In article <37B9FC25...@rocketmail.com>,
Alixrose <alix...@pe.net> wrote:
> Ok, some quick questions;
>
> First, when Ebanezer Rouch uses his ability to enter combat with a 4-
cap
> or lower vamp does that vamp tap to 'block/intercept' him? I am not
sure
> since you usually tap to intercept someone and cancel their action? I
am
> just kinda confused about him...
There are a number of vampires with the special ability to attack other
vampires directly. This means they go into combat without having been
blocked prior. No, this is an action, so it can be blocked by vampires
of the Methuselah whose vampire is being attacked. Combat will result
anyway: Either you cannot (Ebenazer has +2 stealth) block, and the
action is successful - combat. Or you can block, with any of your
minions, even the one originally targetted by Ebanezer - combat.
>
> Second, if I have the money to get a box of V:tES cards, which would
you
> suggest getting, a box of boosters or a box of starters? (btw
remember I
> am new to the game and currently have only 1 deck) :p
That depends... in a starter display you will find 160 vampires and 30
rare-cards, in a booster display there are 144 vampires but 36 rares.
It's clearly up to you what you want. Note: In a Jyhad Starter display
there are only 20 rares, and less then 160 vamps!
>
> Third, do Tremere and Malks come in decks? Because my friend and I
> bought starters, and I ended up with a bunch of tremere cards with no
> way to play them, he also ended up with quite a few thaurm cards but
> luckily had a load of the master:disciples and a few were thaurm ones.
No clan comes pre-constructed in a deck. If you got no vamps suited for
the library cards, that's bad luck. But in one display you should find
vamps of all clans.
>
> And I wanted to build a Malk/Nos deck but was wondering how to go
about
> doing that? I mean, we didn't get any Malk vampires at all. I mainly
> ended up with a load of big vampires who take forever to get out and
he
> got quite a few of the smaller vamps, and always gets them out way
> before i can ever get my big-slow ass vamps out. Ah well, such is
> life...
Try to have half of your crypt with vamps of capacity 4 or lower. The
other half can be higher (yes, even 10 cap-vamps). While the small
vamps are quickly usable, the larger have some very handy built-in
abilities (e.g. +1 bleed, +1 hand damage) which help later in the game.
A good thing to keep in mind is blood support. Try to include cards
that bring you back some pool. Blood Doll (+ Hunting Ground) comes to
mind, or the vote Consanguineos Boon (sp?), but you will have to have
quite a number of vamps from one clan to make it worth playing. :)
Good luck,
Carl
Sent via Deja.com
http://www.deja.com/
Share what you know. Learn what you don't.