Gwen Morse#
>Rutor's Hand:
> A vampire can only have one Rutor's Hand.
>
> New card text:
> "Superior: As above, but this vampire can pay 3 blood to
> prevent the damage."
> #
> # Idea: The vampire gets to take agg damage and pre-pay
> # what it would have cost him to get out of torpor all in
> # a single step - without the need for a second action
> # and without actually going to torpor - 1 blood for the
> # damage, two to leave torpor - getting rid of that
> # cumbersome "how to prevent non-combat damage" errata.
I think this is an exact quote from recent errata posted. It came by
on the mailing list, rather than in the newsgroup. If this is indeed
the newest ruling re: Rutor's Hand, then, I have a question:
Why does Rutor's hand cost 3 blood to heal, if agg damage only does
"damage" to a vampire after the second point (the first point 'just'
sending a vamp to torpor).
If a vampire is theoretically taking 1 agg point, then burning blood
to get out, shouldn't they only pay 2 blood to simulate this?
If I'm completely wrong about the errata concerning Rutor's Hand,
then, I'm sorry :). Reading the above just didn't make sense!
Gwen Morse
--
Eachna dalta Aonghus - 5th century Irish Celt
(Eachna, foster-daughter of Aoghus)
Probationary member of the New York Tuatha de Bhriain
http://www.hatrack.net/gwen/celtic/index.html
Gwen Morse || mailto:goldmoon%40geocities.com