rec.games.trading-cards.jyhad

Wolf claws/Multiple strikes/Skin of steel questions

7 messages from 7 participants · 26 January 1995 – 01 February 1995
original thread on Google Groups

Clarendon

A recent posting came up that has made me question the use of the Skin of Steel card. Claws of the Dead and Wolf Claws can be used like a combat modifier in that you don't have to play the card until the strike resolution. Is this true/official (yes/no?) If this is the case, if you have multiple strikes through Celerity does the Wolf Claws/Claws of the Dead get used for all of the strikes that have happened in that round previous to the disclosure of the card or only to the last of the multiple strikes in that round? On a similar subject, the Skin of Steel card states for superior Fortitude "Prevents all damage from opponent's strikes this round" Can you play this one retrospectively, as just like Wolf Claws etc, it is not a strike card. If you have to play it at the beginning of the round it's pretty naff if your opponent decides to dodge as their strike and you've just spent one blood on Skin of Steel, however it is excellent if at the end of a barrage of strikes in a single round you can produce the card and stop it all for one blood. OK, so which one is it? One last question while I'm typing. Can you steal more blood from a vampire with Taste of Vitae than he has at the time. ie If I shoot a vampire on one blood for three damage and then play Taste of Vitae does he lose one and I gain three. This might sound like a stupid question but I'm sure I read it in another posting at some time. Thanks, Clarendon

Dale Hurtt

Clarendon <clar...@crom.demon.co.uk> writes: >A recent posting came up that has made me question the use of the Skin >of Steel card. >Claws of the Dead and Wolf Claws can be used like a combat modifier in >that you don't have to play the card until the strike resolution. >Is this true/official (yes/no?) Close. Tom Wylie's ruling was that the card could be played _after_ your opponent has declared his or her strike, but had to be _before_ the Strike Resolution Phase. >If this is the case, if you have multiple strikes through Celerity >does the Wolf Claws/Claws of the Dead get used for all of the strikes >that have happened in that round previous to the disclosure of the >card or only to the last of the multiple strikes in that round? If you play the Claws cards and any of the strikes hit for damage (not prevented by something) then the vampire is sent to torpor and combat ends immediately. But, no the Claws are not used the way you are describing. >On a similar subject, the Skin of Steel card states for superior >Fortitude "Prevents all damage from opponent's strikes this round" >Can you play this one retrospectively, as just like Wolf Claws etc, it >is not a strike card. If you have to play it at the beginning of the round it's pretty naff if your opponent decides to dodge as their >strike and you've just spent one blood on Skin of Steel, however it is >excellent if at the end of a barrage of strikes in a single round you >can produce the card and stop it all for one blood. Skin of Steel, as with all damage prevention cards, are played during the Strike Resolution Phase. Skin of Steel (superior) will prevent all current damage and all other damage made by additional strikes. (There really would not be much of a reason to play an additional strike at that point, now would there!) Skin of Steel and other damage prevention cards can _never_ be used to prevent damage that was inflicted in previous Strike Resolution Phases -- only the current and future. >OK, so which one is it? >One last question while I'm typing. Can you steal more blood from a >vampire with Taste of Vitae than he has at the time. ie If I shoot a >vampire on one blood for three damage and then play Taste of Vitae >does he lose one and I gain three. This might sound like a stupid >question but I'm sure I read it in another posting at some time. Reading the card, it states: "This vampire gains all the blood lost..." As the vampire only loses 1 blood, only 1 is gained. >Thanks, >Clarendon Dale Hurtt dhu...@tanis.ess.harris.com

Robert Hubby

Clarendon (clar...@crom.demon.co.uk) wrote: : If this is the case, if you have multiple strikes through Celerity : does the Wolf Claws/Claws of the Dead get used for all of the strikes : that have happened in that round previous to the disclosure of the : card or only to the last of the multiple strikes in that round? You wouldn't want it to. The first strike the vampire takes with Aggrivated damage sends it to Torpor, and you'ld want it to take more blood off the vampire than that. 3 strikes at 1-aggrivated would take 0 blood off the vampire and send it to torpor after the first one, but 2 regular, followed by 1-agg. would take off 2 blood, THEN send the vampire to torpor. What I'd like to know is, what happens to a Garau that takes 1-agg? He's burned, right? He can't go to Torpor, since he's not Kindred... R.A.H. Elf of the redwoods, Sonoma Valley, Breakfast Cereal Country.

L. Scott Johnson

rah...@sonic.net (Robert Hubby) writes: >What I'd like to know is, what happens to a Garau that takes 1-agg? He's >burned, right? He can't go to Torpor, since he's not Kindred... Allies treat aggravated damage just like normal damage, so are burned only when they lose their last life (blood) point. (Rulebook) L. Scott

Bob Ellison

> What I'd like to know is, what happens to a Garau that takes 1-agg? He's > burned, right? He can't go to Torpor, since he's not Kindred... 12.3.1, Recruit Ally: "Aggravated damage is treated the same as regular damage to an ally." So 1-agg just causes the Garou to lose 1 life. papillo the nissen

Mark Parker

rah...@sonic.net (Robert Hubby) wrote: > > Clarendon (clar...@crom.demon.co.uk) wrote: > : If this is the case, if you have multiple strikes through Celerity > : do the Wolf Claws/Claws of the Dead get used for all of the strikes > : that have happened in that round previous to the disclosure of the > : card or only to the last of the multiple strikes in that round? > > You wouldn't want it to. The first strike the vampire takes with Aggrivated > damage sends it to Torpor, and you'ld want it to take more blood off the > vampire than that. 3 strikes at 1-aggrivated would take 0 blood off the > vampire and send it to torpor after the first one, but 2 regular, followed by > 1-agg. would take off 2 blood, THEN send the vampire to torpor. > Yes, I know that, however there are many ways to stop one point of damage and several ways to turn aggravated damage into regular damage. There's even a Vamp that can do it (for one point anyway). > What I'd like to know is, what happens to a Garau that takes 1-agg? He's > burned, right? He can't go to Torpor, since he's not Kindred... > Allies and retainers are not affected by aggravated damage as vampires are. One point of aggravated counts as one point of normal for them. You wouldn't be a "Vampire the Masquerade" player by any chance? as Garou are affected more by aggravated damage in the role playing game. Clarendon

Harpua J. Howard

[ quoted text not captured ] you've made some false assumptions in your reply here... wolf claws is part of your hand strike (combat modifier), so you really are using it anyway, unless you have a weapon. also, the other vamp doesn't go to torpor until the damage resolution stage. in other words, in this case it takes 3 pts of agg damage. first one does no damage, the others deal 2 pts. collectively. it would be advantagious to use a weapon for the first two strikes (ex. machine gun/ .44...) because here you deal more damage. then use the last strike to burn the vamp with the aggrivated damage it can't heal (assuming you've dealt enough damage to send it to torpor with the weapons). as for the garou (or other allies) the rule book reads that allies take agg damage as normal damage. that would have been a good idea though. hope this helps, Harpua