Here in Australia a local distributor has marked down Anarchs booster
boxes but no one in my playgroup wants to buy them. Why not? What's
going on? The reason most had was "What's Anarchs worth buying for?".
A whole box for Aranthebes?
I think WW have been too careful in the design of their library cards.
While it is an admirable goal to avoid printing overpowered cards like
RtI it seems to have had the unintended side effect of making most of
the cards fairly useless. The Anarchs set has cemented that idea for
me.
I did a quick and admittedly inconclusive scan of the EC 2003 decks to
see how many WW created cards were in the five decks. I found that
there were only 12 out of 425 library cards created by WW:
Jake Washington (FN) 1
Week of Nightmares (FN) 1
Khobar Towers (FN) 2
Treasured Samadji (FN) 1
PB: Montreal (SW) 2
Aranthebes (AN) 1
Art's Traumatic Essence (B) 2
Reins of Power (AN) 1
Year of Fortune (AN) 1
Off the top of my head I can think of a few more that are useful (e.g.
Enticement, Sanguine Instruction, PB: Madrid etc.) however after five
sets I would have expected there to be more good cards.
The new mechanics leave a little to be desired as well. Infernalism
has too high a cost and why does the first Anarch action cost two
blood???? Did they really think it would be that powerful?
I'd like to see the DT take more risks. So what if an overpowered card
comes along every now and then? We can always just ban it. :)
Chris.
> Here in Australia a local distributor has marked down Anarchs booster
> boxes but no one in my playgroup wants to buy them. Why not? What's
> going on? The reason most had was "What's Anarchs worth buying for?".
> A whole box for Aranthebes?
I would hope not. While Anarchs was generally seen as being a less
than successful set it did have a few bright spots. Cooler is a great card.
Virtually makes it into any deck I have with a Blood Doll (or several). The
swords in the set were very good as well. Banshee Ironwail was a great
addition to my Salubri anti deck. Ghouled is a card that I am amazed wasn't
printed earlier. Although I'm sure it could have been a stronger card.
Magazine is an excellent card for any gun based deck. I have a Tor/Malk Run
& Gun deck that could use a couple more of it. Also the crypt cards continue
to interest me. In many cases I prefer the vampires to the minion cards.
Maybe that's just me.
>
> I think WW have been too careful in the design of their library cards.
> While it is an admirable goal to avoid printing overpowered cards like
> RtI it seems to have had the unintended side effect of making most of
> the cards fairly useless. The Anarchs set has cemented that idea for
> me.
>
I can see what you're saying. But I also think they have been trying
to get the 'feel' of each set to match the theme. Anarchs was ... all over
the map. Big shock for a set based on Anarchy.
> I did a quick and admittedly inconclusive scan of the EC 2003 decks to
> see how many WW created cards were in the five decks. I found that
> there were only 12 out of 425 library cards created by WW:
>
> Jake Washington (FN) 1
> Week of Nightmares (FN) 1
> Khobar Towers (FN) 2
> Treasured Samadji (FN) 1
> PB: Montreal (SW) 2
> Aranthebes (AN) 1
> Art's Traumatic Essence (B) 2
> Reins of Power (AN) 1
> Year of Fortune (AN) 1
>
> Off the top of my head I can think of a few more that are useful (e.g.
> Enticement, Sanguine Instruction, PB: Madrid etc.) however after five
> sets I would have expected there to be more good cards.
>
Well what you use and what you don't is, of course, a matter of
taste and strategy. The Call is one of my favorite Bloodlines cards for
example. As is Sanguine Instruction. Charisma from Final Nights is a must
for any Ally based decks in my opinion. And I'm sure I could give many more
examples of worthwhile cards. As could anyone else who regularily plays the
game.
> The new mechanics leave a little to be desired as well. Infernalism
> has too high a cost and why does the first Anarch action cost two
> blood???? Did they really think it would be that powerful?
>
Infernalism IS high. But it should be. The Baali are a strong
bloodline if properly played. As for the Anarch action. They did give
multiple ways to get your anarch groove on. So it could be worse.
> I'd like to see the DT take more risks. So what if an overpowered card
> comes along every now and then? We can always just ban it. :)
That's easy for you to say. I'd really hate to be in a tournament
and have someone win with a overpowered twink card. I keep hearing Magic
players bitch and moan about card X or card Y screwing the game. That's one
of the attractions of this game. No one card is a game breaker. No deck is
unbeatable. It really does come down to luck of the draw and knowing how to
use it.
At this point Anarchs is behind us. From what has been shown so far
Black Hand looks strong. And Gehenna draws near. I'd say the game is in good
shape. I'm looking forward to what they have for us in the future.
"Morrison" <kry...@shaw.ca> wrote
>
> The swords in the set were very good as well. Banshee Ironwail was a
great
> addition to my Salubri anti deck.
I'm trying to trade my swords away actually.
> Ghouled is a card that I am amazed wasn't
> printed earlier.
I agree that the concept was overdue, but it still lacks power IMHO.
May I ask what you have been using Ghouled for? I don't see too much of
a use for it. Except for Muddles throwing a Sewer Lid at first strike,
it's not so impressive. How many allies can even use this card?
> In many cases I prefer the vampires to the minion cards.
> Maybe that's just me.
True. Some nice minions... I wonder how many of the vampires were used
in the EC 2003 poll two posts above? Seems like the original poster was
only counting the minion cards.
> I can see what you're saying. But I also think they have been trying
> to get the 'feel' of each set to match the theme. Anarchs was ... all
over
> the map. Big shock for a set based on Anarchy.
Err... no, I will resist the urge to argue this here.
But if you'd like to meet me over in alt.society.anarchy I'll be happy
to debate this to the death with you :)
> Infernalism IS high. But it should be. The Baali are a strong
> bloodline if properly played.
I'm still waiting for someone to show me how powerful the Baali are
supposed to be.
In Ann Arbor yesterday, I sat down next to three Baali decks in two
different games and none were all that powerful (Oros' doesn't really
count since we didn't finish the game).
In a pickup game while everyone else was playing in the finals (sob) I
had a Baali predator and a Baali prey. For fun I started counting the
amount of pool invested by each Methuselah for inernalism throughout the
game. It was fairly insane actually. My predator's Mary the Black cost
about 15 pool I think and the High Priest cost about 17 total or so. He
had plenty of pool gain bleed cards to pay the cost, but other than that
they may as well have been Setites. My prey's Sargon (his only Baali
actually) cost about 10 throughout the game. Is he worth 10 pool?
BTW I swept that game, and easily at that... I don't mention this to
brag, but as additional evidence of just how bad it is paying ~42 pool
for 3 vampires who are normally worth a total of 20.
> At this point Anarchs is behind us. From what has been shown so far
> Black Hand looks strong. And Gehenna draws near. I'd say the game is
in good
> shape. I'm looking forward to what they have for us in the future.
I think we're fine. It's ok if White Wolf make a set that is not-so-good
once in a while. And considering this game is still around after the
mostly garbage of Dark Sovereigns and Ancient Hearts, that says
something about the core game's quality and the tenacity of all of its
players, old and new. Pat yourselves on the back people. We're in for
the long run.
Cheers,
WES
"Chris Arthur" <chr...@comcen.com.au> wrote
>
> I think WW have been too careful in the design of their library cards.
I've been a bit worried about this too. I suspect it's better than
getting lots of overpowered cards though.
And I understand that it must be very hard to strike a balance when
designing cards. I don't envy the design team (though I would love to
help! :)
> I did a quick and admittedly inconclusive scan of the EC 2003 decks to
> see how many WW created cards were in the five decks. I found that
> there were only 12 out of 425 library cards created by WW:
<snip>
This is very inconclusive I think. Maybe the European players are more
content to play with older style decks, or maybe they did for that
tournament *because* it was the EC. And everyone knows that all the
French players ever play are Malkavian Sneak and Bleed (c'est en jeste!
relaxe!).
I think this may also show that the original cards by Richard Garfield
were particularly well designed. In fact, I'm often surprised by just
how elegantly designed the initial set was, considering just how
unbalanced a lot of CCGs seem to be. Many of these original cards have
been reprinted in a lot of the sets you are complaining about. So I
would be curious to see how many of the original set were represented in
the same poll. Probably a majority and that says something about the
core game I think.
Also, the vampires are a key part of any expansion and I think most of
the vampires since Sabbat War have been pretty well done. There are
exceptions however.
I don't necessarily disagree with your point about the library cards
though. Many have seemed very underpowered to me. Especially Anarchs.
> The new mechanics leave a little to be desired as well. Infernalism
> has too high a cost and why does the first Anarch action cost two
> blood???? Did they really think it would be that powerful?
I have no problem with the Anarchs action costing 2 blood. Infernalism
is horrible IMHO.
> I'd like to see the DT take more risks. So what if an overpowered card
> comes along every now and then? We can always just ban it. :)
Be careful what you wish for...
I dunno... I'd settle for a slower expansion rate and more thorough
playtesting (possibly). I would rather *not* see Return to Innocence
crap made, but I can also do without cards like Bounty. Hey, isn't there
a brand of toilet paper called Bounty? Hmm...
Cheers,
WES
"Wes" <gh...@NYETSPAMmnsi.net> wrote in message
news:bo7qh...@enews3.newsguy.com...
> And everyone knows that all the
> French players ever play are Malkavian Sneak and Bleed (c'est en jeste!
> relaxe!).
There is confusion here : you all seem to think that belgian guys attending
to french tournament are french. No, they are belgian from belgium =)
"Chris Arthur" <chr...@comcen.com.au> escribió en el mensaje
news:5a63bace.0311...@posting.google.com...
> Here in Australia a local distributor has marked down Anarchs booster
> boxes but no one in my playgroup wants to buy them. Why not? What's
> going on? The reason most had was "What's Anarchs worth buying for?".
> A whole box for Aranthebes?
>
Play more Anarch decks, then :-P
> I think WW have been too careful in the design of their library cards.
> While it is an admirable goal to avoid printing overpowered cards like
> RtI it seems to have had the unintended side effect of making most of
> the cards fairly useless. The Anarchs set has cemented that idea for
> me.
>
> I did a quick and admittedly inconclusive scan of the EC 2003 decks to
> see how many WW created cards were in the five decks. I found that
> there were only 12 out of 425 library cards created by WW:
>
> Jake Washington (FN) 1
> Week of Nightmares (FN) 1
> Khobar Towers (FN) 2
> Treasured Samadji (FN) 1
> PB: Montreal (SW) 2
> Aranthebes (AN) 1
> Art's Traumatic Essence (B) 2
> Reins of Power (AN) 1
> Year of Fortune (AN) 1
>
> Off the top of my head I can think of a few more that are useful (e.g.
> Enticement, Sanguine Instruction, PB: Madrid etc.) however after five
> sets I would have expected there to be more good cards.
>
You have lost touch here. Now rethink your whole statement from the CRYPT
side. Now tell me how many decks in the final round were made from vamps
created by WW and how many created by vamps from earlier sets.
> The new mechanics leave a little to be desired as well. Infernalism
> has too high a cost and why does the first Anarch action cost two
> blood???? Did they really think it would be that powerful?
>
I think they managed to translate a bit more difficulty and background
flavor than anything else in this set...
> I'd like to see the DT take more risks. So what if an overpowered card
> comes along every now and then? We can always just ban it. :)
>
That will be awfull. I don't want to hold cards that cannot be
played/traded. No thanks.
> Chris.
Smiling Tom
I agree with Chris on all accounts. But I also understand WW being
careful - the game balance of VtES is very delicate and fragile. As I
see it the old cards (the original set) is and should always be, the
"core set" and those cards should be the most played. And being forced
to ban new cards is no fun.
But in the case of the Anarch expansion (and ALL starter decks except
maybe the CE Ventrue one) I have to question WW愀 intentions... Do
they want to sell cards? Although I admire if they do not go
"Deciphery" with foils and infinte numbers of alternate versions of
popular cards just to sell more, they should try to make rares at
least playable (The example from EC 2003 speaks its own language, but
I think Bloodlines was realy nice rare-wise). And add sought-after
reprints in starters to get them off the store shelves. I look forward
to seeing the Black Hand expansion (I pray not getting to many of
those pesky Crusade-rares in the boosters I open).
So, WW could take good care of the game balance, but try to increase
sales a bit and in the same time make me smile when I open a booster!
What about that?
"Wes" <gh...@NYETSPAMmnsi.net> schrieb im Newsbeitrag
news:bo7qh...@enews3.newsguy.com...
>
> "Chris Arthur" <chr...@comcen.com.au> wrote
> >
> > I think WW have been too careful in the design of their library cards.
>
> I've been a bit worried about this too. I suspect it's better than
> getting lots of overpowered cards though.
>
> And I understand that it must be very hard to strike a balance when
> designing cards. I don't envy the design team (though I would love to
> help! :)
>
> > I did a quick and admittedly inconclusive scan of the EC 2003 decks to
> > see how many WW created cards were in the five decks. I found that
> > there were only 12 out of 425 library cards created by WW:
>
> <snip>
>
> This is very inconclusive I think.
no its not!!!!! it shows that the newer cards are not strong enough. WW
didn´t adress the balance problems of the past. The indies (excluding the
govanni) are still very weak. The new assamite combat cards are a joke. the
setites still lack defense. at least the ravnos got some weenies and week of
nightmare (their actions still suck, nothing like sense dep or mass
reality). and the govanni became power bleeders. S&B still rules (although
the european Metagame somewhat adjusted to it). combat is still weak. the
large vampires are still underpowered, it is still better to have 2 decent 5
caps than one of those "strong" 10 caps. bloodlines was a nice try but why
not print more cards for the bloodlines? anarchs would have been fine if
there would have been some anarchs out of the box. maybe WW could design
more of the 3way cards (but on the level of diversion not the others).
I would say that all sets since SW were underpowered and could have been
much better. By the way i think a bloodlines2 set would sell like hell
because most of the players really liked the bloodlines.
>Maybe the European players are more
> content to play with older style decks, or maybe they did for that
> tournament *because* it was the EC.
there are only few new style tourney worth decks.
>And everyone knows that all the
> French players ever play are Malkavian Sneak and Bleed (c'est en jeste!
> relaxe!).
>
> I think this may also show that the original cards by Richard Garfield
> were particularly well designed. In fact, I'm often surprised by just
> how elegantly designed the initial set was, considering just how
> unbalanced a lot of CCGs seem to be. Many of these original cards have
> been reprinted in a lot of the sets you are complaining about. So I
> would be curious to see how many of the original set were represented in
> the same poll. Probably a majority and that says something about the
> core game I think.
>
agreed
> Also, the vampires are a key part of any expansion and I think most of
> the vampires since Sabbat War have been pretty well done. There are
> exceptions however.
up to a capacity of 7 i think. name four 10caps that you play a lot of times
witsome success!
>
> I don't necessarily disagree with your point about the library cards
> though. Many have seemed very underpowered to me. Especially Anarchs.
>
> > The new mechanics leave a little to be desired as well.
i like trifle
Infernalism
> > has too high a cost and why does the first Anarch action cost two
> > blood???? Did they really think it would be that powerful?
no but thats the drawbacks when you are based on a RPG
>
> I have no problem with the Anarchs action costing 2 blood. Infernalism
> is horrible IMHO.
>
> > I'd like to see the DT take more risks.
amen. you can take more risk without designing an overpowered card (thats
what play testing is for)
stefan
On Tue, 4 Nov 2003 03:55:22 -0500, "Wes" <gh...@NYETSPAMmnsi.net>
scrawled:
>> Ghouled is a card that I am amazed wasn't
>> printed earlier.>
>I agree that the concept was overdue, but it still lacks power IMHO.
>
>May I ask what you have been using Ghouled for? I don't see too much of
>a use for it. Except for Muddles throwing a Sewer Lid at first strike,
>it's not so impressive. How many allies can even use this card?
I'm trying to cinvince a friend to put ghouled in his Courier deck.
makes them slightly more durable (extra life), and High Ground/Sewer
Lid is nothing to be sneezed at...and is eminently playable by the
!nos who get the couriers, too.
i use a few in a Muddles deck just for the extra life.
>> Infernalism IS high. But it should be. The Baali are a strong
>> bloodline if properly played.>
>I'm still waiting for someone to show me how powerful the Baali are
>supposed to be.
>
>In Ann Arbor yesterday, I sat down next to three Baali decks in two
>different games and none were all that powerful (Oros' doesn't really
>count since we didn't finish the game).
I have a Baali deck that i am sure is bad, and yet i still manage to
get the odd vp and GW with it. I think you really need to focus on one
vamp and his/her discs/specials, and then throw in suitable support in
the form of non-baali.
and damnans once told me you only need one or two Heralds in play in a
Herald deck, and he was right.
..and then i took Tension in the Ranks out of the deck, because it
kept biting me in the arse when i wasn't able to _not_ pay for a
Herald, because of the Tension cost. :)
>> At this point Anarchs is behind us. From what has been shown so far
>> Black Hand looks strong. And Gehenna draws near. I'd say the game is>in good>> shape. I'm looking forward to what they have for us in the future.>
>I think we're fine. It's ok if White Wolf make a set that is not-so-good
>once in a while. And considering this game is still around after the
>mostly garbage of Dark Sovereigns and Ancient Hearts, that says
Those two sets were very spread, i think. their highs were very high
(RtI, TB, etc), but their lows were very low (Phobia, Death pact,
etc).
>something about the core game's quality and the tenacity of all of its
>players, old and new. Pat yourselves on the back people. We're in for
>the long run.
yay long run.
if this game dies before i get a real job and actually have loads of
cash to throw at it, i'm going to be mighty peeved. don't let me down,
people!
salem
domain:canberra http://www.geocities.com/salem_christ.geo/vtes.htm
> S&B still rules (although
> the european Metagame somewhat adjusted to it). combat is still weak. the
> large vampires are still underpowered, it is still better to have 2 decent
5
> caps than one of those "strong" 10 caps. bloodlines was a nice try but why
> not print more cards for the bloodlines?
Bloodlines a nice try ? If I remember correctly only one S&B place before my
Bloodlines deck in the EC.
So there are competitive bloodlines, just not all of them. And probably some
have not been explored enough.
But a Bloodlines 2 would be great, agreed. While certainly not the most
powerful expansion it was the most fun one.
I think there is also more power lying in the Anarchs but with short release
cycle WW has put up (and that will stretch out again, luckily) there has not
been enough of testing and exploring.
And there are tournament winning decks (Karsh multirush, Hesha/Kyogo/Feeding
Razor and friends hunt and bloat) built upon Anarch cards and vampires.
After all it was also a small set (no need to buy many boxes) and hat appart
from some really good cards (Aranthebes, Bleeding the Vine, Fiendish Tongue
just to name a few) although very much appreciated reprints e.g flesh of
marble being common.
just my .02 ?
--
johannes walch
v:ekn germany - http://www.vekn.de/
hate to answer my own posts but look just a few threads below, the most
recent tournament winning deck was also anarchs ! a fine deck by the way,
congrats to the winner.
[ quoted text not captured ]
Anarchs was not a great set to be honest, but it wasn't terrible.
Its biggest flaw was the lack of Anarchs. Only Adv Jeremy MacNeil was an Anarch
and you had to combine him with his basic self to do so. Add to that the fact
that too many cards require a ready Anarch and you see where the set fell
short.
I don't think I've used very many Anarch's cards, except for the
Gangrel/Protean ones, and a good number of the library were reprints.
-------------------------
Cambridge by Night.
http://www.geocities.com/eryx_uk/Cambridge_by_night.html
> Here in Australia a local distributor has marked down Anarchs booster
> boxes but no one in my playgroup wants to buy them. Why not? What's
> going on? The reason most had was "What's Anarchs worth buying for?".
> A whole box for Aranthebes?
Diversion. Improvised Tactics. Unlicensed Taxicab. The vampires, most
of them with very cool specials that improve too much some deck
archetypes (Tegyrius Adv for Assamite voting, Cristos Mantigo for Gun
decks and so on). The plenty of Protean reprints for Gangrel lovers.
And the opportunity of getting a new take on crypt building, more
toolboxy and challenging.
> I think WW have been too careful in the design of their library cards.
> While it is an admirable goal to avoid printing overpowered cards like
> RtI it seems to have had the unintended side effect of making most of
> the cards fairly useless. The Anarchs set has cemented that idea for
> me.
<snip>
I don't agree with that. I think that impression - and the whole 'only
12 new cards used on finalist decks on EC 2003' - are much more a
result of conservative view on the game than anything else.
I'll write more on that soon, class is beginning.
salem expounded:
> >mostly garbage of Dark Sovereigns and Ancient Hearts, that says
>
> Those two sets were very spread, i think. their highs were very high
> (RtI, TB, etc), but their lows were very low (Phobia, Death pact,
> etc).
Mostly i think they are pretty good. What makes you call them "garbage",
Wes?
Continuing my ranting.
> Off the top of my head I can think of a few more that are useful (e.g.
> Enticement, Sanguine Instruction, PB: Madrid etc.) however after five
> sets I would have expected there to be more good cards.
More than you can find in Bloodlines? And all the cards that made the
indy clans playable in Final Nights? Until that expansion, almost
nobody could suceed with the Giovanni, the Ravnos, the Setites (other
than sneaky bleed) and the Assamites (well, that didn't change that
much, but that's why I play them so much). And Baltimore Purge? And
LOTS of new vampires, making it possible weird combinations like
Malkavians with Protean? How could you build something like this with
Jyhad and VTES modules (putting lots of skill cards)?
> The new mechanics leave a little to be desired as well. Infernalism
> has too high a cost and why does the first Anarch action cost two
> blood???? Did they really think it would be that powerful?
No, but *the cards* usable by anarchs are. Your playgroup just didn't
realize it yet.
Diversion provides, in just one card, an additional strike for free at
inferior (you won't find any other celerity card that does this) and
two damage prevention for free at inferior (same case with Fortitude).
Improvised Tactics provide a "fixed ranged signpost" of 2R *every
round*. OK, you'll have to use Trap to be effective, but it is still a
little above the usual.
Too many people are used to Blur and Immortal Grapple and Skin fo
Steel for many years, and these advantages in crypt selection, since
you don't need superior anymore, and in blood saving, didn't get
noticed yet. But they will.
Another problem is the way you should work anarch decks to be
valuable. Most people didn't realise that most of the time you should
think the crypt and the deck to be wholly anarch - unless you want to
risk cornercase situations. That means: throw in lots of Galaric's
Legacy and Go Anarch. The first is trifle, it will in fact help you
with masters hand jamming. Go Anarch will save your blood and won't
take you a precious action, since you untap immediately. Most people
didn't realize this.
I have an anarch version of Fatima Multi-Rush that works very well,
and will be better when I get some more Diversions. With this card
instead of Pursuit, I can mantain combat at zero blood cost, make a
new crypt with obf/cel weenies that will be able to use additionals,
and add lots of free damage prevention to an archetype deck that
didn't had much room for it (there's always some Drawing Out the Beast
around). The combat module could consist of Disguised Weapon,
Diversion, Taste of Vitae and Psyche!, and nothing more.
> I'd like to see the DT take more risks. So what if an overpowered card
> comes along every now and then? We can always just ban it. :)
I don't want to get cards that seem too good just to wait it to be
banned soon. This is just plain silly, IMHO. That's why I like VTES so
much: you have to put your brain working hard to build around some
cards. It's a challenge.
And even V:TES has its overpowered cards. They're discussed in this
forum every now and then. We don't need anymore.
cheers!
"Stefan Ferenci" <a950...@nospammmunet.univie.ac.at> wrote
> >
> > This is very inconclusive I think.
>
> no its not!!!!!
Note that I am not necessarily disagreeing with the original poster's
thesis. I just do not think that his method of testing was conclusive
enough to prove it.
> The indies (excluding the
> govanni) are still very weak.
A lot of the new Necromancy cards are not that fantastic.
The good ones I would say are Call of the Hungry Dead is powerful,
Daemonic Possession is potentially fantastic, but difficult to play.
Shambling Hordes is its own archetype.
Nothing else stands out as all that strong to me really.
> The new assamite combat cards are a joke.
Draught of the Soul is good. Thin Blood I like. Provision of the
Silsila. Ghouls of Plaza Moreria.
But I'm probably the world's worst Assamite player, so I'm not qualified
to judge. I can make any Assamite deck fall on its face and die.
> the setites still lack defense.
Do not speak ill of our Dark Lord and his servants! Hisssss!
Actually, you're right. I'd like to see them more combat-capable like in
the RPG. And none of the new SER cards are really all that fantastic
IMHO. But Amam is awesome, as are the new Setites themselves. Extortion
is also pretty cool. I'm working on a Nadima/Mirembe deck based around
this.
And the best card in Final Nights is a Setite card... Free States Rant!
(well... I consider it a Setite card).
> at least the ravnos got some weenies and week of
> nightmare (their actions still suck, nothing like sense dep or mass
> reality).
Mirror Image is definitely a power card in my books. Nightmare Curse can
put the beats down. Reality is probably good but I've never used it.
Path of Paradox came with Final Nights and is essential to Ravnos decks.
Did Ravnos work at all before FN?
> and the govanni became power bleeders.
And Horde-makers, yeah.
> >Maybe the European players are more
> > content to play with older style decks, or maybe they did for that
> > tournament *because* it was the EC.
>
> there are only few new style tourney worth decks.
I've actually seen (and played) a lot of new decks played in tourneys.
SER/PRO Enticement did well for me. Free States Rant decks are popular.
Hordes of course. Baltimore Purge. Multi-rush, while hardly new, seems
to be coming into its own (due to new vampires mostly). Honor the Elders
decks seem to do well. Choir decks are ugly. Ahrimanes have won a lot of
tourneys.
Are these not tournament worthy? Some are not fantastic granted, but
many just need to be ironed out a bit.
Not sure on the exact number of new cards since SW, but there are plenty
of new decks floating around. I still see the old favourites like S&B
played a lot, but I also see some really original stuff. And msot of the
innovative stuff is due in some part to the cards *since* SW.
> > Also, the vampires are a key part of any expansion and I think most
of
> > the vampires since Sabbat War have been pretty well done. There are
> > exceptions however.
>
> up to a capacity of 7 i think. name four 10caps that you play a lot of
times
> witsome success!
Since Sabbat War?
10 caps or higher... let's see. Nehsi. Sutekh. Spider Killer. Moncada.
Marcus Vitel. Aziz. Cock Robin. Goratrix. Pascek. Rachel Brandywine. And
more...
And 8-9 caps are no laughing matter either. You should see what I can do
with Howler in play. Gabrin? Omaya? There's too many to mention...
I really like a lot of the new vampires. The original complaint was
about the library cards though. I'm not sure if he thinks the vampires
are also bad.
> Infernalism
>
> > > has too high a cost and why does the first Anarch action cost two
> > > blood???? Did they really think it would be that powerful?
>
> no but thats the drawbacks when you are based on a RPG
It's a bit pick and choose on this score though, no? I mean what about
SER combat, as I mentioned above? I don't mind if the inspiration comes
from the RPG... that makes sense. But the clans should all be equally
powerful in their own ways. Balance is needed.
> amen. you can take more risk without designing an overpowered card
(thats
> what play testing is for)
Agreed. But I'm very hopeful about Black Hand. What I've seen so far is
impressive. I've already thought of certain decks and I've only seen,
what, six or seven new cards! That's a good sign I think...
Cheers,
WES
"Timlagor" <Timlagor...@yahoo.co.uk> wrote in message
news:MPG.1a1198066...@news.freeserve.com...
[ quoted text not captured ]
Mostly... as Salem adds, there were a lot of good cards also. I think it
depends at what level of the crack-smoking curve the designers were on
at the time they thought of the card.
Crescendo of high. Feelin' no pain. This is good shit, man!
========================================
-- Might of the Camarilla (Oros proved this to me)
-- Arika
-- Leandro
-- Banishment
-- Form of Corruption
-- etc
Rock-bottom hangover. My head hurts. Where the &^%$ am I?
============================================
-- Phobia
-- Patrizia Giovanni
-- Eyes of the Dead
-- Mummify (this one is funny though)
-- Madness of the Bard (it's like poetry... man... snort)
-- etc
Gotta take the crunchy with the smooth I guess.
But if you want to buy my garbage off me, Timlagor... I'll be happy to
give you good prices.
Cheers,
WES
"salem" <salem_ch...@yahoo.com> wrote
>
> I'm trying to cinvince a friend to put ghouled in his Courier deck.
> makes them slightly more durable (extra life), and High Ground/Sewer
> Lid is nothing to be sneezed at...and is eminently playable by the
> !nos who get the couriers, too.
Are those Rafastio Ghouls mortal? Hmm... I was thinking of Torn
Signpost/Blood Fury, but it has to be a Potence *strike*... that's very
limiting. How many POT strikes are there? How many are worth playing
with? Thrown Gate might be a good survival card. But that's two cards
devoted to keeping a Ghouled Mortal alive. Why not just put another copy
of that ally or Possession or something instead?
> >something about the core game's quality and the tenacity of all of
its
> >players, old and new. Pat yourselves on the back people. We're in for
> >the long run.
>
> yay long run.
>
> if this game dies before i get a real job and actually have loads of
> cash to throw at it, i'm going to be mighty peeved. don't let me down,
> people!
I may be optimistic, but I do not see this game dying at all. There are
way too many loyal fans who love this game, and even if a lot of people
drop off or WW stop making cards, there will still be a tournament base
and JOL and its ilk.
New cards may be the good for infusing interest in the game, but I
believe it would survive now even if they stopped making them. Not that
I want that though.
Cheers,
WES
On Tue, 4 Nov 2003 07:26:17 -0500, "Wes" <gh...@NYETSPAMmnsi.net>
scrawled:
>
>"salem" <salem_ch...@yahoo.com> wrote>>
>> I'm trying to cinvince a friend to put ghouled in his Courier deck.
>> makes them slightly more durable (extra life), and High Ground/Sewer
>> Lid is nothing to be sneezed at...and is eminently playable by the
>> !nos who get the couriers, too.>
>Are those Rafastio Ghouls mortal? Hmm... I was thinking of Torn
in a crazy turn of events, the Rafastio's are not mortal...they are,
in fact.....Ghouls!
>Signpost/Blood Fury, but it has to be a Potence *strike*... that's very
>limiting. How many POT strikes are there? How many are worth playing
>with? Thrown Gate might be a good survival card. But that's two cards
>devoted to keeping a Ghouled Mortal alive. Why not just put another copy
>of that ally or Possession or something instead?
action consolidation. the pot strike is sometimes useful. i think it'd
be best if the deck was lined up for it's use. it's not so useful
'just thrown in' to any old mortal ally deck. which is why i probably
shouldn't be using it. :)
>> >something about the core game's quality and the tenacity of all of>its>> >players, old and new. Pat yourselves on the back people. We're in for
>> >the long run.
>>
>> yay long run.
>>
>> if this game dies before i get a real job and actually have loads of
>> cash to throw at it, i'm going to be mighty peeved. don't let me down,
>> people!>
>I may be optimistic, but I do not see this game dying at all. There are
>way too many loyal fans who love this game, and even if a lot of people
>drop off or WW stop making cards, there will still be a tournament base
>and JOL and its ilk.
>
>New cards may be the good for infusing interest in the game, but I
>believe it would survive now even if they stopped making them. Not that
>I want that though.
I beleive that too. the Dark Times between Sabbat and Sabbat War
proved how loyal vtes fans can be.
[ quoted text not captured ]
Interesting analysis, but i think it can be considered a compliment to
WW that they don't bring out powercards...
I like it the way it is, you don''t need to buy lots of cards to stay
competitive, and most cards are to broaden your options, not really to
make older options no longer viable.
On top of that, i don't think all options with the newer cards have
been explored thoroughly, and very often people use their conservative
decks (decks that they know can win something) on tournaments.
On your average playgroup the metagame will evolve anyway, you don't
need much good new cards for that.
W
On Tue, 4 Nov 2003, Wes wrote:
> I may be optimistic, but I do not see this game dying at all. There are
> way too many loyal fans who love this game, and even if a lot of people
> drop off or WW stop making cards, there will still be a tournament base
> and JOL and its ilk.
I'm itching and rarin' to go with IRC jyhad and Derek's
beerbot. Unfortunately, I'm too much of a doof to figure it out in the
couple of minutes I've been able to throw at it lately.
David Cherryholmes
Duke Radiology
P.E.T. Facility
(919) 684-7714
david.che...@duke.edu
On 4 Nov 2003, Wouter Kuyper wrote:
> On your average playgroup the metagame will evolve anyway, you don't
> need much good new cards for that.
Really good point. How many years did many of us happily play with just
the base set?
[ quoted text not captured ]
"Wes" <gh...@NYETSPAMmnsi.net> wrote in message news:<bo7ph...@enews3.newsguy.com>...
> "Morrison" <kry...@shaw.ca> wrote>
> > In many cases I prefer the vampires to the minion cards.
> > Maybe that's just me.
>
> True. Some nice minions... I wonder how many of the vampires were used
> in the EC 2003 poll two posts above? Seems like the original poster was
> only counting the minion cards.
>
34 of the 64 vampires tabled were designed by WW. Which is a really
positive figure for WW, who have printed 314 different vampires
(including Adv. versions as different vampires) compared with WotC's
330 (promos included).
I think people are asking the wrong question here. The far more
worrying statistic is the 44 bleed-bounce cards that average nearly 9
per deck (!) from the 5 decks that were playing either Aus or Dom*.
Whilst WW may be guilty of erring on the side of conservatism (and I
think they might), Deflection, Redirection, Telepathic Misdirection
and My Enemy's Enemy would never make it past playtesting now- and
rightly so. The presence of these four cards in the environment has a
huge effect on the game. It would have been easy for WW to get their
cards played more frequently if they had printed bounce cards in
different disciplines, but they have not, not even in Bloodlines. I
think this is a good decision to have made, but eventually someone is
going to have to answer the question:
"Why do you bother turning up to tournaments if you are not playing
Auspex or Dominate?"
Matt Green
*The 2003 NAC winner included 10 bounce cards too, playing both
disciplines.
On Tue, 4 Nov 2003 09:34:42 -0500, David Cherryholmes
<david.che...@duke.edu> wrote:
>On 4 Nov 2003, Wouter Kuyper wrote:
>>> On your average playgroup the metagame will evolve anyway, you don't
>> need much good new cards for that.>
>Really good point. How many years did many of us happily play with just
>the base set?
I can even top that with the fact that a lot of players that started
out with jyhad when I did dropped out during DS allready since they
didn't like the fact there where more vampires and titles added. They
liked the fact that you had to work with a limited amount and deal
with contesting.
The reason most had was "What's Anarchs worth buying for?".
> > A whole box for Aranthebes?> Nope> Diversion. Improvised Tactics. Unlicensed Taxicab.
Nope
The vampires
Absolutely, though we have a different view on what the better vamps
seems to be.
. The plenty of Protean reprints for Gangrel lovers.
If you didn't already have your closet bulging with those, then indeed
yes.
> And the opportunity of getting a new take on crypt building, more
> toolboxy and challenging.
Maybe..
>
>> I don't agree with that. I think that impression - and the whole 'only
> 12 new cards used on finalist decks on EC 2003' - are much more a
> result of conservative view on the game than anything else.
>
I strongly disagree here. European and US metagames and playstyles
have always been very different.To say which is more conservative is
strictly a point of view.
I believe that the last few expansions were, although some were quite
fun,not adding so very much to the game from a minion/master card
perspective. Vamps were good.
I think, and I believe many other players will agree, that the game
is, for all *fun* purposes really ok, and that the WW expansions
brought us a lot of good on that side.
However, for tournament play: I'm very sorry, but it just *isn't*
balanced, never has been.
IMHO, it needs only a few cards to bring everything back into a state
of equilibrium, but apparently, I'm one of the very few who thinks
that's the way to go.In stead of trying to bring certain
clans/disciplines on the same level as others, I believe they should
look at how to get the whole game on the same (high) level.
And to make tihngs maybe a little clearer: why don't they edit a
simple reaction card- either disciplineless or some well spread
discipline like ani- which does a simple thing: the same as deflection
or tel misdirection.
IMHO, cards in that style could rebalance it.Bet you'd see a lot more
of the uncommon clans/disciplines played if there were such a card
(even if it would have a huge cost, like 3, or 2+only youger acting
minion+ and tap reacting vamp).;
But hey, that's just my 0.2 conservative Eurocents.
BTW: I really never look at what expansion my cards are from when
creating a deck :-)
[ quoted text not captured ]
"Wes" <gh...@NYETSPAMmnsi.net> wrote in message
news:bo7ph...@enews3.newsguy.com...
>
> "Morrison" <kry...@shaw.ca> wrote>> > Infernalism IS high. But it should be. The Baali are a strong
> > bloodline if properly played.
>
> I'm still waiting for someone to show me how powerful the Baali are
> supposed to be.
I have a reasonably good Baali stealth bleed, it got 3 GWs in a tournament,
and didn't draw misdirections in the finals (early enough) still got second
however. It also won a storyline last time around, but that seemed easier,
and luckier. Admittedly it would be really hard to argue that its better
than that Great Greta deck that get played in europe. Mostly because at a
certain point you HAVE to go forward, or lose the use of half your minions.
You could say that better combat, and better blocking, better cycling,
cheaper bleed make up for it, but I wouldn't stand behind that argument.
Nevermind, I might as well, its only usenet. :)
Look at Jol204 that I played in, managed to sweep with the same deck. The
infernalism wasn't that big of an issue.
http://www.deckserver.net/cgi-bin/jolgame.cgi?jol204>
> In Ann Arbor yesterday, I sat down next to three Baali decks in two
> different games and none were all that powerful (Oros' doesn't really
> count since we didn't finish the game).
>> BTW I swept that game, and easily at that... I don't mention this to
> brag, but as additional evidence of just how bad it is paying ~42 pool
> for 3 vampires who are normally worth a total of 20.
There are a lot of non-competitive ideas to play with the Baali, sadly. And
I would like a better example of power Baali than stealth bleed. Maybe that
Storyline winning FSR baali deck from this years go around. There are good
Baali decks around, there are just many many more bad ideas.
(Huitzi and Mary get concordance, then get heralds, then block things. Yeah
that'll win.)
Colin Riggs
not infernal
Chris wrote:
> Here in Australia a local distributor has marked down Anarchs booster
> boxes but no one in my playgroup wants to buy them. Why not? What's> going on? The reason most had was "What's Anarchs worth buying for?".> A whole box for Aranthebes?
While an understandable viewpoint, you need to keep in mind that the
last two independant expansions, Bloodlines and Anarchs, were both
very narrow expansions. Thios doesn't mean that they weren't good and
well designed, but both of them had sort of a limited field of use.
Bloodlines had tons of new and exciting stuff, but unless you are
building a fringe strategy bloodline deck, you aren't going to use
most of the set. Anarchs as well--unless you are building an Anarch
specific strategy, most of the set isn't that useful--maybe 5-10% of
the cards in the set are general use while the rest require an Anarch
strategy.
This being said, I think both sets were very well designed and did
quite well what they wanted to do. But overall, both sets were more
"fun" sets than "competetive" sets (although there are certainly some
very good, winning strategies using Bloodlines clans--there are
probably similar winning strategies in the Anarchs set, but we haven't
really found them yet). But in any set, there are going to be good
general use vampires, and good general use cards. Off the top of my
head in Anarchs, in terms of good general use cards we got:
-Life in the City, which is very solid in the right deck.
-Cooler, which can be very handy (see the most recent Nosferatu
Newsletter :-)
-Bleeding the Vine, which is fringe but powerful.
-The various hold cards certainly have potential.
-Aranthebes, which is very potent.
-Blow Torch, which is a good, cheap weapon.
-Lots of very good vampires.
-Tons of easy to get reprinted protean cards (I finally have all the
Flesh of Marbles I need).
Even without making an Anarchs strategy (which I am yet to actually
do), I have found a great deal of potential in the Anarchs set.
> I think WW have been too careful in the design of their library cards.
> While it is an admirable goal to avoid printing overpowered cards like
> RtI it seems to have had the unintended side effect of making most of
> the cards fairly useless. The Anarchs set has cemented that idea for
> me.
How are most of the cards useless? Yeah, if you aren't making an
Anarch deck, a lot of the set isn't going to be playable. But if you
are making an Anarch deck, you have a lot of solid material to work
with. And if you aren't, there is a good supply of other good stuff
too.
> Off the top of my head I can think of a few more that are useful (e.g.
> Enticement, Sanguine Instruction, PB: Madrid etc.) however after five
> sets I would have expected there to be more good cards.
There are plenty of good new cards. All the new vampires are in heavy
use. Many Bloodlines strategies are very competetive. Anarch decks are
still being experimented with, and it seems likely that at some point
someone will come up with a scary one.
> I'd like to see the DT take more risks. So what if an overpowered card
> comes along every now and then? We can always just ban it. :)
There are plenty of potent cards in the new sets. But again, limited
in scope. I suspect that Black Hand will be much more general use.
-Peter
On 4 Nov 2003, the_capuchin wrote:
> I have an anarch version of Fatima Multi-Rush that works very well,
> and will be better when I get some more Diversions. With this card
> instead of Pursuit, I can mantain combat at zero blood cost, make a
> new crypt with obf/cel weenies that will be able to use additionals,
> and add lots of free damage prevention to an archetype deck that
> didn't had much room for it (there's always some Drawing Out the Beast
> around). The combat module could consist of Disguised Weapon,
> Diversion, Taste of Vitae and Psyche!, and nothing more.
Understand that you are low-balling the maneuvers, then. If you are
playing in a metagame light on Immortal Grapple, or if (as you say) the
odds of getting hit with DotB are high, then it may be a reasoned
choice. Still, it opens you up to a wide range of nastiness that reliably
gaining long range lets you avoid. From what I've seen of other people
playing this deck, most people cut the Ghoul Retainer. If you've kept
him, then some of the maneuver issues are lessened.
[ quoted text not captured ]
On Tue, 4 Nov 2003, Stefan Ferenci wrote:
> S&B still rules (although
> the european Metagame somewhat adjusted to it). combat is still weak.
It rules because your metagame has not achieved a critical mass of
combat. I'm not saying that this is good or bad, but if more players took
the plunge and committed to high amounts of combat, you're beloved stealth
bleeders would be going squish all over the place, the metagame would
ajust, and S+B would no longer be the no-brainer that it clearly is on the
other side of the pond. The problem isn't with combat per se, it's with
there only being one combat deck (if that) at a table full of s+b decks.
> the
> large vampires are still underpowered, it is still better to have 2 decent 5
> caps than one of those "strong" 10 caps.
Generally true, but if a vampire has a special that directly translates
into saved card slots (e.g. Goratrix), that can open up whole strategies
that one would lack room for otherwise.
> there are only few new style tourney worth decks.
Do you think this is a universal truth, or merely true of your highly
skewed metagame? Just to head this one off at the pass, I'm not
denigrating your playstyle or play group. Report after report shows the
large European events to be the most homogenously S+B of all the metagames
we see. IMO, the size of your events creates a self-fulfilling prophecy
where S+B does indeed rule (though not necessarily so).
[ quoted text not captured ]
On 4 Nov 2003, mgreen02 wrote:
> "Why do you bother turning up to tournaments if you are not playing
> Auspex or Dominate?"
Bragging rights.
[ quoted text not captured ]
chr...@comcen.com.au (Chris Arthur) wrote in message news:<5a63bace.0311...@posting.google.com>...
> Here in Australia a local distributor has marked down Anarchs booster
> boxes but no one in my playgroup wants to buy them. Why not? What's
> going on? The reason most had was "What's Anarchs worth buying for?".
> A whole box for Aranthebes?
>> I think WW have been too careful in the design of their library cards.
> While it is an admirable goal to avoid printing overpowered cards like
> RtI it seems to have had the unintended side effect of making most of
> the cards fairly useless. The Anarchs set has cemented that idea for
> me.
>> I did a quick and admittedly inconclusive scan of the EC 2003 decks to
> see how many WW created cards were in the five decks. I found that
> there were only 12 out of 425 library cards created by WW:
Now take look at the Storyline results. I guarantee you *every* of the
Giovanni decks (of which what, 18 won and many more made finals?) and
every Necromancy deck used a considerable portion of WW cards (Call
the Hungry Dead, anyone?)
Or look at the NAC, where one of the finalists used a Bloodlines-heavy
deck (Daughters), and several of the other four used a handful of
non-WotC cards.
One consideration with Anarchs is that the set is still relatively
new, and people are still figuring out clever and sneaky ways to use
it.
Also, you're completely overlooking the distinction that WotC printed
all but a handful of the cards in the 'base sets' (Jyhad, V:tes,
Sabbat, with Sabbat War and CE having lots of reprints of those three
sets). They're base sets for a _reason_, because the majority of the
cards you'll want to play with are in those sets. Everything else is
an expansion that is designed to compliment the base sets, not replace
them. It's hard to build an effective deck that ignores the base sets
- and that's exactly to be expected!
> Off the top of my head I can think of a few more that are useful (e.g.
> Enticement, Sanguine Instruction, PB: Madrid etc.) however after five
> sets I would have expected there to be more good cards.
Whoo boy, are you missing a ton. I almost *never* see PB: Madrid
played. Maybe you meant PB:Montreal? And if you don't want those 'not
good' Anarch cards, I'll take them off your hands for the little you
think they are worth. :)
> The new mechanics leave a little to be desired as well. Infernalism> has too high a cost and why does the first Anarch action cost two
> blood???? Did they really think it would be that powerful?
Actually, I like that extra blood cost for the first Anarch - there
are several Anarch mechanics where there's a benefit to your
*opponents* if they suddenly start going Anarch in response to you
doing so (like The Mole, or more importantly Anarch Salon). The cost
of Infernalism balances nicely both the fact that the Infernal vamps
are overpowered for their capacity and that several very powerful
cards require you to be Infernal. If anything, I and others wish (hope
hope hope for BH card) that a card existed to allow you to make MORE
vampires infernal - a clear sign that the price is not too high.
(What powerful cards, you say? Imagine an Anson Anarch Revolt deck
where the vamps are infernal and Contagious to boot. Or notice how
Concordance at basic makes agg damage into normal outside of combat
too - one of the what, four cards in the game to do so? And unlike
Armor of Terra or Heart of Darkness, it's there for good.)
> I'd like to see the DT take more risks. So what if an overpowered card
> comes along every now and then? We can always just ban it. :)
Planning to fall back on banning cards is awful. Given that a large
percentage of play groups use tournament rules in casual play, cards
that are just going to get banned from tourney use are coasters.
Notice how WW has never printed or reprinted any 'only useable with
ante' cards? Printing cards that can only be played in certain types
of games is a quick way to dilute the 'worth' of a set. Imagine what
would happen if cards started appearing that said 'only useable in a
2-player game' or 'not usable in a 2-player game' - certain portions
of the market would be really pissed that they're buying cards they'll
never (or almost never) even be *able* to play with. (And yes, there
are people out there who play V:tes as an almost-exclusively 2-person
game. Just not on this mailing list usually.)
> Chris.
-John Flournoy
Hey Colin, where you been hiding?
"Colin Riggs" <colin...@yahoo.com> wrote
>
> Look at Jol204 that I played in, managed to sweep with the same deck. The
> infernalism wasn't that big of an issue.
> http://www.deckserver.net/cgi-bin/jolgame.cgi?jol204
I remember this one actually. Is the deck list posted somewhere? Maybe I'll
take it for a test drive.
> There are a lot of non-competitive ideas to play with the Baali, sadly.
And
> I would like a better example of power Baali than stealth bleed. Maybe
that
> Storyline winning FSR baali deck from this years go around.
Coincidentally, I did attend that particular storyline (Battle Creek, MI).
With no disrespect intended toward the winning player Neil, I have to say
that that particular deck did not perform very well all day, despite luckily
winning the finals table. It went into the finals with 0 GW and 0 VP (I
swept both prelims IIRC). His deck made it into the finals because there
were so few of us there. Five or six players, I can't remember.
His FSR votes were totally scuppered by my IC votes... I was basically
telling him where to apply the FSR 'damage' all day. I was passing votes for
him just so he could gain from the Voter Cap and stay in the game. I wanted
him in the game because he was my grand-predator. That kind of thing.
The final table was particularly messy and I think Neil benefited more from
the general chaos and mutually assured destruction of vampires than any
inherent strength in his Baali deck. When everyone else has beaten each
other up and you're the last person standing, it's pretty hard not to win.
It was more of a case of all four other finalists *losing* than it was of
him *winning*.
Again, not to take away from Neil. He played well and it was a lot of fun.
His deck was a cool idea and it may have potential. A few more Bewitching
Orations/Awes and a Presence master or two (one of his Baali didn't have the
superior like he thought) and the deck would do pretty well.
Was it posted here? I don't recall.
Cheers,
WES
On 4 Nov 2003, wolflord wrote:
> I strongly disagree here. European and US metagames and playstyles
> have always been very different.To say which is more conservative is
> strictly a point of view.
I think there's some objective truth to the
categorizations. "Conservative" means, to me, taking the least amount of
risk. Pure stealth bleed in a low-combat environment (because everyone
else is gunning for the S+B, too) is the most likely path to victory. So
that seems conservative. Conservative can also be taken to mean "sticking
with what's known" and, again, I see less willingness to experiment with
new cards in the Eurogame. I would imagine the
"Govern/Condition/Deflect" litmus test gets applied very harshly over
there. This seems to me a narrow view of the game. It's a valid way of
looking at things, so far as it goes, but there are synergistic effects
emerging above the card level that carry all the way up to the
(theoretical) universal metagame.
> I believe that the last few expansions were, although some were quite
> fun,not adding so very much to the game from a minion/master card
> perspective. Vamps were good.
Disagree, but I don't have anything new to add beyond what others have
already said.
[ quoted text not captured ]
"Wes" <gh...@NYETSPAMmnsi.net> wrote in message
news:bo8l1...@enews4.newsguy.com...
> Hey Colin, where you been hiding?
Hell.
>
> "Colin Riggs" <colin...@yahoo.com> wrote
> >
> > Look at Jol204 that I played in, managed to sweep with the same deck.
The
> > infernalism wasn't that big of an issue.
> > http://www.deckserver.net/cgi-bin/jolgame.cgi?jol204
>
> I remember this one actually. Is the deck list posted somewhere? Maybe
I'll
> take it for a test drive.
I'll post it here, the version I played in JOL is actually better than the
earlier versions. I still haven't updated the physical version. I am so
lazy. :(
>
> > There are a lot of non-competitive ideas to play with the Baali, sadly.
> And
> > I would like a better example of power Baali than stealth bleed. Maybe
> that
> > Storyline winning FSR baali deck from this years go around.
>
> Coincidentally, I did attend that particular storyline (Battle Creek, MI).
>
That explains it then...
>
> Again, not to take away from Neil. He played well and it was a lot of fun.
> His deck was a cool idea and it may have potential. A few more Bewitching
> Orations/Awes and a Presence master or two (one of his Baali didn't have
the
> superior like he thought) and the deck would do pretty well.
>
> Was it posted here? I don't recall.
No I heard about it in the ranking thread, and went to look it up on the
storyline site. I think, either that or it was posted and I like making it
seem like I do work.
Yeah the inferior presence is Giotto's curse. He is so good, but so bad at
the same time. Especially in voting decks.
Hmm... it seems like both Baali storyline wins were tainted by collapsing
final tables. I won because I was the prey of the anarch revolt deck, sure I
chose to sit there, but anarch wins are mostly random. (Assuming the anarch
player doesn't win, then its skill.)
Ok here is the deck. I think the combat selection should be changed due to
the decrease in grapple combat and the increase in Long range, not sure how
though...
Deck Name: Bounce'n BaaliJOL
Created By: Colin Riggs
Description: Get out Greta or Antionette, get out Baali, strike when you
should, win. Giotto rules.
Crypt: (12 cards, Min: 27, Max: 34, Avg: 7.42)
----------------------------------------------
1 Antoinette AUS cel obf PRE 6, Toreador, Primogen
4 Greta Kircher AUS CEL obf PRE 7, Toreador Antitribu
3 High Priest Angra Mainyu DAI dem OBF PRE ser 8, Baali
3 Giotto Verducci DAI for OBF pot pre 7, Baali
1 Huitzilopochtli AUS DAI DOM OBF PRE POT 10, Baali
Library: (90 cards)
-------------------
Master (14 cards)
1 Anarch Revolt
6 Blood Doll
1 Coven, The
2 Dreams of the Sphinx
1 Giant's Blood
1 Jake Washington (Hunter)
1 Presence
1 Rack, The
Action (14 cards)
1 Contagion
1 Entrancement
3 Legal Manipulations
2 Revelations
7 Social Charm
Action Modifier (18 cards)
4 Aire of Elation
2 Cloak the Gathering
2 Faceless Night
4 Lost in Crowds
6 Spying Mission
Reaction (18 cards)
2 Delaying Tactics
8 Telepathic Misdirection
8 Wake with Evening's Freshness
Combat (15 cards)
5 Behind You!
5 Conflagration
5 Majesty
Combo (11 cards)
9 Sense the Sin
2 Swallowed by the Night
Colin Riggs
reading, just not writing
> "Morrison" <kry...@shaw.ca> wrote
> >
> > The swords in the set were very good as well. Banshee Ironwail was a
> great
> > addition to my Salubri anti deck.
>
> I'm trying to trade my swords away actually.
Interesting. What do you want for them?
>
> > Ghouled is a card that I am amazed wasn't
> > printed earlier.
>
> I agree that the concept was overdue, but it still lacks power IMHO.
>
> May I ask what you have been using Ghouled for? I don't see too much of
> a use for it. Except for Muddles throwing a Sewer Lid at first strike,
> it's not so impressive. How many allies can even use this card?
Well I haven't played it all that much. But one attempt was Weenie
deck based partly on potence. The mortal Allies like Muddled Vamp Hunter and
Brujah Allies worked well. Throw in some Panders and Ghouled Street Thugs
and you bash down the establishment. I never got the Anarch angle into it.
But another time perhaps.
>
> > In many cases I prefer the vampires to the minion cards.
> > Maybe that's just me.
>
> True. Some nice minions... I wonder how many of the vampires were used
> in the EC 2003 poll two posts above? Seems like the original poster was
> only counting the minion cards.
Which is a shame. The vamps are half the set. And for a guy like me
sometimes even more. I love new crypt cards.
>
> > I can see what you're saying. But I also think they have been trying
> > to get the 'feel' of each set to match the theme. Anarchs was ... all
> over
> > the map. Big shock for a set based on Anarchy.
>
> Err... no, I will resist the urge to argue this here.
>
> But if you'd like to meet me over in alt.society.anarchy I'll be happy
> to debate this to the death with you :)
Nah. I was referring to White Wolf related vampire anarchy. I have
no interest in debating the ins & outs of 'True" anarchy. But thanks anyway.
>
> > Infernalism IS high. But it should be. The Baali are a strong
> > bloodline if properly played.
>
> I'm still waiting for someone to show me how powerful the Baali are
> supposed to be.
>> In Ann Arbor yesterday, I sat down next to three Baali decks in two
> different games and none were all that powerful (Oros' doesn't really
> count since we didn't finish the game).
>> In a pickup game while everyone else was playing in the finals (sob) I
> had a Baali predator and a Baali prey. For fun I started counting the
> amount of pool invested by each Methuselah for inernalism throughout the
> game. It was fairly insane actually. My predator's Mary the Black cost
> about 15 pool I think and the High Priest cost about 17 total or so. He
> had plenty of pool gain bleed cards to pay the cost, but other than that
> they may as well have been Setites. My prey's Sargon (his only Baali
> actually) cost about 10 throughout the game. Is he worth 10 pool?
I can see your point. I have tried several Baali decks. Some were
good. Some were not worth it. One deck I enjoy is Baali bruise and bleed.
Basically use the more damaging combat cards and drag the other player down
to hell. Another deck, which I have yet to try, is based on extra Master
Card. Trying to gain as many Master actions I use Ascendance cards to pay
the infernal tax (as I like to call it). Otherwise the use of Blood Dolls
and Minion Taps leaves my minions low on blood usually. Cuts the wind from
my sails. So I figured I'd see what happens. Baali do take work to make a
successful (ie winning) deck. Which is part of the fun. I like a challenge.
Otherwise I could just play Malk stealth/bleed all the time. That would be
way too boring.
>
> BTW I swept that game, and easily at that... I don't mention this to
> brag, but as additional evidence of just how bad it is paying ~42 pool
> for 3 vampires who are normally worth a total of 20.
It is bad. That's what makes them a trade off. They have powerful
abilities and must pay for them accordingly.
>
> > At this point Anarchs is behind us. From what has been shown so far
> > Black Hand looks strong. And Gehenna draws near. I'd say the game is
> in good
> > shape. I'm looking forward to what they have for us in the future.
>
> I think we're fine. It's ok if White Wolf make a set that is not-so-good
> once in a while. And considering this game is still around after the> mostly garbage of Dark Sovereigns and Ancient Hearts, that says> something about the core game's quality and the tenacity of all of its
> players, old and new. Pat yourselves on the back people. We're in for
> the long run.
Agreed.
>
> Cheers,
> WES
>
>
I think you forgot that more than half of a deck is made of discipline
cards (and unless you like weenie decks that's a good thing) and one
sixth of it of mastercards.
Except for the bloodlines and part of the indie disciplines, WW
released about no discipline cards. And for mastercard, out of say 15
master slots, at least half of them are taken by a few standard cards,
thereby letting at most seven slots for new cards.
Blood Doll
Direct intervention
Dreams of the Sphinx
Pentex Subversion
Minon tap
Giant's blood
Secure Haven
Sudden reversal
So IMHO there are about 50% of the deck that is merely "non avaliable"
unless new basic discipline / master cards. And in fact, the new cards
make a good work of insserting in the "still available slots"
> > I don't agree with that. I think that impression - and the whole 'only
> > 12 new cards used on finalist decks on EC 2003' - are much more a
> > result of conservative view on the game than anything else.
> >
> I strongly disagree here. European and US metagames and playstyles
> have always been very different.To say which is more conservative is
> strictly a point of view.
I can't even say what is more conservative since I never played on
either continent. I'm south american :-)
The point here is, you can't use the number of new sets cards in
finals of a given tournament as a guide. I *could* say Final Nights
and Anarchs are overpowered since one of the last finals here
(Storyline Guarulhos, Brazil) had two Setites and one Giovanni, all of
them using some Anarch cards like the mentioned Unlicensed Taxicab.
But I'd just be trying to defend a point of view I already had, not
really analysing the state of the game now.
To me, it is *true* that the older strategies are still very efficient
- and that's good for the game -, but that's far different to say the
newest sets are too underpowered when some cards clearly give your
minions abilities they didn't have (additional strike for free at
inferior and such. anyone who did look carefully at anarch cards know
what these are).
And sincerely, waiting for a set and its cards to appear in the finals
of a tournament is negating your own skills on deckbuilding.
Anarchs has a lot of problems, but it brings on too many new
possibilities to anyone to say that has fully explored it in a few
months. It requires a new take on old assumptions, like the number of
masters on a combat deck. Would 20 masters be too much, when 5 of them
are trifles? Does it make hand jamming with masters less probable or
it would be the same as using 15 'regular' masters?
So what I can say as my opinion is: it doesn't matter what metagame is
"conservative" or not. Discarding a new set without even trying to
explore its possibilities is conservative though, specially when this
attitude is based on how many cards of that set had effectively won
something.
> >Signpost/Blood Fury, but it has to be a Potence *strike*... that's very
> >limiting. How many POT strikes are there? How many are worth playing
> >with? Thrown Gate might be a good survival card. But that's two cards
> >devoted to keeping a Ghouled Mortal alive. Why not just put another copy
> >of that ally or Possession or something instead?
Leonardo the Mortician + Burning Wrath? (nasty surprise to anyone who
wants to stop the Giovanni bloat machine?)
!Brujah allies? (since the deck will probably use many Pot strikes
anyway)
Ventrue with Potence using Political Ally for a *really* big surprise?
Don't think it's limiting. If allies could use Torn/Pushing the Limit,
why use weenies? ;-)
> action consolidation. the pot strike is sometimes useful. i think it'd
> be best if the deck was lined up for it's use. it's not so useful
> 'just thrown in' to any old mortal ally deck. which is why i probably
> shouldn't be using it. :)
That's why I'm sure many people can't imagine how good or bad anarch
cards could be. You can select cards from camarilla, bloodlines, final
nights etc. and throw in your old decks. you can't do that with
anarchs; you gotta build most of the deck around it.
David Cherryholmes <david.che...@duke.edu> wrote in message
> I'm itching and rarin' to go with IRC jyhad and Derek's
> beerbot. Unfortunately, I'm too much of a doof to figure it out in the
> couple of minutes I've been able to throw at it lately.
I played two games last night on deckbot, and it was a blast. For the
most part, it's easy to backup if you make a mistake, and Derek's
usually there to help as well. You should jump in an play some with
us :-)
-----------------------------
Ethan Burrow - Texas Justicar
http://texas.vekn.org/http://monger.vekn.org/
"David Cherryholmes" <david.che...@duke.edu> schrieb im Newsbeitrag
news:Pine.GSO.4.21.031104...@petsparc.duhs.duke.edu...
> On 4 Nov 2003, wolflord wrote:
>
> > I strongly disagree here. European and US metagames and playstyles
> > have always been very different.To say which is more conservative is
> > strictly a point of view.
>
> I think there's some objective truth to the
> categorizations. "Conservative" means, to me, taking the least amount of
> risk.
Have you ever played a game in europe?
I have played games on both continents and i wouldn´t call any continent
more or less conservative just different. looking at the finallist decks of
the NAC i wouldn´t say they were more or less conservative than those at the
EC.
maybe europeans are more ruthless than the americans and therefore play
basic straightforward decks (maybe they know what it takes to win). i am
preety sure that a bsaic malk S&B would have the same succes in the states
as it has in europe, people just don´t play them!
stefan
[ quoted text not captured ]
mgre...@bcuc.ac.uk (mgreen02) wrote in message news:<a346f9cb.0311...@posting.google.com>...
[ quoted text not captured ]
Yes, typically-astute. Jyhad/VTES is a brilliant game i think
principally because despite being a game about vampires there is not
much vampirism in it. Vampirism destroys games because of the
double-whammy of stealing stuff from your opponent and gaining it for
yourself, so good games should not include vampirism. The difficult
cards infringe this rule, and include the ones you mention.
Mind you, i still think GtU is the best card in the game.
"David Cherryholmes" <david.che...@duke.edu> wrote in message
news:Pine.GSO.4.21.031104...@petsparc.duhs.duke.edu...
> On Tue, 4 Nov 2003, Stefan Ferenci wrote:
>
> > S&B still rules (although
> > the european Metagame somewhat adjusted to it). combat is still weak.
>
> It rules because your metagame has not achieved a critical mass of
> combat. I'm not saying that this is good or bad, but if more players took
> the plunge and committed to high amounts of combat, you're beloved stealth
> bleeders would be going squish all over the place, the metagame would
> ajust, and S+B would no longer be the no-brainer that it clearly is on the
> other side of the pond. The problem isn't with combat per se, it's with
> there only being one combat deck (if that) at a table full of s+b decks.
Come on, this is *gross*.
how can you talk about the metagame here ?
did you *ever* attended a big tourney in europe ?
how can you say that at a european tournament table you have one fighter and
four S&B ?
You travel under a secret identity or something ? go figure.
"David Cherryholmes" <david.che...@duke.edu> wrote in message
news:Pine.GSO.4.21.031104...@petsparc.duhs.duke.edu...
> Report after report shows the
> large European events to be the most homogenously S+B of all the metagames
> we see. IMO, the size of your events creates a self-fulfilling prophecy
> where S+B does indeed rule (though not necessarily so).
False. Or as you prefer : "facts are not your friends".
The last finals i saw as a spectator (couldnt wake in the morning) :
30 people
Finals : Weenie presence vote. Palla grande mass embrace. Anarch voters.
Ventrue old school vote. Anson Anarch revolt.
Tell me where is the bleed stealth here ?
On Tue, 4 Nov 2003 23:04:09 +0100, "Reyda" <true_...@hotmail.com>
wrote:
>how can you talk about the metagame here ?
>did you *ever* attended a big tourney in europe ?
>how can you say that at a european tournament table you have one fighter and
>four S&B ?
I'm not the first person to characterize "European" and "American"
metagames. Of course it isn't based upon personal observation. Time
to move on, Reyda.
"David Cherryholmes" <david.che...@duke.edu> wrote in message
news:tcohqvo2kmd04v3f0...@4ax.com...
[ quoted text not captured ]
again, how can you say that at a european tournament table you have one
[ quoted text not captured ]
On Tue, 4 Nov 2003 23:08:47 +0100, "Reyda" <true_...@hotmail.com>
wrote:
[ quoted text not captured ]
That's one final, against many more tournament reports. Hardly a
refutation.
>Tell me where is the bleed stealth here ?
Nonetheless, you have pointed out that I got sloppy with my
terminology. What I should have said in place of "S+B" was "decks
focused mostly around payload and delivery and light on minion
control."
On Wed, 5 Nov 2003 00:12:51 +0100, "Reyda" <true_...@hotmail.com>
wrote:
>again, how can you say that at a european tournament table you have one
>fighter and four S&B ?
Do you agree that your metagame is combat-lite? If not, why not?
If it is, and you were going to characterize this fact for purposes of
discussion, would you agree that "lite" falls somewhere short of half?
If we agree on less than half, are you OK with calling that "one or
less"?
If you think everyone should confine their arguments to those based
upon personal experience, come out and say so. If you're just looking
for an excuse to fight, take it to email.
Chris Arthur wrote:
>I did a quick and admittedly inconclusive scan of the EC 2003 decks to
>see how many WW created cards were in the five decks. I found that
>there were only 12 out of 425 library cards created by WW:>Jake Washington (FN) 1
>Week of Nightmares (FN) 1
>Khobar Towers (FN) 2
>Treasured Samadji (FN) 1
>PB: Montreal (SW) 2
>Aranthebes (AN) 1
>Art's Traumatic Essence (B) 2
>Reins of Power (AN) 1
>Year of Fortune (AN) 1
WW cards from my deck that you missed:
Into the Fire (AN) 1
Sniper Rifle (FN)2
Also, my 4 Concealed Weapon are sort of a WW and WotC joint effort
in their current form.
Jay
> Nonetheless, you have pointed out that I got sloppy with my
> terminology. What I should have said in place of "S+B" was "decks
> focused mostly around payload and delivery and light on minion
> control."
Payload and delivery...sounds like we're dropping bombs.
Albert
Hey Reyda, you know I am a friend of you, but can you please stop to jump at
David at every occasion. It is enerving and not adult-like behaviour. You
probably do not like him personally, but I don´t want to read it every day
in the newsgroup. Settle down your tone a bit and everybody will be pleased.
Please note that this is not only adressed to Reyda, he is just the first
person (by accident) that my level of annoyance has reached the critical
mass for writing a post. All you other flamers out there, calm down.
Sometimes one can get angry, that´s only human and happens also to me once
in a while. But not every day, please.
--
johannes walch
v:ekn germany - http://www.vekn.de/
On Tue, 4 Nov 2003 21:35:16 +0100, "Stefan Ferenci"
>Have you ever played a game in europe?
No. Are you disputing wolflord's original assertion that the
metagames are different?
>I have played games on both continents and i wouldn´t call any continent
>more or less conservative just different.
And I'll consider that opinion seriously. It's still based upon a
very narrow personal experience, which isn't necessarily better than
what you can observe by staring at the newsgroup for a few years.
Only getting to see the decks in the finals, or sometimes only the
winner, is a huge limitation, granted..
>looking at the finallist decks of
>the NAC i wouldn´t say they were more or less conservative than those at the
>EC.
I'll have to go back and look at them, which I don't have time to do
at the moment, before I can comment on that. I know I was too busy
being pissed about narrowly missing them to pay much attention to the
finals. I remember is was won by a fairly "crappy" Tremere toolbox,
though. I wonder if it passed the Weak Blood Doll Test? [1,2]
[1] Weak Blood Doll Principle: no deck can succeed in a competitive
environment without pool gain at least as good as what you'd get out
of four blood dolls.
[2] Strong Blood Doll Principle: no deck can succeed in a competitive
environment without at least four Blood Dolls.
>maybe europeans are more ruthless than the americans and therefore play
>basic straightforward decks (maybe they know what it takes to win).
No, I really think the differences in the metagame derive simply from
raw numbers. The larger the tournament, the more likely 2 or even 3
tablewins are necessary to make the finals. Stealth bleed is, and
always has been, the strongest strategy, so it makes sense to me that
people playing in those tournaments play conservatively. I'd guess
your casual games are as varied as anybody's.
>i am
>preety sure that a bsaic malk S&B would have the same succes in the states
>as it has in europe, people just don´t play them!
No, I still disagree with this (which is incidentally much more
interesting to discuss than trying to determine if I have any right to
hold an opinion). People still certainly play them here, even in
tournaments of moderate size. I saw plenty of Malk, neo-Malk, and
every other major bleed archetype at the NAC, for example. They just
tend not to do *as* well.
In message
<Pine.GSO.4.21.031104...@petsparc.duhs.duke.edu>,
David Cherryholmes <david.che...@duke.edu> mumbled something
about:
>On 4 Nov 2003, mgreen02 wrote:
>>> "Why do you bother turning up to tournaments if you are not playing
>> Auspex or Dominate?">
>Bragging rights.
And major cojones display.
"The size of BASKETBALLS, I tell you. BASKETBALLS."
-- Derek
"Ignorance more frequently begets confidence than does knowledge."
- C. Darwin, 1871
On 4 Nov 2003 11:02:38 -0800, fa...@cohesp.com.br (the_capuchin)
scrawled:
>> >Signpost/Blood Fury, but it has to be a Potence *strike*... that's very
>> >limiting. How many POT strikes are there? How many are worth playing
>> >with? Thrown Gate might be a good survival card. But that's two cards
>> >devoted to keeping a Ghouled Mortal alive. Why not just put another copy
>> >of that ally or Possession or something instead?>
>Leonardo the Mortician + Burning Wrath? (nasty surprise to anyone who
>wants to stop the Giovanni bloat machine?)
surpising, maybe, as the opponent watches your leonardo burn on the
declaration of his strike, and it never gets to resolve.....
>!Brujah allies? (since the deck will probably use many Pot strikes
>anyway)
i was thinking, for cam brujah, maybe a bunch of street gangs and
arms dealers....the new bru have a few ally-helping vamps..
>Ventrue with Potence using Political Ally for a *really* big surprise?
or, at the worst, high ground/sewer lid. :) undead strength for 1 is
not really a 'big surprise'.
>Don't think it's limiting. If allies could use Torn/Pushing the Limit,
>why use weenies? ;-)
weenies can taste, and be rescued from torpor. :)
>>> action consolidation. the pot strike is sometimes useful. i think it'd
>> be best if the deck was lined up for it's use. it's not so useful
>> 'just thrown in' to any old mortal ally deck. which is why i probably
>> shouldn't be using it. :)>
>That's why I'm sure many people can't imagine how good or bad anarch
>cards could be. You can select cards from camarilla, bloodlines, final
>nights etc. and throw in your old decks. you can't do that with
>anarchs; you gotta build most of the deck around it.
yup. i've always wanted to make a giovanni ghouled-mortal ally deck,
but there's only like, 2? leonardo and scapelli?
salem
domain:canberra http://www.geocities.com/salem_christ.geo/vtes.htm
On Tue, 4 Nov 2003 12:26:38 -0500, "Colin Riggs"
<colin...@yahoo.com> scrawled:
>
>Deck Name: Bounce'n BaaliJOL
>Created By: Colin Riggs
>Description: Get out Greta or Antionette, get out Baali, strike when you
>should, win. Giotto rules.
>
>Crypt: (12 cards, Min: 27, Max: 34, Avg: 7.42)
>----------------------------------------------
>1 Antoinette AUS cel obf PRE 6, Toreador, Primogen
>4 Greta Kircher AUS CEL obf PRE 7, Toreador Antitribu
>3 High Priest Angra Mainyu DAI dem OBF PRE ser 8, Baali
>3 Giotto Verducci DAI for OBF pot pre 7, Baali
>1 Huitzilopochtli AUS DAI DOM OBF PRE POT 10, Baali
i thought you said you won a storyline with this deck? :/
[ quoted text not captured ]
On Tue, 4 Nov 2003 17:21:02 -0500, "Albert Chang" <na...@hotmail.com>
wrote:
>Payload and delivery...sounds like we're dropping bombs.
I first heard Ben Peal use the terms. They're useful.
"salem" <salem_ch...@yahoo.com> wrote in message
news:j6jgqv8rj9t0qn44k...@4ax.com...
[ quoted text not captured ]
Nope, I said a previous version won a storyline. That is probably still on
the storyline site. It had 3 Greta and maybe 2 Huitzi? Nah, nevermind I was
really on crack. That one had intercept, and inferior auspex. Wow... Here is
the link to the thread, with a long transcript of the final round. Not that
you were *that* interested.
http://makeashorterlink.com/?M2C642176
Colin Riggs
David Cherryholmes <david.che...@duke.edu> writes:
> [1] Weak Blood Doll Principle: no deck can succeed in a competitive
> environment without pool gain at least as good as what you'd get out
> of four blood dolls.
Hey, that's a nice invention.
But can pool gain be replaced with "don't lose pool"-tactics, like
Telepathic Counter?
Or is there something fundamentally different between gaining pool to
compensate for lost pool, and not losing the pool in the first place?
(Like doing your own thing instead of reacting?)
> [2] Strong Blood Doll Principle: no deck can succeed in a competitive
> environment without at least four Blood Dolls.
Easily refuted by cards such as Minion Tap, Tribute to the Master and
Art Scam.
--
hg@ It's better to open your mouth and appear stupid,
iki.fi than to hold it shut and keep thinking you know it all.
On 05 Nov 2003 03:17:01 +0200,
<h...@iki.fi.remove.these.to.reply.invalid> (Janne Hägglund) wrote:
> Hey, that's a nice invention.
I like to think of it as lemonade.
> But can pool gain be replaced with "don't lose pool"-tactics, like
>Telepathic Counter?
Sure, why not.
> Or is there something fundamentally different between gaining pool to
>compensate for lost pool, and not losing the pool in the first place?
>(Like doing your own thing instead of reacting?)
No, that's clearly violating the principle.
>> [2] Strong Blood Doll Principle: no deck can succeed in a competitive
>> environment without at least four Blood Dolls.>
> Easily refuted by cards such as Minion Tap, Tribute to the Master and
>Art Scam.
Agreed.
On Tue, 4 Nov 2003 17:21:02 -0500, "Albert Chang" <na...@hotmail.com>
wrote:
>Payload and delivery...sounds like we're dropping bombs.
Well... It's called "Vampire: the Eternal Struggle". And it used to be
called "Jyhad".
It's not called "Vampire: the Peaceful Negotiation", formerly known as
"United Nations". :-)
[ quoted text not captured ]
>On top of that, i don't think all options with the newer cards have
>been explored thoroughly, and very often people use their conservative
>decks (decks that they know can win something) on tournaments.
It can take longer with any sort of unusual combination of cards, but I figure
people find the strong strategies in the first two months a set comes out, even
with this game.
[snip]
>
> I would hope not. While Anarchs was generally seen as being a less
> than successful set it did have a few bright spots. Cooler is a great card.
I disagree. I love it as well but i would hesitate to play it in a
tournament. it's a good example of what frustrates me about the WW
designed cards - a good idea that is just slightly underpowered.
> addition to my Salubri anti deck. Ghouled is a card that I am amazed wasn't
> printed earlier. Although I'm sure it could have been a stronger card.
Exaclty. Another example of the type of card mentioned above. Why did
it have to cost one blood?
> Magazine is an excellent card for any gun based deck. I have a Tor/Malk Run
> & Gun deck that could use a couple more of it.
I've yet to see Magazine put to good use.
>Also the crypt cards continue to interest me. In many cases I prefer
the vampires to the minion cards.
> Maybe that's just me.
It's not just you. I deliberately avoided discussing the crypt cards
as i think they have been designed pretty well.
[snip]
> >
> I can see what you're saying. But I also think they have been trying
> to get the 'feel' of each set to match the theme. Anarchs was ... all over
> the map. Big shock for a set based on Anarchy.
They've done well with themes. Agreed.
[snip]
> >
> Well what you use and what you don't is, of course, a matter of
> taste and strategy. The Call is one of my favorite Bloodlines cards for
> example. As is Sanguine Instruction. Charisma from Final Nights is a must
> for any Ally based decks in my opinion. And I'm sure I could give many more
> examples of worthwhile cards. As could anyone else who regularily plays the
> game.
I mentioned Sanguine Instruction as a good card. I am still in two
minds about Charisma, i play a lot of ally decks and i find i need at
least two copies, if not three to make charisma worthwhile and two to
three master slots is a big investment.
I am not denying that WW have produced good cards, i am saying that
many of the cards they have produced are too underpowered to be
competitive.
[snip]
> >
> Infernalism IS high. But it should be. The Baali are a strong
> bloodline if properly played.
I think it's too high. I know that when i sit down at a table and i
have a predator or prey lpaying Baali then i have an instant
advantage.
> As for the Anarch action. They did give
> multiple ways to get your anarch groove on. So it could be worse.
Yes but the investment in becmoing anarch isn't worth the pay off.
>
> That's easy for you to say. I'd really hate to be in a tournament
> and have someone win with a overpowered twink card.
So would i. i was a bit rash with my statement. Hopefully that card
would be caught in playtesting.
>
> At this point Anarchs is behind us. From what has been shown so far
> Black Hand looks strong. And Gehenna draws near. I'd say the game is in good
> shape. I'm looking forward to what they have for us in the future.
I actually think we're at a point where we could go either way. But
that's a whole other discussion. :)
Chris.
>I think you forgot that more than half of a deck is made of discipline
>cards (and unless you like weenie decks that's a good thing) and one
>sixth of it of mastercards.
>
>Except for the bloodlines and part of the indie disciplines, WW
>released about no discipline cards. And for mastercard, out of say 15
>master slots, at least half of them are taken by a few standard cards,
>thereby letting at most seven slots for new cards.
>
>Blood Doll
>Direct intervention
>Dreams of the Sphinx
>Pentex Subversion
>Minon tap
>Giant's blood
>Secure Haven
>Sudden reversal
>
>So IMHO there are about 50% of the deck that is merely "non avaliable"
>unless new basic discipline / master cards. And in fact, the new cards
>make a good work of insserting in the "still available slots"
Is there any particular reason about 50% of a deck should never evolve?
> >
> > I think WW have been too careful in the design of their library cards.
>
> I've been a bit worried about this too. I suspect it's better than
> getting lots of overpowered cards though.
Yes I agree, it's a fine balance i suppose.
>
> And I understand that it must be very hard to strike a balance when
> designing cards. I don't envy the design team (though I would love to
> help! :)
Me too. :)
>
> > I did a quick and admittedly inconclusive scan of the EC 2003 decks to
> > see how many WW created cards were in the five decks. I found that
> > there were only 12 out of 425 library cards created by WW:
>> <snip>
>
> This is very inconclusive I think.
And i said as much.
[snip]
>
> I think this may also show that the original cards by Richard Garfield
> were particularly well designed. In fact, I'm often surprised by just
> how elegantly designed the initial set was, considering just how
> unbalanced a lot of CCGs seem to be. Many of these original cards have
> been reprinted in a lot of the sets you are complaining about. So I
> would be curious to see how many of the original set were represented in
> the same poll. Probably a majority and that says something about the
> core game I think.
I agree completely. Much as I admire the design team for their work i
don't think any set has come close to the original.
>
> Also, the vampires are a key part of any expansion and I think most of
> the vampires since Sabbat War have been pretty well done. There are
> exceptions however.
Yes i agree. I didn't include the crypt cards as i think they have
been well done.
>
> I don't necessarily disagree with your point about the library cards
> though. Many have seemed very underpowered to me. Especially Anarchs.
>
> > The new mechanics leave a little to be desired as well. Infernalism
> > has too high a cost and why does the first Anarch action cost two
> > blood???? Did they really think it would be that powerful?
>
> I have no problem with the Anarchs action costing 2 blood. Infernalism
> is horrible IMHO.
>
> > I'd like to see the DT take more risks. So what if an overpowered card
> > comes along every now and then? We can always just ban it. :)
>
> Be careful what you wish for...
>
> I dunno... I'd settle for a slower expansion rate and more thorough
> playtesting (possibly). I would rather *not* see Return to Innocence
> crap made, but I can also do without cards like Bounty. Hey, isn't there
> a brand of toilet paper called Bounty? Hmm...
That's exactly the type of card that made me write this post. A good
idea scuppered by being too underpowered. Other examples are True
Faith, Lobotomy, Shock Troops, Contingency Planning, Ghouled etc.
Chris.
> > Here in Australia a local distributor has marked down Anarchs booster
> > boxes but no one in my playgroup wants to buy them. Why not? What's
> > going on? The reason most had was "What's Anarchs worth buying for?".
> > A whole box for Aranthebes?
> >
> Play more Anarch decks, then :-P
I played a few. Becoming anarch just wasn't worth it.
>
> > I think WW have been too careful in the design of their library cards.> > While it is an admirable goal to avoid printing overpowered cards like
> > RtI it seems to have had the unintended side effect of making most of
> > the cards fairly useless. The Anarchs set has cemented that idea for
> > me.> >
> > I did a quick and admittedly inconclusive scan of the EC 2003 decks to
> > see how many WW created cards were in the five decks. I found that
> > there were only 12 out of 425 library cards created by WW:
> >> > Jake Washington (FN) 1
> > Week of Nightmares (FN) 1
> > Khobar Towers (FN) 2
> > Treasured Samadji (FN) 1
> > PB: Montreal (SW) 2
> > Aranthebes (AN) 1
> > Art's Traumatic Essence (B) 2
> > Reins of Power (AN) 1
> > Year of Fortune (AN) 1
> >> > Off the top of my head I can think of a few more that are useful (e.g.
> > Enticement, Sanguine Instruction, PB: Madrid etc.) however after five
> > sets I would have expected there to be more good cards.
> >
> You have lost touch here. Now rethink your whole statement from the CRYPT
> side. Now tell me how many decks in the final round were made from vamps
> created by WW and how many created by vamps from earlier sets.
I deliberately avoided talking about the crypt cards because i think
they have been well done.
>> > The new mechanics leave a little to be desired as well. Infernalism
> > has too high a cost and why does the first Anarch action cost two
> > blood???? Did they really think it would be that powerful?
> >> I think they managed to translate a bit more difficulty and background
> flavor than anything else in this set...>
> > I'd like to see the DT take more risks. So what if an overpowered card
> > comes along every now and then? We can always just ban it. :)
> >> That will be awfull. I don't want to hold cards that cannot be
> played/traded. No thanks.
You already do - Toy Chest Test, Lobotomy etc.
Chris.
>
> > Off the top of my head I can think of a few more that are useful (e.g.
> > Enticement, Sanguine Instruction, PB: Madrid etc.) however after five
> > sets I would have expected there to be more good cards.
>> More than you can find in Bloodlines? And all the cards that made the
> indy clans playable in Final Nights? Until that expansion, almost
> nobody could suceed with the Giovanni, the Ravnos, the Setites (other
> than sneaky bleed) and the Assamites (well, that didn't change that
> much, but that's why I play them so much). And Baltimore Purge? And
> LOTS of new vampires, making it possible weird combinations like
> Malkavians with Protean? How could you build something like this with
> Jyhad and VTES modules (putting lots of skill cards)?
The indies did get some good cards - Call of the Hungry Dead, Week of
Nightmares, Enticement. I'm not saying there are no good cards but
that there are an unusual amount of underpowered cards and i believe
they are underpowered because the DT has been determined to avoid
printing overpowered cards. i just want them to take a few more risks.
There's no good reason why Ghouled should cost a blood for example.
>
>
> > The new mechanics leave a little to be desired as well. Infernalism
> > has too high a cost and why does the first Anarch action cost two
> > blood???? Did they really think it would be that powerful?
>> No, but *the cards* usable by anarchs are. Your playgroup just didn't
> realize it yet.
> Diversion provides, in just one card, an additional strike for free at
> inferior (you won't find any other celerity card that does this) and
> two damage prevention for free at inferior (same case with Fortitude).
> Improvised Tactics provide a "fixed ranged signpost" of 2R *every
> round*. OK, you'll have to use Trap to be effective, but it is still a
> little above the usual.
> Too many people are used to Blur and Immortal Grapple and Skin fo
> Steel for many years, and these advantages in crypt selection, since
> you don't need superior anymore, and in blood saving, didn't get
> noticed yet. But they will.
That strikes me as a little optimistic.
> Another problem is the way you should work anarch decks to be
> valuable. Most people didn't realise that most of the time you should
> think the crypt and the deck to be wholly anarch - unless you want to
> risk cornercase situations. That means: throw in lots of Galaric's
> Legacy and Go Anarch. The first is trifle, it will in fact help you
> with masters hand jamming. Go Anarch will save your blood and won't
> take you a precious action, since you untap immediately. Most people
> didn't realize this.
Yes they do. Other players realise it as well so they block the Go
Anarch action or reverse Galaric's and then your deck falls in a heap.
> I have an anarch version of Fatima Multi-Rush that works very well,
> and will be better when I get some more Diversions. With this card
> instead of Pursuit, I can mantain combat at zero blood cost, make a
> new crypt with obf/cel weenies that will be able to use additionals,
> and add lots of free damage prevention to an archetype deck that
> didn't had much room for it (there's always some Drawing Out the Beast
> around). The combat module could consist of Disguised Weapon,
> Diversion, Taste of Vitae and Psyche!, and nothing more.
Sounds good although i'd be surprised if it was more than occasionally
successful.
>
> > I'd like to see the DT take more risks. So what if an overpowered card
> > comes along every now and then? We can always just ban it. :)
>> I don't want to get cards that seem too good just to wait it to be
> banned soon. This is just plain silly, IMHO. That's why I like VTES so
> much: you have to put your brain working hard to build around some
> cards. It's a challenge.
> And even V:TES has its overpowered cards. They're discussed in this
> forum every now and then. We don't need anymore.
Yes I agree I was a bit rash in my statement about banning cards.
Chris.
> Chris wrote:
> > Here in Australia a local distributor has marked down Anarchs booster
> > boxes but no one in my playgroup wants to buy them. Why not? What's
> > going on? The reason most had was "What's Anarchs worth buying for?".
> > A whole box for Aranthebes?
>> While an understandable viewpoint, you need to keep in mind that the
> last two independant expansions, Bloodlines and Anarchs, were both
> very narrow expansions. Thios doesn't mean that they weren't good and
> well designed, but both of them had sort of a limited field of use.
> Bloodlines had tons of new and exciting stuff, but unless you are
> building a fringe strategy bloodline deck, you aren't going to use
> most of the set. Anarchs as well--unless you are building an Anarch
> specific strategy, most of the set isn't that useful--maybe 5-10% of
> the cards in the set are general use while the rest require an Anarch
> strategy.
>
> This being said, I think both sets were very well designed and did
> quite well what they wanted to do. But overall, both sets were more
> "fun" sets than "competetive" sets (although there are certainly some
> very good, winning strategies using Bloodlines clans--there are
> probably similar winning strategies in the Anarchs set, but we haven't
> really found them yet).
I agree and that brings up another point. Is it worth printing "fun"
sets if they're not competitive? i'd say not because they end up
becoming frustrating if you can't at least win occasionally.
> But in any set, there are going to be good
> general use vampires, and good general use cards. Off the top of my
> head in Anarchs, in terms of good general use cards we got:
>
> -Life in the City, which is very solid in the right deck.
> -Cooler, which can be very handy (see the most recent Nosferatu
> Newsletter :-)
I like it but i think it's slightly underpowered.
> -Bleeding the Vine, which is fringe but powerful.
Heard that but haven't seen it in action yet. high cost, no?
> -The various hold cards certainly have potential.
Yes but will it be realised? I have my doubts although Regarhegan's
looks like it might be useful.
> -Aranthebes, which is very potent.
Agreed.
> -Blow Torch, which is a good, cheap weapon.
> -Lots of very good vampires.
Yes I was only talking about library cards, not crypt cards which on
the whole have been fairly good.
> -Tons of easy to get reprinted protean cards (I finally have all the
> Flesh of Marbles I need).
I was only discussing new cards but i take your point.
>
> Even without making an Anarchs strategy (which I am yet to actually
> do), I have found a great deal of potential in the Anarchs set.>
> > I think WW have been too careful in the design of their library cards.
> > While it is an admirable goal to avoid printing overpowered cards like
> > RtI it seems to have had the unintended side effect of making most of
> > the cards fairly useless. The Anarchs set has cemented that idea for
> > me.
>> How are most of the cards useless? Yeah, if you aren't making an
> Anarch deck, a lot of the set isn't going to be playable. But if you
> are making an Anarch deck, you have a lot of solid material to work
> with. And if you aren't, there is a good supply of other good stuff
> too.
I don't have time to compile an exhaustive list but the following are
the types of cards i'm talking about. They frustrate me because
they're good ideas that are hamstrung for no other reason that i can
see apart from concern that they'll be overpowered.
lobotomy
personal scourge
san nicolas de los servitas
shock troops
vagabond mystic
baleful doll
contingency planning
crimson fury
pseudo-blindness
relentless pursuit
save face
shadow parasite
>
> > Off the top of my head I can think of a few more that are useful (e.g.
> > Enticement, Sanguine Instruction, PB: Madrid etc.) however after five
> > sets I would have expected there to be more good cards.
>> There are plenty of good new cards. All the new vampires are in heavy
> use. Many Bloodlines strategies are very competetive.
Many? I would quibble with the use of "many". Ahrimanes with long
range animalism, Kyasid S+B...i'm struggling...
> Anarch decks are
> still being experimented with, and it seems likely that at some point
> someone will come up with a scary one.
I don't share your optimism.
>
> > I'd like to see the DT take more risks. So what if an overpowered card
> > comes along every now and then? We can always just ban it. :)
>> There are plenty of potent cards in the new sets. But again, limited
> in scope. I suspect that Black Hand will be much more general use.
>
> -Peter
> > Here in Australia a local distributor has marked down Anarchs booster
> > boxes but no one in my playgroup wants to buy them. Why not? What's
> > going on? The reason most had was "What's Anarchs worth buying for?".
> > A whole box for Aranthebes?
> >> > I think WW have been too careful in the design of their library cards.
> > While it is an admirable goal to avoid printing overpowered cards like
> > RtI it seems to have had the unintended side effect of making most of
> > the cards fairly useless. The Anarchs set has cemented that idea for
> > me.
> >> > I did a quick and admittedly inconclusive scan of the EC 2003 decks to
> > see how many WW created cards were in the five decks. I found that
> > there were only 12 out of 425 library cards created by WW:
>> Now take look at the Storyline results. I guarantee you *every* of the
> Giovanni decks (of which what, 18 won and many more made finals?) and
> every Necromancy deck used a considerable portion of WW cards (Call
> the Hungry Dead, anyone?)
I doubt it. Yes they would have used Call of the Hungry Dead but as
for the others i would expect standard bleed cards. Mind you I haven't
checked so i could be completely wrong.
>
> Or look at the NAC, where one of the finalists used a Bloodlines-heavy
> deck (Daughters), and several of the other four used a handful of
> non-WotC cards.
>
> One consideration with Anarchs is that the set is still relatively
> new, and people are still figuring out clever and sneaky ways to use
> it.
>
> Also, you're completely overlooking the distinction that WotC printed
> all but a handful of the cards in the 'base sets' (Jyhad, V:tes,
> Sabbat, with Sabbat War and CE having lots of reprints of those three
> sets). They're base sets for a _reason_, because the majority of the
> cards you'll want to play with are in those sets. Everything else is
> an expansion that is designed to compliment the base sets, not replace
> them. It's hard to build an effective deck that ignores the base sets
> - and that's exactly to be expected!
Yes I know. I wrote the post out of frustration with cards like True
Faith, Ghouled, Bounty, Blackmail etc. Good ideas implemented in
underpowered cards.
>
> > Off the top of my head I can think of a few more that are useful (e.g.
> > Enticement, Sanguine Instruction, PB: Madrid etc.) however after five
> > sets I would have expected there to be more good cards.
>> Whoo boy, are you missing a ton.
I didn't try to list them all. no time.
> I almost *never* see PB: Madrid played.
I've used it to reasonable effect.
> Maybe you meant PB:Montreal?
No, that was already accounted for in the EC decks.
>And if you don't want those 'not good' Anarch cards, I'll take them
off your > hands for the little you think they are worth. :)
I think i'll hang onto them, you never know, they might get updated
with new and improved text. ;)
>
> > The new mechanics leave a little to be desired as well. Infernalism
> > has too high a cost and why does the first Anarch action cost two
> > blood???? Did they really think it would be that powerful?
>> Actually, I like that extra blood cost for the first Anarch - there
> are several Anarch mechanics where there's a benefit to your
> *opponents* if they suddenly start going Anarch in response to you
> doing so (like The Mole, or more importantly Anarch Salon). The cost
> of Infernalism balances nicely both the fact that the Infernal vamps
> are overpowered for their capacity and that several very powerful
> cards require you to be Infernal. If anything, I and others wish (hope
> hope hope for BH card) that a card existed to allow you to make MORE
> vampires infernal - a clear sign that the price is not too high.
>
> (What powerful cards, you say? Imagine an Anson Anarch Revolt deck
> where the vamps are infernal and Contagious to boot. Or notice how
> Concordance at basic makes agg damage into normal outside of combat
> too - one of the what, four cards in the game to do so? And unlike
> Armor of Terra or Heart of Darkness, it's there for good.)
Well they would need to get daimonion as well so it doesn't sound all
that powerful.
>
> > I'd like to see the DT take more risks. So what if an overpowered card
> > comes along every now and then? We can always just ban it. :)
>> Planning to fall back on banning cards is awful. Given that a large
> percentage of play groups use tournament rules in casual play, cards
> that are just going to get banned from tourney use are coasters.
> Notice how WW has never printed or reprinted any 'only useable with
> ante' cards? Printing cards that can only be played in certain types
> of games is a quick way to dilute the 'worth' of a set. Imagine what
> would happen if cards started appearing that said 'only useable in a
> 2-player game' or 'not usable in a 2-player game' - certain portions
> of the market would be really pissed that they're buying cards they'll
> never (or almost never) even be *able* to play with. (And yes, there
> are people out there who play V:tes as an almost-exclusively 2-person
> game. Just not on this mailing list usually.)
I agree my statement about banning cards was rash but notice you make
the point about coaster cards - that's my point too. what else are
bounty, blackmail, lobotomy etc. if not coasters?
Chris.
> I think you forgot that more than half of a deck is made of discipline
> cards (and unless you like weenie decks that's a good thing) and one
> sixth of it of mastercards.
>
> Except for the bloodlines and part of the indie disciplines, WW
> released about no discipline cards.
That's a big "except" considering Bloodlines and Final Nights were two
big sets.
> And for mastercard, out of say 15
> master slots, at least half of them are taken by a few standard cards,
> thereby letting at most seven slots for new cards.
>
> Blood Doll
> Direct intervention
> Dreams of the Sphinx
> Pentex Subversion
> Minon tap
> Giant's blood
> Secure Haven
> Sudden reversal
Standard cards? I don't consider DI, Dreams, Pentex, Secure standard
cards. In fact isn't that a damning indictment of the game if everyone
plays with the same cards?
Chris.
chr...@comcen.com.au (Chris Arthur) wrote in message news:<5a63bace.03110...@posting.google.com>...
> Yes I know. I wrote the post out of frustration with cards like True
> Faith, Ghouled, Bounty, Blackmail etc. Good ideas implemented in
> underpowered cards.
There are definitely some stinker cards in the new sets. Of course,
there are some stinker cards in the WotC sets, too. There's tons of
chaff in the AH/DS sets alone, potentially much more so than in the
more recent non-base expansions.
> > I almost *never* see PB: Madrid played.
>
> I've used it to reasonable effect.
So've I; my point was just most people would not include it in their
list of 'best' cards out of WW-created ones. I doubt most people would
put it in the top 50. Doesn't mean it's bad, cause it's not.
> > (What powerful cards, you say? Imagine an Anson Anarch Revolt deck
> > where the vamps are infernal and Contagious to boot. Or notice how
> > Concordance at basic makes agg damage into normal outside of combat
> > too - one of the what, four cards in the game to do so? And unlike
> > Armor of Terra or Heart of Darkness, it's there for good.)
>
> Well they would need to get daimonion as well so it doesn't sound all
> that powerful.
There are lots of ways to at least temporarily get inferior Daimonion.
Off the top of my head: Be a !Tremere (or impersonate to one) with an
Infernal Pact. Be any minion with tha (or with the Thaum item) and an
Infernal Familiar. Be absolutely any vampire with a Vial of Elder
Vitae (an uncommon in the Cam set, even, not at all hard to acquire.)
Be a Lasombra (or impersonating one) with a Cam Vitae Slave.
Impersonate one way or another to have a Baali teach you via Sanguine
Instruction. Play Ian Forestal.
> I agree my statement about banning cards was rash but notice you make
> the point about coaster cards - that's my point too. what else are
> bounty, blackmail, lobotomy etc. if not coasters?
Cards that still have use, either in a cornercase situation or in
sealed-deck formats. (One of the things I enjoy most about sealed-deck
games is the opportunity to put oddball cards to use without putting
you at a big disadvantage, admittedly.)
I don't think Lobotomy is any more a coaster than say Ravnos
Acceptance, Goodnight Sweet Prince or Werewolf Pack. While you may
find some cards in recent sets less than ideal, the percentage (as
noted elsewhere in this thread) of truly wretched cards in an
expansion is still better than it was in the past, in a lot of
people's opinions.
> Chris.
"Jay Kristoff" <j...@columbus.rr.com> wrote in message news:<ZDWpb.34604$3N5....@fe3.columbus.rr.com>...
[ quoted text not captured ]
Doing a quick scan of the NAC 2003 decks also reveals:
Life in the City (AN) 3
Paris Opera House (BL) 2
Missing Voice (BL) 6
Siren's Lure (BL) 6
Tourette's Voice (BL) 6
All these were from Forrest Nielsen's DoC/!Tor deck.
"Ethan Burrow" <saa...@yahoo.com> wrote
>
> I played two games last night on deckbot, and it was a blast. For the
> most part, it's easy to backup if you make a mistake, and Derek's
> usually there to help as well. You should jump in an play some with
> us :-)
I'm intrigued.
How do you keep track of the current game state?
Cheers,
WES
"salem" <salem_ch...@yahoo.com> wrote
> >
> >Are those Rafastio Ghouls mortal? Hmm... I was thinking of Torn
>
> in a crazy turn of events, the Rafastio's are not mortal...they are,
> in fact.....Ghouls!
LOL... right.
Though ghouls are technically mortal in the RPG I think, right? I claim
that as my defense then :)
> action consolidation. the pot strike is sometimes useful. i think it'd
> be best if the deck was lined up for it's use.
But I can't think of any deck that could build around this.
Maybe an Arms Dealer/High Ground/Sewer Lid deck. Use Marlena to bring
them out sans tap. That would be pretty funny actually.
Cheers,
WES
"John Flournoy" <flou...@rcn.com> wrote
>
> Concordance at basic makes agg damage into normal outside of combat
> too - one of the what, four cards in the game to do so? And unlike
> Armor of Terra or Heart of Darkness, it's there for good.)
Hmm... has anyone tried Baali with the following angle?
Give Giotto Concordance and superior Fortitude.
Do not pay to untap Giotto during untap phase.
Force of Will to bleed with tapped Giotto.
Freak Drive and do something else as needed.
Untap Giotto during influence phase.
It would certainly save on the infernal costs...
You could also give him a Soul Gem and make it turbo-like.
Cheers,
WES
"Morrison" <kry...@shaw.ca> wrote
> >
> > I'm trying to trade my swords away actually.
>
> Interesting. What do you want for them?
Best if we discuss this off list.
> Well I haven't played it all that much. But one attempt was
Weenie
> deck based partly on potence. The mortal Allies like Muddled Vamp
Hunter and
> Brujah Allies worked well. Throw in some Panders and Ghouled Street
Thugs
> and you bash down the establishment. I never got the Anarch angle into
it.
> But another time perhaps.
Sounds funny. Effective? Maybe, maybe not. But funny decks have their
own merit.
Wait until you all see my "Is there a doctor in the house?" deck I'm
working on!
Featuring Dr. Jest, Dr. Allan Woodstock, Dr. John Casey and Dr. Douglas
Netchurch... they all have at least inferior auspex. There's a deck in
there somewhere.
> Which is a shame. The vamps are half the set. And for a guy
like me
> sometimes even more. I love new crypt cards.
I'm usually far more interested in the new vampires myself. New tech is
fun, but I love playing around with weird discipline combos. I'm working
on a new Mirembe/Nadima deck as we speak.
Hey... Nadima is brand new isn't she! :)
> Nah. I was referring to White Wolf related vampire anarchy. I
have
> no interest in debating the ins & outs of 'True" anarchy. But thanks
anyway.
Heheh... s'ok.
> Baali do take work to make a
> successful (ie winning) deck. Which is part of the fun. I like a
challenge.
> Otherwise I could just play Malk stealth/bleed all the time. That
would be
> way too boring.
I *want* them to work, don't get me wrong. I just think the infernal
cost is way too prohibitive. But now that I have mentioned the
Concordance idea a few posts up, I may just try to build it.
> > BTW I swept that game, and easily at that... I don't mention this to
> > brag, but as additional evidence of just how bad it is paying ~42
pool
> > for 3 vampires who are normally worth a total of 20.
>
> It is bad. That's what makes them a trade off. They have
powerful
> abilities and must pay for them accordingly.
I agree that their abilities are good, as is Daimonion itself. But the
cost is still way too high.
I'll email you about those cards.
Cheers,
WES
> Hmm... has anyone tried Baali with the following angle?
>
> Give Giotto Concordance and superior Fortitude.
> Do not pay to untap Giotto during untap phase.
> Force of Will to bleed with tapped Giotto.
> Freak Drive and do something else as needed.
> Untap Giotto during influence phase.
>
> It would certainly save on the infernal costs...
>
> You could also give him a Soul Gem and make it turbo-like.
I saw a deck like that up in Ithaca...I thought it worked pretty well, but
if memory serves Sackett kept on getting frustrated with it.
Albert
cur...@aol.commetal (Curevei) wrote in message news:<20031104215602...@mb-m21.aol.com>...
[ quoted text not captured ]
None at all. Unless no new cards fitting this 50%, thus cards for the
"standard" disciplines are released.
chr...@comcen.com.au (Chris Arthur) wrote in message news:<5a63bace.0311...@posting.google.com>...
> > I think you forgot that more than half of a deck is made of discipline
> > cards (and unless you like weenie decks that's a good thing) and one
> > sixth of it of mastercards.
> >
> > Except for the bloodlines and part of the indie disciplines, WW
> > released about no discipline cards.
>
> That's a big "except" considering Bloodlines and Final Nights were two
> big sets.
Not that big if you consider that both bloodlines and FN deal with
specific clans, and that decks based around these clans :
- can be pretty efficient
- use many cards from these sets
>
> > And for mastercard, out of say 15
> > master slots, at least half of them are taken by a few standard cards,
> > thereby letting at most seven slots for new cards.
> >
> > Blood Doll
> > Direct intervention
> > Dreams of the Sphinx
> > Pentex Subversion
> > Minon tap
> > Giant's blood
> > Secure Haven
> > Sudden reversal
>
> Standard cards? I don't consider DI, Dreams, Pentex, Secure standard
> cards. In fact isn't that a damning indictment of the game if everyone
> plays with the same cards?
I agree with you, I would be eager to see more variety in the
mastercards played. The problem is that those cards are pretty generic
and way above the others, unless you have a startegy based on some
master cards
> I don't have time to compile an exhaustive list but the following are
> the types of cards i'm talking about. They frustrate me because
> they're good ideas that are hamstrung for no other reason that i can
> see apart from concern that they'll be overpowered.
>
> lobotomy
> personal scourge
> san nicolas de los servitas
> shock troops
> vagabond mystic
> baleful doll
> contingency planning
> crimson fury
> pseudo-blindness
> relentless pursuit
> save face
> shadow parasite
Let me add some:
Tortured Confession
Save Face
Canopic Jar
Forgery
Zoning Board
Blood of the Cobra
Mythic Form
Thrones Crumble
Dismemberment of Osiris
Malleable Visage
Emissary
Sensory Overload
The Haunting
Total Insanity
The Summoning
Blood Clots
Border Skirmish
Guard Duty
Legion
Gift of Experience
Tajdid
Lazarene Inquisitor
Regenerative Blood
High Museum of Art, Atlanta
Storage Annex
Venetian Conference
Crimson Furey
Abandoning the Flesh
Voice of Madness
Veil of Silence
Set's Call
Choir
Steal the Mind
Panacea
Resurrection
Frozen Object
Internal Recursion
Rewind Time
Putrefaction
Rigor Mortis
Rayzeel's Song
Sense Vitality
Circle
Swoop
Iron Heart
Denial of Aphrodites Favour
San Nicolas de las Serivtas
Starshell Grenade Launcer
Smoke Grenade
Quetu
Tutu
Brigitte Gebauer
Honor the Elders
Rabble Razing
The Final Nights
Reality Mirror
Trackers Mark
Fata Amria
Personal Scourge
King of the Mountain
Shadow Parasite
Just a list. :)
Carl
> > I have an anarch version of Fatima Multi-Rush that works very well,
> > and will be better when I get some more Diversions. With this card
> > instead of Pursuit, I can mantain combat at zero blood cost, make a
> > new crypt with obf/cel weenies that will be able to use additionals,
> > and add lots of free damage prevention to an archetype deck that
> > didn't had much room for it (there's always some Drawing Out the Beast
> > around). The combat module could consist of Disguised Weapon,
> > Diversion, Taste of Vitae and Psyche!, and nothing more.
>> Understand that you are low-balling the maneuvers, then. If you are
> playing in a metagame light on Immortal Grapple, or if (as you say) the
> odds of getting hit with DotB are high, then it may be a reasoned
> choice. Still, it opens you up to a wide range of nastiness that reliably
> gaining long range lets you avoid. From what I've seen of other people
> playing this deck, most people cut the Ghoul Retainer. If you've kept
> him, then some of the maneuver issues are lessened.
Pardon me. I forgot that my version of it already packed some Flashes
instead of many Pursuits (from 6 to 8 of each) because I often fall as
prey or predator of a Fortitude lover, and a press is almost mandatory
to guarantee that I'll send the opposing minion to torpor. (since I
don't have that many Psyche! and Freak Drive as needed by the
archetype, there's a lot of room to add Flash; and that's why it does
not win more than once in a while. But gee, it's fun as hell to play,
specially when you look at the other player's face when she pulls the
gun. It has been so scaring that I can't do any deck with Fatima
anymore without getting the flag of "the biggest menace of the
table"). And yes, I've kept two Ghoul Retainers in it.
Just for the record too, I think that i dropped many Pursuits because
of the local metagame. I've run across only two deck archetypes that
used maneuvers in large quantity: Tzimisce (most of'em from Spirit's
Touch) and Tremere. The first i can prevent since they rarely do more
than two (aggro) damage. The second will Theft me anyway, so...
As soon as possible I'll post this "anarch version" here.
"Carl Pilhatsch" <car.pi...@chello.at> wrote
>
> > I don't have time to compile an exhaustive list but the following
are
> > the types of cards i'm talking about. They frustrate me because
> > they're good ideas that are hamstrung for no other reason that i can
> > see apart from concern that they'll be overpowered.> The Summoning
You don't like this? It's good when you own one copy of a rare
ally/retainer and need another. Just substitute the Summoning for the
copy you need. Think of it as an ally/retainer version of Magic of the
Smith. Sort of.
> Blood Clots
Has potential I think. So far, I have had no luck with it however.
> Border Skirmish
Annoying yes, but it could be good in the same way that Lupine Assault
can be good. Throw the rest of the players into chaos, and then take
advantage of said chaos. A lot of decks will be crippled if they lose
the right card in their hand. It's a shame it also cripples people
across the table though.
> High Museum of Art, Atlanta
I like this card. I read the text on it as "Give another player in the
game 4 pool to keep them in the game." :)
> Storage Annex
Very useful in some decks. Comparable to Elder Library.
> Choir
Never been the victim of a DoC Choir deck I guess?
> Starshell Grenade Launcer
Great with weenies.
> Honor the Elders
This card has won a few tournaments. Speedy influence of elders and pool
gain.
> The Final Nights
This should be good, but the targeting aspect of Free States Rants keeps
it from going in my decks. Still, a deck that has lots of blood gain
could cripple a table with this card without suffering much itself.
> Just a list. :)
I agree with most of your list.
Cheers,
WES
> I agree my statement about banning cards was rash but notice you make
> the point about coaster cards - that's my point too. what else are
> bounty, blackmail, lobotomy etc. if not coasters?
Challenges. I'm currently trying to find use to Blackmail. I thought
it would be a nice addition to a Setites bleed/Form of Corruption
deck. You'll certainly have plenty of stealth to make it pass; after
two or three Blackmails in play, your prey will have problems when
choosing who to leave untapped *or* will have to spend the blood to
get rid of it, what is always good when there's a FoC waiting to be
used.
I do agree that Blackmail should've been a +1 stealth action.
Morrison expounded:
> > May I ask what you have been using Ghouled for? I don't see too much of
> > a use for it. Except for Muddles throwing a Sewer Lid at first strike,
> > it's not so impressive. How many allies can even use this card?>
> Well I haven't played it all that much. But one attempt was Weenie
> deck based partly on potence. The mortal Allies like Muddled Vamp Hunter and
> Brujah Allies worked well. Throw in some Panders and Ghouled Street Thugs
> and you bash down the establishment. I never got the Anarch angle into it.
> But another time perhaps.
I must say I find it a bit disappointing that your allies can't be
anarchs too. I seem to remember a ghoul working for the Anarchs in
Atlanta in one of the Books...
David Cherryholmes expounded:
> Nonetheless, you have pointed out that I got sloppy with my
> terminology. What I should have said in place of "S+B" was "decks
> focused mostly around payload and delivery and light on minion
> control."
That's a whole different comment. What's "minion control" anyway? Now
you appear to be saying that the big Euopean tournaments have everyting
except a lot (40%) of combat...?
h...@iki.fi.remove.these.to.reply.invalid expounded:
> David Cherryholmes <david.che...@duke.edu> writes:
>
> > [1] Weak Blood Doll Principle: no deck can succeed in a competitive
> > environment without pool gain at least as good as what you'd get out
> > of four blood dolls.
>
> Hey, that's a nice invention.
>
> But can pool gain be replaced with "don't lose pool"-tactics, like
> Telepathic Counter?
>
> Or is there something fundamentally different between gaining pool to
> compensate for lost pool, and not losing the pool in the first place?
> (Like doing your own thing instead of reacting?)
Fundamentally different. You can't be sure that your pool-preservation
will work. Eg: TC vs Votes/Fame.
[snip]
>
> May I ask what you have been using Ghouled for? I don't see too much of
> a use for it. Except for Muddles throwing a Sewer Lid at first strike,
> it's not so impressive. How many allies can even use this card?
>>[snip]
A friend of mine is thinking about a weenie-ish Brujah deck with
several debates and a lot of Ghouled-loyal street gangs trowing Lids.
Which I think is a pretty good concept with Charisma, left for dead
and Memories of mortality.
Tim
On Wed, 5 Nov 2003 02:19:14 -0500, "Wes" <gh...@NYETSPAMmnsi.net>
scrawled:
[snip]
>Wait until you all see my "Is there a doctor in the house?" deck I'm
>working on!
>
>Featuring Dr. Jest, Dr. Allan Woodstock, Dr. John Casey and Dr. Douglas
>Netchurch... they all have at least inferior auspex. There's a deck in
>there somewhere.
There's also a non-consecutive pairing of Groups in there somewhere...
:)
salem
domain:canberra http://www.geocities.com/salem_christ.geo/vtes.htm
On 4 Nov 2003 21:54:09 -0800, flou...@rcn.com (John Flournoy)
scrawled:
[snip]
>There are lots of ways to at least temporarily get inferior Daimonion.
[...]
>Be a Lasombra (or impersonating one) with a Cam Vitae Slave.
Cam Vitae Slave allows you to upgrade one of your existing basic level
disciplines to superior. it doesn't grant disciplines. :)
[ quoted text not captured ]
On Wed, 5 Nov 2003 02:07:57 -0500, "Wes" <gh...@NYETSPAMmnsi.net>
scrawled:
>
>"John Flournoy" <flou...@rcn.com> wrote>>
>> Concordance at basic makes agg damage into normal outside of combat
>> too - one of the what, four cards in the game to do so? And unlike
>> Armor of Terra or Heart of Darkness, it's there for good.)>
>Hmm... has anyone tried Baali with the following angle?
>
>Give Giotto Concordance and superior Fortitude.
>Do not pay to untap Giotto during untap phase.
>Force of Will to bleed with tapped Giotto.
>Freak Drive and do something else as needed.
>Untap Giotto during influence phase.
i tried it again about an hour ago, with a deck i've been tweaking on
and off for about 4 months now.
got hurt by a rushy predator quite badly. :(
the 'something else' to do, as needed, is usually D'habi Revenant. :)
>It would certainly save on the infernal costs...
The set up is tricky (if you have enough Concordances and Fort skills
to get them early, you tend to get them at all sorts of bad timings.
Giotto's discard special helps out a lot. :)
Runs through minion blood like a haemophiliac on speed, though, which
is what most of my master phase actions try and help out with.
>You could also give him a Soul Gem and make it turbo-like.
Soul Gem also makes a nice Archon Investigation insurance policy.
[ quoted text not captured ]
"salem" <salem_ch...@yahoo.com> wrote
>
> There's also a non-consecutive pairing of Groups in there somewhere...
> :)
Ha! Foiled again...
Are Morticians doctors? Kind of I guess... hmmm.
Cheers,
WES
Timlagor wrote:
> I must say I find it a bit disappointing that your allies can't be
> anarchs too. I seem to remember a ghoul working for the Anarchs in
> Atlanta in one of the Books...
As disappointing as it is that allies can't be Tzimisce?
I seem to remember a ghoul working for the Tzimisce in one of the book.
:-)
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
On Wed, 5 Nov 2003 01:38:53 -0500, "Wes" <gh...@NYETSPAMmnsi.net>
wrote:
>I'm intrigued.
You should be. I played my first game last night, and it rocked the
hizzouse.
>How do you keep track of the current game state?
status <playername>
David Cherryholmes
VEKN Prince of Durham, NC
On Wed, 5 Nov 2003 10:54:42 -0000, Timlagor
<Timlagor...@yahoo.co.uk> wrote:
>That's a whole different comment. What's "minion control" anyway? Now
>you appear to be saying that the big Euopean tournaments have everyting
>except a lot (40%) of combat...?
Well, I still think they are pretty stealth-bleedy, but in the
interest of getting a rabid poodle off my heels, I dialed it back
some. Minion control is..... I don't know what else to call it.
Being able to control your opponenet's access to minions. Other
examples would be SenseDep, Banishment, Temptation, etc.
A really good combat deck has the potential to just completely deny
your opponent(s) access to minions. Most strategies collapse under
those conditions. When faced with nothing but collapsed strategies,
it doesn't take a lot to go on and win the table, even without much
bleed, or much pool gain.
[ quoted text not captured ]
>>>The Summoning>
>
> You don't like this? It's good when you own one copy of a rare
> ally/retainer and need another. Just substitute the Summoning for the
> copy you need. Think of it as an ally/retainer version of Magic of the
> Smith. Sort of.
>
It would be cool, but it's again a "halfway-done" card, as the superior
version won't allow you to bring a retainer directly into play. :(
>>Border Skirmish>
>
> Annoying yes, but it could be good in the same way that Lupine Assault
> can be good. Throw the rest of the players into chaos, and then take
> advantage of said chaos. A lot of decks will be crippled if they lose
> the right card in their hand. It's a shame it also cripples people
> across the table though.
Actually I don't think so. I have found no use for it so far, and I have
tried hard in a milling deck.
>
>>>High Museum of Art, Atlanta>
>
> I like this card. I read the text on it as "Give another player in the
> game 4 pool to keep them in the game." :)
It still leaves a bad taste when you actually use it. It goes out of my
decks everytime I have to reduce the size down to 90 - it's just not
worth it.
>
>>>Storage Annex>
>
> Very useful in some decks. Comparable to Elder Library.
I tried it often enough to say that it's in essence nothing but a chaff
card - want to use less than 60 cards: here you go.
>
>>>Choir>
>
> Never been the victim of a DoC Choir deck I guess?
Oh, I've build a choir deck myself, but again, it's just not
cost/action-effective compared to other strategies.
Too much buildup for less effect.
>
>>>Starshell Grenade Launcer>
>
> Great with weenies.
2 pool, tapping for the effect (and the equip-action itself) for -1
stealth just doesn't cut it. The weapon itself is only usable at long
range and only once per combat!
>
>>>Honor the Elders>
>
> This card has won a few tournaments. Speedy influence of elders and pool
> gain.
Before putting Honor the Elders in a vote deck, I almost always take
Ancient influence, Reins of Power and Political Struggle first - they
are *way* more effective.
>
>>>The Final Nights>
>
> This should be good, but the targeting aspect of Free States Rants keeps
> it from going in my decks. Still, a deck that has lots of blood gain
> could cripple a table with this card without suffering much itself.
There has to be a reason nobody plays this card. Yes perhaps in a
Cryptic Mission - Gregory Winter - Smiling Jack - blood denial deck,
perhaps. *Extremely unlikely* :)
Carl
On 4 Nov 2003 21:54:09 -0800, flou...@rcn.com (John Flournoy) wrote:
>There are lots of ways to at least temporarily get inferior Daimonion.
But none of these make you infernal. Concordance requires an infernal
vampire (at least for dai/DAI).
[ quoted text not captured ]
"Chris Arthur" <chr...@comcen.com.au> wrote in message
news:5a63bace.03110...@posting.google.com...
> I don't have time to compile an exhaustive list but the following are
> the types of cards i'm talking about. They frustrate me because
> they're good ideas that are hamstrung for no other reason that i can
> see apart from concern that they'll be overpowered.
I don't want to get caught up in nitpicking specific card examples too
much, but I do think this is a problem that isn't new to the game and
can probably never be totally avoided in CCGs. (I do agree that it
could be done better than in some recent cases.)
Examples from the original Jyhad set:
Blood Bond
Cat Burglary
Patagia: Flaps Allowing Limited Flight
Psychic Projection
The Sixth Tradition: Destruction
Disarming Presence
Hidden Lurker
Loyal Street Gang
The Knights
Cauldron of Blood
Conquer the Beast
Drain Essence
Glaser Rounds
Growing Fury
Open Grate
Vanish from the Mind's Eye
Well-Aimed Car
Bastard Sword
Chainsaw
Hawg
RPG Launcher
Blood Puppy
Deal with the Devil
Frenzy
Gird Minions
Illegal Search and Seizure
Masquerade Endangered
Police Department
Protracted Investment
The Spawning Pool
Unnatural Disaster
XTC-Laced Blood
Camarilla Exemplary
Consanguineous Condemnation
Kindred Segregation
Masquerade Enforcement
Peace Treaty
Political Flux
Regaining the Upper Hand
Dread Gaze
Fast Reaction
Political Backlash
Pulling Strings
Surprise Influence
Wolf Companion
Not all of these totally suck, of course - but I do think they're all at
least cards that are somewhat underpowered, even if the concept was
interesting.
Josh
more on the topic later...
"Wes" <gh...@NYETSPAMmnsi.net> wrote in message
news:boa5o...@enews2.newsguy.com...
>
> "salem" <salem_ch...@yahoo.com> wrote> > action consolidation. the pot strike is sometimes useful. i think
it'd
> > be best if the deck was lined up for it's use.
>
> But I can't think of any deck that could build around this.
>
> Maybe an Arms Dealer/High Ground/Sewer Lid deck. Use Marlena to bring
> them out sans tap. That would be pretty funny actually.
Funny you should mention that. Colin Riggs has made this deck. I don't
know if he was using Marlena though.
It's really bad. Really really bad. Want to post the decklist, Colin?
:-)
Josh
also he didn't use that many high grounds because he didn't own enough
of them, but fake out is almost as good since you're not that likely to
be going multiple rounds anyway
> Not all of these totally suck, of course - but I do think they're all at
> least cards that are somewhat underpowered, even if the concept was
> interesting.
I think we all agree that judging the power of a to-be-released card is
quite complicated even with a lot of playtesting. There are hundreds to
thousands of other cards that might interact with the new card in some way
so that it will be broken.
I further think it is near impossible to create perfectly balanced new cards
and so you have two options : aim high or aim low.
WotC has aimed very high some times in "that other game" and then aimed very
low for some expansions. This has created a lot of frustration for some
people, either because the expansion was all crap (anyone remember Homelands
or Fallen Empires ?) or so good that it killed all that was before (except
for alpha/beta).
WW on the other hand has tried to aim constantly a little bit low. This
resulted in some good yet balanced and some not-so-good ones (cards). Yet
all expansions WW has produced (and also WotC while still owning V:TES) are
worth buying to some amount, some more some less (Anarchs certainly being
the one where you don´t need THAT many boxes and Sabbat or Bloodlines
probably the most interesting one).
Which option do you prefer ?
BTW : I find it a challenging and interesting task to put some use to cards
that are widely considered as "crap".
--
johannes walch
v:ekn germany - http://www.vekn.de/
LSJ expounded:
> Timlagor wrote:
> > I must say I find it a bit disappointing that your allies can't be
> > anarchs too. I seem to remember a ghoul working for the Anarchs in
> > Atlanta in one of the Books...
>
> As disappointing as it is that allies can't be Tzimisce?
> I seem to remember a ghoul working for the Tzimisce in one of the book.
> :-)
Even more disappointing than that. I've never wanted to play a Clan card
with an ally you see. (besides the huge the difference between a Clan
and a sect -or whatever Anarchs are: subsect?)
"Carl Pilhatsch" <car.pi...@chello.at> wrote in message
news:b47qb.195847$vL1.2...@news.chello.at...
> >>The Final Nights
> >
> >
> > This should be good, but the targeting aspect of Free States Rants keeps
> > it from going in my decks. Still, a deck that has lots of blood gain
> > could cripple a table with this card without suffering much itself.
>
> There has to be a reason nobody plays this card. Yes perhaps in a
> Cryptic Mission - Gregory Winter - Smiling Jack - blood denial deck,
> perhaps. *Extremely unlikely* :)
Sigh, I was hoping on not sharing this deck, because I hate it. But I think
the design works rather well. The once or twice that I could stomach playing
this deck the Finals Nights really shut everyone but myself down. This deck
would be much better with multiple toreador grand balls. There are a few
more improvements that never made it into the paper version. So blast away.
Deck Name: Smile on the Final Nights
Created By: Colin
Description: arrgh
Crypt: (12 cards, Min: 8, Max: 38, Avg: 5.83)
---------------------------------------------
3 Anneke AUS CEL dom PRE 10, Toreador, Justicar
3 Anson aus CEL dom PRE 8, Toreador, Prince
1 Antoinette DuChamp cel pre 1, Caitiff
1 Delilah Easton pre 2, Toreador
1 Frederick the Weak pre 2, Brujah Antitribu
1 Gideon Fontaine PRE 3, Ventrue
1 Mariana Gilbert cel PRE 4, Toreador
1 Violette Prentiss dom PRE 4, Ventrue
Library: (90 cards)
-------------------
Master (31 cards)
1 Art Museum
1 Bleeding the Vine
4 Dominate
1 Elysium: The Arboretum
2 Fortitude
1 Golconda: Inner Peace
1 KRCG News Radio
2 Life Boon
4 Life in the City
4 Minion Tap
1 Powerbase: Chicago
1 Powerbase: Washington, D.C.
1 Rack, The
3 Smiling Jack, The Anarch
1 Society Hunting Ground
2 Storage Annex
1 Visit from the Capuchin
Action Modifier (11 cards)
2 Awe
2 Bewitching Oration
7 Voter Captivation
Political Action (11 cards)
2 Banishment
7 Final Nights, The
2 Kindred Restructure
Reaction (34 cards)
3 Enhanced Senses
15 Obedience
15 Second Tradition: Domain, The
1 Spirit's Touch
Equipment (3 cards)
1 .44 Magnum
1 Sniper Rifle
1 Sport Bike
"David Cherryholmes" <david.che...@duke.edu> wrote in message
news:vkqhqvkgu3ssk9bma...@4ax.com...
> On Tue, 4 Nov 2003 21:35:16 +0100, "Stefan Ferenci"> >looking at the finallist decks of
> >the NAC i wouldn´t say they were more or less conservative than those
at the
> >EC.
>
> I'll have to go back and look at them, which I don't have time to do
> at the moment, before I can comment on that. I know I was too busy
> being pissed about narrowly missing them to pay much attention to the
> finals. I remember is was won by a fairly "crappy" Tremere toolbox,
> though. I wonder if it passed the Weak Blood Doll Test? [1,2]
Depends how you count it, but it had 3 Blood Doll, 2 Dreams of the
Sphinx, 1 Powerbase Montreal, and 13 Govern the Unaligned (and may well
have planned on using some Governs as pool gain since it looks like it
had 6 DOM vampires).
> [1] Weak Blood Doll Principle: no deck can succeed in a competitive
> environment without pool gain at least as good as what you'd get out
> of four blood dolls.
>> [2] Strong Blood Doll Principle: no deck can succeed in a competitive
> environment without at least four Blood Dolls.
Cute. :-)
Possible counterexamples to the weak principle from the TWD archive...
Jay Kristoff's Origins qualifier this year (the Meshenka/Horrid Form
thing):
http://www.thelasombra.com/decks/twd.htm#2k3originsqualifier
3 Dreams of the Sphinx, 1 Golconda, 1 Slave Auction. Only the Slave
Auction is consistent pool gain IMO.
And your own Praxis Seizure: Charlotte this year (Ravnos with Gabrin,
Week of Nightmares):
http://www.thelasombra.com/decks/twd.htm#2k3charlottejune
1 Blood Doll, 1 Dreams of the Sphinx. 2 Govern the Unaligned but I
can't see those as really being pool gain when no vamp starts with DOM
and there are only two Dominate masters in the deck. I don't suppose
you were thinking of this deck when proposing the theorems? :-)
Though I'd have to guess that the moral of the story is more that "there
is no single feature that is necessary to every successful deck, if
played well (and perhaps luckily)" than that "pool gain isn't worth
having".
> No, I really think the differences in the metagame derive simply from
> raw numbers. The larger the tournament, the more likely 2 or even 3
> tablewins are necessary to make the finals. Stealth bleed is, and
> always has been, the strongest strategy, so it makes sense to me that
> people playing in those tournaments play conservatively. I'd guess
> your casual games are as varied as anybody's.
People seem to overestimate this a little bit. Even in the largest
tournament I've ever heard of (the Spanish Open this year, 171 players),
only one of the five finalists had 3 game wins. Granted, you needed 2
GW as far down as 17th place and the finalists had at least 2 GW 8 VP.
:-)
Josh
unprincipled
Carl Pilhatsch expounded:
> >>The Summoning
> >
> >
> > You don't like this? It's good when you own one copy of a rare
> > ally/retainer and need another. Just substitute the Summoning for the
> > copy you need. Think of it as an ally/retainer version of Magic of the
> > Smith. Sort of.
> >
> It would be cool, but it's again a "halfway-done" card, as the superior
> version won't allow you to bring a retainer directly into play. :(
But then you wouldn't get the extra discard! ;-P
> >>Border Skirmish
> Actually I don't think so. I have found no use for it so far, and I have
> tried hard in a milling deck.
Probably the wrong sort of deck for it. Looks to me like it would go
well with revelations or something.
> >>Storage Annex
> >
> > Very useful in some decks. Comparable to Elder Library.
>
> I tried it often enough to say that it's in essence nothing but a chaff
> card - want to use less than 60 cards: here you go.
Good place to put that Week of Nightmares. I'm sure there are other
cards that you might want to store, and it isn't Unique.
> >>Honor the Elders
> > This card has won a few tournaments. Speedy influence of elders and pool
> > gain.
>
> Before putting Honor the Elders in a vote deck, I almost always take
> Ancient influence, Reins of Power and Political Struggle first - they
> are *way* more effective.
HtE speeds up your transfers though. Struggle is totally different -did
you mean Stranglehold?
> >>The Final Nights
> There has to be a reason nobody plays this card. Yes perhaps in a
> Cryptic Mission - Gregory Winter - Smiling Jack - blood denial deck,
> perhaps. *Extremely unlikely* :)
You probably wouldn't have the votes.
Looks like a Setite card to me.
"Joshua Duffin" <jtdu...@yahoo.com> wrote in message
news:bob2ed$1c5nc6$1...@ID-121616.news.uni-berlin.de...
> >
> > Maybe an Arms Dealer/High Ground/Sewer Lid deck. Use Marlena to bring
> > them out sans tap. That would be pretty funny actually.
>
> Funny you should mention that. Colin Riggs has made this deck. I don't
> know if he was using Marlena though.
>
> It's really bad. Really really bad. Want to post the decklist, Colin?
Sure, I didn;t use Marlena because the group 1/2 are weenier. Although that
would have been hot.
This was one of the decks that I didn't bother using ELDB for so this is
probably wrong.
Group 1/2 Brujah (including Rake and Volker)
19 Fake Outs
20 Sewer Like
2 Hgh Ground
12 Computer Hacking
8 Arms Dealers
3 Loyal Street Gang
1 Knights
1 Slashers
13 Ghouled
15 Haven Uncovered
It was meant to be bad, and it sure was. Kind of funny though. The whole
problem is concelaed .44s would be more effective.
> also he didn't use that many high grounds because he didn't own enough
> of them, but fake out is almost as good since you're not that likely to
> be going multiple rounds anyway
>
For crap decks I don't believe in going to the trouble to use proxies.
Colin Riggs
got a majesty? No, WHAM!, got a majesty now? No? WHAM, heheh
>
>>>>Honor the Elders>>>
>>>This card has won a few tournaments. Speedy influence of elders and pool
>>>gain.>>
>>Before putting Honor the Elders in a vote deck, I almost always take
>>Ancient influence, Reins of Power and Political Struggle first - they
>>are *way* more effective.>
>
> HtE speeds up your transfers though. Struggle is totally different -did
> you mean Stranglehold?
>
Ah, yes of course Political Stranglehold. ;)
Carl
Timlagor wrote:
> LSJ expounded:
>>>Timlagor wrote:
>>>>>I must say I find it a bit disappointing that your allies can't be
>>>anarchs too. I seem to remember a ghoul working for the Anarchs in
>>>Atlanta in one of the Books...>>
>>As disappointing as it is that allies can't be Tzimisce?
>>I seem to remember a ghoul working for the Tzimisce in one of the book.
>>:-)>
> Even more disappointing than that. I've never wanted to play a Clan card
> with an ally you see. (besides the huge the difference between a Clan
Then substitute "prince" or "Sabbat" or "vampire".
I seem to remember a ghoul working for a vampire in one of the books.
The point is that "used/manipulated/employed by" is not equivalent to "is".
> and a sect -or whatever Anarchs are: subsect?)
"Anarch" is a trait/attribute in the CCG, like "infernal".
In the RPG, it's something like a subsect (of the Camarilla).
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
On Wed, 5 Nov 2003, Joshua Duffin wrote:
> Depends how you count it, but it had 3 Blood Doll, 2 Dreams of the
> Sphinx, 1 Powerbase Montreal, and 13 Govern the Unaligned (and may well
> have planned on using some Governs as pool gain since it looks like it
> had 6 DOM vampires).
I'd say it passes with flying colors.
> Possible counterexamples to the weak principle from the TWD archive...> http://www.thelasombra.com/decks/twd.htm#2k3charlottejune> 1 Blood Doll, 1 Dreams of the Sphinx. 2 Govern the Unaligned but I
> can't see those as really being pool gain when no vamp starts with DOM
> and there are only two Dominate masters in the deck. I don't suppose
> you were thinking of this deck when proposing the theorems? :-)
I don't personally agree with *either* of them, but they seem like
status-quo ideas (at least the Weak one).
> Though I'd have to guess that the moral of the story is more that "there
> is no single feature that is necessary to every successful deck, if
> played well (and perhaps luckily)" than that "pool gain isn't worth
> having".
Well said. Sarcasm aside, I'd never take the latter position. I simply
dispute it being a *necessity*. And I also agree that luck will always
play a significant role in performance.
> People seem to overestimate this a little bit. Even in the largest
> tournament I've ever heard of (the Spanish Open this year, 171 players),
> only one of the five finalists had 3 game wins. Granted, you needed 2
> GW as far down as 17th place and the finalists had at least 2 GW 8 VP.
Well, I did say "2 or 3". If 2 GW and 8 VP isn't enough, then you might
as well call that "3".
David Cherryholmes
Duke Radiology
P.E.T. Facility
(919) 684-7714
david.che...@duke.edu
LSJ expounded:
> The point is that "used/manipulated/employed by" is not equivalent to "is".
> > and a sect -or whatever Anarchs are: subsect?)
>
> "Anarch" is a trait/attribute in the CCG, like "infernal".
> In the RPG, it's something like a subsect (of the Camarilla).
I thought it was an ideology ;-)
The ghoul in questino certainly shared the ideology and they being
Anarchs was more a part of the group than a ghoul could be part of a
Clan.
'vampire': I do think it's a shame that retainers can't be turned into
vampires as well.
It's a trait I would like to be able to put on allies :-P
I want to play Improvised Tactics with my ghouls!
Carl Pilhatsch <car.pi...@chello.at> wrote in message news:<Gq3qb.192254$vL1.2...@news.chello.at>...
>shock troops
While kinda weak in a way, this card is an absolute blast to use.
> vagabond mystic
I use this guy all the time. Good in any ally heavy deck (the
relative power of allies in general is a different debate).
> baleful doll
Extremely limited, but I've seen it used well.
> contingency planning
Not as bad as it looks.
> Tortured Confession
Yeah, this one's pretty bad. If only it were free...
> Save Face
Too much text on this one.
> Canopic Jar
Yeah, this one's pretty bad.
> Forgery
Damnans actually has an excellent Baali deck using this.
> Zoning Board
See shock troops above (same deck even!).
> Blood of the Cobra
The little rare that couldn't. Has potential if they make good close
range quietus strikes to use with it at some point in the future.
Right now, the only ones that are vaguely useable with it are
Coagulate Blood, Vascular Explosion and Weakness. Basically they'll
have to make a close range Quietus strike that's better than Blood
Sweat.
> Mythic Form
This card does so much, but it's nothing Protean can't do with other
cards already. It is kinda neat to turn into a dragon and eat people.
> Thrones Crumble
> Dismemberment of Osiris
Fairly weak.
> Malleable Visage
Pretty weak, yeah.
> Emissary
Dunno. 3 votes is nothing to sneeze at.
> Sensory Overload
This card is extremely good.
> The Haunting
> Total Insanity
Definitely weak.
> The Summoning
Doesn't seem that bad.
> Blood Clots
Keeping the trend up from Erosion to make sure that Quietus actions
are nice and overcosted.
> Border Skirmish
Neat, but poor. Pretty powerful in limited play though.
> Guard Duty
Would have been useable if you could use the untap without needing the
intercept.
> Legion
Weak, but really neat. Absolutely perfect power level for a promo
card, so I have no problem with this one.
> Gift of Experience
Don't see anything wrong with this one.
> Tajdid
Kinda weak, mainly because being shoved into torpor with 0 blood makes
poor targets for diablerie.
> Lazarene Inquisitor
Seems useable.
> Regenerative Blood
Also seems useable.
> High Museum of Art, Atlanta
Misunderstood and underrated card.
> Storage Annex
Hugely underrated.
> Venetian Conference
I believe this was a metagame choice of a continental championship
winning deck.
> Crimson Fury
Lots of fun; not terribly useful.
> Abandoning the Flesh
Yeah, the ball got dropped a little bit on this one. Opportunity cost
is pretty huge and the benefit is only "good". The new Death Pact.
> Voice of Madness
Obedience for Dem? Seems good to me.
> Veil of Silence
Shadow Feint does the same thing, without a block requirement, without
a strike restriction and with 2 more common disciplines.
> Set's Call
Not needed, since they have Entrancement.
> Choir
Poor, but neat.
> Steal the Mind
Not awful, but they generally have better things to do with their
actions.
> Panacea
> Resurrection
While very in-theme, it's a pity the Salubri clans got so much to do
with allies and so few allies to work with in them. And the clans
they're most related to in disciplines (!ventrue, ventrue, Harbingers)
dont' really have any allies to speak of either.
> Frozen Object
Pretty powerful effect. Not sure why we haven't seen more.
> Internal Recursion
Seems useable. Guess I'll have to make a Tru Brujah deck that blocks.
> Rewind Time
This card is hysterical.
> Putrefaction
Kinda weak.
> Rigor Mortis
This one's really good. Has a lot of use in "Baron gets eye and
smashes things" deck.
> Rayzeel's Song
Yep. It's bad. Although some friends like it for use in recurring
Cry Wolf decks.
> Sense Vitality
This is a really good card.
> Circle
Kinda weak.
> Swoop
Underrated. Better than fake out in a deck that uses flight and wants
to punch.
> Iron Heart
Somewhat weak, but satisfying when it works.
> Denial of Aphrodites Favour
Same.
> San Nicolas de las Serivtas
I think there's a tournament winning deck that's used this. Still, I
would have rather seen Camarilla Vitae Slave reprinted instead.
> Starshell Grenade Launcer
Doesn't seem so bad.
> Smoke Grenade
Weak, but neat. Could have been better without being overpowered
(maybe Dodge if used at close range, S:CE if usd at long).
> Quetu
> Tutu
Don't hate the mummies.
> Brigitte Gebauer
Well, she does bleed for 2.
> Honor the Elders
I've seen it good in a bloat deck.
> Rabble Razing
> The Final Nights
Both of these had good intentions, but didn't work out so well. Snipe
Hunt blows them away.
> Reality Mirror
Perfectly fine card.
> Trackers Mark
Weak.
> Fata Amria
Too much to read.
> Personal Scourge
Yep. It's weak.
> King of the Mountain
Just costs too much.
> Shadow Parasite
They generally have better things to do, but with a path it's not so
bad.
"Carl Pilhatsch" <car.pi...@chello.at> wrote in message
news:b47qb.195847$vL1.2...@news.chello.at...
[snippage]
> >>Storage Annex> I tried it often enough to say that it's in essence nothing but a
chaff
> card - want to use less than 60 cards: here you go.
Oh, here I strongly disagree. Storage Annex is definitely good. It's
one of those things where you have to make an effort to make the master
slots available for it, but (a) you can stick other excess masters in
the Annex if you need to, so it's almost like a Trifle and (b) they make
your hand flow better *all the time* while letting you keep things that
will be useful later.
There are decks using it in the Tournament Winning Deck Archive to back
me up. :-)
> >>Honor the Elders> Before putting Honor the Elders in a vote deck, I almost always take
> Ancient influence, Reins of Power and Political Struggle first - they
> are *way* more effective.
You're right, but you're looking at it the wrong way. It's not just
about gaining pool, it's about messing with the basic dynamics of the
game.
Another funny Colin Riggs deck that he probably doesn't like anymore
(and which inspired all kinds of revulsion in everyone else around DC),
but which made the tournament finals in DC at least once and won a
tournament when Ian Lee played it:
Deck Name: Honor the Elders
Created By: Colin Riggs
Description: See name
Crypt: (18 cards, Min: 5, Max: 44, Avg: 7.33)
---------------------------------------------
1 Alexandra ANI AUS CEL dom PRE 11, Toreador, Inner
Circle
1 Angela Decker pre 1, Pander
1 Anneke AUS CEL dom PRE 10, Toreador, Justicar
1 Anson aus CEL dom PRE 8, Toreador, Prince
1 Arika aus cel DOM FOR OBF PRE 11, Ventrue, Inner
Circle
1 Delilah Easton pre 2, Toreador
1 Etrius AUS DOM OBF pro THA 11, Tremere, Inner
Circle
1 Francois Villon AUS CEL chi obf pot PRE 10, Toreador, Prince
1 Frederick the Weak pre 2, Brujah Antitribu
1 Gideon Fontaine PRE 3, Ventrue
1 Gratiano DOM obf OBT pot 8, Lasombra, Priscus
1 Gwendolyn aus CEL FOR POT PRE tha 11, Brujah, Inner Circle
1 Harrod ANI aus CEL OBF POT pre 11, Nosferatu, Inner
Circle
1 Igo the Hungry pre pro 1, Caitiff
1 Leandro AUS cel dom OBF PRE 11, Malkavian, Inner
Circle
1 Quentin AUS cel DOM FOR obt 9, Ventrue Antitribu,
Bishop
1 Smudge the Ignored none 1, Caitiff
1 Stanislava ANI CEL DOM FOR PRO 11, Gangrel, Inner
Circle
Library: (80 cards)
-------------------
Master (19 cards)
1 Archon Investigation
11 Effective Management
7 Minion Tap
Action (6 cards)
6 Charming Lobby
Action Modifier (14 cards)
7 Bewitching Oration
4 Bribes
3 Business Pressure
Political Action (35 cards)
2 Dramatic Upheaval
26 Honor the Elders
6 Kine Resources Contested
1 Rumors of Gehenna
Combat (6 cards)
3 Fake Out
3 Majesty
----------------------------------------------
josh
Chris wrote:
> I agree and that brings up another point. Is it worth printing "fun"
> sets if they're not competitive? i'd say not because they end up
> becoming frustrating if you can't at least win occasionally.
Absolutely. Not all players play "tournament" style (I'm not one of
them, but there are plenty :-). Not all players are concerned with
competetiveness. On the other hand, there *are* a lot of players who
want to see the RPG reflected well in VTES. Bloodlines and Anarchs
both do a great job of reflecting the RPG. And they are fun to mess
around with. Sure--am I seeing, like, the Samedi tearing up the
tournament scene any time soon? Probably not, but that is ok.
In the end, I'd much rather have cards err on the weak than too
strong. And with expansions like Bloodlines and Anarchs, they work
fine, there are certainly some tournament caliber cards in the set,
and they are always playable.
> I like it but i think it's slightly underpowered.
Nah. Cooler is fantastic. For all intents and purposes, it is a zero
discipline Govern the Unaligned (take an action to gain 3 pool).
Everyone loves Govern. And Cooler can be played by anyone, regardless
of discipline. Yeah, they aren't going in every deck, but decks that
are built to use them can really use them.
> Heard that but haven't seen it in action yet. high cost, no?
Yes, Bleeding the Vine has a high cost (1 pool a turn). But in the
appropriate deck, they can be devesatating--you foil your prey's every
Master card.
> Yes but will it be realised? I have my doubts although Regarhegan's
> looks like it might be useful.
I haven't seen them in action much yet, but they have a fairly unique
mechanic that certainly has potential.
> Yes I was only talking about library cards, not crypt cards which on
> the whole have been fairly good.
Which is one of the main draws of any of the expansions--the vampires.
Yeah, it is difficult to make a really effective Bloodlines deck, but
there are plenty of pre-existing decks that are strengthened a great
deal by the Bloodlines vampires. Which is as good a draw as any.
> I don't have time to compile an exhaustive list but the following are
> the types of cards i'm talking about. They frustrate me because
> they're good ideas that are hamstrung for no other reason that i can
> see apart from concern that they'll be overpowered.
All of the cards presented below have use. Well, most of them. Are
they RTI? No, but then RTI was removed from the game. But they all
have a use somewhere. It might not be in a tournament winning deck,
but it is somewhere.
> lobotomy
A reasonable card in the right circumstances.
> personal scourge
A damage dealing card in a non combat discipline.
> san nicolas de los servitas
> shock troops
Certainly useful in the right deck.
> vagabond mystic
??? A fine free ally that helps out Ally decks a lot. What self
respecing Garou deck doesn't use Vagabond Mystics?
> baleful doll
Yeah. That is a bad one.
> contingency planning
Not a bad card at all.
> crimson fury
Not at all unreasonable. Kind of corner case, but certainly could fit
in the right deck--say a Gangrel Regeneration/Minion Tap blood farm.
You have minions in torpor. Someone is gonna try and diablerize them.
Play Crimson Fury a few times, and they'll stop ever trying.
> pseudo-blindness
> relentless pursuit
Could have been free.
> save face
Too many words.
> shadow parasite> Many? I would quibble with the use of "many". Ahrimanes with long
> range animalism, Kyasid S+B...i'm struggling...
Ok. "Many" might not have been completely accurate, but some certainly
is. I have seen very copetetive decks built out of the Kisayid, the
Daughters, the Ahrimanes. The Agitas/Ian Forrestal deck is reasonable.
Spirit Marrionette/Fortitude Skill/Daring the Dawn decks are very
viable. Blood Brothers Pot/For Rush combat isn't completely out of the
realm of reason.
> I don't share your optimism.
Some of the Anarchs cards are really good (The Mole; the free
additional strike or prevent 2 damage combat card). And if the right
deck is built around them, they can be very effective.
-Peter
On Wed, 5 Nov 2003, Joshua Duffin wrote:
> Another funny Colin Riggs deck that he probably doesn't like anymore
> (and which inspired all kinds of revulsion in everyone else around DC),
The kind of revulsion where you sit there and watch it work unimpeded
because you're all pool whores? That kind of revulsion? ;)
[ quoted text not captured ]
"David Cherryholmes" <david.che...@duke.edu> wrote in message
news:Pine.GSO.4.21.03110...@petsparc.duhs.duke.edu...
> On Wed, 5 Nov 2003, Joshua Duffin wrote:
>
> > Another funny Colin Riggs deck that he probably doesn't like anymore
> > (and which inspired all kinds of revulsion in everyone else around
DC),
>
> The kind of revulsion where you sit there and watch it work unimpeded
> because you're all pool whores? That kind of revulsion? ;)
hehehehe. As you probably saw to some extent, it can be hard to keep it
from getting off the ground unless opposing titled vampires show up very
early or you're able to torp its early weenies before they start passing
Honors. Plus, the only person who can keep it totally pinned down
without worrying that they're giving away a VP is its predator. (It
does kind of turn out to be the sort of deck where you have to be
willing to give away the VP because if you let it grow it will swallow
the earth. But until you see it quite a bit, that's not necessarily
obvious to your opponents.)
It also has the potential to make funny stuff happen that mitigates how
good the Honors can be for everyone else, like calling enough Honors per
turn to make two Huitzilopochtlis explode due to not being able to pull
the pool back fast enough to keep them from coming out. And getting out
Leandro making everyone else pay for the ability to suck pool back off
any Elders they may have.
Josh
dishonored
"David Cherryholmes" <david.che...@duke.edu> schrieb im Newsbeitrag
news:vkqhqvkgu3ssk9bma...@4ax.com...
> On Tue, 4 Nov 2003 21:35:16 +0100, "Stefan Ferenci"
>
> >Have you ever played a game in europe?
>
> No. Are you disputing wolflord's original assertion that the
> metagames are different?
>
no they are different.
> >I have played games on both continents and i wouldn´t call any continent
> >more or less conservative just different.
>
> And I'll consider that opinion seriously. It's still based upon a
> very narrow personal experience, which isn't necessarily better than
> what you can observe by staring at the newsgroup for a few years.
> Only getting to see the decks in the finals, or sometimes only the
> winner, is a huge limitation, granted..
>
> >looking at the finallist decks of
> >the NAC i wouldn´t say they were more or less conservative than those at
the
> >EC.
>
> I'll have to go back and look at them, which I don't have time to do
> at the moment, before I can comment on that. I know I was too busy
> being pissed about narrowly missing them to pay much attention to the
> finals. I remember is was won by a fairly "crappy" Tremere toolbox,
> though. I wonder if it passed the Weak Blood Doll Test? [1,2]
>
Why crappy? because it has little combat? because it´s based on bloat and
bleed?
>> >maybe europeans are more ruthless than the americans and therefore play> >basic straightforward decks (maybe they know what it takes to win).
>
> No, I really think the differences in the metagame derive simply from
> raw numbers. The larger the tournament, the more likely 2 or even 3
> tablewins are necessary to make the finals. Stealth bleed is, and
> always has been, the strongest strategy, so it makes sense to me that
> people playing in those tournaments play conservatively. I'd guess
> your casual games are as varied as anybody's.
>
the finals of the ec 2003 saw only one S&B like the NAC (The Doc deck was
S&B to some extend)
> >i am
> >preety sure that a bsaic malk S&B would have the same succes in the
states
> >as it has in europe, people just don´t play them!
>
> No, I still disagree with this (which is incidentally much more
> interesting to discuss than trying to determine if I have any right to
> hold an opinion).
You have the right to build an opinion and i never meant to give the
impression that ou should not be allowed to build an opinion i just wanted
to know
if your opinion was based on Tourney reports or personal experiance.
Stefan
>
"Joshua Duffin" <jtdu...@yahoo.com> wrote in message
news:bobavt$1ca2ah$1...@ID-121616.news.uni-berlin.de...
>
> "David Cherryholmes" <david.che...@duke.edu> wrote in message
> news:Pine.GSO.4.21.03110...@petsparc.duhs.duke.edu...
> > On Wed, 5 Nov 2003, Joshua Duffin wrote:
> >
> > > Another funny Colin Riggs deck that he probably doesn't like anymore
> > > (and which inspired all kinds of revulsion in everyone else around
> DC),
Why do I keep coming up in this thread?
> >
> > The kind of revulsion where you sit there and watch it work unimpeded
> > because you're all pool whores? That kind of revulsion? ;)
>
> hehehehe. As you probably saw to some extent, it can be hard to keep it
> from getting off the ground unless opposing titled vampires show up very
> early
Actually in that Finals, there were 'plenty' of High cap voters really
early. I think Arika and some Justicar. I got out Gratiano or Quentin on the
3rd turn, and then had no problem pushing past the opposition with
Bewitchings, Charming Lobby, Business Pressure, and cryptic Riders.
If not for David's "lunge" that table was totally mine. Grr... I thought I
was safe at 16 pool, and had 3 minon taps clogging my hand. Curses!
> or you're able to torp its early weenies before they start passing
> Honors. Plus, the only person who can keep it totally pinned down
> without worrying that they're giving away a VP is its predator. (It
> does kind of turn out to be the sort of deck where you have to be
> willing to give away the VP because if you let it grow it will swallow
> the earth. But until you see it quite a bit, that's not necessarily
> obvious to your opponents.)
That is one of the many annoying things about the deck, at least it goes
well with the first rule of Jyhad. Torping the minions early is the big
weakness...
>
> It also has the potential to make funny stuff happen that mitigates how
> good the Honors can be for everyone else, like calling enough Honors per
> turn to make two Huitzilopochtlis explode due to not being able to pull
> the pool back fast enough to keep them from coming out. And getting out
> Leandro making everyone else pay for the ability to suck pool back off
> any Elders they may have.
Thats why I like it. In that finals, I made my prey and grandprey contest
Arika, Lucinde, and Marcus... tee hee!
Its still around by the way, sitting in a deckbox, just waiting....
Colin Riggs
must... honor... Elders...
On Wed, 5 Nov 2003, Joshua Duffin wrote:
> hehehehe. As you probably saw to some extent, it can be hard to keep it
> from getting off the ground unless opposing titled vampires show up very
> early or you're able to torp its early weenies before they start passing
> Honors.
IIRC, the only game I played with it was with him as my prey and you as
his prey. I think ya had votes, Josh. But you were also playing huge-ass
vampires yourself, so you probably did think it was a good deal.
> Plus, the only person who can keep it totally pinned down
> without worrying that they're giving away a VP is its predator. (It
> does kind of turn out to be the sort of deck where you have to be
> willing to give away the VP because if you let it grow it will swallow
> the earth. But until you see it quite a bit, that's not necessarily
> obvious to your opponents.)
Well I was trying to keep it pinned down, I just wasn't getting any
help. Clearly, that is because you are Evil, as has been established
with certainty many games ago.
Speaking of which, I wish my predator would get off his butt in
local39. I want to beat on you some.
[ quoted text not captured ]
On Wed, 5 Nov 2003, Stefan Ferenci wrote:
> Why crappy? because it has little combat? because it愀 based on bloat and
> bleed?
Lord no. Combat is the crappiest leg of the triangle. I called it
"crappy" because that's what I think you would call it. There's no real
stealth to the deck, and the combat is solidly Tier B. I imagine the
gazillion deflections would appeal to you, though.
> the finals of the ec 2003 saw only one S&B like the NAC (The Doc deck was
> S&B to some extend)
Right, because most everyone that *made it to the finals* was playing
decks *extremely* focused *against* stealth bleed. Because your metagame
is thick with it.
> You have the right to build an opinion and i never meant to give the
> impression that ou should not be allowed to build an opinion i just wanted
> to know
> if your opinion was based on Tourney reports or personal experiance.
Cool then. Definitely not based on personal experience, but I think I can
glean something from general discussions that take place here, above and
beyond the contents of tournament reports.
[ quoted text not captured ]
"Wes" <gh...@NYETSPAMmnsi.net> writes:
> Ha! Foiled again...
>
> Are Morticians doctors? Kind of I guess... hmmm.
The morticians are the ones that are called after the doctors have done
their... thing. So Leonardo fits the theme. :-)
--
hg@ It's better to open your mouth and appear stupid,
iki.fi than to hold it shut and keep thinking you know it all.
Timlagor <Timlagor...@yahoo.co.uk> writes:
> I do think it's a shame that retainers can't be turned into vampires as
> well.
Fear the Murder of Vampiric Crows!
Turn your Wolf Companion into an Abomination Lite. Or embrace your
Infernal Familiar. Teach extra auspex to your Raven Spy.
"Why does your owl have fangs?"
[ quoted text not captured ]
chr...@comcen.com.au (Chris Arthur) wrote in message news:<5a63bace.03110...@posting.google.com>...
> > There are plenty of good new cards. All the new vampires are in heavy
> > use. Many Bloodlines strategies are very competetive.>
> Many? I would quibble with the use of "many". Ahrimanes with long
> range animalism, Kyasid S+B...i'm struggling...
>
Well, let's look at the Legion storyline results.
Multiple wins for Ahrimanes. Win for the Baali, Blood Brothers,
multiples for the Daughters, multiple wins for the Harbringers, a win
for the Samedi.
Going back to the Eye Storyline results: Wins for the Salubri, Baali,
DoC, Ahrimanes, Kiasyd, Harbringers, and Samedi.
The Lasombra keeps a pretty complete list of non-Storyline
tourney-winning decks. In it, we see wins with decks built around:
Ahrimanes, Blood Brothers, Baali, Gargoyles, Harbringers, Kiasyd,
Salubri, and Salubri Antitribu.
So, just skimming the list of decks that win tourneys (a good
indicator that they can be competitive), we've got multiple wins with
every non-scarce bloodline (except !Salubri who've only won once) and
one of the three scarce ones.
Since you seem to be struggling to think of how these clans can work,
I'd say 'check the tourney deck archives' and examine deck lists.
-John Flournoy
>Is it worth printing "fun"
>sets if they're not competitive? i'd say not because they end up>becoming frustrating if you can't at least win occasionally.
It's important to avoid printing weak sets. Weak sets reduce sales.
Discourage people looking for competitive variety. Are annoying when some sets
aren't weak. Produce a mindset that weak should be the way to go.
I've played a CCG that put out as its first expansion a set that may be the
most powerful for any CCG ever. Made the game massively better. No, I'm not
saying power = good. I understand trying to avoid significant power escalation
- a problem pretty much only fixed by rotating out older sets, rebooting the
game, or whatever. But, zero power escalation results in a stagnant game.
That multiplayer CCGs lend themselves to a stronger social aspect to play means
that they survive such better, but it's frustrating for people like me when the
optimal paths to victory hardly change.
pd...@lightlink.com (Peter D Bakija) writes:
> Yes, Bleeding the Vine has a high cost (1 pool a turn). But in the
> appropriate deck, they can be devesatating--you foil your prey's every
> Master card.
If you allow your opponent's Bleeding the Vine to cancel *every* master
card you play, you're not thinking it through.
The algorithm: if you have a single master card in your hand, don't play
it. Watch him pay for the Bleeding, and wait until you have two master cards.
Play the first. It's blown to bits, you gain a master phase action.
Play the second. Laugh at his tapped Bleeding the Vine.
This way, you get to play your every other master card. If you manage to
sneak a Parthenon past the Bleeding, it gets even better - two out of three
of your masters will get through.
A cool thing about Bleeding the Vine, is that it's practically an
*infernal* master card. :-)
[ quoted text not captured ]
>Before putting Honor the Elders in a vote deck, I almost always take
>Ancient influence, Reins of Power and Political Struggle first - they
>are *way* more effective.
I wouldn't bother putting less than 25 HtEs in a deck. I wouldn't bother
putting HtE in a vote deck ... can't remember if it was Colin or Trey who
disagreed as to whether Colin's deck is a vote deck or a bleed deck. I think
it's a swarm bleed deck that just happens to run around 30 votes.
Not to say the card isn't weak in practice. Problem with an HtE deck seems to
be how much easier it is to combat when you know how it works. Get one shot to
surprise people and can probably never revisit the concept.
>I further think it is near impossible to create perfectly balanced new cards
>and so you have two options : aim high or aim low.
I like aiming for perfectly balanced. Fewer problems when you miss.
>WotC has aimed very high some times in "that other game" and then aimed very
>low for some expansions. This has created a lot of frustration for some
>people, either because the expansion was all crap (anyone remember Homelands
>or Fallen Empires ?) or so good that it killed all that was before (except
>for alpha/beta).
One of my favorite articles on CCGs had to do with Homelands and Alliances.
One underpowered, one really strong at the time. The article was all about how
Homelands was underplaytested where Alliances was rigorously playtested. The
less you playtest a set, the more conservative you have to be to avoid printing
broken cards and the less time spent on the crap cards that need to be upgraded
to be worthwhile.
This would seem to support the idea of bringing out sets less frequently as
they would have more time to be playtested. But, my experience with CCG
playtesting has been that improving the process gives plenty of time to
playtest sets that come out in a timely manner.
>WW on the other hand has tried to aim constantly a little bit low. This
>resulted in some good yet balanced and some not-so-good ones (cards). Yet
>all expansions WW has produced (and also WotC while still owning V:TES) are
>worth buying to some amount, some more some less (Anarchs certainly being
>the one where you don´t need THAT many boxes and Sabbat or Bloodlines
>probably the most interesting one).
I could see people buying no Anarchs. The percentage of good cards outside of
Protean reprints is tiny. Now, I'd be willing to cut the patheticness of
Anarchs more slack if we didn't have to wait 16 months between expansions.
Could just write it off as an aberration. Actually, what I've seen of BH,
makes me think it is the aberration.
>Which option do you prefer ?
I prefer striving for excellence.
>BTW : I find it a challenging and interesting task to put some use to cards
>that are widely considered as "crap".
So do I (amazingly? enough based on comments I've made in the past). But, this
ignores that having most cards being useful in some, possibly obscure, deck
means that the same benefit can be gained applying that effort to building
tournament quality decks. I don't want to spend most of my time *only* trying
to get any use out of crap.
h...@iki.fi.remove.these.to.reply.invalid expounded:
> Play the first. It's blown to bits, you gain a master phase action.
> Play the second. Laugh at his tapped Bleeding the Vine.
that would be why the right deck also has Sudden Reversals in it ;P
"Wes" <gh...@NYETSPAMmnsi.net> wrote in message news:<boa5o...@enews2.newsguy.com>...
> But I can't think of any deck that could build around this.
Worst one I've seen yet is the Samedi + Weenie Malk deck. Malks bring
out Muddled Vampire Hunter Ghouled, who can then punch for 5 OR throw
a lid with first strike, and the Samedi are there to keep him alive
with Infections if necessary, and also to bring out additional support
in the form of Shambling Hordes. These allow you to let the first
Muddles die if you didn't have a Ghouled in your hand, because you
want him in your ash heap. Pick Malks that can deflect, and it can
usually hold on long enough to get going. It probably doesn't
actually need a lot of potence cards. Maybe just some grapples and
lids.
Eric Simon
Prince of Chicago
The best use I found for the new ghouled card was the invincibility it
lent to my allies if I used a Samedi and the combat card INFECTION
(prevent all damage to an ally or retainer in combat). Terrorists
being mortal allies, when ghouled, become evil Al Qaeda monsters with
bombs if George Fred or Lithrac or the Baron are there to prevent the
damage on their behalf. Also, it gave a TON more mileage to Muddles. I
looked around for the decklist I build but couldn't find it. I think I
tooled the Samedi up with lots of blood gain stuff like coolers and
etc to offset the cost.
-Matthew Scrivner
(THE PSYCHIC PIRATE Wears an Eyepatch over his THIRD EYE)
David Cherryholmes <david.che...@duke.edu> wrote in message news:<decjqvc7p9sg8l4i6...@4ax.com>...
> On 4 Nov 2003 21:54:09 -0800, flou...@rcn.com (John Flournoy) wrote:
>
> >There are lots of ways to at least temporarily get inferior Daimonion.
>
> But none of these make you infernal. Concordance requires an infernal
> vampire (at least for dai/DAI).
Originally this sub-thread started with 'the cost of Infernalism is
too high', to which I was responding that 'no it's not, and one sign
of this is how many people wish there was a card to make you Infernal,
so you could then patch Daimonion on and use the powerful cards that
require infernalism and basic Daimonion, like Concordance.' So your
comment is kind of redundant. (Chalk it up to a hugely active thread!)
> David Cherryholmes
> VEKN Prince of Durham, NC
-John Flournoy
"David Cherryholmes" <david.che...@duke.edu> schrieb im Newsbeitrag
news:Pine.GSO.4.21.03110...@petsparc.duhs.duke.edu...
On Wed, 5 Nov 2003, Stefan Ferenci wrote:
> Why crappy? because it has little combat? because it´s based on bloat and
> bleed?
Lord no. Combat is the crappiest leg of the triangle. I called it
"crappy" because that's what I think you would call it.
i was surprised because vienna is very intercept heavy and such deck would
have a hard time around here.
There's no real
stealth to the deck, and the combat is solidly Tier B. I imagine the
gazillion deflections would appeal to you, though.
i prefer aus bounce (no perfect clarity). but how come you think i prefer
S&B.
> the finals of the ec 2003 saw only one S&B like the NAC (The Doc deck was
> S&B to some extend)
Right, because most everyone that *made it to the finals* was playing
decks *extremely* focused *against* stealth bleed. Because your metagame
is thick with it.
i wouldn´t say that my deck was soley against s&b. intercept decks
generally work great against most deck types except combat.(although i faced
7 combat decks in the preliminary rounds)
stefan
Stefan Ferenci wrote:
> David Cherryholmes wrote:
> > I think there's some objective truth to the
> > categorizations. "Conservative" means, to me, taking the least amount of
> > risk.>
> Have you ever played a game in europe?> I have played games on both continents and i wouldn´t call any continent> more or less conservative just different. looking at the finallist decks of> the NAC i wouldn´t say they were more or less conservative than those at the> EC. maybe europeans are more ruthless than the americans and therefore play> basic straightforward decks (maybe they know what it takes to win).
Some things we do know:
- The sizes of the North American and European player bases are
roughly equivalent.
- Americans tend to travel more frequently for V:TES events than
Europeans. Reasons for this include more gaming conventions in
the US, and fewer restrictions for travel (cost of gasoline and
language immediately pop into mind). This, however, is becoming
less and less the case, with the popularity of the game on the
rise in Europe, and a lessening of travel restrictions due to
the EU. More travel means more exposure to decks, strategies,
and playstyles and more homogenization of the metagame. Less
travel means that regional differences in decks, strategies, and
playstyles are pronounced. As such, the overall American metagame
is less heterogenous than the European metagame (though still
heterogenous).
- Americans have greater access to cards than Europeans. Reasons
for this include online discount ordering (more cards for your
money), better distribution, and more retailers who actually
carry the game. Greater access to cards results in greater ability
to explore new deck designs and strategies.
Things I think we know, but I could very well be wrong (and please
correct me if I am!):
- Americans have greater access to gaming space at gaming shops
than Europeans. This probably varies a lot from region to region
on both continents. However, it seems to be the case that more
shops in America have space for gaming than in Europe.
- European tournaments are larger, on average, than American
tournaments and occur less frequently, on average and per region,
than American tournaments. Robyn Tatu would probably be best
able to answer this. I think the above statement about the lower
access to gaming space in Europe has a lot to do with this.
Because Americans have greater access to gaming space at gaming
shops, they have greater access to tournament venues than Europeans,
resulting in more frequent tournaments. The larger number of
gaming conventions in the US also adds to the greater access to
tournament venues. Because there are fewer tournaments in
Europe, European players put more emphasis on attending the
tournaments that do happen, resulting in larger events (from what
I understand, Spain is a great example of this).
So, what is the result of all of this? Because of the lower amount
of travel and the lower access to cards, you'll find that there's
less diversity in European deck styles (and a greater reliance on
the tried and true) than in America. This has nothing to do with
the ability level or demeanor of the players in their respective
continents, and in my personal experience, I've found that the better
players in Europe and the better players in the US are equivalent in
playing ability, in deck design ability, and in ruthlessness.
Because of the larger tournament sizes in Europe, you see a difference
in the styles of decks you see in tournaments. Generally speaking,
the more players in a tournament, the more game wins and victory points
you need to make the finals. In particularly large tournaments, where
you might need 8 VP to make the finals, a greater emphasis is placed on
decks that have a higher capacity to get a lot of victory points at a
table. There are other deck styles that might win games more often, but
the sheer volume of players means that statistically more players will
have opportunities to sweep tables and otherwise accumulate lots of VP.
It becomes less about whether or not you win, and more about how you
win if you do win. As a result, you see more decks that have a lesser
chance of winning the game, but that can get more VP if they _do_ win,
knowing what is likely required to make the finals at all. One of the
deck styles that meets this description is Steath-Bleed.
> i am preety sure that a bsaic malk S&B would have the same succes in the
> states as it has in europe, people just don´t play them!
Given the same access to cards, the same restrictions on travel, the
same access to gaming space, and the same sizes of tournaments, you'd
get the same results in America and Europe. However, all of these
factors are different, so the results will be different. There's nothing
intrinsic about being an American or a European that would change things.
- Ben Peal, Prince of Boston
fu...@mindstorm.com
On 5 Nov 2003 12:43:22 -0800, vol...@yahoo.com (Eric Simon) scrawled:
[ quoted text not captured ]
Ghouled people can't play Grapple, only a strike card.
salem
domain:canberra http://www.geocities.com/salem_christ.geo/vtes.htm
>
> > I don't have time to compile an exhaustive list but the following are
> > the types of cards i'm talking about. They frustrate me because
> > they're good ideas that are hamstrung for no other reason that i can
> > see apart from concern that they'll be overpowered.
>> I don't want to get caught up in nitpicking specific card examples too
> much, but I do think this is a problem that isn't new to the game and
> can probably never be totally avoided in CCGs. (I do agree that it
> could be done better than in some recent cases.)
>
[snip examples]
Yes I'm not saying there weren't underpowered cards in the older sets.
I was commenting on the WW sets. I would have thought there would be
less as time went on. I suppose it's easy with hindsight to criticise
but i can't help feeling that if i was a designer i would have noticed
that True Faith for example was overcosted.
Chris.
> Chris wrote:
> > I agree and that brings up another point. Is it worth printing "fun"
> > sets if they're not competitive? i'd say not because they end up
> > becoming frustrating if you can't at least win occasionally.
>
> Absolutely. Not all players play "tournament" style (I'm not one of
> them, but there are plenty :-). Not all players are concerned with
> competetiveness. On the other hand, there *are* a lot of players who
> want to see the RPG reflected well in VTES. Bloodlines and Anarchs
> both do a great job of reflecting the RPG. And they are fun to mess
> around with. Sure--am I seeing, like, the Samedi tearing up the
> tournament scene any time soon? Probably not, but that is ok.
>
> In the end, I'd much rather have cards err on the weak than too
> strong. And with expansions like Bloodlines and Anarchs, they work
> fine, there are certainly some tournament caliber cards in the set,
> and they are always playable.
>
> > I like it but i think it's slightly underpowered.
>
> Nah. Cooler is fantastic. For all intents and purposes, it is a zero
> discipline Govern the Unaligned (take an action to gain 3 pool).
I don't think i would go that far considering it takes four turns
before it equals a govern.
>
> Which is one of the main draws of any of the expansions--the vampires.
> Yeah, it is difficult to make a really effective Bloodlines deck, but
> there are plenty of pre-existing decks that are strengthened a great
> deal by the Bloodlines vampires. Which is as good a draw as any.
I'm actually not that convinced by that either from what i've seen. i
know the intention was for the bloodlines to compliment other clans
but apart from a few vampires - Le Din Tho, Mattias - i don't see
people playing them that way.
[snip analysis of card list]
Sorry, no time to go into all that. Save to say that i don't quite
agree with your opinions of those cards.
> > Many? I would quibble with the use of "many". Ahrimanes with long
> > range animalism, Kyasid S+B...i'm struggling...
>
> Ok. "Many" might not have been completely accurate, but some certainly
> is. I have seen very copetetive decks built out of the Kisayid, the
> Daughters, the Ahrimanes. The Agitas/Ian Forrestal deck is reasonable.
> Spirit Marrionette/Fortitude Skill/Daring the Dawn decks are very
> viable. Blood Brothers Pot/For Rush combat isn't completely out of the
> realm of reason.
>
> > I don't share your optimism.
>
> Some of the Anarchs cards are really good (The Mole; the free
> additional strike or prevent 2 damage combat card). And if the right
> deck is built around them, they can be very effective.
>
Yes the anarchs do have some good cards but i think it's the anarch
mechanism that lets them down (the other criticism in my original
post). It's too easy to stop an anarch deck by concentrating on not
allowing them to become anarch and if they manage it then target the
anarch vamps.
Chris.
[ quoted text not captured ]
I'm aware of the archive and have myself built a reasonably good Blood
Brother deck. As I state above the Ahrimanes and Kiasyd are quote
strong. I won't argue about the other clans you mention as my original
post really isn't about Bloodlines itself or that WW have produced no
good cards. They have. I was merely stating that i think too many of
their cards seem underpowered and i think that's because they're
playing it safe. i would prefer to see them take more risks.
Chris.
> > Yes I know. I wrote the post out of frustration with cards like True
> > Faith, Ghouled, Bounty, Blackmail etc. Good ideas implemented in
> > underpowered cards.
>
> There are definitely some stinker cards in the new sets. Of course,
> there are some stinker cards in the WotC sets, too. There's tons of
> chaff in the AH/DS sets alone, potentially much more so than in the
> more recent non-base expansions.
I never said there weren't bad cards in the old sets. That doesn't
change the fact that there are too many in the new sets.
[snip mutual praise for PB: Madrid]
>
> > > (What powerful cards, you say? Imagine an Anson Anarch Revolt deck
> > > where the vamps are infernal and Contagious to boot. Or notice how
> > > Concordance at basic makes agg damage into normal outside of combat
> > > too - one of the what, four cards in the game to do so? And unlike
> > > Armor of Terra or Heart of Darkness, it's there for good.)
> >
> > Well they would need to get daimonion as well so it doesn't sound all
> > that powerful.>
> There are lots of ways to at least temporarily get inferior Daimonion.> Off the top of my head: Be a !Tremere (or impersonate to one) with an
> Infernal Pact. Be any minion with tha (or with the Thaum item) and an
> Infernal Familiar. Be absolutely any vampire with a Vial of Elder
> Vitae (an uncommon in the Cam set, even, not at all hard to acquire.)
> Be a Lasombra (or impersonating one) with a Cam Vitae Slave.
> Impersonate one way or another to have a Baali teach you via Sanguine
> Instruction. Play Ian Forestal.
I'm aware of those (although as Salem points out the Cam Vitae Slave
is not viable) however it's still a considerable setup considering
they need to be infernal as well and you wanted to combine it with
Anson and Anarch Revolts? You could go to all that trouble and then
have the Contagion action blocked. I would be happy for you to play
this deck as my prey/predator. ;)
>
> > I agree my statement about banning cards was rash but notice you make
> > the point about coaster cards - that's my point too. what else are
> > bounty, blackmail, lobotomy etc. if not coasters?
>
> Cards that still have use, either in a cornercase situation or in
> sealed-deck formats. (One of the things I enjoy most about sealed-deck
> games is the opportunity to put oddball cards to use without putting
> you at a big disadvantage, admittedly.)
The cards i'm talking about aren't even corner-case. As for sealed
deck i don't think its worth printing coasters just so you can say
"Hey wow I played [crap card] !"
>
> I don't think Lobotomy is any more a coaster than say Ravnos
> Acceptance, Goodnight Sweet Prince or Werewolf Pack. While you may
> find some cards in recent sets less than ideal, the percentage (as
> noted elsewhere in this thread) of truly wretched cards in an
> expansion is still better than it was in the past, in a lot of
> people's opinions.
I'd be interested to read that post but i still think it's too high.
Chris.
> > I agree my statement about banning cards was rash but notice you make
> > the point about coaster cards - that's my point too. what else are
> > bounty, blackmail, lobotomy etc. if not coasters?
>> Challenges. I'm currently trying to find use to Blackmail. I thought
> it would be a nice addition to a Setites bleed/Form of Corruption
> deck. You'll certainly have plenty of stealth to make it pass; after
> two or three Blackmails in play, your prey will have problems when
> choosing who to leave untapped *or* will have to spend the blood to
> get rid of it, what is always good when there's a FoC waiting to be
> used.
> I do agree that Blackmail should've been a +1 stealth action.
That's exactly what i'm talking about. At +1 stealth it would be worth
playing. What was going through the designers minds when they decided
it shouldn't have any stealth????
Chris.
In message <5a63bace.03110...@posting.google.com>,
chr...@comcen.com.au (Chris Arthur) mumbled something about:
>That's exactly what i'm talking about. At +1 stealth it would be worth
>playing. What was going through the designers minds when they decided
>it shouldn't have any stealth????
What's going through YOUR mind?
Blackmail is a beautiful 0-stealth action. It encourages people to
attempt to block, thus allowing you to cycle some of the stealth in your
hand. Giving +1 stealth actions to THE premier stealth discipline just
makes the actions guaranteed to happen, since Lost in Crowds (a single
free card, mind you) puts it out of reach of all but dedicated
intercept.
I've also noticed that nobody's even tried using Blackmail in a
stealth/bleed deck, which is pretty surprising if you ask me; using your
first minion action to tap your prey's untapped Gloria Giovanni looks
pretty strong from where i'm sitting.
I'd guess that just goes to show that people haven't even really BEGUN
to properly digest most of the sets yet and build decks... that, or
people are being super-conservative and not even trying to venture away
from the traditional archetypes, even when there's plenty to gain.
-- Derek
"Ignorance more frequently begets confidence than does knowledge."
- C. Darwin, 1871
> Worst one I've seen yet is the Samedi + Weenie Malk deck. Malks bring
> out Muddled Vampire Hunter Ghouled, who can then punch for 5 OR throw
> a lid with first strike, and the Samedi are there to keep him alive
> with Infections if necessary, and also to bring out additional support
> in the form of Shambling Hordes. These allow you to let the first
> Muddles die if you didn't have a Ghouled in your hand, because you
> want him in your ash heap. Pick Malks that can deflect, and it can
> usually hold on long enough to get going. It probably doesn't
> actually need a lot of potence cards. Maybe just some grapples and
> lids.
>
That is cute. Multiple Muddles make a *lot* of sense in a Horde
deck... Ive paired them up via Malks and Serpents (starring Dedefra).
One nitpick is that a ghouled ally cannot Grapple.
>
> - Americans have greater access to cards than Europeans. Reasons
Australians probably have the best access of all. We can buy boosters
from every set ever printed, including Sabbat. :)
Chris.
>
> >That's exactly what i'm talking about. At +1 stealth it would be worth
> >playing. What was going through the designers minds when they decided
> >it shouldn't have any stealth????
>
> What's going through YOUR mind?
>
> Blackmail is a beautiful 0-stealth action.
You've used it to great effect?
> It encourages people to
> attempt to block, thus allowing you to cycle some of the stealth in your
> hand. Giving +1 stealth actions to THE premier stealth discipline just
> makes the actions guaranteed to happen, since Lost in Crowds (a single
> free card, mind you) puts it out of reach of all but dedicated
> intercept.
What happens when i've burnt my stealth on tapping them and they wake
with a 2nd Tradition?
>
> I've also noticed that nobody's even tried using Blackmail in a
> stealth/bleed deck, which is pretty surprising if you ask me; using your
> first minion action to tap your prey's untapped Gloria Giovanni looks
> pretty strong from where i'm sitting.
Have you tried it?
>
> I'd guess that just goes to show that people haven't even really BEGUN
> to properly digest most of the sets yet and build decks... that, or
> people are being super-conservative and not even trying to venture away
> from the traditional archetypes, even when there's plenty to gain.
Or they've done mental calculations about cards and found them
wanting? I admit some seemingly useless cards can surprise you (I love
Left for Dead) but more often than not they perform as expected.
I have actually put Blackmail into a deck once and I discarded it
because it was useless at the time. I have a stealth heavy deck at the
moment though and I'm playing tonight so i'll put two copies in and
see how i go. I'll let you know if they see play.
Chris.
Ben Peal wrote:
> Stefan Ferenci wrote:
>>>David Cherryholmes wrote:
>>>>>I think there's some objective truth to the
>>>categorizations. "Conservative" means, to me, taking the least amount of
>>>risk.>>
>>Have you ever played a game in europe?
>>I have played games on both continents and i wouldn´t call any continent
>>more or less conservative just different. looking at the finallist decks of
>>the NAC i wouldn´t say they were more or less conservative than those at the
>>EC. maybe europeans are more ruthless than the americans and therefore play
>>basic straightforward decks (maybe they know what it takes to win).>
>
> Some things we do know:
>> [snipdawordz)
Americans have Taco Bell. We not :(
--
Andreas Nusser
www.vekn.de
a.nu...@vekn.de
fu...@optical.mindstorm.com (Ben Peal) wrote in message news:<bf72a12e.03110...@posting.google.com>...
> Stefan Ferenci wrote:
> > David Cherryholmes wrote:
> > > I think there's some objective truth to the
> > > categorizations. "Conservative" means, to me, taking the least amount of
> > > risk.
> >
> > Have you ever played a game in europe?
> > I have played games on both continents and i wouldn´t call any continent
> > more or less conservative just different. looking at the finallist decks of
> > the NAC i wouldn´t say they were more or less conservative than those at the
> > EC. maybe europeans are more ruthless than the americans and therefore play
> > basic straightforward decks (maybe they know what it takes to win).>
> Some things we do know:
Thought provoking.
> - The sizes of the North American and European player bases are
> roughly equivalent.
>
> - Americans tend to travel more frequently for V:TES events than
> Europeans. Reasons for this include more gaming conventions in
> the US, and fewer restrictions for travel (cost of gasoline and
> language immediately pop into mind). This, however, is becoming
> less and less the case, with the popularity of the game on the
> rise in Europe, and a lessening of travel restrictions due to
> the EU. More travel means more exposure to decks, strategies,
> and playstyles and more homogenization of the metagame. Less
> travel means that regional differences in decks, strategies, and
> playstyles are pronounced. As such, the overall American metagame
> is less heterogenous than the European metagame (though still
> heterogenous).
I'd like to know a little bit more about this. I agree on your
analysis of travel 'increasing' in the EU (it certainly is for the
Dutch scene, both people traveling to it, and from it). The general
American is, in my experience, more prepared to (road) travel
distances than the Europeans. Then again, you might have much more
distance to travel. Within 3 hours, I can reach about 8 other domains
- all of which host tournaments with tournouts above 20.
(To add some fact to the discussion: The Dutch tournament scene:
(16 million inhabitants, tiny country, 68 registered players on the WW
site)
- 4 domains with active player bases (Amsterdam, Utrecht, Arnhem,
Eindhoven)
- 1 'domain' (Deventer) without a regularly convening player base, but
people travel to it and the players are in the woodworks.
- at least 1 domain (Utrecht) holding almost weekly pickup games in a
store, centrally located in the country (almost anyone can get there
within around 1.5 hours, basically)
- around 10 (?) 'big' tournaments a year (25ish people).
>
> - Americans have greater access to cards than Europeans. Reasons
> for this include online discount ordering (more cards for your
> money), better distribution, and more retailers who actually
> carry the game. Greater access to cards results in greater ability
> to explore new deck designs and strategies.
Probably true.
Although to know for sure, you'd also have to look at the income and
willingsness to spend, for those people who are playing the game. And
there's another catch: I know I may not have all the cards I need to
play a war ghoul deck, but I know I can play one easily if I mail my
buddies before the tournament. Same for every decktype, really. I know
the Belgians (used to) do this as well - so it probably happens a lot
more.
Of course, if those 10 War Ghouls are not sitting in your own
collection, you're less likely to be sparked to thought about War
Ghoul decks than if they are.
Oh, and these people pooling cards are all 'suitcase' players, at the
least.
> Things I think we know, but I could very well be wrong (and please
> correct me if I am!):
>
> - Americans have greater access to gaming space at gaming shops
> than Europeans. This probably varies a lot from region to region
> on both continents. However, it seems to be the case that more
> shops in America have space for gaming than in Europe.
The little I've seen of the world would indicate that gaming stores
are spread about as thickly in the US as in Europe, nowadays. It might
be that Americans don't think anything of jumping into a car and
driving 45 minutes to get to the gaming store. Europeans, in general,
wouldn't. (At least, when I lived in the States, I would certainly hop
in the car without thinking twice about it).
But there's more 'living room' play in the Netherlands than any other
type, I think.
> - European tournaments are larger, on average, than American
> tournaments and occur less frequently, on average and per region,
> than American tournaments. Robyn Tatu would probably be best
> able to answer this. I think the above statement about the lower
> access to gaming space in Europe has a lot to do with this.
> Because Americans have greater access to gaming space at gaming
> shops, they have greater access to tournament venues than Europeans,
> resulting in more frequent tournaments. The larger number of
> gaming conventions in the US also adds to the greater access to
> tournament venues. Because there are fewer tournaments in
> Europe, European players put more emphasis on attending the
> tournaments that do happen, resulting in larger events (from what
> I understand, Spain is a great example of this).
I'm curious as to what Robyn can share on this one, yes.
> So, what is the result of all of this? Because of the lower amount
> of travel and the lower access to cards, you'll find that there's
> less diversity in European deck styles (and a greater reliance on
> the tried and true) than in America. This has nothing to do with
> the ability level or demeanor of the players in their respective
> continents, and in my personal experience, I've found that the better
> players in Europe and the better players in the US are equivalent in
> playing ability, in deck design ability, and in ruthlessness.
I think there's a lot of creativity in all out brains, that something
as simple as lack of access to cards won't stop. Of course, there's
always the hassle of having to borrow stuff from friends, or play
friendly games with proxies, that makes experimenting less easy.
> Because of the larger tournament sizes in Europe, you see a difference
> in the styles of decks you see in tournaments. Generally speaking,
> the more players in a tournament, the more game wins and victory points
> you need to make the finals. In particularly large tournaments, where
> you might need 8 VP to make the finals, a greater emphasis is placed on
> decks that have a higher capacity to get a lot of victory points at a
> table. There are other deck styles that might win games more often, but
> the sheer volume of players means that statistically more players will
> have opportunities to sweep tables and otherwise accumulate lots of VP.
> It becomes less about whether or not you win, and more about how you
> win if you do win. As a result, you see more decks that have a lesser
> chance of winning the game, but that can get more VP if they _do_ win,
> knowing what is likely required to make the finals at all. One of the
> deck styles that meets this description is Steath-Bleed.
I think this (tournament size) contributes more to the deck types you
see at the very competitive tournaments, than access to cards. When I
went to the Belgian ECQ, I did indeed go with the idea that I needed a
deck type with a lot of strong forward power (and some measure of
table control), so I settled for Weenie presence vote. When I later
went to a tournament in Utrecht with the same deck (no time to build a
new one), the organizer actually (in jest) scolded me for bringing a
'power' deck to his tournament.
Over here, most normal tournaments are as much a fun get-together
(especially storyline) as they are a contest. In this environment, we
do see a bunch of experiments.
> > i am preety sure that a bsaic malk S&B would have the same succes in the
> > states as it has in europe, people just don´t play them!
>
> Given the same access to cards, the same restrictions on travel, the
> same access to gaming space, and the same sizes of tournaments, you'd
> get the same results in America and Europe. However, all of these
> factors are different, so the results will be different. There's nothing
> intrinsic about being an American or a European that would change things.
And, of course, once a (meta)game has, under influence of seeing each
other more, evolved away from everyone S&B-ing, it's unlikely to
evolve into a (prolonged period) of S&B again.
--
Tobias
Devener
cur...@aol.commetal (Curevei) wrote in message news:<20031104215104...@mb-m21.aol.com>...
> >On top of that, i don't think all options with the newer cards have
> >been explored thoroughly, and very often people use their conservative
> >decks (decks that they know can win something) on tournaments.
>
> It can take longer with any sort of unusual combination of cards, but I figure
> people find the strong strategies in the first two months a set comes out, even
> with this game.
I think indeed people find the strongest (obvious) strategies in the
first two months, but the use of some sets that require other build up
can take longer...
Just look at the Anarchs...the good cards will find their way in
traditional archetypes pretty fast (Aranthebes anyone?) but it takes
some time until good Anarch decks get used in tournaments. Same thing
with bloodlines, i think not everything has been explored there...
W
"Derek Ray" <lor...@yahoo.com> wrote in message
news:0jfjqv03bpn31bd6m...@4ax.com...
[ quoted text not captured ]
Now listen up kiddos, Uncle Derek is trying to teach you a very valuable
lesson, and I think you would do well to listen to him.
While I do think some cards WW have printed are underpowered (contingency
planning, tortured confession, that sort of thing), the amount of great
cards they have printed far outweighs the other side. And I get to sleep
comfortably at night knowing the next expansion of VTES I buy into will
always be usable, and not redundant before it's even legal to play in a
tournament unlike certain other CCGs.
Lets just take one little example out of Anarchs shall we? Firebrand. I
played against an obf/pre barons deck last night in the irc room #vtes-game,
and the amount of extra actions my oponent gained via that card was what
probably won him the game, despite my relatively wall-like Cailean deck. And
when Evan Kline became a firebranded baron, well, he's essentially a 5 cap
cardinal or justicar (minus access to the cards, of course) which is just
HUGE. And it was all for the cost of 2 actions, which he will regain almost
imedeately (and no, it didn't cost him an action to become anarch, he got
Galaric's Legacy played on him)
I think Derek showed something very important. Cards *must* be viewed in a
context to see their true worth. How people react to the card, how you play
it, when it's played, yadda yadda, all add up and Blackmail is just one very
good example.
Teach us more, Uncle Derek.
fu...@optical.mindstorm.com (Ben Peal) wrote in message news:<bf72a12e.03110...@posting.google.com>...
<snip interesting comments>
Aggreed.
Where can i sign for the Ben peal Fan Club ?
(no irony).
KS
"David Cherryholmes" <david.che...@duke.edu> wrote
>
> >How do you keep track of the current game state?
>
> status <playername>
So each player updates their own part of the game state? Ok...
Some other questions:
How long did the game take?
How are games arranged? Just whoever is waiting in the chat when someone
announces it?
Is finding enough players to play with a problem?
Can decks be "stored" for future use? Or is it a one-shot thing for
every game?
Are there shorthand conventions of any kind?
When is a good time to come try this out?
Will JOL or myself become obsolete? :)
Cheers,
WES
"Wes" <gh...@NYETSPAMmnsi.net> wrote in message
news:bod6r...@enews1.newsguy.com...
>
> "David Cherryholmes" <david.che...@duke.edu> wrote
> >
> > >How do you keep track of the current game state?
> >
> > status <playername>
>
> So each player updates their own part of the game state? Ok...
>
> Some other questions:
>
> How long did the game take?
We've been playing roughly 3-4 player games so far (although I'm just in the
first 5 player one right now), so they usually take 1-2 hours.
> How are games arranged? Just whoever is waiting in the chat when someone
> announces it?
Whoever is registered with deckbot at the time.
> Is finding enough players to play with a problem?
Not recently :)
> Can decks be "stored" for future use? Or is it a one-shot thing for
> every game?
Deckbot stores one deck per player permenantly.
> Are there shorthand conventions of any kind?
Players in #vtes game use "nb" for declaring no block, but that's all I can
think of at the moment.
> When is a good time to come try this out?
We get a good range of both american and european players, so there is
*usually* somebody around willing to play.
[ quoted text not captured ]
fu...@optical.mindstorm.com (Ben Peal) wrote in message news:<bf72a12e.03110...@posting.google.com>...
As Ben says the tournment in Europe will be larger and less frequent
than americans. Normally I like to travel to play but I never played
in USA.
So I give my considerations only on italian tournment reality (which I
know very well) and spanish (which I love, and I know a little).
In Italy we have 3 kind of tournments area:
In the NE (Pordenone, Udine, ecc.) of Italy I'll see a lot of Stealth
& Bleed decks with no space for rushes and very less combat prevention
(those decks are not always weenie): all players have a lot of
deflections...
In NW (Torino, Milano, Genova) of Italy many decks have the goal of
being the biggest head hunter of the day... not necessary the
tournment winner and so all players will be prepared with some combat
in any deck.
In center of Italy (Bologna, Modena) we have very different tournment:
in one tournment you can see 20 players with bouncing bleeders because
all are S&B with deflections, the next tournment will be similar to a
war zone, the next one will be full of Guns... so you can't know what
to play... (and almost every time I choose the WRONG deck!).
I've seen also some tournment in Spain and heard rumors from local
players: and the situation is near the same... in a region all players
have a lot of allies (and all have far mastery, restructure, ecc. in
decks), in another region all use POT and FOR (with disarm) and are
very combat oriented.
So the lack of travelling will be one of the factors about the local
meta-game, but it's not the only factor. If I play always with the
same 10-12 people and a player uses always a Rush deck to kill all
Vamps at the table in the "non-tournment" games, all players of his
entourage will be oriented to "more combat" decks or weenie to survive
the "mad rusher".
If I play for fun and I will be destroyed in every game by
Beast/Winn/.... I'm supposed to change my playing mood to match the
table behaviour.
So the next time all play you will have 2 combat decks, then 3-4 and
so on... and if a new player will arrive in that city after 2-3 games
he will change is gaming mood to match the others (or to outwit them).
I hope that my poor english will be enough to explain my thoughts.
Best deranges to all who read!
RavATwoFaces - VEKN bishop of Torino
> > Challenges. I'm currently trying to find use to Blackmail. I thought
> > it would be a nice addition to a Setites bleed/Form of Corruption
> > deck. You'll certainly have plenty of stealth to make it pass; after
> > two or three Blackmails in play, your prey will have problems when
> > choosing who to leave untapped *or* will have to spend the blood to
> > get rid of it, what is always good when there's a FoC waiting to be
> > used.
> > I do agree that Blackmail should've been a +1 stealth action.
>
> That's exactly what i'm talking about. At +1 stealth it would be worth
> playing. What was going through the designers minds when they decided
> it shouldn't have any stealth????
Maybe because Obfuscate has plenty of stealth available, and making it
+1 stealth would make some decks too powerful since they could save
the extra stealth for other actions?
It depends very much on what type of deck you're playing with. As
stated later in this thread, Blackmail helps cycling your hand jammed
with stealth cards. I wouldn't rely on this, but that's personal
taste; almost every card has its uses in the right deck (note that I
said *almost* every card; I'm not saying there's no shit around, just
that one should not despise any seemingly "weak" card before trying to
put it to use somehow. That's part of the beauty of this game).
> > Blackmail is a beautiful 0-stealth action.
>
> You've used it to great effect?
I've tried once and it was not that effective because I was ousted
before I could put Form of Corruption to use (that is, one or two turn
after it was brought into play). But the four Blackmails I've played
(inferior and superior) in that game has helped me three ways:
- it sucked Joaquin Morietta down to two blood, making it easier to
get him in two or three turns if I haven't been ousted;
- it tapped the last ready minion twice, which made it easier for me
to bleed for two to four in two consecutive turns, denying my prey the
chance to influence a third minion;
- it helped me to cycle stealth cards. When I got out of Blackmail and
my prey decided it would be silly to keep trying to block, I got a
pretty annoying stealth hand jam.
Maybe all this is not as outstanding as calling a PTO or deflecting a
bleed for 5 to your 4-pool prey with all minions tapped, but it was
still useful *without* attracting the attention of the whole table on
me. Sometimes this is all you need.
> > It encourages people to
> > attempt to block, thus allowing you to cycle some of the stealth in your
> > hand. Giving +1 stealth actions to THE premier stealth discipline just
> > makes the actions guaranteed to happen, since Lost in Crowds (a single
> > free card, mind you) puts it out of reach of all but dedicated
> > intercept.
>
> What happens when i've burnt my stealth on tapping them and they wake
> with a 2nd Tradition?
The same that would happen if you had burnt your stealth to pass a
Mind Numb, or a Jar the Soul, and they woke up with a 2nd Tradition or
even a Wake + Precognition.
Being a +1 stealth action doesn't mean it is unblockable. A good
combat deck with some permanent intercept could do the job. And any
deck based in Obfuscate should have plenty more of stealth cards than
a Mind Numb or a Jar the Soul based one. Maybe that's why they're +1
stealth actions.
>
> Or they've done mental calculations about cards and found them
> wanting? I admit some seemingly useless cards can surprise you (I love
> Left for Dead) but more often than not they perform as expected.
Maybe because they're used as expected?
One must admit that is not the end-line of possibilities. I've never
noticed how Temptation could be used on your own vampires to untap
them once each turn until I've seen someone doing it. If for some
strange reason taking a vampire from other Meth for one turn was
nothing worth doing, maybe Temptation would be considered a "coaster"
and would never been used as a "freak drive for Setites" of sorts.
> I have actually put Blackmail into a deck once and I discarded it
> because it was useless at the time. I have a stealth heavy deck at the
> moment though and I'm playing tonight so i'll put two copies in and
> see how i go. I'll let you know if they see play.
> Chris.
They won't, certainly. It's like playing a Setites deck with two
Corruptions. Of course they would seem fodder for the ash heap.
salem <salem_ch...@yahoo.com> wrote in message news:<m89jqvoolt09a48ad...@4ax.com>...
> On 5 Nov 2003 12:43:22 -0800, vol...@yahoo.com (Eric Simon) scrawled:> Ghouled people can't play Grapple, only a strike card.
>
> salem
> domain:canberra http://www.geocities.com/salem_christ.geo/vtes.htm
Right. Whoops. Just the lids then. The primary use of the Ghouled
is making Muddles a valid Infection target (requires a ghoul).
[ quoted text not captured ]
chr...@comcen.com.au (Chris Arthur) wrote in message news:<5a63bace.03110...@posting.google.com>...
> >
> > - Americans have greater access to cards than Europeans. Reasons
>
> Australians probably have the best access of all. We can buy boosters
> from every set ever printed, including Sabbat. :)
>
*I (and th eplayers I know)have (and for those of you who don't know
where Belgium is, I'm European) never had any problems getting my
cards in abundant quantities. Over the recent years I don't buy mine
in Belgium anymore though, due to the fact that WW's distributors in
Belgium have grown very scarse indeed, resulting in incredibly high
prices.
*I have to admit though, that I was under the impression (from reading
this very newsgroup and watching the card prices in US) that US people
had quite a lot of trouble getting their cards. I've never heard
anybody in Europe saying things lik: "I need to get my hands on more
Improvised tactics", or "Jeez, that Ian Forrestal is hard to find", so
you've kinda surprised me.
*Regarding to the amount of tournaments: I think that's a point of
view. I can tell you that if I would find the time, I could go and
play a tournament alkmost every week or 2 weeks, at the very least
once a month. But it kinda peaks in certain months around here. In
some periods I've known some of us to play 5 or 6 relatively big
tournaments in under 3 weeks..
greetz
Jo
> Chris.
"wolflord" <jo.her...@sca.com> wrote
>
> *I (and th eplayers I know)have (and for those of you who don't know
> where Belgium is, I'm European)
This is a lie.
Everyone knows that Belgium isn't in Europe. It's a small country on the
east coast of Central America. It used to be a haven for pirates, or so
I'm told.
> *I have to admit though, that I was under the impression (from reading
> this very newsgroup and watching the card prices in US) that US people
> had quite a lot of trouble getting their cards. I've never heard
> anybody in Europe saying things lik: "I need to get my hands on more
> Improvised tactics", or "Jeez, that Ian Forrestal is hard to find", so
> you've kinda surprised me.
I'm from Canada, which is still in North America last time I checked. I
can't speak for other parts of North America but here in Windsor,
Ontario I have had a hell of a time finding cards.
Although Windsor is a fair-sized city with a university and other large
buildings, we have not had much luck with game stores. It's depressing
because I can go to much smaller cities in Canada and find a thriving
gaming community. I just don't get it.
So for buying V:tES cards, I have had to special order them from a
sports card store (overpriced) or through one of the friendly players in
Michigan (the other side of Michigan *sigh*) who then smuggle them over
for me.
Fortunately, a new game store has opened here just last week, so this
may not be a problem any longer.
> *Regarding to the amount of tournaments: I think that's a point of
> view. I can tell you that if I would find the time, I could go and
> play a tournament alkmost every week or 2 weeks, at the very least
> once a month. But it kinda peaks in certain months around here. In
> some periods I've known some of us to play 5 or 6 relatively big
> tournaments in under 3 weeks..
That does it! I'm moving to Central America. I want to play more V:tES!
Cheers,
WES
On 6 Nov 2003, RavATwoFaces wrote:
> In center of Italy (Bologna, Modena) we have very different tournment:
> in one tournment you can see 20 players with bouncing bleeders because
> all are S&B with deflections, the next tournment will be similar to a
> war zone, the next one will be full of Guns... so you can't know what
> to play... (and almost every time I choose the WRONG deck!).
This has been my experience attending tournaments in the US. The
rock-paper-scissors element of the game seems highly accentuated.
David Cherryholmes
Duke Radiology
P.E.T. Facility
(919) 684-7714
david.che...@duke.edu
On 5 Nov 2003, John Flournoy wrote:
> Originally this sub-thread started with 'the cost of Infernalism is
> too high', to which I was responding that 'no it's not, and one sign
> of this is how many people wish there was a card to make you Infernal,
> so you could then patch Daimonion on and use the powerful cards that
> require infernalism and basic Daimonion, like Concordance.' So your
> comment is kind of redundant. (Chalk it up to a hugely active thread!)
Yup, I missed that.
[ quoted text not captured ]
On Wed, 5 Nov 2003, Stefan Ferenci wrote:
> i was surprised because vienna is very intercept heavy and such deck would
> have a hard time around here.
I don't get the connection. The deck had little stealth. That makes the
presence of lots of interecept at least irrelevant, and probably a point
in this deck's favor.
> i prefer aus bounce (no perfect clarity). but how come you think i prefer
> S&B.
I don't know that you do. I was just going with my premise that
"europe" is very stealth-bleedy and, hence, very prone to bounce. T
> i wouldn´t say that my deck was soley against s&b. intercept decks
> generally work great against most deck types except combat.(although i faced
> 7 combat decks in the preliminary rounds)
Perhaps not solely focused against S+B, but that brings me back to my
more general revision of payload and delivery. What you were *not*
worried about was what happened after you blocked, since you
(correctly) estimate that combat will be disregardable.
I'd like to hear more about the 7 combat decks you say you faced, if you
have the time. It certainly goes against my assessment of "one or
less" combat decks per table. I will say that I make a distinction
between a combat *deck* and a deck with light hit-back. I'd guess you
survived by a combination of playing a weenie deck and the combat decks
having too much workload to handle alone, if they were indeed combat
decks.
[ quoted text not captured ]
kamel...@yvelines.pref.gouv.fr (Kamel SENNI) wrote in message news:<1b066664.03110...@posting.google.com>...
[ quoted text not captured ]
That's funny. I was thinking the same thing. (And I also mean that seriously.)
[ quoted text not captured ]
Andreas Nusser <time...@NOSPAMscram.de> wrote in message news:<bod1k7$gp7$1...@stu1id2.ip.tesion.net>...
>
> Americans have Taco Bell. We not :(
Lucky guy. There's plenty of good and decent fast food places here
(Baha Fresh and Wendy's spring to mind), but Taco Hell isn't one of
them, in my opinion.
Unlike you're actually fond of food that stays in your body for half
an hour, tops, of course.
Regards,
Patrick
Columbus, OH
icantbelievehollow...@hotmail.com (Hollowboy) wrote in message news:<614f2a39.03110...@posting.google.com>...
[ quoted text not captured ]
How about a Harbrigner/Weenie Malk , Hordes/Muddled with Martyr
Resilience ? I played a Regina Giovanni Hordes/Martyr Resilience deck
and its just gets your hordes going and going ...
Mechadick
Chris wrote:
> I don't think i would go that far considering it takes four turns
> before it equals a govern.
Sure. But you can play Cooler on a 1 capacity vampire with no
disciplines. And in the long run, it does essentially the same
thing--it gains you 3 pool. Sure, it doesn't get you transfers, and it
requires a Blood Doll, and it can, concievably, be destroyed or
stolen, but in the long run, it is a viable card that duplicates much
of the effect of a very powerful pre-existing card.
> I'm actually not that convinced by that either from what i've seen. i
> know the intention was for the bloodlines to compliment other clans
> but apart from a few vampires - Le Din Tho, Mattias - i don't see
> people playing them that way.
I see weird Bloodlines vamps show up all the time, even if their
Bloodlines disciplines aren't being used. Many of them have very solid
discipline spreads and special abilities that fit into many deck
styles.
> Sorry, no time to go into all that. Save to say that i don't quite
> agree with your opinions of those cards.
Ok then.
> Yes the anarchs do have some good cards but i think it's the anarch
> mechanism that lets them down (the other criticism in my original
> post).
Garlicks Legacy is a trifle. Go Anarch is a free action. Sure, it is
*possible* that someone might completely foil every attempt you make
to become an Anarch, but then it is possible that someone might foil
every attempt you make to call a vote. Does this mean vote decks are a
bad strategy?
-Peter
"Wes" wrote:
> "wolflord" wrote:
> >
> > *I (and th eplayers I know)have (and for those of you who don't know
> > where Belgium is, I'm European)
>
> This is a lie.
>
> Everyone knows that Belgium isn't in Europe. It's a small country on the
> east coast of Central America. It used to be a haven for pirates, or so
> I'm told.
???
What the bloody hell are you talking about? Last I checked, it's NE of
France, which certainly isn't in Central America.
Regards,
Noal
Andreas Nusser <time...@NOSPAMscram.de> wrote in message news:<bod1k7$gp7$1...@stu1id2.ip.tesion.net>...
> > Some things we do know:
> >
> > [snipdawordz)
>
> Americans have Taco Bell. We not :(
Consider yourselves fortunate! After your first time spending $20 on
Taco Bell "food" and EATING IT ALL IN ONE NIGHT, you'll know what I
mean.
Noal McDonald expounded:
[ quoted text not captured ]
That's ok. I'm told that most Americans didn't want to invade iraq
without support from the UK because they thought we were right next door
and they could stage their troops here. (I disclaim all responsibility
for any inaccuracy in this statement -or rather in the claim within it)
dhar...@my-deja.com (Noal McDonald) wrote in message news:<bb705c59.03110...@posting.google.com>...
[ quoted text not captured ]
I believe he is referring to Belize....I suppose they can be mixed up,
seeing as how they both start with "Bel".
LD
>
> Regards,
> Noal
dhar...@my-deja.com (Noal McDonald) wrote in message news:<bb705c59.03110...@posting.google.com>...
[ quoted text not captured ]
You should know as much as anyone that Wes partakes of "Strange Brew"
a bit too often.... ;)
In message <5a63bace.03110...@posting.google.com>,
chr...@comcen.com.au (Chris Arthur) mumbled something about:
>>>> >That's exactly what i'm talking about. At +1 stealth it would be worth
>> >playing. What was going through the designers minds when they decided
>> >it shouldn't have any stealth????
>>>> What's going through YOUR mind?
>>>> Blackmail is a beautiful 0-stealth action.>
>You've used it to great effect?
Yes. In a Samedi bleed deck, which can play it at inferior to tap a
Deflector OR superior to lock down a key minion, and then Freak Drive,
untap, and bleed.
>> It encourages people to
>> attempt to block, thus allowing you to cycle some of the stealth in your
>> hand. Giving +1 stealth actions to THE premier stealth discipline just
>> makes the actions guaranteed to happen, since Lost in Crowds (a single
>> free card, mind you) puts it out of reach of all but dedicated
>> intercept.>
>What happens when i've burnt my stealth on tapping them and they wake
>with a 2nd Tradition?
Then you get blocked and they spend a blood for the 2nd, instead of
playing it for free -- or you get blocked instead of just Deflected,
which is a clear win for you. This is a corner-case example which
doesn't demonstrate anything at all about the utility of the card, and
instead shows that All Effects have Counters(tm).
>> I've also noticed that nobody's even tried using Blackmail in a
>> stealth/bleed deck, which is pretty surprising if you ask me; using your
>> first minion action to tap your prey's untapped Gloria Giovanni looks
>> pretty strong from where i'm sitting.>>Have you tried it?
Yes, I have, Chris. Have you?
>> I'd guess that just goes to show that people haven't even really BEGUN
>> to properly digest most of the sets yet and build decks... that, or
>> people are being super-conservative and not even trying to venture away
>> from the traditional archetypes, even when there's plenty to gain.>>Or they've done mental calculations about cards and found them
>wanting? I admit some seemingly useless cards can surprise you (I love
>Left for Dead) but more often than not they perform as expected.
Mental calculations are absolutely no substitute for actually playing
with the card. If you think they are, I have three words for you: you
are wrong. It's that simple.
>I have actually put Blackmail into a deck once and I discarded it
Wow, what a lot of testing! One Blackmail, one deck, once.
I'm glad you made such a thorough evaluation of the card inside your
mind. I bet it saved you lots of actually playing with it, and you
still came up with a perfectly accurate result! Amazing.
[NOTE: THE ABOVE PARAGRAPH CONTAINS SARCASM]
>because it was useless at the time. I have a stealth heavy deck at the
>moment though and I'm playing tonight so i'll put two copies in and
>see how i go. I'll let you know if they see play.
If nobody leaves minions untapped, you certainly won't be seeing much
use of the inferior, no. Fortunately the superior is also free, and
making someone burn 2 blood is rarely a bad thing.
Consider that you can also use it on your predator's Deflectors.
[ quoted text not captured ]
> Garlicks Legacy is a trifle. Go Anarch is a free action. Sure, it is
> *possible* that someone might completely foil every attempt you make
> to become an Anarch, but then it is possible that someone might foil
> every attempt you make to call a vote. Does this mean vote decks are a
> bad strategy?
Don't forget to mention that it's conceivable that people can block every
bleed you try to pull off...and it doesn't even have any default stealth. I
guess that means bleeding's not a good way to win as well, eh?
From what I've seen myself, people do tend to let the "become anarch"
actions through. Most of the time in my case it's because I want to see the
Anarch wackiness they might try to pull off, and it may be that way for most
of the people I've played with, but that's what I have observed.
Albert Chang
"Jeff Kuta" <jeff...@hotmail.com> wrote in message
news:621dd332.03110...@posting.google.com...
> Consider yourselves fortunate! After your first time spending $20 on
> Taco Bell "food" and EATING IT ALL IN ONE NIGHT, you'll know what I
> mean.
Wow, it's possible to eat that much Taco Bell in one night? Doesn't that
kill you or something?
Albert Chang
Lord Darksword expounded:
> > What the bloody hell are you talking about? Last I checked, it's NE of
> > France, which certainly isn't in Central America.
>
> I believe he is referring to Belize....I suppose they can be mixed up,
> seeing as how they both start with "Bel".
Just in case anyone hasn't realised...
IT WAS A JOKE
round one: cel/gun my predator and cel gun my grandpredator
Round 2: Fatima multirush /with assault rifle) pot weenies my grand predator
round 3: my prey nossie prince rush with for, his prey eurobrujah, his prey
pot weenies
stefan
"David Cherryholmes" <david.che...@duke.edu> schrieb im Newsbeitrag
news:Pine.GSO.4.21.03110...@petsparc.duhs.duke.edu...
[ quoted text not captured ]
On 5 Nov 2003 22:57:39 -0800, chr...@comcen.com.au (Chris Arthur)
scrawled:
>>
>> >That's exactly what i'm talking about. At +1 stealth it would be worth
>> >playing. What was going through the designers minds when they decided
>> >it shouldn't have any stealth????
>>
>> What's going through YOUR mind?
>>
>> Blackmail is a beautiful 0-stealth action.>
>You've used it to great effect?
At the Canberra Qualifier a Nos deck played it cross table at inferior
on the weenie dom sleaze deck's only deflector, erm, untapped minion,
thus getting the sleaze ousted before it could sweep. There was much
amazement from the table that someone was playing Blackmail. More
amazement that it did something dramatic.
yay for sleazekillers.
[ quoted text not captured ]
dhar...@my-deja.com (Noal McDonald) wrote in message news:<bb705c59.03110...@posting.google.com>...
[ quoted text not captured ]
I think you fell for it, Noal. Don't worry, we love you still :)
Patrick
Columbus, OH
dhar...@my-deja.com (Noal McDonald) wrote in message news:<bb705c59.03110...@posting.google.com>...
[ quoted text not captured ]
Noal, let me introduce you to Sarcasm.
Sarcasm, Noal.
-John Flournoy
[snip disagreement over usefulness of cooler]
>
> > I'm actually not that convinced by that either from what i've seen. i
> > know the intention was for the bloodlines to compliment other clans
> > but apart from a few vampires - Le Din Tho, Mattias - i don't see
> > people playing them that way.
>
> I see weird Bloodlines vamps show up all the time, even if their
> Bloodlines disciplines aren't being used. Many of them have very solid
> discipline spreads and special abilities that fit into many deck
> styles.
i don't see many different bloodlines vamps appearing in strong decks.
oh well.
>
> > Yes the anarchs do have some good cards but i think it's the anarch
> > mechanism that lets them down (the other criticism in my original
> > post).
>
> Garlicks Legacy is a trifle. Go Anarch is a free action. Sure, it is
> *possible* that someone might completely foil every attempt you make
> to become an Anarch, but then it is possible that someone might foil
> every attempt you make to call a vote. Does this mean vote decks are a
> bad strategy?
>
I would say that that analogy doesn't hold as votes are often damaging
in and of themselves whereas going Anarch is just part of the setup of
a deck. If you block a vote they can use a support card like Cloak to
get it through but if you block Go Anarch they can't hurt you with
that Improvised Tactics they're holding. I think the setup involved in
going Anarch is not worth the payoff.
Chris.
"Timlagor" <Timlagor...@yahoo.co.uk> wrote
>
> Just in case anyone hasn't realised...
> IT WAS A JOKE
Thanks, man!
You know a joke has failed when it needs to be explained.
Move on folks, nothing to see here.
Cheers,
WES
Note to self --> Use more smilies.
Eric Simon <vol...@yahoo.com> wrote:
> kamel...@yvelines.pref.gouv.fr (Kamel SENNI) wrote in message
> news:<1b066664.03110...@posting.google.com>...>> Where can i sign for the Ben peal Fan Club ?
>> (no irony).
>> KS>
> That's funny. I was thinking the same thing. (And I also mean that
> seriously.)
>
> Eric Simon
> Prince of Chicagohttp://groups.yahoo.com/group/benpealfanclub/
Now paying a bounty for unseen pictures of Ben Peal! Email me at
benpealfanclub at yahoo dot com!
Kevin M., Ben Peal fan! =)
BPFC Moderator & Treasurer
On Fri, 7 Nov 2003, Stefan Ferenci wrote:
> round one: cel/gun my predator and cel gun my grandpredator
> Round 2: Fatima multirush /with assault rifle) pot weenies my grand predator
> round 3: my prey nossie prince rush with for, his prey eurobrujah, his prey
> pot weenies
That's as much combat as I would expect to see at an American
tournament. I wonder if your spread was average? For example, I wussed
out at the NAC and chose Potent Princes over The Fatimator. I did it
partly at the urging of my powercurve-hugging friend, but also because I
thought I needed the vote defense. There were vote decks all over the
place, but I never saw a single one.
[ quoted text not captured ]
"Kevin M." <you...@imaspammer.org> wrote in message news:<0gKqb.3016$Cj1.666@fed1read07>...
[ quoted text not captured ]
A picture of Ben with my Prince at the EC will be found at the following link...
http://www.geocities.com/rava1974/EC2003/pages/2verdiPrincipi.htm
Did I win the bounty?
dhar...@my-deja.com (Noal McDonald) wrote in message news:<bb705c59.03110...@posting.google.com>...
> "Wes" wrote:
> >> > Everyone knows that Belgium isn't in Europe. It's a small country on the
> > east coast of Central America. It used to be a haven for pirates, or so
> > I'm told.
>
>
> ???
>
> What the bloody hell are you talking about? Last I checked, it's NE of
> France, which certainly isn't in Central America.
Yes, but after World War II, they moved their country to a safer place.
Spending *two* consecutive world wars between Germany and France, being
invaded three bazillion times in the process, was really getting tiresome.
Unfortunately, it makes managing the European Union a total pain, because
Brussels, the EU "capital", is in Belgium. Which is now located in the
Caribbean.
You really think the bureaucrats and elected officials are going to do
their jobs, when all those wonderful beaches and abundant sunshine are there
to tempt them?
;-)
--
hg@ It's better to open your mouth and appear stupid,
iki.fi than to hold it shut and keep thinking you know it all.
David Cherryholmes <david.che...@duke.edu> wrote in message news:<Pine.GSO.4.21.03110...@petsparc.duhs.duke.edu>...
> On 6 Nov 2003, RavATwoFaces wrote:
>
> > In center of Italy (Bologna, Modena) we have very different tournment:
> > in one tournment you can see 20 players with bouncing bleeders because
> > all are S&B with deflections, the next tournment will be similar to a
> > war zone, the next one will be full of Guns... so you can't know what
> > to play... (and almost every time I choose the WRONG deck!).
>
> This has been my experience attending tournaments in the US. The
> rock-paper-scissors element of the game seems highly accentuated.
David, you know Assamite rush is always the correct choice! It's just
whether you want to use Fatima, Thetmes, Parnassus or Tariq. ;)
On 07 Nov 2003 21:37:14 +0200,
<h...@iki.fi.remove.these.to.reply.invalid> (Janne Hägglund) wrote:
>
>dhar...@my-deja.com (Noal McDonald) wrote in message news:<bb705c59.03110...@posting.google.com>...>> "Wes" wrote:
>> >
>> > Everyone knows that Belgium isn't in Europe. It's a small country on the
>> > east coast of Central America. It used to be a haven for pirates, or so
>> > I'm told.
>>
>>
>> ???
>>
>> What the bloody hell are you talking about? Last I checked, it's NE of
>> France, which certainly isn't in Central America.>
>
> Yes, but after World War II, they moved their country to a safer place.
>
> Spending *two* consecutive world wars between Germany and France, being
>invaded three bazillion times in the process, was really getting tiresome.
>
>
> Unfortunately, it makes managing the European Union a total pain, because
>Brussels, the EU "capital", is in Belgium. Which is now located in the
>Caribbean.
>
> You really think the bureaucrats and elected officials are going to do
>their jobs, when all those wonderful beaches and abundant sunshine are there
>to tempt them?
>
> ;-)
Nonono! Belgium is just a province of the Netherlands... Has been in
the past, and will always remain that way :p
ROFLMAO
Pepijn <ka...@xs4all.nl> writes:
[ quoted text not captured ]
You're just jealous at the Belgians. Admit it, they were smarter and more
practical than you.
You took your quest for security *way* too far, when you moved your country
to the Antarctic.
[ quoted text not captured ]
On 07 Nov 2003 22:41:18 +0200,
<h...@iki.fi.remove.these.to.reply.invalid> (Janne Hägglund) wrote:
>Pepijn <ka...@xs4all.nl> writes:
>>> On 07 Nov 2003 21:37:14 +0200,
>> <h...@iki.fi.remove.these.to.reply.invalid> (Janne Hägglund) wrote:
>> >
>> > You really think the bureaucrats and elected officials are going to do
>> >their jobs, when all those wonderful beaches and abundant sunshine are there
>> >to tempt them?
>> >
>> > ;-)
>>
>> Nonono! Belgium is just a province of the Netherlands... Has been in
>> the past, and will always remain that way :p>
>
> You're just jealous at the Belgians. Admit it, they were smarter and more
>practical than you.
It's just the beer.. they make better beer then we do..;)
> You took your quest for security *way* too far, when you moved your country
>to the Antarctic.
You really haven't been here during last summer right? Was more like
the saharah over here ;)
> ;-)
Pepijn expounded:
> Nonono! Belgium is just a province of the Netherlands... Has been in
> the past, and will always remain that way :p
Since they increased the average IQ of both countries by the forced
emigration of Hollanders to Belgium. The funniest thing about Belgium
though has to be chips:
American Style Chips [/Fries] (UK) = French Fries (USA) =[Pommes] Frites
(France) which were invented in Belgium. And no one comes close for
Chocolate.
...
Hmmm...
Perhaps i should become a Eurocrat ;)
Wolflord wrote:
> *I (and th eplayers I know)have (and for those of you who don't know> where Belgium is, I'm European) never had any problems getting my
> cards in abundant quantities. Over the recent years I don't buy mine
> in Belgium anymore though, due to the fact that WW's distributors in
> Belgium have grown very scarse indeed, resulting in incredibly high
> prices.
By contrast, players from Bratislava, Slovakia often travel to Vienna
because their local game shop is _horrible_ about carrying V:TES cards.
While in Hungary, I had difficulty trading cards because the players
there wanted to _buy_ my cards instead. Why? They didn't have cards
to trade me! (it wasn't that they didn't have cards I wanted - they
didn't have much of a stock of cards at all)
On top of that, Americans have much greater access to discounted
boxes of cards (US$65/box through Potomac Distribution). For the
same money, we get a lot more cards.
> *I have to admit though, that I was under the impression (from reading
> this very newsgroup and watching the card prices in US) that US people
> had quite a lot of trouble getting their cards. I've never heard
> anybody in Europe saying things lik: "I need to get my hands on more
> Improvised tactics", or "Jeez, that Ian Forrestal is hard to find", so
> you've kinda surprised me.
Well, again, when we can get booster boxes for $65/box, card
availability is much less of an issue here.
> *Regarding to the amount of tournaments: I think that's a point of
> view. I can tell you that if I would find the time, I could go and
> play a tournament alkmost every week or 2 weeks, at the very least
> once a month. But it kinda peaks in certain months around here. In
> some periods I've known some of us to play 5 or 6 relatively big
> tournaments in under 3 weeks..
Again, it was a general statement, and certainly you'll find areas
in Europe where you can play frequently. You can also find areas
of the US where one plays less frequently. But hey, perhaps I'm
wrong. Heh...if I'm this bored, I should go look at the Event
Calendar. :)
Better yet, I could get the Create-A-Clan and EC2003 pictures sites
up and running. Those should be ready on Monday or Tuesday.
- Ben Peal, Prince of Boston
fu...@mindstorm.com
Jeff Kuta wrote:
> David, you know Assamite rush is always the correct choice! It's just
> whether you want to use Fatima, Thetmes, Parnassus or Tariq. ;)
Always Tariq. He's the only one who finishes what he starts. ;)
- Ben Peal, Official Ben Peal of the Ben Peal Fan Club
fu...@mindstorm.com
On 7 Nov 2003 15:36:09 -0800, fu...@optical.mindstorm.com (Ben Peal)
wrote:
> Always Tariq. He's the only one who finishes what he starts. ;)
Not true. Graverobbing is a legitimate solution to the problem. It's
just hard to play with a ten cap you only get one action out of.
David Cherryholmes
VEKN Prince of Durham, NC
<h...@iki.fi.remove.these.to.reply.invalid> (Janne Hägglund) wrote in message news:<m2vfpvv...@etemenanki.homelinux.net>...
> Pepijn <ka...@xs4all.nl> writes:
>
> > On 07 Nov 2003 21:37:14 +0200,
> > <h...@iki.fi.remove.these.to.reply.invalid> (Janne Hägglund) wrote:
> > >
> > > You really think the bureaucrats and elected officials are going to do
> > >their jobs, when all those wonderful beaches and abundant sunshine are there
> > >to tempt them?
> > >
> > > ;-)
> >
> > Nonono! Belgium is just a province of the Netherlands... Has been in
> > the past, and will always remain that way :p
>
>
> You're just jealous at the Belgians. Admit it, they were smarter and more
> practical than you.
>
> You took your quest for security *way* too far, when you moved your country
> to the Antarctic.
>
Not to mention the fact they actually moved their country to *below* sea level.
:-)))
/Jo
> ;-)
wolflord expounded:
> Not to mention the fact they actually moved their country to *below* sea level.
> :-)))
> /Jo
> > ;-)
They were getting rid of those pesky great mountains and the workmen got
a bit over-enthursisastic -not the sort of thing you risk with english
Workmen.
Tim
"We can't stand around here doing nothing."
"Why not?"
"Well we might get mistaken for workmen."
8-)