rec.games.trading-cards.jyhad

Momentary Delay and 'lost' blood

7 messages from 5 participants · 05 February 2010 – 06 February 2010
original thread on Google Groups

Shockwave

I'd like to query how we define blood is 'lost', specifically for the purposes of being able to play Momentary Delay. Does expenditure count? I'm presuming it just means your blood value from the start of the action is 3 lower, but I'd like to be sure. For example: Were I to bleed with Conditioning, then blocked by a capacity 5 vampire, and in the resultant combat I took 2 damage, I'm guessing it is not possible to play Momentary Delay? As a second query, using the example above what if I take 3 damage in that combat, also strike back for 3 and did not prevent, and then have played Taste of Vitae to gain 3. Am I able to play Momentary Delay? I did lose 3 blood, but my total at the moment of playing Momentary Delay is the same. (Or one less, presuming I still played the Conditioning) Card Text Momentary Delay Action Modifier Requires a vampire with capacity 7 or more. Only usable at the end of an action blocked by an ally or a vampire of capacity 5 or less (after any combats). Not usable if more than one round of combat has occurred nor if this vampire has lost 3 or more blood this action or ended combat before the press step. The action continues as if unblocked.

Vincent

On Feb 5, 12:36 pm, Shockwave <d_knowles...@hotmail.com> wrote: > I'd like to query how we define blood is 'lost', specifically for the > purposes of being able to play Momentary Delay. Does expenditure > count? I'm presuming it just means your blood value from the start of > the action is 3 lower, but I'd like to be sure. Blood spent is blood lost. > For example: Were I to bleed with Conditioning, then blocked by a > capacity 5 vampire, and in the resultant combat I took 2 damage, I'm > guessing it is not possible to play Momentary Delay? The vampire lost 2 in combat and 1 because of the Conditioning's cost.So no, he can't play MD > > As a second query, using the example above what if I take 3 damage in > that combat, also strike back for 3 and did not prevent, and then have > played Taste of Vitae to gain 3. Am I able to play Momentary Delay? I > did lose 3 blood, but my total at the moment of playing Momentary > Delay is the same. (Or one less, presuming I still played the > Conditioning) The vampire lost 3 and gained 3. Even if the total hasn't changed, he has lost 3 blood and can't play Momentary Delay.

BeAst

[ quoted text not captured ] Paraphrased from our conversation about it, and IANLSJ: I believe MD only checks blood "loss" after blocks and subsequent combat. I agree that "loss" is a bit ambiguous, but its most likely shorthand for "expended blood to heal damage and pay for card cost." So I believe that at the point of playing MD, it checks blood total at the start of the action, and blood total after playing MD. If you have paid (lost) 3 blood prior to the block due to outside-of-combat cards, then after combat (even if it meets the other criteria) your blood total is 3 lower than at the declaration of the action, and MD cannot be played. Further, I read it as a "state" check, so if you manage to recoup the blood you "expended blood to heal damage and pay for card cost" during combat, by e.g. tasting back, then MD should be happy. I could be, and usually am wrong. ta B

LSJ

On Feb 5, 6:52 am, Vincent <v.rip...@gmail.com> wrote: > On Feb 5, 12:36 pm, Shockwave <d_knowles...@hotmail.com> wrote: > > I'd like to query how we define blood is 'lost', specifically for the Having blood and then losing it (burning it, paying it, healing with it, moving it away, having it stolen) counts the blood as "lost". > > purposes of being able to play Momentary Delay. Does expenditure > > count? I'm presuming it just means your blood value from the start of > > the action is 3 lower, but I'd like to be sure. No. It means if you've lost 3 blood (to costs, damage, burn effects, theft, or movement) in a single effect or over several effects this action. Blood gained (from the bank, moved, or stolen) doesn't count as negative loss in the count of "lost blood"; it is blood gained, not blood lost. > Blood spent is blood lost. Correct. > > For example: Were I to bleed with Conditioning, then blocked by a > > capacity 5 vampire, and in the resultant combat I took 2 damage, I'm > > guessing it is not possible to play Momentary Delay? > > The vampire lost 2 in combat and 1 because of the Conditioning's > cost.So no, he can't play MD Correct. > > As a second query, using the example above what if I take 3 damage in > > that combat, also strike back for 3 and did not prevent, and then have > > played Taste of Vitae to gain 3. Am I able to play Momentary Delay? I > > did lose 3 blood, but my total at the moment of playing Momentary > > Delay is the same. (Or one less, presuming I still played the > > Conditioning) > > The vampire lost 3 and gained 3. Even if the total hasn't changed, he > has lost 3 blood and can't play Momentary Delay. Correct.

Shockwave

[ quoted text not captured ] All fine & dandy answers by me. I'd presumed the first one, the second query I was a little less sure on, but makes sense.

James Coupe

LSJ <vte...@white-wolf.com> wrote: >On Feb 5, 6:52�am, Vincent <v.rip...@gmail.com> wrote: >> On Feb 5, 12:36�pm, Shockwave <d_knowles...@hotmail.com> wrote: >> > I'd like to query how we define blood is 'lost', specifically for the > >Having blood and then losing it (burning it, paying it, healing with >it, moving it away, having it stolen) counts the blood as "lost". Can I check how Momentary Delay deals with stolen blood draining off? Per RTR 11-JUL-01, regarding too much blood on a Banished vampire triggering the burn clause on (rewritten) RtoI, it seems that stolen blood draining off counts as blood lost. So if I'm at full capacity, steal 2 blood, it drains off, then I take 1 hand damage, I can't play MD. This seems to be consistent with the rulings, but seems like it might not be designer intent. (Although it might well be 'designer content to leave this corner-case in, due to available space for card text.) -- James Coupe PGP Key: 0x5D623D5D YOU ARE IN ERROR. EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING. 13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.

LSJ

On Feb 5, 7:43 pm, James Coupe <ja...@zephyr.org.uk> wrote: > >Having blood and then losing it (burning it, paying it, healing with > >it, moving it away, having it stolen) counts the blood as "lost". > > Can I check how Momentary Delay deals with stolen blood draining off? > > Per RTR 11-JUL-01, regarding too much blood on a Banished vampire > triggering the burn clause on (rewritten) RtoI, it seems that stolen > blood draining off counts as blood lost. So if I'm at full capacity, > steal 2 blood, it drains off, then I take 1 hand damage, I can't play > MD. Correct. It counts as lost for withdrawal attempts and MD and everything.