupid deck trick! Restricted Vitae, XTC, Anarchs w/ Hospital Food > and Reformation (for minion steal). throw in Hesha, Temptations, and > Truth of 1000 Lies. whee! *runs to collection and digs* It's not really going to work, since you can only play XTC-Laced Blood on someone else's vampires (unless you're hunting out of turn with a Madness Network). John Eno

Azel

invisiblekingdom@gmail.com wrote: > Azel wrote: >> LSJ wrote: >>> Hellbent wrote: >>>> what happens if you XTC laced blood a guy with restricted vitae in >>>> play? >>>> >>>> must hunt/can't hunt. do they explose and take all the players at the >>>> table with them? >>>> >>>> or as it seems clear to me as I write this... the XTC forces them to >>>> hunt, over riding the restricted vitae's provision of can't hunt until >>>> forced to. seems clear once I think about it. >>> Correct. >>> >> O_o >> >> ^.^ >> >> new stupid deck trick! Restricted Vitae, XTC, Anarchs w/ Hospital Food >> and Reformation (for minion steal). throw in Hesha, Temptations, and >> Truth of 1000 Lies. whee! *runs to collection and digs* > > It's not really going to work, since you can only play XTC-Laced Blood > on someone else's vampires (unless you're hunting out of turn with a > Madness Network). > > John Eno > steal someone's weenie and use it like a cryptic mission junkie! XTC another meth's weenie, steal it with Reformation. :D they're moderately useful cards on their own anyways. though, it's probably gonna face plant and die horribly, but think of the fun! btw, i'm gonna see if i can squeeze in your brilliant Madness Network idea...

invisiblekingdom@gmail.com

Azel wrote: > steal someone's weenie and use it like a cryptic mission junkie! XTC > another meth's weenie, steal it with Reformation. :D they're moderately > useful cards on their own anyways. though, it's probably gonna face > plant and die horribly, but think of the fun! btw, i'm gonna see if i > can squeeze in your brilliant Madness Network idea... Ah, the stealing-another-guy part was what I missed. Your big issue is going to be keeping the XTC on the guy you steal, since anyone can remove it as an action. Good luck, though; it's a funny concept. John Eno