ira...@gmail.com#
Hello LSJ,
The table is: A -> B -> C
Meth B has 1 pool. Meth C has 1 pool.
Minion A bleeds Meth B at +1 stealth. Minion B attempts block using
WMRH Talk Radio. Minion A gains another stealth. Minion B bounces
the bleed to Meth C. Meth C fails to block, and takes the bleed.
Does Meth B take the 1 pool damage from WMRH before, at the same time,
or after Meth C is ousted?
I think the answer is after Meth C is ousted, since "the action
resolves" means Meth C is ousted and Meth B gains 6 pool. Then, after
that, Meth B takes 1 pool damage.
As a related question, let's say Meth C blocked the bleed instead, and
Meth B also controlled The Slow Withering. Minion A wants to play
Freak Drive at superior. Does Meth B take the 1 pool damage before or
after the Freak Drive, or does Meth A get to order the events, or is
there a mandatory order that no one controls?
It seems like Freak Drive and the pool damage from WMRH occur in the
same window, so Meth A could choose to play Freak Drive before or
after Meth B took the 1 pool damage (and therefore pay 2 or 1 for the
Freak Drive.)
Thanks,
Ira
Name: WMRH Talk Radio
[BH:R, LotN:PS]
Cardtype: Master
Cost: 1 pool
Master: unique location.
Tap to give any minion +1 intercept for the current action. If that
minion doesn't successfully block the action, burn 1 pool after the
action resolves.
The Slow Withering
Type(s): Event
Rarity: Rare
Artist(s): Andrew Trabbold
Set(s): Gehenna
Card Text:
Gehenna.
Do not replace until a vampire commits diablerie. Requires at least
one other Gehenna card in play. Cards that require superior
Disciplines cost an additional blood to play. Any vampire who commits
diablerie is immune to this effect until the next Gehenna card is
played.
Freak Drive
Type(s): Action Modifier
Discipline(s): Fortitude
Blood Cost: 1
Rarity: Uncommon
Card Text:
[for] Only usable at the end of a successful action (after resolving
the action). Untap this vampire
[FOR] As above, but usable even if the action is blocked (play after
combat if any).