Lesser Boon text:
Only usable when a minion you control successfully blocks. The action
resolves as if unblocked. Put this card on the acting minion. This
minion cannot block your minions. Burn this card if you block this
minion again, or when this minion's controller has less than 6 pool.
---------------------------------
Note that unlike other cards, LB specifies that the action 'resolves
as if unblocked' not 'continues as if unblocked.'
Does this mean that the action immediately resolves, eliminating the
opportunity for further block attempts, modifiers and reactions?
(Skipping straight to "6.2.3. Resolve the Action" instead of
continuing to work through 6.2.2)
If so, you could do something very mean:
A: "I bleed for 3 with my IC member."
B: "No block."
C: "Wait, I block with Eagle's Sight - and Lesser Boon you. Suck it,
B, lose 3 pool and you can't bounce it to me..."
-John Flournoy
John Flournoy wrote:
> Lesser Boon text:
>
> Only usable when a minion you control successfully blocks. The action
> resolves as if unblocked. Put this card on the acting minion. This
> minion cannot block your minions. Burn this card if you block this
> minion again, or when this minion's controller has less than 6 pool.
>
> ---------------------------------
>
> Note that unlike other cards, LB specifies that the action 'resolves
> as if unblocked' not 'continues as if unblocked.'
>
> Does this mean that the action immediately resolves, eliminating the
> opportunity for further block attempts, modifiers and reactions?
Yes. (Barring at-resolution modifiers like Spying Mission or whathaveyou).
> (Skipping straight to "6.2.3. Resolve the Action" instead of
> continuing to work through 6.2.2)
>
> If so, you could do something very mean:
>
> A: "I bleed for 3 with my IC member."
> B: "No block."
> C: "Wait, I block with Eagle's Sight - and Lesser Boon you. Suck it,
> B, lose 3 pool and you can't bounce it to me..."
Yep.
[ quoted text not captured ]
Wouldn't B have a chance to bounce it before C had a chance to play
Eagle's Sight because of 1.6.1.5?
A: bleed
B: no block
A: no modifier
B: bounce
C: aw...
--
- Gregory Stuart Pettigrew
[ quoted text not captured ]
No. Bounce cannot be played during the blocking window.
A: bleed.
A: pass.
B: no block.
C: no block.
...
J: Eagle's Sight attempt to block.
B: aw...
The end of the blocking window is the event that would restart the order.
On Oct 22, 9:16 pm, LSJ <vtes...@white-wolf.com> wrote:
> > Wouldn't B have a chance to bounce it before C had a chance to play
> > Eagle's Sight because of 1.6.1.5?
>
> > A: bleed
> > B: no block
> > A: no modifier
> > B: bounce
> > C: aw...
>
> No. Bounce cannot be played during the blocking window.
Now you're adding even more text to Deflection? Before, only the
target needed to decline to block.
>
> A: bleed.
> A: pass.
> B: no block.
> C: no block.
> ...
> J: Eagle's Sight attempt to block.
> B: aw...
>
> The end of the blocking window is the event that would restart the order.
1.6.1.3 is pretty clear: what restarts the order is two people wanting
to play effects.
[ quoted text not captured ]
gpett...@gmail.com wrote:
> On Oct 22, 9:16 pm, LSJ <vtes...@white-wolf.com> wrote:>>> Wouldn't B have a chance to bounce it before C had a chance to play
>>> Eagle's Sight because of 1.6.1.5?
>>> A: bleed
>>> B: no block
>>> A: no modifier
>>> B: bounce
>>> C: aw...>> No. Bounce cannot be played during the blocking window.>
> Now you're adding even more text to Deflection? Before, only the
> target needed to decline to block.
No.
>> A: bleed.
>> A: pass.
>> B: no block.
>> C: no block.
>> ...
>> J: Eagle's Sight attempt to block.
>> B: aw...
>>
>> The end of the blocking window is the event that would restart the order.>
> 1.6.1.3 is pretty clear: what restarts the order is two people wanting
> to play effects.
No.
The order is what decides who gets to play first when two people want to play,
not the other way around.
On Oct 23, 9:07 am, LSJ <vtes...@white-wolf.com> wrote:
[ quoted text not captured ]
Right. And the order is always acting player then target(s) then
clockwise for each effect.
[ quoted text not captured ]