rec.games.trading-cards.jyhad

Re: Fun with the Church of the Order of St Blaise

65 messages from 18 participants · 12 November 2004 – 21 November 2004
original thread on Google Groups

salem

On 11 Nov 2004 20:24:45 -0800, "Screaming Vermillian" <vermil...@yahoo.com> scrawled: (re: church of the order of st blaise) >Yeah, so I loved this card the day that I learned about it, but I >haven't really seen anyone else on this newsgroup talk about it a whole >lot. > >What are your thoughts? I think it requires a ready Sabbat vampire when you play it, thus making some of your suggestions a bit trickier than they might first appear. :) but yeah, i really should go rebuild some sort of tzim intercept deck again. i been using em only for war ghouls and bleeding (2 different decks) for over a year now. salem domain:canberra http://www.geocities.com/salem_christ.geo/vtes.htm (replace "hotmail" with "yahoo" to email)

Jozxyqk

Screaming Vermillian <vermil...@yahoo.com> wrote: > Yeah, so I loved this card the day that I learned about it, but I > haven't really seen anyone else on this newsgroup talk about it a whole > lot. > What are your thoughts? Don't forget, the Church allows you to have more than 4 counters on Powerbase: Madrid...

Name

Screaming Vermillian <vermil...@yahoo.com> wrote in message news:1100233485....@z14g2000cwz.googlegroups.com... > Yeah, so I loved this card the day that I learned about it, but I > haven't really seen anyone else on this newsgroup talk about it a whole > lot. > > What are your thoughts? > When I saw the card my first thought was that Palla Grande decks are going to be even more powerful . . . Neil

Matthew T. Morgan

[ quoted text not captured ] Then you realized that Palla Grande isn't a location so it doesn't work with St. Blaise? You still need the Goth Band to have an eternal Palla Grande. Matt Morgan

David Wilson

Here is a list of all of the locations which use counters, Alamut Grand Temple of Set Heartblood of the Clan Inveraray, Scotland Pere Lachaise, France Powerbase: Baranquilla Powerbase: Berlin Powerbase: Chicago Powerbase: Madrid Powerbase: Mexico City Powerbase: New York Powerbase: Rome Powerbase: Washington D.C. Ravnos Cache Ravnos Carnival Spawning Pool Tomb of Rameses III Wasserschloss Anif, Austria I think that the Spawning Pool may be more useful with order of St. Blaise, but the Sabbat clause makes it tickier. Pere Lachaise is still probably useless, too tricky to defend.

Name

Matthew T. Morgan <far...@io.com> wrote in message news:Pine.LNX.4.44.04111...@fnord.io.com... > > Then you realized that Palla Grande isn't a location so it doesn't work > with St. Blaise? You still need the Goth Band to have an eternal Palla > Grande. > > Matt Morgan > Shwew. Neil

Screaming Vermillian

"I think it requires a ready Sabbat vampire when you play it, thus making some of your suggestions a bit trickier than they might first appear. :)" Actually there are couple of sabbat vampires for ass, FoS, and Rav that make this card not THAT tough to play. But yes, actually, I did miss that aspect of that card. Heheh. ~SV

XZealot

> Then there's this equipment/location card Invarary, Scotland. Man, that > can be a lot of easy bleed. No it isn't. The counters that trigger Inveray Scotland are "blood counters" the counters from The Church of St Blaise only adds default "counters". The words on Inveray, Scotland trigger +X bleed on "blood counters". Or..... Inveray, Scotland accepts the "counters" as "blood counters" and The Church of St Blaise can keep adding 1 every turn and ignore the 3 counters ceiling as the text of Inveray, Scotland only prevents the vampire from moving more than 3 counters onto the card, but doesn't limit the number of counters on the card. Mmmm.....+7 bleed with Inveray..... Comments Welcome, Norman S. Brown, Jr XZealot Archon of the Swamp

Screaming Vermillian

"Pere La Chaise, France" uses counters but the counters aren't on the location themselves, they are on the minion, which is 'on' the location. Location location location.

Jyhad_addict

Jozxyqk <jfeu...@eecs.tufts.edu> wrote in message news:<b71ld.31288$5K2.11146@attbi_s03>... [ quoted text not captured ] yeah and also remember that the "value" of each specific card, can change with the release of new cards. So, if there is a master-location released, that can be loaded with counters using the Church, and has a very good effect, then church might be even better.

LSJ

XZealot wrote: > Inveray, Scotland accepts the "counters" as "blood counters" Correct. > and The > Church of St Blaise can keep adding 1 every turn and ignore the 3 > counters ceiling as the text of Inveray, Scotland only prevents the > vampire from moving more than 3 counters onto the card, but doesn't > limit the number of counters on the card. Incorrect. Card text: "No more than 3 blood may be put on this card." -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/

Screaming Vermillian

"Incorrect. Card text: "No more than 3 blood may be put on this card."" Um... Isn't this really just the case of one card text attempting to over ride the other? Inveray, Scotland The vampire with this location may move 1 blood to this card as an action; no more than 3 blood may be put on this card. This vampire gets +X bleed, where X is the amount of blood on this card. Church Tap this card to add one counter to a location you control that uses counters. I understand which one you wish to have dominance over the other here, that is the ability to add something not overriding the inability to have stuff added... but where's the precedent, or is this a new ruling, clarification or what cha ma call it? My silly argument of why it is unclear refers to the card saying 'no more ... blood may be put on this card' but does Inveray know that the counter to which the church refers is a blood counter while its being put on it, or does it realize that the counter being put on it from the church is a blood counter after its being 'put' on the card? I love somantics and thoughts on rules... I guess it all just depends on what been ruled in the past about counters being placed onto cards and what not... Perhaps I should read up on goth band stuff... or just wait for your answer. :)

Screaming Vermillian

True, that it does seem implied that the 3 counter cap is a reference to the counters added by the minion taking actions to add them. However, another way to play that little somantics game is to ponder whether Inveray knows if the counters being added are blood. The Church just says 'counters' not 'counters of the appropriate type'. So when do the counters become blood counters? Does the church look at Inveray and realize it needs a blood counter and then puts that on or does the counter become a blood counter afterwards, once they are already there and Inveray realizes "oh, I'll treat this new counter thats on me as a blood counter". Even if this doesn't fly, isn't this really just one card over riding the text of another card? What takes dominance then, and where's the precedence? Well, even if you can't get +7 bleed, XZealot, Church makes Inveray a much better card that it was before. Don't scoff at +3 bleed for two blood (even if it'll take you a few turns to get it that high). ~SV

James Coupe

In message <1100320321.5...@f14g2000cwb.googlegroups.com>, Screaming Vermillian <vermil...@yahoo.com> writes: >I understand which one you wish to have dominance over the other here, >that is the ability to add something not overriding the inability to >have stuff added... but where's the precedent, or is this a new ruling, >clarification or what cha ma call it? It's not a case of having dominance. Inveraray gives you an option for adding counters. So does the Church. Inveraray has specific text limiting the number of counters. The Church does not have text over-riding this. -- James Coupe PGP Key: 0x5D623D5D Who's ever heard of that, though! EBD690ECD7A1FB457CA2 Designing a deck that just calls votes. 13D7E668C3695D623D5D That's crazy talk, there.

XZealot

> Well, even if you can't get +7 bleed, XZealot, Church makes Inveray a > much better card that it was before. Don't scoff at +3 bleed for two > blood (even if it'll take you a few turns to get it that high). Oh, I know the power of the card. I play with it in my Nu Scooby Doo deck. Usually by the end of the game Nu has like +6 permanent bleed mods on him. Then he is chucking them down the pipe at stealth with Earth Control. Now the deck will be faster. Mmm, Mmm, Nubilicious! [ quoted text not captured ]

Screaming Vermillian

Though Nu isn't sabbat... !Gangrel hanging out with Nu?

James Coupe

In message <1100386491.9...@c13g2000cwb.googlegroups.com>, Screaming Vermillian <vermil...@yahoo.com> writes: >Though Nu isn't sabbat... !Gangrel hanging out with Nu? You could always try Into the Fire, if you like that sort of thing. As a trifle, it shouldn't get in the way too much. [ quoted text not captured ]

Hollowboy

James Coupe <ja...@zephyr.org.uk> wrote in message news:<ZipFmlIM...@gratiano.zephyr.org.uk>... > In message <1100386491.9...@c13g2000cwb.googlegroups.com>, > Screaming Vermillian <vermil...@yahoo.com> writes: > >Though Nu isn't sabbat... !Gangrel hanging out with Nu? > > You could always try Into the Fire, if you like that sort of thing. As > a trifle, it shouldn't get in the way too much. Hmm, looking at the simplest combo: 3 Into the Fire 1 Church of bla 1 Inverary ...that's pretty awful. In theory it saves 3 actions and 3 blood, but you need all 3 parts of the combo to get anywhere, so it wouldn't kick in until you got to the last quater of your library. That 5-card combo would be better off with something simpler, less inter-dependant: 4 Life in the City 1 Inverary However, blowing the module out and adding other stuff for the Church to target makes it look a fair bit better. In a bleed-for-6-at-stealth deck, I'm presuming you don't also have the goods to defend Powerbases, so Chicago is the best one to use. DC is OK but not as good - it works with the Church, but is probably too risky to use if you don't have the Church out. So: 4 Into the Fire 2 Church of bla 2 Inverary 1 Chicago 1 DC It's 10 slots, 4 full Master actions, but has more paths to glory than the basic combo above: ItF + Church + either Powerbase - outlay 2 master slots for 1 pool a turn, that doesn't need defending. It's kind of better than Hunting Ground / Blood Doll cos it works for a Bloodline, is safe from Reformation, and less likely to be targeted by Kine Dominance, Disputed Territory, Arson etc. The chance of getting the Inverary combo off is much improved - if you draw the castle early, you could grab it, smug in the knowledge that you shouldn't have to wait very long for the rest of the combo to show up. I'd also be tempted to throw in goodies like Cooler and Nod (trifle) so that weenies can load up with toys and then hand them all to Nu, allowing him to haemmorhage blood with his actions and untappage... or Cooler and Leather Jacket, so Nu can fetch the goodies off the little guys, and untap one extra time via the Leather.

Hollowboy

> I think that the Spawning Pool may be more useful with order of St. Blaise, > but the Sabbat clause makes it tickier. For *just* Spawning Pool, I'd prefer to use a few Life in the City, rather than the Church... LitC is useful whether or not you have Spawning Pool in play. If it's a dedicated intercept / Powerbase / Spawning Pool deck, adding the church makes a bunch of sense.

salem

On 14 Nov 2004 21:02:02 -0800, icantbelievehollow...@hotmail.com (Hollowboy) scrawled: >I'd also be tempted to throw in goodies like Cooler and Nod (trifle) >so that weenies can load up with toys and then hand them all to Nu, >allowing him to haemmorhage blood with his actions and untappage... or >Cooler and Leather Jacket, so Nu can fetch the goodies off the little >guys, and untap one extra time via the Leather. if you're gonna send Nu into the Fire, you have just GOT to add Hungry Coyote. Hunting's a repeatable action, isn't it? [ quoted text not captured ]

Kamel SENNI

"Matthew T. Morgan" <far...@io.com> wrote in message news:<Pine.LNX.4.44.04111...@fnord.io.com>... [ quoted text not captured ] Trade your palla grande, with your succubus club. At the next untap of your ally, trade the two cardS. Repeat as long you're in deal. Palla Grande is eternal. Kamel.

Jyhad_addict

James Coupe <ja...@zephyr.org.uk> wrote in message news:<ZipFmlIM...@gratiano.zephyr.org.uk>... > In message <1100386491.9...@c13g2000cwb.googlegroups.com>, > Screaming Vermillian <vermil...@yahoo.com> writes: > >Though Nu isn't sabbat... !Gangrel hanging out with Nu? > > You could always try Into the Fire, if you like that sort of thing. As > a trifle, it shouldn't get in the way too much. So, are you suggesting a couple of Into the Fire + a couple of Churches ? how many ? 'cause if you are suggesting 1+1, then you will rarely do the combo, same thing with 2+2. So, you'll end up stacking 3+3 and eventually, realize that you would have a better effect by removing these 6 cards and place 6 other instead. theory is good, but not always confirmed by practice.

Matthew T. Morgan

On 15 Nov 2004, Kamel SENNI wrote: > > Then you realized that Palla Grande isn't a location so it doesn't work > > with St. Blaise? You still need the Goth Band to have an eternal Palla > > Grande. > > > > Matt Morgan > > Trade your palla grande, with your succubus club. > At the next untap of your ally, trade the two cardS. > Repeat as long you're in deal. > Palla Grande is eternal. Why would anyone make a deal like that? Anyway, I don't see how it would work. Assuming I'm your cross-table dupe, we could constantly trade the Palla Grande on each of our untap phases, but then neither of us would ever get to use it. A better combo would be if you played Succubus Club, Palla Grande and Goth Band. Then you trade me a Dreams of the Sphinx. Each turn, you send the Goth Band to steal a counter from my Dreams and add it to your Palla Grande. Now you've got an eternal Palla Grande that you can actually use (plus I have a Dreams that never burns)! Matt Morgan

Jozxyqk

[ quoted text not captured ] I like (although it has never quite worked out for me): Palla Grande Goth Band Brother's Grimm If you don't take my Brother's Grimm away from me, I gain 5 pool. If you do take my Brother's Grimm away from me and can't/don't block my Goth Band actions, then I have an eternal Palla Grande and the Brothers never pop.

Jozxyqk

Jozxyqk <jfeu...@eecs.tufts.edu> wrote: > Brother's Grimm I am going to smack myself in the head repeatedly; why did I put that apostrophe there? *violation of own grammatical pet peeve*

James Coupe

In message <b6ogp0h9lopp99187...@4ax.com>, salem <salem_ch...@hotmail.com> writes: >Hunting's a repeatable action, isn't it? Yes. [ quoted text not captured ]

James Coupe

In message <c6a50f81.0411...@posting.google.com>, Jyhad_addict <geo...@for.auth.gr> writes: >James Coupe <ja...@zephyr.org.uk> wrote in message news:<ZipFmlIM...@gratiano.zephyr.org.uk>... >> In message <1100386491.9...@c13g2000cwb.googlegroups.com>, >> Screaming Vermillian <vermil...@yahoo.com> writes: >> >Though Nu isn't sabbat... !Gangrel hanging out with Nu? >> >> You could always try Into the Fire, if you like that sort of thing. As >> a trifle, it shouldn't get in the way too much. > >So, are you suggesting a couple of Into the Fire + a couple of >Churches ? Plausibly, though there are many permutations. Having that in addition to Sabbat vampires in your deck can be useful. (Consider this the equivalent of including Blooding in a deck that includes Black Hand vampires in the crypt.) As Salem points out, it can work out well if you include other useful Sabbat options in the deck, meaning that you don't rely on specific combos. [ quoted text not captured ]

vermillian

geo...@for.auth.gr (Jyhad_addict) wrote in message news:<c6a50f81.0411...@posting.google.com>... > theory is good, but not always confirmed by practice. Your mom sounds good, but isn't always so in practice. Lol. No really man. You're such a downer to my sun ways to play with the church. How do YOU recommend having fun witht he church (other than folding it into a paper airplane)? ~SV

Jyhad_addict

salem <salem_ch...@hotmail.com> wrote in message news:<b6ogp0h9lopp99187...@4ax.com>... > On 14 Nov 2004 21:02:02 -0800, > icantbelievehollow...@hotmail.com (Hollowboy) scrawled: > > >I'd also be tempted to throw in goodies like Cooler and Nod (trifle) > >so that weenies can load up with toys and then hand them all to Nu, > >allowing him to haemmorhage blood with his actions and untappage... or > >Cooler and Leather Jacket, so Nu can fetch the goodies off the little > >guys, and untap one extra time via the Leather. > > if you're gonna send Nu into the Fire, you have just GOT to add Hungry > Coyote. > > Hunting's a repeatable action, isn't it? > it is.

Hollowboy

salem <salem_ch...@hotmail.com> wrote in message news:<b6ogp0h9lopp99187...@4ax.com>... [ quoted text not captured ] I'm currently on a fad for stuff that's toolboxy / multi-useful. For example, getting Nu to take a (kinda free) action to fetch a Leather Jacket and a Cooler from Jake Washington. That's 3 cards, 2 of which are juicy with blood gaining potential, but they are also about damage prevention and having an emergency extra blocker around. ...whereas the Coyote is pretty much limited to "Nu gains 3 blood a turn". With Sabbat weenie / midcaps as Nu support, the Coyote gets better, of course.

Kamel SENNI

"Matthew T. Morgan" <far...@eris.io.com> wrote in message news:<Pine.LNX.4.44.041115...@eris.io.com>... > On 15 Nov 2004, Kamel SENNI wrote: > > > > Then you realized that Palla Grande isn't a location so it doesn't work > > > with St. Blaise? You still need the Goth Band to have an eternal Palla > > > Grande. > > > > > > Matt Morgan > > > > Trade your palla grande, with your succubus club. > > At the next untap of your ally, trade the two cardS. > > Repeat as long you're in deal. > > Palla Grande is eternal. > > Why would anyone make a deal like that? Anyway, I don't see how it would > work. To gain victory point : the other player is at one pool, there is an anarch revolt in play, He have succubus club. I offer him two victory points, if he help me to gain the TW. For example. > Assuming I'm your cross-table dupe, we could constantly trade the Palla > Grande on each of our untap phases, but then neither of us would ever get > to use it. Palla grande give +1 bleed to each toreador antitribe in play. Even mine, if the palla grande is controled by another player. That's why this works. > A better combo would be if you played Succubus Club, Palla Grande and Goth > Band. Then you trade me a Dreams of the Sphinx. Each turn, you send the > Goth Band to steal a counter from my Dreams and add it to your Palla > Grande. Now you've got an eternal Palla Grande that you can actually use > (plus I have a Dreams that never burns)! If I dont' have a aprt of the combo, goth band is useless. a gond combo is a powerful one, that use card useful by themself. BTW, I have seen this combo used, by accident ;))), and it is quite powerful, yes! > Matt Morgan Kamel. BTW : ban succubus club.

Matthew T. Morgan

On 16 Nov 2004, Kamel SENNI wrote: > > > Trade your palla grande, with your succubus club. > > > At the next untap of your ally, trade the two cardS. > > > Repeat as long you're in deal. > > > Palla Grande is eternal. > > > > Why would anyone make a deal like that? Anyway, I don't see how it would > > work. > > To gain victory point : the other player is at one pool, there is an > anarch revolt in play, He have succubus club. I offer him two victory > points, if he help me to gain the TW. > For example. Okay. > > Assuming I'm your cross-table dupe, we could constantly trade the Palla > > Grande on each of our untap phases, but then neither of us would ever get > > to use it. > > Palla grande give +1 bleed to each toreador antitribe in play. Even > mine, if the palla grande is controled by another player. That's why > this works. Oh of course. There's no "using" it. You're right it would work. > > A better combo would be if you played Succubus Club, Palla Grande and Goth > > Band. Then you trade me a Dreams of the Sphinx. Each turn, you send the > > Goth Band to steal a counter from my Dreams and add it to your Palla > > Grande. Now you've got an eternal Palla Grande that you can actually use > > (plus I have a Dreams that never burns)! > If I dont' have a aprt of the combo, goth band is useless. a gond > combo is a powerful one, that use card useful by themself. BTW, I have > seen this combo used, by accident ;))), and it is quite powerful, yes! I haven't been playing !Toreador much lately, but in my area Dreams gets played often enough that I think the combo would likely work even without Succubus Club. Otherwise, Goth Band could block a rush, a Daring the Dawn bleed or just be discarded. I wonder if the silly thing made the 10th anniversary set. A !Toreador deck could play Goth Band, Mylan Horseed and Gregory Winter (just for annoyance sake) and a few copies of The Summoning to fetch the appropriate one. It would be one of those fabulous decks that gets blocked all day at +1 stealth and does nothing. In other Church of the Order of St. Blaise happenings, I built an Assamite Heartblood/Alamut/Church deck based on inspiration from this thread, and won a game on deckbot last night. Seems like a decent combo...I mean as far as Assamite stuff goes. Matt Morgan (my Assamitis is flaring up again)

Decebalus

"Matthew T. Morgan" <far...@eris.io.com> wrote in message news:<Pine.LNX.4.44.041115...@eris.io.com>... > A better combo would be if you played Succubus Club, Palla Grande and Goth > Band. Then you trade me a Dreams of the Sphinx. Each turn, you send the > Goth Band to steal a counter from my Dreams and add it to your Palla > Grande. Now you've got an eternal Palla Grande that you can actually use > (plus I have a Dreams that never burns)! Dreams has an errata. You now remove counters.

Matthew T. Morgan

[ quoted text not captured ] Official card text from www.white-wolf.com/vtes/cardlist.html: Dreams of the Sphinx [AH:R2, FN:PG] Cardtype: Master Cost: 1 pool Unique master. Put a counter on this card each time you tap it; when the third counter is added, burn this card. Tap this card to draw two cards and increase your hand size by two cards until the end of the current turn. Tap during your untap phase to gain an additional pool if you have the Edge. Tap to move a blood from the blood bank to a vampire in your uncontrolled region. Looks like the combo still works. The only other card I can think of where the owner might actually want to lose counters is Week of Nightmares. Matt Morgan

Emmit Svenson

vermil...@yahoo.com (vermillian) wrote in message news:<f987c6cd.04111...@posting.google.com>... > How do YOU recommend having fun witht he church (other than folding it > into a paper airplane)? Church of the Order of St. Blaise then Fall of the Sabbat then Powerbase: Mexico City

salem

On 16 Nov 2004 14:39:46 -0800, emmits...@hotmail.com (Emmit Svenson) scrawled: >Church of the Order of St. Blaise > > then > >Fall of the Sabbat > > then > >Powerbase: Mexico City Invincible! [ quoted text not captured ]

Wouter Kuyper

vermil...@yahoo.com (vermillian) wrote in message news:<f987c6cd.04111...@posting.google.com>... [ quoted text not captured ] I actually think there might be something useful to do with Grand Temple of Set. Just make a "I BLOCK EVERYTHING, especially when directed at me"-deck, add some small serpents, or have a way to change to serpent and start stealing. The effect of the Temple is HUGE. If you find a way to use it while denying the drawbacks (burnable, slow and expensive) you are a long way. With the church you do something about the slow and expensive part. You can steal a 1 cap for free at once, you can steal a 5 cap for 4 pool (including the cost for the temple) in 2 turns. Longer if you want it cheaper. If you can stop the burnaction you are pretty good. W

Matthew T. Morgan

On 17 Nov 2004, Wouter Kuyper wrote: > Just make a "I BLOCK EVERYTHING, especially when directed at me"-deck, > add some small serpents, or have a way to change to serpent and start > stealing. Maybe make use of Kahina and her AUS? Don't forget Extortion to dissuade further attempts and Eagle's Sight to keep your prey from getting the edge. Why stop at one incredibly sketchy strategy? > The effect of the Temple is HUGE. If you find a way to use it while > denying the drawbacks (burnable, slow and expensive) you are a long > way. With the church you do something about the slow and expensive > part. You can steal a 1 cap for free at once, you can steal a 5 cap > for 4 pool (including the cost for the temple) in 2 turns. Longer if > you want it cheaper. Actually, the Temple is even worse than you thought. You need to have more counters on the Temple than the capacity of the vampire you're stealing. That means with the Church you could steal Smudge the turn you play the Temple, but it'll cost a pool in addition to the 2 pool you have to pay for the Temple. If you're going after a 5 cap, it'll take you 3 turns to get up to 6 counters and the total cost (including 2 pool for the Temple) is 5 pool. On the other hand, stealing Arika would take 6 turns and cost a mere 8 pool. Ka-ching! > If you can stop the burnaction you are pretty good. Yeah, that's the trick, isn't it? My suggestion is you put your first counter on the part of the card that mentions the (D) action and hope everyone forgets. After the game they'll think "why doesn't that great card see more play?" Two weeks later you'll burn their Temples at a tournament and laugh at them. It's sure to work. Matt Morgan

Jyhad_addict

vermil...@yahoo.com (vermillian) wrote in message news:<f987c6cd.04111...@posting.google.com>... [ quoted text not captured ] folding it into a paper flamingo :)

Jyhad_addict

vermil...@yahoo.com (vermillian) wrote in message news:<f987c6cd.04111...@posting.google.com>... [ quoted text not captured ] folding it into a paper flamingo :) maybe in the future, it will be wothwhile to play it in combination with a powerful location that uses counters, if such one is ever released.

Jyhad_addict

James Coupe <ja...@zephyr.org.uk> wrote in message news:<Uf6WZp1N...@gratiano.zephyr.org.uk>... > In message <c6a50f81.0411...@posting.google.com>, > Jyhad_addict <geo...@for.auth.gr> writes: > >James Coupe <ja...@zephyr.org.uk> wrote in message news:<ZipFmlIM...@gratiano.zephyr.org.uk>... > >> In message <1100386491.9...@c13g2000cwb.googlegroups.com>, > >> Screaming Vermillian <vermil...@yahoo.com> writes: > >> >Though Nu isn't sabbat... !Gangrel hanging out with Nu? > >> > >> You could always try Into the Fire, if you like that sort of thing. As > >> a trifle, it shouldn't get in the way too much. > > > >So, are you suggesting a couple of Into the Fire + a couple of > >Churches ? > > Plausibly, though there are many permutations. > > Having that in addition to Sabbat vampires in your deck can be useful. > (Consider this the equivalent of including Blooding in a deck that > includes Black Hand vampires in the crypt.) As Salem points out, it can > work out well if you include other useful Sabbat options in the deck, > meaning that you don't rely on specific combos. exactly... include sabbat vampires that can be usefull. Including 1-2 into the fire and 1-2 churces is plain not good enough.

Jyhad_addict

emmits...@hotmail.com (Emmit Svenson) wrote in message news:<75bdf7ed.04111...@posting.google.com>... [ quoted text not captured ] not a terrible thought, but still a bad one. You are suggesting including in a deck a church, a Fall of the sabbat and a Powerbase Mexico city to do what ? just to have a permanent gain of pool each turn. So, a 6 card combo (1 church, 1 powerbase Mexico city, 1 Fall of the Sabbat and 3 other Gehenna cards, so as to be able to play the Fall, as you can't base this combo in an assumption that other people may play Gehenna cards). Additionaly, there must not be a ready BH vampire in play. Thus you can try and make this 6 card combo, costing 2 pool and your vampires sect (as your vampires become independent) or alternatively, instead of struggling to make this combo you can just go for a quick victory point and then play Momentums edge and maybe next turn a Gambit Accepted for a non costly (you just risk loosing 1 vp you have earned) permanent pool gain of 2, 1 of which comes from your prey's pool. Bottom line: best suggestion i have heard in here is to take the church and fold it into a paper airplane, instead of trying to utilize it to feed a location. The only fun combo that can come is the one i posted in this group, when Gehenna set was released and was about powering a Tomb of Rameses, combined with transfers TO the vampire and FROM the vampire (to your pool) to bloat the Tomb and thus influence a high cap vampire with few pool. If you search my article you'll see that i suggest doing this after influencing at least 2 vampires out and only for some pool gain by later using the low-cost high cap vampire to refill with blood (maybe via GBlood, Voter cap, renewed vigor) and then minion tap + Golconda.

LSJ

salem wrote: > On 16 Nov 2004 14:39:46 -0800, emmits...@hotmail.com (Emmit > Svenson) scrawled: >>Church of the Order of St. Blaise >> then >>Fall of the Sabbat >> then >>Powerbase: Mexico City > > Invincible! Arson? -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/

James Coupe

In message <c6a50f81.04111...@posting.google.com>, Jyhad_addict <geo...@for.auth.gr> writes: >Including 1-2 into the fire and 1-2 churces is plain not good enough. You appear to be trying to win an argument that no-one else was having. At no point have I suggested that. [ quoted text not captured ]

Emmit Svenson

salem <salem_ch...@hotmail.com> wrote in message news:<bh1mp0do4g1810vsk...@4ax.com>... > On 16 Nov 2004 14:39:46 -0800, emmits...@hotmail.com (Emmit > Svenson) scrawled: > > >Church of the Order of St. Blaise > > > > then > > > >Fall of the Sabbat > > > > then > > > >Powerbase: Mexico City > > Invincible! And almost as good as a hunting ground plus a blood doll!

Wouter Kuyper

"Matthew T. Morgan" <far...@io.com> wrote in message news:<Pine.LNX.4.44.04111...@fnord.io.com>... > On 17 Nov 2004, Wouter Kuyper wrote: > > > Just make a "I BLOCK EVERYTHING, especially when directed at me"-deck, > > add some small serpents, or have a way to change to serpent and start > > stealing. > > Maybe make use of Kahina and her AUS? Don't forget Extortion to dissuade > further attempts and Eagle's Sight to keep your prey from getting the > edge. Why stop at one incredibly sketchy strategy? Kahina is quite expensive for what she can do... I think i would just go Tzim with 8 vampires that will do some serious damage when blocking everything and add 4 small serpents. You could even add some serpent-allies (i just love those) to counter the daring the dawns that might come... > > > The effect of the Temple is HUGE. If you find a way to use it while > > denying the drawbacks (burnable, slow and expensive) you are a long > > way. With the church you do something about the slow and expensive > > part. You can steal a 1 cap for free at once, you can steal a 5 cap > > for 4 pool (including the cost for the temple) in 2 turns. Longer if > > you want it cheaper. > > Actually, the Temple is even worse than you thought. You need to have > more counters on the Temple than the capacity of the vampire you're > stealing. That means with the Church you could steal Smudge the turn you > play the Temple, but it'll cost a pool in addition to the 2 pool you have > to pay for the Temple. If you're going after a 5 cap, it'll take you 3 > turns to get up to 6 counters and the total cost (including 2 pool for the > Temple) is 5 pool. > > On the other hand, stealing Arika would take 6 turns and cost a mere 8 > pool. Ka-ching! > Ok, so it is worse than i thought...still think that the effect is worth trying to make it work, and the church MIGHT do it. it is worth a try at least. > > If you can stop the burnaction you are pretty good. > > Yeah, that's the trick, isn't it? My suggestion is you put your first > counter on the part of the card that mentions the (D) action and hope > everyone forgets. After the game they'll think "why doesn't that great > card see more play?" Two weeks later you'll burn their Temples at a > tournament and laugh at them. It's sure to work. :-) Still i don't think the burnabilty was the biggest problem with the card, it was just an add-on problem. It was the slowness and high cost. Those two are somewhat denied now with the Church. I play too little games to actually try it out, but please someone, do:-) W

salem

On Wed, 17 Nov 2004 18:08:01 GMT, LSJ <vte...@white-wolf.com> scrawled: >salem wrote: >> On 16 Nov 2004 14:39:46 -0800, emmits...@hotmail.com (Emmit >> Svenson) scrawled: >>>Church of the Order of St. Blaise >>> then >>>Fall of the Sabbat >>> then >>>Powerbase: Mexico City >> >> Invincible! > >Arson? No way! Blooding! that'll stop em even playing the fall of the sabbat. which is good, because if you're playing the combo above and you accidentally play Fall of the Sabbat before the Order, you won't be able to play it. crickey! Kine Dominance/Disputed would be even funnier. cause then their Order does nothing, while you suck the remaining juice out of Mexico City. [ quoted text not captured ]

Jyhad_addict

LSJ <vte...@white-wolf.com> wrote in message news:<5sMmd.30162$7i4....@bgtnsc05-news.ops.worldnet.att.net>... > salem wrote: > > On 16 Nov 2004 14:39:46 -0800, emmits...@hotmail.com (Emmit > > Svenson) scrawled: > >>Church of the Order of St. Blaise > >> then > >>Fall of the Sabbat > >> then > >>Powerbase: Mexico City > > > > Invincible! > > Arson? hahahahh, exactly... Arson, Zoning Board (if church gets zoned, after playing Fall of the Sabbat, you won't be able to play it again), Rampage, Disputed Territory, Political Seizure + Thanks for the Donation, Conquest of Humanity, Arika, i can go on... sorry guys, but these are the facts...

Jyhad_addict

Wouter...@yahoo.com (Wouter Kuyper) wrote in message news:<44a2da05.04111...@posting.google.com>... [ quoted text not captured ] well, yes. I had thought of this sometime ago, but forgot it. Thanks for the reminder. I have plans using it in a fun-crazy deck featuring: Tarbaby jack, 10 Using the Advantage, Edge Vitation and 4 low cap Malks with Madness Network to bleed out of turn just before your turn to get the edge and bloat with the Using the Advantage. So, maybe i'll include this in this deck and see how it works out, as i could block and beat with Tarbaby or some other !nosferatu. But this could make the deck a "circus", this is how we refer to crazy decks in Greece. As i have to include 4 Tarbaby, 4 low cap Malks and 4 setites!!!

Jyhad_addict

"Matthew T. Morgan" <far...@io.com> wrote in message news:<Pine.LNX.4.44.04111...@fnord.io.com>... > > If you can stop the burnaction you are pretty good. > > Yeah, that's the trick, isn't it? My suggestion is you put your first > counter on the part of the card that mentions the (D) action and hope > everyone forgets. After the game they'll think "why doesn't that great > card see more play?" Two weeks later you'll burn their Temples at a > tournament and laugh at them. It's sure to work. > hahahahha, wise strategy. I'd suggest using a magic marker and "erasing" the part of text on the card that states that the Temple is burnable. This should do the trick... :P

James Coupe

In message <c6a50f81.04111...@posting.google.com>, Jyhad_addict <geo...@for.auth.gr> writes: >sorry guys, but these are the facts... You may have missed the fact that they weren't entirely serious. I think they already knew the facts. [ quoted text not captured ]

salem

On Thu, 18 Nov 2004 08:20:22 +0000, James Coupe <ja...@zephyr.org.uk> scrawled: >In message <c6a50f81.04111...@posting.google.com>, >Jyhad_addict <geo...@for.auth.gr> writes: >>sorry guys, but these are the facts... > >You may have missed the fact that they weren't entirely serious. I >think they already knew the facts. No way!!1!! I'm going to totally 0wn j00 with my Uber Church Falls In Mexico deck. watch out EC 2005...or 2006... ph34r! [ quoted text not captured ]

Orestes

> > > > Maybe make use of Kahina and her AUS? Kanhina also has inferior Necromancy (along with a couple of other Followers of Set). She could therefore put a Haunt on the Grand Temple of Set, to dissuade others from attempting to burn it... Haunt [FN:C2/PG] Cardtype: Action Cost: 1 blood Discipline: Necromancy +1 stealth <action>. [nec] Put this card on a location you control. The controller of this location can burn this card to cause an action directed at this location to fail. A location can have only one Haunt. [NEC] (D) Burn a location that doesn't require Giovanni to play.

Wouter...@yahoo.com

I don;t think that will scare people of really...i think you need to do damage to the ones who come and try. I was thinking, there are Caileandecks around that block everything, right? He has obf-pre, so you actually play other cards with your setites as well. W

Jyhad_addict

James Coupe <ja...@zephyr.org.uk> wrote in message news:<hTvbK0tb...@gratiano.zephyr.org.uk>... > In message <c6a50f81.04111...@posting.google.com>, > Jyhad_addict <geo...@for.auth.gr> writes: > >Including 1-2 into the fire and 1-2 churces is plain not good enough. > > You appear to be trying to win an argument that no-one else was having. > > At no point have I suggested that. i don't like to unecessarily argue, but i thought that you did so by saying the following, i quote you: >Though Nu isn't sabbat... !Gangrel hanging out with Nu? "You could always try Into the Fire, if you like that sort of thing. As a trifle, it shouldn't get in the way too much." Anyway, George

Jyhad_addict

James Coupe <ja...@zephyr.org.uk> wrote in message news:<h3pbj1BG...@gratiano.zephyr.org.uk>... > In message <c6a50f81.04111...@posting.google.com>, > Jyhad_addict <geo...@for.auth.gr> writes: > >sorry guys, but these are the facts... > > You may have missed the fact that they weren't entirely serious. I > think they already knew the facts. maybe not, but if indeed i have missed the facts then i wasn't the only one, LSJ did so as well. However, how should i know if someone is not serious, when this is not implied by his posting in some way ?

James Coupe

In message <c6a50f81.04111...@posting.google.com>, Jyhad_addict <geo...@for.auth.gr> writes: >i don't like to unecessarily argue, but i thought that you did so by >saying the following, i quote you: > >>Though Nu isn't sabbat... !Gangrel hanging out with Nu? > >"You could always try Into the Fire, if you like that sort of thing. >As >a trifle, it shouldn't get in the way too much." Thank you for proving my point. At no point have I claimed the entirely ludicrous deck set-up you posited, and your quote shows clearly that I didn't. I did, however, suggest Into the Fire as a possibility for consideration. [ quoted text not captured ]

James Coupe

In message <c6a50f81.04111...@posting.google.com>, Jyhad_addict <geo...@for.auth.gr> writes: >However, how should i know if someone is not serious, when this is not >implied by his posting in some way ? Were it not implied "in some way", how would I have guessed that Salem might just possible have been joking? However, there are many useful ways in which such things can be garnered. The first is to lurk in groups for some period of time in order to garner some sense of the conversations, and some sense of who's who. This can aid you by making you think "Why is someone who is often right, insightful and humorous (e.g. Salem) claiming something that is patently ludicrous because with even three seconds thought I can find SEVENTEEN MILLION ways of taking it apart?" You might then consider that someone is not being entirely serious as a possibility. Tomorrow, we will be covering "sarcasm". Please read pages 15 through 28 of the text-book in preparation. [ quoted text not captured ]

Emmit Svenson

salem <salem_ch...@hotmail.com> wrote in message news:<ib5pp0p3bj4idm0gf...@4ax.com>... > No way!!1!! I'm going to totally 0wn j00 with my Uber Church Falls In > Mexico deck. watch out EC 2005...or 2006... > ph34r! Other elements for Uber Church Falls: Gratiano + Free States Rant. Why else would you pack Fall of the Sabbat? You you could even make him an Anarch Baron, and get 4-5 votes in every referendum. Obtenebration Masters + Mind Rape + Descent into Darkness. To temporarily dispose of Black Hand vampires so's you can play Fall of the Sabbat. Banishment is a cheap cop-out. Other Gehenna cards to use: Fall of the Camarilla, Fueled by Heart's Blood, The New Inquisition, Nightmares Upon Nightmares, Restricted Vitae, The Slow Withering and Thirst. You'll want some seat-switching votes too, so you can pick on the player who's hurt most by the global effects. How could you possibly lose?

Jyhad_addict

James Coupe <ja...@zephyr.org.uk> wrote in message news:<+CUM+CJw$SnB...@gratiano.zephyr.org.uk>... > In message <c6a50f81.04111...@posting.google.com>, > Jyhad_addict <geo...@for.auth.gr> writes: > >However, how should i know if someone is not serious, when this is not > >implied by his posting in some way ? > > Were it not implied "in some way", how would I have guessed that Salem > might just possible have been joking? > > But i wasn't talking about Salem, i knew that salem was joking when said "invinsible". I was talking about "Emmit Svenson" who suggested the combo and "Vermillian" who can't understand that right now, focusing a deck, or a certain many-card-combo on the Church does not worth it. Never spoken about salem (who is mentaly unstable, like me) being serious. So, i guess i won't have to attend your next lesson about "sarcasm".

Screaming Vermillian

" But i wasn't talking about Salem, i knew that salem was joking when said "invinsible". I was talking about "Emmit Svenson" who suggested the combo and "Vermillian" who can't understand that right now, focusing a deck, or a certain many-card-combo on the Church does not worth it." Hmm... I don't recalle that I was trying to make a deck that exclusively focused on Church. The thread is simply titled "fun with the church of the order of st blaise". If trying to makle a deck that exclusively focuses on the church, then by all means, it should be included here, and I should read about it. However, I'm open to other avenues of 'fun' with (or in) the church. ~SV

James Coupe

In message <c6a50f81.04111...@posting.google.com>, Jyhad_addict <geo...@for.auth.gr> writes: > But i wasn't talking about Salem, i knew that salem was joking when >said "invinsible". I was talking about "Emmit Svenson" who suggested >the combo As a combo, it's a perfectly reasonable suggestion. Sure, it can be taken apart. So can any combo. But I could certainly see a deck trying it, since it's not without merit. Emmit wasn't suggesting it as an unstoppable power combo. Hence telling him what the facts were wasn't really terribly relevant, since he wasn't suggesting it as something that couldn't be taken apart with effort. However, if you are referring to the points made by Emmit, one typically hits "Reply" on his post. (There can be situations where this is inappropriate, or hard. For instance, your news server may not have received it due to the vagueries of the Usenet network and complicated news server architectures, it may have been corrupted in download and so on.) Hence, following up to Salem without saying anything to indicate you *aren't* responding to his points typically indicates that you are responding to him and his points, not Emmit. [ quoted text not captured ]

Jyhad_addict

"Screaming Vermillian" <vermil...@yahoo.com> wrote in message news:<1100893522.0...@c13g2000cwb.googlegroups.com>... [ quoted text not captured ] by that i meant that you were trying to have fun with focusing to Church. Anyway, i think you should stick to my Tomb of Rameses, Church, Info Highway, transfers forth and back crazy combo i suggested some time ago. title of the article "[LSJ] Tomb of Rameses III question" author "jyhad_addict" may 17 2004. Have fun...

Jyhad_addict

James Coupe <ja...@zephyr.org.uk> wrote in message news:<P9PwB4oc...@gratiano.zephyr.org.uk>... > In message <c6a50f81.04111...@posting.google.com>, > Jyhad_addict <geo...@for.auth.gr> writes: > > But i wasn't talking about Salem, i knew that salem was joking when > >said "invinsible". I was talking about "Emmit Svenson" who suggested > >the combo > > As a combo, it's a perfectly reasonable suggestion. > > Sure, it can be taken apart. So can any combo. But I could certainly > see a deck trying it, since it's not without merit. > > Emmit wasn't suggesting it as an unstoppable power combo. Hence telling > him what the facts were wasn't really terribly relevant, since he wasn't > suggesting it as something that couldn't be taken apart with effort. > > However, if you are referring to the points made by Emmit, one typically > hits "Reply" on his post. (There can be situations where this is > inappropriate, or hard. For instance, your news server may not have > received it due to the vagueries of the Usenet network and complicated > news server architectures, it may have been corrupted in download and so > on.) Hence, following up to Salem without saying anything to indicate > you *aren't* responding to his points typically indicates that you are > responding to him and his points, not Emmit. Yes, i was referring to the combo menttioned by Emmit, as salem was obviously joking saying "invinsible". Anyway, now that we have cleared this out, why don't we start suggesting new locations that could benefit greatly by the use of the Church ? and i mean to suggest just for fun, not for real creation by WW. e.g. Asylum for the mentaly deranged, Chicago unique location During your master phase you may move 1 pool from your pool to this card During your Influence phase, burn 1 counter from this card. When the number of counters on this card reach X, where X the sum of all in play vampires' capacities, burn the card and the vampires gaining X pool. George

Screaming Vermillian

Theoretical cards that are fun WITH the church of useless withOUT the church? What are we talking about here? You'd never get past one counter with Asylum for the Mentally Deranged: Chicago. Is it meant to be a one cap nuke (assuming you meant to blow up the vampires whose capacity is X or less...)? ~SV