rec.games.trading-cards.jyhad

WMRH + Bounced Bleed + Ousts

2 messages from 2 participants · 24 July 2008
original thread on Google Groups

ira...@gmail.com

Hello LSJ, The table is: A -> B -> C Meth B has 1 pool. Meth C has 1 pool. Minion A bleeds Meth B at +1 stealth. Minion B attempts block using WMRH Talk Radio. Minion A gains another stealth. Minion B bounces the bleed to Meth C. Meth C fails to block, and takes the bleed. Does Meth B take the 1 pool damage from WMRH before, at the same time, or after Meth C is ousted? I think the answer is after Meth C is ousted, since "the action resolves" means Meth C is ousted and Meth B gains 6 pool. Then, after that, Meth B takes 1 pool damage. As a related question, let's say Meth C blocked the bleed instead, and Meth B also controlled The Slow Withering. Minion A wants to play Freak Drive at superior. Does Meth B take the 1 pool damage before or after the Freak Drive, or does Meth A get to order the events, or is there a mandatory order that no one controls? It seems like Freak Drive and the pool damage from WMRH occur in the same window, so Meth A could choose to play Freak Drive before or after Meth B took the 1 pool damage (and therefore pay 2 or 1 for the Freak Drive.) Thanks, Ira Name: WMRH Talk Radio [BH:R, LotN:PS] Cardtype: Master Cost: 1 pool Master: unique location. Tap to give any minion +1 intercept for the current action. If that minion doesn't successfully block the action, burn 1 pool after the action resolves. The Slow Withering Type(s): Event Rarity: Rare Artist(s): Andrew Trabbold Set(s): Gehenna Card Text: Gehenna. Do not replace until a vampire commits diablerie. Requires at least one other Gehenna card in play. Cards that require superior Disciplines cost an additional blood to play. Any vampire who commits diablerie is immune to this effect until the next Gehenna card is played. Freak Drive Type(s): Action Modifier Discipline(s): Fortitude Blood Cost: 1 Rarity: Uncommon Card Text: [for] Only usable at the end of a successful action (after resolving the action). Untap this vampire [FOR] As above, but usable even if the action is blocked (play after combat if any).

LSJ

ira...@gmail.com wrote: > Hello LSJ, > > The table is: A -> B -> C > > Meth B has 1 pool. Meth C has 1 pool. > > Minion A bleeds Meth B at +1 stealth. Minion B attempts block using > WMRH Talk Radio. Minion A gains another stealth. Minion B bounces > the bleed to Meth C. Meth C fails to block, and takes the bleed. > > Does Meth B take the 1 pool damage from WMRH before, at the same time, > or after Meth C is ousted? > > I think the answer is after Meth C is ousted, since "the action > resolves" means Meth C is ousted and Meth B gains 6 pool. Then, after > that, Meth B takes 1 pool damage. Correct. > As a related question, let's say Meth C blocked the bleed instead, and > Meth B also controlled The Slow Withering. Minion A wants to play > Freak Drive at superior. Does Meth B take the 1 pool damage before or > after the Freak Drive, or does Meth A get to order the events, or is > there a mandatory order that no one controls? > > It seems like Freak Drive and the pool damage from WMRH occur in the > same window, so Meth A could choose to play Freak Drive before or > after Meth B took the 1 pool damage (and therefore pay 2 or 1 for the > Freak Drive.) Correct. [ quoted text not captured ]