If a player does enough damage to send a vampire to torpor or to burn
any miniom, can this miniom use any aditional strike, if he hasn't use any
aditional strike, of course?
And, can I use a dodge in an aditional strike to prevent the damage of
the opponent's strike played before the aditional strikes?
----- THANKS -----
In article <4nekq7$5...@diable.upc.es>,
JOSE_MARIA_TAGARRO_MARTI <EI450...@xus.upc.es> wrote:
> If a player does enough damage to send a vampire to torpor or to burn
>any miniom, can this miniom use any aditional strike, if he hasn't use any
>aditional strike, of course?
No. After each strike resolution you check for a vampire going to torpor
(or being burned). If one of the combatants is burned or in torpor after
any given strike resolution, combat ends then and there. No further
strikes are possible.
> And, can I use a dodge in an aditional strike to prevent the damage of
>the opponent's strike played before the aditional strikes?
No. Each pair of strikes (your and your opponents) occur at the same time
(or close to it - if one was at first strike). Your later strikes cannot
be applied to prior strikes.
Errol T (etre...@compusmart.ab.ca) wrote:
: >No. Each pair of strikes (your and your opponents) occur at the same time: >(or close to it - if one was at first strike). Your later strikes cannot
: >be applied to prior strikes.
:
: So....... Can you dodge an additional strike?
Not unless you've provided yourself with your own additional strike phase.
-spongy