rec.games.trading-cards.jyhad

Rules Questions: Anyone?

5 messages from 4 participants · 24 February 1997 – 27 February 1997
original thread on Google Groups

Boon Sian Chang

1) If a minion play Strike:Combat Ends, may either minion play combat cards, merely to cycle through the deck? 2) If a unique card (equipment, location, vampire, etc) is burnt, may a duplicate be played later in the game? We've been assuming not.

L. Scott Johnson

Boon Sian Chang wrote: > > 1) If a minion play Strike:Combat Ends, may either minion play > combat cards, merely to cycle through the deck? The other minion (if he hasn't declared his strike yet, i.e., is the blocking minion) can play a strike card, if he wishes. Other combat cards are not usually playable at such a time. Exceptions are definately not examples of 'cycling': Psyche (superior), Pulled Fangs, Amaranth (if the S:CE is also doing enough damage to torporize the opponent, e.g., catatonic fear). > 2) If a unique card (equipment, location, vampire, etc) is burnt, > may a duplicate be played later in the game? We've been assuming > not. Yes. There's no restriction against this. -- L. Scott Johnson (sjoh...@math.sc.edu) | Washington, DC: http://www.math.sc.edu/cgi-bin/sjohnson/home | America's work-free Graphics Specialist and V:tES Rulemonger. | drug place

Michael Kelly

Boon Sian Chang wrote: > > 1) If a minion play Strike:Combat Ends, may either minion play > combat cards, merely to cycle through the deck? > Yes. Or at least a strike card. No damage prevention, presses, or the like may be played > 2) If a unique card (equipment, location, vampire, etc) is burnt, > may a duplicate be played later in the game? We've been assuming > not. > In spite of the non-intuitiveness of it, you may indeed play the same unique master when an old one is burnt. In some cases this makes sense, such as Fame, hunting grounds, etc. In other cases you have to fabricate a storyline around the event. For example, in a recent game where Gideon had been burnt and I brought out Gideon in my influence phase, I said that Gideon had sent a double to interfere and distract Constanza who found is suspiciously easy to pummel the hapless fool into oblivion. Like in the comics, theres always an excuse for the impossible.

Chris

> Other combat cards are not usually playable at such a time. > Exceptions are definately not examples of 'cycling': Psyche > (superior), Pulled Fangs, Amaranth (if the S:CE is also doing > enough damage to torporize the opponent, e.g., catatonic fear). So you *can* play Pulled Fangs after Catatonic Fear? Sorrow -- I don't want to be alone | I hurt, therefore I am anymore |-------------------------------- I don't want to be anyone | "What are you looking at...? anymore | you never seen anyone try to I don't need a reason to kill myself | commit suicide before?" - Anon ------------------------------------------------------------------------

L. Scott Johnson

Chris (cbo...@apdi.net) wrote: : > Other combat cards are not usually playable at such a time. : > Exceptions are definately not examples of 'cycling': Psyche : > (superior), Pulled Fangs, Amaranth (if the S:CE is also doing : > enough damage to torporize the opponent, e.g., catatonic fear). : So you *can* play Pulled Fangs after Catatonic Fear? Yes, since it can be played when the round ends prematurely. And you will have done more damage than your opponent. This all follows from the new timing rules on Fangs, as Algustas noted when the ruling was first made. -- L. Scott Johnson (vte...@regency.wizards.com) Official VtES Net.Rep for Wizards of the Coast. (*) - Subject to review by Rules Team