According to the card text, "Optional press. Vampire will not go to
torpor until combat ends or 3 rounds pass without any cards being
played." How does combat continue for 3 rounds if only one (optional)
press is provided by the card, without playing extra press cards, thus
resetting the number of rounds without any cards played? How does this
card compare to Trap, which works similarly, except *each* round has an
automatic press, usable to continue combat only, until 3 rounds pass
without any cards played?
Scott Halvorson
halv...@cptc.wisc.edu
Scott Halvorson wrote:
>
> According to the card text, "Optional press. Vampire will not go to
> torpor until combat ends or 3 rounds pass without any cards being
> played." How does combat continue for 3 rounds if only one (optional)
> press is provided by the card, without playing extra press cards, thus
> resetting the number of rounds without any cards played?
You can use presses from cards in play (i.e., the combatant has a Hawg,
Mob Connections, and a Superior Shadow of the Beast, and combat resulted
from a block via Rat's Warning - total of four presses, plus one for the
Undead Persistence). Or you can just play the Trap card to begin with
(which is the usual method for getting more presses during UP).
--
L. Scott Johnson (vte...@wizards.com)
Official VtES Net.Rep for Wizards of the Coast.
(*) - Subject to review by Rules Team
LSJ wrote:
>
> Scott Halvorson wrote:
> >
> > According to the card text, "Optional press. Vampire will not go to
> > torpor until combat ends or 3 rounds pass without any cards being
> > played." How does combat continue for 3 rounds if only one (optional)
> > press is provided by the card, without playing extra press cards, thus
> > resetting the number of rounds without any cards played?
>
> You can use presses from cards in play (i.e., the combatant has a Hawg,
> Mob Connections, and a Superior Shadow of the Beast, and combat resulted
> from a block via Rat's Warning - total of four presses, plus one for the
> Undead Persistence). Or you can just play the Trap card to begin with
> (which is the usual method for getting more presses during UP).
>
My question was will combat end as normal (no presses to continue combat
are used) despite the presence of the Undead Persistence, just that it
saves
the vampire from going into torpor right away, provides an optional
press
to continue combat once, and limits combat to three non-card-playing
rounds?
It seems from your answer that this is how it is; I wanted to confirm
that
combat does not continue unless presses are played each round from other
sources. For example, given the way to get presses without playing
cards
mentioned above, even if you have four presses, you only get to use
three
of them because no cards have been played for three rounds; combat then
ends.
Is this right? My friends have gone under the assumption that you get a
press *each* round, even though the card says you only get one.
Scott Halvorson wrote:
> [snip]> My question was will combat end as normal (no presses to continue
> combat
> are used) despite the presence of the Undead Persistence, just that it
>
> saves
> the vampire from going into torpor right away, provides an optional
> press
> to continue combat once, and limits combat to three non-card-playing
> rounds?
> It seems from your answer that this is how it is; I wanted to confirm
> that
> combat does not continue unless presses are played each round from
> other
> sources. For example, given the way to get presses without playing
> cards
> mentioned above, even if you have four presses, you only get to use
> three
> of them because no cards have been played for three rounds; combat
> then
> ends.
> Is this right? My friends have gone under the assumption that you get
> a
> press *each* round, even though the card says you only get one.
The card text just specifies how long the vampire can stay out of
torpor. *If* the combat continues for three rounds with no cards played,
then the vampire will collapse ("Oi, I fink I'm 'avin a cardiac arrest".
Plop.)
The undead persistence card provides only one of the presses required.
Trap, or a hawg can provide some of the others, if available.
David Naseby
>You can use presses from cards in play (i.e., the combatant has a Hawg,
>Mob Connections, and a Superior Shadow of the Beast, and combat resulted
>from a block via Rat's Warning - total of four presses, plus one for the
>Undead Persistence). Or you can just play the Trap card to begin with
>(which is the usual method for getting more presses during UP).
So from reading the above, you only get 1 press? Period?
Or does this card work similar to a Trap if the vamp is to go to torpor?
Sorrow I don't want to be alone | I hurt, therefore I am
anymore |--------------------------------
I don't want to be anyone | "What are you looking at...?
anymore | you never seen anyone try to
I don't need a reason to kill myself | commit suicide before?" - Anon
------------------------------------------------------------------------
Scott Halvorson <halv...@cptc.wisc.edu> wrote:
>How does this
>card compare to Trap, which works similarly, except *each* round has an>automatic press, usable to continue combat only, until 3 rounds pass
>without any cards played?
Just to clear this up, is it true that once a trap has been played
each round's press MUST be used to continue? Since the card says
"usable to continue combat only" I've never been 100% sure that this
implies that it must be used.
If two traps are played, does each round have two presses to continue,
meaning that two presses to end would have to played to stop combat?
john
"Sorrow" <cbo...@apdi.net> wrote:
> >You can use presses from cards in play (i.e., the combatant has a Hawg,
> >Mob Connections, and a Superior Shadow of the Beast, and combat resulted
> >from a block via Rat's Warning - total of four presses, plus one for the
> >Undead Persistence). Or you can just play the Trap card to begin with
> >(which is the usual method for getting more presses during UP).
>
> So from reading the above, you only get 1 press? Period?
Clearly, yes. This follows from card text, as well.
--
L. Scott Johnson (vte...@wizards.com)
Official VtES Net.Rep for Wizards of the Coast.
(*) - Subject to review by Rules Team
-------------------==== Posted via Deja News ====-----------------------
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John Rees wrote:
> Just to clear this up, is it true that once a trap has been played
> each round's press MUST be used to continue? Since the card says
> "usable to continue combat only" I've never been 100% sure that this
> implies that it must be used.
Yes. Each round has a press (unless no cards have been played in
the current round or the preceding two rounds). (card text).
> If two traps are played, does each round have two presses to continue,
> meaning that two presses to end would have to played to stop combat?
Yes.
[ quoted text not captured ]
>> >You can use presses from cards in play (i.e., the combatant has a Hawg,
>> >Mob Connections, and a Superior Shadow of the Beast, and combat resulted
>> >from a block via Rat's Warning - total of four presses, plus one for the
>> >Undead Persistence). Or you can just play the Trap card to begin with
>> >(which is the usual method for getting more presses during UP).
>> So from reading the above, you only get 1 press? Period?>Clearly, yes. This follows from card text, as well.
That doesn't make much sense. The card says "...and this vampire will
not go into Torpor until combat ends or 3 rounds of combat pass with no
cards played". How can no cards get played for 3 rounds? You can only
have so many permanent presses and I'm sure that this card assumes
none of them. The "or 3 rounds of combat pass with no cards played"
makes it seem that combat will continue, just like the text in Trap albeit
in a more confusing way.
[ quoted text not captured ]
Sorrow wrote:
>
> >> >You can use presses from cards in play (i.e., the combatant has a Hawg,
> >> >Mob Connections, and a Superior Shadow of the Beast, and combat resulted
> >> >from a block via Rat's Warning - total of four presses, plus one for the
> >> >Undead Persistence). Or you can just play the Trap card to begin with
> >> >(which is the usual method for getting more presses during UP).
> >> So from reading the above, you only get 1 press? Period?
> >Clearly, yes. This follows from card text, as well.
>
> That doesn't make much sense. The card says "...and this vampire will
> not go into Torpor until combat ends or 3 rounds of combat pass with no
> cards played". How can no cards get played for 3 rounds? You can only
> have so many permanent presses and I'm sure that this card assumes
> none of them. The "or 3 rounds of combat pass with no cards played"
> makes it seem that combat will continue, just like the text in Trap albeit
> in a more confusing way.
As someone wrote above, if a Trap is used in the first place you get
those 3
rounds without any cards being played. Of course the Trap coincidently
also
ends after 3 rounds without any cards played, but that's another matter.
--
Home address: Kristofer Wårell E-mail: kriw...@student.luth.se
Vänortsvägen 4/22
977 54 LULEÅ
Phone: 0920/23 27 14 Cellphone: 0705/23 69 97
Sorrow wrote:
>
> >> >You can use presses from cards in play (i.e., the combatant has a Hawg,
> >> >Mob Connections, and a Superior Shadow of the Beast, and combat resulted
> >> >from a block via Rat's Warning - total of four presses, plus one for the
> >> >Undead Persistence). Or you can just play the Trap card to begin with
> >> >(which is the usual method for getting more presses during UP).
> >> So from reading the above, you only get 1 press? Period?
> >Clearly, yes. This follows from card text, as well.
>
> That doesn't make much sense.
It follows from card text.
> The card says "...and this vampire will
> not go into Torpor until combat ends or 3 rounds of combat pass with no
> cards played". How can no cards get played for 3 rounds?
By pressing with cards in play (esp. a Trap), as you quoted.
> You can only
> have so many permanent presses and I'm sure that this card assumes
> none of them.
OK.
> The "or 3 rounds of combat pass with no cards played"
> makes it seem that combat will continue, just like the text in Trap albeit
> in a more confusing way.
The "Optional press" (singular) makes it seem that the card only
gives one press. Coupled with the ruling that presses gained from
combat cards must be used in the current round or not at all, and
things get even more persuasive. [TOM 960521]
(Note that Trap gives each round a press by card text, sidestepping
this latter ruling twice over).
Here's the final word on the subject:
From: aa...@cats.ucsc.edu (Thomas R Wylie)
Newsgroups: rec.games.trading-cards.jyhad
Subject: Re: Chainsaw and misc.
Date: 24 Dec 1995 07:19:04 GMT
Message-ID: <4biut8$6...@darkstar.UCSC.EDU>
[...]
>Finally I have a question. Does Undead Persistence give an automatic Trap?
>It could be read "has an optional press and won't go into torpor" {both}
>until combat ends or three rounds pass without cards ... or it could be
>read that it has one optional press (after which, failing more presses,
>combat ends) and it won't go into torpor until combat does end or three
>rounds pass without cards. Which is it?...
It only provides one press.
Tom Wylie rec.games.trading-cards.* Network Representative for
aa...@cats.ucsc.edu Wizards of the Coast, Inc.
[ quoted text not captured ]