rec.games.trading-cards.jyhad

Bleed reduction and blocking

6 messages from 5 participants · 11 December 2009 – 13 December 2009
original thread on Google Groups

devilwithcape

I'm sorry if this has already been answered, but I couldn't find it on here. Anyway, if a player is being bleed for 3 and he plays two Telepathic Counters at AUS and reduces it by 4 can he reserve the right to block until his predator increases the bleed to a positive amount? Or, does he have to declare whether or not he will block after reducing the bleed (giving his predator the ability to increase the bleed without fear of it being blocked)?

YY

On Dec 11, 11:05 am, devilwithcape [ quoted text not captured ] There is no "reserves the right to block" in Vtes. See [2]. 1. If the TC was played after the "choose blockers" window, then the bleed cannot be blocked. Otherwise, see point [2] 2. If the acting minion passes on playing any more cards, the target player will have to declare if xe wishes to block (with minion X) or decline to block (or play more reaction cards). If xe declines to block, xe cannot attempt to block later, even if the acting minion increases the bleed. -YY

YY

On Dec 11, 12:47 pm, YY <the1andonl...@yahoo.com.sg> wrote: > On Dec 11, 11:05 am, devilwithcape > > <devil_in_the_pale_moon_li...@yahoo.com> wrote: > > I'm sorry if this has already been answered, but I couldn't find it on > > here. Anyway, if a player is being bleed for 3 and he plays two > > Telepathic Counters at AUS and reduces it by 4 can he reserve the > > right to block until his predator increases the bleed to a positive > > amount? Or, does he have to declare whether or not he will block > > after reducing the bleed (giving his predator the ability to increase > > the bleed without fear of it being blocked)? > I meant to say: 2. If the acting minion passes on playing any more cards, the target player will have to declare if xe wishes to block (with minion X) or decline to block (or play reaction cards), after which the acting player gets to play more modifiers (or pass [2]). [ quoted text not captured ]

Azel

[ quoted text not captured ] yup, that's why it's best to reduce after "Decline to Block" and not before. "Declining to Block" is a declared part of the action process, crucial to determine resolution, and therefore pretty much cannot be avoided (barring card text). an action reaches resolution when both players pass on playing more cards and either success or failure (such as being blocked) occurs. the reacting player who can legally block always has a "Decline to Block" declaration that must be processed before resolving the action. therefore the acting player can continually pass until that declaration is made. that "Decline to Block" declaration then grants another chance to play more action modifiers -- however it is essentially the "last window" for the acting minion. this is because if he passes after the "Decline to Block" declaration(s) then the reacting methuselah(s) can just pass and the action thus moves into resolution. there's no "pass, pass, play, okay -- now resolve" it's "pass, pass, resolve." but since meths with legal blocking minions continually retain blocking declarations, they must explicitly decline further blocking declarations before they get to move into "pass, pass, resolve."

Juggernaut1981

> yup, that's why it's best to reduce after "Decline to Block" and not > before. Azel, I'll have to disagree with you there. Playing bleed reduce before the block forces them to expend +bleed on an action that might just get blocked anyway. Plus it also means that if they have a big handful of stealth, they don't get that extra cycle they were hoping for. I find the biggest advantage of Reduction is against S&B. It denies the predator the ability to cycle stealth and still protects you against the bleeds.

LSJ

On 12/13/09 5:07 , Juggernaut1981 wrote: > >> yup, that's why it's best to reduce after "Decline to Block" and not >> before. > > Azel, > I'll have to disagree with you there. Playing bleed reduce before the > block forces them to expend +bleed on an action that might just get > blocked anyway. No, it doesn't. A: Bleed for 1. A: Do you block? (i.e, "pass") B: Reduce by 1: bleed of 0. A: Do you block? (i.e., "pass") B: No block. A: Conditioning: bleed of 3. > Plus it also means that if they have a big handful of > stealth, they don't get that extra cycle they were hoping for. Well, that's what not blocking does. Playing bleed reduction (before or after declining to block) doesn't affect that (except that it makes it less painful to decline blocks, sure). [ quoted text not captured ]