Worst. Card. Ever. A little contest, just for fun.
Three categories:
Crypt
Master
Minion
Then choose the absolute Worst. Feel free to state your
case in all your selections; or let the card's own
odiousness speak for itself.
May the worst card win (lose?).
best -
chris
Crypt: Miguel Cordovera. Okay usually I think that no vampires are
bad. You just have to find the right strategy. But this one. Let your
predator take control of him and bleed you with +1 bleed and DOM.
Still if you play with lots of deflections. I don't think your prey or
predator would mind if Miguel goes to topor after a deflection.
Master: Extremis Boon. Do you plan on being ousted?
Minion: Esteem. Totally useless.
[ quoted text not captured ]
I can't speak for what the worst Vampire is. There are situations you
might want a vampire for it's capacity, strange discipline spread,
etc. For worst crypt card, I'll have to go with the Imbued for not
belonging in VTES conceptually.
Worst minion card:
Cardinal Sin: Mission of Failure
Reaction
Cost: 2 blood
Requires a ready cardinal, archbishop, or regent
Only usable when this vampire has blocked a Sabbat vampire without a
title, before combat begins. Put this card on that vampire. You still
control this card. Any Sabbat vampire controlled by another Methuselah
may enter combat with the vampire with this card as a (D) action. Any
Sabbat vampire can burn this card as a (D) action.
What does this card require in order to even be played?
1) You need to have a cardinal, archbishop, or regent
2) Said vampire must be ready
3) Another methuselah's minion must be acting
4) The acting minion must be a vamoire
5) The acting vampire must be sabbat
6) That vampire must be untitled
7) Your cardinal, archbishop, or regent must block the acting untitled
sabbat vampire
8) You must play this card pre-combat
9) Pay 2 blood
What's the payoff?
Sabbat vampires controlled by other methuselahs may enter combat with
the blocked vampire.
Too powerful you say? Alright, any sabbat vampire may burn the card as
a D action.
Rather than waste your time with this garbage, how about you just play
intercept combat? You have to block them anyway. No real requirements
on "I attempt to block," where there are at least 9 on CS:I (in
addition to having the card in hand).
Worst master?
There are a lot of good choices for this, many from Ancient Hearts and
Dark Sovereigns. Good choices might include
Pere Lachaise, France
Goodnight, Sweet Prince
Brandon
librarian wrote:
> Worst. Card. Ever. A little contest, just for fun.
>
> Three categories:
>
> Crypt
I've always hated Tusk. He is a much weaker Grendel.
Harrod is really bad.
Lazar Dobrescu is pretty bad, but at least he's a 3-cap.
> Master
Pere Lachaise, France is seriously rotten. I dare you to use it.
> Minion
Probably Goth Band.
Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! http://vtesville.myminicity.com/
Please buy my cards! http://shop.ebay.com/kjmergen/m.html
On Dec 4, 1:47 pm, librarian <aucti...@superfuncards.com> wrote:
> Worst. Card. Ever. A little contest, just for fun.> Crypt
Patrizia Giovanni, Collector of Secrets - 5 cap for 3 disciplines, of
which no two are in-clan for anyone, and the whole arrangement is only
shared by one other vampire, Qadir; and on top of that, a mediocre and
boring special.
> Master
Tough call, but I've got a special bit of loathing in my heart for The
Spawning Pool. It starts out looking so good, but then... OK, so you
have to pay blood to power it up. Once per turn. Then it requires a
minion to block, a bleed, against you, and for the combat to get to
the second round. With Nosferatu, who if they want to punish you for
bleeding them can probably find better ways to do it than this. I
tried to make this work with a Nos/!Nos hybrid that used Church of the
Order of St. Blaise to power up the Pool, and I could get it big...
but it still sucked.
> Minion
I'm going to have to say Becoming of Ennoia - unless that doesn't
count, since it's not actually a Minion card, but since Events don't
have their own category and it's so horrendously full of suck that
it's essentially unplayable I'm going to go with it anyway. Eyes of
the Dead is pretty darn close, though.
- D.J.
[ quoted text not captured ]
if you think these cards are bad , check out the quietus strike
weakness. strike: burn a disciplin card on the opposing Vampire.
i doubt that happened once in the entire life of vtes. worst card
ever.
On Dec 4, 1:47 pm, librarian <aucti...@superfuncards.com> wrote:
> Crypt
That's hard. Even the bad, underpowered minions have *some* sort of
use in some deck somewhere at some point. All the old, Jyhad +1
strength guys are incredibly underpowered (see: Sebastian Marley), as
are some of the just arbitrarily bad DS or AH vampires (see: Judah or
Andrei Puxon). Heck, I even have a deck that makes reasonably good use
of Rex, Necronomist. I think the super worst minions have to be the
ones that have special "abilities" that make them just virtually
unplayable out of the box--Alex Wilkins and Freddy Gage are pretty
bad.
> Master
There are an awful lot of real throwaway masters--Pierre Lachese is a
good one. Threestar Cab Company. I might give props to Club Zombie, as
it *seems* like it is worth using, but paying 4 pool for an
alternating hunting ground/KRCG usually just gets you ousted.
> Minion
Tortured Confessions. Worst card ever. Not 'cause the effect is
actually that bad, I mean, yeah, it is never horrible to look at
someone's hand. But the card uses *so* many words to be really
underwhelming, considering the blood cost *and* high general cost of
sending someone to torpor.
-Peter
On Dec 4, 2:14 pm, Baaliprimogen <vegardki...@gmail.com> wrote:
> Crypt: Miguel Cordovera.
Yeah, that's who was hovering in my mind when writing my last one.
Yeah. He is virtually unplayable--"Hey! I'll play a minion who has +1
bleed and DOM who my predator untaps and takes control of every turn!"
Great.
Yeah, has *anyone* figured out a clever angle here?
-Peter
Meej wrote:
> librarian <aucti...@superfuncards.com> wrote:>> Worst. Card. Ever. A little contest, just for fun.
>> Crypt>
> Patrizia Giovanni, Collector of Secrets - 5 cap for 3 disciplines, of
> which no two are in-clan for anyone, and the whole arrangement is
> only shared by one other vampire, Qadir; and on top of that, a mediocre
> and boring special.
Thre are multiple game-winning decks on JOL with these two. :)
[ quoted text not captured ]
Peter D Bakija wrote:
> librarian <aucti...@superfuncards.com> wrote:>> Master> I might give props to Club Zombie, as it *seems* like it is worth
> using, but paying 4 pool for an alternating hunting ground/KRCG
> usually just gets you ousted.
It helps immensely with Parity Shift.
[ quoted text not captured ]
On Dec 4, 8:47 pm, librarian <aucti...@superfuncards.com> wrote:
> Worst. Card. Ever. A little contest, just for fun.
>
> Three categories:
>
> Crypt
Cordovera. I think all the necessary things about this choice were
already said.
> Master
Pere Lachaise, France. Pay 3 pool to waste your MPAs and force one
other methuselah's vampire to take one action.
> Minion
Esteem. Absolutely useless. If you want the edge, just bleed.
[ quoted text not captured ]
On Dec 4, 4:09 pm, "Kevin M." <youw...@imaspammer.org> wrote:
> It helps immensely with Parity Shift.
Sure. But so do other cards that are actually worth playing with.
Heck, even Secret Horde is more likely to pay you back in the long run
than Club Zombie is.
-Peter
[ quoted text not captured ]
You could play with The Diamond Thunderbolt. Or you could just have some
random DOM + whatever guy get a Laptop. Hmm...which is more bother?
[ quoted text not captured ]
Seems pretty powerful with diamond thunderbolt. Your prey can pay a
pool to untap him and give him a blood if you have the card. If not,
your prey puts mre pressure on your small prey - if your deck is fast,
it could be a good thing.
It could also be great if you are in a "lost position" and your prey
is your friend...
> librarian <aucti...@superfuncards.com> wrote:>> Master> I might give props to Club Zombie, as it *seems* like it is worth
> using, but paying 4 pool for an alternating hunting ground/KRCG
> usually just gets you ousted.
It is one of the only cards that reliably gives you blood which is not
a hunting ground.
It could also be great if you are in a "lost position" and your
predator is your friend... :P
On Dec 4, 4:40 pm, "Matthew T. Morgan" <farq...@io.com> wrote:
> > Yeah, has *anyone* figured out a clever angle here?
>
> You could play with The Diamond Thunderbolt. Or you could just have some
> random DOM + whatever guy get a Laptop. Hmm...which is more bother?
Yeah, see, he has good disciplines (AUS, DOM, POT, THA) and is
reasonably cheap (6 cap). But unless you are using enough Diamond
Thunderbolts that you always have one when you need it, he is likely
going to kill you (or himself due to the horrible guilt of
diablere...). So you could get those good stats for a 6 cap who is
going to kill you, *or*, as you note, just use someone else and a
Laptop. Or, well, anything.
I'm usually pretty good at seeing the hidden awesome in bad vampires.
But this guy? I got nothing.
-Peter
On Dec 4, 1:14 pm, Baaliprimogen <vegardki...@gmail.com> wrote:
> Crypt: Miguel Cordovera. Okay usually I think that no vampires are
> bad. You just have to find the right strategy. But this one. Let your
> predator take control of him and bleed you with +1 bleed and DOM.
> Still if you play with lots of deflections. I don't think your prey or
> predator would mind if Miguel goes to topor after a deflection.
Miguel's pretty bad. But at least you can use Diamond Thunderbolt if
you're really worried about him. After the first few times, your
predator is likely to stop trying.
At least he's still better than Hector Trelane and the even worse
Jacob the Glitch. ::sighs::
> Master: Extremis Boon. Do you plan on being ousted?
Actually, Extremis Boon is quite a good card. I've had some good
experiences with it in Limited. Keep meaning to try it more in
Constructed but I never get around to it.
Hoping someone has a Life Boon in their deck (let alone in their hand)
is iffy at best. Packing your own Extremis Boon means you can
eventually draw into it. Usually there will be someone in the game
(usually at least your grandpredator) who will be interested in
keeping you alive. With an Extremis Boon in your hand, you can play
much more aggressively (tapping out, etc.).
> Minion: Esteem. Totally useless.
Yeah, generally it's pretty bad. But occasionally, there are special
circumstances (like the Eden's Legacy storyline) where it becomes
somewhat usable.
[ quoted text not captured ]
I agree. Even that awesome art isn't enough to keep it off of my
list.
Speaking of the high general cost of sending someone to torpor....
How about Minor Boon? You have to wait for someone else to send your
predator's vamp to torpor OR you have to have enough block tech and
combat tech to knock the vamp down yourself. Then you have you use
Minor Boon and your own master phase action to prop the vamp back up.
If you have all of that tech working for you, your predator isn't
likely to be bleeding you much anyway. And if you're Kevin Mergen
you'd probably pull all of this off succesfully and lock down your
predator's bleed deck with Minor Boon across the board and then he or
she would transfer out. Ugh.
-Robert
On Dec 4, 2:06 pm, "Kevin M." <youw...@imaspammer.org> wrote:
> Lazar Dobrescu is pretty bad, but at least he's a 3-cap.
Lazar is awesome! Fortitude weenie with amazing special. Many times,
my prey has groaned when I bring out Lazar (because it disrupts his
carefully calculated transfers). It's hard to justify including Trick
of the Danya or Cairo International Airport in most Ravnos decks, but
Lazar slots in quite well.
On Dec 4, 3:27 pm, Meej <dj...@comcast.net> wrote:
> Patrizia Giovanni, Collector of Secrets
Ooh! Yeah, she is pretty horrible. But still, somewhere, there is a
Nec/Tha deck that *loves* her. Or something.
> Tough call, but I've got a special bit of loathing in my heart for The
> Spawning Pool.
Yeah, it does blow a lot. Ooh! So does Nosferatu Hosting! Get it in
play with Harrod and your prey will *never* have an unknown,
uncontrolled minion! That'll teach them!
Heh. Yeah, Nosferatu Hosting may be the worst master card ever. 1
pool. Use an MPA to look at an uncontrolled minion (clearly the
initial use of a master *and* paying a pool wasn't enough of a cost to
pay for this awesome ability) *and* a built in burn clause? That card
is, like, scientifically designed to suck.
> I'm going to have to say Becoming of Ennoia
Yeah, blows. But it kinda blows simply 'cause it is virtually
impossible to play. If you *could* play it, it is actually pretty
good. Especially for one of those "everyone hates me" Imbued decks
(heck, it would actually be really good in such a deck if it was
"requires 2 other Gehenna cards in play" instead of "2 other Gehenna
cards controlled by other players in play"). It's like the card
editors forgot to make it playable by accident.
-Peter
On Dec 4, 2:27 pm, Meej <dj...@comcast.net> wrote:
> Patrizia Giovanni, Collector of Secrets - 5 cap for 3 disciplines, of
> which no two are in-clan for anyone, and the whole arrangement is only
> shared by one other vampire, Qadir; and on top of that, a mediocre and
> boring special.
Patrizia's weak, but she's still usable. Her special can occasionally
be helpful. Her discipline spread is odd, but is far more usable
nowadays with Anarch cards (qui/tha for CrimethInc for example).
> > Master
>
> Tough call, but I've got a special bit of loathing in my heart for The
> Spawning Pool. It starts out looking so good, but then... OK, so you
> have to pay blood to power it up. Once per turn. Then it requires a
> minion to block, a bleed, against you, and for the combat to get to
> the second round. With Nosferatu, who if they want to punish you for
> bleeding them can probably find better ways to do it than this. I
> tried to make this work with a Nos/!Nos hybrid that used Church of the
> Order of St. Blaise to power up the Pool, and I could get it big...
> but it still sucked.
I'd say the best use for Spawning Pool is with AUS Nosferatu. You're
playing AUS so it shouldn't be hard to block a bleed. Telepathic
Tracking guarantees you get to a second round. ::thump:: Spawning Pool
fun!
> > Minion
>
> I'm going to have to say Becoming of Ennoia - unless that doesn't
> count, since it's not actually a Minion card, but since Events don't
> have their own category and it's so horrendously full of suck that
> it's essentially unplayable I'm going to go with it anyway. Eyes of
> the Dead is pretty darn close, though.
I'll agree with Becoming of Ennoia being bad, since you can't even
play it unless other players are playing Gehenna cards.
On Dec 4, 4:42 pm, Ruben Feldman <frub...@gmail.com> wrote:
> Seems pretty powerful with diamond thunderbolt.
Is POT/DOM worth that much infrastructure? There are plenty of non
inherently stealable minions with POT/DOM or AUS/DOM or DOM/THA. There
are plenty of other minions that can do what he does. But don't
require 10 Diamond Thunderbolt in the deck. Heck, at least Sonja Blue
only costs a pool and has FOR so you can build a whole deck around her
going multi-action crazy.
> It is one of the only cards that reliably gives you blood which is not
> a hunting ground.
Yet costs 4 pool. A few Perfectionists are likely far more reliable.
And less likely to kill you right out just for playing it.
It is a rough card. I know Jay uses it all the time, but I think at
this point, it is just, like, a wacky trademark. But now on further
reflection, I'm leaning on Nosferatu Hosting as the worst master card.
-Peter
On Dec 4, 2:55 pm, Peter D Bakija <p...@lightlink.com> wrote:
> > Crypt: Miguel Cordovera.
>
> Yeah, that's who was hovering in my mind when writing my last one.
> Yeah. He is virtually unplayable--"Hey! I'll play a minion who has +1
> bleed and DOM who my predator untaps and takes control of every turn!"
>
> Great.
>
> Yeah, has *anyone* figured out a clever angle here?
A. Diamond Thunderbolt
B. Slap a Perfectionist on Miguel. Play lots of Dummy Corporation.
Each time your predator bleeds you, you reduce it and Miguel actually
gains blood! Or take the bleeds but passing it on with Major Boon (so
Miguel still gains blood).
C. Kiasyd/Tremere deck. Play multiple copies of Steal the Mind on your
own Miguel. So Miguel bleeds you for 0 but he can still bleed other
players.
Yeah, I know. Weak. I'm really *trying* to be an optimist but it's
really hard with Miguel....
On Fri, 4 Dec 2009, Peter D Bakija wrote:
> Yeah, see, he has good disciplines (AUS, DOM, POT, THA) and is
> reasonably cheap (6 cap). But unless you are using enough Diamond
> Thunderbolts that you always have one when you need it, he is likely
> going to kill you (or himself due to the horrible guilt of
> diablere...).
Now I've got it. You play a deck with a bunch of Deflection, get Miguel,
get someone sent to torpor. Get Miguel stolen so he eats that guy and
burns in the bloodhunt...
...and then you play Redline for the first time in any game of vtes
ever!!!
On Fri, 4 Dec 2009, Robert Goudie wrote:
> How about Minor Boon? You have to wait for someone else to send your
> predator's vamp to torpor OR you have to have enough block tech and
> combat tech to knock the vamp down yourself. Then you have you use
> Minor Boon and your own master phase action to prop the vamp back up.
> If you have all of that tech working for you, your predator isn't
> likely to be bleeding you much anyway. And if you're Kevin Mergen
> you'd probably pull all of this off succesfully and lock down your
> predator's bleed deck with Minor Boon across the board and then he or
> she would transfer out. Ugh.
Right every bad card works once and then doesn't work any more. If
anybody is wondering about this moldy, old thing, it's happened. Several
years ago at a local tournament, a not-very-experienced player played it
as he was being bled by his predator's Daring the Dawn unblockable bleed
deck.
[ quoted text not captured ]
Miguel is not that bad. Make him red list, burn him and collect
trophies. He have no combat discipline, so cant defend, and you can
use deflection to bleed with him. Ok, he sucks.
[ quoted text not captured ]
If your deck is built around Chain of Command and he falls into the
group he is a great vampire for the uncontrolled region.
I did not bother with any of the clan hosers.
Crypt: Quinton McDonnell 5 points in disciples, no bounce, no way to
stop combat ends, and no good way to go anarch (which may be his only
positive)
Master: Kingston Penitentiary, Ontario 4 pool hunting ground that can
help the wrong person at the wrong time.
Minion: Death of My Conscience enough said
Matt
[ quoted text not captured ]> > chris- Piilota siteerattu teksti -
>
> - Näytä siteerattu teksti -
Hmm lets see what extra crappy stuff can think of...
Crypt: I think I will go with Jacob the Glitch here. Sure he is a 2
cap with THA which is rather nice, but his drawback is just so
horrible that its likely going to totally screw up your game.
Master: Well there is hell of a lot of useless crap masters in the old
sets, but I think I will go with Last Stand. The one time I have
actually seen that card played, it made the predator of the person
playing it to win the game rather directly.
Minion: I still think nothing can beat Up Yours! in terms of
crappiness. Even if you somehow manage to be able to play it, it still
probably doesn't do any more damage than a lucky blow, and costs a
blood too.
"Matthew T. Morgan" <far...@io.com> wrote in message news:alpine.BSF.2.00.0...@eris.io.com...
[ quoted text not captured ]
Seriously, though, "play a deck with a bunch of Deflection" was actually
my thought. If your predator wants to spend pool using him to bleed
you, won't a few deflections discourage the habit pretty quickly?
Fred
"Wilsoros" <davewi...@gmail.com> wrote in message
news:ab2be4c8-e7ce-42af...@k17g2000yqh.googlegroups.com...
(Re: How to use Miguel Cordova in a deck.)
> Miguel is awesome... you've not played him if you hate him.
>
> He clears your deflections, you get to bleed with him twice...
Thank you!!! That's what I think.
So many answerers with their stupid Diamond Thunderbolts! This is _so_
much simpler!
Augustus, thats my final vote.
in the masters department, I would say blood puppy
as a minion card, am sure I´m forgetting something, but I would say a
clan exlcusive twaker would be, like Nosferatu Performance Art
A few responses:
- Minor Boon isn't so bad. It's amazing in Limited. Although it has a
hard time fighting for a deck slot in Constructed, being able to save
a vampire cross-table can be useful. (Especially great when your
predator/prey is a combat deck that miscalculates due to your
unexpected Minor Boon. Also helpful for preventing your grandprey from
dying due to Fame).
- Kingston Penitentiary is certainly playable. It was amazing during
the Return of Nergal storyline. It easily paid for itself (plus a few
additional pool) thanks to the Nergal player (if you recall, Nergal
comes out with very little blood, so the Nergal player paid me tons of
pool to give Nergal blood). If played right, Kingston Penitentiary can
be used to get you pool (often your grandpredator keeping you alive)
or as part of deals (poor man's version of Succubus Club). Kingston
and Extremis Boon add an interesting game theory dynamic (i.e.
chicken) since you can be more reckless with your pool (trying to
force other players to keep you in the game). This tactic may or may
not work, depending on the personalities of the other players.
- Death of My Conscience is super expensive, but what other card can
give you +4 strength at inferior and +8 strength at superior?
(Preferably use with a disposable vampire like an Illusion).
- Someone mentioned Last Stand, which can be quite amazing. When done
right, it can give you the table. (Lately people have been doing
Anthelios + Last Stand tricks).
- I think Club Zombie is quite a good card for wall decks. Intercept
if you need it, if not blood gain. Great if you don't want to take any
actions.
To Peter: Unfortunately your Harrod + Nosferatu Hosting idea is
flawed. Remember that the uncontrolled region is unordered. So even if
you use 100 master phase actions in a row on Nosferatu Hosting, you
could hypothetically end up looking at the same card every single
time. And knowing your luck it'll probably be the same Lithrac each
time... ;-)
christi...@gmail.com wrote:
> as a minion card, am sure I�m forgetting something, but I would say
> a clan exlcusive twaker would be, like Nosferatu Performance Art
Where is Robyn? She used Nosferatu Performance Art to blow up
**Alexandra** for the tournament win, and I've heard she's blow up
lots of Toreador using this card.
[ quoted text not captured ]
Robert Goudie wrote:
> Peter D Bakija <p...@lightlink.com> wrote:>> librarian <aucti...@superfuncards.com> wrote:>>> Minion>>
>> Tortured Confessions. Worst card ever. Not 'cause the effect is
>> actually that bad, I mean, yeah, it is never horrible to look at
>> someone's hand. But the card uses *so* many words to be really
>> underwhelming, considering the blood cost *and* high general cost
>> of sending someone to torpor.>
> I agree. Even that awesome art isn't enough to keep it off of my list.
Art owned by Kevin J. Mergen! You want to buy it? :)
[ quoted text not captured ]
Klaital wrote:
> Master: Well there is hell of a lot of useless crap masters in the old
> sets, but I think I will go with Last Stand. The one time I have
> actually seen that card played, it made the predator of the person
> playing it to win the game rather directly.
It should be played in every heavy bleed deck, and if it goes off
you're looking at bleeding your prey(s) for 40 or more. It's AMAZING.
[ quoted text not captured ]
Crypt
How has this not been mentioned? Nakova, Advocate of Golconda . A
vampire's who two best traits are being able to Freak Drive after any
action she tries gets blocked, and punishing an opposing vampire after
burning her in combat deserves mention. Hell anytime your best trait
only kicks in when you are losing, there is a problem. Oh, she can be
an Illusions of the Kindred target at inferior, then Burning Wrath
Master
With all the great mentions above, I'll choose a card I have seen
played. Cairo Int'l Airport. How, in any way, does this lead to
victory? You get it out, breed a ton of your own vampires. Banish
some vampire, your little minions remove it's blood. All the while
you Con Boon to stay alive. In the end you MAY get a VP. While your
grand prey gets the rest. Infact, your best chance at victory is if
you eother misplay the whole deck and just bleed for 1 multiple times,
or never draw a Banish...
Minion
Twisting the Knife.
Then choose the absolute Worst.
Summon the Abyss. And not because it is a BAD card, but anything that
costs 3 blood had better do something at the superior level than add
one stealth to the damn action.
>Minion: Death of My Conscience enough said
>Matt
Well I know what deck is going to LA next trip I make it there.
On Dec 4, 12:47 pm, librarian <aucti...@superfuncards.com> wrote:
> Worst. Card. Ever. A little contest, just for fun.
>
> Three categories:
>
> Crypt
>> Master
>
> Minion>
> Then choose the absolute Worst. Feel free to state your
> case in all your selections; or let the card's own
> odiousness speak for itself.
>
> May the worst card win (lose?).
>
> best -
>
> chris
Off the top of my head:
Crypt: Jacob, The Glitch
Master: Contingency Planning
Minion: Border Skirmish
"Peter D Bakija" <pd...@lightlink.com> wrote in message
news:fbec1f57-fdc1-4ffd...@k19g2000yqc.googlegroups.com...
On Dec 4, 4:09 pm, "Kevin M." <youw...@imaspammer.org> wrote:
> > It helps immensely with Parity Shift.
>
> Sure. But so do other cards that are actually worth playing with.
> Heck, even Secret Horde is more likely to pay you back in the long run
> than Club Zombie is.
Hey, that's a thought: how 'bout Sniper Rifles with Parity Shift?!?
Use the Sniper Rifles to get below the Parity Shift limit and to
wipe the opposing votes off the table. Use the Parity Shift to
fund the Sniper Rifles.
This is interesting enough I have to suppose it's been thought of
elsewhere. Anyone have any experience with it?
Fred
On Dec 4, 4:52 pm, Obtenebration <obtenebrat...@obtenebration.org>
wrote:
[ quoted text not captured ]
I'll be happy to be proven wrong.
come on down
Matt
On Dec 4, 5:33 pm, Raziel <angelofc...@gmail.com> wrote:
> Miguel is not that bad. Make him red list, burn him and collect
> trophies. He have no combat discipline, so cant defend, and you can
> use deflection to bleed with him. Ok, he sucks.
Well, except that he is only your predator's for your predator's turn.
So you need to make him red list, then your predator needs to steal
him, and then you need to block him, and then you need to burn him.
Yeah, I'll get right on that...
-Peter
On Dec 4, 7:03 pm, "Frederick Scott" <nos...@no.spam.dot.com> wrote:
> Seriously, though, "play a deck with a bunch of Deflection" was actually
> my thought. If your predator wants to spend pool using him to bleed
> you, won't a few deflections discourage the habit pretty quickly?
Sure. Except you could just play a lot of Deflections in a deck full
of DOM anyway, and *not* give your predator an extra minion with DOM
and +1 bleed every turn. And then lose him to diablere anyway. After
paying 6 pool for him.
-Peter
On Dec 4, 5:07 pm, "Matthew T. Morgan" <farq...@io.com> wrote:
> Now I've got it. You play a deck with a bunch of Deflection, get Miguel,
> get someone sent to torpor. Get Miguel stolen so he eats that guy and
> burns in the bloodhunt...
>
> ...and then you play Redline for the first time in any game of vtes
> ever!!!
Ooh! Now we are talking!
-Peter
On Dec 4, 7:32 pm, "christianpas...@gmail.com"
<christianpas...@gmail.com> wrote:
> Augustus, thats my final vote.
>
> in the masters department, I would say blood puppy
Blood Puppy isn't great, but at least can actually pay off in a real
blocky deck--have some sort of killy Tzimisce deck. Throw Blood Puppy
into play after you have Smiling Jack in play. What are they gonna do?
Get both?
> as a minion card, am sure I´m forgetting something, but I would say a
> clan exlcusive twaker would be, like Nosferatu Performance Art
Nosferatu Performance art is actually pretty good. I mean, yeah,
relatively high opportunity cost, but take an action to put Alexandra
or Anson in torpor? And then diablerize them with a weenie? Not
horrible. Yeah, not incredibly likely to come up, but when it does, it
is likely going to pay off pretty well.
-Peter
On Dec 4, 7:33 pm, "echiang...@yahoo.com" <echiang...@yahoo.com>
wrote:
> - I think Club Zombie is quite a good card for wall decks. Intercept
> if you need it, if not blood gain. Great if you don't want to take any
> actions.
Heh, yeah, Club Zombie is actually not *that* bad, but man, the 4 pool
cost is just like saying "Hey! Every predator is a Malk 94 deck now!".
> To Peter: Unfortunately your Harrod + Nosferatu Hosting idea is
> flawed. Remember that the uncontrolled region is unordered. So even if
> you use 100 master phase actions in a row on Nosferatu Hosting, you
> could hypothetically end up looking at the same card every single
> time. And knowing your luck it'll probably be the same Lithrac each
> time... ;-)
Noooooooooooooooo!!!
Damnation. Oh, wait. That makes Nosferatu Hosting even more
specifically designed to be horible. Yeah. That seals it. My vote for
worst Master card is, in fact, Nosferatu Hosting.
-Peter
On Dec 4, 7:52 pm, Obtenebration <obtenebrat...@obtenebration.org>
wrote:
> Crypt
> How has this not been mentioned? Nakova, Advocate of Golconda .
There are tons of entertaining, if not actually good, decks that
involve Nakova lighting herself on fire. And to be fair to her, when
she was printed, apparently Pot/For was a ridiculously powerful
discipline combo, and she was one of the few minions who had it.
> Master
> With all the great mentions above, I'll choose a card I have seen
> played. Cairo Int'l Airport. How, in any way, does this lead to
> victory?
Brainwash. It really kills your first prey really bad.
-Peter
There's been a bunch of hate for Jacob the Glitch in this thread. Have
people really seen his disadvantage come into play during actual
games? The few times I've seen him played, no one ever bothered to
spend an MPA and a master card to activate his disadvantage, because
doing so was never better than playing the master cards that they put
into their decks to actually, y'know, play for the effects on the
cards.
John Eno
librarian <auct...@superfuncards.com> writes:
> Worst. Card. Ever. A little contest, just for fun.
>
> Three categories:
>
> Crypt
Twisting the Knife. There are other worthy candidates, like Eyes of the
Dead, but Twisting wins because of the extra annoyance of taking up a
valuable rare slot in a booster.
> Master
Pere Lachaise, France
> Minion
It's a three-way split.
Most unplayable: Miguel Cordovera
Worst disappointment: Augustus Giovanni
Worst ally: Werewolf Pack
And then the missing categories...
Event:
Becoming of Ennoia. Was only playable in the Gehenna pre-release tournament,
where everybody wanted to try out those shiny new Gehenna cards. Has not
been seen since, not even in Gehenna decks.
Conviction:
No award. There are only three, and they all are awesome.
HG
h...@iki.fi (Janne Hägglund) writes:
> librarian <auct...@superfuncards.com> writes:
>
> > Worst. Card. Ever. A little contest, just for fun.
> >
> > Three categories:
> >
> > Crypt
>
> Twisting the Knife. There are other worthy candidates, like Eyes of the
> Dead, but Twisting wins because of the extra annoyance of taking up a
> valuable rare slot in a booster.
>
>
> > Master
>
> Pere Lachaise, France
>
>
> > Minion
>
> It's a three-way split.
>
> Most unplayable: Miguel Cordovera
>
> Worst disappointment: Augustus Giovanni
>
> Worst ally: Werewolf Pack
Argh! Brain glitch: "Crypt" category should be "Minion" and "Minion" should
be "Crypt", and lose the Werewolf Pack. I just read "Minion" and thought it
meant minions instead of minion cards...
HG
[ quoted text not captured ]
I agree... And on the off-chance that someone decides to clear your
hand jam for you once in a while, I still don't see that it's a big
enough detriment to make you not want to play with a 6-cap with THA
that only costs you 2 pool and 2 transfers to bring into play. Crazy
talk! His special will get you killed against a Harbingers predator.
That's about it. Are people that scared of Harbingers?
i'm going to separate Events from Minions, just because i believe
Ennoia is a deserving honorable mention for how Cthulhu-esque it is to
wait for the stars to align right.
Vampire:
Feo Ramos. no real potential for new and unique combos. he's a generic
and wholly replaceable weenie with aus. there's no weirdness or
comborrific-ness such as extra disciplines for capacity, or funky
blood or cap flipping/morphing, or weird title destroying specials, or
a host of other things. it's just a small vampire with aus. that's it.
he has zero potential to stand out, as it stands now, or will have in
the future. completely forgettable and replaceable.
but that's not the problem. the problem is that his penalty kills the
basic functionality of vampires: actions. even his first action can be
destroyed, quite easily and to little detriment, by 1 blood off of any
older Sabbat vampire. playing a table and seeing not even 1 Sabbat
vampire is hard enough, and anything over 1 is to find. not even the
Fida'i lose their first action -- every other action, yes, until you
pay for them -- but not their first. this means Feo can be locked away
early enough to be no real threat (which is one of the huge advantages
of early, small minions), and then booted aside in combat like other
non-combat weenies.
his cap and disciplines brings nothing new to the table, therefore he
has to current or future potential. and his special can leave him
neutered from the beginning, therefore denying the initial utility
every other basic vampire enjoys. after that, he's a resource sink to
bring him up to a functionality that's easily available elsewhere.
Feo Ramos
Clan: Pander (group 3)
Capacity: 1
Disciplines: aus
Sabbat: During your untap phase, any older Sabbat vampire controlled
by another Methuselah can burn 1 blood to tap Feo.
Rarity: Anarchs:U2
Master:
that's a tie between Pere Lachaise and Threestar Cab. both cost way
too much pool to bring out, first off. and then they impose so many
restrictions to recoup investment. Pere Lachaise might just edge the
Cab Company out alone just on the clause to burn it by an action.
however, unlike the relatively simple and common effect that TCC
offers, if again the stars align right Pere Lachaise can have a much
better theoretical pay off.
3 pool for mere crushable dreams of a cheaper big cap (recouping to
zero after the 4th turn for a 3 cap), or 3 pool for a blood/pool 2
more turns later (recouping to zero after the 6th turn)? still, the
burn clause just might hand this whole booby prize to Pere Lachaise.
Pere Lachaise, France
Type: Master
Cost: 3 pool
Master: unique location.
You may move a vampire from your ash heap to this card, face down. You
may use a master phase action to move 1 blood from the blood bank to
this vampire. If the blood on the vampire equals the vampire's
capacity, place the vampire in the ready region at the end of the
master phase and burn this card. Any minion can burn this card as a
(D) action and send the vampire on it directly to the ash heap.
Rarity: DS:U2
Threestar Cab Company
Type: Master
Cost: 3 pool
Master: unique location. Hunting ground.
Tap during your master phase to move a blood from the blood bank to
this card. Tap during your untap phase to move 1 blood from this card
to your pool or to a ready vampire you control. A vampire can gain
blood from only one hunting ground card each turn.
Rarity: KMW:PAn
Minion:
there's cards that, again, require such an opportunity cost to find a
target that you might as well count your waiting time by solar
eclipses than turns. they just sit in your hand waiting to hose that
one dear, dear target that may occur every other month. i'll call
these cards A.
card A cards are littered throughout the game. Weakness, Violation of
Trust, Purity of the Beast, etc. they are horrible hosers that'll
rarely see play, leaving you disappointed -- if only they wereflexible
like Canine Hordes you might splash it in a deck. it's a reward too
long to wait for to bother reaching for.
then there's cards that produce otherwise accessible effects for too
many restrictions or penalties. they are often so micro-refined as to
be negligibly advantageous. they are "claused to death": the target is
there, but the restrictions or costs stop action upon it. i'll call
these cards B.
card B cards are prolific. Unnatural Disaster, Poison the Well of
Life, Eyes of the Dead, Tortured Confession, Phobia, Mehemet of the
Ahl-i-Batin, etc. they are like a gut punch; doing something you can
already get, but for too much work. it's a reward too far away or
costly to bother reaching for.
finally there's the cards that when played leave you empty with
anticipation. even when you pay for it, it doesn't do much of
anything. i'll call these cards C.
card C cards are a bit rare. basically it's trying to find cards that
produce an effect so tame for their cost, be it in requirements or
restrictions, that it is equivalent to say "play this card. it does
nothing." Weakness, Phobia, Eyes of the Dead, Tara the Hollow One,
Werewolf Pack, and Tortured Confession are pretty prime examples.
but for my bang-for-the-buck suckitude, scraping chrome off a trailer
hitch (giving a nod to class C finalists everywhere), has to be a tie
between Tara and Phobia. Tara actively hurts you for a cost of 3 pool
to sit like a lump waiting to die easily. Phobia goes into play and
then has to wait 5 more turns (easily 1/3 of an average VtES game) to
even hope of going off just once. Tara has future potential in that
she's a Mage, allies might get more cool toys like Leech, and maybe
one day her "burn weapons on your Ravnos to gain them blood" might
actually end up in a new combo. Phobia has zero hope beyond errata.
Tara, The Hollow One (Mage)
Type: Ally
Requires: Ravnos
Cost: 3 pool
Unique mage with 2 life. 0 strength, 0 bleed.
Tara may strike for 1R damage. Tara may burn any equipment card on a
Ravnos as a (D) action. The Ravnos gains blood equal to the cost of
the equipment card. (Ignore excess blood.) If the equipment card has
no cost, then the Ravnos gains 1 blood.
Rarity: DS:U
Phobia
Type: Action
Requires: Serpentis
[ser] (D) Put this card on any vampire; you still control this card.
During your master phase, you may put a phobia counter on this card.
If a minion you control blocks the vampire with this card, you may
burn five counters from this card before range is chosen to end
combat.
[SER] As above, but with +1 stealth.
Rarity: AH:U5 FN:PS
Events:
there can be only one. it is so beautiful in its horror.
it has perhaps one of the most challenging requirements in the game.
you have to wait for the stars to align like any hoser, but you need
2, (count 'em, 2! ah ah ah! - The Count of Sesame Street) Events --
one of the rarer card types to be played. and to throw restrictions
atop requirements, you need Events with a particular trait at that. it
still has a penalty cost atop that: DNR next untap phase! then, if
that wasn't enough, the reward is a minor punishment to other meths --
1 unpreventable damage on 1 vampire per meth's turn -- except it also
comes with another penalty cost, it also hits you. and if that wasn't
enough, it hoses just 1 other card...
it has outrageous opportunity cost. it also has restrictions up the
wazoo. its reward is lame, and also hurts you. and to top it all off,
it's also a hoser... with a restriction so tight it must name its one
and only target. requirements, restrictions, penalties, and little to
no reward, it's all A, B, & C in 1 card... sheer genius!
Becoming of Ennoia
Type: Event
Gehenna. Do not replace until your next discard phase.
Requires at least two other Gehenna cards controlled by other
Methuselahs in play. During each Methuselah's untap phase, he or she
chooses a ready vampire he or she controls. The chosen vampire takes 1
unpreventable damage. Earth Meld cards cost 2 additional blood.
Rarity: Gehenna:R
On 5 Dez., 14:16, Azel <opaop...@yahoo.com> wrote:
>
> Phobia
> Type: Action
> Requires: Serpentis
> [ser] (D) Put this card on any vampire; you still control this card.
> During your master phase, you may put a phobia counter on this card.
> If a minion you control blocks the vampire with this card, you may
> burn five counters from this card before range is chosen to end
> combat.
> [SER] As above, but with +1 stealth.
> Rarity: AH:U5 FN:PS
I think it has already been mention in the 13 years of its
existence. :)
During playtesting of AH, Phobia gained a counter during *any* master
phase, not just yours. At the time, it was deemed too powerful by the
design crew (note: the same who created Arika, orig. Thougths
Betrayed, PTO, RtI, orig. Tomb of Rameses III, etc.). I'm of the
believe however, that it would be quite fine that way nowadays. You
need to get a bigger reward later on for a card that doesn't do
anything the moment you play it.
> Esteem. Absolutely useless. If you want the edge, just bleed.
I can see Esteem being playing with Enticement. Or, um, a rush deck with
Hrotwolf :)
Surely Twisting the Knife is worse than Esteem.
On 4 pro, 23:07, "Matthew T. Morgan" <farq...@io.com> wrote:
> On Fri, 4 Dec 2009, Peter D Bakija wrote:
> > Yeah, see, he has good disciplines (AUS, DOM, POT, THA) and is
> > reasonably cheap (6 cap). But unless you are using enough Diamond
> > Thunderbolts that you always have one when you need it, he is likely
> > going to kill you (or himself due to the horrible guilt of
> > diablere...).
>> Now I've got it. You play a deck with a bunch of Deflection, get Miguel,
> get someone sent to torpor. Get Miguel stolen so he eats that guy and
> burns in the bloodhunt...
>
> ...and then you play Redline for the first time in any game of vtes
> ever!!!
Well, in fact, I actually saw Redline being played twice. In one week.
And few months after that there was still a lot of noise around each
diablerie and bloodhunt. Arguments like "do not let him burn, or he
will just take it with the Redline! We all know he plays them!" we
around all the time.
[ quoted text not captured ]
I play with Jacob the Glitch A L O T, and I very rarely see anyone
ever use his special.
...but then again the lifespan of a JtG is about 2 turns before I
social ladder him into Anastaz di Zagreb or Uta Kovak.
> > Master
>
> PereLachaise, France
I don't see how people hate this card. This is how you get Augustus
Giovanni into play.
1: Have Augustus in your uncontrolled region
2: Play Pere Lachaise on him
3: Take action to burn Pere Lachaise which burns Augustus Giovanni
4: Possesss Augustus Giovanni into play
It's great for a high cap Possession deck.
[ quoted text not captured ]
What am I missing here? "You may move a vampire from your ash heap to
this card, face down." How do you play it on him if he's in your
uncontrolled region?
[ quoted text not captured ]
Nope. Re-read Esteem. It's only usable on a (D) action directed at
the methuselah who has the Edge. Everytime someone brings up how
crappy Esteem is, somebody mentions Enticement. This is the first
I've heard Hrothulf. But both of those require you to have the Edge,
and even if they could be targeted at your own stuff (they can't), it
*still* wouldn't be a (D) action against the methuselah who has the
Edge.
Really, it's just that bad. If it was "Only usable after a successful
action. You gain the Edge.", it would probably be a usable card...
maybe overpowered with Enticement, maybe not.. As it is, it sucks.
Balls.
On Dec 4, 12:47 pm, librarian <aucti...@superfuncards.com> wrote:
> Worst. Card. Ever. A little contest, just for fun.
>
> Three categories:
>
> Crypt
Hukros, a vampire that just is aweful.
Cost: 10 pool
Turns to get into play: 3
Multi-Act: Nope
Pass Votes: Nope
Bloat: Nope
Bleed for alot: Nope
Trump Combat: Nope
Block D-Actions not directed at you: Nope
Pretty much there is nothing that you can do with him that you can't
do with just about any given vampire in the game.
> Master
Aggressive Tactics.
Cost: 2 pool
Inflict Pool Damage: Nope
Enhance your minions: Nope
Gain Pool: Nope
Fragile: Yes
Sucktastic!
> Minion
By far the worst minion card is Phobia, and it has been beaten to
death.
The next worst card is Mummify which actually detrimental to your game
to play.
On 5 Dez., 17:14, XZealot <xzea...@cox.net> wrote:
> > Minion
>
> By far the worst minion card is Phobia, and it has been beaten to
> death.
>
> The next worst card is Mummify which actually detrimental to your game
> to play.
Here, again, the playtest version was different. When played and
vampire went to torpor, prey also burned 1 pool. That was actually...
cool. :)
[ quoted text not captured ]
Nevermind, I completely misread the card. I thought it did something
useful like burn a vampire in your uncontrolled region. Thanks for
keeping me from building a deck around it.
[ quoted text not captured ]
You are actually right on the dwindling effect the longer the game
takes.
However, it woud least have been *playable* and not just an action
without effect.
On 4 Dez., 22:53, Robert Goudie <robertt.gou...@gmail.com> wrote:
> On Dec 4, 12:53 pm, Peter D Bakija <p...@lightlink.com> wrote:
>
> > On Dec 4, 1:47 pm, librarian <aucti...@superfuncards.com> wrote:
> > > Minion
>
> > Tortured Confessions. Worst card ever. Not 'cause the effect is
> > actually that bad, I mean, yeah, it is never horrible to look at
> > someone's hand. But the card uses *so* many words to be really
> > underwhelming, considering the blood cost *and* high general cost of
> > sending someone to torpor.
>
> I agree. Even that awesome art isn't enough to keep it off of my
> list.
>
> Speaking of the high general cost of sending someone to torpor....
>
> How about Minor Boon? You have to wait for someone else to send your
> predator's vamp to torpor OR you have to have enough block tech and
> combat tech to knock the vamp down yourself. Then you have you use
> Minor Boon and your own master phase action to prop the vamp back up.
> If you have all of that tech working for you, your predator isn't
> likely to be bleeding you much anyway. And if you're Kevin Mergen
> you'd probably pull all of this off succesfully and lock down your
> predator's bleed deck with Minor Boon across the board and then he or
> she would transfer out. Ugh.
>
> -Robert
Worse, still: Lesser Boon. Seems *pretty* weak and cornercase.
Sufferst from 7-lines syndrom as well.
> Lazar Dobrescu is pretty bad, but at least he's a 3-cap.
Lazar Dobrescu is NOT bad. He's a given vampire in all my old Ravnos
crypts. It's not that his special ability is a gamewinner but as long
as you bring him out early it's a great way to piss off your prey and
sometimes slow him down a little.
On 4 Dec, 19:47, librarian <aucti...@superfuncards.com> wrote:
> Worst. Card. Ever. A little contest, just for fun.
>
> Three categories:
>
> Crypt
Sonja Blue, 5, dom pot CEL FOR PRE, Ventrue, 4, [KMW:U]
Independent: Gain 4 pool when Sonja is moved to the ready region in
your influenve phase. Sonja may remove a vampire's title as a (D)
action. She may block as an ally (but remains a vampire in combat).
During your prey`s discard phase, your predator may burn 1 pool to
move Sonja to his or her ready region. If Sonja leaves play, remove
her from the game.
She's so awesome and so crappy at the same time.
>
> Master
Blood Puppy, Master, 3 pool, R , [Jyhad:R, V:TES:R, CE:R]
Unique master. Move 3 blood from the blood bank to the Blood Puppy.
During your untap phase, you can move a blood from the Puppy to your
pool, move a blood from the blood bank to the Puppy, or burn the Puppy
to move all its blood to your pool. Any minion can burn the Puppy and
all the blood on it as a (D) action.
Hated it since day 1, never got the card and even with the change it
still sucks.
>
> Minion
Twisting the Knife, Combat, 1 blood, Potence, R , [Sabbat:R, SW:R]
[pot] Only usable as damage from a hand or melee weapon strike is
resolved; only usable if this vampire inflicts 3 or more damage. He or
she inflicts an additional point of damage. Only one Twisting the
Knife may be played by a vampire during a strike phase.
[POT] As above, with an optional press.
I'm surprised noone mentioned this card, worst rare ever printed and
then reprinted.
/Ivan
On Dec 5, 11:14 am, XZealot <xzea...@cox.net> wrote:
> Hukros, a vampire that just is aweful.
Yeah, not great, but a weird discipline spread that probably fits in
some deck somewhere.
I'm firmly standing on the platform of vampires just having not enough
disciplines or lame specials or whatever isn't enough to make them
awful. Just being short a few points of disciplines isn't enough to
really, truly suck. The vampires that are really bad are the ones with
the really shooting you in the foot specials. Miguel is currently the
leader. Until someone discovers a really clever way to make him work.
> By far the worst minion card is Phobia, and it has been beaten to
> death.
Yeah, that card is, in fact, horrible.
> The next worst card is Mummify which actually detrimental to your game
> to play.
Well, to be fair to Mummify, when it was printed, it was actually
moderately useful--Fame your own guy, Mummify to torpor, your prey
loses 3 pool. Lather, rinse, repeat.
-Peter
On Dec 4, 10:47 am, librarian <aucti...@superfuncards.com> wrote:
> Worst. Card. Ever. A little contest, just for fun.
>
> Three categories:
>
> Crypt
>> Master
>
> Minion
>
> Then choose the absolute Worst. Feel free to state your
> case in all your selections; or let the card's own
> odiousness speak for itself.
>
> May the worst card win (lose?).
>
> best -
>
> chris
Since it's difficult to define what worst means and/or a whole bunch
of cards effectively tie, I kind of like trying to pick out the cards
that hurt you the most if you actually choose to play with them.
Sure, a card such as Phobia is essentially taking an action to do
nothing, but that doesn't likely substantially increase my chances of
losing as say, Walks-With-Might might.
Miguel is a good candidate for vampire by that criteria. As to
library cards, eh, I'm too lazy for a change to look.
Myrdin <smurf...@gmail.com> writes:
> On 4 Dec, 19:47, librarian <aucti...@superfuncards.com> wrote:
> > Worst. Card. Ever. A little contest, just for fun.
> >
> > Three categories:
> >
> > Crypt
> Sonja Blue, 5, dom pot CEL FOR PRE, Ventrue, 4, [KMW:U]
> Independent: Gain 4 pool when Sonja is moved to the ready region in
> your influenve phase. Sonja may remove a vampire's title as a (D)
> action. She may block as an ally (but remains a vampire in combat).
> During your prey`s discard phase, your predator may burn 1 pool to
> move Sonja to his or her ready region. If Sonja leaves play, remove
> her from the game.
>
> She's so awesome and so crappy at the same time.
There's an actual tournament winning deck that's based on Sonja Blue:
http://www.thelasombra.com/decks/twd.htm#2k9pbla1> > Master
> Blood Puppy, Master, 3 pool, R , [Jyhad:R, V:TES:R, CE:R]
> Unique master. Move 3 blood from the blood bank to the Blood Puppy.
> During your untap phase, you can move a blood from the Puppy to your
> pool, move a blood from the blood bank to the Puppy, or burn the Puppy
> to move all its blood to your pool. Any minion can burn the Puppy and
> all the blood on it as a (D) action.
>
> Hated it since day 1, never got the card and even with the change it
> still sucks.
>
> >
> > Minion
> Twisting the Knife, Combat, 1 blood, Potence, R , [Sabbat:R, SW:R]
> [pot] Only usable as damage from a hand or melee weapon strike is
> resolved; only usable if this vampire inflicts 3 or more damage. He or
> she inflicts an additional point of damage. Only one Twisting the
> Knife may be played by a vampire during a strike phase.
> [POT] As above, with an optional press.
>
> I'm surprised noone mentioned this card, worst rare ever printed and
> then reprinted.
I did, and cited the rarity as the reason I chose it. Thanks for reminding
of the reprinting, though.
http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/50b9ccafdd577c16
HG
I have this amazing idea. I will create a deck there I plan to recruit
Faithful Servants and then go to torpor with my vampires.
When my fellow Methuselahs will try to diablerize my vamp I can play
Eyes of the Dead to totally ruin their plans when trying to stealth my
blocking attempts.
For those moments I choose not to block, I know I have a backup plan
in form of Pere Lachaise!
And the real killer; also if I choose not to block, Patrizia Giovanni
can get those Servants back !!
TWDA here I come!
Robert
[ quoted text not captured ]
Even if you were serious, and even if that would be a playable deck,
it's made instantly better if you replace Eyes of the Dead with The
Deadliest Sin. Yeah, Eyes of the Dead is really THAT bad. There's a
discplineless card that's flat out better in every way.
That's also why Twisting the Knife is so bad. It's not as clear as
Eyes of the Dead, because TtK offers a press at superior and has a
slightly different (harder to fulfill in general) condition for it to
be played. But to add insult to injury, it actually costs a blood,
which I never remember until I look up the card and realize just how
horrible it is.
Mummify is bad, but it's not that bad simply because it offers a free
S:CE and untap to serpentis. Usually ser is matched up with pre, so
you're better off spending 1 blood for Majesty. But I've actually
made a deck with weenie settites that use Mummify for combat defense,
and while the deck isn't great, Mummify actually is the best card for
the deck.
On Dec 5, 3:34 pm, Myrdin <smurfal...@gmail.com> wrote:
>
> Blood Puppy, Master, 3 pool, R , [Jyhad:R, V:TES:R, CE:R]
> Unique master. Move 3 blood from the blood bank to the Blood Puppy.
> During your untap phase, you can move a blood from the Puppy to your
> pool, move a blood from the blood bank to the Puppy, or burn the Puppy
> to move all its blood to your pool. Any minion can burn the Puppy and
> all the blood on it as a (D) action.
>
> Hated it since day 1, never got the card and even with the change it
> still sucks.
>
Blood Puppy only costs 2 pool now. And I still contend that it is
useful poolgain in a wall deck, alongside the Powerbases. I mean,
it's not a *good* card, but I don't think it's a bad card either now
that they reduced the cost.
On Dec 6, 1:29 am, h...@iki.fi (Janne Hägglund) wrote:
> > She's so awesome and so crappy at the same time.
>
> There's an actual tournament winning deck that's based on Sonja Blue:
>
> http://www.thelasombra.com/decks/twd.htm#2k9pbla1
Yeah, see, Sonja Blue has enough going for her that building a whole
deck around her is worth the effort. I mean, not worth the effort
enough such that she is tearing up the tournament scene or anything,
but enough that people try--she has FOR CEL so she can take a hundred
actions a turn *and* she only costs 1 pool to play. Make a deck with,
like, 6 or 7 of her, and include a dozen Diamond Thunderbolts and you
have a deck.
Miguel? What is he doing that another mid cap with DOM isn't doing?
Other than getting stolen, having all his blood pulled off with
Heidleburg, or diablerizing someone?
-Peter
On Dec 6, 9:19 am, XZealot <xzea...@cox.net> wrote:
> Sure you could play it with Return to Innocence.
Well, yes. But, ya know, when looking at bad cards, it is really only
fair to look at them in the context of what they were released into.
Yeah, some cards have *always* been bad. Some cards started out kind
of sketchy and corner case, but had a place in the world, but then
were *made* bad by the game changing around them.
Cards like Mummify (which had an arguable strategy around it when it
was printed, with old Fame) and Nakova (who was one of the very few
Pot/For vampires in the game of a reasonable capacity when she came
out) suck now, sure, but when they were originally printed, they had
something to recommend them. Phobia, on the other hand, always
sucked :-)
-Peter
"Peter D Bakija" <pd...@lightlink.com> wrote in message
news:a7f438b3-7b21-4be2...@o10g2000yqa.googlegroups.com...
> On Dec 4, 7:03 pm, "Frederick Scott" <nos...@no.spam.dot.com> wrote:
> > Seriously, though, "play a deck with a bunch of Deflection" was actually
> > my thought. If your predator wants to spend pool using him to bleed
> > you, won't a few deflections discourage the habit pretty quickly?
>
> Sure. Except you could just play a lot of Deflections in a deck full
> of DOM anyway, and *not* give your predator an extra minion with DOM
> and +1 bleed every turn.
Why? That's not as a good - you aren't as likely to get bled by your
predator to have a +1 bleed to deflect. If you take pains to make sure
you have Deflections in your hand, it's comforting to know your
Predator will have a good +1 bleeder that he'll be tempted to use.
On the other hand, if he starts seeing the problem and stops using
Miguel to bleed, that means you have Miguel's advantages without his
disadvantages, which I assert, is also good.
> And then lose him to diablere anyway. After paying 6 pool for him.
Um, that part's just a tad speculative. :-P
Fred
"Frederick Scott" <nos...@no.spam.dot.com> wrote in message news:YjjSm.10476$Lq5....@newsfe20.iad...
> "Peter D Bakija" <pd...@lightlink.com> wrote in message> news:fbec1f57-fdc1-4ffd...@k19g2000yqc.googlegroups.com...
> On Dec 4, 4:09 pm, "Kevin M." <youw...@imaspammer.org> wrote:>> > It helps immensely with Parity Shift.
>>
>> Sure. But so do other cards that are actually worth playing with.
>> Heck, even Secret Horde is more likely to pay you back in the long run
>> than Club Zombie is.>
> Hey, that's a thought: how 'bout Sniper Rifles with Parity Shift?!?
> Use the Sniper Rifles to get below the Parity Shift limit and to
> wipe the opposing votes off the table. Use the Parity Shift to
> fund the Sniper Rifles.
>
> This is interesting enough I have to suppose it's been thought of
> elsewhere. Anyone have any experience with it?
Damn it, I meant Assault Rifles!
(Stupid brain. STUPID, stupid brain!!!)
"BobbyDoc" <robert_...@hotmail.com> wrote in message
news:828fe98f-9716-43a1...@r1g2000vbn.googlegroups.com...
>I have this amazing idea. I will create a deck there I plan to recruit
> Faithful Servants and then go to torpor with my vampires.
> When my fellow Methuselahs will try to diablerize my vamp I can play
> Eyes of the Dead to totally ruin their plans when trying to stealth my
> blocking attempts.
Wow! Maybe it's a sign of my breathtaking incompetance as a deckbuilder
but I actually tried to build a Faithful-Servant-torped-minion-deck.
Of course, using Eyes of the Dead and jedi mind tricks to lure my
opponents into a trap didn't have anything to do with it. It was more
about pure bloat: secure your torped minion with Carver's Meat Packing,
slap Blood Dolls/Vessels onto it, and reap more blood from tapping the
CMPaS. I never did quite figure out a good deck but I suspect there
could be something there for a more talented deckbuilder.
Fred
"Peter D Bakija" <pd...@lightlink.com> wrote in message
news:9eb8186c-642f-4d87...@o23g2000vbi.googlegroups.com...
[ quoted text not captured ]
I thought they'd issued the errata on Fame long before Ancient Hearts
was printed. My memory was that Fame was one of the first bits of
errata that came out in this game. I don't think it took them very
long to figure out the problem with how original Fame worked. (And
it was a problem even in the context of just the cards in Jyhad, let
alone any expansions.)
Fred
On Dec 6, 11:51 am, "Frederick Scott" <nos...@no.spam.dot.com> wrote:
> I thought they'd issued the errata on Fame long before Ancient Hearts
> was printed.
I think it was errated unique very early (possibly). I'm pretty sure
it didn't become what it is now till 7/7/7 (I remember spending an
awful lot of time discussing the implications of New Fame on Rush
decks...) So I'm pretty sure that when Mummify was printed, Mummify/
Fame was a good ousting mechanism. Kind of.
-Peter
On Dec 6, 10:40 am, "Frederick Scott" <nos...@no.spam.dot.com> wrote:
> Damn it, I meant Assault Rifles!
>
> (Stupid brain. STUPID, stupid brain!!!)
Oh, heh, yeah, that is a pretty common rush archetype--Nosferatu
royalty disguising out Assault Rifles and Parity Shifting back or
something. The current good one is the one that uses Dimitra (obf for
the Disguised, CEL/FOR for multi action and general combat support,
Justicar for 2nd and Parity Shift). I mean, it has a lot of moving
parts and a lot of opportunity to fall on its face, but in general, a
solid idea.
-Peter
[ quoted text not captured ]
History of Fame:
19940924 Multiples are not cumulative.
19941128 Multiples are cumulative.
19950413 Is unique.
19950801 V:TES: Is unique.
*
19980707 The controller, not her prey, burns 3 pool.
20001031 SW: The controller, not her prey, burns 3 pool.
* 19960529 AH (Mummify) printed.
On Dec 6, 12:27 pm, LSJ <vtes...@white-wolf.com> wrote:
> History of Fame:
> 19940924 Multiples are not cumulative.
> 19941128 Multiples are cumulative.
> 19950413 Is unique.
> 19950801 V:TES: Is unique.
> *
> 19980707 The controller, not her prey, burns 3 pool.
> 20001031 SW: The controller, not her prey, burns 3 pool.
>
> * 19960529 AH (Mummify) printed.
Yaa! Good to know I'm not insane. Well, not on this front, at least.
Wasn't 7/7/7 in '97 and not '98? Or was it actually '98 and is is just
7/7 and not 7/7/7? That is easy to misremember :-)
Thanks,
-Peter
On Dec 6, 1:15 pm, The Lasombra <TheLasom...@hotmail.com> wrote:
> All of the upheaval happened in 1998.
>
> http://www.thelasombra.com/rules/RTR6-23.htm
>
> http://www.thelasombra.com/rules/RTR7-7.htm
>
> http://www.thelasombra.com/rules/RTR9-28.htm
>
> 7/7 refers to 98.
Ok, cool. So for the span of 2 years, Mummify was a reasonable, if
kinda corner case, ousting mechanism (i.e. Fame your own guy, do
something, get blocked, Mummify to torpor and make your prey lose 3
pool). So I call Mummify exempt from "Worst. Card. Ever."
consideration, as it started out at least somewhat useful, and only
got horrible 'cause the game changed under it.
Phobia is still open game, however :-)
-Peter
"LSJ" <vte...@white-wolf.com> wrote in message
news:hfgpj1$s3t$1...@news.eternal-september.org...
[ quoted text not captured ]
Oh, that's what the early errata was: the uniqueness thing. (I didn't
remember anything about the cumulative/not cumulative stuff.) It seems
so hard to believe, now, that putting Fame on your own minion would be
good for ousting your prey for that long a time.
Fred
On Dec 4, 3:06 pm, "Kevin M." <youw...@imaspammer.org> wrote:
> librarian wrote:
> > Worst. Card. Ever. A little contest, just for fun.
>
> > Three categories:
>
> > Crypt
>> I've always hated Tusk. He is a much weaker Grendel.
>
> Harrod is really bad.>
> Lazar Dobrescu is pretty bad, but at least he's a 3-cap.
>> > Master
>
> Pere Lachaise, France is seriously rotten. I dare you to use it.
>
> > Minion
>
> Probably Goth Band.
>
> Kevin M., Prince of Las Vegas
> "Know your enemy and know yourself; in one-thousand battles
> you shall never be in peril." -- Sun Tzu, *The Art of War*
> "Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
> Please visit VTESville daily!http://vtesville.myminicity.com/
> Please buy my cards!http://shop.ebay.com/kjmergen/m.html
Seriously, hate for Goth Band, have you no poetry in your soul?
And I shall take up the Pere Lachaise, France gauntlet, I'll probably
fail but hey could be fun.
On Dec 6, 3:08 am, BobbyDoc <robert_dokto...@hotmail.com> wrote:
> I have this amazing idea. I will create a deck there I plan to recruit
> Faithful Servants and then go to torpor with my vampires.
> When my fellow Methuselahs will try to diablerize my vamp I can play
> Eyes of the Dead to totally ruin their plans when trying to stealth my
> blocking attempts.> TWDA here I come!
> Robert
To tease squidalot at Orgins two years ago I had concocted a highly
improbable
deck that used lots of faithful servants to gain pool. We have this
continuing argument
where he tells me my decks suck, tells me how to build better decks,
and then
I ignore him to play some idiotic baltimore purge deck or whatever..
So the deck would be weenines that went and got faithful servants and
then got themselves
into torpor with daring the dawn, or day operation, whatever where
they would be protected
by my own hostage counters of Carver's meat packing plant. Carvers
would generate
blood for whatever vampire of mine was not in torpor and vessles would
suck blood off
off the vampires in torpor.
I amused myself in a Dark Soverigns draft at Darkbob's place
afterwards by drafting like 3-4 faithful servants for this totally
awesome deck
that did nothing but generate pool. I was still trying to figure out
how to oust people
though as it involved putting all but one of my vampires into torpor
and keeping them there
Some things though are probably better left unmentioned.
John P.
Winnipeg
On Dec 6, 10:43 am, "Frederick Scott" <nos...@no.spam.dot.com> wrote:
> "BobbyDoc" <robert_dokto...@hotmail.com> wrote in message[ quoted text not captured ]
See? I should read the whole thread before posting. Fred wanted to do
the same stuff with faithful servants that I did. That's kinda scary.
We probably both need help.
On Dec 5, 11:14 am, Chris Berger <ark...@ugcs.caltech.edu> wrote:
> On Dec 5, 7:12 am, "Izaak" <nom...@usenet.plz> wrote:
>
> > > Esteem. Absolutely useless. If you want the edge, just bleed.
>
> > I can see Esteem being playing with Enticement. Or, um, a rush deck with
> > Hrotwolf :)
>
> > Surely Twisting the Knife is worse than Esteem.
>
> Nope. Re-read Esteem. It's only usable on a (D) action directed at
> the methuselah who has the Edge. Everytime someone brings up how
> crappy Esteem is, somebody mentions Enticement. This is the first
> I've heard Hrothulf. But both of those require you to have the Edge,
> and even if they could be targeted at your own stuff (they can't), it
> *still* wouldn't be a (D) action against the methuselah who has the
> Edge.
>
> Really, it's just that bad. If it was "Only usable after a successful
> action. You gain the Edge.", it would probably be a usable card...
> maybe overpowered with Enticement, maybe not.. As it is, it sucks.
> Balls.
Form of Corruption. Regaining the Upper Hand. Voter Captivation.
Corruption. Cave of Apples. Esteem. Enticement.
Nefertiti. Khaytal. Aabbt. Summon the Serpent.
> Crypt
Probably Appolonius. Miguel is not horrible at all if you are playing
a deck with a lot of flicks.
> Master
Yeah Nosferatu Hosting is pretty terrible, especially as it requires
an MPA. And uncontrolled region is randomised, so you don't even know
if you're looking at another copy of the same vampire, or the same
card as you saw before.
> Minion
Ah so many glorious choices!
Although it's possibly not as bad as Eyes of the Dead or Tortured
Confession or Death of my Conscience, I'm going to share some lovin
for Code of Milan Suspended.
Required Sabbat. Requires a vote to pass. Does ONE pool damage, and
only to the player with the edge, which is the player LEAST likely to
have the edge in your minion phase. And does them one pool, whereas
you could have played a KRC and throw a bunch of damage wherever the
hell you like.
I guess the only advantage of it is that if it is down to a 2 player
game, it is a damaging vote you can call that won't hurt yourself.
With cards such as;
The Deadliest Sin
Eyes of the Serpent
Mummify
Purity of the Beast
Realm of the Black Sun, The
Conflict of Interests
Faithful Servant
Goodnight, Sweet Prince
Of Noble Blood
Pere Lachaise, France
Tara, The Hollow One (Mage)
Tradition Upheld
Ancient Hearts and Dark Sovereigns has the biggest collection of
craptastic cards.
However, Mercy for the Weak stands out for me. If you have more blood
than the opponent (read: few-discipline weenies/midcap can't use it)
you can for 2 blood and giving opponent one of them use the most
overpowered ability of them all: A non-discipline Strike: Combat Ends!
Minion: Patrizia Giovanni, Collector of Secrets (also Ancient Hearts)
Master: Aggressive Tactics or Spontaneous Power
[ quoted text not captured ]
The fact that it uses Regaining the Upper Hand should be a clue as to
how sucky that combo is. If you're playing Form of Corruption/
Regaining, then just play that. Adding Corruptions into the same deck
is stupid. Or if you're playing Corruption/Revelation of Ecstasy/Cave
of Apples, which is a better deck than the Regaining/Form one (trust
me, I tried it... you're way better off using Free States Rant as the
vote), then just do that, preferrably with multi-acting.
Giving the edge to your prey just so you can play Esteem does not make
Esteem good.
On Dec 7, 7:00 am, Chaitan <the.papasm...@gmail.com> wrote:
> Master: Aggressive Tactics or Spontaneous Power
Really? Spontaneous Power? I mean, not the best card ever, but not a
horrible way to give someone one of those hard to get bloodlines
disciplines.
-Peter
On Sun, 6 Dec 2009, Dasein wrote:
> Miguel is not horrible at all if you are playing
> a deck with a lot of flicks.
A smart predator will realize that's what you want and will take Miguel
and do something you don't want done with him, like Bum's Rush a War
Ghoul, diablerize and burn, rescue someone from torpor, call a vote, steal
your Rack, etc., etc.
[ quoted text not captured ]
I'm considering all this Miguel talk to be a challenge to build a deck
around him. Lots of Deflections, bleeds, a smattering of Diamond
Thunderbolts. Blood Dolls/Vessels so you can - a) keep him at 5 blood
for when you Diamond Thunderbolt him, and b) empty him if you're
deathly afraid of him being stolen on a particular turn. (and c) gain
pool, obviously.) Maybe Redline for when he diabs? Although the free
rush that gives him is annoying...
But then, there's still the issue of, you can't really stop him being
blocked by your prey and tooled when you deflect his bleed. It would
work with Daughters of Cacophany and the stealthy opera house... but
they don't have any dominate.
Hmm... yeah, I guess maybe he really does suck that much. But all of
you people hating on Jacob the Glitch are on crack!
On Dec 7, 9:48 am, "Matthew T. Morgan" <farq...@io.com> wrote:
> A smart predator will realize that's what you want and will take Miguel
> and do something you don't want done with him, like Bum's Rush a War
> Ghoul, diablerize and burn, rescue someone from torpor, call a vote, steal
> your Rack, etc., etc.
Yeah, exactly--I mean, like, yeah, he has DOM and can bleed at +1,
which you can bounce. But instead, why not take him and Hiedelburg all
his blood off or go diablerize someone and be outraged at his
treachery?
He is simply too vulnerable to getting done wrong for 1 pool. Again,
maybe there is a super sneaky trick that makes him worth using
somewhere somehow. But as just a 6 cap with some not real spectacular
disciplines (in the sense that you can get the same disciplines most
of the time for 6 pool anyway--Selena--unless you are really using the
POT, and there are better places to get POT/DOM or POT/AUS or even POT/
THA that aren't hugely debilitating), just not worth the effort.
-Peter
[ quoted text not captured ]
Especially when you combo it with Ian Forestal or Agent of Power for a
*superior* hard to get bloodlines discipline...
I'd say it's like Club Zombie: useful, but costly.
(Sure, Infernal Pact is better and cheaper, but that's only for !Tremere.)
HG
Izaak wrote:
>> Esteem. Absolutely useless. If you want the edge, just bleed.>
> I can see Esteem being playing with Enticement. Or, um, a rush deck with
> Hrotwolf :)
>
>
Or with a Spying Mission.
best -
chris
On 4 Dec, 19:47, librarian <aucti...@superfuncards.com> wrote:
> Worst. Card. Ever. A little contest, just for fun.
>
> Then choose the absolute Worst. Feel free to state your
> case in all your selections; or let the card's own
> odiousness speak for itself.
>
> Crypt
Jacob the Glitch, though I agree that Miguel is a good candidate.
> Master
Cracking the Wall. I cry every time I get one in the rare slot.
> Minion
If events are allowed, then Becoming of Ennoia. If not, I think I'll
have to go for Walks-With-Might. If he cost 0 pool then maybe he would
be worth his drawback.
[ quoted text not captured ]
Again, Esteem does not combo with Enticement because you have to have the
edge to play Enticement and Esteem can only be played after a (D) action
at whoever controls the edge. Card text.
Yes, I guess you could put it in a deck with Hrothulf, but it could just
be another Freak Drive, so you could bleed, get the edge, untap and rush.
Isn't that easier and more useful? I mean, what would you do with Esteem
if your predator controlled, say, Hartmut Stover and consistently burned
the edge during his discard phase, how would you EVER play Esteem? You
wouldn't and couldn't. It's really a worthless card.
As for Spying Mission, again it's only going to get you something if you
are for whatever reason bleeding whoever controls the edge. And you're
putting a card in your deck for that eventuality. There's no way that's a
good idea.
In summation: Esteem gives you only a small benefit and has a big
opportunity cost. It sucks.
[ quoted text not captured ]
It might have been marginally more useful in the Eden
Storyline. But generally, yes, it's opportunity cost makes
it suck.
best -
chris
Peter D Bakija wrote:
> On Dec 4, 7:33 pm, "echiang...@yahoo.com" <echiang...@yahoo.com>
> wrote:>> - I think Club Zombie is quite a good card for wall decks. Intercept
>> if you need it, if not blood gain. Great if you don't want to take any
>> actions.>
> Heh, yeah, Club Zombie is actually not *that* bad, but man, the 4 pool
> cost is just like saying "Hey! Every predator is a Malk 94 deck now!".
>>> To Peter: Unfortunately your Harrod + Nosferatu Hosting idea is
>> flawed. Remember that the uncontrolled region is unordered. So even if
>> you use 100 master phase actions in a row on Nosferatu Hosting, you
>> could hypothetically end up looking at the same card every single
>> time. And knowing your luck it'll probably be the same Lithrac each
>> time... ;-)>
> Noooooooooooooooo!!!
>
> Damnation. Oh, wait. That makes Nosferatu Hosting even more
> specifically designed to be horible. Yeah. That seals it. My vote for
> worst Master card is, in fact, Nosferatu Hosting.
>
I'm not sure it's worse than Spawning Pool, as outlined by
Brandon upthread there.
best -
chris
XZealot wrote:
> On Dec 5, 4:02 am, Kushiel <invisibleking...@gmail.com> wrote:>> There's been a bunch of hate for Jacob the Glitch in this thread. Have
>> people really seen his disadvantage come into play during actual
>> games? The few times I've seen him played, no one ever bothered to
>> spend an MPA and a master card to activate his disadvantage, because
>> doing so was never better than playing the master cards that they put
>> into their decks to actually, y'know, play for the effects on the
>> cards.
>>>
> I play with Jacob the Glitch A L O T, and I very rarely see anyone
> ever use his special.
>
> ...but then again the lifespan of a JtG is about 2 turns before I
> social ladder him into Anastaz di Zagreb or Uta Kovak.
>
>
I was just about to say that I have played in a couple of
JOL games with you where you used JtG and I don't think
anyone in either of those games triggered JtG's special.
best -
chris
On Dec 7, 1:14 pm, librarian <aucti...@superfuncards.com> wrote:
> I'm not sure it's worse than Spawning Pool, as outlined by
> Brandon upthread there.
Oh, Spawning Pool blows. But I don't think it blows worse than
Nosferatu Hosting. Spawning Pool is at least free. And doesn't have a
built in burn clause. And while wildly inefficient, is at the very
least theoretically capable of having a beneficial effect. I'm not
saying, like, Spawning Pool is good or anything. As it clearly isn't.
But in, like, an ANI Nosferatu blocky Raven Spy deck? It is not
completely out of the realm of reason than having a free Spawning Pool
with a couple blood on it will do something good. I mean, you already
have Nosferatu and are already blocking bleeds and already pressing to
continue combat a lot anyway. Again, not, like, fantastic. Or even
good. But not totally useless, at least in theory. I've played Spawing
Pool more than once, and while, like, I'd never claim it is awesome,
but I've used it and been like "Ha! Suck on that! Spawining Pool bites
you for 2! To torpor!"
Nosferatu Hosting? It costs a pool. You can't use it the turn it hits
play (as it takes an MPA to use). Your opponents can burn it down
(which, to be fair, is unlikely. As who the hell cares?). Later on,
assuming someone has an uncontrolled minion, you can use an MPA to
look at it. Woo. If they have an uncontrolled minion. And then you
can't even *do* anything to that uncontrolled minion if there is
another one to mix it up with. Did I mention that it costs a pool?
Nosferatu Hosting kicks Spawning Pool's ass, in terms of pure
suckage :-)
-Peter
[ quoted text not captured ]
This is one of many reasons as to why I'm going to say the Nos and
their sabbat cousins are the worst cards ever. (And yes I know the
don't suck on an vamp to vamp bases, but their in clan cards and
disciplines are the worst of all the major clans)
On Dec 8, 1:48 am, "Matthew T. Morgan" <farq...@io.com> wrote:
> On Sun, 6 Dec 2009, Dasein wrote:
> > Miguel is not horrible at all if you are playing
> > a deck with a lot of flicks.
>
> A smart predator will realize that's what you want and will take Miguel
> and do something you don't want done with him, like Bum's Rush a War
> Ghoul, diablerize and burn, rescue someone from torpor, call a vote, steal
> your Rack, etc., etc.
Yeah fair enough. OK he totally sucks.
On Dec 7, 4:45 pm, Pullen <mattp3...@yahoo.com> wrote:
> This is one of many reasons as to why I'm going to say the Nos and
> their sabbat cousins are the worst cards ever. (And yes I know the
> don't suck on an vamp to vamp bases, but their in clan cards and
> disciplines are the worst of all the major clans)
Well, ya know, since day 1, the poor Nosferatu have suffered from a
lack of good ousting mechanism--limited bleed increase, no good way to
pass votes, etc. Granted, as time has gone on, their disciplines have
been boosted to fix some of these issues (see: Animal Magmatism, Deep
Song), but still, yeah, rough going. That's always been the case. But
they have some very solid clan cards (Labyrinth, Secret Library,
Information Network, now SchreckNET) and certainly have a lot of good,
winning deck archetypes.
-Peter
[ quoted text not captured ]
CEL OBF QUI is worst discipline combination from 13 major clans, so
count your opinion contested.
Also, Nosferatu won more than a few tournaments in 2009. Up to date 8
for camarilla part of the clan and 3 for sabbat part.
It's Ravnos who are clan with lowest score in 2009 - only 3 twda
entries. Sabbat part of Brujah have less, but their camarilla brothers
have 9 to even it up.
Second worst is Assamite clan with 4 twda entries, and third place is
held by Followers of Set with 6 twda entries. I counted main clan and
antitribu as one, so results only shows approximate suckage of in-clan
discipline combination.
On Dec 7, 5:39 pm, Raziel <angelofc...@gmail.com> wrote:
> CEL OBF QUI is worst discipline combination from 13 major clans, so
> count your opinion contested.
Are you responding to me or to Pullen? Pullen said "The Nosferatu are
the worst cards ever". I said "they have had an uphill battle, but
have a lot of good stuff and good deck archetypes." And you responded
to me contesting my opinion. Sensical?
> Also, Nosferatu won more than a few tournaments in 2009. Up to date 8
> for camarilla part of the clan and 3 for sabbat part.
Yes, I know? (see: "a lot of strong deck archetypes")
-Peter
[ quoted text not captured ]
I think one of the main reasons they win is also they have some
really, really solid vampires.
I mean, you have a bunch of vampires who are not unaffordable and have
like OBF and for and pot and titles and stuff. A bunch of traditions,
awesome combat cards, votes etc and the deck can just win without a
whole lot of effort.
Howdy Eric,
> Miguel's pretty bad. But at least you can use Diamond Thunderbolt if
> you're really worried about him. After the first few times, your
> predator is likely to stop trying.
>
> At least he's still better than Hector Trelane and the even worse
> Jacob the Glitch. ::sighs::
I've written up a deck with Uta, Ash, and Hector that looked pretty
nifty, though I haven't had time to build it. And Jacob is filled
with awesome, so I have no idea what you are talking about there. (I
had him up to 5 blood from Cryptic Missioning and Thefting last time I
used him. Only silly people use his Deal with the Devil power.)
Now Rex, though, that's bad. And Rico Loco makes me sad.
Alex
On 8 joulu, 08:40, wumpus <wump...@comcast.net> wrote:
> Now Rex, though, that's bad. And Rico Loco makes me sad.
>
> Alex
Heidelberg or, better yet, Communal Haven: Cathedral. Rico gets a free
Bomb during your master phase and passes it on right away so he never
has one during your untap phases. Just don't ask me what you're going
to do with all those bombs...
On 7 Dec, 17:02, h...@iki.fi (Janne Hägglund) wrote:
> Peter D Bakija <p...@lightlink.com> writes:
>
> > On Dec 7, 7:00 am, Chaitan <the.papasm...@gmail.com> wrote:
> > > Master: Aggressive Tactics or Spontaneous Power
>
> > Really? Spontaneous Power? I mean, not the best card ever, but not a
> > horrible way to give someone one of those hard to get bloodlines
> > disciplines.
>
> Especially when you combo it with Ian Forestal or Agent of Power for a
> *superior* hard to get bloodlines discipline...
>
> I'd say it's like Club Zombie: useful, but costly.
>
> (Sure, Infernal Pact is better and cheaper, but that's only for !Tremere.)
>
> HG
You seem to neglect the huge cost.
Master: Discipline cards is rarely useful even though they are free
(Reiner Stoschka + lots of weenies and discipline cards is fairly good
though).
Bloodline disciplines isn't particularly better than normal
disciplines so what incentive do you have pay 2 pool and it's even
unique (just in case two players use crappy decks at the same time).
If it was the only option available there would be a tiny itty bitty
reason to perhaps add it in some obscure bloodline deck but luckily we
have Sanguine Instruction for that.
On Dec 8, 7:44 am, Chaitan <the.papasm...@gmail.com> wrote:
> You seem to neglect the huge cost.
No, no, it has a huge cost. Which is why it (Spontaneous Power) isn't
great. But it is ok, and certainly playable. Having an additional,
say, Daughter with mel for (the already dubious) Choir deck (which,
much like Spontaneous Power, isn't great, but at least somewhat
playable) is good.
> Bloodline disciplines isn't particularly better than normal
> disciplines so what incentive do you have pay 2 pool and it's even
> unique (just in case two players use crappy decks at the same time).
No, they aren't particularly better than normal. But they are hard to
get. Sometimes, people like trying wacky decks that, while not
necessarily tier 1, are viable. Not every deck is weenie DEM bleed.
Again, I'd never claim that Spontaneous Power is a great card. But it
is certainly playable.
> If it was the only option available there would be a tiny itty bitty
> reason to perhaps add it in some obscure bloodline deck but luckily we
> have Sanguine Instruction for that.
You need to be the same clan to use Sanguine Instruction. And be older
than someone. And take an action. Which isn't horrible, but leaves
enough room open to make Spontaneous Power occasionally seem
reasonable to use. And have a beneficial effect.
-Peter
On Dec 7, 10:56 pm, Juggernaut1981 <brasscompo...@gmail.com> wrote:
> Crypt:
> Jacob the Glitch...
(I just keep responding to these not 'cause I'm real het up, but
'cause I think this is a wildly entertaining discussion topic :-)
Yeah, I'm with most of the other folks on Jacob--he isn't super
optimnal or anything, but certainly playable. The "Social Ladder"
trick is very solid (pay 2 for Jacob, immediately turn him into 6 pool
on a bigger uncontrolled guy). And his disadvantage, while really
severe on paper, probably doesn't actually come up that much, and when
it does, probably not even all that debilitating. Especially if you
mulch Jacob into Social Ladder fodder as soon as possible. For him to
kick you in the face, you need to have a predator that doesn't have an
important master to play, and for you to not redraw a whole new hand
that is just as good as the previous one. Yeah, if your predator is an
all deck depletion strategy, yeah, he'll kill you. But most of the
time, probably not so much. Again, not optimal. But certainly
playable.
> Master:
> Contingency Plan
Oh, I dunno. It isn't great, sure, but it certainly doesn't, like,
hinder you to put it in your deck if you can get something out of it.
If you are some sort of crazy bleedzooka deck (imagine if you will, an
OOT Lucian the Perfect/Enkil Cog bleed deck...), having one of these
could be handy to keep your prey from bouncing your stealthy bleed of
12.
> Minion:
> Incriminating Videotape
Again, not super. But not utterly unplayable--against, like, a huge
blocky wall, having one of these in play can help. I mean, yeah, you
need to get it out in play in the first place. But not completely
useless.
-Peter
On 8 Gru, 14:09, Peter D Bakija <p...@lightlink.com> wrote:
> On Dec 7, 10:56 pm, Juggernaut1981 <brasscompo...@gmail.com> wrote:
>
> > Crypt:
> > Jacob the Glitch...
>
> (I just keep responding to these not 'cause I'm real het up, but
> 'cause I think this is a wildly entertaining discussion topic :-)
>
> Yeah, I'm with most of the other folks on Jacob--he isn't super
> optimnal or anything, but certainly playable. The "Social Ladder"
> trick is very solid (pay 2 for Jacob, immediately turn him into 6 pool
> on a bigger uncontrolled guy). And his disadvantage, while really
> severe on paper, probably doesn't actually come up that much, and when
> it does, probably not even all that debilitating. Especially if you
> mulch Jacob into Social Ladder fodder as soon as possible. For him to
> kick you in the face, you need to have a predator that doesn't have an
> important master to play, and for you to not redraw a whole new hand
> that is just as good as the previous one. Yeah, if your predator is an
> all deck depletion strategy, yeah, he'll kill you. But most of the
> time, probably not so much. Again, not optimal. But certainly
> playable.
>> -Peter
Social Ladder
Master
Master.
Put this card on a ready vampire you control. During your influence
phase, remove this vampire from the game and move all the BLOOD
COUNTERS from that vampire to an older vampire in your uncontrolled
region.
It does not work as you said., It work well with Jake/Theft of Vitae/
Hunting Ground, stuff like that but it's capacity does not change
anything.
On Dec 8, 8:17 am, Raziel <angelofc...@gmail.com> wrote:
> Social Ladder
> Master
> Master.
> Put this card on a ready vampire you control. During your influence
> phase, remove this vampire from the game and move all the BLOOD
> COUNTERS from that vampire to an older vampire in your uncontrolled
> region.
>
> It does not work as you said., It work well with Jake/Theft of Vitae/
> Hunting Ground, stuff like that but it's capacity does not change
> anything.
Huh. I blame Norm.
-Peter
[ quoted text not captured ]
His combo was:
1. Influence out Jabob, the Glitch
2. Play Social Ladder on Jacob
3. Jacob takes the Sheepdog action (Mirror Walk if necessary)
4. Profit!
HG
On Dec 8, 9:46 am, h...@iki.fi (Janne Hägglund) wrote:
[ quoted text not captured ]
Yes, if you are super confindant that you won't get blocked then you
play this, sometime I play the Sheepdog on one turn and follow it with
Social Ladder on the next.
On Dec 8, 10:46 am, h...@iki.fi (Janne Hägglund) wrote:
> His combo was:
>
> 1. Influence out Jabob, the Glitch
> 2. Play Social Ladder on Jacob
> 3. Jacob takes the Sheepdog action (Mirror Walk if necessary)
> 4. Profit!
Ah, yeah, see! It does work! Totally corner case and dubious. But
playable! And a clever trick for a bad vampire. Can someone find one
of these for Miguel?
-Peter
[ quoted text not captured ]
You could use him for fodder in a Chain of Command deck. Since you
never have him in play for your predator's turn then he works great as
you get +1 bleed and alot of disciplines at a low cap. So you could
have a Tremere chain him out bleed with him then have the boss tremere
untap with Rutor's and follow him in.
What do you think?
[ quoted text not captured ]
You could control Lin Jun, Toby and have your predator bleed you with
anarch Miguel for 4!!! Then you can either bounce it or immolate
Miguel with an Archon Investication.
[ quoted text not captured ]
...so you could either bounce it (which might or might not damage your
prey beyond 'hands for one'), or burn three pool and lose your minion
permanently instead of for just your predator's turn.. genius! :)
It's possible to do something like force Miguel into having a
harmless, mandatory action (XTC Laced Blood, for example) while
engineering a way to untap him (or use him while tapped) on your own
turn - like Precog Mobility, or having him Empower Puppets, etc. That
way your predator can borrow him, but only if he wants to use him
strictly to hunt, etc.
Still not good, though.
Howdy Peter,
> > If it was the only option available there would be a tiny itty bitty
> > reason to perhaps add it in some obscure bloodline deck but luckily we
> > have Sanguine Instruction for that.
>
> You need to be the same clan to use Sanguine Instruction. And be older
> than someone. And take an action. Which isn't horrible, but leaves
> enough room open to make Spontaneous Power occasionally seem
> reasonable to use. And have a beneficial effect.
You don't actually have to be older to Sanguine Instruct. Just the
same clan and have the discipline at superior. It's still not great,
but it is useable.
Alex
On Dec 8, 12:39 pm, XZealot <xzea...@cox.net> wrote:
> You could use him for fodder in a Chain of Command deck. Since you
> never have him in play for your predator's turn then he works great as
> you get +1 bleed and alot of disciplines at a low cap. So you could
> have a Tremere chain him out bleed with him then have the boss tremere
> untap with Rutor's and follow him in.
>
> What do you think?
Hmm. Seems like there are other vampires who are gonna do pretty much
the same thing, but are also minions you could actually put into play.
With Chain of Command, you need to bleed, so the AUS and the POT
aren't helping all that much. And neither is the THA. So really, he
could just be a DOM weenie. I mean, yeah, +1 bleed and all, which is
something, but probably not worth him being a minion you don't
actually want to play.
-Peter
On Dec 8, 12:43 pm, XZealot <xzea...@cox.net> wrote:
> You could control Lin Jun, Toby and have your predator bleed you with
> anarch Miguel for 4!!! Then you can either bounce it or immolate
> Miguel with an Archon Investication.
Ooh! Now we are talking!
-Peter
On Dec 8, 3:01 pm, wumpus <wump...@comcast.net> wrote:
> You don't actually have to be older to Sanguine Instruct. Just the
> same clan and have the discipline at superior. It's still not great,
> but it is useable.
Oh, yeah, you are correct. But still, superior discipline and same
clan. In many of the cases where Sanguine Instruction seems like it
might be a good idea, Spontaneous Power is going to seem like just as
good of an idea.
I mean, again, not good. But playable. And far above the worst card.
Ever.
-Peter
[ quoted text not captured ]
Well the best two clans to do Chain of Command are Tremere and
Giovanni and he fits pretty well in either. Imagine him Bleeding for
4 getting blocked then torporing the opposing minion and Amaranthing
them. Seems pretty solid especially since he can bump that bleed up
to 6 pretty easily, which not many other 6 caps can do in a Chain of
Command deck
[ quoted text not captured ]
You could make sure that he was empty at the end of your turn (i.e.
Heidleburg) then you could give him a blood at the beginning of your
turn with a hunting ground, that way if your predator took him then
the only thing that they could do would be to hunt.
On Dec 9, 6:25 am, XZealot <xzea...@cox.net> wrote:
> You could make sure that he was empty at the end of your turn (i.e.
> Heidleburg) then you could give him a blood at the beginning of your
> turn with a hunting ground, that way if your predator took him then> the only thing that they could do would be to hunt.- Hide quoted text -
Huh. Well, on one hand, not a horrible plan. But on the other hand,
what are you getting for it? If you always only have 1 blood on him,
having POT isn't actually helping (as aggressively fighting with 1
blood is just asking for fail). If you aren;t using the POT, why is
using him worth it over any number of other good mid caps with similar
disciplines? I mean, yeah, +1 bleed is good, but he already has DOM--
you need to build in crazy deck infrastructure and built in
significant risk for a 6 cap with DOM/+1 bleed, when you could just
use a regular guy with DOM and not all the shenanagins?
-Peter
[ quoted text not captured ]
What do you get for it?
You get a good cheap minion for 6 pool who is a 6 cap, which means he
can be Governed out by a 7 cap. Look at all the great 7 cap vampires
out there with Pot/Dom or Tha/Dom. The first one that caught my eye
was Valerius Maior, or Jacob the Glitch with two Dominate Skill cards
(paying 5 pool to get 2 6-caps).
Sure it's hokey, but you asked for a use for him.
On Dec 9, 7:08 pm, XZealot <xzea...@cox.net> wrote:
> What do you get for it?
I meant in the realm of "you have a 6 cap guy with 1 blood and a bunch
of good disciplines than you can't really get so much out of with 1
blood" (assuming the plan of "keep him at 0 blood when it isn't your
turn"). He is a 6 cap with DOM and +1 bleed, which is good, but there
are plenty of other good 6 caps with DOM who you *don't* need to keep
at 0 blood. The only real advantage to him over other non debilitating
Tremere/!Tremere is that he has POT. And you can't get a lot of milage
out of POT with 1 blood when you are acting.
> You get a good cheap minion for 6 pool who is a 6 cap, which means he
> can be Governed out by a 7 cap. Look at all the great 7 cap vampires
> out there with Pot/Dom or Tha/Dom. The first one that caught my eye
> was Valerius Maior, or Jacob the Glitch with two Dominate Skill cards
> (paying 5 pool to get 2 6-caps).
Sure. Which is why you use one of them instead of Miguel :-)
> Sure it's hokey, but you asked for a use for him.
I mean, yeah, I think the "keep him at 0 blood when it isn't your
turn" plan is certainly a clever way to get some kind of use out of
him, but I'm not convinced that it is remotely worth the effort. I
mean, yeah, you can Govern him out with a 7 cap, but you could govern
out *any* 6 cap with a 7 cap. Miguel's awesome discipline spread
doesn't really pay off if he is at 1 blood on your turn and 0 blood
the rest of the time (can't reliably bounce, can't fight, can't bleed
much). So there is a lot of infrastructure (Heidelburg to keep him at
0 blood, Hunting Ground to get him to 1 on your turn, not using those
resources for other things that are probably a better plan) to get a 6
cap with DOM on your turn who can't do anything spectacular. If there
was something exciting (even fringe-exciting) that this could result
in, I'd be all over it. But it seems like an awful lot of work to get
some sub-optimal use out of a minion who could just as easily be any
number of other minions without the infrastructure. And they'd
probably be better anyway.
-Peter
> I mean, yeah, I think the "keep him at 0 blood when it isn't your
> turn" plan is certainly a clever way to get some kind of use out of
> him, but I'm not convinced that it is remotely worth the effort. I
> mean, yeah, you can Govern him out with a 7 cap, but you could govern
> out *any* 6 cap with a 7 cap. Miguel's awesome discipline spread
> doesn't really pay off if he is at 1 blood on your turn and 0 blood
> the rest of the time (can't reliably bounce, can't fight, can't bleed
> much). So there is a lot of infrastructure (Heidelburg to keep him at
> 0 blood, Hunting Ground to get him to 1 on your turn, not using those
> resources for other things that are probably a better plan) to get a 6
> cap with DOM on your turn who can't do anything spectacular. If there
> was something exciting (even fringe-exciting) that this could result
> in, I'd be all over it. But it seems like an awful lot of work to get
> some sub-optimal use out of a minion who could just as easily be any
> number of other minions without the infrastructure. And they'd
> probably be better anyway.
Yeah, I agree. He is tough to use.
Still he is great Chain of Command fodder.
[ quoted text not captured ]
What about using him in a deck with Minor Boons where you torporize
him and Boon him out of torpor so that he can not bleed you ever
again...
On Dec 10, 4:26 pm, XZealot <xzea...@cox.net> wrote:
> What about using him in a deck with Minor Boons where you torporize
> him and Boon him out of torpor so that he can not bleed you ever
> again...
Heh, certainly an amusing concept :-)
See, here is the thing with Miguel (just going off again, fully
admiring Norm's clever adaptive mind)--considering his incredibly
debilitating disadvantage (that will result in him bleeding you for 8
or diablerizing someone and getting burned in a blood hunt probably
more often than not), you simply aren't getting anything from him
worth the effort. Like, again, Sonja Blue? She is pretty spectacular:
-She costs 1 pool.
-She has FOR/CEL/PRE/dom (and pot) allowing for some fantastic multi
acting possibilities and general utility.
-She has good built in abilities.
She is all sorts of fantastic, such that building a deck around her
(i.e. spending, like, 10 card slots on Diamond Thunderbolt) is worth
the effort. I mean, probably not all the time, but I can *totally* see
wanting to try, and the result being, at the very least, moderately
effective and worth the effort.
Miguel? Yeah, a 6 cap with DOM is certainly good. And +1 bleed is
good. But POT/DOM (or POT/AUS) is pretty easy to come by. And POT/THA
comes on two other good 7 caps (Lord Vauxhaul and I; Paolo who also
both have dominate...) which is probably enough to build a deck out
of, including the various other G4/5 Pot/Tha guys (Black Wallace,
Antonio, Frank Waishadel) that doesn't require Miguel (which, when you
think about it, is probably a pretty good deck, the Pot/Tha/Dom.
Without Miguel :-)
Poor Miguel. Until someone has something really brilliant to do with
him, I'm going to keep him in my heart as the Worst Vampire in the
Game.
-Peter
But it seems like an awful lot of work to get
> some sub-optimal use out of a minion who could just as easily be any
> number of other minions without the infrastructure. And they'd
> probably be better anyway.
I am playing with the Broken Men right now on JOL and even though my
predator is using dominate in his deck, his special is flowing my
bounce pretty easily. If my predator actually had a predator my game
would be in a considerably better position. All in all +bleed on a
six cap with superior dominate is pretty strong.
On Dec 8, 4:11 am, suoli <suoliruse...@gmail.com> wrote:
> On 8 joulu, 08:40, wumpus <wump...@comcast.net> wrote:
>
> > Now Rex, though, that's bad. And Rico Loco makes me sad.
>
> > Alex
>
> Heidelberg or, better yet, Communal Haven: Cathedral. Rico gets a free
> Bomb during your master phase and passes it on right away so he never
> has one during your untap phases. Just don't ask me what you're going
> to do with all those bombs...
Nodding to a Political Ally? then Compel the Spirit for them to do it
again next turn?
requirements: Rico Loco, Bomb, Ventrue + Political Ally, Nod. NEC to
Compel the Spirit for an encore.
i'm sure there's a political in-joke there, somewhere.
On Dec 8, 12:40 am, wumpus <wump...@comcast.net> wrote:
> Howdy Eric,
>
> > Miguel's pretty bad. But at least you can use Diamond Thunderbolt if
> > you're really worried about him. After the first few times, your
> > predator is likely to stop trying.
>
> > At least he's still better than Hector Trelane and the even worse
> > Jacob the Glitch. ::sighs::
>
> I've written up a deck with Uta, Ash, and Hector that looked pretty
> nifty, though I haven't had time to build it. And Jacob is filled
> with awesome, so I have no idea what you are talking about there. (I
> had him up to 5 blood from Cryptic Missioning and Thefting last time I
> used him. Only silly people use his Deal with the Devil power.)
The problem with Jacob is that he potentially hoses your whole game.
Most vampires with disadvantages, have penalties that hose just
themselves. Tariq's capacity reduction makes him more fragile. Marcus
Vitel Advanced gets torped by Brujah. Red List vampires have a big
bull's eye on their foreheads. Even with Miguel, most of the time, the
worst that can happen is that he gets torporized or burned after
diablerie. But in all those cases, the bad stuff is limited to just
the vampire with the penalty.
The worst vampires are those with disadvantages that go beyond just
that particular vampire. Some vampires actively help you get ousted
(Bethany Ray is one of the better examples of this). Or that really
screws with your game (like Jacob). Imagine a version of Tariq that
reduces all of your vampire's capacities by 4. Or a Marcus Vitel that
lets any or your minions be rushed by Brujah. That's a lot worse
because it has a global scale effect, instead of one limited to just
that minion.
Jacob's disadvantage is a problem in many cases. Even if your predator
doesn't end up using it, it's like a constant Sword of Damocles,
threatening to mess up your plans.
It's difficult to coordinate any consistent defense (saving intercept
or bounce, holding on to a DI or Giant's Blood for just the right
moment) because you could easily end up discarding your whole hand.
My recent experiences with Constant Revolution have only strengthened
my opinion that Jacob's disadvantage is extremely debilitating. After
several games with a Constant Revolution deck, I found quite a number
of decks that were impeded by having to constantly discard random
cards from your hand. Now imagine what it's like to have a permanent
Constant Revolution with 7 counters in play (i.e. potentially
discarding your whole hand every turn). That's what Jacob ends up
doing.
Many decks only pack one or two copies of Unique cards. Having to
discard those copies due to Jacob can be quite an annoyance. At one
point, I drew into The Rack, but was worried I would have to discard
it due to Constant Revolution (with 3 counters). Discarding it
wouldn't have been the end of the world, but it would have been quite
frustrating. It was also really irritating whenever I drew master
cards during the minion phase (or other people's turn) because I knew
I might not even have the chance to play the master cards (cause I
might be forced to discard them). If Jacob was a super awesome vampire
that you could build a real all-star deck around, then it would make
sense that you could design your deck around his penalty (including
extra copies of unique cards, use Sargon Fragment or Ashur Tablets,
etc.). But he's a 2-cap with THA. It's kind of silly redesigning your
whole deck (and revamping your whole strategy) just for a weenie
chump.
On Dec 11, 6:09 pm, "echiang...@yahoo.com" <echiang...@yahoo.com>
wrote:
[ quoted text not captured ]
That is where you are wrong. He is a 6-cap with THA that only costs 2
pool to put into play. If you aren't using that extra capacity then
you aren't using Jacob the Glitch.
On Dec 11, 7:09 pm, "echiang...@yahoo.com" <echiang...@yahoo.com>
wrote:
> Jacob's disadvantage is a problem in many cases. Even if your predator
> doesn't end up using it, it's like a constant Sword of Damocles,
> threatening to mess up your plans.
How often do you put master cards into your deck that you don't intend
on using?
John Eno
On Fri, 11 Dec 2009 22:07:51 -0800 (PST), Kushiel wrote:
>> Jacob's disadvantage is a problem in many cases. Even if your predator
>> doesn't end up using it, it's like a constant Sword of Damocles,
>> threatening to mess up your plans.>How often do you put master cards into your deck that you don't intend
>on using?
Every time I have a multiple of a unique master because I need it
early. Or, Zillah's Valley, or Legendary Vampire that came up too
late, etc.
I've never seen Jacob in play.
[ quoted text not captured ]
Often.
There are a lot of masters that are generally useful, but might not be
worth it in a specific game. Maybe I don't have the pool to pay for a
Hunting Ground when I draw it. My prey (and the remaining players) are
playing weird decks and there's nothing worthwhile I can get with the
Erciyes Fragment. Someone else has Sabbat vote lock, so Black Forest
Base will help them and not me. A Powerbase or the Rack will probably
help other players more than me. I already have vote lock so I don't
need Elysium: Palace of Versailles or Dia de los Muertos. There's very
little stealth in the game so I don't want to pay pool for an
intercept location. No one's playing politics so Yawp Court isn't
useful. All my current vampires already have superior, so the only way
I can play a discipline card is on someone else's vampire. I included
meta like Elysium: The Arboretum, Purchase Pact, or Elysium: Sforzesco
Castle but no one's playing the appropriate sect. Someone else beat me
to: Giant's Blood or Kaymakli Nightmares or Fortschritt Library. My
vampires are out of blood so Minion Tap and Villein aren't very useful
right now. Someone else already has a Unique master (Anarch
Troublemaker, The Coven, Dreams and isn't using it, Mob Connections)
and I don't have the pool to contest (or it's a cross-table ally who
needs it more). Arika's my predator so what's the point of playing
locations (or there's a Rico Loco Bomb deck and I don't want to give
him easy ways to burn the Bombs).
These are all cases where cards that are often good, aren't useful in
that particular situation. But they'd be good fodder to screw over
Jacob's controller.
Even discounting the "discard your whole hand" bit, you're still
giving your predator an additional opportunity to cycle (which is
never a good thing for you). If he's trying to draw the cards for an
oust (or a power combo), he knows he can discard an extra (master)
card during his master phase. Uchenna and Lille Haake actually pay
points for similar specials.