rec.games.trading-cards.jyhad

Revolutionary Council: the new Parity Shift

14 messages from 11 participants · 02 June 2008 – 04 June 2008
original thread on Google Groups

XZealot

Revolutionary Council C PA (0) Requires a baron. Choose X then choose X ready untapped anarchs you control and allocate 2X points among one or more Methuselahs, locations, and equipment. Successful referendum means each Methuselah burns 1 pool for each point assigned, and each location or equipment assigned a point is burned. Is Revolutionary Council the new hotness? Comments Welcome, Norman S. Brown, Jr XZealot Archon of the Swamp

Meej

On Jun 2, 10:31 am, XZealot <xzea...@cox.net> wrote: > Revolutionary Council > C PA (0) > Requires a baron. > Choose X then choose X ready untapped anarchs you control and allocate > 2X points among one or more Methuselahs, locations, and equipment. > Successful referendum means each Methuselah burns 1 pool for each > point assigned, and each location or equipment assigned a point is > burned. > > Is Revolutionary Council the new hotness? Your quoted card text leaves out the "each chosen anarch is tapped" bit. - D.J.

Peter D Bakija

On Jun 2, 10:31 am, XZealot <xzea...@cox.net> wrote: > Revolutionary Council > C PA (0) > Requires a baron. > Choose X then choose X ready untapped anarchs you control and allocate > 2X points among one or more Methuselahs, locations, and equipment. > Successful referendum means each Methuselah burns 1 pool for each > point assigned, and each location or equipment assigned a point is > burned. As noted, you need to tap the Anarchs you choose for X. This being said, it certainly looks like it can be a pretty devastating effect. But do be more damaging than, say, Reckless Agitation, you need to have 4 untapped Anarchs (1 to call the vote, 3 more to tap to cause 6 damage). But if you have 5 or 6 of them, you end up doing, like, 10 damage with a single vote. At the cost of tapping all your guys. The ability to burn locations and equipment is very significant, and makes even just having a couple Anarchs to use for the vote strong (i.e. call the vote, tap one extra guy, burn 2 guns or locations or something). But that you have to tap X anarchs (over and above the guy calling the vote) is a significant cost. Yeah, there are ways to get around it (Firebrand, say), but still, not insignificant. But if your untapped Anarchs weren't going to do at least 2 pool damage top your prey anyway? You might as well tap them as part of X. This card does really make a strong case for making Anarch Convert unique, too :-) -Peter

XZealot

On Jun 2, 8:52 am, Peter D Bakija <p...@lightlink.com> wrote: > On Jun 2, 10:31 am, XZealot <xzea...@cox.net> wrote: > > > Revolutionary Council > > C PA (0) > > Requires a baron. > > Choose X then choose X ready untapped anarchs you control and allocate > > 2X points among one or more Methuselahs, locations, and equipment. > > Successful referendum means each Methuselah burns 1 pool for each > > point assigned, and each location or equipment assigned a point is > > burned. > > As noted, you need to tap the Anarchs you choose for X. > > This being said, it certainly looks like it can be a pretty > devastating effect. But do be more damaging than, say, Reckless > Agitation, you need to have 4 untapped Anarchs (1 to call the vote, 3 > more to tap to cause 6 damage). But if you have 5 or 6 of them, you > end up doing, like, 10 damage with a single vote. At the cost of > tapping all your guys. Yes, but unlike Reckless, all the damage from Revolutionary Council may be put on one Methuselah. > The ability to burn locations and equipment is very significant, and > makes even just having a couple Anarchs to use for the vote strong > (i.e. call the vote, tap one extra guy, burn 2 guns or locations or > something). > > But that you have to tap X anarchs (over and above the guy calling the > vote) is a significant cost. Yeah, there are ways to get around it > (Firebrand, say), but still, not insignificant. But if your untapped > Anarchs weren't going to do at least 2 pool damage top your prey > anyway? You might as well tap them as part of X. Exactly, talk about a nasty weenie presence Anarch Revolt add-on. [ quoted text not captured ]

Jozxyqk

[ quoted text not captured ] And then you play CrimethInc!

Peter D Bakija

On Jun 2, 11:38 am, XZealot <xzea...@cox.net> wrote: > Yes, but unlike Reckless, all the damage from Revolutionary Council > may be put on one Methuselah. Oh, sure--of course. But to get the set up to be able to do more damage as consitiently as Reckless Ag is not insignificant--to be able to do 6 damage to your prey (which is the point at which it becomes better than Reckless Ag), you need a Baron and then 3 more untapped Anarchs to tap. So you need 4 untapped dudes. Which is probably most of your dudes (as your deck needs to reliably make Barons, so most of your crypt needs to be 5+). If not all of your dudes. Yeah, if you can pull off a Baron (and then enough vote tech to be able to pass the votes) and then, like, six or seven more weenie Anarchs, you are going to be a destroyer of worlds. But I suspect that most of the time, the Revolutionary Council is going to top out at X=3 or X=4. -Peter

Rehlow

[ quoted text not captured ] I think a Daughter of Cacophony breed deck with Conductor retooled with new go Anarch tech and some Barons will have the number of Anarchs to make it worthwhile. Sure, each of those embrace Daughters could be calling a KRC for 4 damage a piece, but isn't it much more fun to bring the hammer down in one swoop, tapping 7 Daughters and doing 14 pool damage at once? I know I'll have fun doing it. :) I'll be looking at a copy of Conductor and Revolutionary Council later to make sure the tapping timing doesn't turn off all the Conductor votes before it has a chance to pass. Later, ~Rehlow

Kevin M.

XZealot <xze...@cox.net> wrote: > Exactly, talk about a nasty weenie presence Anarch Revolt add-on. Where is this deck, Norm? I expected it like 30 minutes after this post! ;) Kevin M., Prince of Las Vegas "Know your enemy, and know yourself; in one-thousand battles you shall never be in peril." -- Sun Tzu, *The Art of War* "Contentment... Complacency... Catastrophe!" -- Joseph Chevalier

Morgan Vening

On Mon, 2 Jun 2008 15:43:50 -0700 (PDT), Rehlow <news...@rehlow.com> wrote: [ quoted text not captured ] Also given the in-clan fortitude, tapping 7 and doing 14 using a single vamp playing Daring the Dawn or equivalent might do better against some of the more aggressive wall decks, that multiple KRC's at 1-2 stealth might not go to conclusion. Also would be more efficient if you weren't able to get votelock. Instead of having to push through multiple votes, you would only need the one. Morgan Vening

Dasein

[ quoted text not captured ] Can you? I was wondering this. I am assuming yes. CrimethInc (assuming you are playing at pro) lets you untap after an action that requires an anarch. Revolutionary Council requires a Baron. But Baron requires anarch. So can you CrimethInc at Pro after playing Revolutionary Council, since Barons are a subset of anarchs? (i.e. the "requires a Baron" text could be thought of as saying "requires an anarch, who is also a baron"?) I'm guessing yes. Since you can say play Confusion of the Eye at OBF to cancel a Parity Shift. Confusion at OBF cancels a vote that requires a titled vampire. Parity Shift requires a Prince or Justicar, and they are subsets of titled vampires. So I would say the same reasoning applies? If so, that makes Revolutionary Council a bit stronger. since you could play a crypt with Pro and get out Firebrands and pull off a second (but smaller) Council on the same turn.

LSJ

Dasein wrote: > CrimethInc (assuming you are playing at pro) lets you untap after an > action that requires an anarch. Revolutionary Council requires a > Baron. But Baron requires anarch. So can you CrimethInc at Pro after > playing Revolutionary Council, since Barons are a subset of anarchs? > (i.e. the "requires a Baron" text could be thought of as saying > "requires an anarch, who is also a baron"?) Correct. http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/9e80e76544131d75

Peter D Bakija

In article <93e156ca-9433-4ddd...@d1g2000hsg.googlegroups.com>, Rehlow <news...@rehlow.com> wrote: > I think a Daughter of Cacophony breed deck with Conductor retooled > with new go Anarch tech and some Barons will have the number of > Anarchs to make it worthwhile. Sure, each of those embrace Daughters > could be calling a KRC for 4 damage a piece, but isn't it much more > fun to bring the hammer down in one swoop, tapping 7 Daughters and > doing 14 pool damage at once? I know I'll have fun doing it. :) Oh, sure--this strikes me as a particularly good way to go. But still, you need to get out a 5+ cap vampire, have them go Anarch, have them go Baron, have them make a bunch of embraces who then have to hunt (at zero blood and no disciplines) and then have to go Anarch too (meaning that they probably have to hunt yet again). Which is a lot of things to go wrong. But yeah, if the DoC can be a Baron and call an unblockable by vampires Revolutionary Council with 6 or 7 Embraced Anarchs in play, you are gonna be awesome. Peter D Bakija pd...@lightlink.com http://www.lightlink.com/pdb6/vtes.html "It's too bad she won't live! But then again, who does?" -Gaff

brandons...@yahoo.com

>isn't it much more > fun to bring the hammer down in one swoop, tapping 7 Daughters and > doing 14 pool damage at once? I know I'll have fun doing it. :) Terms: I'm going to tap 7 other anarchs I control to do 14 damage to you! Delaying tactics/confusion of the eye- no you're not!

JH

[ quoted text not captured ] Fortunately for the Daughters player the Anarchs chosen aren't tapped before the vote passes successfully.