rec.games.trading-cards.jyhad

the new pool cost symbol

4 messages from 4 participants · 18 July 2002
original thread on Google Groups

Jeroen

Hi, The new symbol for pool cost was bugging me for a while, but I didn't know why. (apart for its lack of style. Skulls with Fangs! ha!) It just struck me: it's almost identical to a symbol used in first (or was it second?) edition Blood Bowl. Everybody hide your cards from the eyes of people who are affiliated with Games Workshop or WW might get sued. :-) Jeroen I like the red drop of blood, though.

LSJ

Jeroen wrote: > > Hi, > > The new symbol for pool cost was bugging me for a while, but I didn't > know why. (apart for its lack of style. Skulls with Fangs! ha!) > > It just struck me: it's almost identical to a symbol used in first (or > was it second?) edition Blood Bowl. Everybody hide your cards from > the eyes of people who are affiliated with Games Workshop or WW might > get sued. :-) I believe it is the symbol used on the Book of Nod: http://secure.white-wolf.com/catalog/default.tpl?point=02251 -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/

Francois Gombault

On Thu, 18 Jul 2002 14:23:26 +0200, Jeroen wrote: > It just struck me: it's almost identical to a symbol used in first (or > was it second?) edition Blood Bowl. I bet you can find this fanged skull in all Warhammer 40K Blood Angels books, too. Hell, it's even in my Ork Codex. Anything about vampires and skulls attracts teenagers. That's a fact. We're talking about teenage-cheese. Fanged skulls increase sales. Get used to it. ;p Francois

Tim Eijpe

> > Anything about vampires and skulls attracts teenagers. That's a fact. > We're talking about teenage-cheese. Fanged skulls increase sales. Get > used to it. ;p > Completely agree. And WW completely has the right to gain more money from a marketing point of view. They have my blessing just as long as the game itself does not suffer from the sudden influx of teenage players. And, the skull being cool or not is moot to me. I myself (and others) play the game for the game even if the the cards would be awfully ugly (which would be thematic though). As long as the game is produced balanced with a solid gameplay I don't care what the cards look like or what symbols they use. My o.o2$ Tim