Revolutionary Council
C PA (0)
Requires a baron.
Choose X then choose X ready untapped anarchs you control and allocate
2X points among one or more Methuselahs, locations, and equipment.
Successful referendum means each Methuselah burns 1 pool for each
point assigned, and each location or equipment assigned a point is
burned.
Is Revolutionary Council the new hotness?
Comments Welcome,
Norman S. Brown, Jr
XZealot
Archon of the Swamp
On Jun 2, 10:31 am, XZealot <xzea...@cox.net> wrote:
> Revolutionary Council
> C PA (0)
> Requires a baron.
> Choose X then choose X ready untapped anarchs you control and allocate
> 2X points among one or more Methuselahs, locations, and equipment.
> Successful referendum means each Methuselah burns 1 pool for each
> point assigned, and each location or equipment assigned a point is
> burned.
>
> Is Revolutionary Council the new hotness?
Your quoted card text leaves out the "each chosen anarch is tapped"
bit.
- D.J.
On Jun 2, 10:31 am, XZealot <xzea...@cox.net> wrote:
> Revolutionary Council
> C PA (0)
> Requires a baron.
> Choose X then choose X ready untapped anarchs you control and allocate
> 2X points among one or more Methuselahs, locations, and equipment.
> Successful referendum means each Methuselah burns 1 pool for each
> point assigned, and each location or equipment assigned a point is
> burned.
As noted, you need to tap the Anarchs you choose for X.
This being said, it certainly looks like it can be a pretty
devastating effect. But do be more damaging than, say, Reckless
Agitation, you need to have 4 untapped Anarchs (1 to call the vote, 3
more to tap to cause 6 damage). But if you have 5 or 6 of them, you
end up doing, like, 10 damage with a single vote. At the cost of
tapping all your guys.
The ability to burn locations and equipment is very significant, and
makes even just having a couple Anarchs to use for the vote strong
(i.e. call the vote, tap one extra guy, burn 2 guns or locations or
something).
But that you have to tap X anarchs (over and above the guy calling the
vote) is a significant cost. Yeah, there are ways to get around it
(Firebrand, say), but still, not insignificant. But if your untapped
Anarchs weren't going to do at least 2 pool damage top your prey
anyway? You might as well tap them as part of X.
This card does really make a strong case for making Anarch Convert
unique, too :-)
-Peter
On Jun 2, 8:52 am, Peter D Bakija <p...@lightlink.com> wrote:
> On Jun 2, 10:31 am, XZealot <xzea...@cox.net> wrote:
>
> > Revolutionary Council
> > C PA (0)
> > Requires a baron.
> > Choose X then choose X ready untapped anarchs you control and allocate
> > 2X points among one or more Methuselahs, locations, and equipment.
> > Successful referendum means each Methuselah burns 1 pool for each
> > point assigned, and each location or equipment assigned a point is
> > burned.
>
> As noted, you need to tap the Anarchs you choose for X.
>
> This being said, it certainly looks like it can be a pretty
> devastating effect. But do be more damaging than, say, Reckless
> Agitation, you need to have 4 untapped Anarchs (1 to call the vote, 3
> more to tap to cause 6 damage). But if you have 5 or 6 of them, you
> end up doing, like, 10 damage with a single vote. At the cost of
> tapping all your guys.
Yes, but unlike Reckless, all the damage from Revolutionary Council
may be put on one Methuselah.
> The ability to burn locations and equipment is very significant, and
> makes even just having a couple Anarchs to use for the vote strong
> (i.e. call the vote, tap one extra guy, burn 2 guns or locations or
> something).
>
> But that you have to tap X anarchs (over and above the guy calling the
> vote) is a significant cost. Yeah, there are ways to get around it
> (Firebrand, say), but still, not insignificant. But if your untapped
> Anarchs weren't going to do at least 2 pool damage top your prey
> anyway? You might as well tap them as part of X.
Exactly, talk about a nasty weenie presence Anarch Revolt add-on.
[ quoted text not captured ]
On Jun 2, 11:38 am, XZealot <xzea...@cox.net> wrote:
> Yes, but unlike Reckless, all the damage from Revolutionary Council
> may be put on one Methuselah.
Oh, sure--of course. But to get the set up to be able to do more
damage as consitiently as Reckless Ag is not insignificant--to be able
to do 6 damage to your prey (which is the point at which it becomes
better than Reckless Ag), you need a Baron and then 3 more untapped
Anarchs to tap. So you need 4 untapped dudes. Which is probably most
of your dudes (as your deck needs to reliably make Barons, so most of
your crypt needs to be 5+). If not all of your dudes. Yeah, if you can
pull off a Baron (and then enough vote tech to be able to pass the
votes) and then, like, six or seven more weenie Anarchs, you are going
to be a destroyer of worlds. But I suspect that most of the time, the
Revolutionary Council is going to top out at X=3 or X=4.
-Peter
[ quoted text not captured ]
I think a Daughter of Cacophony breed deck with Conductor retooled
with new go Anarch tech and some Barons will have the number of
Anarchs to make it worthwhile. Sure, each of those embrace Daughters
could be calling a KRC for 4 damage a piece, but isn't it much more
fun to bring the hammer down in one swoop, tapping 7 Daughters and
doing 14 pool damage at once? I know I'll have fun doing it. :)
I'll be looking at a copy of Conductor and Revolutionary Council later
to make sure the tapping timing doesn't turn off all the Conductor
votes before it has a chance to pass.
Later,
~Rehlow
XZealot <xze...@cox.net> wrote:
> Exactly, talk about a nasty weenie presence Anarch Revolt add-on.
Where is this deck, Norm? I expected it like 30 minutes after this post!
;)
Kevin M., Prince of Las Vegas
"Know your enemy, and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment... Complacency... Catastrophe!" -- Joseph Chevalier
On Mon, 2 Jun 2008 15:43:50 -0700 (PDT), Rehlow <news...@rehlow.com>
wrote:
[ quoted text not captured ]
Also given the in-clan fortitude, tapping 7 and doing 14 using a
single vamp playing Daring the Dawn or equivalent might do better
against some of the more aggressive wall decks, that multiple KRC's at
1-2 stealth might not go to conclusion.
Also would be more efficient if you weren't able to get votelock.
Instead of having to push through multiple votes, you would only need
the one.
Morgan Vening
[ quoted text not captured ]
Can you? I was wondering this. I am assuming yes.
CrimethInc (assuming you are playing at pro) lets you untap after an
action that requires an anarch. Revolutionary Council requires a
Baron. But Baron requires anarch. So can you CrimethInc at Pro after
playing Revolutionary Council, since Barons are a subset of anarchs?
(i.e. the "requires a Baron" text could be thought of as saying
"requires an anarch, who is also a baron"?)
I'm guessing yes. Since you can say play Confusion of the Eye at OBF
to cancel a Parity Shift. Confusion at OBF cancels a vote that
requires a titled vampire. Parity Shift requires a Prince or Justicar,
and they are subsets of titled vampires. So I would say the same
reasoning applies? If so, that makes Revolutionary Council a bit
stronger. since you could play a crypt with Pro and get out Firebrands
and pull off a second (but smaller) Council on the same turn.
Dasein wrote:
> CrimethInc (assuming you are playing at pro) lets you untap after an
> action that requires an anarch. Revolutionary Council requires a
> Baron. But Baron requires anarch. So can you CrimethInc at Pro after
> playing Revolutionary Council, since Barons are a subset of anarchs?
> (i.e. the "requires a Baron" text could be thought of as saying
> "requires an anarch, who is also a baron"?)
Correct.
http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/9e80e76544131d75
In article
<93e156ca-9433-4ddd...@d1g2000hsg.googlegroups.com>,
Rehlow <news...@rehlow.com> wrote:
> I think a Daughter of Cacophony breed deck with Conductor retooled
> with new go Anarch tech and some Barons will have the number of
> Anarchs to make it worthwhile. Sure, each of those embrace Daughters
> could be calling a KRC for 4 damage a piece, but isn't it much more
> fun to bring the hammer down in one swoop, tapping 7 Daughters and
> doing 14 pool damage at once? I know I'll have fun doing it. :)
Oh, sure--this strikes me as a particularly good way to go. But still,
you need to get out a 5+ cap vampire, have them go Anarch, have them go
Baron, have them make a bunch of embraces who then have to hunt (at zero
blood and no disciplines) and then have to go Anarch too (meaning that
they probably have to hunt yet again). Which is a lot of things to go
wrong. But yeah, if the DoC can be a Baron and call an unblockable by
vampires Revolutionary Council with 6 or 7 Embraced Anarchs in play, you
are gonna be awesome.
Peter D Bakija
pd...@lightlink.com
http://www.lightlink.com/pdb6/vtes.html
"It's too bad she won't live! But then again, who does?"
-Gaff
>isn't it much more
> fun to bring the hammer down in one swoop, tapping 7 Daughters and
> doing 14 pool damage at once? I know I'll have fun doing it. :)
Terms: I'm going to tap 7 other anarchs I control to do 14 damage to
you!
Delaying tactics/confusion of the eye- no you're not!