Halcyan 2 wrote:
> >If Spirit Marionette is played on a minion with Lunatic Eruption on it,
> > which action must be taken with that minion when Spirit Marionette
> > resolves? The bleed action, because it's the most recent effect played?
>
> I'm guesing that the minion is stuck in limbo and doesn't do anything.
> Marionette says the minion must bleed. Lunatic says the minion must attack or
> hunt (no provisions for bleeding). Since each card prohibits the possible
> actions on the other card, the vampire can't do anything but sit around and
> look confused...
Correct. [LSJ 02-DEC-2001]
> > Is it the case that if all damage from a strike is prevented that the
> > additional effects of the strike are also cancelled? For example, if
> > the damage from Fleshcraft is prevented, is the Fleshcraft card still
> > played on the minion for its -1 stealth effect? Would the additional
> > effect of Dagon's Call also be cancelled?
>
> Is it just me or do certain questions seem to sometimes suddenly pop up? I
> think every once in a while, someone who misinterprets a rule, taints the rest
> of the VTES population by convincing them of his interpretation, and then you
> get a whole bunch of people asking similar questions! =)
>
> In any case, preventing all the damage from a strike does NOT prevent the
> additional effects. If you prevent Fleshcraft damage, you still get the -1
> stealth. Similar for Dagon's Call. If you Dodge however, you avoid the damage
> *and* the effects that would otherwise affect you.
Correct. Damage prevention prevents damage.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/