My friends and I have a few questions. Here they are:
1. When in combat, who presses or manuevers first? We think it shouldb
be the attacker, but we don't know.
2. Can you change weapons in the middle of combat? Like can you use a
gun the first round, and then an RPG Launcher the next round if you
press?
3. Can you play Drawing out the Beast on yourself? We don't think so,
but one dumbass keeps asking.
4. Are Jyhad players cooler than Magic players?
5. Re: Talbot's Chainsaw, do you have to untap your card during the
untap phase, or do you basically have to attack every turn unless you
are in torpor? Wouldn't it be best to give it to a low-blooded minion,
and bring him out of torpor with a high-blooded vampire?
Thanks muchachos
wwe...@osf1.gmu.edu (William C Wendel) wrote:
>
> My friends and I have a few questions. Here they are:
>
> 1. When in combat, who presses or manuevers first? We think it shouldb
> be the attacker, but we don't know.
Peace William,
The acting minions maneuvers, strikes, and presses first.
> 2. Can you change weapons in the middle of combat? Like can you use a
> gun the first round, and then an RPG Launcher the next round if you
> press?
Yes, you may use several different weapons during the same combat, even
during the same round, for example: you are armed with a .44 Magnum and
a Shotgun and you have Celerity; you can use the .44 to maneuver to range,
then strike with it, then Blur for an additional strike and strike with
the Shotgun (or .44 again).
> 3. Can you play Drawing out the Beast on yourself? We don't think so,
> but one dumbass keeps asking.
No.
> 4. Are Jyhad players cooler than Magic players?
We play a better, more balance game and spend less money doing it.
> 5. Re: Talbot's Chainsaw, do you have to untap your card during the
> untap phase, or do you basically have to attack every turn unless you
> are in torpor? Wouldn't it be best to give it to a low-blooded minion,
> and bring him out of torpor with a high-blooded vampire?
You cannot avoid untapping. You do not have to attack [the (D) action]
with Talbot's Chainsaw every turn, as equipment use is optional. The
three points of damage that the TC does to one of your minions is _not_
optional [it is a cursed chainsaw].
Nil carborundum illigitimi,
James R. McClure Jr.
The OS/2 Apostle
<insert disclaimer here>
wwe...@osf1.gmu.edu (William C Wendel) writes:
>My friends and I have a few questions. Here they are:>1. When in combat, who presses or manuevers first? We think it shouldb
>be the attacker, but we don't know.
Timing for everything resolves as follows:
Acting player.
Blocking / Targetted PLayer (or Prey then Predator for undirected action).
Other Methuselahs clockwise from acting player.
So, in combat - this is Acting minion before blocking minion.
>2. Can you change weapons in the middle of combat? Like can you use a
>gun the first round, and then an RPG Launcher the next round if you
>press?
Sure. You can even use different weapons for different strikes in the
same round, if you get multiple strikes.
>3. Can you play Drawing out the Beast on yourself? We don't think so,
>but one dumbass keeps asking.
No. "*Opposing* vampire ..." seems clear enough.
>5. Re: Talbot's Chainsaw, do you have to untap your card during the
>untap phase, or do you basically have to attack every turn unless you
>are in torpor? Wouldn't it be best to give it to a low-blooded minion,
>and bring him out of torpor with a high-blooded vampire?
You can never choose not to untap. The untap phase is the only mandatory
phase (Except, thanks DTR, the minion phase if you have a vampire who
must hunt), and the untap phase always begins with untapping *all* of
the cards you control.
Some read the text as indicting a mandatory attack. Some say it is optional.
The rest is conjecture.
On 10 Apr 1995, William C Wendel wrote:
> My friends and I have a few questions. Here they are:
>> 4. Are Jyhad players cooler than Magic players?
>
The answer to this question is obvious. Magic is a game, Jyhad is an
attitude. Magic players are content with hack and slash - Jyhad players
require more sophisticated methods of disemboweling their opponent. I
learned Jyhad after several games, several nights of posting questions,
and many reips to the instruction manual. On the other hand, after
watching two games of magic, I was able to massacre a seasoned magic
vetran. Not
to mention that a devistating Jyhad deck cost less then one of the cards
in a devestating Magic deck. For multi- player, there is no contest. I
know of one who does not agree, refuses to try Jyhad - but he plays an
all white deck anyway, and is of no consequence :-)
- tony, Prince of Iowa City
In article <3maelh$9...@portal.gmu.edu>,
William C Wendel <wwe...@osf1.gmu.edu> wrote:
>5. Re: Talbot's Chainsaw, do you have to untap your card during the
>untap phase, or do you basically have to attack every turn unless you
>are in torpor? Wouldn't it be best to give it to a low-blooded minion,
>and bring him out of torpor with a high-blooded vampire?
You must always untap every card unless some other card effect
is stopping it. TC has two separate events associated with it. The
first is the untap damage that you must inflict on one of your own
minions, which is mandatory. That damage will have to be assigned if
the minion with TC is ready (face-up and not in torpor). The second
event is the attack it allows against another minion. That attack is
optional, and the minion can use it or not at the player's discretion.
There are several strategies that you can use to make effective
use of TC, and yours is one that can work well.
| If you've got a hot lead on a new | *--Joe--*
| PC game, call the announce line at | js...@vt.edu
| ** csi...@discus.ise.vt.edu ** |
+-------------------------------------+----------------------------------
"Carnivores, oy!" -- Timon, TLK
In article <3me7ih$2...@solaris.cc.vt.edu>,
Joseph Cochran <js...@discus.ise.vt.edu> wrote:
[re: talbot's chainsaw]
>That attack is
>optional, and the minion can use it or not at the player's discretion.
it has always been my opinion (and has recently been so ruled) that the
attack is mandatory, not optional. this seems clear in the card text:
'when untapped and ready, minion attacks...' not 'may attack.' part
and parcel of the curse, it seemed to me.
as for using the chainsaw in the subsequent attack: that i would rule
to be optional. the attack is mandatory, using the weapon is not.
heckler
open for discussion
--
"A global village is NOT supposed to be an anarchic tyranny of the
discourteous!"
pers...@athena.mit.edu, vox clamans
In article <3mh3kv$s...@phakt.usc.edu>,
gomi no sensei <pech...@phakt.usc.edu> wrote:
>In article <3me7ih$2...@solaris.cc.vt.edu>,
>Joseph Cochran <js...@discus.ise.vt.edu> wrote:
>
>[re: talbot's chainsaw]
>>>That attack is
>>optional, and the minion can use it or not at the player's discretion.>
>it has always been my opinion (and has recently been so ruled) that the
>attack is mandatory, not optional. this seems clear in the card text:
Well, now that the ruling has been reversed, I will note in
future posts that both the untap damage *AND* the minion phase attack
are mandatory. My house rule will also stand.
>as for using the chainsaw in the subsequent attack: that i would rule
>to be optional. the attack is mandatory, using the weapon is not.
Assuming that normal rules of combat apply (which may not be the
case given that TC seems to be an exception to everything), you don't
even have to use the TC at all (strike, damage prevention, or press
(although a case can be made that the press is mandatory)) during that
combat.
[ quoted text not captured ]
"James R. McClure Jr." <jrmc...@ulkyvm.louisville.edu> writes:
>wwe...@osf1.gmu.edu (William C Wendel) wrote:>> 1. When in combat, who presses or manuevers first? We think it shouldb
>> be the attacker, but we don't know.>The acting minions maneuvers, strikes, and presses first.
But the acting minion always has a chance to cancel a maneuver. If
one of the combatants wants to maneuver to long range the other has a
chance to cancel that with another maneuver. So it does not matter
which one has to declare maneuver first.
The same goes with presses. If one wants to continue she presses and
then the other has a chance to cancel the press.
Only with strikes it is crucial which one goes first and it's always
the acting minion, and it cannot change the strike afterwards.
))marko
--
Never try to be amusing and order something like a
"pint of dishwater". Judging by the state of some
of our larger brewers' beers, you just might get it.
The Surrey Pub Guide
In article <marko.7...@snakemail.hut.fi>,
Marko Puumalainen <ma...@beta.hut.fi> wrote:
>"James R. McClure Jr." <jrmc...@ulkyvm.louisville.edu> writes:
>>>wwe...@osf1.gmu.edu (William C Wendel) wrote:>>> 1. When in combat, who presses or manuevers first? We think it shouldb
>>> be the attacker, but we don't know.>>>The acting minions maneuvers, strikes, and presses first.>
>But the acting minion always has a chance to cancel a maneuver. If
>one of the combatants wants to maneuver to long range the other has a
>chance to cancel that with another maneuver. So it does not matter
>which one has to declare maneuver first.
>> ...>
>Only with strikes it is crucial which one goes first and it's always
>the acting minion, and it cannot change the strike afterwards.
>
> ))marko
It matters very much who goes first with maneuvers, if the acting minion
wants maneuver to avoid some nasty Brujah hand damage they have to declare
first. If Anvil has a sewer lid ready then he would leave combat at range
and the acting minion can not cancel his own maneuver.
If Anvil declared first then the acting minion might catch on and stay close.
(and still get nailed but it could still make a hand strike.)
-steve
ker...@geoworks.com
In article <marko.7...@snakemail.hut.fi>,
Marko Puumalainen <ma...@beta.hut.fi> wrote:
>"James R. McClure Jr." <jrmc...@ulkyvm.louisville.edu> writes:
>>>wwe...@osf1.gmu.edu (William C Wendel) wrote:>>> 1. When in combat, who presses or manuevers first? We think it shouldb
>>> be the attacker, but we don't know.>>>The acting minions maneuvers, strikes, and presses first.>
>But the acting minion always has a chance to cancel a maneuver. If
>one of the combatants wants to maneuver to long range the other has a
>chance to cancel that with another maneuver. So it does not matter
>which one has to declare maneuver first.
Unless you want to be at long range *and* cycle a card from your hand.
>
>The same goes with presses. If one wants to continue she presses and>then the other has a chance to cancel the press.
Unless you want to press *and* you want to cycle a card from your hand
Or if you want to know if your opponent wants another round before you
decide if you do.
>
>Only with strikes it is crucial which one goes first and it's always
>the acting minion, and it cannot change the strike afterwards.
>
Or when you play with advanced players (or with a combat-clogging deck :-).
--
-----
L. Scott Johnson (lsc...@crl.com)
Graphics Specialist and Jyhad Rules' Monger